Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,29 @@
#include "Game/AI/Action/actionPlayerSetVisibleWeapon.h"
namespace uking::action {
PlayerSetVisibleWeapon::PlayerSetVisibleWeapon(const InitArg& arg) : PlayerAction(arg) {}
PlayerSetVisibleWeapon::~PlayerSetVisibleWeapon() = default;
bool PlayerSetVisibleWeapon::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
void PlayerSetVisibleWeapon::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerSetVisibleWeapon::leave_() {
PlayerAction::leave_();
}
void PlayerSetVisibleWeapon::loadParams_() {
getDynamicParam(&mSetVisible_d, "SetVisible");
}
void PlayerSetVisibleWeapon::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action