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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionPlayerWaterFall.h"
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namespace uking::action {
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PlayerWaterFall::PlayerWaterFall(const InitArg& arg) : PlayerAction(arg) {}
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PlayerWaterFall::~PlayerWaterFall() = default;
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bool PlayerWaterFall::init_(sead::Heap* heap) {
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return PlayerAction::init_(heap);
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}
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void PlayerWaterFall::enter_(ksys::act::ai::InlineParamPack* params) {
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PlayerAction::enter_(params);
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}
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void PlayerWaterFall::leave_() {
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PlayerAction::leave_();
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}
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void PlayerWaterFall::loadParams_() {
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getStaticParam(&mSpeedClimb_s, "SpeedClimb");
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getDynamicParam(&mRailPtr_d, "RailPtr");
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getDynamicParam(&mFrontDir_d, "FrontDir");
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}
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void PlayerWaterFall::calc_() {
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PlayerAction::calc_();
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}
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} // namespace uking::action
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