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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionRequestEvent.h"
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namespace uking::action {
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RequestEvent::RequestEvent(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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RequestEvent::~RequestEvent() = default;
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bool RequestEvent::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void RequestEvent::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void RequestEvent::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void RequestEvent::loadParams_() {
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getStaticParam(&mIsSelfEvent_s, "IsSelfEvent");
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getStaticParam(&mIsAddEntrySelfName_s, "IsAddEntrySelfName");
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getStaticParam(&mIsLoadEvent_s, "IsLoadEvent");
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getStaticParam(&mIsPauseOtherActors_s, "IsPauseOtherActors");
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getStaticParam(&mIsWaitRun_s, "IsWaitRun");
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getStaticParam(&mEventName_s, "EventName");
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getStaticParam(&mEntryPointName_s, "EntryPointName");
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}
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void RequestEvent::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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