Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,32 @@
#include "Game/AI/Action/actionReuseActorDelete.h"
namespace uking::action {
ReuseActorDelete::ReuseActorDelete(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ReuseActorDelete::~ReuseActorDelete() = default;
bool ReuseActorDelete::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ReuseActorDelete::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ReuseActorDelete::leave_() {
ksys::act::ai::Action::leave_();
}
void ReuseActorDelete::loadParams_() {
getStaticParam(&mIsCheckCreateParent_s, "IsCheckCreateParent");
getStaticParam(&mIsCheckBulletAttacker_s, "IsCheckBulletAttacker");
getStaticParam(&mIsCheckBulletHolder_s, "IsCheckBulletHolder");
getMapUnitParam(&mIsReuseActor_m, "IsReuseActor");
}
void ReuseActorDelete::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action