Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,33 @@
#include "Game/AI/Action/actionSetFrameASPlay.h"
namespace uking::action {
SetFrameASPlay::SetFrameASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SetFrameASPlay::~SetFrameASPlay() = default;
bool SetFrameASPlay::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SetFrameASPlay::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SetFrameASPlay::leave_() {
ksys::act::ai::Action::leave_();
}
void SetFrameASPlay::loadParams_() {
getStaticParam(&mTargetIdx_s, "TargetIdx");
getStaticParam(&mSeqBankIdx_s, "SeqBankIdx");
getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame");
getStaticParam(&mASName_s, "ASName");
getMapUnitParam(&mASFrame_m, "ASFrame");
}
void SetFrameASPlay::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action