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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionSetGetFlagByActorName.h"
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namespace uking::action {
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SetGetFlagByActorName::SetGetFlagByActorName(const InitArg& arg) : SetGetFlagBase(arg) {}
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SetGetFlagByActorName::~SetGetFlagByActorName() = default;
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bool SetGetFlagByActorName::init_(sead::Heap* heap) {
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return SetGetFlagBase::init_(heap);
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}
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void SetGetFlagByActorName::enter_(ksys::act::ai::InlineParamPack* params) {
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SetGetFlagBase::enter_(params);
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}
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void SetGetFlagByActorName::leave_() {
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SetGetFlagBase::leave_();
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}
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void SetGetFlagByActorName::loadParams_() {
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SetGetFlagBase::loadParams_();
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getDynamicParam(&mActorName_d, "ActorName");
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}
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void SetGetFlagByActorName::calc_() {
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SetGetFlagBase::calc_();
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}
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} // namespace uking::action
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