Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,30 @@
#include "Game/AI/Action/actionSetGetFlagByActorName.h"
namespace uking::action {
SetGetFlagByActorName::SetGetFlagByActorName(const InitArg& arg) : SetGetFlagBase(arg) {}
SetGetFlagByActorName::~SetGetFlagByActorName() = default;
bool SetGetFlagByActorName::init_(sead::Heap* heap) {
return SetGetFlagBase::init_(heap);
}
void SetGetFlagByActorName::enter_(ksys::act::ai::InlineParamPack* params) {
SetGetFlagBase::enter_(params);
}
void SetGetFlagByActorName::leave_() {
SetGetFlagBase::leave_();
}
void SetGetFlagByActorName::loadParams_() {
SetGetFlagBase::loadParams_();
getDynamicParam(&mActorName_d, "ActorName");
}
void SetGetFlagByActorName::calc_() {
SetGetFlagBase::calc_();
}
} // namespace uking::action