Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,31 @@
#include "Game/AI/Action/actionSetImpulseDamageMin.h"
namespace uking::action {
SetImpulseDamageMin::SetImpulseDamageMin(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SetImpulseDamageMin::~SetImpulseDamageMin() = default;
bool SetImpulseDamageMin::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SetImpulseDamageMin::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SetImpulseDamageMin::leave_() {
ksys::act::ai::Action::leave_();
}
void SetImpulseDamageMin::loadParams_() {
getStaticParam(&mReactionLevel_s, "ReactionLevel");
getStaticParam(&mIsGuardable_s, "IsGuardable");
getStaticParam(&mIsGuarantee_s, "IsGuarantee");
}
void SetImpulseDamageMin::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action