Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,37 @@
#include "Game/AI/Action/actionTakeHitImpactForce.h"
namespace uking::action {
TakeHitImpactForce::TakeHitImpactForce(const InitArg& arg) : ActionEx(arg) {}
TakeHitImpactForce::~TakeHitImpactForce() = default;
bool TakeHitImpactForce::init_(sead::Heap* heap) {
return ActionEx::init_(heap);
}
void TakeHitImpactForce::enter_(ksys::act::ai::InlineParamPack* params) {
ActionEx::enter_(params);
}
void TakeHitImpactForce::leave_() {
ActionEx::leave_();
}
void TakeHitImpactForce::loadParams_() {
getStaticParam(&mHitImpactForceSmallSwordS_s, "HitImpactForceSmallSwordS");
getStaticParam(&mHitImpactForceSmallSwordL_s, "HitImpactForceSmallSwordL");
getStaticParam(&mHitImpactForceLargeSwordS_s, "HitImpactForceLargeSwordS");
getStaticParam(&mHitImpactForceLargeSwordL_s, "HitImpactForceLargeSwordL");
getStaticParam(&mHitImpactForceSpearS_s, "HitImpactForceSpearS");
getStaticParam(&mHitImpactForceSpearL_s, "HitImpactForceSpearL");
getStaticParam(&mVelReduce_s, "VelReduce");
getStaticParam(&mHighSpeedY_s, "HighSpeedY");
getStaticParam(&mVelReduceY_s, "VelReduceY");
}
void TakeHitImpactForce::calc_() {
ActionEx::calc_();
}
} // namespace uking::action