Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,35 @@
#include "Game/AI/Action/actionTeleportTargetFrontInAir.h"
namespace uking::action {
TeleportTargetFrontInAir::TeleportTargetFrontInAir(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
TeleportTargetFrontInAir::~TeleportTargetFrontInAir() = default;
bool TeleportTargetFrontInAir::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void TeleportTargetFrontInAir::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void TeleportTargetFrontInAir::leave_() {
ksys::act::ai::Action::leave_();
}
void TeleportTargetFrontInAir::loadParams_() {
getStaticParam(&mDistMin_s, "DistMin");
getStaticParam(&mDistMax_s, "DistMax");
getStaticParam(&mFrontAngle_s, "FrontAngle");
getStaticParam(&mHeightOffset_s, "HeightOffset");
getStaticParam(&mTerritoryArea_s, "TerritoryArea");
getMapUnitParam(&mTerritoryArea_m, "TerritoryArea");
}
void TeleportTargetFrontInAir::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action