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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionTeleportTargetFrontInAir.h"
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namespace uking::action {
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TeleportTargetFrontInAir::TeleportTargetFrontInAir(const InitArg& arg)
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: ksys::act::ai::Action(arg) {}
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TeleportTargetFrontInAir::~TeleportTargetFrontInAir() = default;
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bool TeleportTargetFrontInAir::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void TeleportTargetFrontInAir::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void TeleportTargetFrontInAir::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void TeleportTargetFrontInAir::loadParams_() {
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getStaticParam(&mDistMin_s, "DistMin");
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getStaticParam(&mDistMax_s, "DistMax");
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getStaticParam(&mFrontAngle_s, "FrontAngle");
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getStaticParam(&mHeightOffset_s, "HeightOffset");
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getStaticParam(&mTerritoryArea_s, "TerritoryArea");
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getMapUnitParam(&mTerritoryArea_m, "TerritoryArea");
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}
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void TeleportTargetFrontInAir::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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