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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionTurnAndLookToObject.h"
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namespace uking::action {
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TurnAndLookToObject::TurnAndLookToObject(const InitArg& arg) : LookAtObject(arg) {}
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TurnAndLookToObject::~TurnAndLookToObject() = default;
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bool TurnAndLookToObject::init_(sead::Heap* heap) {
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return LookAtObject::init_(heap);
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}
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void TurnAndLookToObject::enter_(ksys::act::ai::InlineParamPack* params) {
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LookAtObject::enter_(params);
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}
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void TurnAndLookToObject::leave_() {
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LookAtObject::leave_();
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}
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void TurnAndLookToObject::loadParams_() {
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LookAtObject::loadParams_();
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getDynamicParam(&mIsConfront_d, "IsConfront");
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}
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void TurnAndLookToObject::calc_() {
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LookAtObject::calc_();
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}
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} // namespace uking::action
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