Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
+35
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#include "Game/AI/Action/actionWarpToActor.h"
namespace uking::action {
WarpToActor::WarpToActor(const InitArg& arg) : ksys::act::ai::Action(arg) {}
WarpToActor::~WarpToActor() = default;
bool WarpToActor::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void WarpToActor::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void WarpToActor::leave_() {
ksys::act::ai::Action::leave_();
}
void WarpToActor::loadParams_() {
getDynamicParam(&mDestinationX_d, "DestinationX");
getDynamicParam(&mDestinationY_d, "DestinationY");
getDynamicParam(&mDestinationZ_d, "DestinationZ");
getDynamicParam(&mDirectionY_d, "DirectionY");
getDynamicParam(&mRotToVec3f_d, "RotToVec3f");
getDynamicParam(&mActorName_d, "ActorName");
getDynamicParam(&mGameDataVec3fRotDir_d, "GameDataVec3fRotDir");
}
void WarpToActor::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action