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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionWarpToActor.h"
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namespace uking::action {
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WarpToActor::WarpToActor(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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WarpToActor::~WarpToActor() = default;
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bool WarpToActor::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void WarpToActor::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void WarpToActor::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void WarpToActor::loadParams_() {
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getDynamicParam(&mDestinationX_d, "DestinationX");
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getDynamicParam(&mDestinationY_d, "DestinationY");
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getDynamicParam(&mDestinationZ_d, "DestinationZ");
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getDynamicParam(&mDirectionY_d, "DirectionY");
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getDynamicParam(&mRotToVec3f_d, "RotToVec3f");
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getDynamicParam(&mActorName_d, "ActorName");
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getDynamicParam(&mGameDataVec3fRotDir_d, "GameDataVec3fRotDir");
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}
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void WarpToActor::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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