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https://github.com/zeldaret/botw
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Generate actions
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#include "Game/AI/Action/actionWaterFloatWaitEx.h"
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namespace uking::action {
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WaterFloatWaitEx::WaterFloatWaitEx(const InitArg& arg) : WaterFloatWait(arg) {}
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WaterFloatWaitEx::~WaterFloatWaitEx() = default;
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bool WaterFloatWaitEx::init_(sead::Heap* heap) {
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return WaterFloatWait::init_(heap);
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}
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void WaterFloatWaitEx::enter_(ksys::act::ai::InlineParamPack* params) {
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WaterFloatWait::enter_(params);
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}
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void WaterFloatWaitEx::leave_() {
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WaterFloatWait::leave_();
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}
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void WaterFloatWaitEx::loadParams_() {
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WaterFloatWait::loadParams_();
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getStaticParam(&mAdditionalPosReduceRatio_s, "AdditionalPosReduceRatio");
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getStaticParam(&mAdditionalAngleReduceRatio_s, "AdditionalAngleReduceRatio");
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getStaticParam(&mAdditionalVelocityMax_s, "AdditionalVelocityMax");
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getStaticParam(&mWaterEffectSpeedRate_s, "WaterEffectSpeedRate");
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}
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void WaterFloatWaitEx::calc_() {
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WaterFloatWait::calc_();
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}
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} // namespace uking::action
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