Generate actions

This commit is contained in:
Léo Lam
2020-12-26 22:42:23 +01:00
parent dff91d6b4c
commit 02c583ca4d
3864 changed files with 138282 additions and 6792 deletions
@@ -0,0 +1,33 @@
#include "Game/AI/Action/actionWaterFloatWaitEx.h"
namespace uking::action {
WaterFloatWaitEx::WaterFloatWaitEx(const InitArg& arg) : WaterFloatWait(arg) {}
WaterFloatWaitEx::~WaterFloatWaitEx() = default;
bool WaterFloatWaitEx::init_(sead::Heap* heap) {
return WaterFloatWait::init_(heap);
}
void WaterFloatWaitEx::enter_(ksys::act::ai::InlineParamPack* params) {
WaterFloatWait::enter_(params);
}
void WaterFloatWaitEx::leave_() {
WaterFloatWait::leave_();
}
void WaterFloatWaitEx::loadParams_() {
WaterFloatWait::loadParams_();
getStaticParam(&mAdditionalPosReduceRatio_s, "AdditionalPosReduceRatio");
getStaticParam(&mAdditionalAngleReduceRatio_s, "AdditionalAngleReduceRatio");
getStaticParam(&mAdditionalVelocityMax_s, "AdditionalVelocityMax");
getStaticParam(&mWaterEffectSpeedRate_s, "WaterEffectSpeedRate");
}
void WaterFloatWaitEx::calc_() {
WaterFloatWait::calc_();
}
} // namespace uking::action