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ksys/dmg: Implementing some of DamageManagerBase. Added some temporary classes/variables used by DamageManagerBase.
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@@ -2,6 +2,9 @@
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namespace uking {
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SEAD_ENUM_IMPL(aoc2::Flags1)
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SEAD_ENUM_IMPL(aoc2::Flags2)
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bool aoc2::shouldApplyMasterModeDamageMultiplier(const ksys::act::ActorConstDataAccess& accessor) {
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if (!accessor.hasProc())
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return false;
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@@ -180,4 +183,11 @@ bool aoc2::rankUpEnemy(const sead::SafeString& actor_name, const ksys::map::Obje
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return true;
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}
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void aoc2::buffDamage(s32& damage) {
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damage = damage * 1.5f;
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if (damage == 1) {
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damage = 2;
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}
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}
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} // namespace uking
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