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https://github.com/zeldaret/botw
synced 2026-06-11 13:10:05 -04:00
uking/ui: Add more inventory functions
This commit is contained in:
@@ -10,6 +10,7 @@
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actInfoData.h"
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#include "KingSystem/ActorSystem/actPlayerInfo.h"
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#include "KingSystem/Cooking/cookItem.h"
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#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
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#include "KingSystem/GameData/gdtSpecialFlags.h"
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#include "KingSystem/System/PlayReportMgr.h"
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@@ -945,6 +946,170 @@ void PauseMenuDataMgr::saveToGameData(const sead::OffsetList<PouchItem>& list) c
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}
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}
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void PauseMenuDataMgr::cookItemGet(const ksys::CookItem& cook_item) {
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const auto* info = ksys::act::InfoData::instance();
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if (!info->hasTag(cook_item.name.cstr(), ksys::act::tags::CookResult))
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return;
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const auto lock = sead::makeScopedLock(mCritSection);
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auto& lists = mItemLists;
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ksys::PlayReportMgr::instance()->reportDebug("PouchGet", cook_item.name);
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const auto type = getType(cook_item.name);
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addToPouch(cook_item.name, type, lists, 1, false);
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setCookDataOnLastAddedItem(cook_item);
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saveToGameData(lists.list1);
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}
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void PauseMenuDataMgr::setCookDataOnLastAddedItem(const ksys::CookItem& cook_item) {
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if (!mLastAddedItem)
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return;
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mLastAddedItem->getCookData().setStaminaRecoverY(cook_item.stamina_recover_y);
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mLastAddedItem->getCookData().setStaminaRecoverX(cook_item.stamina_recover_x);
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mLastAddedItem->getCookData().setCookEffect1(cook_item.cook_effect_1);
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const int y = cook_item.cook_effect_0_y;
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const int x = cook_item.cook_effect_0_x;
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mLastAddedItem->getCookData().setCookEffect0({float(x), float(y)});
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for (s32 i = 0; i < cook_item.ingredients.size(); ++i)
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mLastAddedItem->setIngredient(i, cook_item.ingredients[i]);
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mLastAddedItem->sortIngredients();
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}
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void PauseMenuDataMgr::autoEquipLastAddedItem() {
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if (mLastAddedItem && mLastAddedItem->getType() <= PouchItemType::ArmorLower) {
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const auto lock = sead::makeScopedLock(mCritSection);
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autoEquip(mLastAddedItem, getItems());
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}
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}
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// NON_MATCHING: branching
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const sead::SafeString& PauseMenuDataMgr::autoEquip(PouchItem* item,
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const sead::OffsetList<PouchItem>& list) {
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const auto type = item->getType();
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if (type == PouchItemType::KeyItem)
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item->mEquipped = true;
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if (type >= PouchItemType::Material)
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return sead::SafeString::cEmptyString;
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if (isPouchItemArmor(type)) {
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for (auto& other : list) {
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if (other.getType() > PouchItemType::ArmorLower)
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break;
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if (other.getType() == type)
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other.mEquipped = false;
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}
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} else if (isPouchItemWeapon(type)) {
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for (auto& other : list) {
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if (other.getType() > PouchItemType::Shield)
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break;
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if (other.getType() == type)
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other.mEquipped = false;
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}
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}
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item->mEquipped = true;
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updateInventoryInfo(list);
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saveToGameData(list);
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return sead::SafeString::cEmptyString;
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}
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// NON_MATCHING: harmless reordering
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void PauseMenuDataMgr::unequipAll(PouchItemType type) {
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const auto lock = sead::makeScopedLock(mCritSection);
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if (type == PouchItemType::Arrow)
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return;
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for (auto& item : getItems()) {
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if (type == PouchItemType::Invalid) {
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if (item.getType() > PouchItemType::ArmorLower)
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break;
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if (item.isEquipped() && item.getType() != PouchItemType::Arrow)
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item.mEquipped = false;
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} else {
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if (item.getType() > PouchItemType::ArmorLower)
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break;
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if (item.isEquipped() && item.getType() == type) {
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item.mEquipped = false;
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break;
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}
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}
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}
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}
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KSYS_ALWAYS_INLINE inline void
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PauseMenuDataMgr::deleteItem_(const sead::OffsetList<PouchItem>& list, PouchItem* item,
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const sead::SafeString& name) {
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if (mItem_444f0 == item)
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mItem_444f0 = nullptr;
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if (mLastAddedItem == item)
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mLastAddedItem = nullptr;
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// Reset the PouchItem so that it is ready to be reused.
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getItems().erase(item);
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item->~PouchItem();
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new (item) PouchItem;
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mItemLists.list2.pushFront(item);
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ksys::PlayReportMgr::instance()->reportDebug("PouchDelete", name);
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saveToGameData(list);
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updateInventoryInfo(list);
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updateListHeads();
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}
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void PauseMenuDataMgr::removeItem(const sead::SafeString& name) {
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const auto lock = sead::makeScopedLock(mCritSection);
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const auto& items = getItems();
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PouchItem* item = nullptr;
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for (auto& it : items) {
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if (name == it.getName() && !it.isEquipped()) {
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item = ⁢
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break;
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}
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}
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if (!item)
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return;
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// If the item is stackable, just remove one copy of the item if possible.
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auto* info = ksys::act::InfoData::instance();
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if (info->hasTag(item->getName().cstr(), ksys::act::tags::CanStack) && item->getValue() > 1) {
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item->mValue -= 1;
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ksys::PlayReportMgr::instance()->reportDebug("PouchDelete", name);
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updateInventoryInfo(items);
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updateListHeads();
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saveToGameData(items);
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return;
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}
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// Otherwise, delete the PouchItem entirely.
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deleteItem_(items, item, name);
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}
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void PauseMenuDataMgr::removeWeaponIfEquipped(const sead::SafeString& name) {
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const auto lock = sead::makeScopedLock(mCritSection);
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if (!ksys::act::PlayerInfo::instance()->getPlayer())
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return;
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const auto& items = getItems();
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PouchItem* item = nullptr;
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for (auto& it : items) {
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if (name == it.getName() && it.isEquipped()) {
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item = ⁢
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break;
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}
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}
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if (item)
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deleteItem_(items, item, name);
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}
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void PauseMenuDataMgr::removeArrow(const sead::SafeString& arrow_name, int count) {
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if (!ksys::act::InfoData::instance()->hasTag(arrow_name.cstr(), ksys::act::tags::Arrow))
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return;
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@@ -969,7 +1134,75 @@ void PauseMenuDataMgr::removeArrow(const sead::SafeString& arrow_name, int count
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ksys::gdt::setFlag_PorchItem_Value1(num, idx);
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}
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void PauseMenuDataMgr::setWeaponItemValue(s32 value, PouchItemType type) {
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// NON_MATCHING: branch merging -- but this is pretty clearly equivalent
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int PauseMenuDataMgr::getItemCount(const sead::SafeString& name, bool count_equipped) const {
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const auto type = getType(name);
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if (isPouchItemInvalid(type))
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return 0;
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const auto& items = getItems();
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sead::SafeString group_name;
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getSameGroupActorName(&group_name, name);
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PouchItem* first = nullptr;
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switch (type) {
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case PouchItemType::Sword:
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first = getItemHead(PouchCategory::Sword);
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break;
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case PouchItemType::Bow:
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first = getItemHead(PouchCategory::Bow);
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break;
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case PouchItemType::Arrow:
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for (auto* item = getItemHead(PouchCategory::Bow); item; item = items.next(item)) {
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if (item->getType() > PouchItemType::Arrow)
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break;
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if (item->getType() == PouchItemType::Arrow) {
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first = item;
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break;
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}
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}
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break;
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case PouchItemType::Shield:
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first = getItemHead(PouchCategory::Shield);
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break;
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case PouchItemType::Food:
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first = getItemHead(PouchCategory::Food);
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break;
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case PouchItemType::KeyItem:
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first = getItemHead(PouchCategory::KeyItem);
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break;
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default:
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if (type > PouchItemType::Material)
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first = getItemHead(PouchCategory::Material);
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else
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first = getItemHead(PouchCategory::Armor);
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break;
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}
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if (ksys::act::InfoData::instance()->hasTag(group_name.cstr(), ksys::act::tags::CanStack)) {
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for (auto* item = first; item; item = items.next(item)) {
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if (group_name == item->getName())
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return item->getValue();
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}
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return 0;
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}
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s32 count = 0;
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if (count_equipped) {
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for (auto* item = first; item; item = items.next(item)) {
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if (group_name == item->getName())
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count += item->get25();
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}
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} else {
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for (auto* item = first; item; item = items.next(item)) {
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if (group_name == item->getName() && item->get25())
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count += !item->isEquipped();
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}
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}
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return count;
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}
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void PauseMenuDataMgr::setEquippedWeaponItemValue(s32 value, PouchItemType type) {
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if (isPouchItemNotWeapon(type))
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return;
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@@ -1283,6 +1516,29 @@ bool PauseMenuDataMgr::hasZoraSoulPlus() const {
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return ksys::gdt::getFlag_IsGet_Obj_DLC_HeroSoul_Zora() && aoc::Manager::instance()->hasAoc3();
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}
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[[gnu::noinline]] void PouchItem::sortIngredients() {
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mIngredients.sort(
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[](const sead::FixedSafeString<64>* lhs, const sead::FixedSafeString<64>* rhs) {
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auto* info = ksys::act::InfoData::instance();
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if (!lhs || !rhs || !info)
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return 0;
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if (rhs->isEmpty()) {
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if (lhs->isEmpty())
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return 0;
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return -1;
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}
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const s32 key1 = info->getSortKey(lhs->cstr());
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const s32 key2 = info->getSortKey(rhs->cstr());
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if (key1 < key2)
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return -1;
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if (key1 > key2)
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return 1;
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return 0;
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});
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}
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// NOLINTNEXTLINE(readability-convert-member-functions-to-static)
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void PauseMenuDataMgr::updateDivineBeastClearFlags(int num_cleared_beasts) {
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switch (num_cleared_beasts) {
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