ksys/res: Implement GParamList BindBone

This commit is contained in:
Léo Lam
2020-09-19 22:38:25 +02:00
parent e1e3f71d50
commit 0e69423ecb
4 changed files with 33 additions and 2 deletions
@@ -4,6 +4,7 @@
#include "KingSystem/ActorSystem/actActorParamMgr.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyLevel.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyRace.h"
@@ -52,6 +53,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
add<GParamListObjType::AttackInterval>(archive.getRootList(), "AttackInterval", heap,
dummy_list);
add<GParamListObjType::EnemyShown>(archive.getRootList(), "EnemyShown", heap, dummy_list);
add<GParamListObjType::BindBone>(archive.getRootList(), "BindBone", heap, dummy_list);
// TODO: the rest