ksys/res: Implement GParamList ArmorEffect

This commit is contained in:
Léo Lam
2020-09-20 01:10:39 +02:00
parent 3bed1f3360
commit 0f0a7259a9
4 changed files with 37 additions and 2 deletions
@@ -0,0 +1,32 @@
#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectArmorEffect : public GParamListObject {
public:
GParamListObjectArmorEffect();
const char* getName() const override { return "ArmorEffect"; }
agl::utl::Parameter<sead::SafeString> mEffectType;
agl::utl::Parameter<s32> mEffectLevel;
agl::utl::Parameter<bool> mAncientPowUp;
agl::utl::Parameter<bool> mEnableClimbWaterfall;
agl::utl::Parameter<bool> mEnableSpinAttack;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectArmorEffect, 0xe0);
inline GParamListObjectArmorEffect::GParamListObjectArmorEffect() {
auto* const obj = &mObj;
mEffectType.init("None", "EffectType", "", obj);
mEffectLevel.init(0, "EffectLevel", "", obj);
mAncientPowUp.init(false, "AncientPowUp", "", obj);
mEnableClimbWaterfall.init(false, "EnableClimbWaterfall", "", obj);
mEnableSpinAttack.init(false, "EnableSpinAttack", "", obj);
}
} // namespace ksys::res
@@ -4,6 +4,7 @@
#include "KingSystem/ActorSystem/actActorParamMgr.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorEffect.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h"
@@ -89,6 +90,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
add<GParamListObjType::Camera>(archive.getRootList(), "Camera", heap, dummy_list);
add<GParamListObjType::Grab>(archive.getRootList(), "Grab", heap, dummy_list);
add<GParamListObjType::Armor>(archive.getRootList(), "Armor", heap, dummy_list);
add<GParamListObjType::ArmorEffect>(archive.getRootList(), "ArmorEffect", heap, dummy_list);
// TODO: the rest