ksys/act: Add ActorEditorNode

This commit is contained in:
Léo Lam
2021-02-06 15:41:57 +01:00
parent d5b981a233
commit 123e275283
5 changed files with 117 additions and 8 deletions
@@ -12,6 +12,8 @@ target_sources(uking PRIVATE
actActorConstDataAccess.h
actActorCreator.cpp
actActorCreator.h
actActorEditorNode.cpp
actActorEditorNode.h
actActorFactory.cpp
actActorFactory.h
actActorHeapUtil.cpp
@@ -0,0 +1,66 @@
#include "KingSystem/ActorSystem/actActorEditorNode.h"
#include "KingSystem/ActorSystem/actAiRoot.h"
#include "KingSystem/System/KingEditor.h"
namespace ksys::act {
ActorEditorNode::ActorEditorNode() = default;
ActorEditorNode::~ActorEditorNode() {
disconnect();
}
void ActorEditorNode::connect(const ConnectArg& arg) {
if (isConnected())
return;
mRootAi = arg.root_ai;
mActorName = arg.actor_name;
mActorId = arg.actor_id;
sead::FixedSafeString<256> message;
message.format("[Connect][Actor:%s:%u]", mActorName.cstr(), mActorId);
KingEditor::instance()->log("AIEditor", message.cstr());
KingEditor::instance()->log("ASEditor", message.cstr());
mState = State::Connected;
}
void ActorEditorNode::disconnect() {
if (mState == State::Disconnected)
return;
sead::FixedSafeString<256> message;
message.format("[Disconnect][Actor:%s:%u]", mActorName.cstr(), mActorId);
KingEditor::instance()->log("AIEditor", message.cstr());
KingEditor::instance()->log("ASEditor", message.cstr());
mRootAi = nullptr;
mActorName = sead::SafeString::cEmptyString;
mActorId = 0xffffffff;
mState = State::Disconnected;
}
void ActorEditorNode::onAiEnter() {
if (!isConnected())
return;
sead::FixedSafeString<0x200> ai_path;
if (mRootAi)
mRootAi->getCurrentName(&ai_path, nullptr);
sead::FixedSafeString<0x300> message;
message.format("[AIPath][FromPick][Actor:%s:%u][AIPath:%s]", mActorName.cstr(), mActorId,
ai_path.cstr());
KingEditor::instance()->log("AIEditor", message.cstr());
}
void ActorEditorNode::log(const sead::SafeString& system, const sead::SafeString& message) const {
if (!isConnected())
return;
KingEditor::instance()->log(system.cstr(), message.cstr());
}
bool ActorEditorNode::isConnected() const {
return mState == State::Connected;
}
} // namespace ksys::act
@@ -0,0 +1,40 @@
#pragma once
#include <prim/seadSafeString.h>
namespace ksys::act {
namespace ai {
class RootAi;
}
class ActorEditorNode {
public:
struct ConnectArg {
ai::RootAi* root_ai;
sead::SafeString actor_name;
u32 actor_id;
};
ActorEditorNode();
virtual ~ActorEditorNode();
void connect(const ConnectArg& arg);
void disconnect();
void onAiEnter();
void log(const sead::SafeString& system, const sead::SafeString& message) const;
bool isConnected() const;
private:
enum class State : u8 {
Disconnected = 0,
Connected = 1,
};
State mState = State::Disconnected;
ai::RootAi* mRootAi = nullptr;
sead::SafeString mActorName;
u32 mActorId = 0xffffffff;
};
} // namespace ksys::act
+1
View File
@@ -20,6 +20,7 @@ class KingEditor {
public:
void registerComponent(KingEditorComponent* component);
void log(const char* system, const char* message, void* = {}, int = {});
};
} // namespace ksys