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https://github.com/zeldaret/botw
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ksys/res: Implement GParamList ArmorHead
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@@ -0,0 +1,28 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectArmorHead : public GParamListObject {
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public:
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GParamListObjectArmorHead();
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const char* getName() const override { return "ArmorHead"; }
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agl::utl::Parameter<sead::Vector3f> mEarRotate;
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agl::utl::Parameter<s32> mMantleType;
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agl::utl::Parameter<sead::SafeString> mMaskType;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectArmorHead, 0xa8);
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inline GParamListObjectArmorHead::GParamListObjectArmorHead() {
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auto* const obj = &mObj;
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mEarRotate.init({0.0, 0.0, 0.0}, "EarRotate", "", obj);
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mMantleType.init(0, "MantleType", "", obj);
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mMaskType.init("", "MaskType", "", obj);
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}
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} // namespace ksys::res
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@@ -5,6 +5,7 @@
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorEffect.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorHead.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h"
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@@ -91,6 +92,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::Grab>(archive.getRootList(), "Grab", heap, dummy_list);
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add<GParamListObjType::Armor>(archive.getRootList(), "Armor", heap, dummy_list);
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add<GParamListObjType::ArmorEffect>(archive.getRootList(), "ArmorEffect", heap, dummy_list);
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add<GParamListObjType::ArmorHead>(archive.getRootList(), "ArmorHead", heap, dummy_list);
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// TODO: the rest
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