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ksys: Fix signature of KingEditorComponent::syncData
The buffer needs to be mutable. ActorParamMgr modifies it for example
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@@ -664,7 +664,7 @@ void Manager::destroyRetryBuffer() {
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}
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}
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void Manager::syncData(const char* data) {
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void Manager::syncData(char* data) {
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const sead::SafeString cmd = data;
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if (cmd.compare("SyncStart") == 0) {
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if (util::getDebugHeap()) {
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@@ -218,7 +218,7 @@ class Manager : public IManager, public KingEditorComponent {
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Manager();
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~Manager() override;
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const char* getName() const override { return "GameData"; }
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void syncData(const char* data) override;
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void syncData(char* data) override;
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public:
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struct ResetEvent {
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