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https://github.com/zeldaret/botw
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uking: Implement RandomChoiceExceptOnFlag query
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@@ -1,5 +1,8 @@
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#include "Game/AI/Query/queryRandomChoiceExceptOnFlag.h"
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#include <evfl/query.h>
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#include <prim/seadBitFlag.h>
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#include <random/seadGlobalRandom.h>
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#include "KingSystem/GameData/gdtManager.h"
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namespace uking::query {
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@@ -8,9 +11,48 @@ RandomChoiceExceptOnFlag::RandomChoiceExceptOnFlag(const InitArg& arg)
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RandomChoiceExceptOnFlag::~RandomChoiceExceptOnFlag() = default;
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// FIXME: implement
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static bool isFlagForbidden(const sead::SafeString& flag) {
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bool value = false;
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if (flag.isEmpty())
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return true;
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if (!ksys::gdt::Manager::instance()->getParamBypassPerm().get().getBool(&value, flag))
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return true;
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return value;
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}
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// TODO: stack issues for the booleans in isFlagForbidden
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int RandomChoiceExceptOnFlag::doQuery() {
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return -1;
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using Manager = ksys::gdt::Manager;
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if (!Manager::instance())
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return 10;
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sead::BitFlag16 forbidden_values;
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#define CHECK_FLAG_(BIT) forbidden_values.changeBit(BIT, isFlagForbidden(mCheckFlag##BIT));
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CHECK_FLAG_(0)
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CHECK_FLAG_(1)
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CHECK_FLAG_(2)
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CHECK_FLAG_(3)
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CHECK_FLAG_(4)
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CHECK_FLAG_(5)
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CHECK_FLAG_(6)
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CHECK_FLAG_(7)
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CHECK_FLAG_(8)
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CHECK_FLAG_(9)
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#undef CHECK_FLAG_
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const auto num_allowed_values = 10 - forbidden_values.countOnBit();
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if (num_allowed_values == 0)
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return 10;
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s32 count = sead::GlobalRandom::instance()->getU32(num_allowed_values) + 1;
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for (s32 i = 0; i < 10; ++i) {
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if (forbidden_values.isOffBit(i)) {
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if (count < 2)
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return i;
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--count;
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}
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}
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return 10;
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}
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void RandomChoiceExceptOnFlag::loadParams(const evfl::QueryArg& arg) {
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