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ksys/phys: Clarify EntityCollisionMask structure and names
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@@ -28,9 +28,9 @@ bool ClosestPointQuery::isSuccess() const {
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void ClosestPointQuery::setLayerMasksAndBodyCollisionFilterInfo(const LayerMaskBuilder& builder) {
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EntityCollisionMask mask;
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mask.data.query_custom_receiver_layer_mask =
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mask.regular.query_custom_receiver_layer_mask =
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builder.getMasks()[int(ContactLayerType::Entity)].layers;
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mask.data.layer = ContactLayer::EntityQueryCustomReceiver;
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mask.regular.layer = ContactLayer::EntityQueryCustomReceiver;
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mBody->setCollisionFilterInfo(mask.raw);
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setLayerMasks(builder);
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