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https://github.com/zeldaret/botw
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Update sead
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@@ -5,9 +5,6 @@
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namespace uking {
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SEAD_ENUM_IMPL(aoc2::HardModeChange)
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SEAD_ENUM_IMPL(aoc2::Flag)
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SEAD_ENUM_IMPL(aoc2::MultiplierType)
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SEAD_SINGLETON_DISPOSER_IMPL(aoc2)
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namespace {
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@@ -1,9 +1,3 @@
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#include "KingSystem/ActorSystem/actAttention.h"
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namespace ksys::act {
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SEAD_ENUM_IMPL(AttActionType)
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SEAD_ENUM_IMPL(AttPriorityType)
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} // namespace ksys::act
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namespace ksys::act {} // namespace ksys::act
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@@ -2,8 +2,6 @@
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namespace ksys::gdt {
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SEAD_ENUM_IMPL(FlagType)
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FlagProperties::FlagProperties() = default;
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FlagProperties::~FlagProperties() = default;
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@@ -2,9 +2,6 @@
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namespace ksys::res {
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SEAD_ENUM_IMPL(DamageParam::DamageSize)
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SEAD_ENUM_IMPL(DamageParam::DamageSource)
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DamageParam::DamageParam() : ParamIO("dmgparam", 0) {}
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bool DamageParam::parse_(u8* data, size_t, sead::Heap* heap) {
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