mirror of
https://github.com/zeldaret/botw
synced 2026-07-03 04:03:02 -04:00
ksys/act: Give better names to ActionBase/Actions functions
And get rid of Ais::clone, which is unused.
This commit is contained in:
@@ -21,16 +21,16 @@ Actions::~Actions() {
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}
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void Actions::finalize() {
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for (s32 i = 0; i < classes.size(); ++i) {
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if (classes[i]) {
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delete classes[i];
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classes[i] = nullptr;
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for (s32 i = 0; i < mClasses.size(); ++i) {
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if (mClasses[i]) {
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delete mClasses[i];
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mClasses[i] = nullptr;
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}
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}
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predelete1_callbacks.freeBuffer();
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predelete2_callbacks.freeBuffer();
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classes.freeBuffer();
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mOnPreDeleteCbs.freeBuffer();
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mUpdateForPreDeleteCbs.freeBuffer();
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mClasses.freeBuffer();
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}
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bool Actions::init(Actor* actor, sead::Heap* heap) {
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@@ -40,19 +40,19 @@ bool Actions::init(Actor* actor, sead::Heap* heap) {
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if (num_actions == 0)
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return true;
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if (!classes.tryAllocBuffer(num_actions, heap))
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if (!mClasses.tryAllocBuffer(num_actions, heap))
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return false;
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for (s32 i = 0; i < num_actions; ++i)
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classes(i) = nullptr;
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auto it_class = classes.begin();
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const auto it_class_end = classes.end();
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mClasses(i) = nullptr;
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auto it_class = mClasses.begin();
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const auto it_class_end = mClasses.end();
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Action::InitArg arg{};
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arg.actor = actor;
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arg.def_idx = -1;
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arg.root_idx = -1;
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s32 predelete1_callback_num = 0;
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s32 predelete2_callback_num = 0;
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s32 pre_delete_cb_num = 0;
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s32 update_cb_num = 0;
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for (; it_class != it_class_end; ++it_class) {
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const char* name;
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if (it_class.getIndex() >= num_actions) {
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@@ -73,38 +73,38 @@ bool Actions::init(Actor* actor, sead::Heap* heap) {
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if (!*it_class)
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return false;
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predelete2_callback_num += (*it_class)->m8();
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predelete1_callback_num += (*it_class)->m7();
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update_cb_num += (*it_class)->hasUpdateForPreDeleteCb();
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pre_delete_cb_num += (*it_class)->hasPreDeleteCb();
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}
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// Allocate the callback lists.
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if (predelete1_callback_num != 0) {
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if (!predelete1_callbacks.tryAllocBuffer(predelete1_callback_num, heap))
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if (pre_delete_cb_num != 0) {
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if (!mOnPreDeleteCbs.tryAllocBuffer(pre_delete_cb_num, heap))
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return false;
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for (s32 i = 0; i < predelete1_callback_num; ++i)
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predelete1_callbacks(i) = nullptr;
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for (s32 i = 0; i < pre_delete_cb_num; ++i)
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mOnPreDeleteCbs(i) = nullptr;
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}
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if (predelete2_callback_num != 0) {
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if (!predelete2_callbacks.tryAllocBuffer(predelete2_callback_num, heap))
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if (update_cb_num != 0) {
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if (!mUpdateForPreDeleteCbs.tryAllocBuffer(update_cb_num, heap))
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return false;
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for (s32 i = 0; i < predelete2_callback_num; ++i)
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predelete2_callbacks(i) = nullptr;
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for (s32 i = 0; i < update_cb_num; ++i)
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mUpdateForPreDeleteCbs(i) = nullptr;
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}
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// Initialize each class.
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s32 idx_cb1 = 0, idx_cb2 = 0;
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for (auto it = classes.begin(), end = classes.end(); it != end; ++it) {
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for (auto it = mClasses.begin(), end = mClasses.end(); it != end; ++it) {
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if (!(*it)->init(heap, false))
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return false;
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if ((*it)->m8()) {
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predelete2_callbacks[idx_cb2] = *it;
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if ((*it)->hasUpdateForPreDeleteCb()) {
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mUpdateForPreDeleteCbs[idx_cb2] = *it;
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++idx_cb2;
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}
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if ((*it)->m7()) {
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predelete1_callbacks[idx_cb1] = *it;
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if ((*it)->hasPreDeleteCb()) {
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mOnPreDeleteCbs[idx_cb1] = *it;
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++idx_cb1;
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}
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}
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@@ -130,19 +130,19 @@ Action* Actions::clone(const Action& action, sead::Heap* heap) {
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return clone;
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}
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bool Actions::onActorPreDelete2() const {
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bool Actions::updateForPreDelete() const {
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bool ok = true;
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for (auto* action : predelete2_callbacks) {
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for (auto* action : mUpdateForPreDeleteCbs) {
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if (action)
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ok &= action->m18();
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ok &= action->updateForPreDelete();
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}
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return ok;
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}
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void Actions::onActorPreDelete1() const {
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for (auto* action : predelete1_callbacks) {
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void Actions::onPreDelete() const {
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for (auto* action : mOnPreDeleteCbs) {
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if (action)
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action->m19();
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action->onPreDelete();
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}
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}
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@@ -34,21 +34,22 @@ public:
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void finalize();
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bool init(Actor* actor, sead::Heap* heap);
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bool onActorPreDelete2() const;
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void onActorPreDelete1() const;
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bool updateForPreDelete() const;
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void onPreDelete() const;
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const sead::Buffer<Action*>& getClasses() const { return mClasses; }
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static Action* clone(const Action& action, sead::Heap* heap);
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static ActionFactory* getFactory(const sead::SafeString& name);
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static void setFactories(int count, ActionFactory* factories);
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sead::Buffer<Action*> classes;
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// Non-owning buffer.
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sead::Buffer<Action*> predelete1_callbacks;
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// Non-owning buffer.
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sead::Buffer<Action*> predelete2_callbacks;
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private:
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static inline sead::Buffer<ActionFactory> sFactories;
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sead::Buffer<Action*> mClasses;
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// Non-owning buffer.
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sead::Buffer<Action*> mOnPreDeleteCbs;
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// Non-owning buffer.
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sead::Buffer<Action*> mUpdateForPreDeleteCbs;
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};
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} // namespace ksys::act::ai
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@@ -71,8 +71,8 @@ public:
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virtual bool isFinished() const { return mFlags.isOn(Flag::Finished); }
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virtual bool isFlag4Set() const { return mFlags.isOn(Flag::_4); }
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virtual bool m7() { return false; }
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virtual bool m8() { return false; }
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virtual bool hasPreDeleteCb() { return false; }
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virtual bool hasUpdateForPreDeleteCb() { return false; }
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virtual void m9() {}
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virtual bool oneShot_() { return true; }
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virtual bool init_(sead::Heap* heap) { return true; }
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@@ -82,8 +82,8 @@ public:
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virtual void loadParams_() {}
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virtual bool m16() { return false; }
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virtual bool m17() { return false; }
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virtual bool m18() { return true; }
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virtual void m19() {}
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virtual bool updateForPreDelete() { return true; }
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virtual void onPreDelete() {}
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virtual void calc() {}
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virtual void getCurrentName(sead::BufferedSafeString* name, ActionBase* last) const;
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virtual void* m22() { return nullptr; }
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@@ -60,9 +60,9 @@ bool Ai::initChildren_(s32 num_children, const char** names, sead::Buffer<u16>&
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for (; it_ptr != it_ptr_end && it_idx != it_idx_end; ++it_ptr, ++it_idx) {
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if (*it_idx < effective_ai_count)
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*it_ptr = root_ai->getAis().classes[*it_idx];
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*it_ptr = root_ai->getAis().getClasses()[*it_idx];
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else
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*it_ptr = root_ai->getActions().classes[*it_idx - effective_ai_count];
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*it_ptr = root_ai->getActions().getClasses()[*it_idx - effective_ai_count];
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if (*it_ptr == nullptr)
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return false;
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@@ -113,16 +113,16 @@ Ais::~Ais() {
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}
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void Ais::finalize() {
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for (s32 i = 0; i < classes.size(); ++i) {
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if (classes[i]) {
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delete classes[i];
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classes[i] = nullptr;
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for (s32 i = 0; i < mClasses.size(); ++i) {
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if (mClasses[i]) {
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delete mClasses[i];
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mClasses[i] = nullptr;
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}
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}
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predelete1_callbacks.freeBuffer();
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predelete2_callbacks.freeBuffer();
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classes.freeBuffer();
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mOnPreDeleteCbs.freeBuffer();
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mUpdateForPreDeleteCbs.freeBuffer();
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mClasses.freeBuffer();
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}
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bool Ais::init(Actor* actor, sead::Heap* heap) {
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@@ -132,19 +132,19 @@ bool Ais::init(Actor* actor, sead::Heap* heap) {
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if (num_ais < 0)
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return false;
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if (!classes.tryAllocBuffer(num_ais + 1, heap))
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if (!mClasses.tryAllocBuffer(num_ais + 1, heap))
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return false;
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for (s32 i = 0, n = classes.size(); i != n; ++i)
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classes(i) = nullptr;
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auto it_class = classes.begin();
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const auto it_class_end = classes.end();
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for (s32 i = 0, n = mClasses.size(); i != n; ++i)
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mClasses(i) = nullptr;
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auto it_class = mClasses.begin();
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const auto it_class_end = mClasses.end();
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Ai::InitArg arg{};
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arg.actor = actor;
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arg.def_idx = -1;
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arg.root_idx = -1;
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s32 predelete1_callback_num = 0;
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s32 predelete2_callback_num = 0;
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s32 predelete_cb_num = 0;
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s32 update_cb_num = 0;
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for (; it_class != it_class_end; ++it_class) {
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const char* name;
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if (it_class.getIndex() >= num_ais) {
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@@ -165,43 +165,43 @@ bool Ais::init(Actor* actor, sead::Heap* heap) {
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if (!*it_class)
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return false;
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predelete2_callback_num += (*it_class)->m8();
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predelete1_callback_num += (*it_class)->m7();
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update_cb_num += (*it_class)->hasUpdateForPreDeleteCb();
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predelete_cb_num += (*it_class)->hasPreDeleteCb();
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}
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// Allocate the callback lists.
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if (predelete1_callback_num != 0) {
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if (!predelete1_callbacks.tryAllocBuffer(predelete1_callback_num, heap))
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if (predelete_cb_num != 0) {
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if (!mOnPreDeleteCbs.tryAllocBuffer(predelete_cb_num, heap))
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return false;
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for (s32 i = 0; i < predelete1_callback_num; ++i)
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predelete1_callbacks(i) = nullptr;
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for (s32 i = 0; i < predelete_cb_num; ++i)
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mOnPreDeleteCbs(i) = nullptr;
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}
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if (predelete2_callback_num != 0) {
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if (!predelete2_callbacks.tryAllocBuffer(predelete2_callback_num, heap))
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if (update_cb_num != 0) {
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if (!mUpdateForPreDeleteCbs.tryAllocBuffer(update_cb_num, heap))
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return false;
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for (s32 i = 0; i < predelete2_callback_num; ++i)
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predelete2_callbacks(i) = nullptr;
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for (s32 i = 0; i < update_cb_num; ++i)
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mUpdateForPreDeleteCbs(i) = nullptr;
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}
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// Initialize each class.
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s32 idx_cb1 = 0, idx_cb2 = 0;
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for (auto it = classes.begin(), end = classes.end(); it != end; ++it) {
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for (auto it = mClasses.begin(), end = mClasses.end(); it != end; ++it) {
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if (!(*it)->init(heap, false))
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return false;
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if ((*it)->m8()) {
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predelete2_callbacks[idx_cb2] = *it;
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if ((*it)->hasUpdateForPreDeleteCb()) {
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mUpdateForPreDeleteCbs[idx_cb2] = *it;
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++idx_cb2;
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}
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if ((*it)->m7()) {
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predelete1_callbacks[idx_cb1] = *it;
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if ((*it)->hasPreDeleteCb()) {
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mOnPreDeleteCbs[idx_cb1] = *it;
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++idx_cb1;
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}
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}
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for (auto* ai : classes) {
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for (auto* ai : mClasses) {
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if (!ai->gatherParamsFromChildren(heap))
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return false;
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}
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@@ -209,38 +209,19 @@ bool Ais::init(Actor* actor, sead::Heap* heap) {
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return true;
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}
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Ai* Ais::clone(const Ai& action, sead::Heap* heap) {
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auto* factory = getFactory(action.getClassName());
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if (!factory)
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return nullptr;
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Ai::InitArg arg;
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arg.actor = action.getActor();
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arg.def_idx = action.getDefinitionIdx();
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auto* clone = factory->create_fn(arg, heap);
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if (!clone) {
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return nullptr;
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}
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if (!clone->init(heap, true)) {
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delete clone;
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return nullptr;
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}
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return clone;
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}
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bool Ais::onActorPreDelete2() const {
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bool Ais::updateForPreDelete() const {
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bool ok = true;
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for (auto* action : predelete2_callbacks) {
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for (auto* action : mUpdateForPreDeleteCbs) {
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if (action)
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ok &= action->m18();
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ok &= action->updateForPreDelete();
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}
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return ok;
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}
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void Ais::onActorPreDelete1() const {
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for (auto* action : predelete1_callbacks) {
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void Ais::onPreDelete() const {
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for (auto* action : mOnPreDeleteCbs) {
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if (action)
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action->m19();
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action->onPreDelete();
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}
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}
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@@ -62,21 +62,21 @@ public:
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void finalize();
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bool init(Actor* actor, sead::Heap* heap);
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bool onActorPreDelete2() const;
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void onActorPreDelete1() const;
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bool updateForPreDelete() const;
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void onPreDelete() const;
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const sead::Buffer<Ai*>& getClasses() const { return mClasses; }
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static Ai* clone(const Ai& ai, sead::Heap* heap);
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static AiFactory* getFactory(const sead::SafeString& name);
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static void setFactories(int count, AiFactory* factories);
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sead::Buffer<Ai*> classes;
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// Non-owning buffer.
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sead::Buffer<Ai*> predelete1_callbacks;
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// Non-owning buffer.
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sead::Buffer<Ai*> predelete2_callbacks;
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private:
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static inline sead::Buffer<AiFactory> sFactories;
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sead::Buffer<Ai*> mClasses;
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// Non-owning buffer.
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sead::Buffer<Ai*> mOnPreDeleteCbs;
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// Non-owning buffer.
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sead::Buffer<Ai*> mUpdateForPreDeleteCbs;
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};
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} // namespace ksys::act::ai
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