mirror of
https://github.com/zeldaret/botw
synced 2026-06-12 05:27:16 -04:00
ksys/res: Add GameData
This commit is contained in:
@@ -0,0 +1,453 @@
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#include "KingSystem/Resource/resResourceGameData.h"
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#include <type_traits>
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#include "KingSystem/GameData/gdtManager.h"
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#include "KingSystem/Utils/Byaml.h"
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#include "KingSystem/Utils/HeapUtil.h"
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namespace ksys::res {
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GameData::GameData() = default;
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GameData::~GameData() {
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;
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}
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namespace {
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template <typename FlagType, typename GetConfigFn>
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KSYS_ALWAYS_INLINE inline void
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loadFlags(const sead::SafeString& data_type, const al::ByamlIter& root_iter, sead::Heap* heap,
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sead::Buffer<FlagType>& flags, const sead::SafeString& wanted_data_type,
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gdt::FlagType flag_type, const GetConfigFn& get_config_fn) {
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constexpr bool IsBoolFlag = std::is_same<FlagType, gdt::FlagBool>();
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if (data_type != wanted_data_type)
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return;
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al::ByamlIter array_iter;
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if (!root_iter.tryGetIterByIndex(&array_iter, 0))
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return;
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const auto num_flags = array_iter.getSize();
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if (num_flags > 0)
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flags.allocBufferAssert(num_flags, heap);
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gdt::FlagProperties properties{};
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typename FlagType::ConfigType config{};
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for (s32 i = 0; i < num_flags; ++i) {
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al::ByamlIter iter;
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if (!array_iter.tryGetIterByIndex(&iter, i))
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continue;
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gdt::FlagDebugData* debug_data = nullptr;
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if (util::getDebugHeap())
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debug_data = new (util::getDebugHeap()) gdt::FlagDebugData();
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GameData::loadDebugData(debug_data, iter);
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s32 hash = 0;
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iter.tryGetIntByKey(&hash, "HashValue");
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const u32 hash_u = hash;
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GameData::loadFlagProperties(&properties, iter);
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get_config_fn(&config, iter);
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flags[i].setDebugData(debug_data);
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flags[i].setType(flag_type);
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flags[i].setHash(hash_u);
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flags[i].setConfig(config);
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flags[i].resetToInitialValue();
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flags[i].setProperties(properties);
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if constexpr (IsBoolFlag) {
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s32 category = 0;
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iter.tryGetIntByKey(&category, "Category");
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flags[i].setCategory(category);
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}
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}
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}
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template <typename FlagType, typename GetConfigFn, typename GetConfigForChildFlagFn>
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KSYS_ALWAYS_INLINE inline void
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loadArrayFlags(const sead::SafeString& data_type, const al::ByamlIter& root_iter, sead::Heap* heap,
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sead::PtrArray<sead::Buffer<FlagType>>& flags,
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const sead::SafeString& wanted_data_type, gdt::FlagType flag_type,
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const GetConfigFn& get_config_fn,
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const GetConfigForChildFlagFn& get_config_for_child_flag_fn) {
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if (data_type != wanted_data_type)
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return;
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al::ByamlIter array_iter;
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if (!root_iter.tryGetIterByIndex(&array_iter, 0))
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return;
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const auto num_flags = array_iter.getSize();
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flags.allocBuffer(num_flags, heap);
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gdt::FlagProperties properties{};
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typename FlagType::ConfigType config{};
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for (s32 i = 0; i < num_flags; ++i) {
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al::ByamlIter iter;
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if (!array_iter.tryGetIterByIndex(&iter, i))
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continue;
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gdt::FlagDebugData* debug_data = nullptr;
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if (util::getDebugHeap())
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debug_data = new (util::getDebugHeap()) gdt::FlagDebugData();
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GameData::loadDebugData(debug_data, iter);
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s32 hash = 0;
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iter.tryGetIntByKey(&hash, "HashValue");
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const u32 hash_u = hash;
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GameData::loadFlagProperties(&properties, iter);
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get_config_fn(&config, iter);
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al::ByamlIter values_iter;
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al::ByamlIter init_value_iter;
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if (iter.tryGetIterByKey(&init_value_iter, "InitValue")) {
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al::ByamlIter item;
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if (init_value_iter.tryGetIterByIndex(&item, 0))
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item.tryGetIterByKey(&values_iter, "Values");
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}
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const s32 num_items = values_iter.getSize();
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auto& buffer = *(new (heap) sead::Buffer<FlagType>);
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buffer.allocBufferAssert(u32(num_items > 1 ? num_items : 1u), heap);
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for (s32 value_idx = 0; value_idx < num_items; ++value_idx) {
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buffer[value_idx].setDebugData(debug_data);
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buffer[value_idx].setType(flag_type);
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buffer[value_idx].setHash(hash_u);
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if (get_config_for_child_flag_fn(&config, values_iter, value_idx)) {
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buffer[value_idx].setConfig(config);
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buffer[value_idx].resetToInitialValue();
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}
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buffer[value_idx].setProperties(properties);
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}
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flags.pushBack(&buffer);
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}
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}
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inline void tryGetFloatOrInt(const al::ByamlIter& iter, const char* key, f32* value) {
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if (iter.tryGetFloatByKey(value, key))
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return;
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s32 int_value{};
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iter.tryGetIntByKey(&int_value, key);
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*value = int_value;
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}
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inline void tryGetFloatOrIntByIndex(const al::ByamlIter& iter, s32 index, f32* value) {
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if (iter.tryGetFloatByIndex(value, index))
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return;
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s32 int_value{};
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iter.tryGetIntByIndex(&int_value, index);
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*value = int_value;
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}
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template <typename T>
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KSYS_ALWAYS_INLINE inline bool tryGetVector(const al::ByamlIter& value_iter, T* vector) {
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al::ByamlIter array_iter;
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if (!value_iter.tryGetIterByIndex(&array_iter, 0))
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return false;
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for (size_t i = 0; i < vector->e.size(); ++i)
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tryGetFloatOrIntByIndex(array_iter, i, &vector->e[i]);
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return true;
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}
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} // namespace
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// NON_MATCHING:
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// * stack layout and reordering (possibly caused by the stack differences).
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// * In init_string_array_flag_config, some calls to memcpy (for string copies) are replaced
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// with memset and calcLength() is optimized out.
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// * sead::Vector4<float>::operator= (the original code does 64-bit loads and stores)
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void GameData::doCreate_(u8* data, u32, sead::Heap*) {
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auto* heap = gdt::Manager::instance()->getSaveAreaHeap();
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const al::ByamlIter root_iter{data};
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const char* key = nullptr;
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root_iter.getKeyName(&key, 0);
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const sead::SafeString data_type = key;
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loadFlags(data_type, root_iter, heap, mBoolFlags, "bool_data", gdt::FlagType::Bool,
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[](gdt::FlagBool::ConfigType* config, const al::ByamlIter& iter) {
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bool min_value{};
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bool max_value{};
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s32 init_value{};
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iter.tryGetIntByKey(&init_value, "InitValue");
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config->initial_value = init_value;
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iter.tryGetBoolByKey(&min_value, "MinValue");
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iter.tryGetBoolByKey(&max_value, "MaxValue");
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});
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loadFlags(data_type, root_iter, heap, mS32Flags, "s32_data", gdt::FlagType::S32,
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[](gdt::FlagS32::ConfigType* config, const al::ByamlIter& iter) {
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s32 init_value{};
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s32 min_value{};
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s32 max_value{};
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iter.tryGetIntByKey(&init_value, "InitValue");
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iter.tryGetIntByKey(&min_value, "MinValue");
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iter.tryGetIntByKey(&max_value, "MaxValue");
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config->initial_value = init_value;
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config->min_value = min_value;
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config->max_value = max_value;
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});
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loadFlags(data_type, root_iter, heap, mF32Flags, "f32_data", gdt::FlagType::F32,
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[](gdt::FlagF32::ConfigType* config, const al::ByamlIter& iter) {
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f32 init_value{};
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f32 min_value{};
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f32 max_value{};
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tryGetFloatOrInt(iter, "InitValue", &init_value);
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tryGetFloatOrInt(iter, "MinValue", &min_value);
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tryGetFloatOrInt(iter, "MaxValue", &max_value);
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config->initial_value = init_value;
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config->min_value = min_value;
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config->max_value = max_value;
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});
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const auto init_string_flag_config = [](auto* config, const al::ByamlIter& iter) {
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using StringType = decltype(config->initial_value);
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const char* init_value = "";
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iter.tryGetStringByKey(&init_value, "InitValue");
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auto* debug_heap = util::getDebugHeap();
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if (debug_heap && !sead::SafeString(init_value).isEmpty()) {
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auto* copy = new (debug_heap) StringType;
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copy->copy(init_value);
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init_value = copy->cstr();
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}
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config->initial_value = StringType(init_value);
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config->min_value = StringType("");
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config->max_value = StringType("");
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};
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loadFlags(data_type, root_iter, heap, mStringFlags, "string_data", gdt::FlagType::String,
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init_string_flag_config);
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loadFlags(data_type, root_iter, heap, mString64Flags, "string64_data", gdt::FlagType::String64,
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init_string_flag_config);
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loadFlags(data_type, root_iter, heap, mString256Flags, "string256_data",
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gdt::FlagType::String256, init_string_flag_config);
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const auto init_vector_flag_config = [](auto* config, const al::ByamlIter& iter) {
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using VectorType = decltype(config->initial_value);
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VectorType init_value;
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al::ByamlIter init_value_iter;
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if (iter.tryGetIterByKey(&init_value_iter, "InitValue"))
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tryGetVector(init_value_iter, &init_value);
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VectorType min_value;
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al::ByamlIter min_value_iter;
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if (iter.tryGetIterByKey(&min_value_iter, "MinValue"))
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tryGetVector(min_value_iter, &min_value);
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VectorType max_value;
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al::ByamlIter max_value_iter;
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if (iter.tryGetIterByKey(&max_value_iter, "MaxValue"))
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tryGetVector(max_value_iter, &max_value);
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config->initial_value = init_value;
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config->min_value = min_value;
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config->max_value = max_value;
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};
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loadFlags(data_type, root_iter, heap, mVector2fFlags, "vector2f_data", gdt::FlagType::Vector2f,
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init_vector_flag_config);
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loadFlags(data_type, root_iter, heap, mVector3fFlags, "vector3f_data", gdt::FlagType::Vector3f,
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init_vector_flag_config);
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loadFlags(data_type, root_iter, heap, mVector4fFlags, "vector4f_data", gdt::FlagType::Vector4f,
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init_vector_flag_config);
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loadArrayFlags(
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data_type, root_iter, heap, mBoolArrayFlags, "bool_array_data", gdt::FlagType::BoolArray,
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[](gdt::FlagBool::ConfigType*, const al::ByamlIter& iter) {
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bool min_value;
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bool max_value;
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iter.tryGetBoolByKey(&min_value, "MinValue");
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iter.tryGetBoolByKey(&max_value, "MaxValue");
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},
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[](gdt::FlagBool::ConfigType* config, const al::ByamlIter& values_iter, s32 value_idx) {
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bool value;
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s32 int_value{};
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if (values_iter.tryGetIntByIndex(&int_value, value_idx))
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value = int_value & 1;
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else
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values_iter.tryGetBoolByIndex(&value, value_idx);
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config->initial_value = value;
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return true;
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});
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loadArrayFlags(
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data_type, root_iter, heap, mS32ArrayFlags, "s32_array_data", gdt::FlagType::S32Array,
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[](gdt::FlagS32::ConfigType* config, const al::ByamlIter& iter) {
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s32 min_value;
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s32 max_value;
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iter.tryGetIntByKey(&min_value, "MinValue");
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iter.tryGetIntByKey(&max_value, "MaxValue");
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config->min_value = min_value;
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config->max_value = max_value;
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},
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[](gdt::FlagS32::ConfigType* config, const al::ByamlIter& values_iter, s32 value_idx) {
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s32 value;
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values_iter.tryGetIntByIndex(&value, value_idx);
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config->initial_value = value;
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return true;
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});
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loadArrayFlags(
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data_type, root_iter, heap, mF32ArrayFlags, "f32_array_data", gdt::FlagType::F32Array,
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[](gdt::FlagF32::ConfigType* config, const al::ByamlIter& iter) {
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f32 min_value;
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f32 max_value;
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iter.tryGetFloatByKey(&min_value, "MinValue");
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iter.tryGetFloatByKey(&max_value, "MaxValue");
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config->min_value = min_value;
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config->max_value = max_value;
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},
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[](gdt::FlagF32::ConfigType* config, const al::ByamlIter& values_iter, s32 value_idx) {
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f32 value;
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tryGetFloatOrIntByIndex(values_iter, value_idx, &value);
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config->initial_value = value;
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return true;
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});
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const auto init_string_array_flag_config = [](auto* config, const al::ByamlIter&) {
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using StringType = decltype(config->initial_value);
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config->min_value = StringType("");
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config->max_value = StringType("");
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};
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const auto init_string_array_child_flag_config =
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[heap](auto* config, const al::ByamlIter& values_iter, s32 value_idx) {
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using StringType = decltype(config->initial_value);
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const char* init_value = "";
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values_iter.tryGetStringByIndex(&init_value, value_idx);
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if (!sead::SafeString(init_value).isEmpty()) {
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auto* copy = new (heap) StringType;
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copy->copy(init_value);
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init_value = copy->cstr();
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}
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config->initial_value = StringType(init_value);
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return true;
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};
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loadArrayFlags(data_type, root_iter, heap, mStringArrayFlags, "string32_array_data",
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gdt::FlagType::StringArray, init_string_array_flag_config,
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init_string_array_child_flag_config);
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loadArrayFlags(data_type, root_iter, heap, mString64ArrayFlags, "string64_array_data",
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gdt::FlagType::String64Array, init_string_array_flag_config,
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init_string_array_child_flag_config);
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loadArrayFlags(data_type, root_iter, heap, mString256ArrayFlags, "string256_array_data",
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gdt::FlagType::String256Array, init_string_array_flag_config,
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init_string_array_child_flag_config);
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const auto init_vector_array_flag_config = [](auto* config, const al::ByamlIter& iter) {
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using VectorType = decltype(config->initial_value);
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VectorType min_value;
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al::ByamlIter min_value_iter;
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if (iter.tryGetIterByKey(&min_value_iter, "MinValue"))
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tryGetVector(min_value_iter, &min_value);
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VectorType max_value;
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al::ByamlIter max_value_iter;
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if (iter.tryGetIterByKey(&max_value_iter, "MaxValue"))
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tryGetVector(max_value_iter, &max_value);
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config->min_value = min_value;
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config->max_value = max_value;
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};
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||||
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const auto init_vector_array_child_flag_config =
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[](auto* config, const al::ByamlIter& values_iter, s32 value_idx) {
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using VectorType = decltype(config->initial_value);
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||||
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VectorType value;
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al::ByamlIter value_iter;
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if (!values_iter.tryGetIterByIndex(&value_iter, value_idx))
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return false;
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if (!tryGetVector(value_iter, &value))
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return false;
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config->initial_value = value;
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return true;
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};
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loadArrayFlags(data_type, root_iter, heap, mVector2fArrayFlags, "vector2f_array_data",
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gdt::FlagType::Vector2fArray, init_vector_array_flag_config,
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init_vector_array_child_flag_config);
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loadArrayFlags(data_type, root_iter, heap, mVector3fArrayFlags, "vector3f_array_data",
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gdt::FlagType::Vector3fArray, init_vector_array_flag_config,
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init_vector_array_child_flag_config);
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loadArrayFlags(data_type, root_iter, heap, mVector4fArrayFlags, "vector4f_array_data",
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gdt::FlagType::Vector4fArray, init_vector_array_flag_config,
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||||
init_vector_array_child_flag_config);
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||||
}
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||||
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||||
void GameData::loadDebugData(gdt::FlagDebugData* data, const al::ByamlIter& iter) {
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||||
if (!data)
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||||
return;
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||||
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||||
const char* data_name = "";
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||||
s32 delete_rev = -1;
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||||
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||||
iter.tryGetStringByKey(&data_name, "DataName");
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||||
iter.tryGetIntByKey(&delete_rev, "DeleteRev");
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||||
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||||
data->name = "";
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||||
if (util::getDebugHeap() && !sead::SafeString(data_name).isEmpty()) {
|
||||
const s32 len = sead::SafeString(data_name).calcLength();
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||||
auto* ptr = new (util::getDebugHeap()) char[len + 1];
|
||||
std::strncpy(ptr, data_name, len);
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||||
ptr[len] = sead::SafeString::cNullChar;
|
||||
data->name = ptr;
|
||||
}
|
||||
|
||||
data->delete_rev = delete_rev;
|
||||
}
|
||||
|
||||
void GameData::loadFlagProperties(gdt::FlagProperties* properties, const al::ByamlIter& iter) {
|
||||
bool is_one_trigger = false;
|
||||
bool is_program_readable = false;
|
||||
bool is_program_writable = false;
|
||||
bool is_save = false;
|
||||
bool is_event_associated = false;
|
||||
int reset_type = 0;
|
||||
|
||||
iter.tryGetBoolByKey(&is_one_trigger, "IsOneTrigger");
|
||||
iter.tryGetBoolByKey(&is_program_readable, "IsProgramReadable");
|
||||
iter.tryGetBoolByKey(&is_program_writable, "IsProgramWritable");
|
||||
iter.tryGetBoolByKey(&is_save, "IsSave");
|
||||
iter.tryGetBoolByKey(&is_event_associated, "IsEventAssociated");
|
||||
iter.tryGetIntByKey(&reset_type, "ResetType");
|
||||
|
||||
properties->setIsOneTrigger(is_one_trigger);
|
||||
properties->setIsProgramReadable(is_program_readable);
|
||||
properties->setIsProgramWritable(is_program_writable);
|
||||
properties->setIsSave(is_save);
|
||||
properties->setIsEventAssociated(is_event_associated);
|
||||
properties->setResetType(gdt::ResetType(reset_type));
|
||||
}
|
||||
|
||||
} // namespace ksys::res
|
||||
Reference in New Issue
Block a user