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ksys/res: Implement GParamList Swarm
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@@ -0,0 +1,28 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectSwarm : public GParamListObject {
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public:
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GParamListObjectSwarm();
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const char* getName() const override { return "Swarm"; }
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agl::utl::Parameter<s32> mSwarmSubActorNum;
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agl::utl::Parameter<s32> mSwarmPattern;
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agl::utl::Parameter<sead::SafeString> mDeadActorName;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectSwarm, 0xa0);
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inline GParamListObjectSwarm::GParamListObjectSwarm() {
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auto* const obj = &mObj;
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mSwarmSubActorNum.init(50, "SwarmSubActorNum", "", obj);
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mSwarmPattern.init(0, "SwarmPattern", "", obj);
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mDeadActorName.init("", "DeadActorName", "", obj);
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}
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} // namespace ksys::res
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@@ -57,6 +57,7 @@
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSmallSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSpear.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSwarm.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectTraveler.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponCommon.h"
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@@ -163,6 +164,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::GiantArmor>(archive.getRootList(), "GiantArmor", heap, dummy_list);
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add<GParamListObjType::Guardian>(archive.getRootList(), "Guardian", heap, dummy_list);
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add<GParamListObjType::MonsterShop>(archive.getRootList(), "MonsterShop", heap, dummy_list);
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add<GParamListObjType::Swarm>(archive.getRootList(), "Swarm", heap, dummy_list);
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// TODO: the rest
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