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https://github.com/zeldaret/botw
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uking: Implement CheckGameDataFloat query
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@@ -1,5 +1,6 @@
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#include "Game/AI/Query/queryCheckGameDataFloat.h"
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#include <evfl/query.h>
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#include "KingSystem/GameData/gdtManager.h"
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namespace uking::query {
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@@ -7,9 +8,29 @@ CheckGameDataFloat::CheckGameDataFloat(const InitArg& arg) : ksys::act::ai::Quer
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CheckGameDataFloat::~CheckGameDataFloat() = default;
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// FIXME: implement
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int CheckGameDataFloat::doQuery() {
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return -1;
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float flag_value = 0.0;
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const auto value = *mValue;
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auto* gdt = ksys::gdt::Manager::instance();
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if (!gdt || !gdt->getParamBypassPerm().get().getF32(&flag_value, mGameDataFloatName))
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return 0;
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sead::FixedSafeString<32> op = mOperator;
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if (op == "Equal")
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return value == flag_value;
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if (op == "NotEqual")
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return value != flag_value;
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if (op == "GreaterThan")
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return value < flag_value;
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if (op == "GreaterThanOrEqualTo")
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return value <= flag_value;
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if (op == "LessThan")
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return value > flag_value;
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if (op == "LessThanOrEqualTo")
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return value >= flag_value;
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return 0;
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}
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void CheckGameDataFloat::loadParams(const evfl::QueryArg& arg) {
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