uking: Implement CheckGameDataFloat query

This commit is contained in:
Léo Lam
2020-12-23 17:16:38 +01:00
parent edb2de168d
commit 2dd52d903b
2 changed files with 24 additions and 3 deletions
+23 -2
View File
@@ -1,5 +1,6 @@
#include "Game/AI/Query/queryCheckGameDataFloat.h"
#include <evfl/query.h>
#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
@@ -7,9 +8,29 @@ CheckGameDataFloat::CheckGameDataFloat(const InitArg& arg) : ksys::act::ai::Quer
CheckGameDataFloat::~CheckGameDataFloat() = default;
// FIXME: implement
int CheckGameDataFloat::doQuery() {
return -1;
float flag_value = 0.0;
const auto value = *mValue;
auto* gdt = ksys::gdt::Manager::instance();
if (!gdt || !gdt->getParamBypassPerm().get().getF32(&flag_value, mGameDataFloatName))
return 0;
sead::FixedSafeString<32> op = mOperator;
if (op == "Equal")
return value == flag_value;
if (op == "NotEqual")
return value != flag_value;
if (op == "GreaterThan")
return value < flag_value;
if (op == "GreaterThanOrEqualTo")
return value <= flag_value;
if (op == "LessThan")
return value > flag_value;
if (op == "LessThanOrEqualTo")
return value >= flag_value;
return 0;
}
void CheckGameDataFloat::loadParams(const evfl::QueryArg& arg) {