mirror of
https://github.com/zeldaret/botw
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Initial commit
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#include "Game/Action/actionSetLinkTagBasic.h"
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#include "KingSystem/ActorSystem/actActor.h"
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namespace uking::action {
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SetLinkTagBasicAction::SetLinkTagBasicAction(const ksys::act::ai::ClassArg& arg)
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: ksys::act::ai::Action(arg) {}
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SetLinkTagBasicAction::~SetLinkTagBasicAction() = default;
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void SetLinkTagBasicAction::enter() {
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if (IsOn.value())
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mActor->emitBasicSigOn();
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else
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mActor->emitBasicSigOff();
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setFinished();
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}
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void SetLinkTagBasicAction::loadParams() {
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getParamStatic(&IsOn, "IsOn");
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}
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} // namespace uking::action
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#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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#include "KingSystem/ActorSystem/actAiParam.h"
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#include "KingSystem/Utils/Types.h"
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namespace uking::action {
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class SetLinkTagBasicAction : public ksys::act::ai::Action {
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public:
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SetLinkTagBasicAction(const ksys::act::ai::ClassArg& arg);
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~SetLinkTagBasicAction() override;
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void enter() override;
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void loadParams() override;
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private:
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ksys::act::ai::ParamRef<bool> IsOn;
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};
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KSYS_CHECK_SIZE_NX150(SetLinkTagBasicAction, 0x28);
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} // namespace uking::action
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