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https://github.com/zeldaret/botw
synced 2026-05-30 00:46:35 -04:00
uking/ui: Add even more inventory functions
This commit is contained in:
@@ -7,7 +7,10 @@
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#include "Game/DLC/aocManager.h"
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#include "Game/UI/uiUtils.h"
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#include "KingSystem/ActorSystem/Profiles/actPlayerBase.h"
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#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actBaseProcLink.h"
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#include "KingSystem/ActorSystem/actInfoCommon.h"
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#include "KingSystem/ActorSystem/actInfoData.h"
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#include "KingSystem/ActorSystem/actPlayerInfo.h"
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#include "KingSystem/Cooking/cookItem.h"
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@@ -138,7 +141,7 @@ PauseMenuDataMgr::PauseMenuDataMgr() {
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mArray1[i] = nullptr;
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mArray2[i] = PouchItemType::Invalid;
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}
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for (auto& x : mArray3)
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for (auto& x : mGrabbedItems)
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x = {};
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_447e0 = {};
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_447e8 = {};
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@@ -180,11 +183,8 @@ void PauseMenuDataMgr::init(sead::Heap* heap) {}
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void PauseMenuDataMgr::initForNewSave() {
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const auto lock = sead::makeScopedLock(mCritSection);
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for (auto* item = getItems().popFront(); item; item = getItems().popFront()) {
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item->~PouchItem();
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new (item) PouchItem;
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mItemLists.list2.pushFront(item);
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}
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for (auto* item = getItems().popFront(); item; item = getItems().popFront())
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destroyAndRecycleItem(item);
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mListHeads.fill(nullptr);
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for (s32 i = 0; i < NumPouch50; ++i) {
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@@ -202,7 +202,7 @@ void PauseMenuDataMgr::initForNewSave() {
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_444f8 = -1;
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resetItem();
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mIsPouchForQuest = false;
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for (auto& x : mArray3)
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for (auto& x : mGrabbedItems)
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x = {};
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_44504 = {};
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_44508 = {};
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@@ -233,7 +233,7 @@ void PauseMenuDataMgr::initForNewSave() {
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void PauseMenuDataMgr::loadFromGameData() {
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doLoadFromGameData();
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for (auto& x : mArray3)
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for (auto& x : mGrabbedItems)
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x = {};
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mLastAddedItem = {};
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mItem_444f0 = {};
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@@ -255,11 +255,8 @@ void PauseMenuDataMgr::doLoadFromGameData() {
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const auto lock = sead::makeScopedLock(mCritSection);
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auto& lists = mItemLists;
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for (auto* item = lists.list1.popFront(); item; item = lists.list1.popFront()) {
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item->~PouchItem();
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new (item) PouchItem;
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mItemLists.list2.pushFront(item);
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}
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for (auto* item = lists.list1.popFront(); item; item = lists.list1.popFront())
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destroyAndRecycleItem(item);
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mListHeads.fill(nullptr);
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mRitoSoulItem = nullptr;
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@@ -885,7 +882,7 @@ void PauseMenuDataMgr::saveToGameData(const sead::OffsetList<PouchItem>& list) c
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sead::FixedSafeString<64> name{item->getName()};
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s32 value = item->getValue();
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for (const auto& entry : mArray3) {
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for (const auto& entry : mGrabbedItems) {
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if (entry.item == item) {
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value +=
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ksys::act::InfoData::instance()->hasTag(name.cstr(), ksys::act::tags::CanStack);
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@@ -1051,9 +1048,7 @@ PauseMenuDataMgr::deleteItem_(const sead::OffsetList<PouchItem>& list, PouchItem
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// Reset the PouchItem so that it is ready to be reused.
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getItems().erase(item);
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item->~PouchItem();
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new (item) PouchItem;
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mItemLists.list2.pushFront(item);
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destroyAndRecycleItem(item);
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ksys::PlayReportMgr::instance()->reportDebug("PouchDelete", name);
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saveToGameData(list);
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@@ -1261,6 +1256,91 @@ PouchItem* PauseMenuDataMgr::getMasterSword() const {
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return nullptr;
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}
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void PauseMenuDataMgr::removeGrabbedItems() {
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const auto lock = sead::makeScopedLock(mCritSection);
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for (s32 i = 0, n = mGrabbedItems.size(); i < n; ++i) {
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auto& entry = mGrabbedItems[i];
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auto* item = entry.item;
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if (item && item->getValue() == 0 && !entry._9) {
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if (mItem_444f0 == item)
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mItem_444f0 = nullptr;
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if (mLastAddedItem == item)
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mLastAddedItem = nullptr;
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getItems().erase(item);
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destroyAndRecycleItem(item);
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}
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entry = {};
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}
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const auto& items = getItems();
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mLastAddedItem = nullptr;
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updateInventoryInfo(items);
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updateListHeads();
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saveToGameData(items);
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}
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// NON_MATCHING: mostly branching (which leads to other differences), but visibly equivalent
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bool PauseMenuDataMgr::addGrabbedItem(ksys::act::BaseProcLink* link) {
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if (!link || !link->hasProc())
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return false;
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ksys::act::ActorConstDataAccess accessor;
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ksys::act::acquireActor(link, &accessor);
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const auto name = accessor.getName();
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auto& cs = mCritSection;
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const auto& items = getItems();
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bool found = false;
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for (s32 i = 0; i < NumGrabbableItems; ++i) {
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auto& entry = mGrabbedItems[i];
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if (found) {
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mGrabbedItems[i - 1].item = entry.item;
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mGrabbedItems[i - 1]._8 = entry._8;
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mGrabbedItems[i - 1]._9 = entry._9;
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continue;
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}
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if (!entry.item || name != entry.item->getName())
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continue;
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if (entry.item->getValue() == 0 && !entry._9) {
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const auto lock = sead::makeScopedLock(cs);
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auto* item = entry.item;
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if (mItem_444f0 == item)
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mItem_444f0 = nullptr;
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if (mLastAddedItem == item)
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mLastAddedItem = nullptr;
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getItems().erase(item);
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destroyAndRecycleItem(item);
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updateInventoryInfo(items);
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updateListHeads();
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saveToGameData(items);
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mLastAddedItem = nullptr;
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}
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found = true;
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entry = {};
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}
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mGrabbedItems[4] = {};
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return found;
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}
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bool PauseMenuDataMgr::getEquippedArrowType(sead::BufferedSafeString* name, int* count) const {
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const auto lock = sead::makeScopedLock(mCritSection);
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for (const auto* item = getItemHead(PouchCategory::Bow); item; item = nextItem(item)) {
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if (item->getType() > PouchItemType::Arrow)
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break;
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if (item->getType() == PouchItemType::Arrow && item->get25() && item->isEquipped()) {
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if (name)
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name->copy(item->getName());
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if (count)
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*count = item->getValue();
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return true;
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}
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}
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return false;
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}
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int PauseMenuDataMgr::getArrowCount(const sead::SafeString& name) const {
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const auto lock = sead::makeScopedLock(mCritSection);
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for (auto item = getItemHead(PouchCategory::Bow); item; item = nextItem(item)) {
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@@ -1327,6 +1407,91 @@ void PauseMenuDataMgr::restoreMasterSword(bool only_if_broken) {
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}
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}
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static s32 checkItemRemoval(const sead::OffsetList<PouchItem>& items, const sead::SafeString& name,
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int num_to_remove, bool include_equipped_items, bool stackable) {
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s32 total = 0;
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for (const auto& item : items) {
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if (name == item.getName() && (stackable || include_equipped_items || !item.isEquipped())) {
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total += stackable ? item.getValue() : 1;
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if (total >= num_to_remove)
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return true;
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}
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}
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return false;
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}
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bool PauseMenuDataMgr::checkAddOrRemoveItem(const sead::SafeString& name, int count,
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bool include_equipped_items) const {
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const auto lock = sead::makeScopedLock(mCritSection);
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static_cast<void>(getType(name));
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if (count < 0) {
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const auto* info = ksys::act::InfoData::instance();
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const int num_to_remove = -count;
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const auto& items = getItems();
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if (!info->hasTag(name.cstr(), ksys::act::tags::CanStack))
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return checkItemRemoval(items, name, num_to_remove, include_equipped_items, false);
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return checkItemRemoval(items, name, num_to_remove, true, true);
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}
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return !cannotGetItem(name, count);
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}
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int PauseMenuDataMgr::getFreeSlotCount() const {
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const auto lock = sead::makeScopedLock(mCritSection);
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const s32 num_items = getItems().size();
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const s32 num_weapons = countItems(PouchItemType::Sword, true);
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const s32 num_food = countItems(PouchItemType::Food);
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return NumArmorsMax + NumMaterialsMax + NumKeyItemsMax - num_items + num_weapons + num_food;
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}
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int PauseMenuDataMgr::calculateEnemyMaterialMamo() const {
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const auto lock = sead::makeScopedLock(mCritSection);
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int value = 0;
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for (const auto& item : getItems()) {
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al::ByamlIter iter;
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if (ksys::act::InfoData::instance()->getActorIter(&iter, item.getName().cstr()) &&
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ksys::act::InfoData::instance()->hasTag(iter, ksys::act::tags::EnemyMaterial)) {
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value += ksys::act::getMonsterShopSellMamo(iter) * item.getValue();
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}
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}
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return value;
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}
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void PauseMenuDataMgr::removeAllEnemyMaterials() {
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const auto lock = sead::makeScopedLock(mCritSection);
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const auto& items = getItems();
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// Materials cannot be removed from the linked list immediately as we need to traverse it
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// at the same time. Instead, only remove a material *after* we have moved to the next item.
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PouchItem* material_to_remove = nullptr;
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for (auto& item : items) {
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if (material_to_remove != nullptr) {
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getItems().erase(material_to_remove);
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destroyAndRecycleItem(material_to_remove);
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}
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auto* info = ksys::act::InfoData::instance();
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material_to_remove =
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info->hasTag(item.getName().cstr(), ksys::act::tags::EnemyMaterial) ? &item : nullptr;
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}
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if (material_to_remove) {
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if (mItem_444f0 == material_to_remove)
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mItem_444f0 = nullptr;
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if (mLastAddedItem == material_to_remove)
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mLastAddedItem = nullptr;
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getItems().erase(material_to_remove);
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destroyAndRecycleItem(material_to_remove);
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}
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saveToGameData(items);
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updateInventoryInfo(items);
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updateListHeads();
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}
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using SortPredicate = int (*)(const PouchItem* lhs, const PouchItem* rhs,
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ksys::act::InfoData* data);
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