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https://github.com/zeldaret/botw
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ksys/res: Implement GParamList Item
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@@ -0,0 +1,36 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectItem : public GParamListObject {
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public:
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GParamListObjectItem();
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const char* getName() const override { return "Item"; }
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agl::utl::Parameter<bool> mPlayerUseItem;
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agl::utl::Parameter<s32> mSellingPrice;
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agl::utl::Parameter<s32> mBuyingPrice;
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agl::utl::Parameter<s32> mCreatingPrice;
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agl::utl::Parameter<s32> mStainColor;
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agl::utl::Parameter<s32> mSaleRevivalCount;
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agl::utl::Parameter<sead::SafeString> mUseIconActorName;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectItem, 0x120);
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inline GParamListObjectItem::GParamListObjectItem() {
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auto* const obj = &mObj;
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mPlayerUseItem.init(false, "PlayerUseItem", "", obj);
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mSellingPrice.init(-1, "SellingPrice", "", obj);
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mBuyingPrice.init(-1, "BuyingPrice", "", obj);
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mCreatingPrice.init(-1, "CreatingPrice", "", obj);
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mStainColor.init(-1, "StainColor", "", obj);
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mSaleRevivalCount.init(-1, "SaleRevivalCount", "", obj);
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mUseIconActorName.init("", "UseIconActorName", "", obj);
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}
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} // namespace ksys::res
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@@ -19,6 +19,7 @@
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectItem.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLiftable.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h"
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@@ -101,6 +102,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::ShiekerStone>(archive.getRootList(), "ShiekerStone", heap, dummy_list);
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add<GParamListObjType::SeriesArmor>(archive.getRootList(), "SeriesArmor", heap, dummy_list);
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add<GParamListObjType::Liftable>(archive.getRootList(), "Liftable", heap, dummy_list);
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add<GParamListObjType::Item>(archive.getRootList(), "Item", heap, dummy_list);
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// TODO: the rest
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