ksys/res: Implement GParamList Item

This commit is contained in:
Léo Lam
2020-09-20 01:23:56 +02:00
parent 00e2ba737e
commit 31f108e78b
4 changed files with 41 additions and 2 deletions
@@ -0,0 +1,36 @@
#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectItem : public GParamListObject {
public:
GParamListObjectItem();
const char* getName() const override { return "Item"; }
agl::utl::Parameter<bool> mPlayerUseItem;
agl::utl::Parameter<s32> mSellingPrice;
agl::utl::Parameter<s32> mBuyingPrice;
agl::utl::Parameter<s32> mCreatingPrice;
agl::utl::Parameter<s32> mStainColor;
agl::utl::Parameter<s32> mSaleRevivalCount;
agl::utl::Parameter<sead::SafeString> mUseIconActorName;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectItem, 0x120);
inline GParamListObjectItem::GParamListObjectItem() {
auto* const obj = &mObj;
mPlayerUseItem.init(false, "PlayerUseItem", "", obj);
mSellingPrice.init(-1, "SellingPrice", "", obj);
mBuyingPrice.init(-1, "BuyingPrice", "", obj);
mCreatingPrice.init(-1, "CreatingPrice", "", obj);
mStainColor.init(-1, "StainColor", "", obj);
mSaleRevivalCount.init(-1, "SaleRevivalCount", "", obj);
mUseIconActorName.init("", "UseIconActorName", "", obj);
}
} // namespace ksys::res
@@ -19,6 +19,7 @@
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectItem.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLiftable.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h"
@@ -101,6 +102,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
add<GParamListObjType::ShiekerStone>(archive.getRootList(), "ShiekerStone", heap, dummy_list);
add<GParamListObjType::SeriesArmor>(archive.getRootList(), "SeriesArmor", heap, dummy_list);
add<GParamListObjType::Liftable>(archive.getRootList(), "Liftable", heap, dummy_list);
add<GParamListObjType::Item>(archive.getRootList(), "Item", heap, dummy_list);
// TODO: the rest