uking/ui: Remove setValue() for consistency

This commit is contained in:
Léo Lam
2021-01-17 23:46:16 +01:00
parent 268f7f2d8a
commit 36fa2b36c2
2 changed files with 2 additions and 3 deletions
+2 -2
View File
@@ -353,7 +353,7 @@ void PauseMenuDataMgr::doLoadFromGameData() {
gdt::getFlag_MasterSwordRecoverTime() <= std::numeric_limits<f32>::epsilon() &&
mItem_44488->getValue() <= 0) {
const s32 new_value = getWeaponInventoryLife(mItem_44488->getName());
mItem_44488->setValue(new_value);
mItem_44488->mValue = new_value;
gdt::setFlag_PorchItem_Value1(new_value, idx);
}
}
@@ -919,7 +919,7 @@ void PauseMenuDataMgr::setWeaponItemValue(s32 value, PouchItemType type) {
continue;
}
item.setValue(value);
item.mValue = value;
if (idx >= 0 && !mIsPouchForQuest)
ksys::gdt::setFlag_PorchItem_Value1(value, idx);