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https://github.com/zeldaret/botw
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uking/ui: Remove setValue() for consistency
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@@ -353,7 +353,7 @@ void PauseMenuDataMgr::doLoadFromGameData() {
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gdt::getFlag_MasterSwordRecoverTime() <= std::numeric_limits<f32>::epsilon() &&
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mItem_44488->getValue() <= 0) {
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const s32 new_value = getWeaponInventoryLife(mItem_44488->getName());
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mItem_44488->setValue(new_value);
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mItem_44488->mValue = new_value;
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gdt::setFlag_PorchItem_Value1(new_value, idx);
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}
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}
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@@ -919,7 +919,7 @@ void PauseMenuDataMgr::setWeaponItemValue(s32 value, PouchItemType type) {
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continue;
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}
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item.setValue(value);
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item.mValue = value;
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if (idx >= 0 && !mIsPouchForQuest)
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ksys::gdt::setFlag_PorchItem_Value1(value, idx);
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