uking/ui: Add more inventory functions

This commit is contained in:
Léo Lam
2021-01-08 19:33:10 +01:00
parent 23b3047f49
commit 3ce19016ec
8 changed files with 432 additions and 28 deletions
+54 -7
View File
@@ -15,6 +15,10 @@ namespace al {
class ByamlIter;
}
namespace ksys::act {
class InfoData;
}
namespace uking::ui {
constexpr int NumPouchItemsMax = 420;
@@ -35,6 +39,8 @@ enum class PouchItemType {
Invalid = -1,
};
constexpr int NumPouchItemTypes = 10;
constexpr bool isPouchItemWeapon(PouchItemType type) {
return type == PouchItemType::Weapon || type == PouchItemType::Bow ||
type == PouchItemType::Arrow || type == PouchItemType::Shield;
@@ -44,6 +50,10 @@ constexpr bool isPouchItemNotWeapon(PouchItemType type) {
return !isPouchItemWeapon(type);
}
constexpr bool isPouchItemArmor(PouchItemType type) {
return PouchItemType::ArmorHead <= type && type <= PouchItemType::ArmorLower;
}
constexpr bool isPouchItemInvalid(PouchItemType type) {
return u32(type) > u32(PouchItemType::KeyItem);
}
@@ -56,10 +66,21 @@ enum class PouchCategory {
Material = 4,
Food = 5,
KeyItem = 6,
Invalid = -1,
};
constexpr int NumPouchCategories = 7;
enum class EquipmentSlot {
WeaponRight = 0,
WeaponBow = 1,
WeaponArrow = 2,
WeaponLeft = 3,
ArmorHead = 4,
ArmorUpper = 5,
ArmorLower = 6,
};
struct CookTagInfo {
u32 is_tag;
sead::SafeString name;
@@ -73,6 +94,7 @@ public:
PouchItemType getType() const { return mType; }
bool isValid() const { return mValid; }
u8 get25() const { return _25; }
const sead::SafeString& getName() const { return mName; }
// This is only valid if the item is not a weapon.
@@ -128,14 +150,16 @@ class PauseMenuDataMgr {
public:
void init(sead::Heap* heap);
void initForNewSave();
static PouchItemType getType(const sead::SafeString& item, al::ByamlIter* iter = nullptr);
int countItemsWithType(PouchItemType type, bool x = false) const;
bool isWeaponSectionFull(const sead::SafeString& get_flag) const;
void removeArrow(const sead::SafeString& arrow_name, int count = 1);
int getItemCount(const sead::SafeString& name, bool x = true) const;
void setWeaponItemValue(s32 value, PouchItemType type);
const sead::SafeString& getDefaultEquipment(u32 idx) const;
const sead::SafeString& getDefaultEquipment(EquipmentSlot idx) const;
bool hasItem(const sead::SafeString& name) const;
PouchItem* getMasterSword() const;
@@ -147,6 +171,17 @@ public:
void breakMasterSword();
void restoreMasterSword(bool only_if_broken);
bool isHeroSoulEnabled(const sead::SafeString& name) const;
bool hasRitoSoulPlus() const;
bool hasGoronSoulPlus() const;
bool hasGerudoSoulPlus() const;
bool hasZoraSoulPlus() const;
bool isOverCategoryLimit(PouchItemType type) const;
void openItemCategoryIfNeeded() const;
auto get44800() const { return _44800; }
private:
// TODO: rename
struct ItemInfo {
@@ -183,6 +218,8 @@ private:
PouchItem* nextItem(const PouchItem* item) const { return getItems().next(item); }
void resetItem();
/// @param num_cleared_beasts The number of divine beasts that have been done.
void updateDivineBeastClearFlags(int num_cleared_beasts);
@@ -190,7 +227,7 @@ private:
Lists mItemLists;
sead::SafeArray<PouchItem**, NumPouchCategories> mListHeads;
sead::SafeArray<PouchItem*, NumPouch50> mArray1;
sead::SafeArray<int, NumPouch50> mArray2;
sead::SafeArray<PouchItemType, NumPouch50> mArray2;
PouchItem* mItem_44488{};
s32 _44490 = -1;
s32 _44494 = -1;
@@ -205,10 +242,10 @@ private:
u32 _4450c{};
u32 _44510{};
u32 _44514{};
u64 _44518{};
u64 _44520{};
u64 _44528{};
PouchItem* _44530{};
PouchItem* mRitoSoulItem{};
PouchItem* mGoronSoulItem{};
PouchItem* mZoraSoulItem{};
PouchItem* mGerudoSoulItem{};
bool _44538 = false;
PouchItem mItem;
@@ -219,8 +256,18 @@ private:
u64 _447e8;
u64 _447f0;
u64 _447f8;
s32 _44800 = -1;
PouchCategory _44800 = PouchCategory::Invalid;
};
KSYS_CHECK_SIZE_NX150(PauseMenuDataMgr, 0x44808);
int sortWeapon(const PouchItem* lhs, const PouchItem* rhs, ksys::act::InfoData* data);
int sortBow(const PouchItem* lhs, const PouchItem* rhs, ksys::act::InfoData* data);
int sortShield(const PouchItem* lhs, const PouchItem* rhs, ksys::act::InfoData* data);
int sortArmor(const PouchItem* lhs, const PouchItem* rhs, ksys::act::InfoData* data);
int sortMaterial(const PouchItem* lhs, const PouchItem* rhs, ksys::act::InfoData* data);
int sortFood(const PouchItem* lhs, const PouchItem* rhs, ksys::act::InfoData* data);
int sortKeyItem(const PouchItem* lhs, const PouchItem* rhs, ksys::act::InfoData* data);
int getCookItemOrder(const PouchItem* item, ksys::act::InfoData* data);
} // namespace uking::ui