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https://github.com/zeldaret/botw
synced 2026-07-09 22:11:38 -04:00
auto placement work
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#include "KingSystem/Map/mapAutoPlacement.h"
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#include "KingSystem/ActorSystem/actActor.h"
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actInfoData.h"
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#include "KingSystem/ActorSystem/actPhysicsUserTag.h"
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#include "KingSystem/Ecosystem/ecoSystem.h"
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#include "KingSystem/Map/mapAutoPlacementFlowMgr.h"
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#include "KingSystem/Map/mapAutoPlacementMgr.h"
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#include "KingSystem/Physics/RigidBody/physRigidBody.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/World/worldWeatherMgr.h"
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namespace ksys::map {
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AutoPlacement::AutoPlacement() = default;
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AutoPlacement::~AutoPlacement() = default;
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bool AutoPlacement::sub_710064CBFC(sead::Heap* heap, u8 flag, s32 num_spawn, s32 num_obj) {
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mNearFlag = flag;
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if (!mSpawnInfo.tryAllocBuffer(num_spawn, heap))
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return false;
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if (num_obj > 0 && !mObjectRefs.tryAllocBuffer(num_obj, heap))
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return false;
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return true;
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}
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u32 AutoPlacement::sub_710064CD80(u32 a, u32 b) {
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auto calc = [](u32 x, u32 y, u32 a, u32 b) { return (1 - a + x < 3) & (1 - b + y < 3); };
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return calc(_4, _5, a, b);
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}
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void ActorSpawnInfo::calcSpawnLocations() {
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auto* mgr = act::InfoData::instance();
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al::ByamlIter iter;
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using namespace act::tags;
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spawn_location.makeAllZero();
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if (mgr == nullptr || !mgr->getActorIter(&iter, name.cstr()))
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return;
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if (mgr->hasTag(iter, CheckBirdSafetyArea))
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spawn_location.set(SpawnLocation::CheckBirdSafetyArea);
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if (mgr->hasTag(iter, IsSnowBall))
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spawn_location.set(SpawnLocation::IsSnowBall);
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if (mgr->hasTag(iter, CreateFromTrunkOrGlowStoneLocator))
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spawn_location.set(SpawnLocation::TrunkOrGlowStoneLocator);
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else if (mgr->hasTag(iter, 0x923A4962))
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spawn_location.set(SpawnLocation::_4);
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else if (mgr->hasTag(iter, CreateFromTrunkLocatorRandom))
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spawn_location.set(SpawnLocation::TrunkLocatorRandom);
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else if (mgr->hasTag(iter, 0x7881F260))
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spawn_location.set(SpawnLocation::_10);
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else if (mgr->hasTag(iter, CreateFromBranchLocatorRandom))
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spawn_location.set(SpawnLocation::BranchLocatorRandom);
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else if (mgr->hasTag(iter, CreateFromOnTreeLocator))
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spawn_location.set(SpawnLocation::OnTreeLocator);
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else if (mgr->hasTag(iter, CreateFromOnTreeLocatorRandom))
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spawn_location.set(SpawnLocation::OnTreeLocatorRandom);
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}
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void AutoPlacement::setSpawnInfo(const sead::SafeString& name, s32 count) {
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sub_710064CF60(false);
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ActorSpawnInfo* info = &mSpawnInfo[0];
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auto* flow = AutoPlacementFlowMgr::instance()->getFlow(name, mNearFlag == 0xff);
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if (flow != nullptr) {
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info->name = name;
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info->flow = flow;
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info->_19 = 0;
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s32 value = std::min(count, 255);
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info->_18 = value;
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info->_1c = value * 30;
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info->_1e = 0;
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info->calcSpawnLocations();
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_d = true;
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_8 = 0;
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} else {
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_d = false;
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}
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}
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void AutoPlacement::sub_710064DA54() {
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sub_710064CF60(false);
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_8 = 2;
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}
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eco::AreaItemType sPlacementItemTypesData[] = {
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eco::AreaItemType::Enemy, eco::AreaItemType::Animal, eco::AreaItemType::Insect,
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eco::AreaItemType::Fish, eco::AreaItemType::Bird, eco::AreaItemType::AutoPlacementMaterial,
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};
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sead::Buffer<eco::AreaItemType> sPlacementItemTypes{sPlacementItemTypesData};
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// NON_MATCHING: stack
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bool AutoPlacement::sub_710064E178(const sead::SafeString& name, u32 placement_type,
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const sead::Vector3f& pos) {
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if (mNearFlag == 0xFE)
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return true;
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auto* eco = eco::Ecosystem::instance();
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if (eco == nullptr)
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return false;
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s32 area = eco->getFieldMapArea(pos.x, pos.z);
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if (area < 0)
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return false;
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eco::AreaItemSet item_set;
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eco->getAreaItems(area, sPlacementItemTypes[placement_type], &item_set);
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for (int i = 0; i < item_set.count; ++i) {
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const auto& item = item_set.items[i];
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if (item.num > 0.0f && name == item.name)
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return true;
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}
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return false;
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}
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// NON_MATCHING: blocked by raycast
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bool PlacementThing::invoke() {
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auto lock = sead::makeScopedLock(mCS);
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if (AutoPlacementMgr::instance()->auto9())
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return true;
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if (mRaycast == nullptr || mState != State::Initialized)
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return false;
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mRaycast->addContactLayer(phys::ContactLayer::EntityGround);
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mRaycast->addContactLayer(phys::ContactLayer::EntityGroundRough);
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mRaycast->addContactLayer(phys::ContactLayer::EntityGroundSmooth);
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mRaycast->addContactLayer(phys::ContactLayer::EntityAirWall);
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mRaycast->addContactLayer(phys::ContactLayer::EntityGroundObject);
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mRaycast->addContactLayer(phys::ContactLayer::EntityTree);
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if (_8944) {
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sead::Vector3f v1 = mVec1 + sead::Vector3f{0, 4, 30};
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sead::Vector3f v2 = mVec1 - sead::Vector3f{0, 4, 30};
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mRaycast->sub_7100FC38A0(v1, v2);
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} else {
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sead::Vector3f v1{mVec1.x, 2000.0f, mVec1.z};
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sead::Vector3f v2{mVec1.x, -100.0f, mVec1.z};
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mRaycast->sub_7100FC38A0(v1, v2);
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// void** p = &mRaycast->mGroups[0]._68;
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// *p = &mDelegate;
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}
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mState = State::LayersDone;
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return true;
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}
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bool AutoPlacement::sub_7100650144(PlacementGroup* grp, bool check_exposure) {
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if (grp->_1d == 0xFF)
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return false;
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if (grp->_20 == -1)
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return false;
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auto* object = mObjectRefs[grp->_20].obj;
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if (object == nullptr)
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return false;
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if (object->shouldSkipSpawn()) {
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return true;
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}
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if (object->getProc() == nullptr && object->getFlags0().isOn(Object::Flag0::_80))
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return true;
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if (grp->_1d != 2)
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return false;
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if (check_exposure && !world::WeatherMgr::isExposureZero())
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return true;
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return false;
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}
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bool AutoPlacement::sub_710064EF24(ActorSpawnInfo* info, const sead::Vector3f& pos) {
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auto* mgr = AutoPlacementMgr::instance();
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u32 placement_type = info->flow->placement_type;
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if (mgr->auto0(pos, placement_type)) {
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if (mNearFlag != 0xFF) {
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return false;
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}
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if (info->name.findIndex("Enemy_Dragon") == -1) {
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return false;
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}
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}
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if ((mNearFlag != 0xFF && mgr->auto11(pos)) ||
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(!sub_710064E178(info->name, placement_type, pos))) {
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return false;
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}
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if (mNearFlag != 0xFE && mNearFlag != 0xFF) {
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if (AutoPlacementMgr::instance()->auto2(info->name, pos))
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return false;
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}
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return true;
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}
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void AutoPlacement::sub_710064F744(u8 a1, u8 a2) {
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if (mNearFlag != 0xFF)
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return;
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if (mGroupIdx < 0)
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return;
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auto& grp = mGroups[mGroupIdx];
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if (!grp._80) {
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grp._1a = a1;
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grp._1b = a2;
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}
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}
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void AutoPlacement::incrementGroup() {
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if (mGroupIdx < 0)
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return;
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mGroupIdx++;
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}
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s32 AutoPlacement::placeGroup(AutoPlacementFlowRes* res) {
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if (mGroupIdx < 0) {
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return -1;
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}
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mThing2.mRaycast = mThing1.mRaycast;
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_6 = 0;
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_b = 0xFF;
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auto& grp = mGroups[mGroupIdx];
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if (grp.b.isEmpty()) {
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return -1;
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}
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_8868 = sead::SafeString::cEmptyString;
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int tmp = 0;
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res->start(this, grp.a, &tmp);
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if (!_9)
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return -1;
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_9 = 0;
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return mGroupIdx;
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}
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s32 AutoPlacement::sub_7100650908() {
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if (mGroupIdx < 0) {
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return -1;
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}
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return mGroups[mGroupIdx]._1c;
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}
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void AutoPlacement::stepAllRaycasts() {
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mThing1.stepRaycast();
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mThing2.stepRaycast();
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mThing3.stepRaycast();
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}
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void PlacementThing::stepRaycast() {
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auto lock = sead::makeScopedLock(mCS);
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if (AutoPlacementMgr::instance()->auto9()) {
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if (mRaycast != nullptr) {
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mRaycast->release();
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mRaycast = nullptr;
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}
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mState = State::Invalid;
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_8880 = _8944;
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return;
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}
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State next;
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switch (mState) {
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case State::Uninitialized:
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mRaycast = Raycast::create(nullptr, 1);
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next = mRaycast != nullptr ? State::Initialized : State::Invalid;
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break;
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case State::LayersDone:
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mRaycast->sub_7100FC55AC(0);
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next = State::RaycastDone;
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break;
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case State::PlacementDone:
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if (mRaycast != nullptr) {
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mRaycast->release();
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next = State::Invalid;
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mRaycast = nullptr;
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} else {
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next = State::Invalid;
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}
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break;
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default:
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return;
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}
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mState = next;
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}
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void AutoPlacement::sub_7100650C28(phys::RigidBody* rb) {
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if (rb == nullptr)
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return;
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if (rb->getContactLayer() == phys::ContactLayer::EntityTree)
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mNearFlag.setDirect(1);
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auto* tag = sead::DynamicCast<act::PhysicsUserTag>(rb->getUserTag());
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if (tag == nullptr)
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return;
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auto* actor = tag->getActor();
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if (actor == nullptr)
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return;
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mNearFlag.set(act::hasTag(actor, act::tags::Tree) ||
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act::hasTag(actor, act::tags::AutoPlacementForbidCreate));
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_b.set(actor->getName() == "AirWallHorse");
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}
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const char* PlacementThing::getCurrentGroundMat() const {
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if (mWaterQuery > 0.0f) {
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return mMask2.getMaterialName();
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} else {
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return mMask1.getMaterialName();
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}
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}
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const char* PlacementThing::getCurrentWaterSubMat() const {
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if (mWaterQuery > 0.0f) {
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return mMask2.getSubMaterialName();
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} else {
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return mMask1.getSubMaterialName();
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}
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}
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} // namespace ksys::map
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