Add #ifdef declarations for NON_MATCHING code

This commit is contained in:
AlexApps99
2021-07-26 21:58:51 +12:00
parent 88bcc9eec1
commit 42807160cf
55 changed files with 274 additions and 95 deletions
+11 -5
View File
@@ -11,7 +11,7 @@
namespace ksys::map {
// NON_MATCHING
#ifdef NON_MATCHING
Object::Object() {
mHardModeFlags.makeAllZero();
_b = 0xFF;
@@ -20,6 +20,7 @@ Object::Object() {
mProc = nullptr;
mLinkData = nullptr;
}
#endif
Object::~Object() {
if (mLinkData != nullptr) {
@@ -49,7 +50,7 @@ void Object::free() {
mLinkData->field_57 = 0;
}
// NON_MATCHING
#ifdef NON_MATCHING
void Object::initData(MubinIter* iter, u8 idx, u32 actor_data_idx, ActorData* data) {
mActorDataIdx = 0xFFFF;
mFlags0.makeAllZero();
@@ -100,6 +101,7 @@ void Object::initData(MubinIter* iter, u8 idx, u32 actor_data_idx, ActorData* da
}
initRevivalGameDataFlagAndMiscFlags(data, false);
}
#endif
act::BaseProc* Object::tryGetProc(bool force) {
auto* bpm = act::BaseProcMgr::instance();
@@ -403,7 +405,7 @@ void Object::setRevivalFlagValue(bool value) {
gdt::Manager::instance()->setBool(value, mRevivalGameDataFlagHash);
}
// NON_MATCHING
#ifdef NON_MATCHING
bool Object::x_18() const {
act::InfoData::InvalidLifeConditions info;
const char* s;
@@ -419,6 +421,7 @@ bool Object::x_18() const {
sead::Vector3f temp = mTranslate;
return !id->sub_7100D30DF8(info, temp);
}
#endif
bool Object::setupTargetLinks(Object* src, ObjectLink* link, sead::Heap* heap) {
if (mNumLinksPointingToMe == 0)
@@ -454,7 +457,7 @@ bool Object::checkTraverseFlags() const {
return mFlags0.isOn(Flag0::_500400);
}
// NON_MATCHING
#ifdef NON_MATCHING
bool Object::x_20() const {
if (getActorData().mFlags.isOffBit(ActorData::Flag::RevivalEnable))
return false;
@@ -467,6 +470,7 @@ bool Object::x_20() const {
}
return false;
}
#endif
void Object::onBaseProcCreated(act::BaseProc* actor) {
if (actor != nullptr) {
@@ -543,7 +547,8 @@ sead::Vector3f Object::getRotate() const {
return result;
}
// NON_MATCHING: Vec3f copy incorrect
// Vec3f copy incorrect
#ifdef NON_MATCHING
void Object::getTraversePosAndLoadDistance(sead::Vector3f* traverse_pos, f32* load_dist) const {
if (mFlags.isOn(Flag::HasTraversePos))
mMubinIter.tryGetFloatArrayByKey(&traverse_pos->x, "TraversePos");
@@ -551,6 +556,7 @@ void Object::getTraversePosAndLoadDistance(sead::Vector3f* traverse_pos, f32* lo
*traverse_pos = mTranslate;
*load_dist = getLoadDistance(false);
}
#endif
void Object::getUniqueName(const char** out) const {
if (mFlags.isOff(Flag::HasUniqueName) || !mMubinIter.tryGetParamStringByKey(out, "UniqueName"))