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https://github.com/zeldaret/botw
synced 2026-06-06 11:37:27 -04:00
Add #ifdef declarations for NON_MATCHING code
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@@ -11,7 +11,7 @@
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namespace ksys::map {
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// NON_MATCHING
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#ifdef NON_MATCHING
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Object::Object() {
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mHardModeFlags.makeAllZero();
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_b = 0xFF;
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@@ -20,6 +20,7 @@ Object::Object() {
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mProc = nullptr;
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mLinkData = nullptr;
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}
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#endif
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Object::~Object() {
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if (mLinkData != nullptr) {
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@@ -49,7 +50,7 @@ void Object::free() {
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mLinkData->field_57 = 0;
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}
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// NON_MATCHING
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#ifdef NON_MATCHING
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void Object::initData(MubinIter* iter, u8 idx, u32 actor_data_idx, ActorData* data) {
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mActorDataIdx = 0xFFFF;
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mFlags0.makeAllZero();
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@@ -100,6 +101,7 @@ void Object::initData(MubinIter* iter, u8 idx, u32 actor_data_idx, ActorData* da
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}
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initRevivalGameDataFlagAndMiscFlags(data, false);
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}
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#endif
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act::BaseProc* Object::tryGetProc(bool force) {
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auto* bpm = act::BaseProcMgr::instance();
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@@ -403,7 +405,7 @@ void Object::setRevivalFlagValue(bool value) {
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gdt::Manager::instance()->setBool(value, mRevivalGameDataFlagHash);
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}
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// NON_MATCHING
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#ifdef NON_MATCHING
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bool Object::x_18() const {
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act::InfoData::InvalidLifeConditions info;
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const char* s;
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@@ -419,6 +421,7 @@ bool Object::x_18() const {
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sead::Vector3f temp = mTranslate;
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return !id->sub_7100D30DF8(info, temp);
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}
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#endif
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bool Object::setupTargetLinks(Object* src, ObjectLink* link, sead::Heap* heap) {
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if (mNumLinksPointingToMe == 0)
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@@ -454,7 +457,7 @@ bool Object::checkTraverseFlags() const {
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return mFlags0.isOn(Flag0::_500400);
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}
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// NON_MATCHING
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#ifdef NON_MATCHING
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bool Object::x_20() const {
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if (getActorData().mFlags.isOffBit(ActorData::Flag::RevivalEnable))
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return false;
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@@ -467,6 +470,7 @@ bool Object::x_20() const {
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}
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return false;
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}
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#endif
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void Object::onBaseProcCreated(act::BaseProc* actor) {
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if (actor != nullptr) {
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@@ -543,7 +547,8 @@ sead::Vector3f Object::getRotate() const {
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return result;
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}
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// NON_MATCHING: Vec3f copy incorrect
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// Vec3f copy incorrect
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#ifdef NON_MATCHING
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void Object::getTraversePosAndLoadDistance(sead::Vector3f* traverse_pos, f32* load_dist) const {
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if (mFlags.isOn(Flag::HasTraversePos))
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mMubinIter.tryGetFloatArrayByKey(&traverse_pos->x, "TraversePos");
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@@ -551,6 +556,7 @@ void Object::getTraversePosAndLoadDistance(sead::Vector3f* traverse_pos, f32* lo
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*traverse_pos = mTranslate;
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*load_dist = getLoadDistance(false);
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}
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#endif
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void Object::getUniqueName(const char** out) const {
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if (mFlags.isOff(Flag::HasUniqueName) || !mMubinIter.tryGetParamStringByKey(out, "UniqueName"))
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