uking/ui: Implement "item get" PauseMenuDataMgr function

This commit is contained in:
Léo Lam
2021-01-13 21:46:13 +01:00
parent 2f9e3d0c32
commit 4a6f3f9786
5 changed files with 150 additions and 15 deletions
+112 -11
View File
@@ -2,6 +2,7 @@
#include <container/seadBuffer.h>
#include <limits>
#include <prim/seadScopedLock.h>
#include "Game/Actor/actWeapon.h"
#include "Game/DLC/aocManager.h"
#include "Game/UI/uiUtils.h"
#include "KingSystem/ActorSystem/Profiles/actPlayerBase.h"
@@ -9,6 +10,7 @@
#include "KingSystem/ActorSystem/actInfoData.h"
#include "KingSystem/ActorSystem/actPlayerInfo.h"
#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
#include "KingSystem/System/PlayReportMgr.h"
#include "KingSystem/Utils/Byaml/Byaml.h"
#include "KingSystem/Utils/InitTimeInfo.h"
@@ -34,10 +36,11 @@ sead::SafeArray<CookTagInfo, 11> sCookItemOrder_{{
{0, "Obj_FireWoodBundle", 0},
}};
struct PouchConstants {
struct PouchStaticData {
ksys::util::InitTimeInfoEx info;
void* _18{};
u32 last_added_weapon_add_type{};
u32 last_added_weapon_add_value{};
f32 _20 = std::numeric_limits<f32>::infinity();
f32 _24 = std::numeric_limits<f32>::infinity();
f32 _28 = std::numeric_limits<f32>::infinity();
@@ -110,7 +113,7 @@ struct PouchConstants {
}};
};
PouchConstants sValues;
PouchStaticData sValues;
void getSameGroupActorName(sead::SafeString* group, const sead::SafeString& item,
al::ByamlIter* iter = nullptr) {
@@ -123,6 +126,9 @@ void getSameGroupActorName(sead::SafeString* group, const sead::SafeString& item
} // namespace
int pouchItemSortPredicate(const PouchItem* lhs, const PouchItem* rhs);
int pouchItemSortPredicateForArrow(const PouchItem* lhs, const PouchItem* rhs);
PauseMenuDataMgr::PauseMenuDataMgr() {
mListHeads.fill(nullptr);
for (s32 i = 0; i < NumPouch50; ++i) {
@@ -146,14 +152,23 @@ PouchItem::PouchItem() {
}
void PauseMenuDataMgr::resetItem() {
mItem.mType = PouchItemType::Invalid;
mItem._1c = -1;
mItem.mValue = 0;
mItem.mValid = false;
mItem._25 = 0;
mItem.mName.clear();
mItem.mData.cook = {};
mItem.mData.cook.mCookEffect0 = sDummyCookEffect0;
mNewlyAddedItem.mType = PouchItemType::Invalid;
mNewlyAddedItem._1c = -1;
mNewlyAddedItem.mValue = 0;
mNewlyAddedItem.mValid = false;
mNewlyAddedItem._25 = 0;
mNewlyAddedItem.mName.clear();
mNewlyAddedItem.mData.cook = {};
mNewlyAddedItem.mData.cook.mCookEffect0 = sDummyCookEffect0;
}
void PauseMenuDataMgr::setItemModifier(PouchItem& item, const act::WeaponModifierInfo* modifier) {
if (modifier && !modifier->flags.isZero()) {
item.setWeaponAddType(modifier->flags.getDirect());
item.setWeaponAddValue(static_cast<u32>(modifier->value));
} else {
item.setWeaponAddType(0);
}
}
void PauseMenuDataMgr::init(sead::Heap* heap) {}
@@ -514,6 +529,92 @@ bool PauseMenuDataMgr::isWeaponSectionFull(const sead::SafeString& weapon_type)
return false;
}
void PauseMenuDataMgr::itemGet(const sead::SafeString& name, int value,
const act::WeaponModifierInfo* modifier) {
if (name.include("Default") || name.include("Extra"))
return;
const auto type = getType(name);
mNewlyAddedItem.mType = type;
mNewlyAddedItem.mValue = value;
mNewlyAddedItem._25 = 1;
mNewlyAddedItem.mName = name;
mNewlyAddedItem.mValid = false;
if (modifier) {
setItemModifier(mNewlyAddedItem, modifier);
const auto add_type = modifier->flags.getDirect();
const auto add_value = mNewlyAddedItem.getWeaponAddValue();
sValues.last_added_weapon_add_type = add_type;
sValues.last_added_weapon_add_value = add_value;
}
const auto lock = sead::makeScopedLock(mCritSection);
auto& items = getItems();
ksys::PlayReportMgr::instance()->reportDebug("PouchGet", name);
addToPouch(name, type, items, value, false, modifier);
saveToGameData(items);
}
void PauseMenuDataMgr::updateAfterAddingItem(bool only_sort) {
const auto lock = sead::makeScopedLock(mCritSection);
if (getItems().isEmpty())
return;
_44800 = PouchCategory::Invalid;
auto& items = getItems();
items.sort(pouchItemSortPredicateForArrow);
if (!only_sort) {
updateInventoryInfo(items);
updateListHeads();
saveToGameData(items);
}
}
void PauseMenuDataMgr::updateListHeads() {
mListHeads.fill(nullptr);
for (s32 i = 0; i < NumPouch50; ++i) {
auto& ptr = mArray1[i];
switch (mArray2[i]) {
case PouchItemType::Weapon:
if (!mListHeads[s32(PouchCategory::Weapon)])
mListHeads[s32(PouchCategory::Weapon)] = &ptr;
break;
case PouchItemType::Bow:
case PouchItemType::Arrow:
if (!mListHeads[s32(PouchCategory::Bow)])
mListHeads[s32(PouchCategory::Bow)] = &ptr;
break;
case PouchItemType::Shield:
if (!mListHeads[s32(PouchCategory::Shield)])
mListHeads[s32(PouchCategory::Shield)] = &ptr;
break;
case PouchItemType::ArmorHead:
case PouchItemType::ArmorUpper:
case PouchItemType::ArmorLower:
if (!mListHeads[s32(PouchCategory::Armor)])
mListHeads[s32(PouchCategory::Armor)] = &ptr;
break;
case PouchItemType::Material:
if (!mListHeads[s32(PouchCategory::Material)])
mListHeads[s32(PouchCategory::Material)] = &ptr;
break;
case PouchItemType::Food:
if (!mListHeads[s32(PouchCategory::Food)])
mListHeads[s32(PouchCategory::Food)] = &ptr;
break;
case PouchItemType::KeyItem:
if (!mListHeads[s32(PouchCategory::KeyItem)])
mListHeads[s32(PouchCategory::KeyItem)] = &ptr;
break;
case PouchItemType::Invalid:
break;
}
}
}
void PauseMenuDataMgr::removeArrow(const sead::SafeString& arrow_name, int count) {
if (!ksys::act::InfoData::instance()->hasTag(arrow_name.cstr(), ksys::act::tags::Arrow))
return;