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https://github.com/zeldaret/botw
synced 2026-06-21 15:56:53 -04:00
Use sead::Buffer::fill where applicable
Equivalent, shorter, more readable, and matching!
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@@ -18,7 +18,6 @@ AS::~AS() = default;
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void AS::doCreate_(u8*, u32, sead::Heap*) {}
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// NON_MATCHING: SafeString vtable load is reordered
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bool AS::parse_(u8* data, size_t size, sead::Heap* parent_heap) {
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mHeap = util::tryCreateDualHeap(parent_heap);
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if (!mHeap)
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@@ -47,8 +46,7 @@ bool AS::parse_(u8* data, size_t size, sead::Heap* parent_heap) {
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return false;
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}
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for (int i = 0, n = mElementResources.size(); i < n; ++i)
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mElementResources(i) = nullptr;
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mElementResources.fill(nullptr);
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ASResource::ParseArgs args;
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args.list = {};
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