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https://github.com/zeldaret/botw
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ksys::map placement classes
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@@ -92,6 +92,7 @@ public:
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f32 getAttackSpHitRatio() const;
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s32 getAttackPower() const;
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bool checkLinkTagActivated(bool a, bool b);
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map::ObjectLinkData* getMapObjectLinkData() const;
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map::Object* getMapObject() const;
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@@ -43,6 +43,9 @@ public:
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void setActorFactory(ActorFactory* factory) { mActorFactory = factory; }
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bool get5a() const { return _5a; }
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sead::OffsetList<Actor>& getActorList() { return mActorList; }
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sead::CriticalSection& getCS() { return mActorListCS; }
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static void addScale(InstParamPack& pack, float scale);
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static void addScale(InstParamPack& pack, const sead::Vector3f& scale);
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static bool isAITreeParam(const InstParamPack::Entry& entry);
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@@ -102,6 +102,7 @@ public:
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bool isDeletedOrDeleting() const {
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return mState == State::Delete || mStateFlags.isOn(StateFlags::RequestDelete);
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}
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bool isDeleteOrInvalid() const { return mState >= act::BaseProc::State::Delete; }
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/// For BaseProcLink or ActorLinkConstDataAccess.
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bool acquire(ActorLinkConstDataAccess& accessor);
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@@ -126,6 +126,7 @@ public:
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u32 getModelFlags(const char* actor) const;
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bool getVariationMatAnim(const char* actor, const char** anim, f32* frame) const;
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bool getName(al::ByamlIter* iter, const char** name, s32 idx) const;
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bool sub_7100D30DF8(InvalidLifeConditions& info, const sead::Vector3f& vec);
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const char* getString(const char* actor, const char* key,
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const sead::SafeString& default_ = sead::SafeString::cEmptyString,
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