ksys::map placement classes

This commit is contained in:
theo3
2021-06-28 10:05:07 -07:00
parent 112c1f987d
commit 4cba2eb093
22 changed files with 1127 additions and 251 deletions
+60 -24
View File
@@ -6,26 +6,26 @@
#include "KingSystem/ActorSystem/actActor.h"
#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
#include "KingSystem/ActorSystem/actDebug.h"
#include "KingSystem/GameData/gdtFlagHandle.h"
#include "KingSystem/Map/mapDebug.h"
#include "KingSystem/Map/mapMubinIter.h"
#include "KingSystem/Map/mapPlacementActors.h"
#include "KingSystem/Map/mapPlacementMgr.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::act {
class BaseProc;
}
class BaseProcInitializer;
class BaseProcCreateTask;
} // namespace ksys::act
namespace ksys::map {
class Object;
class ObjectLinkData;
struct ObjectLink;
struct ObjectLinkArray;
class LinkTag;
// FIXME: incomplete
class Object {
public:
// TODO: rename
@@ -35,12 +35,29 @@ public:
_8 = 0x8,
_10 = 0x10,
_20 = 0x20,
_40 = 0x40,
_80 = 0x80,
_100 = 0x100,
ActorCreated = 0x200,
_400 = 0x400,
_2000 = 0x2000,
_4000 = 0x4000,
_8000 = 0x8000,
_40000 = 0x40000,
_80000 = 0x80000,
Freed = 0xC65067E6,
_100000 = 0x100000,
_400000 = 0x400000,
_2000000 = 0x2000000,
_4000000 = 0x4000000,
_40000000 = 0x40000000,
_80000000 = 0x80000000,
ResetOnUnlinkFailed = _100 | _2000,
ResetOnUnlink = _2 | _4 | _80 | _100 | ActorCreated | _400 | _2000,
_400400 = _400 | _400000,
_500400 = _400400 | _100000,
_80002106 = _2 | _4 | _100 | _2000 | _80000000,
ResetOnFreed = ResetOnUnlink | _500400 | _20 | _40 | _4000 | _2000000 | _4000000 |
_40000000 | _80000000,
};
enum class Flag {
@@ -74,21 +91,38 @@ public:
Object();
~Object();
void initData(MubinIter* iter, u8 idx, u32 actor_data_idx, ActorData* data);
void free();
void onBaseProcCreated(act::BaseProc* proc);
bool getActorWithAccessor(act::ActorLinkConstDataAccess& accessor) const;
act::Actor* getActor() const;
void registerBaseProc(act::BaseProc* proc);
void setBaseProcDirect(act::BaseProc* proc);
void onBaseProcCreated(act::BaseProc* proc);
act::BaseProc* tryGetProc(bool force);
void unlinkProc(bool force);
bool getActorWithAccessor(act::ActorLinkConstDataAccess& accessor);
act::Actor* tryGetActor(bool force);
act::Actor* getActor();
LinkTag* tryGetLinkTag(bool force);
bool isEnemyOrNpcOrActiveOrMapPassive() const;
bool isFlags8Cleared() const;
bool isNpcOrActiveOrMapPassiveOrFlag1() const;
bool isMapPassive(const PlacementActors* pa) const;
bool checkActorDataFlag(const PlacementActors* pa, ActorData::Flag flag) const;
bool isEnemyOrNpc(const PlacementActors* pa) const;
bool isRevivalGameDataFlagOn() const;
bool checkActorDataFlag(const PlacementActors* pa, ActorData::Flag flag) const;
bool checkTraverseFlags() const;
bool checkRevivalFlag(ActorData::Flag bit) const;
void setRevivalFlagValueIf(ActorData::Flag bit, bool value);
void setRevivalFlagValue(bool value);
void setFieldATrue();
sead::Vector3f getScale() const;
sead::Vector3f getRotate() const;
void setTranslate(const sead::Vector3f& translate);
f32 getDispDistanceMultiplier() const {
f32 mult = 1.0;
@@ -99,18 +133,18 @@ public:
return mult;
}
void getTraversePosAndLoadDistance(sead::Vector3f* traverse_pos, f32* load_dist) const;
f32 getDispDistance(const PlacementActors* pa, bool get_diameter, bool ignore_radius) const;
f32 getDispDistance(const ActorData* data, bool get_diameter, u32 unused,
bool ignore_radius) const;
f32 getDispDistance(bool get_diameter = false, bool ignore_radius = false) const;
f32 getTraverseDist(const ActorData* data, bool get_diameter, u32 unused,
bool ignore_radius) const;
f32 getTraverseDistForLOD() const;
sead::Vector3f getScale() const;
const char* getUnitConfigName() const;
const char* getUnitConfigNameFromByaml() const;
void getUniqueName(const char** out) const;
Object* findPlacementLODLinkObject(const PlacementActors* unused) const;
Object* findPlacementLODLinkObject() const;
@@ -118,26 +152,28 @@ public:
const char* getHashIdStringDebug() const;
const char* getHashIdStringDebug_0() const;
bool x_18() const;
bool x_20() const;
s32 x_22() const;
bool hasGenGroup() const;
void spawnGenGroupActorsIfNeeded(Object* obj);
void* getRails() const;
void* getRails_0() const;
bool setupTargetLinks(Object* src, ObjectLink* link, sead::Heap* heap);
bool allocLinkData(sead::Heap* heap);
bool hasGenGroup() const;
void incrementLinkNum();
void decrementLinkNum();
bool checkCreateOrDeleteLinkObjRevival() const;
sead::Vector3f getRotate() const;
void getTraversePosAndLoadDistance(sead::Vector3f* traverse_pos, f32* load_dist) const;
void getUniqueName(const char** out) const;
void setTranslate(const sead::Vector3f& translate);
bool shouldSkipSpawn() const;
bool shouldSkipSpawn_(bool x) const;
// TODO:
void initData(MubinIter* iter, u8 idx, u32 actor_data_idx, ActorData* data);
void initRevivalGameDataFlagAndMiscFlags(ActorData* data, bool zero);
act::BaseProc* getActor_0(bool a1) const;
LinkTag* x_10(bool a1) const;
f32 getLoadDistance(bool get_diameter) const;
Object* findSrcLODLinkObject() const;
bool isRevivalGameDataFlagOn() const;
const auto& getFlags0() const { return mFlags0; }
const auto& getFlags() const { return mFlags; }
@@ -159,7 +195,7 @@ public:
act::BaseProc* getProc() const { return mProc; }
ObjectLinkData* getLinkData() const { return mLinkData; }
u32 getRevivalGameDataFlagHash() const { return mRevivalGameDataFlagHash; }
gdt::FlagHandle getRevivalGameDataFlagHash() const { return mRevivalGameDataFlagHash; }
u32 getHashId() const { return mHashId; }
const sead::Vector3f& getTranslate() const { return mTranslate; }
@@ -182,7 +218,7 @@ private:
MubinIter mMubinIter;
act::BaseProc* mProc = nullptr;
ObjectLinkData* mLinkData = nullptr;
u32 mRevivalGameDataFlagHash = 0xffffffff;
gdt::FlagHandle mRevivalGameDataFlagHash = gdt::InvalidHandle;
void* _50 = nullptr;
u32 mHashId = 0;
sead::Vector3f mTranslate;