diff --git a/src/KingSystem/Resource/resResourceDamageParam.cpp b/src/KingSystem/Resource/resResourceDamageParam.cpp index eaf11411..60d52b25 100644 --- a/src/KingSystem/Resource/resResourceDamageParam.cpp +++ b/src/KingSystem/Resource/resResourceDamageParam.cpp @@ -9,25 +9,27 @@ bool DamageParam::parse_(u8* data, size_t, sead::Heap* heap) { mDamageTypeBuffer.allocBufferAssert(DamageSource::size() * DamageSize::size(), heap); sead::FormatFixedSafeString<64> str; - for (auto source : DamageSource{}) { - str.format("%s", source.text()); - mDamageRateBuffer[source.getRelativeIndex()].init(1.0, str, "", &mDamageRateObj); + for (int i = 0; i < DamageSource::size(); ++i) { + str.format("%s", DamageSource::text(i)); + mDamageRateBuffer[i].init(1.0, str, "", &mDamageRateObj); } - for (auto source : DamageSource{}) { - for (auto size : DamageSize{}) { - str.format("%s-%s", source.text(), size.text()); - const auto i = source.getRelativeIndex(); - const auto j = size.getRelativeIndex(); + for (int source = 0; source < DamageSource::size(); ++source) { + for (int size = 0; size < DamageSize::size(); ++size) { + str.format("%s-%s", DamageSource::text(source), DamageSize::text(size)); if (source == DamageSource::Arrow) { - mDamageTypeBuffer.get(i * 4 + j)->init("通常ダメージ", str, "", &mReactionTableObj); - } else if (j == DamageSize::Large || j == DamageSize::Huge || + mDamageTypeBuffer.get(source * 4 + size) + ->init("通常ダメージ", str, "", &mReactionTableObj); + } else if (size == DamageSize::Large || size == DamageSize::Huge || source == DamageSource::Bomb || source == DamageSource::LargeSword) { - mDamageTypeBuffer.get(i * 4 + j)->init("吹っ飛び", str, "", &mReactionTableObj); - } else if (j == DamageSize::Middle) { - mDamageTypeBuffer.get(i * 4 + j)->init("中ダメージ", str, "", &mReactionTableObj); + mDamageTypeBuffer.get(source * 4 + size) + ->init("吹っ飛び", str, "", &mReactionTableObj); + } else if (size == DamageSize::Middle) { + mDamageTypeBuffer.get(source * 4 + size) + ->init("中ダメージ", str, "", &mReactionTableObj); } else { - mDamageTypeBuffer.get(i * 4 + j)->init("通常ダメージ", str, "", &mReactionTableObj); + mDamageTypeBuffer.get(source * 4 + size) + ->init("通常ダメージ", str, "", &mReactionTableObj); } } }