ksys/res: Implement GParamList WeaponOption

This commit is contained in:
Léo Lam
2020-09-20 00:26:06 +02:00
parent 5a2ff7cedf
commit 5cc61e6db8
4 changed files with 39 additions and 2 deletions
@@ -0,0 +1,34 @@
#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectWeaponOption : public GParamListObject {
public:
GParamListObjectWeaponOption();
const char* getName() const override { return "WeaponOption"; }
agl::utl::Parameter<sead::Vector3f> mPlayerHoldTransOffset;
agl::utl::Parameter<sead::Vector3f> mPlayerHoldRotOffset;
agl::utl::Parameter<sead::Vector3f> mNPCHoldTransOffset;
agl::utl::Parameter<sead::Vector3f> mNPCHoldRotOffset;
agl::utl::Parameter<sead::Vector3f> mNPCEquipTransOffset;
agl::utl::Parameter<sead::Vector3f> mNPCEquipRotOffset;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectWeaponOption, 0x128);
inline GParamListObjectWeaponOption::GParamListObjectWeaponOption() {
auto* const obj = &mObj;
mPlayerHoldTransOffset.init({-0.02, -0.01, 0.12}, "PlayerHoldTransOffset", "", obj);
mPlayerHoldRotOffset.init({-8.0, -5.0, 75.0}, "PlayerHoldRotOffset", "", obj);
mNPCHoldTransOffset.init({0.0, 0.0, 0.0}, "NPCHoldTransOffset", "", obj);
mNPCHoldRotOffset.init({0.0, 0.0, 0.0}, "NPCHoldRotOffset", "", obj);
mNPCEquipTransOffset.init({0.0, 0.0, 0.0}, "NPCEquipTransOffset", "", obj);
mNPCEquipRotOffset.init({0.0, 0.0, 0.0}, "NPCEquipRotOffset", "", obj);
}
} // namespace ksys::res
@@ -20,6 +20,7 @@
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSpear.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponCommon.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponOption.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponThrow.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListTraits.h"
@@ -74,6 +75,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
add<GParamListObjType::Spear>(archive.getRootList(), "Spear", heap, dummy_list);
add<GParamListObjType::Shield>(archive.getRootList(), "Shield", heap, dummy_list);
add<GParamListObjType::Bow>(archive.getRootList(), "Bow", heap, dummy_list);
add<GParamListObjType::WeaponOption>(archive.getRootList(), "WeaponOption", heap, dummy_list);
// TODO: the rest