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https://github.com/zeldaret/botw
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match some ai::Query
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@@ -1,5 +1,6 @@
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#include "Game/AI/Query/queryComparePlayerMaxStamina.h"
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#include <evfl/Query.h>
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#include "KingSystem/ActorSystem/actPlayerInfo.h"
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namespace uking::query {
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@@ -7,9 +8,16 @@ ComparePlayerMaxStamina::ComparePlayerMaxStamina(const InitArg& arg) : ksys::act
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ComparePlayerMaxStamina::~ComparePlayerMaxStamina() = default;
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// FIXME: implement
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int ComparePlayerMaxStamina::doQuery() {
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return -1;
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auto* pi = ksys::act::PlayerInfo::instance();
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if (pi == nullptr)
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return 0;
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s32 stamina = pi->getMaxStamina();
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if (stamina % 200 <= 0)
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return stamina / 200 >= *mThreshold;
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else
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return stamina / 200 + 1 >= *mThreshold;
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}
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void ComparePlayerMaxStamina::loadParams(const evfl::QueryArg& arg) {
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