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https://github.com/zeldaret/botw
synced 2026-08-04 17:09:49 -04:00
uking/ui: Add even more inventory functions
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@@ -115,6 +115,14 @@ bool getWeaponCommonPoweredSharpAddSurfMaster(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddSurfMaster");
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}
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const char* getArmorNextRankName(InfoData* data, const char* actor) {
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return data->getString(actor, "armorNextRankName", sead::SafeString::cEmptyString);
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}
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int getItemStainColor(InfoData* data, const char* actor) {
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return data->getInt(actor, "itemStainColor", -1);
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}
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int getMonsterShopSellMamo(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "monsterShopSellMamo");
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}
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@@ -42,6 +42,10 @@ float getWeaponCommonPoweredSharpAddRapidFireMin(const al::ByamlIter& iter);
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float getWeaponCommonPoweredSharpAddRapidFireMax(const al::ByamlIter& iter);
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bool getWeaponCommonPoweredSharpAddSurfMaster(const al::ByamlIter& iter);
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const char* getArmorNextRankName(InfoData* data, const char* actor);
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int getItemStainColor(InfoData* data, const char* actor);
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int getMonsterShopSellMamo(const al::ByamlIter& iter);
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} // namespace ksys::act
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