mirror of
https://github.com/zeldaret/botw
synced 2026-06-02 18:18:30 -04:00
ksys/phys: Start adding ClosestPointQuery and iterator stuff
This commit is contained in:
@@ -25,6 +25,11 @@ enum class IsIndoorStage {
|
||||
Yes,
|
||||
};
|
||||
|
||||
enum class LowPriority : bool {
|
||||
Yes = true,
|
||||
No = false,
|
||||
};
|
||||
|
||||
class System {
|
||||
SEAD_SINGLETON_DISPOSER(System)
|
||||
System();
|
||||
@@ -72,6 +77,9 @@ public:
|
||||
void lockWorld(ContactLayerType type, void* a = nullptr, int b = 0, bool c = false);
|
||||
void unlockWorld(ContactLayerType type, void* a = nullptr, int b = 0, bool c = false);
|
||||
|
||||
// 0x0000007101216cec
|
||||
sead::Heap* getPhysicsTempHeap(LowPriority low_priority) const;
|
||||
|
||||
private:
|
||||
u8 _28[0x64 - 0x28];
|
||||
float _64 = 1.0 / 30.0;
|
||||
|
||||
Reference in New Issue
Block a user