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https://github.com/zeldaret/botw
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ksys: Add ASSetting
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@@ -1 +1,31 @@
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#include "KingSystem/ActorSystem/actASSetting.h"
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#include "KingSystem/Resource/resLoadRequest.h"
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#include "KingSystem/Resource/resResourceASSetting.h"
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namespace ksys::act {
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SEAD_SINGLETON_DISPOSER_IMPL(ASSetting)
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ASSetting::~ASSetting() = default;
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void ASSetting::init(const sead::SafeString& config_path) {
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res::LoadRequest req;
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req.mRequester = "ASSetting";
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req._22 = true;
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mHandle.load(config_path, &req);
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}
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// NON_MATCHING: sead::DirectResource to res::ASSetting cast nullptr check; branching for the return
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const res::ASSetting::BoneParams* ASSetting::getBoneParams(const sead::SafeString& key) const {
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auto* res = sead::DynamicCast<res::ASSetting>(mHandle.getResource());
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if (!res)
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return nullptr;
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for (const auto& bones : res->getBlenderBones()) {
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if (key == bones.mKeyName.ref())
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return &bones.mBoneParams;
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}
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return nullptr;
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}
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} // namespace ksys::act
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