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https://github.com/zeldaret/botw
synced 2026-06-06 03:28:44 -04:00
implement map::Object getters
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@@ -1,7 +1,371 @@
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#include "KingSystem/Map/mapObject.h"
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#include "KingSystem/ActorSystem/actBaseProcMgr.h"
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#include "KingSystem/Utils/Debug.h"
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namespace ksys::map {
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Object::Object() = default;
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Object::~Object() {
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if (mLinkData != nullptr) {
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mLinkData->release(this, true);
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mLinkData = nullptr;
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}
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}
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void Object::free() {
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mId = 0;
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_10 = nullptr;
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_18 = nullptr;
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_20 = nullptr;
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if (mProc)
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mProc = nullptr;
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// TODO: figure out what this is
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mFlags0.reset(Flag0::Freed);
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mHardModeFlags.reset(HardModeFlag::ActorCreated);
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if (mFlags0.isOn(Flag0::_80000))
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mFlags0.set(Flag0::_40000);
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else
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mFlags0.set(Flag0::_8);
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if (mLinkData)
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mLinkData->field_57 = 0;
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}
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// NON_MATCHING: functionally equivalent; CSEL instruction flipped
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bool Object::getActorWithAccessor(act::ActorLinkConstDataAccess& accessor) const {
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act::BaseProcMgr* instance = act::BaseProcMgr::instance();
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if (instance == nullptr || !instance->isHighPriorityThread() || mProc == nullptr)
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return accessor.acquire(nullptr);
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if (mProc->isInit() || mProc->isCalc())
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return accessor.acquire(mProc);
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return accessor.acquire(nullptr);
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}
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act::Actor* Object::getActor() const {
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return sead::DynamicCast<act::Actor>(mProc);
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}
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void Object::registerBaseProc(act::BaseProc* proc) {
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const char* sActorStateStrings[4] = {"Init", "Calc", "Sleep", "Delete"};
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if (mProc != nullptr && mProc != proc) {
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sead::FixedSafeString<1000> message;
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message.format("%p (%s:%p:%s) → (%s:%p:%s) \n", this, mProc->getName().cstr(), mProc,
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sActorStateStrings[static_cast<s32>(mProc->getState())],
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proc->getName().cstr(), proc,
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sActorStateStrings[static_cast<s32>(proc->getState())]);
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util::PrintDebug(message);
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}
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mProc = proc;
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mFlags0.set(Flag0::_80);
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mFlags0.reset(Flag0::_80000000);
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mHardModeFlags.set(HardModeFlag::ActorCreated);
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}
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void Object::setBaseProcDirect(act::BaseProc* proc) {
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mProc = proc;
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}
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bool Object::checkActorDataFlag(const PlacementActors* pa, ActorData::Flag flag) const {
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return pa->mActorData[mActorDataIdx].mFlags.isOnBit(flag);
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}
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bool Object::isEnemyOrNpcOrActiveOrMapPassive() const {
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if (mActorFlags8.isOn(ActorFlag8::EnemyOrNpcOrActiveOrAreaOrAirWall))
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return true;
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auto pa = PlacementMgr::instance()->mPlacementActors;
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if (pa == nullptr)
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return false;
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return !checkActorDataFlag(pa, ActorData::Flag::MapPassiveOrFlag1);
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}
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bool Object::isNpcOrActiveOrMapPassiveOrFlag1() const {
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auto actFlags = mActorFlags8;
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if (actFlags.isZero())
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return true;
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auto pa = PlacementMgr::instance()->mPlacementActors;
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if (pa == nullptr)
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return false;
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if (checkActorDataFlag(pa, ActorData::Flag::_16) ||
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actFlags.isOn(ActorFlag8::EnemyOrNpcOrActiveOrAreaOrAirWall))
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return false;
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return checkActorDataFlag(pa, ActorData::Flag::MapPassiveOrFlag1);
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}
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bool Object::isMapPassive(const PlacementActors* pa) const {
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if (mActorFlags8.isZero())
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return true;
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if (pa == nullptr)
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return false;
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if (pa->mActorData[mActorDataIdx].mFlags.isOnBit(ActorData::Flag::_16) ||
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mActorFlags8.isOn(ActorFlag8::EnemyOrNpcOrActiveOrAreaOrAirWall))
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return false;
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return checkActorDataFlag(pa, ActorData::Flag::MapPassiveOrFlag1);
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}
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bool Object::isEnemyOrNpc(const PlacementActors* pa) const {
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return checkActorDataFlag(pa, ActorData::Flag::EnemyOrNpc_DisableFlashback);
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}
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bool Object::isFlags8Cleared() const {
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return mActorFlags8.isZero();
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}
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f32 Object::getDispDistance(const ActorData* data, bool get_diameter, u32 unused,
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bool ignore_radius) const {
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if (data->mFlags.isOnBit(ActorData::Flag::TraverseDistReset))
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return 0.0;
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f32 dist = getTraverseDist(data, get_diameter, unused, ignore_radius);
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f32 mult = getDispDistanceMultiplier();
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if (dist > 0.0)
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return dist * mult;
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else
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return 100.0 * mult;
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}
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f32 Object::getDispDistance(const PlacementActors* pa, bool get_diameter,
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bool ignore_radius) const {
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auto* dat = &pa->mActorData[mActorDataIdx];
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return getDispDistance(dat, get_diameter, 0, ignore_radius);
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}
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f32 Object::getDispDistance(bool get_diameter, bool ignore_radius) const {
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auto pa = PlacementMgr::instance()->mPlacementActors;
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return getDispDistance(pa, get_diameter, ignore_radius);
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}
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[[gnu::noinline]] f32 Object::getTraverseDist(const ActorData* data, bool get_diameter, u32,
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bool ignore_radius) const {
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using DFlag = ActorData::Flag;
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f32 dist = 0.0;
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if (mFlags.isOn(Flag::HasTraversePos) && !ignore_radius) {
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mMubinIter.tryGetParamFloatByKey(&dist, "TraverseRadiusXZ");
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if (get_diameter)
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dist = dist * 2;
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}
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// TODO: inline here?
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if (data->mFlags.isOnBit(DFlag::TraverseDistReset))
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return dist + 0.0;
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if (data->mFlags.isOnBit(DFlag::TraverseDist400) ||
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data->mFlags.isOnBit(DFlag::TraverseDist200) ||
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data->mFlags.isOnBit(DFlag::TraverseDist4000) ||
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data->mFlags.isOnBit(DFlag::TraverseDist800))
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return mTraverseDist + dist;
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if (data->mFlags.isOffBit(DFlag::TraverseDist2000))
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return mTraverseDist + dist;
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return mTraverseDist;
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}
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f32 Object::getTraverseDistForLOD() const {
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using DFlag = ActorData::Flag;
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auto* data = &PlacementMgr::instance()->mPlacementActors->mActorData[mActorDataIdx];
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f32 dist = 0.0;
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if (data->mFlags.isOnBit(ActorData::Flag::TraverseDistReset))
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return 0.0;
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if (data->mFlags.isOnBit(ActorData::Flag::TraverseDistReset))
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dist = 0.0;
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else if (data->mFlags.isOnBit(DFlag::TraverseDist400) ||
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data->mFlags.isOnBit(DFlag::TraverseDist200) ||
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data->mFlags.isOnBit(DFlag::TraverseDist4000) ||
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data->mFlags.isOnBit(DFlag::TraverseDist800))
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dist = mTraverseDist + 0.0;
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else if (data->mFlags.isOffBit(DFlag::TraverseDist2000))
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dist = mTraverseDist + 0.0;
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else
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dist = mTraverseDist;
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f32 mult = getDispDistanceMultiplier();
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if (dist > 0.0)
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return dist * mult;
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else
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return 100.0 * mult;
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}
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sead::Vector3f Object::getScale() const {
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sead::Vector3f vec;
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mMubinIter.getScale(&vec);
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return vec;
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}
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const char* Object::getUnitConfigName() const {
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auto* mgr = PlacementMgr::instance();
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if (mgr != nullptr && mgr->mPlacementActors != nullptr)
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return mgr->mPlacementActors->mActorData[mActorDataIdx].mActorName.cstr();
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return getUnitConfigNameFromByaml();
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}
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const char* Object::getUnitConfigNameFromByaml() const {
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const char* result;
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if (!mMubinIter.tryGetParamStringByKey(&result, "UnitConfigName"))
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result = "";
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return result;
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}
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Object* Object::findPlacementLODLinkObject(const PlacementActors*) const {
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if (!mLinkData)
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return nullptr;
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ObjectLink* result = mLinkData->mLinksToSelf.findLinkWithType(MapLinkDefType::PlacementLOD);
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if (result)
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return result->other_obj;
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return nullptr;
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}
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Object* Object::findPlacementLODLinkObject() const {
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if (!mLinkData)
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return nullptr;
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ObjectLink* result = mLinkData->mLinksToSelf.findLinkWithType(MapLinkDefType::PlacementLOD);
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if (result)
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return result->other_obj;
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return nullptr;
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}
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const char* Object::getHashIdStringDebug() const {
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act::ActorDebug::HashUnused t;
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const char* terminator;
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if (mMubinIter.tryGetParamUIntByKey(&t.hash, "HashId"))
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terminator = act::ActorDebug::instance()->getNullStr(&t);
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else
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terminator = "";
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return terminator;
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}
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const char* Object::getHashIdStringDebug_0() const {
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act::ActorDebug::HashUnused t;
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const char* terminator;
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if (mMubinIter.tryGetParamUIntByKey(&t.hash, "HashId"))
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terminator = act::ActorDebug::instance()->getNullStr(&t);
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else
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terminator = "";
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return terminator;
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}
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void* Object::getRails() const {
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if (!mLinkData)
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return nullptr;
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return mLinkData->mRails;
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}
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void* Object::getRails_0() const {
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if (!mLinkData)
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return nullptr;
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return mLinkData->mRails;
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}
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bool Object::allocLinkData(sead::Heap* heap) {
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mLinkData = new (heap) ObjectLinkData;
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return mLinkData != nullptr;
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}
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bool Object::hasGenGroup() const {
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if (!mLinkData)
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return false;
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return mLinkData->mGenGroup != nullptr;
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}
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void Object::incrementLinkNum() {
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if (mNumLinksPointingToMe != 0xFF) {
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mNumLinksPointingToMe += 1;
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return;
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}
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auto name = sead::SafeString(getUnitConfigName());
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if (name == "LinkTagNone") {
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// More than 255 actors are specified in one generation group.
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// If it is not a test, consult the programmer.
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printDebugMsg(this,
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"一つの生成グループに 255 以上のアクタが指定されています。"
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"テストで無ければプログラマに相談",
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nullptr);
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return;
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}
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// We have exceeded the expected number of links.
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// If it's not a test, talk to your programmer.
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printDebugMsg(this, "リンクの想定数を越えました。テストで無ければプログラマに相談", nullptr);
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}
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void Object::decrementLinkNum() {
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if (mNumLinksPointingToMe != 0)
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--mNumLinksPointingToMe;
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}
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sead::Vector3f Object::getRotate() const {
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sead::Vector3f result;
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mMubinIter.getRotate(&result);
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return result;
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}
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// NON_MATCHING: Vec3f copy incorrect
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void Object::getTraversePosAndLoadDistance(sead::Vector3f* traverse_pos, f32* load_dist) const {
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if (mFlags.isOn(Flag::HasTraversePos)) {
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mMubinIter.tryGetFloatArrayByKey(&traverse_pos->x, "TraversePos");
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} else {
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*traverse_pos = mTranslate;
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}
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*load_dist = getLoadDistance(false);
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}
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void Object::getUniqueName(const char** out) const {
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if (mFlags.isOff(Flag::HasUniqueName) || !mMubinIter.tryGetParamStringByKey(out, "UniqueName"))
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*out = "";
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}
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void Object::setTranslate(const sead::Vector3f& translate) {
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mTranslate = translate;
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}
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} // namespace ksys::map
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