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https://github.com/zeldaret/botw
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ksys/act: Start adding actInfoCommon
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@@ -66,6 +66,8 @@ target_sources(uking PRIVATE
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actBaseProcUnit.h
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actDebug.cpp
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actDebug.h
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actInfoCommon.cpp
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actInfoCommon.h
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actInfoData.cpp
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actInfoData.h
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actInstParamPack.cpp
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@@ -0,0 +1,118 @@
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#include "KingSystem/ActorSystem/actInfoCommon.h"
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#include "KingSystem/ActorSystem/actInfoData.h"
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namespace ksys::act {
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bool getSystemIsGetItemSelf(InfoData* data, const char* actor) {
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return data->getBool(actor, "systemIsGetItemSelf");
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}
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bool getSystemIsGetItemSelf(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "systemIsGetItemSelf");
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}
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int getGeneralLife(InfoData* data, const char* actor) {
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return data->getInt(actor, "generalLife", 100);
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}
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int getGeneralLife(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "generalLife", 100);
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}
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int getEnemyRank(InfoData* data, const char* actor) {
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return data->getInt(actor, "enemyRank");
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}
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int getAttackPower(InfoData* data, const char* actor) {
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return data->getInt(actor, "attackPower");
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}
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int getWeaponCommonGuardPower(InfoData* data, const char* actor) {
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return data->getInt(actor, "weaponCommonGuardPower");
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}
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float getWeaponCommonSharpWeaponPer(InfoData* data, const char* actor) {
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return data->getFloat(actor, "weaponCommonSharpWeaponPer", 10.0);
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}
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int getWeaponCommonSharpWeaponAddAtkMin(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddAtkMin");
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}
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int getWeaponCommonSharpWeaponAddAtkMax(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddAtkMax");
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}
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int getWeaponCommonSharpWeaponAddLifeMin(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddLifeMin");
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}
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int getWeaponCommonSharpWeaponAddLifeMax(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddLifeMax");
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}
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bool getWeaponCommonSharpWeaponAddCrit(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "weaponCommonSharpWeaponAddCrit");
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}
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int getWeaponCommonSharpWeaponAddGuardMin(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddGuardMin");
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}
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int getWeaponCommonSharpWeaponAddGuardMax(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddGuardMax");
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}
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int getWeaponCommonPoweredSharpAddAtkMin(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddAtkMin");
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}
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int getWeaponCommonPoweredSharpAddAtkMax(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddAtkMax");
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}
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int getWeaponCommonPoweredSharpAddLifeMin(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddLifeMin");
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}
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int getWeaponCommonPoweredSharpAddLifeMax(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddLifeMax");
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}
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int getWeaponCommonPoweredSharpAddGuardMin(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddGuardMin");
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}
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int getWeaponCommonPoweredSharpAddGuardMax(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddGuardMax");
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}
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float getWeaponCommonPoweredSharpAddThrowMin(const al::ByamlIter& iter) {
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return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddThrowMin", 1.0);
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}
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float getWeaponCommonPoweredSharpAddThrowMax(const al::ByamlIter& iter) {
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return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddThrowMax", 1.0);
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}
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bool getWeaponCommonPoweredSharpAddSpreadFire(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddSpreadFire");
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}
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bool getWeaponCommonPoweredSharpAddZoomRapid(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddZoomRapid");
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}
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float getWeaponCommonPoweredSharpAddRapidFireMin(const al::ByamlIter& iter) {
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return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddRapidFireMin", 1.0);
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}
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float getWeaponCommonPoweredSharpAddRapidFireMax(const al::ByamlIter& iter) {
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return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddRapidFireMax", 1.0);
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}
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bool getWeaponCommonPoweredSharpAddSurfMaster(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddSurfMaster");
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}
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} // namespace ksys::act
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@@ -0,0 +1,45 @@
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#pragma once
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namespace al {
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class ByamlIter;
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}
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namespace ksys::act {
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class InfoData;
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bool getSystemIsGetItemSelf(InfoData* data, const char* actor);
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bool getSystemIsGetItemSelf(const al::ByamlIter& iter);
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int getGeneralLife(InfoData* data, const char* actor);
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int getGeneralLife(const al::ByamlIter& iter);
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int getEnemyRank(InfoData* data, const char* actor);
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int getAttackPower(InfoData* data, const char* actor);
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int getWeaponCommonGuardPower(InfoData* data, const char* actor);
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float getWeaponCommonSharpWeaponPer(InfoData* data, const char* actor);
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int getWeaponCommonSharpWeaponAddAtkMin(const al::ByamlIter& iter);
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int getWeaponCommonSharpWeaponAddAtkMax(const al::ByamlIter& iter);
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int getWeaponCommonSharpWeaponAddLifeMin(const al::ByamlIter& iter);
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int getWeaponCommonSharpWeaponAddLifeMax(const al::ByamlIter& iter);
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bool getWeaponCommonSharpWeaponAddCrit(const al::ByamlIter& iter);
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int getWeaponCommonSharpWeaponAddGuardMin(const al::ByamlIter& iter);
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int getWeaponCommonSharpWeaponAddGuardMax(const al::ByamlIter& iter);
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int getWeaponCommonPoweredSharpAddAtkMin(const al::ByamlIter& iter);
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int getWeaponCommonPoweredSharpAddAtkMax(const al::ByamlIter& iter);
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int getWeaponCommonPoweredSharpAddLifeMin(const al::ByamlIter& iter);
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int getWeaponCommonPoweredSharpAddLifeMax(const al::ByamlIter& iter);
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int getWeaponCommonPoweredSharpAddGuardMin(const al::ByamlIter& iter);
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int getWeaponCommonPoweredSharpAddGuardMax(const al::ByamlIter& iter);
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float getWeaponCommonPoweredSharpAddThrowMin(const al::ByamlIter& iter);
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float getWeaponCommonPoweredSharpAddThrowMax(const al::ByamlIter& iter);
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bool getWeaponCommonPoweredSharpAddSpreadFire(const al::ByamlIter& iter);
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bool getWeaponCommonPoweredSharpAddZoomRapid(const al::ByamlIter& iter);
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float getWeaponCommonPoweredSharpAddRapidFireMin(const al::ByamlIter& iter);
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float getWeaponCommonPoweredSharpAddRapidFireMax(const al::ByamlIter& iter);
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bool getWeaponCommonPoweredSharpAddSurfMaster(const al::ByamlIter& iter);
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} // namespace ksys::act
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@@ -204,7 +204,7 @@ void InfoData::getRecipeInfo(const char* actor, InfoData::RecipeInfo& info) cons
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}
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}
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s32 InfoData::getIntByKey(const al::ByamlIter& iter, const char* key, s32 default_) {
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s32 InfoData::getIntByKey(const al::ByamlIter& iter, const char* key, s32 default_, bool) {
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s32 value;
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return iter.tryGetIntByKey(&value, key) ? value : default_;
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}
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@@ -511,12 +511,12 @@ bool InfoData::getBool(const char* actor, const char* key, bool default_, bool x
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return getBoolByKey(iter, key, default_);
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}
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f32 InfoData::getFloatByKey(const al::ByamlIter& iter, const char* key, f32 default_) {
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f32 InfoData::getFloatByKey(const al::ByamlIter& iter, const char* key, f32 default_, bool) {
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f32 value;
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return iter.tryGetFloatByKey(&value, key) ? value : default_;
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}
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bool InfoData::getBoolByKey(const al::ByamlIter& iter, const char* key, bool default_) {
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bool InfoData::getBoolByKey(const al::ByamlIter& iter, const char* key, bool default_, bool) {
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bool value;
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return iter.tryGetBoolByKey(&value, key) ? value != 0 : default_;
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}
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@@ -133,9 +133,12 @@ public:
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f32 getFloat(const char* actor, const char* key, f32 default_ = 0, bool x = true) const;
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bool getBool(const char* actor, const char* key, bool default_ = false, bool x = true) const;
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static s32 getIntByKey(const al::ByamlIter& iter, const char* key, s32 default_ = 0);
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static f32 getFloatByKey(const al::ByamlIter& iter, const char* key, f32 default_ = 0);
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static bool getBoolByKey(const al::ByamlIter& iter, const char* key, bool default_ = false);
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static s32 getIntByKey(const al::ByamlIter& iter, const char* key, s32 default_ = 0,
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bool x = true);
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static f32 getFloatByKey(const al::ByamlIter& iter, const char* key, f32 default_ = 0,
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bool x = true);
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static bool getBoolByKey(const al::ByamlIter& iter, const char* key, bool default_ = false,
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bool x = true);
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static const char* getStringByKey(const al::ByamlIter& iter, const char* key,
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const sead::SafeString& default_);
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