From ffb09a2b111bfa31d6f7791406fb37efae7879f2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Thu, 8 Oct 2026 01:54:27 +0200 Subject: [PATCH] tools: drop the AI class generators and their aidef data The AI/Action/Query stub generators, the stub matcher and the IDA vfunc renamers are no longer useful now that: - every class has hand-edited source code - IDB naming work has superseded the placeholder names used by the scripts The scripts don't even import any more so we should just remove them. (AI assisted using Claude Opus 5.5) --- data/aidef_action_params.yml | 7861 ----------------------- data/aidef_action_vtables.yml | 1937 ------ data/aidef_ai_params.yml | 5761 ----------------- data/aidef_ai_vtables.yml | 1267 ---- data/aidef_vtables.yml | 3485 ---------- src/Game/Actor/aiActionFactories.cpp | 4 - src/Game/Actor/aiAiFactories.cpp | 4 - src/Game/Actor/aiQueryFactories.cpp | 4 - tools/ai_common.py | 74 - tools/ai_generate_actions.py | 272 - tools/ai_generate_ais.py | 273 - tools/ai_generate_queries.py | 213 - tools/ai_identify_matching_stubs.py | 133 - tools/ai_show_nontrivial_hierarchies.py | 114 - tools/ida_ai_rename_action_vfns.py | 95 - tools/ida_ai_rename_ai_vfns.py | 97 - 16 files changed, 21594 deletions(-) delete mode 100644 data/aidef_action_params.yml delete mode 100644 data/aidef_action_vtables.yml delete mode 100644 data/aidef_ai_params.yml delete mode 100644 data/aidef_ai_vtables.yml delete mode 100644 data/aidef_vtables.yml delete mode 100644 tools/ai_common.py delete mode 100755 tools/ai_generate_actions.py delete mode 100755 tools/ai_generate_ais.py delete mode 100755 tools/ai_generate_queries.py delete mode 100755 tools/ai_identify_matching_stubs.py delete mode 100755 tools/ai_show_nontrivial_hierarchies.py delete mode 100644 tools/ida_ai_rename_action_vfns.py delete mode 100644 tools/ida_ai_rename_ai_vfns.py diff --git a/data/aidef_action_params.yml b/data/aidef_action_params.yml deleted file mode 100644 index e2e561d2..00000000 --- a/data/aidef_action_params.yml +++ /dev/null @@ -1,7861 +0,0 @@ -DummyAction: [] -ASPlaySimpleAnmDriven: -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: ResetTransBoneOnLeave, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -ActivateAttackSensor: -- {type: static_param, param_type: const int*, param_name: AtDamage, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AtPower, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: AtPowerReduce, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: AtImpact, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AtShieldBreakPower, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AtType, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: AtDirType, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: FramesActive, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsSuccessFinishCounterEnd, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: UseMapUnitParamForDamage, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: AtkSensorName, param_offset: 0x80} -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x90} -ActorInfoToGameDataFloat: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatToName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ParameterName, param_offset: 0x40} -ActorInfoToGameDataInt: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntToName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ParameterName, param_offset: 0x40} -ActorInfoToGameDataVec3: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fToName, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ParameterName, param_offset: 0x50} -AddAutoPlacementCreator: -- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x20} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x28} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Shape, param_offset: 0x38} -AddNoUseTerritoryCounter: -- {type: static_param, param_type: const int*, param_name: Counter, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: CamDist, param_offset: 0x28} -- {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x30} -- {type: aitree_variable, param_type: bool*, param_name: IsUseTerritory, param_offset: 0x38} -AddRigidBody: -- {type: static_param, param_type: const bool*, param_name: ResetLayer, param_offset: 0x20} -AdvanceTime: -- {type: dynamic_param, param_type: int*, param_name: DestTime, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: DirectTime, param_offset: 0x28} -- {type: dynamic_param, param_type: int*, param_name: PassTime, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: ActReset, param_offset: 0x38} -AirOctaMoveBase: -- {type: static_param, param_type: const float*, param_name: Amplitude, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: GoalDistance, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: GoalInSuccessEnd, param_offset: 0x30} -- {type: aitree_variable, param_type: void*, param_name: AirOctaDataMgr, param_offset: 0x38} -AirOctaFloat: -- {type: call, fn: _ZN5uking6action16AirOctaFloatBase11loadParams_Ev, addr: 0x7100088b8c} -AirOctaMgr: -- {type: static_param, param_type: const float*, param_name: LeaveDistance, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: LeaveDownY, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: onGraundEscapeDist, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: PlayerLostTime, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x40} -- {type: map_unit_param, param_type: const bool*, param_name: ReactHorn, param_offset: 0x48} -ASPlayRotateTurnToTarget: -- {type: static_param, param_type: const float*, param_name: AngSpd, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsJumpType, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x30} -NoticeTurn: -- {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4} -- {type: static_param, param_type: const int*, param_name: NoDoubleNoticeTime, param_offset: 0x78} -AirOctaNoticeTurn: -- {type: call, fn: _ZN5uking6action10NoticeTurn11loadParams_Ev, addr: 0x71001f35f8} -AirOctaReactionKorog: -- {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x30} -AirOctaWoodBridge: [] -AirWallAction: [] -AirWallHorse: [] -AirWallCurseGanon: -- {type: call, fn: _ZN5uking6action12AirWallHorse11loadParams_Ev, addr: 0x710008b304} -AlarmLynelTag: -- {type: map_unit_param, param_type: const int*, param_name: AlarmPoint, param_offset: 0x20} -ForkAnimalASPlay: -- {type: static_param, param_type: const int*, param_name: AllowChangeableFrame, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SelectNextGearType, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: SelectNextGear, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x40} -PlayASForAnimalUnit: -- {type: call, fn: _ZN5uking6action16ForkAnimalASPlay11loadParams_Ev, addr: 0x710013d9cc} -AlertNearbyEnemies: -- {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c} -- {type: static_param, param_type: const float*, param_name: AlertRange, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AlertTime, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: NoiseLevel, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: UseNoise, param_offset: 0x78} -ReflectThrown: -- {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FinishWaterDepth, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: Power, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetDir, param_offset: 0x38} -- {type: aitree_variable, param_type: bool*, param_name: IsReflectThrownBullet, param_offset: 0x40} -AmbushThrown: -- {type: call, fn: _ZN5uking6action13ReflectThrown11loadParams_Ev, addr: 0x71002297c0} -ActionEx: [] -ActionWithPosAngReduce: -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28} -AnchorSummon: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SummonActor, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SummonActorEquip1, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SummonActorEquip2, param_offset: 0x60} -ActionWithAS: [] -Angry: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -AnimMatrixDriven: -- {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: StartFrame, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} -AnimTimingAttackMove: -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsRound, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -AnimalASPlayCheckMoveDir: -- {type: call, fn: _ZN5uking6action16ForkAnimalASPlay11loadParams_Ev, addr: 0x710013d9cc} -AnimalASPlayWithLegTurn: -- {type: call, fn: _ZN5uking6action16ForkAnimalASPlay11loadParams_Ev, addr: 0x710013d9cc} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} -AnimalEatAction: -- {type: static_param, param_type: const float*, param_name: MinFramesPlayWaitAS, param_offset: 0x20} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x28} -HorseElectricParalysis: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const float*, param_name: PauseDelayFrames, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: CanRiddenWhenLeave, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowOffAttackRigidBodyName, param_offset: 0x50} -- {type: dynamic_param, param_type: bool*, param_name: IsEnableThrowOffAttack, param_offset: 0x60} -AnimalElectricParalysis: -- {type: call, fn: _ZN5uking6action22HorseElectricParalysis11loadParams_Ev, addr: 0x71001a021c} -AnimalFollowBase: -- {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: WaitDistanceToLeader, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: Gear1DistanceToLeader, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: Gear2DistanceToLeader, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: Gear3DistanceToLeader, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: DistanceFactorAtGearDown, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: WaitDistanceIncreaseDistance, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: WaitDistanceIncreasePerFrame, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AutoStopAndTurnDistance, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: DesiredDirAngleDeltaSecMax, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: NavMeshCharacterRadiusScale, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: CanUseHorseGearInput, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsAutoGearDownEnabled, param_offset: 0x80} -- {type: static_param, param_type: const bool*, param_name: IsEndAtAutoStop, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: UseMinRadius, param_offset: 0x90} -- {type: static_param, param_type: const bool*, param_name: IsAvoidNavMeshActor, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsTargetPosEqualToLeaderPos, param_offset: 0xa0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8} -AnimalFollow: -- {type: call, fn: _ZN5uking6action16AnimalFollowBase11loadParams_Ev, addr: 0x71001a16f8} -- {type: static_param, param_type: const float*, param_name: DistanceKept, param_offset: 0xc0} -HorseFreeze: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const float*, param_name: PauseDelayFrames, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: CanRiddenWhenLeave, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowOffAttackRigidBodyName, param_offset: 0x50} -- {type: dynamic_param, param_type: bool*, param_name: IsEnableThrowOffAttack, param_offset: 0x60} -AnimalFreeze: -- {type: call, fn: _ZN5uking6action11HorseFreeze11loadParams_Ev, addr: 0x71001a2094} -AnimalLegTurnAutoSpeed: -- {type: call, fn: _ZN5uking6action16ForkAnimalASPlay11loadParams_Ev, addr: 0x710013d9cc} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -AnimalMoveBase: -- {type: static_param, param_type: const int*, param_name: MinUseGear, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: MaxUseGear, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: MinGearAtAutoGearDown, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: GoalDistanceTolerance, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: CanUseHorseGearInput, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsAutoGearDownEnabled, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: HasToDecelerateNearGoal, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -AnimalMove: -- {type: call, fn: _ZN5uking6action14AnimalMoveBase11loadParams_Ev, addr: 0x7100090c40} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x78} -AnimalMoveStraightTimed: -- {type: static_param, param_type: const int*, param_name: FramesUntilFinish, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: MinUseGear, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: MaxUseGear, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: MinGearAtAutoGearDown, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: LOSCheckTimeAhead, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsFinishOnLOSCheckFail, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: UseDesiredMoveDir, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsAutoGearDownEnabled, param_offset: 0x60} -AnimalMoveGuidedBase: -- {type: static_param, param_type: const int*, param_name: MinUseGear, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: MaxUseGear, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: AutoStopAndTurnMode, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: MinGearAtAutoGearDown, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: GoalDistanceTolerance, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: CanUseHorseGearInput, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsAutoGearDownEnabled, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: HasToDecelerateNearGoal, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: WaitUntilPathSucceeded, param_offset: 0x68} -AnimalNavMeshMove: -- {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0} -AnimalNoCheckMove: -- {type: call, fn: _ZN5uking6action10AnimalMove11loadParams_Ev, addr: 0x7100090418} -AnimalPlayASAndKeepOnGround: -- {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c} -- {type: static_param, param_type: const float*, param_name: DownImpulseScale, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsUseDownImpulse, param_offset: 0x68} -- {type: aitree_variable, param_type: bool*, param_name: IsChangeableStateFreeFall, param_offset: 0x70} -HorseWaitAction: -- {type: static_param, param_type: const int*, param_name: UseGearType, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: SmoothStopFrames, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: SmoothStopFramesGear3, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MinFramesGear1, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsCourbetteEnabled, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsLight, param_offset: 0x48} -AnimalStop: -- {type: call, fn: _ZN5uking6action15HorseWaitAction11loadParams_Ev, addr: 0x7100e5a72c} -- {type: static_param, param_type: const bool*, param_name: IsFixAxisY, param_offset: 0x60} -AnimalTurn: -- {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c} -- {type: static_param, param_type: const float*, param_name: AnimPlayRate, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: FinishAngleRange, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: RotateAngleMax, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} -AnimeDrivenTurn: -- {type: static_param, param_type: const int*, param_name: AllowChangeableFrame, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AnimPlayRate, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FinishAngleRange, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotateAngleMax, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsAllowAnimeDrivenNoChangeAS, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: TargetBone, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -ArmorBindAction: [] -AnmArmorBindAction: -- {type: call, fn: _ZN5uking6action15ArmorBindAction11loadParams_Ev, addr: 0x7100e10f2c} -AnmBackMove: -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -AnmBlownOff: -- {type: static_param, param_type: const int*, param_name: OnGroundTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BlownHeight, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsFinishByAnm, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsWaitForAnmEnd, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsItemDrop, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsFinishByWater, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: UseKnockbackDir, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x80} -AnmBlownOffBackward: -- {type: call, fn: _ZN5uking6action11AnmBlownOff11loadParams_Ev, addr: 0x7100094990} -TakeHitImpactForce: -- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: HighSpeedY, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: VelReduceY, param_offset: 0x30} -SmallDamageBase: [] -AnmDamage: -- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} -- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x90} -AnmDirectionMove: -- {type: static_param, param_type: const int*, param_name: Direction, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: UsereachableCheck, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} -AnmDrivenHoverBase: -- {type: static_param, param_type: const float*, param_name: MoveYLimit, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: BaseHeight, param_offset: 0x40} -AnmDrivenHover: -- {type: call, fn: _ZN5uking6action18AnmDrivenHoverBase11loadParams_Ev, addr: 0x7100096698} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x50} -AnmDrivenHoverTurn: -- {type: call, fn: _ZN5uking6action18AnmDrivenHoverBase11loadParams_Ev, addr: 0x7100096698} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -MoveByAnimeDriven: -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: TargetBoneName, param_offset: 0x40} -AnmDrivenMoveAttack: -- {type: call, fn: _ZN5uking6action17MoveByAnimeDriven11loadParams_Ev, addr: 0x71001e92c8} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: JustAvoidDist, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x68} -AnmDrivenSpeedBackWalk: -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotAddRatio, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -BackWalkBase: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotAddRatio, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: DecelRatio, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsCliffCheck, param_offset: 0x58} -BackWalkEx: -- {type: call, fn: _ZN5uking6action12BackWalkBase11loadParams_Ev, addr: 0x71000b621c} -BackWalkWithAS: -- {type: call, fn: _ZN5uking6action10BackWalkEx11loadParams_Ev, addr: 0x71001f30ec} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc0} -AnmTimingBackWalk: -- {type: call, fn: _ZN5uking6action14BackWalkWithAS11loadParams_Ev, addr: 0x71000b6d84} -- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0xd8} -AnmToRagdollDie: -- {type: static_param, param_type: const int*, param_name: ChangeRagdollFrame, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: RagdollControllerName, param_offset: 0x48} -AnmUpDownMove: -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -Appear: [] -AppearDeathCounter: [] -AppearFullPouchInfo: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x20} -AppearGameOver: -- {type: dynamic_param, param_type: int*, param_name: Delay, param_offset: 0x20} -AppearMagneForce: -- {type: static_param, param_type: const float*, param_name: MaxMagneForceRange, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MinMagneForceRange, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MagneControlSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MagneForceRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MagneForceDamp, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MagneForceVelRate, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ObjectTerror, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MagneShootSpeed, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MagneControlRotateSpeed, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: MagneControlUpDownSpeed, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: ResistanceSpeedScale, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: MaxMagneHeight, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: CancelAngle, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: CancelHeight, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: CancelAngleFixed, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: CancelHeightFixed, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: GyroUpDownSpeed, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: GyroRotateSpeed, param_offset: 0xa8} -AppearNumDungeonClearSeal: [] -AppearNumHeroSeal: -- {type: dynamic_param, param_type: int*, param_name: RelicPattern, param_offset: 0x20} -AppearNumKorokNuts: [] -AppearNumTargets: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntTargetCounter, param_offset: 0x20} -ApplyHorizontalImpulse: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynVel, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynAngVel, param_offset: 0x28} -- {type: map_unit_param, param_type: const bool*, param_name: IsBreakable, param_offset: 0x30} -- {type: map_unit_param, param_type: const bool*, param_name: EnableToEmitSpEffect, param_offset: 0x38} -ApplyMoveImpulse: -- {type: static_param, param_type: const float*, param_name: FellImpRate, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FellRotRate, param_offset: 0x28} -ApplyMoveTrigger: -- {type: static_param, param_type: const bool*, param_name: IsOnDebugDraw, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: TriggerType, param_offset: 0x28} -- {type: map_unit_param, param_type: const int*, param_name: ForceType, param_offset: 0x30} -- {type: map_unit_param, param_type: const float*, param_name: ApplyForceValue, param_offset: 0x38} -AreaTagAction: [] -AreaActorObserve: -- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x38} -- {type: map_unit_param, param_type: const bool*, param_name: IsSendMessage, param_offset: 0x40} -- {type: map_unit_param, param_type: const bool*, param_name: DefaultBasicSignal, param_offset: 0x48} -AreaActorObserveByActorTag: [] -AreaActorObserveByGroup: [] -AreaBase: -- {type: map_unit_param, param_type: const bool*, param_name: EnableCharacterOn, param_offset: 0x20} -AreaBottomTag: [] -AreaFireObserveBase: [] -AreaFireObserve: [] -AreaHorseSpeedLimitAction: [] -AreaLocation: -- {type: map_unit_param, param_type: const int*, param_name: LocationPriority, param_offset: 0x20} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: MessageID, param_offset: 0x28} -AreaObserveActorAction: [] -AreaOutRecreateActorAction: [] -AreaRecreateActorAction: [] -AreaRoot: -- {type: static_param, param_type: const float*, param_name: AutoSaveInterval, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: CameraPriority, param_offset: 0x28} -- {type: map_unit_param, param_type: const bool*, param_name: AutoSave, param_offset: 0x30} -- {type: map_unit_param, param_type: const bool*, param_name: ForceCalcInEvent, param_offset: 0x38} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: CameraSet, param_offset: 0x40} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Shape, param_offset: 0x50} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: WarpDestMapName, param_offset: 0x60} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: WarpDestPosName, param_offset: 0x70} -ArmorBindNodeAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: BoneName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: PosOffset, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RotOffsetXyz, param_offset: 0x38} -ArmorBindWithAS: -- {type: call, fn: _ZN5uking6action15ArmorBindAction11loadParams_Ev, addr: 0x7100e10f2c} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -ArrowShootMove: -- {type: dynamic_param, param_type: bool*, param_name: IsShootByPlayer, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FirstSpeed, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: Accel, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: AimSpeed, param_offset: 0x38} -- {type: dynamic_param, param_type: float*, param_name: FallAccel, param_offset: 0x40} -- {type: dynamic_param, param_type: float*, param_name: FallAimSpeed, param_offset: 0x48} -- {type: dynamic_param, param_type: float*, param_name: Gravity, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -- {type: dynamic_param, param_type: float*, param_name: AtPoint, param_offset: 0x60} -- {type: dynamic_param, param_type: float*, param_name: AtRange, param_offset: 0x68} -- {type: dynamic_param, param_type: float*, param_name: AtImpulse, param_offset: 0x70} -- {type: dynamic_param, param_type: float*, param_name: AtImpact, param_offset: 0x78} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RelativeVel, param_offset: 0x80} -- {type: dynamic_param, param_type: int*, param_name: AtAttr, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: FallSpeedRatioByRange, param_offset: 0x98} -- {type: dynamic_param, param_type: int*, param_name: AtMinDamage, param_offset: 0x90} -ArrowShootHoming: -- {type: call, fn: _ZN5uking6action14ArrowShootMove11loadParams_Ev, addr: 0x71000a2620} -- {type: static_param, param_type: const float*, param_name: SubAngMax, param_offset: 0x150} -- {type: static_param, param_type: const float*, param_name: HomingRate, param_offset: 0x158} -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x160} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x168} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: HomingTargetPos, param_offset: 0x170} -ArrowShootMoveForLargeObject: -- {type: call, fn: _ZN5uking6action14ArrowShootMove11loadParams_Ev, addr: 0x71000a2620} -- {type: static_param, param_type: const float*, param_name: RayCastDist, param_offset: 0x150} -- {type: static_param, param_type: 'sead::SafeString', param_name: CallSEKeyAtStick, param_offset: 0x158} -- {type: dynamic_param, param_type: bool*, param_name: IsReInitShoot, param_offset: 0x168} -ArrowShootMoveWithStickOffset: -- {type: call, fn: _ZN5uking6action14ArrowShootMove11loadParams_Ev, addr: 0x71000a2620} -- {type: static_param, param_type: const float*, param_name: StickOffset, param_offset: 0x150} -ArrowSkyShootMove: -- {type: call, fn: _ZN5uking6action14ArrowShootMove11loadParams_Ev, addr: 0x71000a2620} -- {type: static_param, param_type: const int*, param_name: Interval, param_offset: 0x150} -- {type: static_param, param_type: const float*, param_name: SkyShootDist, param_offset: 0x158} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x160} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: PosOffset, param_offset: 0x168} -AscendingCurrent: -- {type: static_param, param_type: const float*, param_name: WindSpeed, param_offset: 0x20} -AscendingCurrentFixedSize: -- {type: call, fn: _ZN5uking6action16AscendingCurrent11loadParams_Ev, addr: 0x71000a7618} -- {type: static_param, param_type: const bool*, param_name: DisableInDemo, param_offset: 0x80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Size, param_offset: 0x88} -AscendingCurrentShieldable: -- {type: call, fn: _ZN5uking6action16AscendingCurrent11loadParams_Ev, addr: 0x71000a7618} -AssassinBossIronBallAppear: -- {type: static_param, param_type: const int*, param_name: IronBallNum, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: CreateDist, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BackDist, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: TopOffsetY, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: BaseOffsetY, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: IronBallPartsName, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: UDLimit, param_offset: 0x48} -AssassinBossIronBallAttack: -- {type: static_param, param_type: const int*, param_name: IronBallNum, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: IronBallPartsName, param_offset: 0x30} -AssassinBossIronBallAtkWithRot: -- {type: call, fn: _ZN5uking6action26AssassinBossIronBallAttack11loadParams_Ev, addr: 0x71000ab4d8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddAngle, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: CentralAnchorName, param_offset: 0x78} -AssassinBossIronMagicChargeShot: -- {type: static_param, param_type: const int*, param_name: IronBallNum, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: IronBallPartsName, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: Level2AttackLifeRatio, param_offset: 0x30} -AtOnWait: -- {type: static_param, param_type: const int*, param_name: AtkAttrType, param_offset: 0x20} -AtAndBodyOnWait: -- {type: call, fn: _ZN5uking6action8AtOnWait11loadParams_Ev, addr: 0x71000ac730} -- {type: static_param, param_type: 'sead::SafeString', param_name: BodyName, param_offset: 0x28} -AtOnWaitNoHitRope: -- {type: call, fn: _ZN5uking6action8AtOnWait11loadParams_Ev, addr: 0x71000ac730} -- {type: static_param, param_type: const int*, param_name: AtkAttrType, param_offset: 0x28} -AttackBase: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -Attack: -- {type: call, fn: _ZN5uking6action10AttackBase11loadParams_Ev, addr: 0x7100280688} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -JumpTo: -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: JumpGravity, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -JumpToTarget: -- {type: call, fn: _ZN5uking6action6JumpTo11loadParams_Ev, addr: 0x71001c6f78} -- {type: static_param, param_type: 'sead::SafeString', param_name: PreJumpAS, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: JumpAS, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: LandAS, param_offset: 0xc0} -AttackJumpToTarget: -- {type: call, fn: _ZN5uking6action12JumpToTarget11loadParams_Ev, addr: 0x71001c6780} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0xe8} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSmallHit, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: PosOffsetDist, param_offset: 0xf8} -- {type: static_param, param_type: const bool*, param_name: IsCheckNoChangeAS, param_offset: 0x100} -AttackPartBind: -- {type: call, fn: _ZN5uking6action6Attack11loadParams_Ev, addr: 0x71000acd44} -- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xd0} -OnetimeStopASPlay: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -AwarenessShareOnePartsASPlay: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x48} -BackFlip: -- {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: PosRestRatio, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: NearGrHeight, param_offset: 0x98} -- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0x78} -BackStepToTarget: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: JumpGravity, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: CheckRotEvent, param_offset: 0x48} -BackStepBase: -- {type: call, fn: _ZN5uking6action16BackStepToTarget11loadParams_Ev, addr: 0x71000b3a58} -- {type: static_param, param_type: const float*, param_name: JumpDist, param_offset: 0xc0} -BackStep: [] -BackStepAttack: -- {type: call, fn: _ZN5uking6action12BackStepBase11loadParams_Ev, addr: 0x71000b4648} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x110} -- {type: static_param, param_type: const float*, param_name: MoveDist, param_offset: 0x118} -- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x120} -- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x128} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x130} -BackStepToTargetPos: -- {type: call, fn: _ZN5uking6action16BackStepToTarget11loadParams_Ev, addr: 0x71000b3a58} -- {type: static_param, param_type: const bool*, param_name: IsJumpHeightFromHigherPos, param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: StartAS, param_offset: 0xc8} -- {type: static_param, param_type: 'sead::SafeString', param_name: LoopAS, param_offset: 0xd8} -- {type: static_param, param_type: 'sead::SafeString', param_name: PreLandAS, param_offset: 0xe8} -- {type: static_param, param_type: 'sead::SafeString', param_name: EndAS, param_offset: 0xf8} -WaterFloatBase: -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsCheckWaterFall, param_offset: 0x48} -BackSwim: -- {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: RotAddRatio, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: DecelRatio, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0xa0} -BackToRailFromLava: [] -BackWalk: [] -BackseatKorokLight: -- {type: static_param, param_type: const float*, param_name: AppearDist, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: DisappearDist, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: GroundWaitASName, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: GroundAppearASName, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: GroundDisappearASName, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: FlyWaitASName, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: FlyAppearASName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: FlyDisappearASName, param_offset: 0x80} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: PlacementType, param_offset: 0x90} -BackseatKorokWait: -- {type: static_param, param_type: const float*, param_name: AppearDist, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: DisappearDist, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: WaitASName, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: AppearASName, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: DisappearASName, param_offset: 0x50} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: PlacementType, param_offset: 0x60} -BalloonBase: -- {type: static_param, param_type: const float*, param_name: UpLimitSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MaxAccel, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MassScale, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: HeightLimit, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BreakTimer, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: WindAccScale, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: WindSpdScale, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: StayAccScale, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: ReturnStrengthFactor, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: RemainsHeightLimit, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsChaseInitHeight, param_offset: 0x80} -- {type: static_param, param_type: const bool*, param_name: ReturnToOriginalPos, param_offset: 0x88} -- {type: aitree_variable, param_type: int*, param_name: BalloonHungActorBaseProcID, param_offset: 0x90} -- {type: aitree_variable, param_type: bool*, param_name: IsFlyingBalloon, param_offset: 0x98} -Balloon: -- {type: call, fn: _ZN5uking6action11BalloonBase11loadParams_Ev, addr: 0x71000b82bc} -- {type: static_param, param_type: const float*, param_name: Length, param_offset: 0xf0} -- {type: static_param, param_type: 'sead::SafeString', param_name: RopeActorName, param_offset: 0xf8} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RopeHungActOffset, param_offset: 0x108} -BasicSignalEnemyNotice: [] -BasicSignalBossAwakeSleep: -- {type: call, fn: _ZN5uking6action16BasicSignalEnemy11loadParams_Ev, addr: 0x71000ba788} -BasicSignalChangeDamping: -- {type: static_param, param_type: const float*, param_name: LinearDamping, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AngularDamping, param_offset: 0x28} -BasicSignalEnemyForceNotice: -- {type: call, fn: _ZN5uking6action16BasicSignalEnemy11loadParams_Ev, addr: 0x71000ba788} -- {type: static_param, param_type: const int*, param_name: Interval, param_offset: 0x20} -AvoidingCloseMoveBase: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -BattleCloseMoveActionBase: -- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4} -BattleCloseMoveAction: [] -BattleCloseExplosivesAvoidRun: -- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460} -- {type: static_param, param_type: const float*, param_name: DamageIgnoreDist, param_offset: 0xa8} -BattleCloseDangerAvoidRun: -- {type: call, fn: _ZN5uking6action29BattleCloseExplosivesAvoidRun11loadParams_Ev, addr: 0x71000bb484} -- {type: static_param, param_type: const float*, param_name: AvoidSubAngle, param_offset: 0xe0} -BattleCloseExplosivesGuardRun: [] -BattleCloseGuardRun: [] -BattleCloseGuardWalk: -- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460} -BattleCloseLevelFlyMoveBase: -- {type: static_param, param_type: const float*, param_name: XZSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: HorizontalFinRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: VerticalFinLength, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: DownSpeed, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -- {type: call, fn: sub_71006F3DF8, addr: 0x71006f3df8} -BattleCloseLevelFlyMove: -- {type: call, fn: _ZN5uking6action27BattleCloseLevelFlyMoveBase11loadParams_Ev, addr: 0x71000bd5f4} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xf0} -BattleCloseMeanderRun: -- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460} -- {type: static_param, param_type: const float*, param_name: MeanderWidth, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: MeanderSpeed, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0xb8} -BattleCloseMeanderGuardRun: [] -BattleCloseMove: [] -AvoidingCloseMoveActionWithAcc: -- {type: call, fn: _ZN5uking6action17BattleCloseAction11loadParams_Ev, addr: 0x71000afda4} -- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x98} -BattleCloseSlippedMoveBase: -- {type: call, fn: _ZN5uking6action24BattleCloseActionWithAcc11loadParams_Ev, addr: 0x71000ae924} -BattleCloseSlippedWalk: -- {type: call, fn: _ZN5uking6action26BattleCloseSlippedWalkBase11loadParams_Ev, addr: 0x71000bed30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa0} -BattleCloseWalk: -- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460} -BattleDungeonBGMAction: [] -FreeMovingAction: [] -HoverBase: -- {type: call, fn: _ZN5uking6action16FreeMovingAction11loadParams_Ev, addr: 0x710016f30c} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x38} -Hover: -- {type: call, fn: _ZN5uking6action9HoverBase11loadParams_Ev, addr: 0x71001b3fec} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -BattleHover: -- {type: call, fn: _ZN5uking6action5Hover11loadParams_Ev, addr: 0x71001b3d6c} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} -BattleLevelFlyMoveBase: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: CheckStopSpeed, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -BattleLevelFlyMove: -- {type: call, fn: _ZN5uking6action22BattleLevelFlyMoveBase11loadParams_Ev, addr: 0x71000c0548} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xd8} -MoveBase: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0x80} -- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0x88} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90} -BattleWalk: [] -BeamMove: -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: ShieldDamage, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: ForceExplodeFrame, param_offset: 0x30} -- {type: aitree_variable, param_type: bool*, param_name: IsReflectThrownBullet, param_offset: 0x38} -BeamTailDelete: [] -StopASPlay: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30} -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -BeamosStaticBeam: -- {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188} -- {type: static_param, param_type: const float*, param_name: BeamRange, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BeamSpeed, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: UseDynamicCutting, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: BeamBoneName, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorKey, param_offset: 0x80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MuzzleOffset, param_offset: 0x90} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BeamDirection, param_offset: 0x98} -- {type: map_unit_param, param_type: const float*, param_name: BeamRange, param_offset: 0xa0} -BecomePreActor: [] -BecomeSpeaker: [] -FlyMoveBase: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: HorizontalFinRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: VerticalFinLength, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -BeeAttack: -- {type: call, fn: _ZN5uking6action11FlyMoveBase11loadParams_Ev, addr: 0x71001349e8} -- {type: static_param, param_type: const float*, param_name: ThroughDist, param_offset: 0xc0} -BeeDamaged: -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: SubActorSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AddYSpeed, param_offset: 0x30} -BeginObservation: -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowName, param_offset: 0x20} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowEntryName, param_offset: 0x30} -BeltConveyor: -- {type: static_param, param_type: const float*, param_name: ASRate, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsReverse, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} -- {type: map_unit_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x68} -BikeWarpEffectValueSetter: -- {type: dynamic_param, param_type: int*, param_name: ChangeType, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: SetFrame, param_offset: 0x28} -BindAction: [] -BindActionForManyActor: -- {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78} -- {type: dynamic_param, param_type: bool*, param_name: IsKeepParentActor, param_offset: 0xd8} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0xe0} -BindActionUseParentPickInfo: -- {type: call, fn: _ZN5uking6action22BindActionForManyActor11loadParams_Ev, addr: 0x71000c5314} -BindOff: -- {type: aitree_variable, param_type: void*, param_name: EventBindUnit, param_offset: 0x20} -BindParentAction: -- {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xd8} -BirdEscape: -- {type: static_param, param_type: const float*, param_name: MoveSpeedMax, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MoveSpeedMin, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: InterpolateFrameForMaxSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TargetEscapeWidthMax, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TargetEscapeWidthMin, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: TargetHeightMax, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: TargetHeightMin, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: TargetTurnAngle, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: ContinueEscapeDistanceXZ, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: AdditionalWidth, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: TargetUpperAngle, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: StartReduceHeightRate, param_offset: 0x80} -BlowOffAttack: -- {type: call, fn: _ZN5uking6action6Attack11loadParams_Ev, addr: 0x71000acd44} -Ragdoll: -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: InWaterDownTime, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: ForceFinishTime, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: OnGroundDownTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: StartUpdateFriction, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: GetUpGroundAngle, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: ForceEndWaterDepth, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsWaitAS, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsItemDrop, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: IsCheckVibrate, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: StableASName, param_offset: 0xa0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownBackCtrlOffset, param_offset: 0xb0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownFrontCtrlOffset, param_offset: 0xb8} -- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x110} -BlownOff: -- {type: static_param, param_type: const int*, param_name: AddTime, param_offset: 0x118} -- {type: static_param, param_type: const float*, param_name: LifeReflexRatio, param_offset: 0x120} -- {type: static_param, param_type: const float*, param_name: ImpulseRatio, param_offset: 0x128} -- {type: call, fn: _ZN5uking6action7Ragdoll11loadParams_Ev, addr: 0x7100226dbc} -Bolt: -- {type: map_unit_param, param_type: const bool*, param_name: IsNoBindAlive, param_offset: 0x20} -BombExplode: [] -BoomerangMove: -- {type: static_param, param_type: const float*, param_name: PreCurveTimer, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RadSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: CurveSpeedRate, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: StraightSpeedRate, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CurvePredictFrame, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CurveCheckYDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: StraightPredictFrame, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: StraightCheckYDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: FlyLimitTime, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: CatchAttentionName, param_offset: 0x68} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: TargetOffset, param_offset: 0x78} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} -BowArrowHold: [] -BowArrowReload: [] -BowArrowShoot: [] -BowChildArrowRain: -- {type: static_param, param_type: const int*, param_name: RainMax, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MoveHeight, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MoveCountNum, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MoveRange, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MoveOffsetBase, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: RotateRate, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: RotateStepMax, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AngleToTarget, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: TargetOffsetBase, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: RainScale, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: ToTargetTime, param_offset: 0x80} -- {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x88} -- {type: dynamic_param, param_type: float*, param_name: XRotateAngle, param_offset: 0x90} -- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreHightOffset, param_offset: 0x98} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveTargetPos, param_offset: 0xa8} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0xb0} -BowChildCreate: -- {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x20} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0x28} -BowChildDeviceAppear: -- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: EndTime, param_offset: 0x28} -BowChildDeviceGaleArrow: -- {type: static_param, param_type: const float*, param_name: MaxMoveSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotateSpeedMax, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotateAccel, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotateOffset, param_offset: 0x38} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CenterOffset, param_offset: 0x40} -- {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x48} -- {type: dynamic_param, param_type: float*, param_name: XRotateAngle, param_offset: 0x50} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0x58} -BowChildDeviceNormal: -- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AccelRate, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: BrakeStartDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: VibrationSpeed, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: StopDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: VibrationLength, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MoveTime, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsMoveAccel, param_offset: 0x60} -- {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x68} -- {type: dynamic_param, param_type: float*, param_name: XRotateAngle, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0x80} -BowChildReflectBullet: -- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: OffsetLength, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: TargetMoveOffset, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TargetMoveOffsetRandRange, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MoveRotateRate, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MoveRotateMax, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MoveRotateMin, param_offset: 0x58} -- {type: dynamic_param, param_type: int*, param_name: ID, param_offset: 0x60} -- {type: dynamic_param, param_type: float*, param_name: XRotateAngle, param_offset: 0x68} -- {type: dynamic_param, param_type: bool*, param_name: IsReflectAmongChild, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveTargetPos, param_offset: 0x80} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ParentActor, param_offset: 0x88} -BrightBowSlowFall: -- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FloatWaveCycle, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FloatWaveWidth, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FloatHeight, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FloatSpring, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FloatDamper, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FallBrakeHeight, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FallBrake, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AttractionRange, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AttractionRate, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: TailEffectKeyName, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: InitRotate, param_offset: 0x80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotateSpeed, param_offset: 0x88} -BulletVertivalRotateOwner: -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotSpdAccRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: OffsetY, param_offset: 0x30} -WaitBase: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x38} -TimeredASPlay: -- {type: call, fn: _ZN5uking6action8WaitBase11loadParams_Ev, addr: 0x71002a9960} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -BurnDamage: -- {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04} -CalcVecLengthToGameData: -- {type: dynamic_param, param_type: bool*, param_name: CalcY, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fSrcName, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatToName, param_offset: 0x38} -CallOvserveActorTag: [] -CameraAction: -- {type: static_param, param_type: const bool*, param_name: BowFlag, param_offset: 0x40} -CameraAbyss: [] -CameraAiming: [] -CameraAiming2: [] -CameraChase: [] -CameraClimbObj: [] -CameraEdit: -- {type: static_param, param_type: const char*, param_name: Normal, param_offset: 0x20} -- {type: static_param, param_type: const char*, param_name: LockOn, param_offset: 0x28} -- {type: static_param, param_type: const char*, param_name: Wall, param_offset: 0x30} -- {type: static_param, param_type: const char*, param_name: NormalSubject, param_offset: 0x38} -- {type: static_param, param_type: const char*, param_name: Bow, param_offset: 0x40} -- {type: static_param, param_type: const char*, param_name: BowSquat, param_offset: 0x48} -- {type: static_param, param_type: const char*, param_name: BowLockOn, param_offset: 0x50} -- {type: call, fn: _ZNK4ksys3act2ai10ActionBase7getNameEv, addr: 0x7100d165fc} -CameraEvent: [] -CameraEventAnimBase: [] -CameraEventAnim: [] -CameraEventAnimFlowBase: [] -CameraEventAnimFlow: [] -CameraEventAnimFlowAbs: [] -CameraEventAnimFlowForMapTower: [] -CameraEventConnectTypeSpecify: [] -CameraEventFocusDistSetting: -- {type: dynamic2_param, param_type: int*, param_name: ClipIndex, param_offset: 0x30} -- {type: dynamic2_param, param_type: float*, param_name: FocusDistStart, param_offset: 0x38} -- {type: dynamic2_param, param_type: float*, param_name: FocusDistEnd, param_offset: 0x40} -CameraEventGameOver: [] -CameraEventIdling: [] -CameraEventLookBase: [] -CameraEventLook: [] -CameraEventLookDirect: [] -CameraEventMove: [] -CameraEventMovePosBase: [] -CameraEventMovePos: [] -CameraEventMovePosFlow: [] -CameraEventMultiTalk: [] -CameraEventOverwriteFar: -- {type: dynamic2_param, param_type: float*, param_name: Far, param_offset: 0x30} -CameraEventOverwriteNear: -- {type: dynamic2_param, param_type: float*, param_name: Near, param_offset: 0x30} -CameraEventPermitGfxNear: [] -CameraEventPlayerHideOff: [] -CameraEventPlayerHideOn: [] -CameraEventPolarCoord: [] -CameraEventPolarCoordPlayer: [] -CameraEventPolarCoordPlayerRel: [] -CameraEventReserveConnectTime: -- {type: dynamic2_param, param_type: float*, param_name: InterpolateTime, param_offset: 0x30} -CameraEventSavePoint: [] -CameraEventTalk: [] -CameraEventTalkManualCtrlBase: [] -CameraEventTalkManualCtrl: [] -CameraEventTalkManualCtrlRet: [] -CameraEventTurn: [] -CameraFinder: [] -CameraHorse: [] -CameraHorseLockOnEmpty: [] -CameraKeep: [] -CameraTrackBase: [] -CameraLockOn: [] -CameraLockOnAimingAt: [] -CameraMagneCatch: [] -CameraMotorcycle: [] -CameraMotorcycleLockOnEmpty: [] -CameraRevolve: [] -CameraRotRumble: -- {type: dynamic2_param, param_type: int*, param_name: Pattern, param_offset: 0x20} -- {type: dynamic2_param, param_type: int*, param_name: Count, param_offset: 0x28} -- {type: dynamic2_param, param_type: float*, param_name: Power, param_offset: 0x30} -CameraRumble: -- {type: dynamic2_param, param_type: int*, param_name: Pattern, param_offset: 0x20} -- {type: dynamic2_param, param_type: int*, param_name: Count, param_offset: 0x28} -- {type: dynamic2_param, param_type: float*, param_name: Power, param_offset: 0x30} -- {type: dynamic2_param, param_type: bool*, param_name: Sideways, param_offset: 0x38} -CameraRumbleLoop: -- {type: dynamic2_param, param_type: int*, param_name: Pattern, param_offset: 0x20} -- {type: dynamic2_param, param_type: float*, param_name: Power, param_offset: 0x28} -- {type: dynamic2_param, param_type: bool*, param_name: Sideways, param_offset: 0x30} -- {type: aitree_variable, param_type: int*, param_name: CamVibId, param_offset: 0x38} -CameraRumbleStop: -- {type: aitree_variable, param_type: int*, param_name: CamVibId, param_offset: 0x20} -CameraRumbleStopWithDamping: -- {type: dynamic2_param, param_type: float*, param_name: DampingTime, param_offset: 0x20} -- {type: aitree_variable, param_type: int*, param_name: CamVibId, param_offset: 0x28} -CameraShieldSurfing: [] -CameraTail: [] -CameraVibrate: -- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x50} -- {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsSound, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: StartSoundName, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: LoopSoundName, param_offset: 0x38} -CameraWakeboard: [] -CameraWaterRemainsHowling: [] -CameraWaterfallClimb: [] -ElectricParalysis: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -CapturedActElectricParalyisis: -- {type: call, fn: _ZN5uking6action17ElectricParalysis11loadParams_Ev, addr: 0x7100104dd8} -- {type: static_param, param_type: const float*, param_name: PauseDelayFrames, param_offset: 0x40} -Freeze: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const bool*, param_name: IsChangeInAir, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: TransBoneKey, param_offset: 0x40} -- {type: aitree_variable, param_type: bool*, param_name: IsKeepFreeze, param_offset: 0x58} -- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x60} -CapturedActFreeze: -- {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38} -- {type: static_param, param_type: const float*, param_name: PauseDelayFrames, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x80} -CapturedActKnockBack: -- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} -Carried: -- {type: static_param, param_type: const int*, param_name: BindType, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FailDistance, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsCreateItem, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsRecoverCharCtrlAxis, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsUseConstraint, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsOnBaseLink, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: HoldOnXLinkKey, param_offset: 0x58} -CarriedNoHit: [] -Catch: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetWeapon, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -AppearFollowChallenge: -- {type: map_unit_param, param_type: const float*, param_name: GimmickTimeLimit, param_offset: 0x20} -- {type: map_unit_param, param_type: const bool*, param_name: IsBillboard, param_offset: 0x28} -ChallengeChainRing: -- {type: call, fn: _ZN5uking6action15FollowChallenge11loadParams_Ev, addr: 0x710004fa44} -- {type: map_unit_param, param_type: const float*, param_name: ChainRingOrbitSpeed, param_offset: 0xab0} -- {type: map_unit_param, param_type: const bool*, param_name: IsFirstNode, param_offset: 0xab8} -ChanegToLog: [] -ChangeChoiceNumMsgFor3DShop: [] -ChangeEmotion: -- {type: dynamic_param, param_type: bool*, param_name: IsOnlyFace, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: EmotionType, param_offset: 0x28} -ChangeEnvForEnduranceDungeon: -- {type: map_unit_param, param_type: const int*, param_name: Weather, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: IgnitedLevel, param_offset: 0x28} -- {type: map_unit_param, param_type: const int*, param_name: WeatherEff, param_offset: 0x30} -- {type: map_unit_param, param_type: const int*, param_name: PaletteSel, param_offset: 0x38} -- {type: map_unit_param, param_type: const int*, param_name: TimeForSkyEnv, param_offset: 0x40} -- {type: map_unit_param, param_type: const float*, param_name: TemperatureDirectDay, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: TemperatureDirectNight, param_offset: 0x50} -ChangeFreeMovingForDemo: -- {type: dynamic_param, param_type: bool*, param_name: SetFreeMoving, param_offset: 0x20} -ChangeMiniMapScale: -- {type: dynamic_param, param_type: int*, param_name: ScaleLevel, param_offset: 0x20} -ChangePosture: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Posture, param_offset: 0x20} -ChangePostureWithAS: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Posture, param_offset: 0x20} -ChangeSceneBase: -- {type: dynamic_param, param_type: int*, param_name: StartType, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: EvflName, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: EntryPointName, param_offset: 0x38} -ChangeScene: -- {type: call, fn: _ZN5uking6action15ChangeSceneBase11loadParams_Ev, addr: 0x71000d8c98} -- {type: dynamic_param, param_type: int*, param_name: FadeType, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: WarpDestMapName, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: WarpDestPosName, param_offset: 0x68} -ChangeScheduleAnchor: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ScheduleName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorUniqueName, param_offset: 0x30} -ChangeWeaponEquipState: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: EquipState, param_offset: 0x20} -SetChemicalWeaponPower: [] -ChargeChemicalWeaponPower: -- {type: call, fn: _ZN5uking6action22SetChemicalWeaponPower11loadParams_Ev, addr: 0x7100069ff0} -CheckExistenceOfParticipant: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x30} -CheckHorseCustomizeEdit: [] -EmitAttackBase: -- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AttackMinPower, param_offset: 0x28} -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x30} -- {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x40} -- {type: map_unit_param, param_type: const float*, param_name: Range, param_offset: 0x48} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x50} -ChemicalAttack: -- {type: call, fn: _ZN5uking6action14ChemicalAttack11loadParams_Ev, addr: 0x71001053c4} -- {type: static_param, param_type: const bool*, param_name: IsUseMyRange, param_offset: 0x80} -- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x88} -ChemicalElectricWaterBall: -- {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c} -- {type: static_param, param_type: const int*, param_name: DeleteTime, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: TargetScale, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: ScaleKeep, param_offset: 0xa0} -- {type: aitree_variable, param_type: void*, param_name: ChemicalBulletBindActor, param_offset: 0xa8} -ChemicalPhysBall: -- {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c} -- {type: static_param, param_type: const int*, param_name: DeleteTime, param_offset: 0x90} -ChemicalPhysHitBreakBall: [] -ChemicalStayObject: -- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: DeleteTime, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: CurveAng, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: ReduceVelRate, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CurveAngRandomRange, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ReduceVelRandomRange, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: SideAmplitude, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsBindToGeneratedActor, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsChemicalAttack, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x68} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindOffset, param_offset: 0x78} -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x80} -- {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x88} -- {type: map_unit_param, param_type: const int*, param_name: CreateLimit, param_offset: 0x90} -- {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x98} -Chemicalward: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: NodeAxisIdx, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: StableTime, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: KeepTime, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: TiredTime, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: TiredRadius, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: TiredAngle, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: Voltage, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x88} -Fork: -- {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x28} -ChuchuCommonDownTimer: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const int*, param_name: MinWaitFrame, param_offset: 0x30} -- {type: aitree_variable, param_type: int*, param_name: ChemicalChuchuCommonDownTime, param_offset: 0x38} -ChuchuDissappearEscapeBase: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -ChuchuDissappearEscape: -- {type: call, fn: _ZN5uking6action26ChuchuDissappearEscapeBase11loadParams_Ev, addr: 0x71000f0578} -ChuchuPreAttackBase: -- {type: static_param, param_type: const int*, param_name: JumpNum, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MoveBoneRotRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MoveBoneRotSpeedMin, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -ChuchuPreAttack: -- {type: call, fn: _ZN5uking6action19ChuchuPreAttackBase11loadParams_Ev, addr: 0x71001810f0} -- {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: PosReduceRatioByDamage, param_offset: 0xf8} -- {type: static_param, param_type: 'sead::SafeString', param_name: DamageAS, param_offset: 0x100} -- {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0x110} -- {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0x120} -- {type: static_param, param_type: 'sead::SafeString', param_name: DamageSubAS, param_offset: 0x130} -CloseArmorProcessing: [] -CloseClockTime: [] -CloseItemMenu: [] -ClosePouchAddStockNum: [] -CollaboShootingStarAreaTag: -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: collaboSSFalloutFlagName, param_offset: 0x38} -CollaboShootingStarBrightTower: -- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: CollaboShootingStarId, param_offset: 0x20} -- {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0} -- {type: call, fn: _ZNK4sead14SafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x89} -- {type: call, fn: _ZN4sead9HashCRC3214calcStringHashEPKc, addr: 0x7100b2170c} -CollaboShootingStartFlying: -- {type: static_param, param_type: const float*, param_name: InitialVelocityMax, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: InitialVelocityMin, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: LookSuccessRate, param_offset: 0x30} -- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: CollaboShootingStarId, param_offset: 0x38} -- {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0} -- {type: call, fn: _ZNK4sead14SafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x89} -- {type: call, fn: _ZN4sead9HashCRC3214calcStringHashEPKc, addr: 0x7100b2170c} -CollaborationShootingStarAnchor: -- {type: map_unit_param, param_type: const int*, param_name: CollaboShootingStarStartHour, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: CollaboShootingStarEndHour, param_offset: 0x28} -ControlBombEffect: [] -ControllerRumble: -- {type: static_param, param_type: const int*, param_name: Pattern, param_offset: 0x20} -- {type: dynamic2_param, param_type: int*, param_name: Count, param_offset: 0x28} -CopyMapPinPosition: -- {type: dynamic_param, param_type: int*, param_name: PinColorIdx, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3, param_offset: 0x28} -CreateActorInAreaBasic: -- {type: static_param, param_type: const int*, param_name: CreateBasePosNum, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: CreateNewActorIntervalFirst, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: CreateNewActorInterval, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: CreateContinueTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AfterWaitTime, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsAllowCreateNoSafeArea, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0x50} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseOffset, param_offset: 0x60} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CreateRandArea, param_offset: 0x68} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ProhibitedCreateArea, param_offset: 0x70} -CreateAndReplaceAssassin: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: Offset, param_offset: 0x20} -CreateDragonChallengeXLink: -- {type: dynamic_param, param_type: int*, param_name: XLinkHandleIndex, param_offset: 0x20} -CreateEpona: -- {type: static_param, param_type: const int*, param_name: AreaSearchCharacterRadius, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AreaThreshold, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AreaSearchRadius, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: CreateStartRate, param_offset: 0x38} -CreateGanonChemicalPillar: -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MaxScale, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0x40} -- {type: map_unit_param, param_type: const int*, param_name: AddAtkPower, param_offset: 0x50} -CreateObjectsOfOwnedHorse: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: HorseReinsActorName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: HorseSaddleActorName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: HorseManeActorName, param_offset: 0x40} -CurseRRematchCount: -- {type: dynamic_param, param_type: int*, param_name: RematchCount, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: CurseRType, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataStringCounterName, param_offset: 0x30} -CustomDuckingEndAction: [] -CustomDuckingStartAction: -- {type: dynamic_param, param_type: float*, param_name: Volume, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: FadeOutSec, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: FadeInSec, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: StartDelaySec, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TargetGroups, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ExceptGroups, param_offset: 0x50} -ForbidTag: [] -DRCAppNoUseTag: -- {type: call, fn: _ZN5uking6action9ForbidTag11loadParams_Ev, addr: 0x71000ba9d0} -- {type: map_unit_param, param_type: const int*, param_name: DRCAppNoUseCause, param_offset: 0x20} -DamageField: -- {type: static_param, param_type: const int*, param_name: FieldType, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: RigidSetName, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsChangeRigidWorldMode, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsUseCollisionInfo, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: CollisionInfoName, param_offset: 0x50} -DamageTurnByWeakPoint: -- {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -DamagedTurn: -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -DefEscapeFreeMoveAction: -- {type: static_param, param_type: const float*, param_name: RunAwaySpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RunAwayAngleSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RunAwayDistanceMax, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RunAwayDistanceMin, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RunAwayHeightOffset, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AllowRandAngleVertical, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AllowRandAngleHorizontal, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: InWater, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsSnake, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} -RandomMoveAction: -- {type: static_param, param_type: const bool*, param_name: IsSuccessWhenGoalReached, param_offset: 0x20} -DefRandomMoveAction: -- {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0} -- {type: static_param, param_type: const float*, param_name: RadiusLimit, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MaxMoveSpeed, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MinMoveSpeed, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MaxMoveDistance, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MinMoveDistance, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MaxMoveAngle, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsUseBasepos, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: BasePos, param_offset: 0x70} -DefTurnAction: -- {type: static_param, param_type: const int*, param_name: WaitRotate, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -DefeatedHugeEnemyCount: -- {type: dynamic_param, param_type: int*, param_name: EnemyType, param_offset: 0x20} -Delete: -- {type: static_param, param_type: const int*, param_name: DeleteType, param_offset: 0x20} -DeleteAllIceBlockForDemo: [] -DeleteInGround: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} -DeletePorchItemIncludeEquip: -- {type: dynamic_param, param_type: int*, param_name: DeleteNum, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x28} -ApplyDamageForPlayer: -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} -DemoApplyDamageForPlayer: -- {type: call, fn: _ZN5uking6action20ApplyDamageForPlayer11loadParams_Ev, addr: 0x71000e79e4} -DemoBeastGanonGrudgeDrop: -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudeRainObject, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: Timer, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FallPoint1, param_offset: 0x48} -DemoChangeEntityNoHit: -- {type: static_param, param_type: const int*, param_name: SetMotionType, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsNoHit, param_offset: 0x28} -DemoCookPotCook: -- {type: static_param, param_type: const int*, param_name: MaterialTargetBone, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: FairyTargetBone, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsSuccess, param_offset: 0x30} -- {type: aitree_variable, param_type: void*, param_name: CurrentCookResultHolder, param_offset: 0x38} -DemoDelete: [] -DemoEnemyReset: [] -DemoFindPlayer: -- {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04} -DemoForceSetPlayerSavePosAngle: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x30} -DemoGetItem: [] -DemoGetItemAnimStop: -- {type: call, fn: _ZN5uking6action11DemoGetItem11loadParams_Ev, addr: 0x7100d318a0} -- {type: static_param, param_type: 'sead::SafeString', param_name: WaitASKeyName, param_offset: 0x20} -DemoGetWeapon: -- {type: call, fn: _ZN5uking6action11DemoGetItem11loadParams_Ev, addr: 0x7100d318a0} -DemoKokkoAngry: -- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x20} -DemoMotorcyclePutMaterials: -- {type: static_param, param_type: const float*, param_name: CloseSaddleFramesSincePut, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FinishCookFramesSincePut, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: CloseSaddleFramesSincePutFairy, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FinishCookFramesSincePutFairy, param_offset: 0x38} -ForkTurn: -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RotAccMaxSpeedRatio, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsUpdateTarget, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsRotEndFinish, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsFinishForceStopRot, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: IsUpFollow, param_offset: 0x78} -DemoNoAnimDrivenTurn: -- {type: call, fn: _ZN5uking6action8ForkTurn11loadParams_Ev, addr: 0x710016893c} -- {type: dynamic_param, param_type: int*, param_name: ObjectId, param_offset: 0xc0} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0xc8} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0xd8} -PlayerAction: [] -DemoPlayerZoraRide: [] -DemoResetActor: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -DemoResetBoneCtrl: -- {type: dynamic_param, param_type: int*, param_name: ResetTarget, param_offset: 0x20} -DemoSweep: -- {type: dynamic_param, param_type: float*, param_name: DynScalingTime, param_offset: 0x20} -DemoTriggerToggleVisible: -- {type: dynamic_param, param_type: bool*, param_name: IsVisible, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsXLinkHandling, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsClothHandling, param_offset: 0x30} -TurnToActorBase: [] -TurnToActor: -- {type: call, fn: _ZN5uking6action15TurnToActorBase11loadParams_Ev, addr: 0x7100d35270} -- {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DemoASName, param_offset: 0x50} -DemoTurnToActor: -- {type: call, fn: _ZN5uking6action11TurnToActor11loadParams_Ev, addr: 0x7100d346cc} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x70} -DemoVisibleOff: [] -DemoVisibleOn: [] -DemoVoiceTrigger: -- {type: dynamic_param, param_type: bool*, param_name: IsHideCaption, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Label, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorInstance, param_offset: 0x38} -GearRotate: -- {type: static_param, param_type: const float*, param_name: StopCheckSpdRate, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: CheckSpdIdlingRate, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsReverse, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsTwoWayGear, param_offset: 0x38} -- {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0x40} -- {type: map_unit_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x48} -DgnObjDLCSpurGearB01: -- {type: call, fn: _ZN5uking6action10GearRotate11loadParams_Ev, addr: 0x710017f2e4} -DgnObjDlcGondolaCreateTag: -- {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -- {type: map_unit_param, param_type: const float*, param_name: IntervalTime, param_offset: 0x30} -- {type: map_unit_param, param_type: const float*, param_name: RailMoveSpeed, param_offset: 0x38} -DgnObj_DLC_CWRotDirSwitch: [] -DgnObj_DLC_CWRotDirSwitchOff: [] -DgnObj_DLC_CogWheel_ASPlay: [] -DgnObj_DLC_CogWheel_Reject: [] -DgnObj_DLC_CogWheel_Rotate: -- {type: static_param, param_type: const float*, param_name: TargetAngularDisplPerSec, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsRegisteredFrame, param_offset: 0x28} -- {type: map_unit_param, param_type: const float*, param_name: GearRatio, param_offset: 0x30} -- {type: map_unit_param, param_type: const bool*, param_name: IsClockWiseRotation, param_offset: 0x38} -- {type: aitree_variable, param_type: float*, param_name: RotationOffset, param_offset: 0x40} -DungeonRotateBase: -- {type: static_param, param_type: const int*, param_name: RotateAxisIndex, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x28} -- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x30} -- {type: map_unit_param, param_type: const int*, param_name: RemainsPartType, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: TiltAngularSpeed, param_offset: 0x40} -- {type: map_unit_param, param_type: const float*, param_name: InitDgnRotRad, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x50} -- {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x58} -- {type: map_unit_param, param_type: const float*, param_name: VelocityControlRate, param_offset: 0x60} -- {type: map_unit_param, param_type: const float*, param_name: AngleVelocityControlAccelDeg, param_offset: 0x68} -DgnObj_DLC_DungeonRotate: -- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} -- {type: map_unit_param, param_type: const float*, param_name: GearRatio, param_offset: 0xc8} -- {type: map_unit_param, param_type: const bool*, param_name: IsClockWiseRotation, param_offset: 0xd0} -- {type: aitree_variable, param_type: float*, param_name: RotationOffset, param_offset: 0xd8} -Die: -- {type: call, fn: _ZN5uking6action8BlownOff11loadParams_Ev, addr: 0x71000c86c4} -DieAnm: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -DieAnmDropWeapon: -- {type: call, fn: _ZN5uking6action6DieAnm11loadParams_Ev, addr: 0x71000eed20} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x40} -DieAnmKnockBack: -- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x90} -- {type: static_param, param_type: const bool*, param_name: IsDropWeapon, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa0} -DieHomeRun: -- {type: call, fn: _ZN5uking6action3Die11loadParams_Ev, addr: 0x71000eeb30} -- {type: static_param, param_type: const float*, param_name: ToStarHeight, param_offset: 0x160} -- {type: static_param, param_type: const float*, param_name: FallHeight, param_offset: 0x168} -DirectToWindDirection: -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotMax, param_offset: 0x28} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: FrontDir, param_offset: 0x30} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: UpDir, param_offset: 0x38} -DisableAutoSavePausing: [] -DisappearDeathCounter: [] -DisappearNumDungeonClearSeal: [] -DisappearNumHeroSeal: [] -DisappearNumKorokNuts: [] -DisappearNumTargets: [] -DoorOpenAndClose: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASKey, param_offset: 0x20} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: DynOwner, param_offset: 0x30} -StepDoubleAttack: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -DoubleAttack: [] -DownSwingAttack: [] -DownloadAlbum: [] -DownloadPictureBook: [] -DownloadRemainsMap: -- {type: dynamic_param, param_type: bool*, param_name: IsPlayerClose, param_offset: 0x20} -DownloadShiekSensor: [] -DownloadShiekSensorMoveIcon: [] -DragonChemicalBall: -- {type: static_param, param_type: const int*, param_name: Life, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: HitScale, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: HomingPower, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: HomingDistance, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: HomingTime, param_offset: 0x48} -NullASPlay: -- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -DragonFixPlacement: -- {type: call, fn: _ZN5uking6action10NullASPlay11loadParams_Ev, addr: 0x710020d070} -- {type: static_param, param_type: const int*, param_name: BlendStartFrame, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: HeadFixedModeTime, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: RailAdjustModeTime, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: CameraVibStartFrame, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: CameraVibLoop, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: BlendStartRate, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: BlendTime, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: CameraVibPower, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: CameraVibRange, param_offset: 0x88} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Rotate, param_offset: 0x90} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Position, param_offset: 0x98} -DragonFollow: -- {type: call, fn: _ZN5uking6action15FollowChallenge11loadParams_Ev, addr: 0x710004fa44} -- {type: static_param, param_type: 'sead::SafeString', param_name: DungeonName, param_offset: 0xab0} -InCarryBox: -- {type: aitree_variable, param_type: bool*, param_name: IsInitFromCarryBox, param_offset: 0x20} -DragonItemInCarryBox: -- {type: call, fn: _ZN5uking6action10InCarryBox11loadParams_Ev, addr: 0x71001b9148} -- {type: aitree_variable, param_type: bool*, param_name: IsInsideObserverArea, param_offset: 0x30} -DragonItemShootUp: -- {type: static_param, param_type: const float*, param_name: FlyAwaySpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: ContactSpeedDownXZ, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: ContactSpeedDownY, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -DragonMoveTo: -- {type: static_param, param_type: const float*, param_name: RollMax, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RollSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RollMaxSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RollAmount, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RestoreUp, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BackAdjustAngle, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BackAdjustRestoreUp, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FixAngle, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FrontDir, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} -PlayASForDemo: -- {type: static_param, param_type: const int*, param_name: AnimeDrivenSettings, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: TargetIndex, param_offset: 0x28} -- {type: dynamic_param, param_type: int*, param_name: SeqBank, param_offset: 0x30} -- {type: dynamic_param, param_type: int*, param_name: IsEnabledAnimeDriven, param_offset: 0x38} -- {type: dynamic_param, param_type: int*, param_name: ClothWarpMode, param_offset: 0x40} -- {type: dynamic_param, param_type: float*, param_name: MorphingFrame, param_offset: 0x48} -- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} -DragonPlayASForDemo: -- {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Position, param_offset: 0xb0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Rotate, param_offset: 0xb8} -DragonReleaseGrudgeForDemo: -- {type: call, fn: _ZN5uking6action19DragonPlayASForDemo11loadParams_Ev, addr: 0x71000f72ec} -- {type: static_param, param_type: const int*, param_name: ReleaseTime, param_offset: 0xc0} -- {type: static_param, param_type: const int*, param_name: HeadTransSmoothStartFrame, param_offset: 0xc8} -- {type: static_param, param_type: const int*, param_name: HeadTransSmoothEndFrame, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: HeadTransSmoothRate, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: HeadTransSmoothSklRootRate, param_offset: 0xe0} -DropBreakWeaponUnEquiped: -- {type: static_param, param_type: const int*, param_name: BoundNum, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: KillTimer, param_offset: 0x28} -DropCreateForReplace: [] -DropWeapon: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AngleOffsetY, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: ChemReset, param_offset: 0x68} -DrowningDeath: -- {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0x20} -DummyDropTable: -- {type: call, fn: _ZN4ksys3act2ai11DummyAction11loadParams_Ev, addr: 0x7100d3254c} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: DropTable, param_offset: 0x20} -DummyTriggerAction: [] -DunegonRotateWait: -- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} -DungeonEntranceASPlay: -- {type: call, fn: _ZN5uking6action10NullASPlay11loadParams_Ev, addr: 0x710020d070} -- {type: static_param, param_type: 'sead::SafeString', param_name: SetDgnName, param_offset: 0x48} -DungeonMove: -- {type: static_param, param_type: const float*, param_name: Accel, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: DynMoveDis, param_offset: 0x28} -- {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x30} -- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x40} -- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x50} -DungeonMoveAlwaysVibrateCam: -- {type: call, fn: _ZN5uking6action11DungeonMove11loadParams_Ev, addr: 0x71000fa6cc} -- {type: static_param, param_type: const bool*, param_name: IsSilentOnSuccess, param_offset: 0x98} -- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0xa0} -- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0xa8} -- {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0xb0} -DungeonMoveReset: -- {type: static_param, param_type: const float*, param_name: Accel, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: DynMoveDis, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: DynMoveSpeed, param_offset: 0x30} -- {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x38} -DungeonRotate: -- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} -- {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0xc8} -DungeonRotate2Target: -- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} -- {type: static_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: RotSpAccel, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: RotSpSlowDown, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: RotSpSlowDownTh, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: MinRotSp, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: RotReverseSlowDown, param_offset: 0xf0} -- {type: aitree_variable, param_type: float*, param_name: TargetRad, param_offset: 0xf8} -- {type: aitree_variable, param_type: float*, param_name: TargetRadMax, param_offset: 0x100} -- {type: aitree_variable, param_type: float*, param_name: TargetRadMin, param_offset: 0x108} -DungeonRotateAccel: -- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} -- {type: static_param, param_type: const bool*, param_name: IsSlowDown, param_offset: 0xc8} -- {type: dynamic_param, param_type: float*, param_name: DynCurrentAngVel, param_offset: 0xd0} -- {type: dynamic_param, param_type: float*, param_name: DynAngAccel, param_offset: 0xd8} -DungeonRotateApp: -- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} -- {type: static_param, param_type: const int*, param_name: RotDirType, param_offset: 0xc8} -- {type: dynamic_param, param_type: float*, param_name: DynTargetAng, param_offset: 0xd0} -DungeonRotateCont: -- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} -- {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0xc8} -- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0xd0} -- {type: aitree_variable, param_type: bool*, param_name: IsContinueRotateOrMove, param_offset: 0xd8} -DungeonRotateGyro: -- {type: static_param, param_type: const float*, param_name: SlerpRatio, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsUseInstParamSlerpRatio, param_offset: 0x28} -- {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x30} -- {type: map_unit_param, param_type: const float*, param_name: GyroSlerpRatio, param_offset: 0x38} -DungeonRotateInOrder: -- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} -- {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0xc8} -- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0xd0} -DungeonRotateShuttle: -- {type: call, fn: _ZN5uking6action17DungeonRotateBase11loadParams_Ev, addr: 0x71000fd7e8} -- {type: static_param, param_type: const int*, param_name: RotDir, param_offset: 0xc8} -- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0xd0} -DungeonRotateSymmetry: -- {type: map_unit_param, param_type: const int*, param_name: InitDgnPriority, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x28} -- {type: map_unit_param, param_type: const int*, param_name: RemainsPartType, param_offset: 0x30} -- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: TiltAngularSpeed, param_offset: 0x40} -- {type: map_unit_param, param_type: const float*, param_name: InitDgnRotRad, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x50} -- {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x58} -Explode: -- {type: static_param, param_type: const int*, param_name: SizeUpTime, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: ExplodeTime, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: UseDefaultEffect, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsDelete, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsDamageGuarantee, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsVanish, param_offset: 0x50} -AttackPowerExplode: -- {type: call, fn: _ZN5uking6action7Explode11loadParams_Ev, addr: 0x710012ad2c} -- {type: dynamic_param, param_type: bool*, param_name: IsPlayerAttack, param_offset: 0x80} -DynamicAttackPowerExplode: -- {type: call, fn: _ZN5uking6action18AttackPowerExplode11loadParams_Ev, addr: 0x7100102b74} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x88} -- {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: PlayerDamage, param_offset: 0x98} -FireWoodBase: -- {type: static_param, param_type: const bool*, param_name: ChemicalRigidOn, param_offset: 0x20} -- {type: map_unit_param, param_type: const bool*, param_name: InitBurnState, param_offset: 0x28} -FireWood: -- {type: call, fn: _ZN5uking6action12FireWoodBase11loadParams_Ev, addr: 0x710012d434} -- {type: call, fn: _ZNK4ksys3act2ai6RootAi18getAITreeVariable2EPPbRKN4sead14SafeStringBaseIcEE, addr: 0x7100d66968} -DynamicFireWood: -- {type: call, fn: _ZN5uking6action8FireWood11loadParams_Ev, addr: 0x710012d8c4} -Eat: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const bool*, param_name: IsHeal, param_offset: 0x30} -EatAndHeal: -- {type: call, fn: _ZN5uking6action15AnimalEatAction11loadParams_Ev, addr: 0x710008ea94} -HorseEatAction: -- {type: static_param, param_type: const float*, param_name: TargetDirToStickX, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: TargetDistOffset, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: TargetDistToStickY, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MaxStickXForEat, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MaxStickYForEat, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: DelayFrames, param_offset: 0x48} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x50} -EatForSunazarashiSPC: -- {type: call, fn: _ZN5uking6action14HorseEatAction11loadParams_Ev, addr: 0x7100e50ffc} -- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: PrevEatActorName, param_offset: 0x70} -EatWithAS: -- {type: call, fn: _ZN5uking6action3Eat11loadParams_Ev, addr: 0x7100101cb4} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -ElectricAttack: -- {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04} -- {type: static_param, param_type: const float*, param_name: Voltage, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: MaxTimer, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: MaxKeepTimer, param_offset: 0x70} -- {type: static_param, param_type: const int*, param_name: HitAfterTime, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: ElectricActorName, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: ElectricActorKey, param_offset: 0x90} -ElectricBlownOff: -- {type: call, fn: _ZN5uking6action8BlownOff11loadParams_Ev, addr: 0x71000c86c4} -- {type: static_param, param_type: const float*, param_name: Voltage, param_offset: 0x160} -- {type: static_param, param_type: const int*, param_name: MaxTimer, param_offset: 0x168} -- {type: static_param, param_type: const int*, param_name: MaxKeepTimer, param_offset: 0x170} -- {type: static_param, param_type: 'sead::SafeString', param_name: ElectricActorName, param_offset: 0x178} -- {type: static_param, param_type: 'sead::SafeString', param_name: ElectricActorKey, param_offset: 0x188} -ElectricCableEnergized: [] -ElectricDie: -- {type: call, fn: _ZN5uking6action16ElectricBlownOff11loadParams_Ev, addr: 0x710010435c} -EmitEffectLoopAction: -- {type: dynamic_param, param_type: float*, param_name: Scale, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: X, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: Y, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: Z, param_offset: 0x38} -- {type: dynamic_param, param_type: float*, param_name: RX, param_offset: 0x40} -- {type: dynamic_param, param_type: float*, param_name: RY, param_offset: 0x48} -- {type: dynamic_param, param_type: float*, param_name: RZ, param_offset: 0x50} -- {type: dynamic_param, param_type: float*, param_name: R, param_offset: 0x58} -- {type: dynamic_param, param_type: float*, param_name: G, param_offset: 0x60} -- {type: dynamic_param, param_type: float*, param_name: B, param_offset: 0x68} -- {type: dynamic_param, param_type: float*, param_name: A, param_offset: 0x70} -- {type: dynamic_param, param_type: bool*, param_name: OverWrite, param_offset: 0x78} -- {type: dynamic_param, param_type: bool*, param_name: NoFade, param_offset: 0x80} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Actor, param_offset: 0x88} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x98} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0xa8} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Option, param_offset: 0xb8} -- {type: dynamic_param, param_type: bool*, param_name: CutChangeReset, param_offset: 0xc8} -EmitElectricWaterBall: -- {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -EndChangeableASPlay: -- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -ActorAreaInOutSendMessage: -- {type: static_param, param_type: const int*, param_name: BufferNum, param_offset: 0x38} -EnemyAreaInOutSendMessage: -- {type: call, fn: _ZN5uking6action25ActorAreaInOutSendMessage11loadParams_Ev, addr: 0x710009fdc8} -- {type: static_param, param_type: const int*, param_name: MessageID, param_offset: 0x68} -EnemyChangeWeapon: -- {type: aitree_variable, param_type: int*, param_name: EquipWeaponBufIndex, param_offset: 0x20} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x28} -EnemyFortressChatTalk: -- {type: static_param, param_type: const int*, param_name: TryNum, param_offset: 0x20} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: TimeOut, param_offset: 0x28} -- {type: aitree_variable, param_type: void*, param_name: RegistedActorUnit, param_offset: 0x38} -EnemyFortressChatCall: -- {type: call, fn: _ZN5uking6action21EnemyFortressChatTalk11loadParams_Ev, addr: 0x7100108ce4} -EnemyFortressChatSpeak: -- {type: call, fn: _ZN5uking6action21EnemyFortressChatTalk11loadParams_Ev, addr: 0x7100108ce4} -EnemyFortressChatTurnBase: -- {type: static_param, param_type: const int*, param_name: TryNum, param_offset: 0x20} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x28} -- {type: aitree_variable, param_type: void*, param_name: RegistedActorUnit, param_offset: 0x30} -EnemyFortressChatTurn: -- {type: call, fn: _ZN5uking6action25EnemyFortressChatTurnBase11loadParams_Ev, addr: 0x7100107d00} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0xc8} -ForkTimerBase: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -ForkTimer: -- {type: call, fn: _ZN5uking6action13ForkTimerBase11loadParams_Ev, addr: 0x7100167b30} -- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WaitFrameRand, param_offset: 0x40} -EnemyFortressSimpleAction: -- {type: call, fn: _ZN5uking6action9ForkTimer11loadParams_Ev, addr: 0x71001678c4} -- {type: static_param, param_type: const int*, param_name: NoRequestTime, param_offset: 0x90} -- {type: aitree_variable, param_type: void*, param_name: RegistedActorUnit, param_offset: 0x98} -EnemyRigidBodyDieBase: -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: ForceSetDropPos, param_offset: 0x20} -EnemyRigidBodyDie: -- {type: call, fn: _ZN5uking6action21EnemyRigidBodyDieBase11loadParams_Ev, addr: 0x710010afb4} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -EnemyRigidBodyFreeFallDie: -- {type: call, fn: _ZN5uking6action21EnemyRigidBodyDieBase11loadParams_Ev, addr: 0x710010afb4} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} -EnemyRigidBodySpinDie: -- {type: call, fn: _ZN5uking6action21EnemyRigidBodyDieBase11loadParams_Ev, addr: 0x710010afb4} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsFinishedByBgHit, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} -EnemyRushAttack: -- {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0} -- {type: static_param, param_type: const int*, param_name: UpdateTargetPosInterval, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: DisableUpdateTargetRadius, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: GoalDistanceTolerance, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MovePredictionRate, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -EnvSeEmitPointBirdPlayAction: [] -EnvSeEmitPointInsectPlayAction: [] -EnvSetLensFlare: -- {type: dynamic_param, param_type: int*, param_name: PresetIndex, param_offset: 0x20} -EquipDisplay: -- {type: static_param, param_type: 'sead::SafeString', param_name: SwordEquipNode, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: LSwordEquipNode, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: SpearEquipNode, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: BowEquipNode, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShieldEquipNode, param_offset: 0x88} -- {type: map_unit_param, param_type: const int*, param_name: EquipStandSlot, param_offset: 0x98} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipStandNode, param_offset: 0xa0} -- {type: aitree_variable, param_type: void*, param_name: EquipDisplayChild, param_offset: 0xb0} -EquipDisplayCreate: -- {type: static_param, param_type: const float*, param_name: DelayTimer, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: SwordEquipNode, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: LSwordEquipNode, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: SpearEquipNode, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: BowEquipNode, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShieldEquipNode, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x78} -- {type: map_unit_param, param_type: const int*, param_name: EquipStandSlot, param_offset: 0x88} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipStandNode, param_offset: 0x90} -- {type: aitree_variable, param_type: void*, param_name: EquipDisplayChild, param_offset: 0xa0} -EquipDisplayGet: -- {type: map_unit_param, param_type: const int*, param_name: EquipStandSlot, param_offset: 0x20} -- {type: aitree_variable, param_type: void*, param_name: EquipDisplayChild, param_offset: 0x28} -EquipedAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RotOffset, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TransOffset, param_offset: 0x38} -EquipedASPlay: -- {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380} -- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x40} -EquipedChemicalWeapon: [] -EquipedDeadlyBlowWeapon: -- {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380} -EquipedDefaultWindWeapon: -- {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380} -- {type: static_param, param_type: const float*, param_name: WindRadius, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: WindRadiusLarge, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: WindSpeed, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: WindSpeedLarge, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: WindSpeedRate1, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: WindSpeedRate2, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: WindSpeedRate3, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: WindLength, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: CapsuleMaxSpeed, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: WindReduceRate, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: WindReduceRateLarge, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: WindFlyingDist, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: WindFlyingDistLarge, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: WindFlyingDistRate1, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: WindFlyingDistRate2, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: WindFlyingDistRate3, param_offset: 0xc0} -EquipedOptionalWeaponAction: [] -EquipedQuiver: [] -EquipedRod: -- {type: call, fn: _ZN5uking6action13EquipedAction11loadParams_Ev, addr: 0x7100e14380} -- {type: static_param, param_type: const float*, param_name: MagicCreateYOffset, param_offset: 0x40} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MagicShootVelOffset, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsAxisYTop, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsCreateWeaponPosOffset, param_offset: 0x58} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CreatePosOffset, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AxisYAngle, param_offset: 0x68} -- {type: aitree_variable, param_type: void*, param_name: MagicCreateUnit, param_offset: 0x70} -EquipedWeaponChild: -- {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78} -- {type: static_param, param_type: const bool*, param_name: IsChangeScale, param_offset: 0xd8} -EquipedWithScale: [] -Escape: [] -EscapeBackTurn: [] -EventAddGameDataIntAction: -- {type: dynamic_param, param_type: bool*, param_name: IsSignInversion, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntDstName, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntSrcName, param_offset: 0x38} -EventAddGameDataToRupeeAction: -- {type: dynamic_param, param_type: bool*, param_name: IsSignInversion, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntAddValueName, param_offset: 0x28} -EventAppearCheckPointNum: -- {type: dynamic_param, param_type: int*, param_name: IconType, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntTargetCounter, param_offset: 0x28} -EventAppearFlyDistance: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatDistance, param_offset: 0x20} -EventAppearGolfCount: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntTargetCounter, param_offset: 0x20} -EventAppearRaceResult: -- {type: dynamic_param, param_type: int*, param_name: ResultType, param_offset: 0x20} -EventAppearRupeeAction: -- {type: dynamic_param, param_type: int*, param_name: IsVisible, param_offset: 0x20} -EventAutoSaveAction: [] -EventAutoSaveAtGameClear: -- {type: dynamic_param, param_type: float*, param_name: RestartYDegree, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameClearFlag, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RestartPoint, param_offset: 0x38} -EventBgmCtrlAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: CtrlType, param_offset: 0x20} -EventBgmStartAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmName, param_offset: 0x20} -EventBgmStartAndKeepAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmName, param_offset: 0x20} -EventBgmStopAction: -- {type: dynamic_param, param_type: float*, param_name: FadeSec, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmName, param_offset: 0x28} -EventBind: -- {type: dynamic_param, param_type: float*, param_name: RotOffsetX, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: RotOffsetY, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: RotOffsetZ, param_offset: 0x38} -- {type: dynamic_param, param_type: float*, param_name: TransOffsetX, param_offset: 0x40} -- {type: dynamic_param, param_type: float*, param_name: TransOffsetY, param_offset: 0x48} -- {type: dynamic_param, param_type: float*, param_name: TransOffsetZ, param_offset: 0x50} -- {type: dynamic_param, param_type: bool*, param_name: IsContinueBind, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x80} -- {type: aitree_variable, param_type: void*, param_name: EventBindUnit, param_offset: 0x20} -EventCancelGet: [] -EventCancelSleepTargetActor: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x30} -EventChangeFadeColor: -- {type: dynamic_param, param_type: int*, param_name: Frame, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: Color, param_offset: 0x28} -EventChangeShadowNearAndFar: -- {type: dynamic_param, param_type: float*, param_name: ManualNearValue, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: ManualFarValue, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsNearSetManual, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: IsFarSetManual, param_offset: 0x38} -EventCheckAndCreateEquip: -- {type: dynamic_param, param_type: int*, param_name: SharpWeaponAddValue, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: SharpWeaponAddType, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TargetActorName, param_offset: 0x30} -EventCloseMessageTipsAction: [] -EventCloudShadowOnOff: [] -EventControlRupeeUI: -- {type: dynamic_param, param_type: int*, param_name: TargetValue, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsAppear, param_offset: 0x28} -EventCreateParaShawlSetToPlayer: -- {type: dynamic_param, param_type: int*, param_name: ParaShawlType, param_offset: 0x20} -EventDisableContactIdle: -- {type: dynamic_param, param_type: int*, param_name: ContactType, param_offset: 0x20} -EventDisableContactLayerTrigger: -- {type: dynamic_param, param_type: int*, param_name: ContactType, param_offset: 0x20} -EventDisableMiniGameTime: [] -EventDisappearCheckPointNum: [] -EventDisappearFlyDistance: [] -EventDisappearGolfCount: [] -EventDisappearRaceResult: [] -EventDoorOpenAndClose: -- {type: call, fn: _ZN5uking6action16DoorOpenAndClose11loadParams_Ev, addr: 0x71000f1168} -- {type: dynamic_param, param_type: bool*, param_name: DynIsOpenToInside, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: DynIsOpen, param_offset: 0x40} -- {type: aitree_variable, param_type: bool*, param_name: IsOpenDoor, param_offset: 0x48} -- {type: aitree_variable, param_type: bool*, param_name: IsOpenToInside, param_offset: 0x50} -EventDummyAction: [] -EventEnableModelDraw: [] -EventEquipLastSetItem: [] -EventFade: -- {type: dynamic_param, param_type: int*, param_name: Frame, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: Color, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DispMode, param_offset: 0x30} -EventFadeIn: -- {type: call, fn: _ZN5uking6action9EventFade11loadParams_Ev, addr: 0x7100119940} -EventFadeOut: -- {type: call, fn: _ZN5uking6action9EventFade11loadParams_Ev, addr: 0x7100119940} -EventFireControl: -- {type: dynamic_param, param_type: bool*, param_name: ReleaseFire, param_offset: 0x20} -EventFlagOFFAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: FlagName, param_offset: 0x20} -EventFlagONAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: FlagName, param_offset: 0x20} -EventHoverNullASPlayBase: -- {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -EventHoverNullASPlay: -- {type: call, fn: _ZN5uking6action24EventHoverNullASPlayBase11loadParams_Ev, addr: 0x710011ca18} -EventIncreaseFameAction: -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} -EventIncreaseGameDataIntAction: -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntName, param_offset: 0x28} -EventIncreasePorchItemAction: -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x28} -EventIncreaseRupeeAction: -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} -EventInitTalkAction: [] -EventLoopEndAction: [] -EventMiniGameFinish: -- {type: dynamic_param, param_type: int*, param_name: TextType, param_offset: 0x20} -EventMiniGameRetire: -- {type: dynamic_param, param_type: int*, param_name: TextType, param_offset: 0x20} -EventMiniGameStart: -- {type: dynamic_param, param_type: int*, param_name: TextType, param_offset: 0x20} -EventMiniGameTime: -- {type: dynamic_param, param_type: int*, param_name: CountMode, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: CountStartTime, param_offset: 0x28} -- {type: dynamic_param, param_type: int*, param_name: MaxTime, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: IsShowTimeUI, param_offset: 0x38} -EventMiniGameTimeMove: [] -EventMiniGameTimerWrite: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntNameMintues, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntNameSeconds, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntNameMiliseconds, param_offset: 0x40} -EventOffWaitRevivalAction: [] -EventOnWaitRevivalAction: [] -EventOpenGetDemo: -- {type: dynamic_param, param_type: bool*, param_name: IsInvalidOpenPouch, param_offset: 0x20} -EventOpenGetWeaponDemo: [] -EventOpenMessageTips: -- {type: dynamic_param, param_type: int*, param_name: TipsType, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x28} -EventPickOutFromPorch: -- {type: static_param, param_type: const int*, param_name: PickOutItemType, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsUseCarryBox, param_offset: 0x28} -EventPlayMovieAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: FileName, param_offset: 0x20} -EventPlayUiActorName: -- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: ActorType, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x30} -EventPlayUiBossHpAction: -- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} -EventPlayUiBossHpDamage: -- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} -EventPlayUiOPTextAction: -- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: TextType, param_offset: 0x28} -EventPlayUiOneTimeAnimAction: -- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ScreenName, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnimName, param_offset: 0x38} -EventPlayUiScreenAction: -- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ScreenName, param_offset: 0x28} -EventPlayUiStaffRoll: -- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: StartIdx, param_offset: 0x28} -EventPlayUiStaffRollImage: -- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: StartIdx, param_offset: 0x28} -- {type: dynamic_param, param_type: int*, param_name: EndIdx, param_offset: 0x30} -EventPrizeSuccess: -- {type: dynamic_param, param_type: int*, param_name: PrizeNumber, param_offset: 0x20} -EventRecoverPlayerCondition: [] -EventRecoverPlayerEnergy: [] -EventRecoverPlayerLife: [] -EventRegisterToDeathConter: -- {type: dynamic_param, param_type: bool*, param_name: IsInitializeData, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataName, param_offset: 0x38} -EventRegisterToGetCounter: -- {type: dynamic_param, param_type: bool*, param_name: IsInitializeData, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataName, param_offset: 0x38} -EventResetQuestAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: QuestName, param_offset: 0x20} -EventRollbackQuestAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: QuestName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: StepName, param_offset: 0x30} -EventSendCatchWeaponMsgToPlayer: [] -EventSetAddFogOff: [] -EventSetAttentionForbidSale: [] -EventSetCharAmbientScale: -- {type: dynamic_param, param_type: float*, param_name: Rscale, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: Gscale, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: Bscale, param_offset: 0x30} -EventSetCharaMainLightScale: -- {type: dynamic_param, param_type: float*, param_name: Rscale, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: Gscale, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: Bscale, param_offset: 0x30} -EventSetCloudShadowMove: -- {type: dynamic_param, param_type: float*, param_name: setSpeed_x, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: setSpeed_y, param_offset: 0x28} -EventSetCloudShadowPos: -- {type: dynamic_param, param_type: float*, param_name: setPos_x, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: setPos_y, param_offset: 0x28} -EventSetDiffuseAttenuate: -- {type: dynamic_param, param_type: float*, param_name: diameter, param_offset: 0x20} -EventSetDirectionalLight: -- {type: dynamic_param, param_type: float*, param_name: angleX, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: angleY, param_offset: 0x28} -EventSetDirectionalLightYang: -- {type: dynamic_param, param_type: float*, param_name: angleY, param_offset: 0x20} -EventSetDynamic: -- {type: aitree_variable, param_type: bool*, param_name: IsChangeToFixedInDemo, param_offset: 0x20} -EventSetEnableGrass: -- {type: dynamic_param, param_type: bool*, param_name: Enable, param_offset: 0x20} -EventSetFixed: -- {type: aitree_variable, param_type: bool*, param_name: IsChangeToFixedInDemo, param_offset: 0x20} -EventSetFocusDist: -- {type: dynamic_param, param_type: float*, param_name: FocusDist, param_offset: 0x20} -EventSetFogDirect: -- {type: dynamic_param, param_type: float*, param_name: FogRatio, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: Near, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: Far, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: NearUse, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: InstantSW, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: FarUse, param_offset: 0x48} -EventSetGameDataFloatAction: -- {type: dynamic_param, param_type: float*, param_name: Value, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatName, param_offset: 0x28} -EventSetGameDataIntAction: -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntName, param_offset: 0x28} -EventSetGameDataStringAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataStringName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Value, param_offset: 0x30} -EventSetItemDataToPouch: -- {type: dynamic_param, param_type: int*, param_name: SharpWeaponAddValue, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: SharpWeaponAddType, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TargetActorName, param_offset: 0x30} -EventSetMoonType: -- {type: dynamic_param, param_type: int*, param_name: MoonType, param_offset: 0x20} -EventSetPaletteType: -- {type: dynamic_param, param_type: int*, param_name: PaletteType, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: ChangeFrame, param_offset: 0x28} -- {type: dynamic_param, param_type: int*, param_name: EndFrame, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: Speed, param_offset: 0x38} -EventSetRainSplashRatio: -- {type: dynamic_param, param_type: float*, param_name: RainSplashRatio, param_offset: 0x20} -EventSetSkyPaletteType: -- {type: dynamic_param, param_type: int*, param_name: SkyPalette, param_offset: 0x20} -EventSetWeather: -- {type: dynamic_param, param_type: int*, param_name: WeatherType, param_offset: 0x20} -EventSetYfogRatio: -- {type: dynamic_param, param_type: float*, param_name: YfogRatio, param_offset: 0x20} -EventSleepTargetActor: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x30} -EventSuccessGet: [] -EventTalkEndAction: [] -EventTrigNullASPlay: -- {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -EventUnregisterFromDeathCounter: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -EventUnregisterFromGetCounter: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -EventUpdateMiniGameBestScore: -- {type: dynamic_param, param_type: int*, param_name: Type, param_offset: 0x20} -EventVariableFade: -- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: Color, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: Duration, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: FadeTime, param_offset: 0x38} -EventVariableFadeIn: -- {type: call, fn: _ZN5uking6action17EventVariableFade11loadParams_Ev, addr: 0x7100127db4} -EventVariableFadeOut: -- {type: call, fn: _ZN5uking6action17EventVariableFade11loadParams_Ev, addr: 0x7100127db4} -EventWaitFrameAction: -- {type: dynamic_param, param_type: int*, param_name: Frame, param_offset: 0x20} -EventWatchCannonHit: -- {type: dynamic_param, param_type: float*, param_name: WatchFrame, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x28} -ExitGame: -- {type: dynamic_param, param_type: int*, param_name: ShowLogo, param_offset: 0x20} -ExpandChemicalField: -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: AttackAttr, param_offset: 0x28} -- {type: map_unit_param, param_type: const int*, param_name: AttackType, param_offset: 0x30} -- {type: map_unit_param, param_type: const int*, param_name: CutGrassType, param_offset: 0x38} -- {type: map_unit_param, param_type: const int*, param_name: AttackTarget, param_offset: 0x40} -- {type: map_unit_param, param_type: const int*, param_name: AttackDirType, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x50} -- {type: map_unit_param, param_type: const bool*, param_name: IsReuseActor, param_offset: 0x58} -- {type: map_unit_param, param_type: const bool*, param_name: IsUseAtCollision, param_offset: 0x60} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x68} -ExpandSensor: -- {type: static_param, param_type: const int*, param_name: AtkAttrType, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AtkType, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: OffLength, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: OnLength, param_offset: 0x38} -ExpandSensorSlowly: -- {type: static_param, param_type: const int*, param_name: AtkAttrType, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AtkType, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: OffLength, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: OnLength, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AtExpandStep, param_offset: 0x40} -ExplodeReserved: -- {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188} -FadeInOutWithOptions: -- {type: static_param, param_type: const int*, param_name: FadeType, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FadeStartFrame, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FadeFinishFrame, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: ToggleAttention, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: ToggleAwareness, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: ToggleEffects, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: ToggleCollision, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: ToggleHorseOptions, param_offset: 0x58} -FadeoutDelete: -- {type: static_param, param_type: const int*, param_name: FadeoutTime, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: DeleteType, param_offset: 0x28} -Fall: -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} -FallAttack: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: AtkBodyName, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: JustAvoidDist, param_offset: 0x30} -FallAttackWithAtAttr: -- {type: call, fn: _ZN5uking6action10FallAttack11loadParams_Ev, addr: 0x710012cfd0} -- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x88} -- {type: static_param, param_type: const int*, param_name: AtAttrNoWeapon, param_offset: 0x90} -FirstRunelGrudgeDemo: -- {type: call, fn: _ZN5uking6action19DragonPlayASForDemo11loadParams_Ev, addr: 0x71000f72ec} -FishOnGround: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKey, param_offset: 0x30} -FixedMagneStick: -- {type: map_unit_param, param_type: const float*, param_name: GrabbedMagneReleaseTime, param_offset: 0x20} -- {type: aitree_variable, param_type: float*, param_name: MagneStickLength, param_offset: 0x28} -- {type: aitree_variable, param_type: bool*, param_name: IsTargetFixedAcceptor, param_offset: 0x30} -FixedMagneSliderBlock: -- {type: call, fn: _ZN5uking6action15FixedMagneStick11loadParams_Ev, addr: 0x710012ee94} -FixedOrConstraint: [] -Flint: -- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Life, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: SetDelete, param_offset: 0x30} -FloatDrownDeath: -- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FloatSpeed, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -FloatWait: -- {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0} -- {type: static_param, param_type: const float*, param_name: WaterEffectSpeedRate, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x68} -FlowingDust: [] -FlyMove: -- {type: call, fn: _ZN5uking6action11FlyMoveBase11loadParams_Ev, addr: 0x71001349e8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc0} -FlyingBalloonObserverTag: [] -FlyingCharacterFreeFallBase: -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsControlRotation, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsSetBackLastState, param_offset: 0x38} -FlyingCharacterDamageBase: -- {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordL, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordL, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearL, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: LastSpeedRatio, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0xb8} -- {type: static_param, param_type: const bool*, param_name: IsCheckFallASFinished, param_offset: 0xc0} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS4Fall, param_offset: 0xc8} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS4OnGround, param_offset: 0xd0} -- {type: static_param, param_type: 'sead::SafeString', param_name: FallAS, param_offset: 0xd8} -- {type: static_param, param_type: 'sead::SafeString', param_name: OnGroundAS, param_offset: 0xe8} -FlyingBirdDie: -- {type: call, fn: _ZN5uking6action25FlyingCharacterDamageBase11loadParams_Ev, addr: 0x7100130d04} -- {type: static_param, param_type: const float*, param_name: EnableHitGroundCheckTimer, param_offset: 0xf8} -- {type: static_param, param_type: const bool*, param_name: IsChangeStateFallOnce, param_offset: 0x100} -FlyingCharacterBlownOff: -- {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4} -- {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: FallAS, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: OnGroundAS, param_offset: 0xa0} -FlyingCharacterBlownOffDie: -- {type: call, fn: _ZN5uking6action23FlyingCharacterBlownOff11loadParams_Ev, addr: 0x7100131904} -FlyingCharacterDamage: -- {type: call, fn: _ZN5uking6action25FlyingCharacterDamageBase11loadParams_Ev, addr: 0x7100130d04} -FlyingCharacterDie: -- {type: call, fn: _ZN5uking6action25FlyingCharacterDamageBase11loadParams_Ev, addr: 0x7100130d04} -FlyingCharacterFreeFallDie: -- {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4} -- {type: static_param, param_type: const float*, param_name: PosReduceRatioOnGround, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: RotReduceRatioOnGround, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: FallAS, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: OnGroundAS, param_offset: 0x90} -FlyingCharacterFreeFall: -- {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4} -FlyingCharacterFreeFallEx: -- {type: call, fn: _ZN5uking6action23FlyingCharacterFreeFall11loadParams_Ev, addr: 0x7100132398} -- {type: static_param, param_type: const float*, param_name: GravityScaleRate, param_offset: 0x70} -FlyingCharacterFreeze: -- {type: call, fn: _ZN5uking6action23FlyingCharacterReaction11loadParams_Ev, addr: 0x71001328f4} -- {type: static_param, param_type: const float*, param_name: StopTime, param_offset: 0x70} -FlyingCharacterFreezeDie: -- {type: call, fn: _ZN5uking6action21FlyingCharacterFreeze11loadParams_Ev, addr: 0x71001335d8} -FollowAttack: -- {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4} -- {type: static_param, param_type: const bool*, param_name: ForceKillMode, param_offset: 0x108} -- {type: static_param, param_type: const bool*, param_name: IsRodDirHosei, param_offset: 0x110} -FollowDungeonRotate: -- {type: static_param, param_type: const bool*, param_name: IsChangeableOnEnter, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsSetNoHit, param_offset: 0x28} -FollowDungeonRotateASPlay: -- {type: call, fn: _ZN5uking6action19FollowDungeonRotate11loadParams_Ev, addr: 0x7100135314} -- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsSuccessEndOnASFinish, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: OnWaitRevival, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: OnLinkTagBasic, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60} -FollowIgniteToBonePos: -- {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4} -- {type: static_param, param_type: const float*, param_name: LocalOffSetX, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: LocalOffSetY, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: LocalOffSetZ, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: IsIgnitePosYZero, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: BoneName, param_offset: 0x98} -FollowIgniteToSelfPos: -- {type: call, fn: _ZN5uking6action18RotateTurnToTarget11loadParams_Ev, addr: 0x71000a88d4} -FootStepCalcOn: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Actor, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0x30} -ForbidComeback: [] -ForbidSettingInstEventFlag: [] -ForceChangeAction: -- {type: static_param, param_type: 'sead::SafeString', param_name: Tree, param_offset: 0x20} -ForceEndPlayerSlow: [] -ForceGetUpFreeze: -- {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78} -WaterFloatImmobile: -- {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AngleReduceRatio, param_offset: 0x68} -WaterFloatFreeze: -- {type: call, fn: _ZN5uking6action18WaterFloatImmobile11loadParams_Ev, addr: 0x71002b674c} -- {type: aitree_variable, param_type: bool*, param_name: IsKeepFreeze, param_offset: 0x70} -ForceGetUpWaterFloatFreeze: -- {type: call, fn: _ZN5uking6action16WaterFloatFreeze11loadParams_Ev, addr: 0x71002b5ba4} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78} -ForceMarkPosition: -- {type: dynamic_param, param_type: int*, param_name: PinColorIdx, param_offset: 0x20} -ForceMasterSwordFakeMode: [] -ForceOffMagneGrabbed: [] -ForceOpenMainScreen: [] -ForceRagdollOffFreeze: -- {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38} -- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x78} -ForceRagdollOffWaterFloatFreeze: -- {type: call, fn: _ZN5uking6action16WaterFloatFreeze11loadParams_Ev, addr: 0x71002b5ba4} -- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x78} -ForceSetMtxFromPlayer: [] -ForceSetPlayerRestartPosAngle: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x30} -ForceSystemFadeOut: [] -ForestGiantWakeUp: -- {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c} -ForkAITreeValWeakPointTimer: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x30} -- {type: aitree_variable, param_type: void*, param_name: WeakPointCounter, param_offset: 0x38} -ForkAITreeVariableMove: -- {type: static_param, param_type: const float*, param_name: ArrivedRadius, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: TargetSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotSlerpRate, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: KeepDistFromGround, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsSuccessEndOnArrive, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsKeepDistFromGround, param_offset: 0x50} -- {type: aitree_variable, param_type: float*, param_name: TargetSpeed, param_offset: 0x58} -- {type: aitree_variable, param_type: float*, param_name: KeepDistFromGround, param_offset: 0x60} -- {type: aitree_variable, param_type: bool*, param_name: IsArrivedAtDestination, param_offset: 0x68} -- {type: aitree_variable, param_type: bool*, param_name: IsActive, param_offset: 0x70} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: DestinationPos, param_offset: 0x78} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: FacePos, param_offset: 0x80} -ForkASHoldLegTurn: -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: TargetPosNoUpdateArea, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsFixBoneWithGround, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: RotBaseBoneName, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -ForkASHoldLinearMove: -- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotRestRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: PosRestRatio, param_offset: 0x30} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MoveDir, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: GravityTransReduce, param_offset: 0x38} -ForkASPlayBase: -- {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FirstRandomRatio, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x48} -ForkASPlay: -- {type: call, fn: _ZN5uking6action14ForkASPlayBase11loadParams_Ev, addr: 0x710013fd4c} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -ForkASTrgAerialTurn: -- {type: static_param, param_type: const float*, param_name: PosStayRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotStayRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AngSpd, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsOnASEventChangeable, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsUpdateRotSpd, param_offset: 0x40} -ForkASTrgChargeArrow: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: IsEndState, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38} -ForkASTrgDelete: [] -ForkASTrgDeleteChild: [] -ForkASTrgDeleteEquip: -- {type: call, fn: _ZN5uking6action15ForkASTrgDelete11loadParams_Ev, addr: 0x7100140d68} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -ForkEmitExpandField: -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: CutGrassType, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AtTarget, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: Scale, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ActorPowerScale, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsUseAtCollision, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: AtDirType, param_offset: 0x80} -ForkEmitChmField: -- {type: call, fn: _ZN5uking6action19ForkEmitExpandField11loadParams_Ev, addr: 0x710014e5d8} -- {type: static_param, param_type: const int*, param_name: EmitIntervalTime, param_offset: 0x90} -ForkASTrgEmitChmFieldPos: -- {type: call, fn: _ZN5uking6action16ForkEmitChmField11loadParams_Ev, addr: 0x7100167f88} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetPos, param_offset: 0xa8} -ForkEmitShockWave: -- {type: static_param, param_type: const int*, param_name: Power, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: EmitIntervalTime, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MaxScale, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsGuardPierce, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsIniviciblePierce, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsHeavy, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShockWaveActorName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShockWavePartsKey, param_offset: 0x80} -ForkASTrgEmitShockWaveAtEnter: -- {type: call, fn: _ZN5uking6action22ForkASTrgEmitShockWave11loadParams_Ev, addr: 0x710014fb80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetPos, param_offset: 0xb8} -ForkASTrgEmitShockWavePos: -- {type: call, fn: _ZN5uking6action22ForkASTrgEmitShockWave11loadParams_Ev, addr: 0x710014fb80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetPos, param_offset: 0xb8} -ForkASTrgForceDirAerialTurn: -- {type: call, fn: _ZN5uking6action19ForkASTrgAerialTurn11loadParams_Ev, addr: 0x7100140298} -- {type: static_param, param_type: const int*, param_name: Dir, param_offset: 0x60} -ForkASTrgGolemChemicalReset: -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x20} -ForkASTrgHorseParamUse: [] -ForkASTrgRemainsHowl: -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsTargetLost, param_offset: 0x30} -ForkASTrgShootArrow: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: IsEndState, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OffsetRangeMin, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: OffsetRangeMax, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: OffsetRateByDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: OffsetRangeMinOutOfScreen, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: OffsetRangeMaxOutOfScreen, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -ForkASTrgShootArrowWithBaseBone: -- {type: call, fn: _ZN5uking6action19ForkASTrgShootArrow11loadParams_Ev, addr: 0x710014406c} -- {type: static_param, param_type: const float*, param_name: FrontDirAngle, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsAddTargetActorAimPosHeight, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseBoneName, param_offset: 0x88} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: FrontDirOfBaseBone, param_offset: 0x98} -ForkASTrgShootSkyArrow: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseBoneName, param_offset: 0x38} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: FrontDirOfBaseBone, param_offset: 0x48} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x50} -ForkASTrgStepMove: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -ForkASTrgTurnGround: -- {type: static_param, param_type: const float*, param_name: SpeedBasePosRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: OnAfterGroundRotAngle, param_offset: 0x28} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Axis, param_offset: 0x30} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CtrlOffset, param_offset: 0x38} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CtrlAngleOffset, param_offset: 0x40} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ActMoveVec, param_offset: 0x48} -- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x50} -ForkASTrgWeaponDrop: -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: const int*, param_name: '', param_offset: 0x20} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: const int*, param_name: '', param_offset: 0x28} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: const int*, param_name: '', param_offset: 0x30} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: const int*, param_name: '', param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsKeepRemind, param_offset: 0x40} -ForkAddCalcScaleMapUnit: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const float*, param_name: StartRate, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AddRate, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MinAddScaleRate, param_offset: 0x40} -- {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x48} -ForkAddLinearImpulse: -- {type: static_param, param_type: const float*, param_name: Power, param_offset: 0x20} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Direction, param_offset: 0x28} -ForkAerialAcrobatics: -- {type: static_param, param_type: const float*, param_name: SpeedKeepRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotSpeedKeepRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MinGravityScale, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: GravityPer, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RetGravityPer, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsStopGravitySpeed, param_offset: 0x48} -ForkAllowReactionLift: -- {type: aitree_variable, param_type: bool*, param_name: IsAllowReactionLift, param_offset: 0x20} -ForkAlwaysForceGetUp: -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotSpdMin, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotSpdMax, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsUseCRBOffsetUnit, param_offset: 0x40} -- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x20} -ForkAlwayForceGetUpVelocityDir: -- {type: call, fn: _ZN5uking6action20ForkAlwaysForceGetUp11loadParams_Ev, addr: 0x710013b344} -ForkAlwaysColTgOff: [] -ForkAlwaysForceGetUpWithOffset: -- {type: call, fn: _ZN5uking6action20ForkAlwaysForceGetUp11loadParams_Ev, addr: 0x710013b344} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotCenterPos, param_offset: 0x88} -ForkAlwaysTurn: -- {type: call, fn: _ZN5uking6action8ForkTurn11loadParams_Ev, addr: 0x710016893c} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xc0} -ForkAlwaysHoverTurn: -- {type: call, fn: _ZN5uking6action14ForkAlwaysTurn11loadParams_Ev, addr: 0x710013d1b8} -ForkAlwaysOneColTgOff: -- {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x20} -ForkAlwaysRotDownGr: -- {type: static_param, param_type: const float*, param_name: GroundRotAngle, param_offset: 0x20} -ForkAlwaysRotate: -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: OnEndForceStop, param_offset: 0x28} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotAxis, param_offset: 0x30} -ForkAlwaysSetModelEffect: -- {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x20} -ForkAlwaysTargetVerticalRotate: -- {type: static_param, param_type: const float*, param_name: RotSpdMax, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotSpdRatio, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsUpdateTargetPos, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreY, param_offset: 0x38} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: OtherAxis, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -ForkAlwaysTurnUDLimit: -- {type: call, fn: _ZN5uking6action14ForkAlwaysTurn11loadParams_Ev, addr: 0x710013d1b8} -- {type: static_param, param_type: const float*, param_name: LimitUD, param_offset: 0xc8} -ForkAnimDriveFreeMoving: [] -ForkAnimDriveMove: -- {type: static_param, param_type: 'sead::SafeString', param_name: TargetBone, param_offset: 0x20} -ForkAnimDriveTurn: -- {type: call, fn: _ZN5uking6action17ForkAnimDriveMove11loadParams_Ev, addr: 0x710013e384} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -ForkAnimReset: -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x28} -ForkBattleNodeForAttackGround: -- {type: static_param, param_type: const bool*, param_name: IsOffsetFromBaseBone, param_offset: 0x20} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttackPosOffset, param_offset: 0x28} -ForkBasicMessageDialogCtrl: -- {type: aitree_variable, param_type: void*, param_name: SimpleDialogUnit, param_offset: 0x20} -ForkBeastGanonMessageDialogCtrl: -- {type: call, fn: _ZN5uking6action23SimpleMessageDialogCtrl11loadParams_Ev, addr: 0x710014752c} -- {type: aitree_variable, param_type: int*, param_name: GanonBeastVoiceSequenceCount, param_offset: 0x30} -- {type: aitree_variable, param_type: bool*, param_name: InBeastGanonVoiceSequence, param_offset: 0x38} -ForkBombIgniteCarriedByPlayer: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} -- {type: aitree_variable, param_type: bool*, param_name: IsIgniteCarriedBomb, param_offset: 0x30} -ForkBoneControlFrontGround: -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: TargetOffset, param_offset: 0x20} -ForkCapsuleWindFollow: -- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: Length, param_offset: 0x30} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Dir, param_offset: 0x38} -ForkCatchWeapon: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsNoGrabSuccess, param_offset: 0x28} -ForkAttackWithWeaponOrWithout: -- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsGuardPierce, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsIniviciblePierce, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsHeavy, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsHammer, param_offset: 0x48} -ForkNoWeaponAttackBase: -- {type: call, fn: _ZN5uking6action29ForkAttackWithWeaponOrWithout11loadParams_Ev, addr: 0x7100146ecc} -- {type: static_param, param_type: const bool*, param_name: IsImpulseLarge, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AttackPowerScale, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsUseAttackParam, param_offset: 0x68} -- {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x70} -- {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x80} -- {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChmName1, param_offset: 0xa0} -ForkNoWeaponAttackAllTime: -- {type: call, fn: _ZN5uking6action22ForkNoWeaponAttackBase11loadParams_Ev, addr: 0x710015e374} -- {type: static_param, param_type: 'sead::SafeString', param_name: AtDirString, param_offset: 0xb0} -ForkChemicalChuchuAttack: -- {type: call, fn: _ZN5uking6action25ForkNoWeaponAttackAllTime11loadParams_Ev, addr: 0x710015df48} -- {type: static_param, param_type: const int*, param_name: LandAtkTime, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: LandAtkRadius, param_offset: 0xc8} -ForkClothOnOffASPlay: -- {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ClothOffASName, param_offset: 0x58} -ForkDisableContact: -- {type: static_param, param_type: const int*, param_name: RecoverDelayTimeMin, param_offset: 0x70} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x20} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x30} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x40} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x50} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x60} -ForkDisableContactByPreAS: -- {type: call, fn: _ZN5uking6action18ForkDisableContact11loadParams_Ev, addr: 0x710014b274} -- {type: static_param, param_type: const int*, param_name: DisableTime, param_offset: 0xd8} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xe0} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xf0} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x100} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x110} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x120} -ForkDisableContactForAttack: -- {type: call, fn: _ZN5uking6action18ForkDisableContact11loadParams_Ev, addr: 0x710014b274} -ForkDisableContactOnAtHitPlayer: -- {type: call, fn: _ZN5uking6action18ForkDisableContact11loadParams_Ev, addr: 0x710014b274} -ForkDrawWeapon: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30} -ForkDrawWeaponAtEnter: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -ForkDropGiantNecklace: -- {type: aitree_variable, param_type: void*, param_name: GiantNecklaceUnit, param_offset: 0x20} -ForkDropWeapon: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AngleOffsetY, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: ChemReset, param_offset: 0x40} -ForkDropWeaponWithSpeed: [] -ForkDrownTimer: -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x28} -ForkDynASPlay: -- {type: call, fn: _ZN5uking6action14ForkASPlayBase11loadParams_Ev, addr: 0x710013fd4c} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASKey, param_offset: 0x50} -ForkDynActorNoTargetSelfBase: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -ForkDynActorNoTargetSelf: -- {type: call, fn: _ZN5uking6action28ForkDynActorNoTargetSelfBase11loadParams_Ev, addr: 0x7100150458} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x30} -ForkEmitChmFieldByContact: -- {type: call, fn: _ZN5uking6action16ForkEmitChmField11loadParams_Ev, addr: 0x7100167f88} -- {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0xa8} -ForkEmitChmFieldFromWeapon: -- {type: call, fn: _ZN5uking6action16ForkEmitChmField11loadParams_Ev, addr: 0x7100167f88} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0xa8} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0xb0} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0xb8} -ForkEmitExpandChemicalField: -- {type: call, fn: _ZN5uking6action19ForkEmitExpandField11loadParams_Ev, addr: 0x710014e5d8} -ForkEmitExpandFieldWithCreate: -- {type: call, fn: _ZN5uking6action19ForkEmitExpandField11loadParams_Ev, addr: 0x710014e5d8} -- {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x90} -- {type: static_param, param_type: const bool*, param_name: IsReuseActor, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsSetPartsLink, param_offset: 0xa0} -ForkEmitShockWaveByContact: -- {type: call, fn: _ZN5uking6action22ForkASTrgEmitShockWave11loadParams_Ev, addr: 0x710014fb80} -- {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0xb8} -ForkEndByDistance: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: EndMode, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: EndDist, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsOnlyXZ, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -ForkEndByPartsActorEnd: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x30} -ForkFixedAngleVacuumShootTarget: -- {type: static_param, param_type: const float*, param_name: ShootSpeedMin, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: ShootSpeedMax, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: Angle, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MaxNoiseDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsReuseBullet, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x60} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootOffset, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootRotate, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootRotSpeed, param_offset: 0x80} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88} -ForkFlyToTargetDirect: -- {type: call, fn: _ZN5uking6action16FreeMovingAction11loadParams_Ev, addr: 0x710016f30c} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MoveSpd, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: OnEndForceStop, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: OnGround, param_offset: 0x48} -ForkFollowGround: -- {type: static_param, param_type: const int*, param_name: UpdateFrameCountAfterNoMove, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: UpdateTargetUpDirMinAngle, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: UpdateTargetUpDirRatio, param_offset: 0x40} -ForkForceGetUp: -- {type: call, fn: _ZN5uking6action20ForkAlwaysForceGetUp11loadParams_Ev, addr: 0x710013b344} -ForkForceIgniteCarriedActor: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const bool*, param_name: IsCheckAfterChildState, param_offset: 0x30} -ForkFourFootActorLustGrass: -- {type: static_param, param_type: const float*, param_name: MaxRadius, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MinRadius, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: Node1Name, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: Node2Name, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: Node3Name, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: Node4Name, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: WorldOffset, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: RadSpd, param_offset: 0x38} -- {type: aitree_variable, param_type: void*, param_name: GanonBeastGrudgeMarkMgr, param_offset: 0x20} -ForkFreeMoving: -- {type: call, fn: _ZN5uking6action16FreeMovingAction11loadParams_Ev, addr: 0x710016f30c} -ForkGanonAscendingCreateManage: -- {type: static_param, param_type: const int*, param_name: MaxNum, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: CreateGrudgeName, param_offset: 0x28} -ForkGanonBeastAppearHolyWall: -- {type: static_param, param_type: const float*, param_name: ShowDist, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AppearDist, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: EffectYOffset, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: UiDist, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: KeyName, param_offset: 0x40} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BasePos, param_offset: 0x50} -ForkGanonBeastBeamShoot: -- {type: static_param, param_type: const float*, param_name: BeamRange, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: BeamBoneName, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorKey, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorName, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MuzzleOffset, param_offset: 0x58} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BeamDir, param_offset: 0x60} -ForkGanonBeastHeadBarrier: -- {type: static_param, param_type: const float*, param_name: BarrierRad, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: BarrierFront, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BarrierBack, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: BarrierHeight, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: BarrierHeightMax, param_offset: 0x40} -ForkGanonBeastWeakPointCheck: -- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: LastWeakCounter, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: LastWeakSlowEndSafeTime, param_offset: 0x28} -- {type: aitree_variable, param_type: int*, param_name: LastDamageWeakPointIdx, param_offset: 0x38} -- {type: aitree_variable, param_type: bool*, param_name: IsWeakPointAppearMode, param_offset: 0x40} -- {type: aitree_variable, param_type: void*, param_name: WeakPointActiveFlag, param_offset: 0x48} -- {type: aitree_variable, param_type: void*, param_name: WeakPointAliveFlag, param_offset: 0x50} -- {type: aitree_variable, param_type: void*, param_name: GanonBeastWeakPointXLinkHandle, param_offset: 0x58} -- {type: aitree_variable, param_type: void*, param_name: WeakPointCounter, param_offset: 0x60} -ForkGanonBeastWeakPoint: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const int*, param_name: TargetSlotIdx, param_offset: 0x30} -- {type: aitree_variable, param_type: bool*, param_name: IsWeakPointAppearMode, param_offset: 0x38} -- {type: aitree_variable, param_type: void*, param_name: WeakPointActiveFlag, param_offset: 0x40} -- {type: aitree_variable, param_type: void*, param_name: WeakPointAliveFlag, param_offset: 0x48} -ForkGanonBeastWeakPointOff: -- {type: call, fn: _ZN5uking6action23ForkGanonBeastWeakPoint11loadParams_Ev, addr: 0x7100154c84} -ForkGanonBeastWeakPointOn: -- {type: call, fn: _ZN5uking6action23ForkGanonBeastWeakPoint11loadParams_Ev, addr: 0x7100154c84} -ForkGelDisableBodyRot: [] -ForkGolemMaterialASPlay: -- {type: static_param, param_type: const int*, param_name: TargetPartType, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x38} -ForkGravityScaleChange: -- {type: static_param, param_type: const float*, param_name: Scale, param_offset: 0x20} -ForkHoldWeapon: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30} -ForkHopInAir: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const float*, param_name: HopHeight, param_offset: 0x30} -ForkHover: -- {type: call, fn: _ZN5uking6action9HoverBase11loadParams_Ev, addr: 0x71001b3fec} -ForkHoverKeepRotateTurnBase: -- {type: static_param, param_type: const float*, param_name: MinRotSpd, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: EndAngle, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} -ForkHoverKeepRotateTurn: -- {type: call, fn: _ZN5uking6action27ForkHoverKeepRotateTurnBase11loadParams_Ev, addr: 0x710015a060} -ForkIgniteCarriedActor: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -ForkInWaterDropWeaponWithSpeed: -- {type: call, fn: _ZN5uking6action14ForkDropWeapon11loadParams_Ev, addr: 0x710014cd70} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: OutWaterDepth, param_offset: 0x50} -ForkJumpToTargetOnDownEnd: -- {type: static_param, param_type: const float*, param_name: AngleDir, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpDist, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: LimitSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: EndGrSpeed, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: JumpMinDist, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: OnGround, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsBasisByTarget, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -ForkKnockBackNoRot: -- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} -ForkLodNoCountTimer: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: WaitFrameRand, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CamDist, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsTrgStart, param_offset: 0x48} -ForkLodTimer: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x30} -ForkVacuumShootToTarget: -- {type: call, fn: sub_710073ED20, addr: 0x710073ed20} -- {type: static_param, param_type: const bool*, param_name: IsReuseBullet, param_offset: 0xc8} -ForkLynelBreathShoot: -- {type: call, fn: _ZN5uking6action23ForkVacuumShootToTarget11loadParams_Ev, addr: 0x7100168ee8} -- {type: static_param, param_type: const int*, param_name: EnlargeTime, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: AttackRatio, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: BreathSize, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: Range, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0xf0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootDir, param_offset: 0xf8} -ForkLynelDrawWeapon: -- {type: static_param, param_type: const int*, param_name: WeaponIdx0, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: WeaponIdx1, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ASWeaponIdx, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} -ForkLynelDrawWeaponASPlay: -- {type: call, fn: _ZN5uking6action19ForkLynelDrawWeapon11loadParams_Ev, addr: 0x710015b424} -ForkModelFadeOut: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -ForkModelVisibleOff: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const bool*, param_name: UseFadeIn, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: UseASEvent, param_offset: 0x38} -ForkMoveDistanceCheckByDistance: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const bool*, param_name: IsCheckOnlyXZ, param_offset: 0x30} -ForkMoveDistanceCheckByMapUnit: -- {type: call, fn: _ZN5uking6action31ForkMoveDistanceCheckByDistance11loadParams_Ev, addr: 0x710015c388} -- {type: map_unit_param, param_type: const float*, param_name: Range, param_offset: 0x48} -ForkMultiSleep: -- {type: static_param, param_type: const int*, param_name: Num, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsBaseName, param_offset: 0x28} -ForkNeckOnlyRotateDynPosBasic: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} -ForkNeckRotateDynPosBasic: -- {type: static_param, param_type: const bool*, param_name: UseSimpleOffset, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28} -ForkNoCountActionReservedTimer: -- {type: call, fn: _ZN5uking6action9ForkTimer11loadParams_Ev, addr: 0x71001678c4} -- {type: aitree_variable, param_type: bool*, param_name: IsNextActionReserved, param_offset: 0x48} -ForkNoHitGroundCrawl: -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: EndRadius, param_offset: 0x28} -ForkNoSlowTimer: -- {type: call, fn: _ZN5uking6action9ForkTimer11loadParams_Ev, addr: 0x71001678c4} -ForkNoWeaponAttack: -- {type: call, fn: _ZN5uking6action22ForkNoWeaponAttackBase11loadParams_Ev, addr: 0x710015e374} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0xb0} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0xb8} -ForkNoWeaponAttackAllTimeMinSet: -- {type: call, fn: _ZN5uking6action25ForkNoWeaponAttackAllTime11loadParams_Ev, addr: 0x710015df48} -- {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0xc0} -ForkNoWeaponAttackDirectParam: -- {type: call, fn: _ZN5uking6action18ForkNoWeaponAttack11loadParams_Ev, addr: 0x710015dd18} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0xc0} -- {type: static_param, param_type: const int*, param_name: GuardBreakPower, param_offset: 0xc8} -- {type: static_param, param_type: const int*, param_name: Impulse, param_offset: 0xd0} -ForkNoWeaponAttackParamWeapon: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: AtkBodyName, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x38} -ForkOctarockEnterReloadWig: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0} -- {type: aitree_variable, param_type: void*, param_name: OctarockFormChangeUnit, param_offset: 0x30} -ForkOnEnterCharCtrlInvalid: [] -ForkOnEnterDropWeaponWithSpeed: -- {type: call, fn: _ZN5uking6action14ForkDropWeapon11loadParams_Ev, addr: 0x710014cd70} -ForkOnEnterWeaponUse: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -ForkOnLeaveChildDelete: -- {type: static_param, param_type: const bool*, param_name: ForceDelete, param_offset: 0x20} -ForkOnLeaveGolemChemReset: -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x20} -ForkOnResetBasicSignalOff: [] -ForkOverrideStartNoDrawTimer: -- {type: static_param, param_type: const float*, param_name: Time, param_offset: 0x20} -ForkPreJump: [] -ForkRagdollOff: -- {type: static_param, param_type: const int*, param_name: OffTiming, param_offset: 0x20} -- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x28} -ForkSandwormAtkCol: -- {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsUseTossAt, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsColNoHitPlayer, param_offset: 0x30} -ForkSeparateThreeASPart: -- {type: static_param, param_type: 'sead::SafeString', param_name: RootNode, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: Slot1StartNode, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: Slot2StartNode, param_offset: 0x40} -ForkSeqNoWeaponAttack: -- {type: call, fn: _ZN5uking6action29ForkAttackWithWeaponOrWithout11loadParams_Ev, addr: 0x7100146ecc} -- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsImpulseLarge, param_offset: 0x58} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x60} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x70} -ForkSetComebackPosition: [] -ForkSetCustomPallete: -- {type: static_param, param_type: const int*, param_name: PalleteType, param_offset: 0x20} -ForkSetCustomWeather: -- {type: static_param, param_type: const int*, param_name: WeatherType, param_offset: 0x20} -ForkSetJustAvoid: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngleL, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngleR, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: JustAvoidDistFar, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: JustAvoidDistNear, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsAddRangeToFar, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsAddRangeToNear, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} -ForkSetJustAvoidFromBone: -- {type: call, fn: _ZN5uking6action16ForkSetJustAvoid11loadParams_Ev, addr: 0x7100162d50} -- {type: static_param, param_type: 'sead::SafeString', param_name: TransBaseBoneName, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: RotBaseBoneName, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseDir, param_offset: 0x88} -ForkSetSwarmMaterialAnimByDist: -- {type: static_param, param_type: const int*, param_name: ApplyMaterialAnimNumPerFrame, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SetState, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: ApplyMaterialAnimDist, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MaterialAnimFrame, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: MaterialAnimName, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -ForkSimpleGrabBase: -- {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsNoGrabSuccess, param_offset: 0x28} -ForkSimpleGrab: -- {type: call, fn: _ZN5uking6action18ForkSimpleGrabBase11loadParams_Ev, addr: 0x7100157bf0} -- {type: static_param, param_type: const float*, param_name: CheckRadius, param_offset: 0x38} -ForkSlipAndStop: -- {type: static_param, param_type: const float*, param_name: PosReduceRatioForSlip, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AngReduceRatioForSlip, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: UseLineCheck, param_offset: 0x40} -ForkStalEnemyForceDamage: -- {type: static_param, param_type: const int*, param_name: Damage, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: ASTrigType, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: DamageType, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: DamageAttr, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: LifeRate, param_offset: 0x40} -ForkStalEnemyGrabOwnPart: -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: BoneName, param_offset: 0x30} -- {type: dynamic_param, param_type: int*, param_name: PartIndex, param_offset: 0x40} -ForkStalEnemyHeadShot: -- {type: static_param, param_type: const int*, param_name: VisibleCount, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: UseAddVec, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: HeadBoneKey, param_offset: 0x40} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddVec, param_offset: 0x50} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotVec, param_offset: 0x58} -ForkStalPartApplyDamageImpulse: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const float*, param_name: MaxAddSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: SwordRate, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SpearRate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: LswordRate, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ArrowRate, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: BombRate, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: GustRate, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: LargeAttackAddRate, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: MaxAddSpeedY, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: RotAccMaxSpeedRatio, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsViewHitDir, param_offset: 0xa0} -ForkStalPartBlownOff: -- {type: static_param, param_type: const int*, param_name: ShootParts, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: ShootSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: LifeRate, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNodeName, param_offset: 0x38} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShootDir, param_offset: 0x48} -ForkStop: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -ForkStopWithNavCheck: -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28} -ForkSwapPartsItemFromDropTable: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey0, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey1, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey2, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey3, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey4, param_offset: 0x70} -ForkSwarmAttack: -- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsAttackOnce, param_offset: 0x28} -ForkTimerForceResetCondition: -- {type: call, fn: _ZN5uking6action9ForkTimer11loadParams_Ev, addr: 0x71001678c4} -- {type: static_param, param_type: const int*, param_name: ResetCondition, param_offset: 0x48} -ForkToggleFreeMoving: -- {type: static_param, param_type: const int*, param_name: EnterChoice, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: LeaveChoice, param_offset: 0x28} -ForkTogglePriestBossFreeMoving: -- {type: static_param, param_type: const bool*, param_name: SetFreeMoving, param_offset: 0x20} -ForkToggleWeaponXLinkSleep: -- {type: static_param, param_type: const int*, param_name: Toggle, param_offset: 0x20} -ForkTurnASHold: [] -ForkWaitCloseGanonShoutMsgClose: -- {type: aitree_variable, param_type: bool*, param_name: InBeastGanonVoiceSequence, param_offset: 0x20} -ForkWaitGroundHit: -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x28} -ForkWeaponAttackBase: -- {type: call, fn: _ZN5uking6action29ForkAttackWithWeaponOrWithout11loadParams_Ev, addr: 0x7100146ecc} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsNoRod, param_offset: 0x60} -ForkWeaponAttack: -- {type: call, fn: _ZN5uking6action20ForkWeaponAttackBase11loadParams_Ev, addr: 0x7100169b44} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x70} -ForkWeaponAttackWithAtkBody: -- {type: call, fn: _ZN5uking6action16ForkWeaponAttack11loadParams_Ev, addr: 0x71001696ac} -- {type: static_param, param_type: 'sead::SafeString', param_name: AtkBodyName, param_offset: 0x78} -ForkWeaponShockWave: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: ShockWaveRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: UnderRayLength, param_offset: 0x40} -ForkWeaponShockWaveCheckValue: -- {type: call, fn: _ZN5uking6action19ForkWeaponShockWave11loadParams_Ev, addr: 0x710016a5fc} -- {type: static_param, param_type: 'sead::SafeString', param_name: AtEventValue, param_offset: 0x50} -FreeMoveByGuideBase: -- {type: static_param, param_type: const float*, param_name: RotateAngleMax, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MaxAngleAcc, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AngleAccRatio, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: KeepPlacementRotation, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsTraceRailPointRotation, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: KeepRotationBaseBoneName, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetFrontDir, param_offset: 0x70} -FreeMove: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: SpeedAddRate, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: AngleSpeed, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x80} -- {type: static_param, param_type: const bool*, param_name: AllowPitchRotation, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x90} -FreeMoveRandom: -- {type: call, fn: _ZN5uking6action8FreeMove11loadParams_Ev, addr: 0x710016afd0} -- {type: static_param, param_type: const float*, param_name: RandVertical, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: RandHorizontal, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: RandSpeedMax, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: RandSpeedMin, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: TargetDistance, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: HeightMax, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: HeightMin, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: MoveAreaRadius, param_offset: 0xe0} -FreeMoveToTarget: -- {type: call, fn: _ZN5uking6action8FreeMove11loadParams_Ev, addr: 0x710016afd0} -- {type: static_param, param_type: const int*, param_name: TargetUpdateInterval, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: FinishRadius, param_offset: 0xb0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8} -FreeMoveToNearGround: -- {type: call, fn: _ZN5uking6action16FreeMoveToTarget11loadParams_Ev, addr: 0x710016de7c} -- {type: static_param, param_type: const float*, param_name: ReduceSpeedRateWithWind, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: WindVelocityLimit4Reduce, param_offset: 0xd8} -FreeMoveToTargetInWataer: -- {type: call, fn: _ZN5uking6action16FreeMoveToTarget11loadParams_Ev, addr: 0x710016de7c} -- {type: static_param, param_type: const float*, param_name: AllowMoveWaterDepth, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: ForceTurnLimitSpeedStream, param_offset: 0xe0} -- {type: static_param, param_type: const bool*, param_name: IsForceTurnAgainstStream, param_offset: 0xe8} -- {type: static_param, param_type: const bool*, param_name: ForceUseFrontDir, param_offset: 0xf0} -FreeMoveToTargetWithBank: -- {type: call, fn: _ZN5uking6action16FreeMoveToTarget11loadParams_Ev, addr: 0x710016de7c} -- {type: static_param, param_type: const float*, param_name: BankAngleMax, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: LimitMoveAngle4Bank, param_offset: 0xd8} -FreezedInIce: [] -FreezedInIceWeapon: -- {type: call, fn: _ZN5uking6action12FreezedInIce11loadParams_Ev, addr: 0x7100e158bc} -FromCDungeonToMainField: -- {type: call, fn: _ZN5uking6action15ChangeSceneBase11loadParams_Ev, addr: 0x71000d8c98} -FrontierSpotBgmTriggerAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x20} -- {type: map_unit_param, param_type: const float*, param_name: SpotBgmLifeScaleMargin, param_offset: 0x30} -- {type: map_unit_param, param_type: const bool*, param_name: IsStopWithoutReductionY, param_offset: 0x38} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x40} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Shape, param_offset: 0x50} -GameDataAddFloat: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatSrcName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatDstName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatToName, param_offset: 0x40} -GameDataAddInt: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntSrcName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntDstName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntToName, param_offset: 0x40} -GameDataAddVec3: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fSrcName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fDstName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fToName, param_offset: 0x40} -GameDataConvertIntToSring: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntInput, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataStringOutput, param_offset: 0x30} -GameDataCopyFloat: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatSrcName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatDstName, param_offset: 0x30} -GameDataCopyInt: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntSrcName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntDstName, param_offset: 0x30} -GameDataSubFloat: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatSrcName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatDstName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatToName, param_offset: 0x40} -GameDataSubInt: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntSrcName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntDstName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntToName, param_offset: 0x40} -GameDataSubVec3: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fSrcName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fDstName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fToName, param_offset: 0x40} -GanonWeaponNearAttack: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: AtkMinPower, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AttackCancelDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AttackCancelAng, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: BattleNodeOffsetLR, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: BattleNodeOffsetUD, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: IsGuardPierce, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsGuardBreak, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} -GanonAttackWithEmitChemical: -- {type: call, fn: _ZN5uking6action21GanonWeaponNearAttack11loadParams_Ev, addr: 0x710017e7f4} -- {type: static_param, param_type: const int*, param_name: EmitNum, param_offset: 0xa8} -- {type: static_param, param_type: const int*, param_name: EmitInterval, param_offset: 0xb0} -- {type: static_param, param_type: const int*, param_name: EmitAttackPower, param_offset: 0xb8} -- {type: static_param, param_type: const int*, param_name: EmitMinDamage, param_offset: 0xc0} -- {type: static_param, param_type: const int*, param_name: ChildCreateLimit, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: EmitOffsetFromParent, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: EmitIntervalDist, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: EmitIntervalRotate, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: EmitScale, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: EmitMaxScale, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: EmitStartFrame, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: EmitAngleFromParent, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: EmitActorSpeedRotate, param_offset: 0x110} -- {type: static_param, param_type: 'sead::SafeString', param_name: EmitActorName, param_offset: 0x118} -- {type: static_param, param_type: 'sead::SafeString', param_name: EmitBaseBoneName, param_offset: 0x128} -- {type: static_param, param_type: 'sead::SafeString', param_name: EmitPartsName, param_offset: 0x138} -- {type: static_param, param_type: 'sead::SafeString', param_name: CallSEKeyAtAtOn, param_offset: 0x148} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: EmitActorSpeed, param_offset: 0x158} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: EmitBoneRotateOffset, param_offset: 0x160} -GanonBarrierOn: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} -GanonBeamIgnite: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsConnectChild, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x60} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0x88} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: IgniteActor, param_offset: 0xa0} -GanonBeamMove: -- {type: call, fn: _ZN5uking6action8BeamMove11loadParams_Ev, addr: 0x71000c13bc} -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x70} -- {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x78} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x80} -GanonBeastASPlayFromActiveWp: -- {type: call, fn: _ZN5uking6action14ForkASPlayBase11loadParams_Ev, addr: 0x710013fd4c} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -- {type: aitree_variable, param_type: void*, param_name: WeakPointActiveFlag, param_offset: 0x60} -SimpleLineBeam: -- {type: static_param, param_type: const bool*, param_name: IsGuarantee, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: Type, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsGuardPierces, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsSetAtIgnoreObstacle, param_offset: 0x38} -GanonBeastBeamMove: -- {type: call, fn: _ZN5uking6action14SimpleLineBeam11loadParams_Ev, addr: 0x7100255400} -- {type: static_param, param_type: const int*, param_name: RestDistTime, param_offset: 0x230} -- {type: static_param, param_type: const int*, param_name: RestDistTimeAdd, param_offset: 0x238} -- {type: static_param, param_type: const int*, param_name: RestNumMax, param_offset: 0x240} -- {type: static_param, param_type: const float*, param_name: RestDistLimit, param_offset: 0x248} -- {type: static_param, param_type: const float*, param_name: RestDistMinLimit, param_offset: 0x250} -- {type: static_param, param_type: const float*, param_name: RestDistInterval, param_offset: 0x258} -- {type: static_param, param_type: 'sead::SafeString', param_name: RestActor, param_offset: 0x260} -GanonBeastDamageASPlay: -- {type: call, fn: _ZN5uking6action14ForkASPlayBase11loadParams_Ev, addr: 0x710013fd4c} -- {type: static_param, param_type: const bool*, param_name: IsStateChange, param_offset: 0x50} -- {type: aitree_variable, param_type: int*, param_name: LastDamageWeakPointIdx, param_offset: 0x58} -GanonBoneControl: -- {type: dynamic_param, param_type: bool*, param_name: IsBattleModeOn, param_offset: 0x20} -GanonChangeState: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} -GanonChemicalPillarAttack: -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AtMinPower, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: PillarNum, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: PillarInterval, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: PillarOffset, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AppearPosDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AppearPosHeight, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: IgnitionInterval, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: PileScale, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: WaitASName, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: CreatePileASName, param_offset: 0xa0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb0} -GanonFallAttack: -- {type: static_param, param_type: const bool*, param_name: IsEmitShockWave, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28} -GanonMove: -- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MoveAccel, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AvoidMoveSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AvoidMoveAccel, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsUpEqualGravity, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} -- {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DstPos, param_offset: 0x68} -GanonSmallDamage: -- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} -- {type: static_param, param_type: 'sead::SafeString', param_name: UpAS, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0xa0} -GanonStunRecover: [] -GanonThrowFireBall: -- {type: static_param, param_type: const float*, param_name: InitVelocity, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FireBallScale, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BallAppearOffset, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x60} -GanonThrowMultiIce: -- {type: call, fn: _ZN5uking6action18GanonThrowFireBall11loadParams_Ev, addr: 0x710017bfac} -- {type: static_param, param_type: const int*, param_name: ThrowNumAtSameTiming, param_offset: 0xd0} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName1, param_offset: 0xd8} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName2, param_offset: 0xe8} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName3, param_offset: 0xf8} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName4, param_offset: 0x108} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName5, param_offset: 0x118} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName6, param_offset: 0x128} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName7, param_offset: 0x138} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName8, param_offset: 0x148} -GanonThrowTornado: -- {type: static_param, param_type: const float*, param_name: InitVelocity, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: CreateHeight, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AppearOffset, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x60} -GanonThrowMultiTornado: -- {type: call, fn: _ZN5uking6action17GanonThrowTornado11loadParams_Ev, addr: 0x710017d364} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AppearOffset1, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ThrowPartsName1, param_offset: 0x98} -GanonTurnOnWall: -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -GearStop: -- {type: map_unit_param, param_type: const int*, param_name: DgnRotDir, param_offset: 0x20} -- {type: map_unit_param, param_type: const float*, param_name: RotateDamp, param_offset: 0x28} -GelEnemyAppear: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -GelEnemyFreeze: -- {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78} -SystemHide: -- {type: static_param, param_type: const bool*, param_name: IsOnAttention, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} -SystemHideChase: -- {type: call, fn: _ZN5uking6action10SystemHide11loadParams_Ev, addr: 0x7100290668} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -GelEnemySystemHideChase: -- {type: call, fn: _ZN5uking6action15SystemHideChase11loadParams_Ev, addr: 0x7100290ad4} -JumpTackle: -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MinSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: JumpHeightMaxOffset, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsFinishedAtPreLandFrame, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -GelJumpTackle: -- {type: call, fn: _ZN5uking6action10JumpTackle11loadParams_Ev, addr: 0x71001c6324} -- {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: BodyRotSpeed, param_offset: 0xa0} -- {type: static_param, param_type: const bool*, param_name: IsEnableCloth, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0xc0} -GerudoQueenWakeBoardReady: [] -GetItem: [] -GetCapturedActor: -- {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918} -GetItemAnotherActor: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GetActorName, param_offset: 0x20} -- {type: aitree_variable, param_type: int*, param_name: GetNumLeft, param_offset: 0x30} -GetItemGet: -- {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918} -GetItemIntoBag: -- {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918} -GetOffFromHorseAction: -- {type: dynamic_param, param_type: bool*, param_name: ClearDemoMemberIfNotOwned, param_offset: 0x20} -GetRupee: -- {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918} -GetSmallKeyItemGet: -- {type: call, fn: _ZN5uking6action7GetItem11loadParams_Ev, addr: 0x7100182918} -GetUpBase: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RootOffset, param_offset: 0x38} -- {type: aitree_variable, param_type: void*, param_name: CRBOffsetUnit, param_offset: 0x140} -GetUp: -- {type: call, fn: _ZN5uking6action9GetUpBase11loadParams_Ev, addr: 0x71001845fc} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x148} -GetUpLinear: -- {type: call, fn: _ZN5uking6action9GetUpBase11loadParams_Ev, addr: 0x71001845fc} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotCenterPos, param_offset: 0x148} -GetUpMoveAnmDriven: -- {type: call, fn: _ZN5uking6action5GetUp11loadParams_Ev, addr: 0x71001834b8} -- {type: static_param, param_type: 'sead::SafeString', param_name: TargetBoneName, param_offset: 0x160} -GetWeaponEquip: [] -GiantArmorAction: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const bool*, param_name: UseRestart, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: StartAS, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: LoopAS, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: EndAS, param_offset: 0x58} -GiantArmorBurned: -- {type: call, fn: _ZN5uking6action16GiantArmorAction11loadParams_Ev, addr: 0x7100185c64} -GiantArmorElectric: -- {type: call, fn: _ZN5uking6action16GiantArmorAction11loadParams_Ev, addr: 0x7100185c64} -- {type: static_param, param_type: const int*, param_name: TimeMin, param_offset: 0x70} -GiantArmorEquip: -- {type: call, fn: _ZN5uking6action10BindAction11loadParams_Ev, addr: 0x7100e11b78} -GiantBattleCloseAction: -- {type: call, fn: _ZN5uking6action25BattleCloseMoveActionBase11loadParams_Ev, addr: 0x71000ae460} -- {type: static_param, param_type: const float*, param_name: VibrationPower, param_offset: 0xa8} -GiantBattleCloseMove: -- {type: call, fn: _ZN5uking6action22GiantBattleCloseAction11loadParams_Ev, addr: 0x7100186ae0} -GiantBattleCloseWalk: -- {type: call, fn: _ZN5uking6action22GiantBattleCloseAction11loadParams_Ev, addr: 0x7100186ae0} -GiantCatchTreeWeapon: -- {type: call, fn: _ZN5uking6action5Catch11loadParams_Ev, addr: 0x71000d67dc} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CatchPosOffset, param_offset: 0x88} -GiantDoubleGroundPunch: -- {type: call, fn: _ZN5uking6action21ForkSeqNoWeaponAttack11loadParams_Ev, addr: 0x7100161bf0} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x148} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x168} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x188} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x1a8} -- {type: static_param, param_type: const float*, param_name: RotSpeedMax, param_offset: 0x108} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName2, param_offset: 0xf8} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x110} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x128} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x118} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x130} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x120} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: '', param_offset: 0x138} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: const float*, param_name: '', param_offset: 0xd0} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: const float*, param_name: '', param_offset: 0xd8} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: const float*, param_name: '', param_offset: 0xe0} -- {type: dynamic2_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x140} -GiantAttack: -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: RotBaseBoneName, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -GiantAttackWithAS: -- {type: call, fn: _ZN5uking6action11GiantAttack11loadParams_Ev, addr: 0x71002a192c} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x128} -GiantDownSwingAttack: -- {type: call, fn: _ZN5uking6action17GiantAttackWithAS11loadParams_Ev, addr: 0x71000ae094} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x138} -GiantEnemyWalkWithVibration: -- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} -- {type: static_param, param_type: const float*, param_name: VibrationPower, param_offset: 0xe0} -GiantEnemyWalk: -- {type: call, fn: _ZN5uking6action27GiantEnemyWalkWithVibration11loadParams_Ev, addr: 0x7100189364} -PunchAttack: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsGuardPierce, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsIniviciblePierce, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsImpulseLarge, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsHeavy, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsHammer, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x68} -- {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x78} -- {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x88} -- {type: call, fn: _ZN4sead17StringBuilderBaseIcE6formatEPKcz, addr: 0x7100b0d550} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x98} -GiantHandClapToTarget: -- {type: call, fn: _ZN5uking6action11PunchAttack11loadParams_Ev, addr: 0x7100224524} -- {type: static_param, param_type: const float*, param_name: AtkBodyScale, param_offset: 0xd0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xd8} -NavMeshAction: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -GiantNavMeshWalkWithVibration: -- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} -- {type: static_param, param_type: const float*, param_name: VibrationPower, param_offset: 0xa8} -GiantNavMeshWalk: -- {type: call, fn: _ZN5uking6action29GiantNavMeshWalkWithVibration11loadParams_Ev, addr: 0x7100189cf4} -GiantOneHandActionWithLegTurn: -- {type: call, fn: _ZN5uking6action17GiantAttackWithAS11loadParams_Ev, addr: 0x71000ae094} -- {type: static_param, param_type: const float*, param_name: TraceLRAngleMax, param_offset: 0x138} -- {type: static_param, param_type: const float*, param_name: TraceLRAngleMin, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: TraceDistFar, param_offset: 0x148} -- {type: static_param, param_type: const float*, param_name: TraceDistNear, param_offset: 0x150} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShoulderBoneName, param_offset: 0x158} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetMin, param_offset: 0x168} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetMax, param_offset: 0x170} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseTargetPos, param_offset: 0x178} -GiantOneHandAttackWithLegTurn: -- {type: call, fn: _ZN5uking6action29GiantOneHandActionWithLegTurn11loadParams_Ev, addr: 0x71002113c0} -- {type: call, fn: sub_71007050F0, addr: 0x71007050f0} -GiantOneHandPunchWithLegTurn: -- {type: call, fn: _ZN5uking6action29GiantOneHandActionWithLegTurn11loadParams_Ev, addr: 0x71002113c0} -- {type: call, fn: sub_7100704D84, addr: 0x7100704d84} -GiantPunchAttack: -- {type: call, fn: _ZN5uking6action11PunchAttack11loadParams_Ev, addr: 0x7100224524} -- {type: static_param, param_type: 'sead::SafeString', param_name: CoBodyName, param_offset: 0xd0} -GiantPunchWithAddEntitySensor: -- {type: call, fn: _ZN5uking6action16GiantPunchAttack11loadParams_Ev, addr: 0x710018a900} -Sleep: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -GiantSleep: -- {type: call, fn: _ZN5uking6action5Sleep11loadParams_Ev, addr: 0x710026f178} -- {type: static_param, param_type: 'sead::SafeString', param_name: RidableRigidBodyName, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -GiveCookResultForNpc: -- {type: dynamic_param, param_type: int*, param_name: Count, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: CookEffectType, param_offset: 0x38} -GolemDieFromRagdoll: -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RagdollMoveLimitDist, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BlownHeight, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: BlownSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0xd0} -- {type: static_param, param_type: 'sead::SafeString', param_name: RagdollControllerKey, param_offset: 0xe0} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x50} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x60} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x70} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x80} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x90} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xa0} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xb0} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0xf0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ImpulseXLinkKey, param_offset: 0x100} -GolemRepairParts: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: TgtBodyName, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChmObjectName, param_offset: 0x50} -- {type: call, fn: sub_71005E1BE8, addr: 0x71005e1be8} -- {type: call, fn: sub_71005E1BE8, addr: 0x71005e1be8} -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0xe0} -GolemThrowPartsBase: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: TgtBodyName, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChmObjectName, param_offset: 0x50} -- {type: call, fn: sub_71005E1BE8, addr: 0x71005e1be8} -- {type: call, fn: sub_71005E1BE8, addr: 0x71005e1be8} -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0xe8} -GolemThrowPartsToTarget: -- {type: call, fn: _ZN5uking6action27GolemThrowPartsToTargetBase11loadParams_Ev, addr: 0x710018dba8} -- {type: static_param, param_type: const float*, param_name: ShootPitchMin, param_offset: 0x118} -- {type: static_param, param_type: const float*, param_name: ShootPitchMax, param_offset: 0x120} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x128} -GoronHeroDescendentAppear: [] -MoveToTargetCurveBase: -- {type: static_param, param_type: const float*, param_name: MaxHeight, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: TimeScale, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsDebugDrawTargetPos, param_offset: 0x30} -GoronHeroDescendentJump: -- {type: call, fn: _ZN5uking6action21MoveToTargetCurveBase11loadParams_Ev, addr: 0x71000e5384} -- {type: dynamic_param, param_type: bool*, param_name: IsIntoCannon, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: JumpTargetPos, param_offset: 0x70} -Grab: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: CheckRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CheckSpeed, param_offset: 0x40} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttOffset, param_offset: 0x48} -GrabAndShoot: -- {type: static_param, param_type: const int*, param_name: GrabIdx, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: ShootSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: ShootAng, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BlurMax, param_offset: 0x40} -GrabAttack: -- {type: call, fn: _ZN5uking6action4Grab11loadParams_Ev, addr: 0x710018efdc} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: AtRigidBodyName, param_offset: 0x60} -GrabLeft: [] -TurnBase: -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsFollowGround, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: RotMinSpeedRatio, param_offset: 0x48} -GrabLeftTurn: [] -GrabLeftWalk: [] -GrabRight: [] -GrabRightTurn: [] -GrabRightWalk: [] -GraveAttack: -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: KeepTime, param_offset: 0x30} -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20} -GroupAllowEmitAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GroupName, param_offset: 0x20} -GroupDisallowEmitAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GroupName, param_offset: 0x20} -Guard: -- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} -- {type: static_param, param_type: const float*, param_name: RotSubsAngRate, param_offset: 0x90} -GuardBackWalk: -- {type: call, fn: _ZN5uking6action10BackWalkEx11loadParams_Ev, addr: 0x71001f30ec} -GuardBreak: -- {type: static_param, param_type: const int*, param_name: KnockBackTime, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: DropIdx, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: HitImpactForce, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: WeaponVel, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WeaponVelY, param_offset: 0x48} -GuardJust: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -GuardLoop: [] -GuardTurn: [] -GuardWithAS: -- {type: call, fn: _ZN5uking6action5Guard11loadParams_Ev, addr: 0x7100191bc4} -- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0} -GuardianAimBeam: -- {type: static_param, param_type: const float*, param_name: TargetOffset, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FluctuationRange, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FluctuationTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FluctuationSpan, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: NodeOffset, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -GuardianAimBeamWithAS: -- {type: call, fn: _ZN5uking6action15GuardianAimBeam11loadParams_Ev, addr: 0x7100192de0} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x160} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x168} -GuardianBeamFire: -- {type: call, fn: _ZN5uking6action8BeamMove11loadParams_Ev, addr: 0x71000c13bc} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: EyePos, param_offset: 0x78} -GuardianChargeBeam: -- {type: static_param, param_type: const float*, param_name: Time, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: TimeRand, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: ChargeRadius, param_offset: 0x30} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Color, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -GuardianMiniBeamMove: -- {type: call, fn: _ZN5uking6action8BeamMove11loadParams_Ev, addr: 0x71000c13bc} -- {type: static_param, param_type: const float*, param_name: ReboundDeccel, param_offset: 0x70} -GuardianMiniFinalBeamMove: -- {type: call, fn: _ZN5uking6action16GuardianBeamFire11loadParams_Ev, addr: 0x7100193558} -GuardianMiniGuardBattleWalk: -- {type: call, fn: _ZN5uking6action15BattleCloseWalk11loadParams_Ev, addr: 0x71000bf270} -- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0} -GuardianMiniGuardBreak: -- {type: call, fn: _ZN5uking6action10GuardBreak11loadParams_Ev, addr: 0x71001923f8} -- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: GuardBreakASName, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: OtherASName, param_offset: 0x78} -NavMeshWalk: [] -GuardianMiniGuardNavMeshWalk: -- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} -- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0} -TargetCircle: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotDist, param_offset: 0x30} -- {type: dynamic_param, param_type: int*, param_name: RotDir, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -TargetCircleWalk: -- {type: call, fn: _ZN5uking6action12TargetCircle11loadParams_Ev, addr: 0x710029343c} -GuardianMiniGuardSideWalk: -- {type: call, fn: _ZN5uking6action16TargetCircleWalk11loadParams_Ev, addr: 0x7100294140} -- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88} -Turn: [] -GuardianMiniGuardTurn: -- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} -- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98} -Wait: [] -GuardianMiniWait: -- {type: call, fn: _ZN5uking6action8WaitBase11loadParams_Ev, addr: 0x71002a9960} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: ASSlotRight, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: ASSlotLeft, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: ASSlotBack, param_offset: 0x70} -- {type: dynamic_param, param_type: int*, param_name: DynRightWeaponIdx, param_offset: 0x78} -- {type: dynamic_param, param_type: int*, param_name: DynLeftWeaponIdx, param_offset: 0x80} -- {type: dynamic_param, param_type: int*, param_name: DynBackWeaponIdx, param_offset: 0x88} -GuardianMiniGuardWait: -- {type: call, fn: _ZN5uking6action16GuardianMiniWait11loadParams_Ev, addr: 0x7100198ac0} -- {type: static_param, param_type: 'sead::SafeString', param_name: GuardASName, param_offset: 0x90} -GuardianMiniLineBeam: -- {type: call, fn: _ZN5uking6action14SimpleLineBeam11loadParams_Ev, addr: 0x7100255400} -- {type: static_param, param_type: const int*, param_name: IceBlockBreakTime, param_offset: 0x50} -NeckSpin: -- {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188} -- {type: static_param, param_type: const float*, param_name: SpinSpeed, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: NeckUDAngle, param_offset: 0x50} -NeckSpinBeam: -- {type: call, fn: _ZN5uking6action8NeckSpin11loadParams_Ev, addr: 0x71001f24e4} -- {type: static_param, param_type: const float*, param_name: BeamRange, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: BeamBoneName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorKey, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: BeamActorName, param_offset: 0x90} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MuzzleOffset, param_offset: 0xa0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BeamDirection, param_offset: 0xa8} -- {type: map_unit_param, param_type: const float*, param_name: BeamRange, param_offset: 0xb0} -GuardianMiniNeckSpinBeam: -- {type: call, fn: _ZN5uking6action12NeckSpinBeam11loadParams_Ev, addr: 0x71000c2020} -- {type: static_param, param_type: const int*, param_name: SpinNum, param_offset: 0x178} -- {type: static_param, param_type: const int*, param_name: MaxLengthTime, param_offset: 0x180} -- {type: static_param, param_type: const bool*, param_name: IsStraight, param_offset: 0x188} -GuardianMiniPracticeFlagSet: -- {type: aitree_variable, param_type: int*, param_name: GuardianMiniPracticeState, param_offset: 0x20} -GuardianMoveTo: [] -GuardianMoveToPosition: -- {type: call, fn: _ZN5uking6action14GuardianMoveTo11loadParams_Ev, addr: 0x7100192794} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: Decelerate, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynTargetPos, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStartPos, param_offset: 0x40} -GuardianMoveToTarget: -- {type: call, fn: _ZN5uking6action14GuardianMoveTo11loadParams_Ev, addr: 0x7100192794} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -GuardianSearch: -- {type: call, fn: _ZN5uking6action14GuardianMoveTo11loadParams_Ev, addr: 0x7100192794} -- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: Lost, param_offset: 0x38} -GuardianStopWait: -- {type: call, fn: _ZN5uking6action14GuardianMoveTo11loadParams_Ev, addr: 0x7100192794} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStopPos, param_offset: 0x38} -HiddenKorokAppear: [] -HideBarrelCarried: -- {type: call, fn: _ZN5uking6action7Carried11loadParams_Ev, addr: 0x71000d5b0c} -- {type: static_param, param_type: const float*, param_name: CutLength, param_offset: 0x168} -HideHover: -- {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: EffectName, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsKeepLifeGage, param_offset: 0x28} -ShootArrow: [] -HideShootArrow: -- {type: call, fn: _ZN5uking6action10ShootArrow11loadParams_Ev, addr: 0x710024e61c} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShootStartASName, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShootASName, param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShootEndASName, param_offset: 0xd0} -- {type: static_param, param_type: const int*, param_name: LoopTime, param_offset: 0xe0} -HingeMagneFixedRigid: -- {type: call, fn: _ZN5uking6action21FixedMagneSliderBlock11loadParams_Ev, addr: 0x710005acd8} -HoldArrow: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} -HoldArrowBackWalk: -- {type: call, fn: _ZN5uking6action10BackWalkEx11loadParams_Ev, addr: 0x71001f30ec} -- {type: static_param, param_type: const int*, param_name: HoldWeaponIdx, param_offset: 0xc0} -HoldArrowTurn: [] -HoldArrowWalk: -- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} -- {type: static_param, param_type: const int*, param_name: HoldWeaponIdx, param_offset: 0xe0} -HopFlyByTriggers: -- {type: static_param, param_type: const float*, param_name: XZSpeedMax, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: HopAccRatio, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -HornUseBase: -- {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: SignalOnTime, param_offset: 0x68} -HornUse: -- {type: call, fn: _ZN5uking6action11HornUseBase11loadParams_Ev, addr: 0x710011346c} -- {type: static_param, param_type: const float*, param_name: SpreadDist, param_offset: 0x88} -- {type: static_param, param_type: const int*, param_name: SpreadTime, param_offset: 0x78} -- {type: static_param, param_type: const int*, param_name: TerrorLevel, param_offset: 0x80} -- {type: static_param, param_type: const int*, param_name: NoticeMaskState, param_offset: 0x90} -HorseDie: -- {type: static_param, param_type: const int*, param_name: DyingFrames, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: CheckIfStable, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -HorseEatCarriedItem: -- {type: static_param, param_type: const float*, param_name: ThresholdForEat, param_offset: 0x20} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CarriedItemPosRTYOffset, param_offset: 0x28} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CarriedItemPosRTYWidth, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: DelayFrames, param_offset: 0x38} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x40} -HorseFallAction: [] -HorseFollow: -- {type: call, fn: _ZN5uking6action16AnimalFollowBase11loadParams_Ev, addr: 0x71001a16f8} -- {type: dynamic_param, param_type: float*, param_name: DistanceKept, param_offset: 0xc0} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0xc8} -HorseKickBackAction: -- {type: static_param, param_type: const int*, param_name: SucceedGear, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} -HorseManeCollarSyncAction: [] -HorseManeGrabbedAction: [] -HorseMoveToSafePos: -- {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0} -- {type: static_param, param_type: const float*, param_name: SearchRadius, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: AreaThreshold, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: ResolvePenetrationRadiusScale, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: ResolvePenetrationSearchRadius, param_offset: 0x90} -- {type: static_param, param_type: const bool*, param_name: SetEndIfCurrentFaceIsSafe, param_offset: 0x98} -HorseMoveToTargetAction: -- {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0} -- {type: static_param, param_type: const bool*, param_name: IsCancelRequestedPathFirst, param_offset: 0x78} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} -HorseRandomMoveAction: -- {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0} -- {type: static_param, param_type: const float*, param_name: RadiusLimit, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: ForwardDirDistCoefficient, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: DirRandomValue, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: DirRangeDegree, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: RejectDistRatioByNavMeshQuery, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsCancelRequestedPathFirst, param_offset: 0xa0} -HorseReinsDefaultAction: [] -HorseReinsBindAction: -- {type: call, fn: _ZN5uking6action23HorseReinsDefaultAction11loadParams_Ev, addr: 0x7100e55c98} -- {type: dynamic_param, param_type: bool*, param_name: IsLeftBind, param_offset: 0xf30} -- {type: dynamic_param, param_type: bool*, param_name: IsRightBind, param_offset: 0xf38} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Rider, param_offset: 0xf40} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Horse, param_offset: 0xf48} -HorseReturnToSafePos: -- {type: static_param, param_type: const float*, param_name: StartFadeOutFrame, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: HiddenFrames, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -HorseRiddenByPlayer: -- {type: static_param, param_type: const float*, param_name: MaxAcceleration, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: SlideToCurveRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: TiredFramesAfterGearTop, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: CheckFramesSootheAtFirstRun, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CheckFramesSootheAfterRun, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CheckFramesSootheAfterGearTop, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: CheckFramesSootheAfterJump, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: CheckFramesSootheAfterResist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: CheckFramesAccInputAfterResist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: MinFramesForRunSoothe, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: FamiliarityEffectDelayFrames, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: ChargeRecoveryFrames, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: ChargeRecoveryFramesSecondly, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: ChargePenaltyFrames, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: SwitchFramesByTemperature, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: ForwardBentFramesAtGearTop, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: FallHeightForPlayingAS, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: FallHeightForPlayingASInRunning, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: FallRayCastLength, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: FamiliarityThresholdOfRailTrace, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: FamiliarityThresholdOfResist, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: FamiliarityThresholdOfWaitAngry, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: ResistGearDownProbability, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: ResistChangeSteeringProbability, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: ResistChangeSteeringMinFrames, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: ResistChangeSteeringMaxFrames, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: ResistChangeSteeringInputRange, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: FramesPlayAngryWhileResist, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: DelayFramesResistGearDown, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: DelayFramesResistChangeSteering, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: StressDecBySoothe, param_offset: 0x110} -- {type: static_param, param_type: const float*, param_name: StressIncByImpossibleAcc, param_offset: 0x118} -- {type: static_param, param_type: const float*, param_name: StressIncByEnemy, param_offset: 0x120} -- {type: static_param, param_type: const float*, param_name: StressIncByDamage, param_offset: 0x128} -HorseRide: -- {type: static_param, param_type: const int*, param_name: UpperBodyASSlot, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: LowerBodyASSlot, param_offset: 0x28} -HorseRideLookWait: -- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -HorseRideCommandBase: -- {type: call, fn: _ZN5uking6action17HorseRideLookWait11loadParams_Ev, addr: 0x71001af008} -HorseRideCommand: -- {type: call, fn: _ZN5uking6action20HorseRideCommandBase11loadParams_Ev, addr: 0x71001b0008} -- {type: static_param, param_type: const int*, param_name: CommandTiming, param_offset: 0x50} -HorseRideAngryGear1Coomand: -- {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8} -HorseRideArrowReload: -- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -HorseRideAttack: -- {type: call, fn: _ZN5uking6action17HorseRideLookWait11loadParams_Ev, addr: 0x71001af008} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x68} -HorseRideCancelCommand: -- {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8} -HorseRideSetGearCommand: -- {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8} -- {type: static_param, param_type: const int*, param_name: Gear, param_offset: 0x58} -HorseRideChargeCommand: -- {type: call, fn: _ZN5uking6action20HorseRideMoveCommand11loadParams_Ev, addr: 0x71001b0924} -HorseRideChaseCommand: -- {type: call, fn: _ZN5uking6action20HorseRideMoveCommand11loadParams_Ev, addr: 0x71001b0924} -- {type: static_param, param_type: const float*, param_name: ChaseKeepDist, param_offset: 0x98} -HorseRideDynSetGearCommand: -- {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8} -- {type: dynamic_param, param_type: int*, param_name: Gear, param_offset: 0x58} -HorseRideLoopAttack: -- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} -- {type: static_param, param_type: const int*, param_name: LoopAttackTime, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsFinishByAtHit, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsNoRodAttack, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: FinishAS, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60} -HorseRideMoveToCommand: -- {type: call, fn: _ZN5uking6action20HorseRideMoveCommand11loadParams_Ev, addr: 0x71001b0924} -HorseRideOneTimeASPlay: -- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} -- {type: static_param, param_type: const bool*, param_name: IgnoreSameAS, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -HorseRideViewWait: -- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -HorseRideOneTimeViewASPlay: -- {type: call, fn: _ZN5uking6action17HorseRideViewWait11loadParams_Ev, addr: 0x71001b1ae4} -HorseRideSearch: -- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} -HorseRideShoot: -- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: OffsetRangeMin, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OffsetRangeMax, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: OffsetRateByDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: OffsetRangeMinOutOfScreen, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: OffsetRangeMaxOutOfScreen, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -HorseRideStopCommand: -- {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8} -HorseRideTurnCommand: -- {type: call, fn: _ZN5uking6action16HorseRideCommand11loadParams_Ev, addr: 0x71001ae9e8} -HorseRideWait: -- {type: call, fn: _ZN5uking6action9HorseRide11loadParams_Ev, addr: 0x71001ad83c} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x38} -HorseRodeo: [] -HorseSaddleDefaultAction: [] -HorseSaddleBindAction: -- {type: call, fn: _ZN5uking6action24HorseSaddleDefaultAction11loadParams_Ev, addr: 0x7100e57a00} -- {type: dynamic_param, param_type: bool*, param_name: IsLeftBind, param_offset: 0x1a40} -- {type: dynamic_param, param_type: bool*, param_name: IsRightBind, param_offset: 0x1a48} -- {type: dynamic_param, param_type: bool*, param_name: IsZelda, param_offset: 0x1a50} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Rider, param_offset: 0x1a58} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Horse, param_offset: 0x1a60} -HorseSwim: [] -HorseSwimAction: -- {type: call, fn: _ZN5uking6action9HorseSwim11loadParams_Ev, addr: 0x7100e59288} -- {type: static_param, param_type: const float*, param_name: LandSearchRadius, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: LandSearchNormalCos, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: LandSearchMinArea, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: LandSearchIntervalFrames, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ResolvePenetrationRadiusScale, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ResolvePenetrationSearchRadius, param_offset: 0x48} -HorseSwimToTargetActor: -- {type: call, fn: _ZN5uking6action9HorseSwim11loadParams_Ev, addr: 0x7100e59288} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x20} -HorseTurnAction: -- {type: static_param, param_type: const float*, param_name: GoalDegToleranceAtEnter, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: GoalDegTolerance, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetDirection, param_offset: 0x30} -HorseVanish: [] -HorseWaitAndLookAtNPC: -- {type: call, fn: _ZN5uking6action15HorseWaitAction11loadParams_Ev, addr: 0x7100e5a72c} -HorseWaitEx: -- {type: call, fn: _ZN5uking6action15HorseWaitAction11loadParams_Ev, addr: 0x7100e5a72c} -- {type: static_param, param_type: const float*, param_name: KeepFrame, param_offset: 0x60} -HorseWaitForEventAction: -- {type: dynamic_param, param_type: bool*, param_name: IsAngryEnable, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsEatEnable, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsLoveEnable, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: HasToCue, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsNoMorph, param_offset: 0x40} -HorseWaitThrowOffAction: -- {type: static_param, param_type: const int*, param_name: SucceedGear, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: SetRideAttentionInvalid, param_offset: 0x28} -HoverNoticeTurn: -- {type: call, fn: _ZN5uking6action10NoticeTurn11loadParams_Ev, addr: 0x71001f35f8} -PredictVacuumShoot: -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsReuseBullet, param_offset: 0x38} -- {type: call, fn: sub_710073ED20, addr: 0x710073ed20} -- {type: call, fn: sub_710073EEE4, addr: 0x710073eee4} -HoverPredictVacuumShoot: -- {type: call, fn: _ZN5uking6action18PredictVacuumShoot11loadParams_Ev, addr: 0x71002208e0} -HoverTurn: -- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x98} -HuntingDead: -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsUseOffsetY, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: OffsetBoneName, param_offset: 0x30} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ExtraOffset, param_offset: 0x40} -IceBroken: [] -IchigekiHeartDecrease: -- {type: dynamic_param, param_type: int*, param_name: UseFrame, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: IsUseConstSpeed, param_offset: 0x28} -IchigekiHeartUiClose: [] -IchigekiHeartUiOpen: [] -IdleAction: -- {type: dynamic_param, param_type: bool*, param_name: DisablePhysics, param_offset: 0x20} -IgniteGrabAndShoot: -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x20} -IgniteThreeActorAttack: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0x48} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle2, param_offset: 0x50} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle3, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x60} -IgniteToTarget: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MaxNoiseDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x58} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0x88} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x60} -IgniteToTargetSimple: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsConnectChild, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x60} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x80} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0x90} -IgniteToTargetDir: -- {type: call, fn: _ZN5uking6action20IgniteToTargetSimple11loadParams_Ev, addr: 0x71001b8354} -IgnitedThrown: -- {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: DamageScale, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FinishWaterDepth, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsScaling, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsFinishedByOneHit, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsFadeIn, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsAbleGuard, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsForceOnly, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x60} -ImmediateStopOwnedHorse: -- {type: dynamic_param, param_type: bool*, param_name: ResetChargeNum, param_offset: 0x20} -IncreaseNumDungeonClearSeal: -- {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x30} -IncreaseNumHeroSeal: -- {type: dynamic_param, param_type: int*, param_name: RelicPattern, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x28} -IncreaseNumKorokNuts: -- {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x30} -IncreasePlayerMaxHeart: -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsMoveCenter, param_offset: 0x28} -IncreasePlayerMaxStamina: -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsMoveCenter, param_offset: 0x28} -InitPouchForQuest: [] -LevelFlyMoveBase: -- {type: static_param, param_type: const float*, param_name: XZSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: HorizontalFinRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: VerticalFinLength, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: DownSpeed, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: CheckStopSpeed, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0x80} -- {type: static_param, param_type: const bool*, param_name: IsOverRise, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: IsSlowDownNearGoal, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} -- {type: call, fn: sub_71006F3DF8, addr: 0x71006f3df8} -- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0xa0} -LevelFlyMove: -- {type: call, fn: _ZN5uking6action16LevelFlyMoveBase11loadParams_Ev, addr: 0x71001da910} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x138} -InsectLevelFlyMove: -- {type: call, fn: _ZN5uking6action12LevelFlyMove11loadParams_Ev, addr: 0x71001d9a1c} -- {type: static_param, param_type: const float*, param_name: ReduceSpeedRateWithWind, param_offset: 0x148} -- {type: static_param, param_type: const float*, param_name: WindVelocityLimit4Reduce, param_offset: 0x150} -InvisibleKorokMove: -- {type: dynamic_param, param_type: float*, param_name: Speed, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsBezier, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} -InvisibleKorokWait: -- {type: static_param, param_type: const float*, param_name: SpeedDecreRate, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x28} -IsMorphEndASPlay: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -ItemAmiiboCreateFromDropTable: -- {type: static_param, param_type: const int*, param_name: CreateInterval, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: ClearSealNum, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: HitRateAdjustStart, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: HitRateAdjustEnd, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CreateArea, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BigHitRate1st, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BigHitRate2nd, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: BigHitRate3rd, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: GreatHitRate1st, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: GreatHitRate2nd, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: GreatHitRate3rd, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: DropNumRate1st, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: DropNumRate2nd, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: DropNumRate3rd, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: SmallHitRate1st, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: SmallHitRate2nd, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: SmallHitRate3rd, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: PairActor_0, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: PairActor_1, param_offset: 0xb8} -- {type: static_param, param_type: 'sead::SafeString', param_name: PairActor_2, param_offset: 0xc8} -- {type: static_param, param_type: 'sead::SafeString', param_name: FlagActor_0, param_offset: 0xd8} -- {type: static_param, param_type: 'sead::SafeString', param_name: FlagActor_1, param_offset: 0xe8} -- {type: static_param, param_type: 'sead::SafeString', param_name: FlagActor_2, param_offset: 0xf8} -- {type: static_param, param_type: 'sead::SafeString', param_name: NotFlagActor_0, param_offset: 0x108} -- {type: static_param, param_type: 'sead::SafeString', param_name: NotFlagActor_1, param_offset: 0x118} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CreateOffset, param_offset: 0x128} -- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parsePairActor, addr: 0x71001bfa64} -- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parsePairActor, addr: 0x71001bfa64} -- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parsePairActor, addr: 0x71001bfa64} -- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54} -- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54} -- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54} -- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54} -- {type: call, fn: AI_Action_ItemAmiiboCreateFromDropTable__parseFlagActor, addr: 0x71001bfe54} -ItemAmiiboSelectDropTable: -- {type: static_param, param_type: 'sead::SafeString', param_name: TableCommon, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableGanondorf, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableToonLink, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableSheik, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableLink, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableZelda, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableWolfLink, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableGuardian, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableBokoblin, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_Ganondorf, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_ToonLink, param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_Sheik, param_offset: 0xd0} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_Link, param_offset: 0xe0} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableCross_Zelda, param_offset: 0xf0} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_WolfLink, param_offset: 0x100} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Link_Bow, param_offset: 0x110} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Link_Horse, param_offset: 0x120} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Zelda_Doctor, param_offset: 0x130} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Guardian, param_offset: 0x140} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing_Bokoblin, param_offset: 0x150} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Ocarina, param_offset: 0x160} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Majora, param_offset: 0x170} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Takt, param_offset: 0x180} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Zelda_Takt, param_offset: 0x190} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Twilight, param_offset: 0x1a0} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Skyward, param_offset: 0x1b0} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableKing30th_Link_Dot, param_offset: 0x1c0} -- {type: map_unit_param, param_type: const int*, param_name: AmiiboCharacterId, param_offset: 0x1d0} -- {type: map_unit_param, param_type: const int*, param_name: AmiiboNumberingId, param_offset: 0x1d8} -ItemConductorDemoBind: -- {type: dynamic_param, param_type: float*, param_name: RotOffsetX, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: RotOffsetY, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: RotOffsetZ, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: TransOffsetX, param_offset: 0x38} -- {type: dynamic_param, param_type: float*, param_name: TransOffsetY, param_offset: 0x40} -- {type: dynamic_param, param_type: float*, param_name: TransOffsetZ, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x70} -JumpAttack: -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsForceGuardBreak, param_offset: 0x58} -JumpMainRigidBody: -- {type: static_param, param_type: const float*, param_name: Power, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsRotJumpDir, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: PostBoundReactionKeys, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: JumpDir, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0x68} -JumpMove: -- {type: static_param, param_type: const float*, param_name: PreJumpWait, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MaxMoveSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MinMoveSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RandAngleLimit, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKey, param_offset: 0x48} -JumpToTargetFromWater: -- {type: call, fn: _ZN5uking6action6JumpTo11loadParams_Ev, addr: 0x71001c6f78} -- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: PreJumpAS, param_offset: 0xb8} -- {type: static_param, param_type: 'sead::SafeString', param_name: JumpAS, param_offset: 0xc8} -- {type: static_param, param_type: 'sead::SafeString', param_name: LandAS, param_offset: 0xd8} -KeepPosInWater: -- {type: call, fn: _ZN5uking6action8WaitBase11loadParams_Ev, addr: 0x71002a9960} -- {type: static_param, param_type: const float*, param_name: ForceTurnLimitSpeedStream, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: ChaceFrontRate, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: ChaceAngSpeedMax, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x68} -KeepStandingPosture: [] -Kick: -- {type: static_param, param_type: const float*, param_name: Power, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: UpRate, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: DirAngle, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: CanKickArea, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x40} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x48} -KillAllDemoSoundAction: [] -KillSelectActor: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x30} -KillUIScreenAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ScreenName, param_offset: 0x20} -KokkoCreateDropBase: [] -KokkoCreateDrop: -- {type: call, fn: _ZN5uking6action19KokkoCreateDropBase11loadParams_Ev, addr: 0x71000e35d8} -KokkoMove: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AngularSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: NavMeshGoalDistanceTolerance, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsCancelRequestedPathFirst, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: AvoidPlayer, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: UseLocalSteering, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -KokkoMoveWithJump: -- {type: call, fn: _ZN5uking6action9KokkoMove11loadParams_Ev, addr: 0x71001caf7c} -- {type: static_param, param_type: const float*, param_name: JumpSpeed, param_offset: 0x98} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: JumpDir, param_offset: 0xa0} -- {type: dynamic_param, param_type: bool*, param_name: IsJump, param_offset: 0xa8} -Thrown: -- {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsForceOnly, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsOnImpact, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThrownKey, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotSpd, param_offset: 0x58} -- {type: dynamic_param, param_type: float*, param_name: Power, param_offset: 0x60} -- {type: dynamic_param, param_type: bool*, param_name: IsShootByPlayer, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetDir, param_offset: 0x70} -KokkoThrown: -- {type: call, fn: _ZN5uking6action6Thrown11loadParams_Ev, addr: 0x7100296d10} -- {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0xb0} -- {type: aitree_variable, param_type: bool*, param_name: IsChangeableStateFreeFall, param_offset: 0xb8} -KorokFlowerAppear: [] -KorokFlowerVanish: [] -KorokFlowerWait: [] -KorokTargetMove: -- {type: dynamic_param, param_type: float*, param_name: Speed, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsBezier, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} -- {type: map_unit_param, param_type: const bool*, param_name: IsTargetWarp, param_offset: 0x38} -KorokTargetWait: -- {type: static_param, param_type: const float*, param_name: SpeedDecreRate, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x28} -LandOnCeil: -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0x28} -- {type: map_unit_param, param_type: const bool*, param_name: IsCreateOnFace, param_offset: 0x30} -LandRagdoll: -- {type: call, fn: _ZN5uking6action7Ragdoll11loadParams_Ev, addr: 0x7100226dbc} -TeleportBase: -- {type: static_param, param_type: const int*, param_name: WaitTime, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsUseChangePos, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: EffectName, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsLifeGageKeep, param_offset: 0x38} -LandTeleport: -- {type: call, fn: _ZN5uking6action12TeleportBase11loadParams_Ev, addr: 0x71002954c4} -- {type: static_param, param_type: const float*, param_name: DistXZ, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: DistY, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: SearchClosestPointRadius, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: IsNormalizeAxisY, param_offset: 0x90} -LandTeleportConsiderCameraDir: -- {type: call, fn: _ZN5uking6action12LandTeleport11loadParams_Ev, addr: 0x71001cdcc4} -- {type: static_param, param_type: const float*, param_name: CameraDirCoeff, param_offset: 0xc0} -LargeAttack: -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AttackRatio, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x50} -LargeDamage: -- {type: static_param, param_type: const int*, param_name: ActionTime, param_offset: 0x20} -LastBossChemicalPillarAttack: -- {type: static_param, param_type: const int*, param_name: PillarNum, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AttackEndWait, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: CreateInterval, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: PillarYOffset, param_offset: 0x38} -LastBossDemoWarp: -- {type: static_param, param_type: const float*, param_name: WarpTime, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsUpdateHomePos, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: WarpAnchorUniqName, param_offset: 0x30} -LastBossFlyWait: -- {type: static_param, param_type: const int*, param_name: DamageCounter, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Amplitude, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: Time, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MoveRate, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: EndTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: EndTimeRandRange, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BaseYOffset, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsChemicalOff, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: WaitAS, param_offset: 0x60} -- {type: dynamic_param, param_type: bool*, param_name: IsResetEndTime, param_offset: 0x70} -LastBossFlyWaitTurnToTarget: -- {type: call, fn: _ZN5uking6action15LastBossFlyWait11loadParams_Ev, addr: 0x71001d0b9c} -- {type: static_param, param_type: const float*, param_name: TurnStartDiffAng, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: TurnRate, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: TurnASName, param_offset: 0xb0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xc0} -LastBossJustGuard: [] -LastBossNormalWarp: -- {type: static_param, param_type: const float*, param_name: OffsetLength, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: OffsetY, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: WarpTime, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: CheckShapeRadius, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsUseChangePos, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsEscapeFromPlayer, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsWarpAtGround, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsChasePlayer, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: DisableGroundHit, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: DisableAirWallHit, param_offset: 0x68} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDist, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDistOffset, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: HomePosOffset, param_offset: 0x80} -- {type: dynamic_param, param_type: bool*, param_name: IsReturnHome, param_offset: 0x88} -- {type: dynamic_param, param_type: bool*, param_name: IsForceWarp, param_offset: 0x90} -- {type: dynamic_param, param_type: bool*, param_name: IsPartsActorTgOn, param_offset: 0x98} -- {type: dynamic_param, param_type: bool*, param_name: IsKeepDisableDraw, param_offset: 0xa0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8} -LastBossPostNormalWarp: -- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: NoCryAnime, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsTurnToTarget, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsCheckDistFromTarget, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: IsKeepDisableDraw, param_offset: 0x50} -- {type: dynamic_param, param_type: bool*, param_name: IsPartsActorTgOn, param_offset: 0x58} -- {type: dynamic_param, param_type: bool*, param_name: IsPartsWarpEffectSync, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -LastBossPreNormalWarp: -- {type: static_param, param_type: const float*, param_name: PreWarpWaitTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: PosReduce, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsDeleteEffect, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsPartsWarpEffectSync, param_offset: 0x48} -LastBossRailWarpAction: -- {type: static_param, param_type: const float*, param_name: WarpTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: YOffset, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsUpdateHomePos, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsTurnToPlayer, param_offset: 0x38} -- {type: dynamic_param, param_type: int*, param_name: RailIndex, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: IsPartsActorTgOn, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -LastBossRandomHighWarp: -- {type: call, fn: _ZN5uking6action18LastBossNormalWarp11loadParams_Ev, addr: 0x71001d4388} -- {type: static_param, param_type: const int*, param_name: HighPosWarpRate, param_offset: 0xf8} -- {type: static_param, param_type: const int*, param_name: RandomRate, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: HighOffsetY, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: LifeCondition, param_offset: 0x110} -LastBossStun: -- {type: static_param, param_type: const float*, param_name: StunTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AddStunTime, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: ShockWaveDownTime, param_offset: 0x30} -LastBossThunderAppear: -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AppearTime, param_offset: 0x28} -- {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x30} -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x38} -- {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x40} -LastBossThunderSign: -- {type: static_param, param_type: const float*, param_name: SignTime, param_offset: 0x20} -LevelFlyLook: -- {type: static_param, param_type: const float*, param_name: Height, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -LevelFlyLookDownToTgtHeight: -- {type: call, fn: _ZN5uking6action12LevelFlyLook11loadParams_Ev, addr: 0x71001dbf20} -LevelFlyRiseLookingTarget: -- {type: call, fn: _ZN5uking6action12LevelFlyLook11loadParams_Ev, addr: 0x71001dbf20} -LevelFlyLookRisingToTgtHeight: -- {type: call, fn: _ZN5uking6action25LevelFlyRiseLookingTarget11loadParams_Ev, addr: 0x71001db820} -LevelFlyRise: -- {type: static_param, param_type: const float*, param_name: Height, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -LiftTurn: -- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} -LiftWalk: -- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} -LinearFlyAttackBase: -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AttackSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AttackSlowDownRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: TargetHeightOffset, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ThroughDist, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -LinearFlyAttack: -- {type: call, fn: _ZN5uking6action19LinearFlyAttackBase11loadParams_Ev, addr: 0x71001dcf74} -ListenerFixPositionAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: FixType, param_offset: 0x20} -ListenerSetModeAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Mode, param_offset: 0x20} -LoadSaveDataFromGameOver: [] -LookAtObjectBase: -- {type: dynamic_param, param_type: int*, param_name: ObjectId, param_offset: 0x78} -- {type: dynamic_param, param_type: int*, param_name: FaceId, param_offset: 0x80} -- {type: dynamic_param, param_type: float*, param_name: TurnDirection, param_offset: 0x88} -- {type: dynamic_param, param_type: bool*, param_name: IsValid, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x98} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0xa8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: PosOffset, param_offset: 0xb8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TurnPosition, param_offset: 0xc0} -LookAtObject: -- {type: call, fn: _ZN5uking6action16LookAtObjectBase11loadParams_Ev, addr: 0x710029f7d4} -LookAtObjectSeachAwareness: -- {type: call, fn: _ZN5uking6action12LookAtObject11loadParams_Ev, addr: 0x71001dd888} -- {type: dynamic_param, param_type: bool*, param_name: IsRetrySearchBaseProc, param_offset: 0xc8} -LookAtTarget: -- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x90} -LookAtTheFront: -- {type: dynamic_param, param_type: bool*, param_name: IsValid, param_offset: 0x20} -LynelAttackASPlay: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TransAccRatio, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: RotAccRatio, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: Range, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: UseAnimeDriven, param_offset: 0x80} -- {type: static_param, param_type: const bool*, param_name: IsCheckNavMesh, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa0} -LynelBreathMove: [] -LynelDrawWeapon: -- {type: call, fn: _ZN5uking6action25ForkLynelDrawWeaponASPlay11loadParams_Ev, addr: 0x710015b720} -LynelHighJumpAttack: -- {type: call, fn: _ZN5uking6action10JumpAttack11loadParams_Ev, addr: 0x71001c3c1c} -LynelMove: -- {type: call, fn: _ZN5uking6action10AnimalMove11loadParams_Ev, addr: 0x7100090418} -- {type: static_param, param_type: const float*, param_name: TimeForCalcCheckCliffDist, param_offset: 0x80} -- {type: call, fn: sub_710070F984, addr: 0x710070f984} -LynelNavMeshMove: -- {type: call, fn: _ZN5uking6action20AnimalMoveGuidedBase11loadParams_Ev, addr: 0x7100e540f0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} -- {type: call, fn: sub_710070F984, addr: 0x710070f984} -LynelRodeo: -- {type: static_param, param_type: const float*, param_name: ForwardSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: SideSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: TurnCheckAngleStep, param_offset: 0x38} -LynelSpinAttack: -- {type: call, fn: _ZN5uking6action16ForkWeaponAttack11loadParams_Ev, addr: 0x71001696ac} -- {type: static_param, param_type: const int*, param_name: MinLoopTime, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: LoopEndAngle, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: StartASName, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: LoopASName, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: EndASName, param_offset: 0xa8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8} -LyzalfosFlame: -- {type: call, fn: _ZN5uking6action18ChemicalAttackBall11loadParams_Ev, addr: 0x71000db23c} -- {type: static_param, param_type: const int*, param_name: LengthFrame, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: AtResetTime, param_offset: 0x98} -- {type: static_param, param_type: const int*, param_name: AtChaseFrame, param_offset: 0xa0} -- {type: static_param, param_type: const int*, param_name: BindGrabNodeIdx, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: ChaseMax, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: ChaseRate, param_offset: 0xb8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetRot, param_offset: 0xc0} -MagneGearEmbeded: [] -MagneGearGrabbed: -- {type: static_param, param_type: const float*, param_name: ConnectDistance, param_offset: 0x20} -MamonoShopStand: [] -MarkPosition: -- {type: dynamic_param, param_type: float*, param_name: PositionX, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: PositionY, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: PositionZ, param_offset: 0x30} -MarkPositionFromGameData: -- {type: dynamic_param, param_type: int*, param_name: PinColorIdx, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3, param_offset: 0x28} -Mimic: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const int*, param_name: MimicTime, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MimicRate, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: MimicStartASName, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: MimicLoopASName, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: MimicEndASName, param_offset: 0x60} -- {type: aitree_variable, param_type: int*, param_name: MimicryMaterial, param_offset: 0x70} -- {type: aitree_variable, param_type: bool*, param_name: IsStartResetMimicry, param_offset: 0x78} -MimicFreeze: -- {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38} -MoonMove: [] -MotorcycleAppear: -- {type: static_param, param_type: const float*, param_name: HideFrames, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: ModelWarpEffectFrames, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: EndFrames, param_offset: 0x30} -MotorcycleDisappear: -- {type: static_param, param_type: const float*, param_name: ModelWarpEffectFrames, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DisappearEffectName, param_offset: 0x28} -MotorcycleRiddenByPlayer: -- {type: static_param, param_type: const float*, param_name: CrashVelocityThreshold, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RideOnDelayFrames, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FallThresholdForThrowOff, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: CrashVelocityDeltaThreshold, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ChargeVelocityThreshold, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: DriftCutGrassRange, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: DriftCutGrassIntensity, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: CutLowTreeVelocityThreshold, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: CutLowTreeVelocitySize, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: TerrorVelocityThreshold1, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: TerrorVelocityThreshold2, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: TerrorVelocityThreshold3, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: TerrorVelocityThreshold4, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: TerrorRadius, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: TerrorOffsetDistanceSec, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: ForbidSpinturnAngleRange, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: PermitManualWheelieAngleRange, param_offset: 0xa0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttackChargeBoneOffset, param_offset: 0xa8} -MotorcycleWait: [] -MotorcycleWaitForEvent: [] -MotorcycleWaitUntilFellOver: -- {type: call, fn: _ZN5uking6action14MotorcycleWait11loadParams_Ev, addr: 0x710006238c} -Move2HomePosBase: -- {type: static_param, param_type: const bool*, param_name: IsReturn, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: DynMoveDis, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: DynMoveSpeed, param_offset: 0x30} -Move2HomePos: -- {type: call, fn: _ZN5uking6action16Move2HomePosBase11loadParams_Ev, addr: 0x71001ea820} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: VibDirection, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: VibPattern, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: VibPower, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: VibRange, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsVibration, param_offset: 0x70} -MoveByAnimeDrivenCheckNavMesh: -- {type: call, fn: _ZN5uking6action17MoveByAnimeDriven11loadParams_Ev, addr: 0x71001e92c8} -MoveByAnimeDrivenDynAS: -- {type: call, fn: _ZN5uking6action17MoveByAnimeDriven11loadParams_Ev, addr: 0x71001e92c8} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASKeyName, param_offset: 0x58} -MoveByAnimeDrivenToTarget: -- {type: call, fn: _ZN5uking6action17MoveByAnimeDriven11loadParams_Ev, addr: 0x71001e92c8} -- {type: static_param, param_type: const float*, param_name: AnimRotateMax, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -MoveKeyFramed: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AxisY, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AxisZ, param_offset: 0x30} -MoveMainRidigBody: -- {type: static_param, param_type: const float*, param_name: FinLength, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0x40} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: TargetPosOffset, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0x58} -MoveToHomeMtx: -- {type: static_param, param_type: const bool*, param_name: ToHomeMtxLocal, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: SetEnd, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: DisableModelDraw, param_offset: 0x30} -MoveToTargetBase: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynTargetPos, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStartPos, param_offset: 0x28} -MoveToTarget: -- {type: call, fn: _ZN5uking6action16MoveToTargetBase11loadParams_Ev, addr: 0x71001ec340} -- {type: map_unit_param, param_type: const float*, param_name: RailMoveSpeed, param_offset: 0x40} -MoveToTargetCurve: -- {type: call, fn: _ZN5uking6action21MoveToTargetCurveBase11loadParams_Ev, addr: 0x71000e5384} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TargetPosition, param_offset: 0x68} -MoveToTargetDir: -- {type: call, fn: _ZN5uking6action16MoveToTargetBase11loadParams_Ev, addr: 0x71001ec340} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FrontDir, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynTargetPos, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStartPos, param_offset: 0x50} -- {type: map_unit_param, param_type: const float*, param_name: RailMoveSpeed, param_offset: 0x58} -MoveWithAS: -- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe0} -MoveWithDynAS: -- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe0} -Msg2CameraKeepState: [] -Msg2CameraReset: [] -Msg2CameraResetInterpolate: -- {type: dynamic2_param, param_type: float*, param_name: InterpolateParam, param_offset: 0x20} -Msg2CameraResetNoConnect: [] -MultiVacuumRotScaleTimeByDistWithTgtBase: -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AddTimeVacuuming, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: AddTimeNearVacuuming, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: VacuumNum, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: EndDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MaxDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: TargetAccRate, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: TargetSpeed, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: BaseWeight, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: VacuumAngle, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: StartAS, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: LoopAS, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: EndAS, param_offset: 0xa0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: VacuumPosOffset, param_offset: 0xb0} -MultiVacuumRotScaleTimeByDistWithTgt: -- {type: call, fn: _ZN5uking6action40MultiVacuumRotScaleTimeByDistWithTgtBase11loadParams_Ev, addr: 0x71001ee860} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x1c0} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x1c8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x1d0} -MultiVacuumRotScaleTimeByDist: -- {type: call, fn: _ZN5uking6action36MultiVacuumRotScaleTimeByDistWithTgt11loadParams_Ev, addr: 0x71001eeff0} -- {type: static_param, param_type: const float*, param_name: MaxTimeDist, param_offset: 0x200} -SpotBgmTriggerAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x20} -- {type: map_unit_param, param_type: const bool*, param_name: IsStopWithoutReductionY, param_offset: 0x30} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x38} -MusicianSpotBgmTriggerAction: -- {type: call, fn: _ZN5uking6action20SpotBgmTriggerAction11loadParams_Ev, addr: 0x7100ff47d4} -NPCAnchorWait: -- {type: dynamic_param, param_type: bool*, param_name: IsRainAnchor, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsStartSameAS, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -NPCArmorProcessing: -- {type: dynamic_param, param_type: int*, param_name: ArmorProcessingRank, param_offset: 0x20} -NPCBuyHorse: -- {type: aitree_variable, param_type: void*, param_name: EventBindUnit, param_offset: 0x50} -NPCBuyItem: [] -NPCCalculateMaterialValue: [] -NPCChangeBoots: -- {type: dynamic_param, param_type: int*, param_name: BootsNumber, param_offset: 0x20} -NPCCheckHorseAssociated: [] -NPCCloseHorseCustom: [] -NPCDeliverHorse: [] -NPCDyeGoods: [] -NPCDyeShopCloseMaterial: [] -NPCDyeShopReception: [] -NPCDyeShopSelectMaterial: [] -NPCEndHorseReception: [] -NPCEscape: -- {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0} -- {type: static_param, param_type: const int*, param_name: WallHitTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: StopTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MaxDistance, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MinDistance, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AngularRange, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: VerticalEscapeSpeed, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsTurnToTargetPos, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetVel, param_offset: 0x88} -- {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0xc0} -NPCEventWait: [] -NPCGiveReward: [] -NPCHorseCustomReception: -- {type: dynamic_param, param_type: int*, param_name: CustomItemType, param_offset: 0x20} -NPCHorseReception: [] -NPCHorseReceptionRelease: [] -NPCHorseReceptionResurrect: [] -NPCHorseResurrect: [] -NPCInfoOffHorse: [] -NPCInfoOnHorse: [] -NPCInfoOnNamedHorse: [] -NPCKnockBackMove: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDir, param_offset: 0x30} -NPCLerpAction: -- {type: static_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: ArriveDist, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsRotateByRot, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetRot, param_offset: 0x50} -NPCLerpDynAS: -- {type: call, fn: _ZN5uking6action13NPCLerpAction11loadParams_Ev, addr: 0x7100e90630} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASName, param_offset: 0xa8} -NPCMakeArtifact: [] -NPCMakeItem: -- {type: dynamic_param, param_type: int*, param_name: ShopType, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IncludePorch, param_offset: 0x28} -NPCManufactItem: [] -NPCNameHorse: [] -NPCPurchase: [] -NPCPurchaseEnemyMaterial: [] -NPCPurchaseMaterial: [] -NPCReceiveHorse: [] -NPCRegisterAndReceiveHorse: [] -NPCRegisterHorse: [] -NPCReleaseHorse: [] -NPCSale: [] -NPCSaleAppReception: [] -NPCSaleCollectedItem: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TableName, param_offset: 0x20} -NPCSalePictureReception: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TableName, param_offset: 0x20} -NPCSaleReception: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TableName, param_offset: 0x20} -NPCSellApp: [] -NPCSellHorse: [] -NPCSellItem: [] -NPCStartTurnToPlayer: -- {type: dynamic_param, param_type: float*, param_name: TurnRange, param_offset: 0x20} -NPCTalk: -- {type: static_param, param_type: const int*, param_name: IsRemainOpeningDialog, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: MinTalkTime, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsCloseMessageDialog, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: IsBecomingSpeaker, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsOverWriteLabelActorName, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} -NPCTalkASyncAction: -- {type: dynamic_param, param_type: int*, param_name: DispFrame, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsChecked, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x30} -NPCTalkNoMessageStepperAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x20} -NPCTalkToPlayerAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x30} -NPCTargetMove: -- {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0} -- {type: static_param, param_type: const int*, param_name: UpdateTargetPosInterval, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WallHitTime, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: StopTime, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: GoalDistance, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: RunGoalDistance, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: DistOnFailure, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsPathOptimization, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsShelterFromRain, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x78} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88} -NPCTargetMoveDynAs: -- {type: call, fn: _ZN5uking6action13NPCTargetMove11loadParams_Ev, addr: 0x7100206ad4} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASKeyName, param_offset: 0x178} -NPCTebaApproachPlayer: -- {type: static_param, param_type: const int*, param_name: UpdateTargetFrame, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: PlayerMaxHeight, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MaxMoveSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TurnRadius, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ReduceMaxSpeedChasePlayer, param_offset: 0x48} -NPCTravelerRest: -- {type: dynamic_param, param_type: bool*, param_name: IsWarpHorse, param_offset: 0x20} -NPCTurnAction: -- {type: static_param, param_type: const int*, param_name: TurnFrame, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -NPCTurnToObject: -- {type: dynamic_param, param_type: int*, param_name: ObjectId, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: TurnDirection, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x30} -NPCTurnToObjectGreeting: -- {type: call, fn: _ZN5uking6action15NPCTurnToObject11loadParams_Ev, addr: 0x710020a9a4} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GreetingType, param_offset: 0x68} -NPCTurnToPosition: -- {type: dynamic_param, param_type: float*, param_name: PosX, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: PosY, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: PosZ, param_offset: 0x30} -NPCWait: -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} -NPCWaitAction: -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} -NPCWaitDynAS: -- {type: call, fn: _ZN5uking6action7NPCWait11loadParams_Ev, addr: 0x710020c19c} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASName, param_offset: 0x40} -NPCWaitFrame: -- {type: call, fn: _ZN5uking6action7NPCWait11loadParams_Ev, addr: 0x710020c19c} -- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x50} -NPCWaitDynFrame: -- {type: call, fn: _ZN5uking6action12NPCWaitFrame11loadParams_Ev, addr: 0x710020cc4c} -- {type: dynamic_param, param_type: int*, param_name: DynWaitFrame, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DynASName, param_offset: 0x60} -NPCWaitOneTimeAction: [] -NavMeshBattleWalk: -- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} -NavMeshConnectAction: [] -NavMeshEscape: [] -NavMeshFly: -- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8} -NavMeshGrabLeftWalk: [] -NavMeshGrabRightWalk: [] -NavMeshGuardRun: [] -NavMeshGuardWalk: [] -NavMeshJump: [] -NavMeshLiftWalk: -- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} -NavMeshMoveWithAS: -- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0} -NavMeshRun: [] -NavMeshSlippedWalk: -- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} -- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb0} -NavMeshSwim: -- {type: call, fn: _ZN5uking6action13NavMeshAction11loadParams_Ev, addr: 0x71001f0574} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb8} -NearHomePosTeleport: -- {type: call, fn: _ZN5uking6action12LandTeleport11loadParams_Ev, addr: 0x71001cdcc4} -TackleMove: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FailAngle, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -NoAtTackleMove: -- {type: call, fn: _ZN5uking6action10TackleMove11loadParams_Ev, addr: 0x7100291bf0} -- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x88} -NoAutoPlacementEnemyDeadlyQuest: [] -NoCountDead: -- {type: static_param, param_type: const bool*, param_name: IsFadeout, param_offset: 0x20} -NoDeleteCurrentActor: [] -NotStopXLinkWithDemoVisibleOff: [] -Notice: [] -NpcRideWaitAction: -- {type: call, fn: _ZN5uking6action13NPCWaitAction11loadParams_Ev, addr: 0x7100e91f20} -- {type: dynamic_param, param_type: float*, param_name: GearSpeed, param_offset: 0x38} -NpcSwimMove: -- {type: static_param, param_type: const float*, param_name: RotRadPerSec, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: WallHitTime, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FinHeight, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsClampRotVel, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddCalcStickX, param_offset: 0x88} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90} -NpcSwimNavMove: -- {type: call, fn: _ZN5uking6action16RandomMoveAction11loadParams_Ev, addr: 0x7100d33dd0} -- {type: static_param, param_type: const int*, param_name: UpdateTargetPosInterval, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotRadPerSec, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WallHitTime, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FinHeight, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: IsClampRotVel, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddCalcStickX, param_offset: 0xa8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb0} -NpcTebaFly: -- {type: static_param, param_type: const int*, param_name: TurnEnableFrame, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: StartTurnDist, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: InterpolateTurnFrameForMaxSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: InterpolateMoveFrameForMaxSpeed, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TurnEndRad, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MoveSpeedMin, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MoveSpeedMax, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: TurnReduceSpeedRatio, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: EvacuateRemainsDist, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: TargetPosRatio, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: PlayerApproachCannonDist, param_offset: 0x78} -ObjBoardWoodTriangle01: [] -ObservationPointAction: -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: PointName, param_offset: 0x20} -BalloonRopeBase: -- {type: call, fn: _ZN5uking6action11BalloonBase11loadParams_Ev, addr: 0x71000b82bc} -- {type: static_param, param_type: const float*, param_name: ConnectReleaseTimer, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: ClampWindForceScale, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: ReduceVel, param_offset: 0x100} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ConnectRigidName, param_offset: 0x108} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: ConnectRigidOffset, param_offset: 0x118} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: RopeActorHandle, param_offset: 0x120} -OctarockBalloon: -- {type: call, fn: _ZN5uking6action15BalloonRopeBase11loadParams_Ev, addr: 0x71000b8ff0} -- {type: static_param, param_type: const float*, param_name: TargetScale, param_offset: 0x138} -- {type: static_param, param_type: const float*, param_name: StartSignTimer, param_offset: 0x140} -- {type: static_param, param_type: 'sead::SafeString', param_name: StartASName, param_offset: 0x148} -- {type: static_param, param_type: 'sead::SafeString', param_name: SignASName, param_offset: 0x158} -OctarockBulletLExplode: -- {type: call, fn: _ZN5uking6action7Explode11loadParams_Ev, addr: 0x710012ad2c} -OctarockReloadWigBase: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -OctarockReloadWig: -- {type: call, fn: _ZN5uking6action21OctarockReloadWigBase11loadParams_Ev, addr: 0x71001b53b8} -- {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0} -- {type: aitree_variable, param_type: void*, param_name: OctarockFormChangeUnit, param_offset: 0x88} -'Off': -- {type: static_param, param_type: const int*, param_name: LinkTagType, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: OffWaitRevival, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} -OffMiss: -- {type: call, fn: _ZN5uking6action3Off11loadParams_Ev, addr: 0x710020feb8} -OkAutoPlacementEnemyDeadlyQuest: [] -'On': -- {type: static_param, param_type: const int*, param_name: LinkTagType, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: OnWaitRevival, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} -OnCliffTurn: -- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x90} -OnCliffWait: -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -OnCorrect: -- {type: call, fn: _ZN5uking6action2On11loadParams_Ev, addr: 0x7100210520} -ForkOnEnterSwapDropTableActorBase: -- {type: call, fn: _ZN5uking6action4Fork11loadParams_Ev, addr: 0x7100162864} -- {type: static_param, param_type: const bool*, param_name: OnGroundPos, param_offset: 0x30} -ForkOnEnterSwapDropTableActor: -- {type: call, fn: _ZN5uking6action33ForkOnEnterSwapDropTableActorBase11loadParams_Ev, addr: 0x7100211c04} -- {type: static_param, param_type: 'sead::SafeString', param_name: TableName, param_offset: 0x78} -OnEnterSwapDropTableActor: -- {type: call, fn: _ZN5uking6action29ForkOnEnterSwapDropTableActor11loadParams_Ev, addr: 0x7100211d64} -- {type: static_param, param_type: const int*, param_name: DieType, param_offset: 0x88} -OnLeaveAttackInterval: [] -OnMUAssignSaveForUsed: [] -OneTimeEffectLocaterAction: [] -OneTimeStopASPlayerNoEnd: -- {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188} -OneTimeWaterFloatStopASPlay: -- {type: call, fn: _ZN5uking6action18WaterFloatImmobile11loadParams_Ev, addr: 0x71002b674c} -- {type: static_param, param_type: const bool*, param_name: IgnoreSameAS, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78} -OnetimeChangeableASPlay: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -OnetimeHoverASPlay: -- {type: call, fn: _ZN5uking6action9HoverBase11loadParams_Ev, addr: 0x71001b3fec} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} -OnetimeMoveASPlay: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: static_param, param_type: const bool*, param_name: IsChangable, param_offset: 0x48} -OnetimeStopASSyncPlay: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: static_param, param_type: const int*, param_name: SyncASSlot, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: SyncASSequenceBank, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: SyncASName, param_offset: 0x58} -OpenClockTime: [] -OpenDungeonMessage: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x20} -OpenDungeonSmallTitle: -- {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30} -OpenDungeonSmallTitleSetLabel: -- {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: LabelName, param_offset: 0x40} -OpenDungeonTitle: -- {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30} -OpenDungeonTitleSetLabel: -- {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: LabelName, param_offset: 0x40} -OpenEnduranceFloorNumber: -- {type: static_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SubMstxt, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: LabelName, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataIntFloorNum, param_offset: 0x50} -OpenGetDemoDialog: -- {type: dynamic_param, param_type: bool*, param_name: IsInvalidOpenPouch, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: UseLastTryGetItemName, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: EnableMultiGet, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: TargetActorName, param_offset: 0x38} -OpenGetDemoDialogDressFairy: [] -OpenItemCategory: -- {type: dynamic_param, param_type: int*, param_name: Category, param_offset: 0x20} -OpenItemDownloadDemo: -- {type: dynamic_param, param_type: int*, param_name: ItemType, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsEquip, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsPowerUp, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: IsPlayerClose, param_offset: 0x38} -OpenItemMenu: -- {type: dynamic_param, param_type: int*, param_name: MenuType, param_offset: 0x20} -OpenMap: -- {type: dynamic_param, param_type: int*, param_name: ScaleLevel, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: WorldPos, param_offset: 0x28} -OpenMessageDialogBase: -- {type: dynamic_param, param_type: int*, param_name: CloseDialogOption, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: MessageOpenDelayTime, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsCloseMessageDialog, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: IsBecomingSpeaker, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsOverWriteLabelActorName, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: IsWaitAS, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x50} -OpenMessageDialog: -- {type: call, fn: _ZN5uking6action21OpenMessageDialogBase11loadParams_Ev, addr: 0x7100218354} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x78} -OpenMessageDialogTrig: -- {type: dynamic_param, param_type: int*, param_name: CloseDialogOption, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsBecomingSpeaker, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsOverWriteLabelActorName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MessageId, param_offset: 0x38} -OpenMessageDialogWithSkelAnm: -- {type: call, fn: _ZN5uking6action21OpenMessageDialogBase11loadParams_Ev, addr: 0x7100218354} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnimName, param_offset: 0x78} -OpenPickup: -- {type: dynamic_param, param_type: bool*, param_name: IsAddPorch, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName, param_offset: 0x28} -OpenPorch: -- {type: dynamic_param, param_type: int*, param_name: RockCategory, param_offset: 0x20} -OpenPouchAddStockNum: -- {type: dynamic_param, param_type: int*, param_name: Type, param_offset: 0x20} -OpenThanksE3: [] -OwnedHorseObserveAction: -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: SaveFlag, param_offset: 0x38} -PauseMenuPlayerWait: [] -PhysBodyPartLod: -- {type: static_param, param_type: const int*, param_name: LodType, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RemoveDistance, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RemoveDistanceOffset, param_offset: 0x30} -PlayASForAnimalUnitRestricted: -- {type: call, fn: _ZN5uking6action19PlayASForAnimalUnit11loadParams_Ev, addr: 0x710021aa5c} -PlayASForDemoPreMove: -- {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c} -PlayASForDemoWithSword: -- {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c} -- {type: dynamic_param, param_type: bool*, param_name: IsHold, param_offset: 0xb0} -PlayASForTimeline: -- {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c} -- {type: dynamic_param, param_type: int*, param_name: ClipIndex, param_offset: 0xb0} -PlayASForTimelineWithSword: -- {type: call, fn: _ZN5uking6action17PlayASForTimeline11loadParams_Ev, addr: 0x710021ca7c} -- {type: dynamic_param, param_type: bool*, param_name: IsHold, param_offset: 0xb8} -PlayerActionClimb: -- {type: static_param, param_type: const int*, param_name: LockingAfterJumpCnt, param_offset: 0x1e8} -- {type: static_param, param_type: const int*, param_name: ChargeJumpLevel1Frame, param_offset: 0x1f0} -- {type: static_param, param_type: const int*, param_name: ChageJumpLevel2Frame, param_offset: 0x1f8} -- {type: static_param, param_type: const float*, param_name: RayCastOffsetY, param_offset: 0x200} -- {type: static_param, param_type: const float*, param_name: EndGroundAngle, param_offset: 0x208} -- {type: static_param, param_type: const float*, param_name: BodyFixedOffset, param_offset: 0x210} -- {type: static_param, param_type: const float*, param_name: RayCastLength, param_offset: 0x218} -- {type: static_param, param_type: const float*, param_name: DashAnmSpdRate, param_offset: 0x220} -- {type: static_param, param_type: const float*, param_name: FlickThresholdMin, param_offset: 0x228} -- {type: static_param, param_type: const float*, param_name: FlickThresholdMax, param_offset: 0x230} -- {type: static_param, param_type: const float*, param_name: FlickWaitToOverMaxTime, param_offset: 0x238} -- {type: static_param, param_type: const float*, param_name: FlickOverMaxToReturnTime, param_offset: 0x240} -- {type: static_param, param_type: const float*, param_name: StaminaDownAlways, param_offset: 0x248} -- {type: static_param, param_type: const float*, param_name: StaminaDownTriggerJump, param_offset: 0x250} -- {type: static_param, param_type: const float*, param_name: StaminaDownWait, param_offset: 0x258} -- {type: static_param, param_type: const float*, param_name: ForceStartMoveVelYMin, param_offset: 0x260} -- {type: static_param, param_type: const float*, param_name: ChargeJumpScaleMin, param_offset: 0x268} -- {type: static_param, param_type: const float*, param_name: ChargeJumpScaleMax, param_offset: 0x270} -- {type: static_param, param_type: const float*, param_name: StaminaDownScaleInRain, param_offset: 0x278} -- {type: static_param, param_type: const float*, param_name: StaminaScaleTriggerJumpLv1, param_offset: 0x280} -- {type: static_param, param_type: const float*, param_name: StaminaScaleTriggerJumpLv2, param_offset: 0x288} -- {type: static_param, param_type: const float*, param_name: StaminaScaleTriggerJumpLv3, param_offset: 0x290} -- {type: static_param, param_type: const float*, param_name: JumpScaleWhenLitteleStamina, param_offset: 0x298} -- {type: static_param, param_type: const float*, param_name: NoiseMaxSpeedMove, param_offset: 0x2a0} -- {type: static_param, param_type: const float*, param_name: NoiseMaxValueMove, param_offset: 0x2a8} -- {type: static_param, param_type: const float*, param_name: NoiseMaxValueJump, param_offset: 0x2b0} -- {type: static_param, param_type: const float*, param_name: FallLimitWallAngle, param_offset: 0x2b8} -- {type: static_param, param_type: const float*, param_name: StaminaRateMovingUp, param_offset: 0x2c0} -- {type: static_param, param_type: const float*, param_name: StaminaRateMovingSide, param_offset: 0x2c8} -- {type: static_param, param_type: const float*, param_name: StaminaRateMovingDown, param_offset: 0x2d0} -- {type: static_param, param_type: const float*, param_name: StaminaRateSlopeCenter, param_offset: 0x2d8} -- {type: static_param, param_type: const float*, param_name: StaminaRateSlopeMin, param_offset: 0x2e0} -- {type: static_param, param_type: const float*, param_name: StaminaRateSlopeMax, param_offset: 0x2e8} -- {type: static_param, param_type: const float*, param_name: BodyDiffLengthMaxNormal, param_offset: 0x2f0} -- {type: static_param, param_type: const float*, param_name: BodyDiffLengthMaxJump, param_offset: 0x2f8} -- {type: static_param, param_type: const float*, param_name: EndWaitRate, param_offset: 0x300} -- {type: static_param, param_type: const float*, param_name: BaseCountSlipInRain, param_offset: 0x308} -- {type: static_param, param_type: const float*, param_name: RandomCountSlipInRain, param_offset: 0x310} -- {type: static_param, param_type: const float*, param_name: BaseSpeedSlipInRain, param_offset: 0x318} -- {type: static_param, param_type: const float*, param_name: RandomSpeedSlipInRain, param_offset: 0x320} -- {type: static_param, param_type: const float*, param_name: DownStaminaSlipInRain, param_offset: 0x328} -- {type: static_param, param_type: const float*, param_name: OcclusionCheckLength, param_offset: 0x330} -- {type: static_param, param_type: const float*, param_name: StaminaDownAlwaysMaxSpeed, param_offset: 0x338} -- {type: dynamic_param, param_type: bool*, param_name: EnableStartAnm, param_offset: 0x340} -- {type: dynamic_param, param_type: bool*, param_name: EnableClimbDown, param_offset: 0x348} -- {type: dynamic_param, param_type: bool*, param_name: FromParashawl, param_offset: 0x350} -PlayerGuidedMove: -- {type: static_param, param_type: const float*, param_name: DecSpdDist, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: StickValue, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: ForceTurnDist, param_offset: 0x30} -PlayerAnchorMove: -- {type: call, fn: _ZN5uking6action16PlayerGuidedMove11loadParams_Ev, addr: 0x71007e8e3c} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x68} -PlayerAreaInOutSendMessage: -- {type: call, fn: _ZN5uking6action25ActorAreaInOutSendMessage11loadParams_Ev, addr: 0x710009fdc8} -- {type: static_param, param_type: const int*, param_name: MessageSet, param_offset: 0x68} -PlayerAtnMove: [] -PlayerAtnWait: -- {type: static_param, param_type: const float*, param_name: AtnTurnDiffAng, param_offset: 0x20} -PlayerBackJump: -- {type: static_param, param_type: const float*, param_name: BJSpeedF, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: BJHeight, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: NoDamageTime, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: JustAvoidTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ForceSlowTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MySlowStartFrame, param_offset: 0x48} -- {type: dynamic_param, param_type: bool*, param_name: EnableSwordInput, param_offset: 0x50} -PlayerBackJumpLand: [] -WindCutter: -- {type: call, fn: _ZN5uking6action14ChemicalAttack11loadParams_Ev, addr: 0x71001053c4} -- {type: static_param, param_type: const int*, param_name: LevelAtkMult, param_offset: 0x80} -- {type: static_param, param_type: const int*, param_name: LevelBaseScaleAdd, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: LevelRangeMult, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: LevelScaleMult, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsLevelOneScaleOne, param_offset: 0xa0} -- {type: map_unit_param, param_type: const int*, param_name: AttackLevel, param_offset: 0xa8} -- {type: map_unit_param, param_type: const int*, param_name: AttackDirType, param_offset: 0xb0} -- {type: aitree_variable, param_type: bool*, param_name: AttackAttrEventKill, param_offset: 0xb8} -PlayerBeamMove: -- {type: call, fn: _ZN5uking6action10WindCutter11loadParams_Ev, addr: 0x71002bd314} -PlayerBeetleSubject: -- {type: static_param, param_type: const float*, param_name: AimRange, param_offset: 0x20} -PlayerBindSheikPad: [] -PlayerBow: [] -PlayerFall: -- {type: static_param, param_type: const float*, param_name: NoClimbTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: NoClimbTimeTired, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: NoDispDisableAppTime, param_offset: 0x30} -PlayerBowFall: -- {type: call, fn: _ZN5uking6action10PlayerFall11loadParams_Ev, addr: 0x71007ee1d0} -PlayerCalmHorseDown: -- {type: static_param, param_type: const float*, param_name: PlayCalmDownAnimFrames, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: EnergyDecreasePerSec, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: HasToPlayRidingOnAS, param_offset: 0x30} -PlayerCaught: [] -PlayerCleaningAround: -- {type: static_param, param_type: const float*, param_name: CleaningTime, param_offset: 0x20} -PlayerClimbRest: -- {type: static_param, param_type: const float*, param_name: EnergyClimb, param_offset: 0x20} -PlayerControl: [] -PlayerCutAfterJump: [] -PlayerCutAfterJust: -- {type: static_param, param_type: const float*, param_name: SlowContTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: LastCutAcceptTime, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: LastCutAcceptTimeLSword, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: LastCutAcceptTimeSpear, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ForceSlowTime, param_offset: 0x40} -PlayerCutDash: -- {type: static_param, param_type: const float*, param_name: SearchAngle, param_offset: 0x20} -PlayerCutFall: -- {type: static_param, param_type: const float*, param_name: ParashawlInvalidTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FallSpAttackHeight, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMin, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMax, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAdd, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAddLSword, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FallSpLargeAttackRadius, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: RumblePowerMin, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: RumblePowerMax, param_offset: 0x68} -PlayerCutHorseJump: -- {type: static_param, param_type: const float*, param_name: AttackRate, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FallSpAttackHeight, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMin, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMax, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAdd, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAddLSword, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FallSpAttackCheckUnderDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FallSpLargeAttackRadius, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: RumblePowerMin, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: RumblePowerMax, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: ParashawlInvalidTime, param_offset: 0x78} -PlayerCutHorseJumpLand: [] -PlayerCutJump: -- {type: static_param, param_type: const float*, param_name: AttackRatioNSword, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AttackRatioLSword, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AttackRatioSpear, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: CutJumpSpeedF, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CutJumpHeight, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CutJumpShortSpeedF, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: CutJumpShortHeight, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: CutJumpSpeedFLSword, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AimDistOffset, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: SwingFrameBeforeGround, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: FallSpAttackHeight, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMin, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusMax, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAdd, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: FallSpAttackRadiusAddLSword, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: FallSpAttackCheckUnderDist, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: FallSpLargeAttackRadius, param_offset: 0xa0} -- {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: RumblePowerMin, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: RumblePowerMax, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: ParashawlInvalidTime, param_offset: 0xc0} -PlayerCutNormal: -- {type: static_param, param_type: const float*, param_name: AttackRatioNSwordS1, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AttackRatioNSwordS2, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AttackRatioNSwordS3, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AttackRatioLSwordS1, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AttackRatioLSwordS2, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AttackRatioLSwordS3, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AttackRatioSpearS1, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AttackRatioSpearS2, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AttackRatioSpearS3, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AttackRatioSpearS4, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: AttackRatioSpearS5, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: SwordSearchFrame, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: SwordSearchAngle, param_offset: 0x80} -PlayerCutReverse: [] -PlayerCutTurn: -- {type: static_param, param_type: const float*, param_name: AttackRatioNSword, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AttackRatioLSword, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AttackRatioSpear, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: EnergyAttack, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: EnergyChargeStart, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: RangeDiam, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: RangeDiamAdd, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: MaxChargeLvNSword, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RangeDiamAddNSword, param_offset: 0x60} -PlayerCutTurnLSword: -- {type: static_param, param_type: const float*, param_name: EnergyMove, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: EnergyLastAttack, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MaxSpeedF, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AccSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DecSpeed, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: SpAttackRadiusMin, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: SpAttackRadiusMax, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: SpAttackRadiusAdd, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: SpAttackCheckUnderDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: SpLargeAttackRadius, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: RumblePowerMin, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: RumblePowerMax, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: EnergyChargeStart, param_offset: 0x88} -PlayerDamage: -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: DecSpeedNSword, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: DecSpeedLSword, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: DecSpeedSpear, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: DecSpeedOther, param_offset: 0x98} -PlayerDead: -- {type: static_param, param_type: const float*, param_name: RagdollChangeTime, param_offset: 0x20} -PlayerDeadWait: [] -PlayerDemoAccelerateHorse: -- {type: static_param, param_type: const float*, param_name: InputAccelerateFrame, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} -PlayerDemoAirWait: [] -PlayerDemoWait: [] -PlayerDestinationMove: -- {type: call, fn: _ZN5uking6action16PlayerGuidedMove11loadParams_Ev, addr: 0x71007e8e3c} -- {type: dynamic_param, param_type: float*, param_name: DestPosX, param_offset: 0x58} -- {type: dynamic_param, param_type: float*, param_name: DestPosY, param_offset: 0x60} -- {type: dynamic_param, param_type: float*, param_name: DestPosZ, param_offset: 0x68} -PlayerDestinationTurn: -- {type: dynamic_param, param_type: float*, param_name: DestPosX, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: DestPosY, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: DestPosZ, param_offset: 0x30} -PlayerDestinationTurnRefActor: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqName, param_offset: 0x20} -PlayerDestinationTurnStarter: [] -PlayerDestinationTurnWithAnim: -- {type: call, fn: _ZN5uking6action21PlayerDestinationTurn11loadParams_Ev, addr: 0x71007e92d8} -- {type: dynamic_param, param_type: bool*, param_name: IsWaitASFinish, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: UsePartBind, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -PlayerDisplayWait: [] -PlayerDiveMove: -- {type: static_param, param_type: const float*, param_name: AnmDrivenDist, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FinishDist, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} -PlayerDoorPullOpen: [] -PlayerDoorPushOpen: [] -PlayerDrown: [] -PlayerElectric: -- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} -PlayerEmitEquipmentNoise: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SteppingFoot, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Speed, param_offset: 0x30} -PlayerEquipHaveMasterSword: [] -PlayerEquipNearMasterSword: [] -PlayerEventStartWait: [] -PlayerForkDropWeaponWithSpeed: -- {type: call, fn: _ZN5uking6action14ForkDropWeapon11loadParams_Ev, addr: 0x710014cd70} -PlayerFrontRoll: -- {type: static_param, param_type: const float*, param_name: EnergyDec, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: SpeedDecByAngle, param_offset: 0x28} -PlayerGrabPut: -- {type: static_param, param_type: const float*, param_name: PutStartFrmae, param_offset: 0x20} -PlayerGrabReady: [] -PlayerGrabStand: [] -PlayerGrabThrow: -- {type: static_param, param_type: const float*, param_name: OverThrowSpeedYB, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: OverThrowSpeedFB, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: OverThrowSpeedYL, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: OverThrowSpeedFL, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OverThrowInertiaRate, param_offset: 0x40} -PlayerGrabUp: [] -PlayerGrabUpAnmStop: [] -PlayerGrabWait: [] -PlayerGuardBreak: [] -PlayerGuardJust: -- {type: static_param, param_type: const float*, param_name: ForceSlowTime, param_offset: 0x20} -PlayerGuardJustFall: [] -PlayerGuardSlip: -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: DecSpeedNSword, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: DecSpeedLSword, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: DecSpeedSpear, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: DecSpeedOther, param_offset: 0x98} -PlayerHangWallCatch: [] -PlayerHell: -- {type: dynamic_param, param_type: bool*, param_name: IsNoDamage, param_offset: 0x20} -PlayerHellNoFade: -- {type: static_param, param_type: const float*, param_name: CleaningTime, param_offset: 0x20} -PlayerHellStartWait: [] -PlayerHide: -- {type: static_param, param_type: const bool*, param_name: Hidden, param_offset: 0x20} -PlayerHoldUpDRC: -- {type: dynamic_param, param_type: bool*, param_name: IsContinued, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} -PlayerHorseGetOff: -- {type: static_param, param_type: const float*, param_name: SideFallSpeed, param_offset: 0x20} -PlayerHorseGetOffInDemo: [] -PlayerHorseJump: -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: JumpSpeedF2, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: JumpSpeedF3, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: JumpSpeedF4, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: JumpMaxSpeedF, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AimDistOffset, param_offset: 0x50} -- {type: dynamic_param, param_type: int*, param_name: JumpGear, param_offset: 0x58} -- {type: dynamic_param, param_type: bool*, param_name: IsLargeHorse, param_offset: 0x60} -PlayerIce: -- {type: static_param, param_type: const float*, param_name: EnergyIce, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: CountRate, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: InputInterval, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: JumpSpeedFBlowOff, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: JumpHeightBlowOff, param_offset: 0x50} -PlayerIceBlockRemove: [] -PlayerIceBreak: [] -PlayerIceGrabReady: [] -PlayerInAreaAutoEnemyForbidTag: -- {type: call, fn: _ZN5uking6action9ForbidTag11loadParams_Ev, addr: 0x71000ba9d0} -- {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementAnimal, param_offset: 0x20} -- {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementBird, param_offset: 0x28} -- {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementEnemy, param_offset: 0x30} -- {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementFish, param_offset: 0x38} -- {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementInsect, param_offset: 0x40} -- {type: map_unit_param, param_type: const bool*, param_name: NonAutoPlacementMaterial, param_offset: 0x48} -- {type: map_unit_param, param_type: const bool*, param_name: NonEnemySearchPlayer, param_offset: 0x50} -PlayerJump: -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpHeightAddByAngle, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: JumpHeightAddBySpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: JumpHeightMaxDecRateByWater, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: IgnoreWaterHeight, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: EnergyJump, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: EnergyDashJump, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: EnergyUseDiam1, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: EnergyUseDiam2, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: EnergyUseDiam3, param_offset: 0x68} -PlayerParashawlGlideBase: -- {type: static_param, param_type: const float*, param_name: GlideSpeedMax, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Lv2GlideSpeedMax, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: GlideBodyFrontX, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: GlideBodyBackX, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: GlideBodySideZ, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: GlideRotMax, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: GlideRotMin, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: GlideRotRate, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: WindScale, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: OverSpeedDec, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: GlideRotSpeed, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: GlideNoSideAngle, param_offset: 0x78} -PlayerKokkoGlide: -- {type: call, fn: _ZN5uking6action11PlayerGlide11loadParams_Ev, addr: 0x7100803bdc} -- {type: static_param, param_type: const float*, param_name: EnergyGlide, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: NoEnergyTime, param_offset: 0x90} -PlayerLadderDownEnd: [] -PlayerLadderDownStart: [] -PlayerLadderJump: -- {type: static_param, param_type: const float*, param_name: EnergyJump, param_offset: 0x20} -PlayerLadderJumpLand: -- {type: dynamic_param, param_type: int*, param_name: MoveDir, param_offset: 0x20} -PlayerLadderMove: -- {type: static_param, param_type: const float*, param_name: DownMoveSpeed, param_offset: 0x20} -PlayerLadderToClimb: [] -PlayerLadderUpEnd: [] -PlayerLadderUpStart: -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} -PlayerLand: [] -PlayerLandDamage: -- {type: static_param, param_type: const float*, param_name: WaitTimeMin, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: WaitTimeMax, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: DeadHeight, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: DamageMin, param_offset: 0x38} -PlayerLargeDamage: -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: JumpHeightNSword, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: JumpHeightLSword, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: JumpHeightSpear, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: JumpHeightOther, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: InitSpeedWind, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: JumpHeightWind, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: NoRagdollTime, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: InitSpeedToss, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: JumpHeightToss, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: AddLinearImpulse, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: AddRollImpulse, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: InitSpeedHorse, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: JumpHeightHorse, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: AddLinearImpulseHorse, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: InitSpeedRynel, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: JumpHeightRynel, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: AddLinearImpulseRynel, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: AddRollImpulseRynel, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: InitSpeedSandworm, param_offset: 0x110} -- {type: static_param, param_type: const float*, param_name: JumpHeightSandworm, param_offset: 0x118} -- {type: static_param, param_type: const float*, param_name: AddLinearImpulseSandworm, param_offset: 0x120} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: JumpHeightNSword, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: JumpHeightLSword, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: JumpHeightSpear, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: JumpHeightOther, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: InitSpeedWind, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: JumpHeightWind, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: NoRagdollTime, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: InitSpeedToss, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: JumpHeightToss, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: AddLinearImpulse, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: AddRollImpulse, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: InitSpeedHorse, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: JumpHeightHorse, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: AddLinearImpulseHorse, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: InitSpeedRynel, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: JumpHeightRynel, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: AddLinearImpulseRynel, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: AddRollImpulseRynel, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: InitSpeedSandworm, param_offset: 0x110} -- {type: static_param, param_type: const float*, param_name: JumpHeightSandworm, param_offset: 0x118} -- {type: static_param, param_type: const float*, param_name: AddLinearImpulseSandworm, param_offset: 0x120} -- {type: static_param, param_type: const float*, param_name: InitSpeedShakeOff, param_offset: 0x128} -- {type: static_param, param_type: const float*, param_name: JumpHeightShakeOff, param_offset: 0x130} -- {type: static_param, param_type: const float*, param_name: AddLinearImpulseShakeOff, param_offset: 0x138} -- {type: static_param, param_type: const float*, param_name: InitSpeedWindRemain, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: JumpHeightWindRemain, param_offset: 0x148} -- {type: static_param, param_type: const float*, param_name: AddLinearImpulseWindRemain, param_offset: 0x150} -PlayerLargeDamageUp: [] -PlayerLaunch: -- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AddLinearImpulse, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AddRollImpulse, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: NoRagdollTime, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: Damage, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: BasePos, param_offset: 0x50} -PlayerLookAtObject: -- {type: call, fn: _ZN5uking6action16LookAtObjectBase11loadParams_Ev, addr: 0x710029f7d4} -PlayerLookAtObjectNow: -- {type: call, fn: _ZN5uking6action18PlayerLookAtObject11loadParams_Ev, addr: 0x71007fe96c} -PlayerLookAtTheFront: -- {type: dynamic_param, param_type: bool*, param_name: IsValid, param_offset: 0x20} -PlayerMagnetSubject: -- {type: static_param, param_type: const float*, param_name: DRCEnergy, param_offset: 0x20} -PlayerMasterSwordEquip: [] -PlayerMiddleDamage: -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedNSword, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedLSword, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedSpear, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: BaseInitSpeedOther, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AddSpeedNSword, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AddSpeedLSword, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AddSpeedSpear, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AddSpeedOther, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MaxSpeedNSword, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: MaxSpeedLSword, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: MaxSpeedSpear, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: MaxSpeedOther, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: DecSpeedNSword, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: DecSpeedLSword, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: DecSpeedSpear, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: DecSpeedOther, param_offset: 0x98} -PlayerMove: -- {type: static_param, param_type: const float*, param_name: EnergyDash, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: ForceApplyPushAnm, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: EnergyDashTrig, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: PushContinueTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: PushStopDistY, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: InvalidFallFrame, param_offset: 0x48} -PlayerNavMeshMove: -- {type: call, fn: _ZN5uking6action16PlayerGuidedMove11loadParams_Ev, addr: 0x71007e8e3c} -PlayerParashawlGlide: -- {type: call, fn: _ZN5uking6action11PlayerGlide11loadParams_Ev, addr: 0x7100803bdc} -- {type: static_param, param_type: const float*, param_name: EnergyGlide, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: NoEnergyTime, param_offset: 0x90} -PlayerPickUp: [] -PlayerPlayASAdapt: -- {type: call, fn: _ZN5uking6action13PlayASForDemo11loadParams_Ev, addr: 0x710021bb6c} -- {type: dynamic_param, param_type: bool*, param_name: IsOneTimeEndKeep, param_offset: 0xb0} -- {type: dynamic_param, param_type: bool*, param_name: NoErrorCheck, param_offset: 0xb8} -PlayerPullSword: -- {type: static_param, param_type: const float*, param_name: LifeDecInterval1, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: LifeDecInterval2, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: LifeDecInterval3, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: LifeDecInterval4, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: LifeDecInterval5, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: InterruptInterval, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: SuccessLife, param_offset: 0x60} -PlayerPullSwordFirstFail: -- {type: static_param, param_type: const float*, param_name: FirstFailureWait, param_offset: 0x20} -PlayerRailMove: -- {type: call, fn: _ZN5uking6action16PlayerGuidedMove11loadParams_Ev, addr: 0x71007e8e3c} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: RailName, param_offset: 0x58} -PlayerReleaseMasterSowrd: [] -PlayerRemainsBlow: -- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} -PlayerRequestRecreateDyeArmor: [] -PlayerRideHorse: -- {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGear0, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGear1, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGear2, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGear3, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AccelerateInputDelayGearTop, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGear0, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGear1, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGear2, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGear3, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: AccInputIgnoreFramesGearTop, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: DecelerateInputThreshold, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: StopInputFrames, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: AccelerateInputThreshold, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: MoveBackInputThreshold, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: StickXClampAtGear0, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: TurnStickXInputThreshold, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: ConstraintBreakThreshold, param_offset: 0xa0} -- {type: dynamic_param, param_type: bool*, param_name: HasToPlayRidingOnAS, param_offset: 0xa8} -PlayerRideJump: -- {type: static_param, param_type: const float*, param_name: RideOffsetPosY, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RideOffsetPosXZ, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RideJumpTime, param_offset: 0x30} -PlayerSelfCamera: [] -PlayerSetVisibleWeapon: -- {type: dynamic_param, param_type: bool*, param_name: SetVisible, param_offset: 0x20} -PlayerSetWakeUpMtx: [] -PlayerShieldRideMove: -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: ContJumpSpeedF, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ContJumpInterval, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ShieldBreakHeight, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FinishSpeed, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MaxJumpSpeed, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: LandSEOnInAirFrame, param_offset: 0x60} -PlayerShock: [] -PlayerSideStep: -- {type: static_param, param_type: const float*, param_name: SpeedF, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Height, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FSpeedF, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FHeight, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: UHeight, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: NoDamageTime, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: JustAvoidTime, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: ForceSlowTime, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MySlowStartFrame, param_offset: 0x60} -PlayerSideStepLand: [] -PlayerSitEnd: [] -PlayerSitStart: [] -PlayerSitWait: -- {type: static_param, param_type: const float*, param_name: AutoRecoverRate, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: EnergyAutoRecover, param_offset: 0x28} -PlayerSkin: -- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x20} -PlayerSleep: [] -PlayerSlide: -- {type: static_param, param_type: const float*, param_name: UpKeyInvalidTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FrontSlideMaxSpeedF, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BackSlideMaxSpeedF, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: LimitAngleDegStart, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MaxSlipSpeed, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: SlipSpeedAdd, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: SlipSpeedDec, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: EffectContTime, param_offset: 0x58} -PlayerSlideLand: [] -PlayerSlippingDown: -- {type: static_param, param_type: const float*, param_name: DamageInterval, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: DamageVal, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: ChangeableInterval, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: ChangeableIntervalInAir, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: EnableSpeedDamage, param_offset: 0x40} -- {type: dynamic_param, param_type: float*, param_name: InitAddLinearImpulse, param_offset: 0x48} -- {type: dynamic_param, param_type: float*, param_name: InitAddRollImpulse, param_offset: 0x50} -- {type: dynamic_param, param_type: bool*, param_name: IsAddImpulse, param_offset: 0x58} -PlayerSpAttack: -- {type: static_param, param_type: const float*, param_name: SwordSearchFrame, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: SwordSearchAngle, param_offset: 0x28} -PlayerSquatDamage: [] -PlayerSquatMove: [] -PlayerSquatWait: -- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AtnTurnDiffAng, param_offset: 0x28} -PlayerStainCarryWait: [] -PlayerStainWait: [] -PlayerStepAttack: -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} -PlayerStepGuardJust: -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} -PlayerStepMove: [] -PlayerStoleOpenBase: -- {type: static_param, param_type: const char*, param_name: BoneName, param_offset: 0x20} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x28} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffsetXyz, param_offset: 0x30} -PlayerStoleOpenEx: [] -PlayerStoleOpen: -- {type: call, fn: _ZN5uking6action19PlayerStoleOpenBase11loadParams_Ev, addr: 0x71000c633c} -- {type: static_param, param_type: const float*, param_name: EnlargeSpd, param_offset: 0xd8} -PlayerStopInAir: -- {type: dynamic_param, param_type: bool*, param_name: NoFixed, param_offset: 0x20} -PlayerSubjectWait: [] -PlayerSuperBlow: -- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: DecSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: NoRagdollTime, param_offset: 0x38} -PlayerSuperJump: -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: WindScale, param_offset: 0x28} -PlayerSuperJumpCharge: -- {type: static_param, param_type: const float*, param_name: ChargeTime, param_offset: 0x20} -PlayerSwimDamage: [] -PlayerSwimDash: -- {type: static_param, param_type: const float*, param_name: EnergyDash, param_offset: 0x20} -PlayerSwimJump: -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: EnergyJump, param_offset: 0x30} -PlayerSwimLand: [] -PlayerSwimMove: -- {type: static_param, param_type: const float*, param_name: MaxSpeedF, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MaxSpeedS, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MaxSpeedB, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MaxSpeedDash, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: EnergyMove, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: EnergyDash, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: DecSpeedRate, param_offset: 0x50} -PlayerSwimSpinAttack: -- {type: static_param, param_type: const float*, param_name: EnergyDash, param_offset: 0x20} -PlayerSwimWait: -- {type: static_param, param_type: const float*, param_name: EnergyWait, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: DecSpeedRate, param_offset: 0x28} -PlayerSwitchHang: [] -PlayerTalk: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GreetingType, param_offset: 0xc0} -PlayerTreeClimb: [] -PlayerTurnAndLookToObject: -- {type: call, fn: _ZN5uking6action18PlayerLookAtObject11loadParams_Ev, addr: 0x71007fe96c} -- {type: dynamic_param, param_type: bool*, param_name: IsUseSlowTurn, param_offset: 0xc8} -- {type: dynamic_param, param_type: bool*, param_name: IsTurnToLookAtPos, param_offset: 0xd0} -PlayerTurnAndLookToObjectNow: -- {type: call, fn: _ZN5uking6action21PlayerLookAtObjectNow11loadParams_Ev, addr: 0x710021e788} -PlayerTurnInner: [] -PlayerTwiceJump: -- {type: call, fn: _ZN5uking6action10PlayerFall11loadParams_Ev, addr: 0x71007ee1d0} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x38} -PlayerUnbindSheikPad: [] -PlayerUnequip: [] -PlayerUpdateEquip: [] -PlayerWait: [] -PlayerWakeBoard: [] -PlayerWakeBoardEnd: [] -PlayerWakeBoardGoal: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} -PlayerWakeBoardReady: -- {type: dynamic_param, param_type: bool*, param_name: CreateSelf, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x28} -PlayerWallDashUp: -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MinSpeedF, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MaxSpeedF, param_offset: 0x30} -PlayerWallJump: -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x28} -PlayerWallSlip: -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x20} -PlayerWarp: [] -PlayerWarpEffectValueSetter: -- {type: dynamic_param, param_type: int*, param_name: ChangeType, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: SetFrame, param_offset: 0x28} -PlayerWaterDivingJump: -- {type: static_param, param_type: const float*, param_name: DiveSpeedF, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: DiveHeight, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: DiveSpeedDec, param_offset: 0x30} -PlayerWaterFall: -- {type: static_param, param_type: const float*, param_name: SpeedClimb, param_offset: 0x20} -- {type: dynamic_param, param_type: 'ksys::Rail**', param_name: RailPtr, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: FrontDir, param_offset: 0x30} -PlayerWaterFallJump: -- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: JumpHeightWaterRemain, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: JumpHeightWithZora, param_offset: 0x38} -PlayerWeaponThrow: -- {type: static_param, param_type: const float*, param_name: ThrowSpeedY, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: ThrowSpeedF, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: SquatThrowSpeedF, param_offset: 0x30} -PlayerZoraJump: -- {type: static_param, param_type: const float*, param_name: JumpSpeedF, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} -PlayerZoraRide: -- {type: static_param, param_type: const float*, param_name: LowerAngleWaitTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AimAngleAddApplyAngle, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AimAngleAdd, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AimAngleAddApplySpeed, param_offset: 0x38} -PowerupRune: -- {type: dynamic_param, param_type: int*, param_name: RuneType, param_offset: 0x20} -PreAttack: -- {type: static_param, param_type: const float*, param_name: TurnSpd, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -PreJumpAttack: -- {type: call, fn: _ZN5uking6action9PreAttack11loadParams_Ev, addr: 0x71002202c8} -PreductVacuumBurstShoot: -- {type: call, fn: _ZN5uking6action23HoverPredictVacuumShoot11loadParams_Ev, addr: 0x71001b4418} -- {type: static_param, param_type: const float*, param_name: BulletOffset, param_offset: 0x138} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey2, param_offset: 0x140} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey3, param_offset: 0x150} -PriestBossAimBeam: -- {type: static_param, param_type: const int*, param_name: AimLockFrame, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: TargetOffset, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FluctuationRange, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FluctuationTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FluctuationSpan, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AimMaxLength, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: AimOffToTarget, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x60} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: NodeOffset, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AimTargetPos, param_offset: 0x78} -PriestBossAimBeamWithAS: -- {type: call, fn: _ZN5uking6action17PriestBossAimBeam11loadParams_Ev, addr: 0x7100063b0c} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x190} -PriestBossBeamMove: -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: ShieldDamage, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: ContactWaitFrame, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: ReflectDeccel, param_offset: 0x38} -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x40} -- {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x48} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x50} -PriestBossBlownOff: -- {type: call, fn: _ZN5uking6action8BlownOff11loadParams_Ev, addr: 0x71000c86c4} -PriestBossClonesSpawnForDemo: -- {type: dynamic_param, param_type: int*, param_name: DurationFrame, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: DecelerationFrame, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: Offset, param_offset: 0x40} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x48} -PriestBossClonesSpawn: -- {type: call, fn: _ZN5uking6action28PriestBossClonesSpawnForDemo11loadParams_Ev, addr: 0x7100066bb4} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASNameForAITree, param_offset: 0x88} -- {type: dynamic_param, param_type: int*, param_name: DelayFrame, param_offset: 0x98} -PriestBossCloneFastWarp: -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x20} -PriestBossFastWarpMove: -- {type: call, fn: _ZN5uking6action22PriestBossWarpOrVanish11loadParams_Ev, addr: 0x7100221408} -- {type: static_param, param_type: const float*, param_name: AfterImage0AppearFrame, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AfterImage1AppearFrame, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AppearFrame, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -- {type: dynamic_param, param_type: float*, param_name: CurrentFrame, param_offset: 0x50} -- {type: dynamic_param, param_type: bool*, param_name: IsCloseMove, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage0Pos, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage1Pos, param_offset: 0x78} -PriestBossMove: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: MoveAngCliffLimitTime, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: NotMoveLimitTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: InitRotSpd, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AccRotSpd, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MaxRotSpd, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: FrontCliffDistance, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: FrontCliffAngle, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: JumpUpSpeedReduceRatio, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: NotMoveDistanceThreshold, param_offset: 0x90} -- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IgnoreLastCurve, param_offset: 0xa0} -- {type: static_param, param_type: const bool*, param_name: IgnoreDecelerationFrontCliff, param_offset: 0xa8} -- {type: static_param, param_type: const bool*, param_name: IgnoreMoveDirCoHit, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveTargetPos, param_offset: 0xc8} -PriestBossShadowCloneVanish: -- {type: call, fn: _ZN5uking6action22PriestBossWarpOrVanish11loadParams_Ev, addr: 0x7100221408} -- {type: static_param, param_type: const float*, param_name: DelayFrames, param_offset: 0x28} -PriestBossSideMove: -- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} -- {type: static_param, param_type: const int*, param_name: RotDir, param_offset: 0xe0} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0xe8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xf0} -PriestBossSlowWarpMove: -- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe0} -Puddle: [] -PullOut: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AnimGrabPos, param_offset: 0x30} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x38} -PulleyChainASControl: -- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -PutFromParent: -- {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: HoldOffXLinkKey, param_offset: 0x28} -RagdollFreeze: -- {type: call, fn: _ZN5uking6action6Freeze11loadParams_Ev, addr: 0x710016fe38} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownFrontCtrlOffset, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownBackCtrlOffset, param_offset: 0x80} -RailMoveBase: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -- {type: dynamic_param, param_type: int*, param_name: ASSlot, param_offset: 0x30} -- {type: dynamic_param, param_type: int*, param_name: SequenceBank, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsIgnoreSame, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} -RailMove: -- {type: call, fn: _ZN5uking6action12RailMoveBase11loadParams_Ev, addr: 0x71000ed228} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: RailName, param_offset: 0x58} -RandomJump: -- {type: static_param, param_type: const float*, param_name: AngleLimit, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: HeightMin, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: HeightMaxOffset, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: DistanceMin, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DistanceMaxOffset, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsReturnByHitWall, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -Rebound: [] -ReboundHit: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: GravityRate, param_offset: 0x28} -ReceiveTerror: [] -RecoverMasterSword: [] -RegistedActorActionBase: -- {type: static_param, param_type: const bool*, param_name: TeachSelfRegistedActor, param_offset: 0x400} -RegistedActorBroadCastMessage: -- {type: call, fn: _ZN5uking6action23RegistedActorActionBase11loadParams_Ev, addr: 0x710022a4a0} -RegistedActorDeadCheckBase: -- {type: call, fn: _ZN5uking6action23RegistedActorActionBase11loadParams_Ev, addr: 0x710022a4a0} -RegistedActorDeadCheck: -- {type: call, fn: _ZN5uking6action26RegistedActorDeadCheckBase11loadParams_Ev, addr: 0x7100229b98} -ReloadArrow: [] -RemainElectricCannonBeamFire: -- {type: static_param, param_type: const int*, param_name: AtkDamage, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsProtected, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: SafePos, param_offset: 0x40} -RemainElectricCannonBeamHerald: -- {type: static_param, param_type: const float*, param_name: HeraldTime, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: WillBeProtected, param_offset: 0x28} -RemainElectricCannonCharge: -- {type: static_param, param_type: const float*, param_name: ChargeTime, param_offset: 0x20} -RemainsElectricWeakPointWait: [] -RemainsFireDroneRailMove: -- {type: static_param, param_type: const float*, param_name: NearDistance, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28} -- {type: aitree_variable, param_type: float*, param_name: TargetSpeed, param_offset: 0x30} -RemainsFireDroneRailStop: -- {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStopPos, param_offset: 0x28} -RemainsFireTailAttack: -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x28} -RemainsFireYunBoFlagControl: -- {type: map_unit_param, param_type: const int*, param_name: RemainsFireYunBoFlagType, param_offset: 0x20} -RemainsWaterBulletExplode: -- {type: call, fn: _ZN5uking6action7Explode11loadParams_Ev, addr: 0x710012ad2c} -- {type: static_param, param_type: const int*, param_name: MaxDamage, param_offset: 0x80} -- {type: static_param, param_type: const int*, param_name: MinDamage, param_offset: 0x88} -RemainsWaterBulletAction: -- {type: static_param, param_type: const int*, param_name: SignASFrame, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MaxRotSpd, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MinRotSpd, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: EndTimer, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IgnroeWater, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IgnoreGravity, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: UseParentRevDirRot, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: SignASName, param_offset: 0x58} -RemainsWaterBulletWait: -- {type: call, fn: _ZN5uking6action24RemainsWaterBulletAction11loadParams_Ev, addr: 0x710023006c} -- {type: static_param, param_type: const float*, param_name: MaxChaseAngle, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: ChaseRate, param_offset: 0x90} -- {type: map_unit_param, param_type: const float*, param_name: RemainsWaterBulletAngle, param_offset: 0x98} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RemainsWaterBulletOffset, param_offset: 0xa0} -RemainsWaterBulletRevive: -- {type: call, fn: _ZN5uking6action22RemainsWaterBulletWait11loadParams_Ev, addr: 0x7100232254} -- {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0xa8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8} -RemainsWaterBulletShooter: -- {type: static_param, param_type: const int*, param_name: BulletType, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: ReloadCounter, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: OffsetAngle, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: UseRandRot, param_offset: 0x38} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x40} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseShootParam, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: OffsetYParam, param_offset: 0x50} -- {type: aitree_variable, param_type: void*, param_name: RemainsWaterBattleInfo, param_offset: 0x58} -RemainsWaterChaseBulletFall: -- {type: static_param, param_type: const float*, param_name: EndTimer, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: SetVelocity, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: SetVelocityFromWeapon, param_offset: 0x38} -RemainsWaterChaseBulletMove: -- {type: call, fn: _ZN5uking6action24RemainsWaterBulletAction11loadParams_Ev, addr: 0x710023006c} -- {type: static_param, param_type: const float*, param_name: BaseChaseSpd, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: MaxChaseSpd, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: ChaseSpdRate, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: ChaseAngleRate, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: DepthOffset, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: MaxPredictFrame, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: MinPredictFrame, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: StartPredictDist, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: EndPredictDist, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: WeakChaseTimer, param_offset: 0xc8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseTargetOffset, param_offset: 0xd0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseTargetRandOffset, param_offset: 0xd8} -- {type: map_unit_param, param_type: const float*, param_name: RemainsWaterBulletAngle, param_offset: 0xe0} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RemainsWaterBulletOffset, param_offset: 0xe8} -RemainsWaterExplodeBulletMove: -- {type: call, fn: _ZN5uking6action24RemainsWaterBulletAction11loadParams_Ev, addr: 0x710023006c} -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: CloseRadius, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: ChaseAngleMulRate, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: FarRadius, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: ChaseRotSpdRate, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: ChaseSpdRate, param_offset: 0xa8} -- {type: map_unit_param, param_type: const float*, param_name: RemainsWaterBulletAngle, param_offset: 0xb0} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RemainsWaterBulletOffset, param_offset: 0xb8} -RemainsWindBarrier: [] -RemoveRigidBody: -- {type: static_param, param_type: const bool*, param_name: ChangeLayer, param_offset: 0x20} -RemoveSensor: -- {type: static_param, param_type: const bool*, param_name: AddSensorOnLeave, param_offset: 0x20} -ReqCreateManufactedEquipItem: [] -RequestCreateHCIModel: [] -RequestEvent: -- {type: static_param, param_type: const bool*, param_name: IsSelfEvent, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsAddEntrySelfName, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsLoadEvent, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsPauseOtherActors, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsWaitRun, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: EventName, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: EntryPointName, param_offset: 0x58} -RequestEventFromMapUnit: -- {type: static_param, param_type: const bool*, param_name: IsWaitStartEvent, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKey, param_offset: 0x28} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowName, param_offset: 0x38} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowEntryName, param_offset: 0x48} -RequestOpenPopUpHelp: -- {type: dynamic_param, param_type: int*, param_name: HelpType, param_offset: 0x20} -ReserveParashawlStart: [] -ResetChemicalStateNeutral: [] -ResetGimmick: -- {type: dynamic_param, param_type: int*, param_name: SystemResetOption, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsResetCamera, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AdditionalResetActor, param_offset: 0x30} -ResetMasterSwordForceState: [] -ResetPlayerPullSwordStartLife: [] -ResetRemainsMapState: [] -RestartStageFromGameOver: [] -RestorePlayerPosAndRotate: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fPlayerPos, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatPlayerDirectionY, param_offset: 0x30} -RestorePouchForQuest: [] -ReuseActorDelete: -- {type: static_param, param_type: const bool*, param_name: IsCheckCreateParent, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsCheckBulletAttacker, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsCheckBulletHolder, param_offset: 0x30} -- {type: map_unit_param, param_type: const bool*, param_name: IsReuseActor, param_offset: 0x38} -ReviveEnemies: [] -RideHorse: -- {type: static_param, param_type: const float*, param_name: JumpHeightOffset, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FarRotSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: NearRotSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RideRotSpeed, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: LoopASInterpolateTime, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: PredictedRidePosOffset, param_offset: 0x50} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: PreRideSklRootOffset, param_offset: 0x58} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x60} -RideHorseAction: -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Horse, param_offset: 0x20} -RideHorseForEventAction: [] -RisingAirOneTime: -- {type: call, fn: _ZN5uking6action16AscendingCurrent11loadParams_Ev, addr: 0x71000a7618} -- {type: static_param, param_type: const float*, param_name: LostCounter, param_offset: 0x80} -RodMagicPhysBall: -- {type: call, fn: _ZN5uking6action16ChemicalPhysBall11loadParams_Ev, addr: 0x71000dc480} -- {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0xb8} -- {type: static_param, param_type: const int*, param_name: ChemicalType, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: BgCheckHeight, param_offset: 0xd0} -RodMagicPhysBallDivision: -- {type: call, fn: _ZN5uking6action16RodMagicPhysBall11loadParams_Ev, addr: 0x710023bdbc} -- {type: static_param, param_type: const int*, param_name: DivNum, param_offset: 0x1b8} -- {type: static_param, param_type: const float*, param_name: DivDist, param_offset: 0x1c0} -- {type: static_param, param_type: const float*, param_name: DivAngle, param_offset: 0x1c8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChildName, param_offset: 0x1d0} -RopeNormal: [] -Rotate: -- {type: static_param, param_type: const bool*, param_name: IsReturn, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: RotAxis, param_offset: 0x28} -- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x30} -- {type: map_unit_param, param_type: const float*, param_name: TiltAngularSpeed, param_offset: 0x38} -RotatedWait: -- {type: map_unit_param, param_type: const int*, param_name: RotAxis, param_offset: 0x20} -- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x28} -Run: [] -SSMagneStickAcceptorAccept: [] -SSMagneStickAcceptorReject: [] -SandwichDetectionAreaTag: [] -SandwichDetectionAreaTagSimple: [] -SandwormASPlay: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const int*, param_name: ChangeOffsetDelay, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: WaitASFinish, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: WaitSandOffset, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsUseAtEvent, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsUseTossAt, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: TransBoneName, param_offset: 0x80} -SandwormBlownOff: -- {type: static_param, param_type: const int*, param_name: LimitDamage, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: Timer, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: DamageASName, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: SmallDamageASName, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: DamageRigidName, param_offset: 0x70} -SandwormDamageJumpReaction: -- {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: ReduceGravityRate, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ReduceRotRate, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: WaitASFinish, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: WaitSandOffset, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} -SandwormJumpTackle: -- {type: call, fn: _ZN5uking6action10JumpTackle11loadParams_Ev, addr: 0x71001c6324} -- {type: static_param, param_type: const float*, param_name: PosReduceRate, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: AtkColName, param_offset: 0xa8} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0xb8} -SandwormMove: -- {type: call, fn: _ZN5uking6action10MoveWithAS11loadParams_Ev, addr: 0x71001ecb30} -- {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0x110} -- {type: static_param, param_type: const bool*, param_name: IsCheckAnmSeqCancel, param_offset: 0x118} -- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0x120} -SandwormNavMove: -- {type: call, fn: _ZN5uking6action17NavMeshMoveWithAS11loadParams_Ev, addr: 0x71001f150c} -- {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: VibrateStopCheck, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: VibrateCheckFrame, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: VibrateMemoryStep, param_offset: 0xe0} -- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateChecker, param_offset: 0xe8} -TackleAttack: -- {type: call, fn: _ZN5uking6action10TackleMove11loadParams_Ev, addr: 0x7100291bf0} -- {type: static_param, param_type: 'sead::SafeString', param_name: AtkSensorName, param_offset: 0x88} -SandwormTackleMove: -- {type: call, fn: _ZN5uking6action13AtkTackleMove11loadParams_Ev, addr: 0x71002912b4} -- {type: static_param, param_type: const float*, param_name: TargetSandOffset, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: SandOffsetSpeed, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: EatRadius, param_offset: 0xd0} -- {type: static_param, param_type: 'sead::SafeString', param_name: EatNode, param_offset: 0xd8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: EatOffset, param_offset: 0xe8} -SceneBgmCtrlAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: CtrlType, param_offset: 0x20} -SceneSoundCtrlAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmCtrlType, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SeCtrlType, param_offset: 0x30} -SceneSoundKillDuckingAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DuckerType, param_offset: 0x20} -SceneSoundNotifyTalkAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: CtrlType, param_offset: 0x20} -SceneSoundSetEndProcAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: CtrlType, param_offset: 0x20} -SceneSoundSetStartProcAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: BgmCtrlType, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SeCtrlType, param_offset: 0x30} -SceneSoundStartDuckingAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DuckerType, param_offset: 0x20} -SceneSoundStopDuckingAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: DuckerType, param_offset: 0x20} -ScrapEquip: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: DropSpd, param_offset: 0x38} -Search: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const float*, param_name: NoChangeTime, param_offset: 0x30} -SellPictureBookUIDemo: -- {type: dynamic_param, param_type: int*, param_name: SellPicturePack, param_offset: 0x20} -SendMessage: -- {type: static_param, param_type: const int*, param_name: SendTiming, param_offset: 0x20} -SendMessage4YunBoCannon: -- {type: call, fn: _ZN5uking6action11SendMessage11loadParams_Ev, addr: 0x71002431a8} -- {type: static_param, param_type: const int*, param_name: MsgType, param_offset: 0x28} -SendMessageBroadCast: -- {type: call, fn: _ZN5uking6action11SendMessage11loadParams_Ev, addr: 0x71002431a8} -- {type: static_param, param_type: const int*, param_name: MsgType, param_offset: 0x28} -SendPlayerNoticeMessageBase: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: static_param, param_type: 'sead::SafeString', param_name: TargetActorName, param_offset: 0x48} -SendPlayerNoticeMessage: -- {type: call, fn: _ZN5uking6action27SendPlayerNoticeMessageBase11loadParams_Ev, addr: 0x7100243f04} -SendSignalAction: -- {type: dynamic_param, param_type: int*, param_name: SignalType, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: Value, param_offset: 0x28} -SendSignalForSignalFlowAct: -- {type: dynamic_param, param_type: int*, param_name: SignalType, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x28} -SendMessageToTargetActor: -- {type: call, fn: _ZN5uking6action11SendMessage11loadParams_Ev, addr: 0x71002431a8} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x28} -SendTargetActorRequestShareAwn: -- {type: call, fn: _ZN5uking6action24SendMessageToTargetActor11loadParams_Ev, addr: 0x71002448b4} -SeqPunchByASEvent: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsHammer, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -SetActorNameToGameDataString: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataStringName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x30} -SetBloodyMoonEnv: [] -SetChallengeIcon: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ChallengeName, param_offset: 0x20} -SetComebackPosition: -- {type: map_unit_param, param_type: const float*, param_name: AngleY, param_offset: 0x38} -SetCookItemInDemo: -- {type: dynamic_param, param_type: int*, param_name: SetNum, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName01, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName02, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName03, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName04, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName05, param_offset: 0x68} -SetCurrentDungeonClearFlag: [] -SetDispHeartGauge: -- {type: dynamic_param, param_type: bool*, param_name: IsDisplay, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsDisplayEx, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsGetDemo, param_offset: 0x30} -SetDispStaminaGauge: -- {type: dynamic_param, param_type: bool*, param_name: IsDisplay, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsDisplayEx, param_offset: 0x28} -SetEnableRayHit: [] -SetEnableWaterHit: -- {type: static_param, param_type: const bool*, param_name: WaterHit, param_offset: 0x20} -SetEnterDungeonFlag: [] -SetExtraEnergyOfPlayer: -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: ProcessingMode, param_offset: 0x28} -SetExtraLifeOfPlayer: -- {type: dynamic_param, param_type: int*, param_name: Value, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: ProcessingMode, param_offset: 0x28} -SetFrameASPlay: -- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: ASFrame, param_offset: 0x48} -SetFlag: [] -SetGetFlag: -- {type: call, fn: _ZN5uking6action14SetGetFlagBase11loadParams_Ev, addr: 0x7100247c00} -SetGetFlagByActorName: -- {type: call, fn: _ZN5uking6action14SetGetFlagBase11loadParams_Ev, addr: 0x7100247c00} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -SetGravityFactor: -- {type: static_param, param_type: const float*, param_name: Value, param_offset: 0x20} -SetHorseFamiliarityPassedFlag: [] -SetImpulseDamageMin: -- {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsGuardable, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsGuarantee, param_offset: 0x30} -SetInstEventFlag: [] -SetInstantTemperture: [] -SetLinkTagBasic: -- {type: static_param, param_type: const bool*, param_name: IsOn, param_offset: 0x20} -SetMaterialVisible: -- {type: static_param, param_type: const bool*, param_name: IsVisible, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MaterialName, param_offset: 0x28} -SetOpenState: -- {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x20} -SetOwnedHorseAS: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} -SetPlayerDrawingSword: [] -SetPlayerStateToUnequipAndWait: [] -SetQuestStepAction: -- {type: dynamic_param, param_type: bool*, param_name: ForceRunTelop, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: QuestName, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: StepName, param_offset: 0x38} -SetRequestAttention: -- {type: static_param, param_type: const bool*, param_name: IsOn, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsAll, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: AttName, param_offset: 0x30} -SetResetPos: [] -SetRetryDataAction: [] -SetTargetFrameMtx: -- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: TargetFrame, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: ResetTransBoneOnLeave, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsHomeMtx, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -SetTgIgnoreObstacle: [] -SetTreasure: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: DropActorName, param_offset: 0x30} -SetTreasureBoxOpenAndClose: -- {type: dynamic_param, param_type: int*, param_name: IsSetOpen, param_offset: 0x20} -- {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x28} -SetWanderPathIndex: [] -SetWorldRotOffsetFromTransBone: [] -SetupGetDemoModeNumUi: -- {type: dynamic_param, param_type: int*, param_name: NumUiType, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: AddNum, param_offset: 0x28} -ShelterFromRain: -- {type: map_unit_param, param_type: const int*, param_name: ShelterFromRainTagType, param_offset: 0x38} -ShiekSensorPlusDownloadDemo: -- {type: dynamic_param, param_type: bool*, param_name: IsPlayerClose, param_offset: 0x20} -Shock: -- {type: static_param, param_type: const float*, param_name: HitImpactForce, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: KnockBackTime, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x50} -ShockDynamicWeapon: -- {type: call, fn: _ZN5uking6action5Shock11loadParams_Ev, addr: 0x710024d538} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: DropWeapon, param_offset: 0x78} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DropDir, param_offset: 0x80} -ShockWave: -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: AttackAttr, param_offset: 0x28} -- {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x30} -- {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x38} -- {type: map_unit_param, param_type: const bool*, param_name: IsReuseActor, param_offset: 0x40} -ShootingStarBrightTower: -- {type: static_param, param_type: const float*, param_name: DisappearDistance, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: HitGroundAngle, param_offset: 0x28} -ShootingStartFlying: -- {type: static_param, param_type: const float*, param_name: InitialVelocityMax, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: InitialVelocityMin, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: InitialAngleRange, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: LookSuccessRate, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MaxWaterDepth, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x48} -ShopFixedItemNum: -- {type: dynamic_param, param_type: bool*, param_name: IsSelectAll, param_offset: 0x20} -ShowMemoryPhoto: -- {type: dynamic_param, param_type: int*, param_name: PhotoNo, param_offset: 0x20} -ShowPhoto: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x20} -ShutterClose: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: MoveAxis, param_offset: 0x30} -- {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x40} -ShutterCloseWait: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} -ShutterOpen: -- {type: static_param, param_type: const bool*, param_name: OnLink, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsPreOpen, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -- {type: map_unit_param, param_type: const int*, param_name: MoveAxis, param_offset: 0x40} -- {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x50} -ShutterOpenWait: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: MoveAxis, param_offset: 0x30} -- {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x38} -SideStep: -- {type: static_param, param_type: const float*, param_name: RotSpeedRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -SideStepWait: -- {type: static_param, param_type: const float*, param_name: FirstStepDist, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: SecondStepDist, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: ThirdStepDist, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FourthStepDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FirstStepHeight, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: SecondStepHeight, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: ThirdStepHeight, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: FourthStepHeight, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: StopSpeedRatio, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: StopRotSpeedRatio, param_offset: 0x70} -SideWalkBase: -- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} -- {type: static_param, param_type: const bool*, param_name: LeftMove, param_offset: 0xe0} -SideWalk: -- {type: call, fn: _ZN5uking6action12SideWalkBase11loadParams_Ev, addr: 0x71002525fc} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0xe8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0xf0} -SilentKilled: -- {type: call, fn: _ZN5uking6action7Ragdoll11loadParams_Ev, addr: 0x7100226dbc} -SimpleGrabWithASBase: -- {type: call, fn: _ZN5uking6action4Grab11loadParams_Ev, addr: 0x710018efdc} -SimpleGrabWithAS: -- {type: call, fn: _ZN5uking6action20SimpleGrabWithASBase11loadParams_Ev, addr: 0x710025454c} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -SimpleOpenMessageDialogAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Mstxt, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Label, param_offset: 0x30} -SimpleUniqueTalk: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: MstxtName, param_offset: 0x20} -SiteBossAvoid: -- {type: static_param, param_type: const float*, param_name: AvoidEndTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AvoidMoveSpeed, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: AvoidDist, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: IsAvoidHorizon, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsSlerp, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AvoidVec, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: PlayerPos, param_offset: 0x58} -LastBossBlowOff: -- {type: call, fn: _ZN5uking6action8BlownOff11loadParams_Ev, addr: 0x71000c86c4} -SiteBossBowBlowOff: -- {type: call, fn: _ZN5uking6action15SiteBossBlowOff11loadParams_Ev, addr: 0x71001cf1b4} -- {type: static_param, param_type: const int*, param_name: AddForceRecoverTime, param_offset: 0x170} -- {type: static_param, param_type: const bool*, param_name: IsRemoveCharacterController, param_offset: 0x178} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ForceRecoverDist, param_offset: 0x180} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ForceRecoverOffset, param_offset: 0x188} -SiteBossBowChildDeviceBreak: -- {type: static_param, param_type: const float*, param_name: ReactionTime, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsDelete, param_offset: 0x28} -SiteBossBowHoldTurn: -- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} -- {type: static_param, param_type: const float*, param_name: SpineControlOffsetAngleLR, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: SpineControlOffsetAngleUD, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa0} -SiteBossBowMoveForArrowRain: -- {type: static_param, param_type: const float*, param_name: FirstMoveSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FirstAccelFrame, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: SecondMoveSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: SecondAccelFrame, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MoveTarget, param_offset: 0x50} -SiteBossChemicalPlus: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const bool*, param_name: IsDeleteAllChildDevice, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsSetCanGuardArrowFlag, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChemicalLoopASName, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChmicalPlusASName, param_offset: 0x50} -SiteBossCreateChildDevice: -- {type: dynamic_param, param_type: bool*, param_name: IsCreateA, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: IsCreateB, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsCreateC, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: IsCreateD, param_offset: 0x38} -SiteBossCreateIceSplinter: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: IgnitionNum, param_offset: 0x30} -SiteBossDie: -- {type: static_param, param_type: const float*, param_name: WarpWaitTime, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: IsUseYAxisSignal, param_offset: 0x28} -SiteBossFlyWaitTurnToTarget: -- {type: call, fn: _ZN5uking6action27LastBossFlyWaitTurnToTarget11loadParams_Ev, addr: 0x71001d1208} -SiteBossGetUpLinear: -- {type: call, fn: _ZN5uking6action11GetUpLinear11loadParams_Ev, addr: 0x7100184bc4} -- {type: static_param, param_type: const bool*, param_name: IsRestoreRigidBody, param_offset: 0x160} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ForceRecoverOffset, param_offset: 0x168} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ForceRecoverDist, param_offset: 0x170} -SiteBossLswordAttack: -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: NearMoveSpeed, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: FarMoveSpeed, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreCancelAttack, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8} -SiteBossLswordAtkWithChemical: -- {type: call, fn: _ZN5uking6action17SiteBossLswordAtk11loadParams_Ev, addr: 0x710025cc24} -- {type: static_param, param_type: const int*, param_name: EmitNum, param_offset: 0xe8} -- {type: static_param, param_type: const int*, param_name: EmitInterval, param_offset: 0xf0} -- {type: static_param, param_type: const int*, param_name: EmitAttackDamage, param_offset: 0xf8} -- {type: static_param, param_type: const int*, param_name: EmitActorMinDamage, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: EmitOffsetFromParent, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: EmitIntervalDist, param_offset: 0x110} -- {type: static_param, param_type: const float*, param_name: EmitIntervalRotate, param_offset: 0x118} -- {type: static_param, param_type: const float*, param_name: EmitScale, param_offset: 0x120} -- {type: static_param, param_type: const float*, param_name: EmitMaxScale, param_offset: 0x128} -- {type: static_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x130} -- {type: static_param, param_type: const float*, param_name: EmitStartFrame, param_offset: 0x138} -- {type: static_param, param_type: const float*, param_name: EmitAngleFromParent, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: EmitActorSpeedRotate, param_offset: 0x148} -- {type: static_param, param_type: 'sead::SafeString', param_name: EmitActorName, param_offset: 0x150} -- {type: static_param, param_type: 'sead::SafeString', param_name: EmitPartsName, param_offset: 0x160} -- {type: static_param, param_type: 'sead::SafeString', param_name: CallSEKeyAtAtOn, param_offset: 0x170} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: EmitActorSpeed, param_offset: 0x180} -SiteBossLswordFireBall: -- {type: static_param, param_type: const float*, param_name: AppearInterval, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: BallAppearOffset, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: FireBallScale, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsShowChildDevice, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: WaitASName, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x50} -SiteBossLswordFirstCreateFBall: -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: CreateNum, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FireBallScale, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowActorName, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindPosOffset, param_offset: 0x68} -SiteBossLswordPostWarp: -- {type: call, fn: _ZN5uking6action22LastBossPostNormalWarp11loadParams_Ev, addr: 0x71001d4edc} -- {type: static_param, param_type: 'sead::SafeString', param_name: CancelSleepPartsName, param_offset: 0xb8} -SiteBossLswordPreWarp: -- {type: call, fn: _ZN5uking6action21LastBossPreNormalWarp11loadParams_Ev, addr: 0x71001d5b4c} -- {type: static_param, param_type: 'sead::SafeString', param_name: SleepPartsName, param_offset: 0x70} -SiteBossLswordThrowFireBall: -- {type: static_param, param_type: const float*, param_name: InitVelocity, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: FireBallAng, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsThrowAll, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowASName, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x48} -- {type: dynamic_param, param_type: bool*, param_name: IsThrowChildDevice, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x78} -SiteBossLswordTornadoAttack: -- {type: static_param, param_type: const float*, param_name: EndTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: VacuumAcc, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: VacuumMaxSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: VacuumAngle, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: VacuumBaseWeight, param_offset: 0x40} -SiteBossLswordTornadoEnd: -- {type: static_param, param_type: const bool*, param_name: IsUseTornadoAttack, param_offset: 0x20} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: AttackActor, param_offset: 0x28} -SiteBossLswordWhirlSlash: -- {type: call, fn: _ZN5uking6action29SiteBossLswordAtkWithChemical11loadParams_Ev, addr: 0x710025bfa8} -- {type: static_param, param_type: const float*, param_name: EmitChangeDist, param_offset: 0x1e8} -- {type: static_param, param_type: const float*, param_name: CircleEmitOffset, param_offset: 0x1f0} -SiteBossMove: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: UpdownSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: Amplitude, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotateRate, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x60} -SiteBossMoveAndAttack: -- {type: call, fn: _ZN5uking6action12SiteBossMove11loadParams_Ev, addr: 0x7100261804} -SiteBossShieldBashAttack: -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: KeepDist, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -SiteBossShootNormalArrow: -- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsConnectChild, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: IsCheckASEvent, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsTurnToTarget, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x58} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x68} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0x80} -- {type: dynamic_param, param_type: int*, param_name: Index, param_offset: 0x88} -- {type: dynamic_param, param_type: int*, param_name: AtAttr, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: IgniteActor, param_offset: 0xa0} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: ArrowHandle, param_offset: 0xa8} -SiteBossShootArrowRain: -- {type: call, fn: _ZN5uking6action24SiteBossShootNormalArrow11loadParams_Ev, addr: 0x710026429c} -- {type: static_param, param_type: const int*, param_name: ArrowType, param_offset: 0xe8} -SiteBossShootIceSplinter: -- {type: static_param, param_type: const int*, param_name: ThrowIdxOffset, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: InitVelocity, param_offset: 0x28} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowASName, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x58} -SiteBossSpearAttackBase: -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: TargetOffsetLowAtRotate, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: TargetOffsetHighAtRotate, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: CanBreakIceBlock, param_offset: 0x80} -- {type: static_param, param_type: const bool*, param_name: IsOnSpine1Rotate, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: IsOnSpine2Rotate, param_offset: 0x90} -- {type: static_param, param_type: const bool*, param_name: IsOnSpine3Rotate, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: CanJustAvoid, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8} -SiteBossSpearAttackVertical: -- {type: call, fn: _ZN5uking6action23SiteBossSpearAttackBase11loadParams_Ev, addr: 0x7100265908} -- {type: static_param, param_type: const int*, param_name: ShockWaveAttackPower, param_offset: 0x100} -SiteBossSpearBlownOff: -- {type: call, fn: _ZN5uking6action18SiteBossBowBlowOff11loadParams_Ev, addr: 0x7100256acc} -- {type: static_param, param_type: const int*, param_name: DownTimeAtLater, param_offset: 0x190} -SiteBossSpearChangeWaterLevel: -- {type: static_param, param_type: const bool*, param_name: IsSignalOn, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x28} -SiteBossSwordAfterImageAction: -- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x20} -- {type: aitree_variable, param_type: void*, param_name: SiteBossSwordAfterImageUnit, param_offset: 0x28} -SiteBossSwordAfterImageMove: -- {type: static_param, param_type: const float*, param_name: MoveFrame, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: PatternID, param_offset: 0x28} -- {type: aitree_variable, param_type: void*, param_name: SiteBossSwordAfterImageUnit, param_offset: 0x30} -SiteBossSwordAttackBase: -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: KeepDistance, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreCancelAttack, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} -SiteBossSwordBlowOff: -- {type: call, fn: _ZN5uking6action18SiteBossBowBlowOff11loadParams_Ev, addr: 0x7100256acc} -SiteBossSwordChemicalPlus: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -SiteBossSwordCreateIronPile: -- {type: static_param, param_type: const int*, param_name: CreateNum, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AppearPosDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AppearPosHeight, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: CreateWaitTime, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: IgnitionInterval, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: PileScale, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: NotCreateRange, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: IsRotate, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsGuard, param_offset: 0x80} -- {type: static_param, param_type: const bool*, param_name: IsChasePlayer, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: IsRemainBoss, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: WaitAS, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: CreatePileAS, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThunderActorName, param_offset: 0xb8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: NotCreatePosBase, param_offset: 0xc8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xd0} -SiteBossSwordGuard: -- {type: call, fn: _ZN5uking6action5Guard11loadParams_Ev, addr: 0x7100191bc4} -SiteBossSwordGuardBreak: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -SiteBossSwordMove: -- {type: static_param, param_type: const float*, param_name: AfterImage0AppearFrame, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AfterImage1AppearFrame, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AppearFrame, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: CurrentFrame, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsCloseMove, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage0Pos, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage1Pos, param_offset: 0x60} -SiteBossSwordShieldRepair: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -SiteBossSwordSlowMove: -- {type: static_param, param_type: const float*, param_name: AfterImage0AppearFrame, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AfterImage1AppearFrame, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: AppearFrame, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: CurrentFrame, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage0Pos, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage1Pos, param_offset: 0x58} -SiteBossThrowParts: -- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MaxNoiseDist, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: PredictionFrame, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsCalcNextPos, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsCheckPlayerAround, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x88} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x90} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0x98} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0xa0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteBaseProcHandle, param_offset: 0xb0} -SiteBossSwordThrowElectricBall: -- {type: call, fn: _ZN5uking6action18SiteBossThrowParts11loadParams_Ev, addr: 0x710026e184} -- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0xc8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: MoveOffset, param_offset: 0xd0} -SiteBossSwordWhirlSlash: -- {type: call, fn: _ZN5uking6action23SiteBossSwordAttackBase11loadParams_Ev, addr: 0x71002686f4} -SiteBossSwordWhirlSlashChargeBase: -- {type: static_param, param_type: const float*, param_name: ChargeTime, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x30} -SiteBossSwordWhirlSlashCharge: -- {type: call, fn: _ZN5uking6action33SiteBossSwordWhirlSlashChargeBase11loadParams_Ev, addr: 0x71001d879c} -SlideMoveViewTarget: -- {type: call, fn: _ZN5uking6action8MoveBase11loadParams_Ev, addr: 0x71001e7c2c} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe0} -SlippedBackWalkBase: -- {type: call, fn: _ZN5uking6action12BackWalkBase11loadParams_Ev, addr: 0x71000b621c} -- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0xb0} -SlippedBackWalk: -- {type: call, fn: _ZN5uking6action19SlippedBackWalkBase11loadParams_Ev, addr: 0x710026fb20} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xb8} -SlippedCircleWalkBase: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotDist, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x38} -- {type: dynamic_param, param_type: int*, param_name: RotDir, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -SlippedCircleWalk: -- {type: call, fn: _ZN5uking6action21SlippedCircleWalkBase11loadParams_Ev, addr: 0x71002704f8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80} -SlippedWalkBase: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: WallHitLimitTime, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: FollowGround, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -SlippedWalk: -- {type: call, fn: _ZN5uking6action15SlippedWalkBase11loadParams_Ev, addr: 0x71002713dc} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8} -SmallDamage: [] -SmallDamageBackwardBase: -- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} -SmallDamageBackward: -- {type: call, fn: _ZN5uking6action23SmallDamageBackwardBase11loadParams_Ev, addr: 0x71001c90f8} -- {type: static_param, param_type: const bool*, param_name: IsReStartASByDamage, param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc8} -SmallDamageDirectPreTargetBone: -- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} -- {type: static_param, param_type: const int*, param_name: PreTargetBone, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsSetHitPosSelecter, param_offset: 0xa8} -SmallDamageDirectPreTargetBack: [] -SoundOcclusionTagAction: -- {type: static_param, param_type: const float*, param_name: OcclusionLevel, param_offset: 0x48} -SoundOcclusionTagRemainsWater: [] -SoundProxyRootAction: [] -SoundReverbAreaTagAction: -- {type: map_unit_param, param_type: const float*, param_name: ReverbSendAdd, param_offset: 0x70} -- {type: map_unit_param, param_type: const float*, param_name: ReverbTimeAdd, param_offset: 0x78} -- {type: map_unit_param, param_type: const float*, param_name: EarlyReflectionFeedbackAdd, param_offset: 0x80} -- {type: map_unit_param, param_type: const float*, param_name: RoomHfAdd, param_offset: 0x88} -- {type: map_unit_param, param_type: const float*, param_name: ReverbAdd, param_offset: 0x90} -- {type: map_unit_param, param_type: const float*, param_name: MerginDistance, param_offset: 0x98} -SoundShieldingAreaTagAction: -- {type: map_unit_param, param_type: const float*, param_name: MerginDistance, param_offset: 0x38} -- {type: map_unit_param, param_type: const bool*, param_name: IsShieldChemicalWind, param_offset: 0x40} -SoundTrigger: [] -SoundTriggerFadeAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x20} -SpinFlyAttack: -- {type: call, fn: _ZN5uking6action15LinearFlyAttack11loadParams_Ev, addr: 0x71001dc56c} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0xd8} -SpreadToEnemy: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: static_param, param_type: const float*, param_name: SpreadDist, param_offset: 0x48} -StalEnemyBlownOff: -- {type: static_param, param_type: const int*, param_name: DownTimeBase, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: DownTimeRand, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RecoverTimer, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: HeadShotSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedY, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WeaponDropSpeedXZ, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: HeadSpeedRate, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MinHeadSpeedY, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MinHeadSpeedXZ, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: HeadShotUseAddVec, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollRbName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: DisableBoneName, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: EnableConstraintName, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: UseRagConName, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: BlownOffASName, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: PreUniteASName, param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: UniteASName, param_offset: 0xd0} -- {type: static_param, param_type: 'sead::SafeString', param_name: DieASName, param_offset: 0xe0} -- {type: static_param, param_type: 'sead::SafeString', param_name: HeadRagdollRigidNames, param_offset: 0xf0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArmRagdollRigidNames, param_offset: 0x100} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownBackCtrlOffset, param_offset: 0x110} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DownFrontCtrlOffset, param_offset: 0x118} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: HeadShotAddVec, param_offset: 0x120} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: HeadRotateOffset, param_offset: 0x128} -StalEnemyDie: -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AngReduceRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: const bool*, param_name: ForceDropWeapon, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: PreDieASName, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: PosBaseRagdollName, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: EnableConstraintName, param_offset: 0x70} -StalEnemyHeadShotReaction: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: UseAddVec, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsTgOff, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsDropWeapon, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: HeadBoneKey, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddVec, param_offset: 0x80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotVec, param_offset: 0x88} -StalEnemyHideWait: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x30} -StalPartCatch: -- {type: static_param, param_type: const int*, param_name: PartIndex, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: InputWeightTimer, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: BlendWeightTimer, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseRagdollRigidBodyName, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: SecondRagdollRigidBodyName, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThirdRagdollRigidBodyName, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: ConstraintNames, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: FreeMoveRagdollRigidBodyNames, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: UseRagConName, param_offset: 0x98} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: UnitePosOffset, param_offset: 0xa8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: UniteRotOffset, param_offset: 0xb0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: SecondUnitePosOffset, param_offset: 0xb8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: SecondUniteRotOffset, param_offset: 0xc0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ThirdUnitePosOffset, param_offset: 0xc8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ThirdUniteRotOffset, param_offset: 0xd0} -StartHeartDemo: [] -StartLifeUpDemo: [] -StartMapOpenDemo: -- {type: dynamic_param, param_type: bool*, param_name: IsPlayerClose, param_offset: 0x20} -StartShiekSensorGaugeDemo: -- {type: dynamic_param, param_type: int*, param_name: ReactionNum, param_offset: 0x20} -StartStaminaUpDemo: [] -StartupTelescope: [] -StepDoubleLargeAttack: [] -Stick: [] -StopASIgnite: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0x50} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteVelocityDir, param_offset: 0x58} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0x60} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0x68} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0x70} -- {type: aitree_variable, param_type: void*, param_name: GeneratedActorLink, param_offset: 0x78} -StopAllDemoSoundAction: [] -StopChargeChemicalWeaponPower: -- {type: call, fn: _ZN5uking6action22SetChemicalWeaponPower11loadParams_Ev, addr: 0x7100069ff0} -StopCliffTongueAttack: -- {type: call, fn: _ZN5uking6action11OnCliffWait11loadParams_Ev, addr: 0x7100210d34} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: RigidName, param_offset: 0x48} -StopEventMiniGameTime: [] -StopForLimitedTime: -- {type: static_param, param_type: const bool*, param_name: KeepActRotation, param_offset: 0x20} -- {type: static_param, param_type: const bool*, param_name: EnableStaticCompoundRotate, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsSetEndByTime, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName, param_offset: 0x38} -- {type: dynamic_param, param_type: float*, param_name: DynStopTime, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DynStopPos, param_offset: 0x50} -StopJump: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const float*, param_name: JumpHeight, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: JumpLoopAS, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: LandingAS, param_offset: 0x48} -StorePlayerPosAndRotate: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fPlayerPos, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataFloatPlayerDirectionY, param_offset: 0x30} -StrangeBeacon: -- {type: static_param, param_type: 'sead::SafeString', param_name: SaveFlag, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: CalcStartFlag, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: KeyName, param_offset: 0x40} -Stun: -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSmallSwordS, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: HitImpactForceLargeSwordS, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: HitImpactForceSpearS, param_offset: 0x38} -SubAnmBlownOff: -- {type: call, fn: _ZN5uking6action11AnmBlownOff11loadParams_Ev, addr: 0x7100094990} -- {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0xc0} -KnockBackShock: -- {type: static_param, param_type: const float*, param_name: HitImpactForce, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: VelReduce, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: VelReduceOnGround, param_offset: 0x30} -AnmKnockBackShock: -- {type: call, fn: _ZN5uking6action14KnockBackShock11loadParams_Ev, addr: 0x7100254e90} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -SubAnmKnockBackShock: -- {type: call, fn: _ZN5uking6action17AnmKnockBackShock11loadParams_Ev, addr: 0x71001c9cc0} -- {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0x60} -SubAnmSmallDamage: -- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} -- {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: LeaveSubAS, param_offset: 0xa8} -SunMove: [] -SwarmDamagedBase: -- {type: static_param, param_type: const int*, param_name: IgnoreHitGroundTime, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RiseSpeedMin, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: SubAccRateMin, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SubAccRateMax, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsCreateDeadActor, param_offset: 0x50} -- {type: map_unit_param, param_type: const int*, param_name: SubUnitNum, param_offset: 0x58} -- {type: map_unit_param, param_type: const int*, param_name: PatternID, param_offset: 0x60} -SwarmAreaDamaged: -- {type: call, fn: _ZN5uking6action16SwarmDamagedBase11loadParams_Ev, addr: 0x7100284670} -- {type: static_param, param_type: const int*, param_name: DeadSubActorMax, param_offset: 0x1b8} -SwarmDamaged: -- {type: call, fn: _ZN5uking6action16SwarmDamagedBase11loadParams_Ev, addr: 0x7100284670} -- {type: static_param, param_type: const int*, param_name: DeadSubActorMax, param_offset: 0x1b8} -SwarmChemicalDamaged: -- {type: call, fn: _ZN5uking6action12SwarmDamaged11loadParams_Ev, addr: 0x7100283e08} -- {type: static_param, param_type: const float*, param_name: ResetChemicalTimer, param_offset: 0x1c0} -- {type: static_param, param_type: const bool*, param_name: IsResetAllObject, param_offset: 0x1c8} -SwarmFlyMove: -- {type: call, fn: _ZN5uking6action11FlyMoveBase11loadParams_Ev, addr: 0x71001349e8} -- {type: static_param, param_type: const int*, param_name: IgnoreSensorTime, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: SubAccRateMin, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: SubAccRateMax, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: MaterialAnimFrame, param_offset: 0xd8} -- {type: static_param, param_type: 'sead::SafeString', param_name: MaterialAnimName, param_offset: 0xe0} -SwarmFlyAttack: -- {type: call, fn: _ZN5uking6action12SwarmFlyMove11loadParams_Ev, addr: 0x7100285df0} -- {type: static_param, param_type: const int*, param_name: FailTimeInClosePos, param_offset: 0x138} -- {type: static_param, param_type: const int*, param_name: ApplyMaterialAnimNumPerFrame, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: ApplyMaterialAnimDist, param_offset: 0x148} -SwarmGullMove: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} -- {type: map_unit_param, param_type: const int*, param_name: SubUnitNum, param_offset: 0x30} -- {type: map_unit_param, param_type: const float*, param_name: CreateMaxRadius, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: CreateMinRadius, param_offset: 0x40} -- {type: map_unit_param, param_type: const float*, param_name: CreateHeightRange, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: RoundMaxRadius, param_offset: 0x50} -- {type: map_unit_param, param_type: const float*, param_name: RoundMinRadius, param_offset: 0x58} -- {type: map_unit_param, param_type: const float*, param_name: CrySoundIntervalMin, param_offset: 0x60} -- {type: map_unit_param, param_type: const float*, param_name: CrySoundIntervalMax, param_offset: 0x68} -SwarmLevelFlyMove: -- {type: call, fn: _ZN5uking6action16LevelFlyMoveBase11loadParams_Ev, addr: 0x71001da910} -- {type: static_param, param_type: const int*, param_name: IgnoreSensorTime, param_offset: 0x138} -- {type: static_param, param_type: const float*, param_name: SubAccRateMin, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: SubAccRateMax, param_offset: 0x148} -- {type: static_param, param_type: const float*, param_name: MaterialAnimFrame, param_offset: 0x150} -- {type: static_param, param_type: 'sead::SafeString', param_name: MaterialAnimName, param_offset: 0x158} -SweepCollision: [] -SwimEnemyAnmBackBlownOffBase: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: BlownHeight, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: UseKnockbackDir, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: AS, param_offset: 0x58} -SwimEnemyAnmBackBlownOff: -- {type: call, fn: _ZN5uking6action28SwimEnemyAnmBackBlownOffBase11loadParams_Ev, addr: 0x7100289304} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x70} -SwimEnemyAnmBackBlownOffFromPL: -- {type: call, fn: _ZN5uking6action24SwimEnemyAnmBackBlownOff11loadParams_Ev, addr: 0x7100288810} -SwimEnemyAnmBackBlownOffToPL: -- {type: call, fn: _ZN5uking6action24SwimEnemyAnmBackBlownOff11loadParams_Ev, addr: 0x7100288810} -SwimGetUp: -- {type: call, fn: _ZN5uking6action5GetUp11loadParams_Ev, addr: 0x71001834b8} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x160} -- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x168} -- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x170} -- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x178} -- {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0x180} -- {type: static_param, param_type: const float*, param_name: UnderWaterDepth, param_offset: 0x188} -SwimMoveBase: -- {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: BaseRotRatio, param_offset: 0x80} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x88} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90} -SwimMove: -- {type: call, fn: _ZN5uking6action12SwimMoveBase11loadParams_Ev, addr: 0x710028a890} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe8} -SwimMoveASHoldEvent: -- {type: call, fn: _ZN5uking6action12SwimMoveBase11loadParams_Ev, addr: 0x710028a890} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0xe8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xf0} -SwimMoveOneTimeAS: -- {type: call, fn: _ZN5uking6action12SwimMoveBase11loadParams_Ev, addr: 0x710028a890} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameKey, param_offset: 0xe8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xf0} -SwimNoticeTurn: -- {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0} -- {type: static_param, param_type: const float*, param_name: AngSpd, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} -SwimSmallDamage: -- {type: call, fn: _ZN5uking6action18TakeHitImpactForce11loadParams_Ev, addr: 0x71001c9808} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xa8} -SwimRotateBase: -- {type: call, fn: _ZN5uking6action14WaterFloatBase11loadParams_Ev, addr: 0x71002b52d0} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x70} -SwimTurnBase: -- {type: call, fn: _ZN5uking6action14SwimRotateBase11loadParams_Ev, addr: 0x710028ba78} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0xa8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb0} -SwimTurn: -- {type: call, fn: _ZN5uking6action12SwimTurnBase11loadParams_Ev, addr: 0x710028ca60} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xe8} -SwitchElectricOff: -- {type: static_param, param_type: const float*, param_name: VolReq, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: TargetVol, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: UseSklAnm, param_offset: 0x30} -SwitchElectricOn: -- {type: static_param, param_type: const float*, param_name: ElecReq, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: VolReq, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: TargetVol, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: MinEnergyRate, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: UseSklAnm, param_offset: 0x40} -SwitchPlayerEquipment: -- {type: dynamic_param, param_type: bool*, param_name: UnequipWeapon, param_offset: 0x20} -- {type: dynamic_param, param_type: bool*, param_name: UnequipShield, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: UnequipBow, param_offset: 0x30} -- {type: dynamic_param, param_type: bool*, param_name: UnequipArmorHead, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: UnequipArmorUpper, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: UnequipArmorLower, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_Weapon, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_Shield, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_Bow, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_ArmorHead, param_offset: 0x80} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_ArmorUpper, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_ArmorLower, param_offset: 0xa0} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: PorchItemName_Arrow, param_offset: 0xb0} -SwitchStepSliderConstraint: -- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: Impulse, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MinLimit, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MaxLimit, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: SwTh, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: Friction, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: OnASName, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: OffASName, param_offset: 0x78} -SwitchStepSliderConstraintOnce: -- {type: call, fn: _ZN5uking6action26SwitchStepSliderConstraint11loadParams_Ev, addr: 0x710028efa0} -SwitchWindmill: -- {type: static_param, param_type: const float*, param_name: SwRadTh, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: SwRadAllowance, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: RotAccel, param_offset: 0x110} -- {type: static_param, param_type: const float*, param_name: MaxRotSpeed, param_offset: 0x118} -- {type: static_param, param_type: 'sead::SafeString', param_name: TargetNodeName, param_offset: 0x120} -SystemApplyEnvSetAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: EnvSetName, param_offset: 0x20} -SystemDelete: [] -SystemFadeOutSleep: [] -SystemSetWindAction: -- {type: dynamic_param, param_type: float*, param_name: WindDirX, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: WindDirY, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: WindDirZ, param_offset: 0x38} -- {type: dynamic_param, param_type: float*, param_name: WindPower, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: IsAutoWind, param_offset: 0x48} -SystemSleep: [] -SystemWarp: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} -TakeoffFromCeilLook: -- {type: static_param, param_type: const float*, param_name: DescentSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotRatio, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x48} -TakeoffFromCeilLookTarget: -- {type: call, fn: _ZN5uking6action19TakeoffFromCeilLook11loadParams_Ev, addr: 0x7100292320} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} -TargetCircleGuardWalk: -- {type: call, fn: _ZN5uking6action12TargetCircle11loadParams_Ev, addr: 0x710029343c} -TargetCircleMoveKeepDist: -- {type: call, fn: _ZN5uking6action12TargetCircle11loadParams_Ev, addr: 0x710029343c} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80} -TargetCircleSwim: -- {type: call, fn: _ZN5uking6action12TargetCircle11loadParams_Ev, addr: 0x710029343c} -- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0xa0} -TeachPlayerInAreaForRefActor: -- {type: static_param, param_type: const float*, param_name: NextTimer, param_offset: 0x20} -Teleport: -- {type: call, fn: _ZN5uking6action12TeleportBase11loadParams_Ev, addr: 0x71002954c4} -- {type: static_param, param_type: const float*, param_name: DistXZ, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: DistY, param_offset: 0x80} -TeleportForceApperPosition: -- {type: call, fn: _ZN5uking6action12TeleportBase11loadParams_Ev, addr: 0x71002954c4} -- {type: static_param, param_type: const int*, param_name: ArriveAtTargetTimeOut, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: ArriveAtTargetRange, param_offset: 0x80} -- {type: static_param, param_type: const bool*, param_name: IsArriveAtTarget, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: HideEffectName, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AppearPosition, param_offset: 0xa0} -TeleportTargetFrontInAir: -- {type: static_param, param_type: const float*, param_name: DistMin, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: DistMax, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: FrontAngle, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: HeightOffset, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x20} -TerrainCalcCenter: -- {type: dynamic_param, param_type: int*, param_name: level, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: type, param_offset: 0x28} -- {type: dynamic_param, param_type: int*, param_name: meshReso, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: pos, param_offset: 0x38} -TerrainHideCenter: [] -TestAction: -- {type: dynamic_param, param_type: bool*, param_name: Flag, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Name, param_offset: 0x28} -Throw: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -ThrowLeft: [] -ThrowRight: [] -ThrowWeapon: -- {type: call, fn: _ZN5uking6action22ActionWithPosAngReduce11loadParams_Ev, addr: 0x710027e3ec} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: SpeedMin, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SpeedMax, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ThrowAng, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ThrowBoomerangAng, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: ThrowBoomerangSpeedMax, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsForceDead, param_offset: 0x68} -ThrowWeaponByBodyCenter: -- {type: call, fn: _ZN5uking6action11ThrowWeapon11loadParams_Ev, addr: 0x71002991a0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x80} -ThrowWeaponRight: [] -ThrownAndBreak: -- {type: call, fn: _ZN5uking6action6Thrown11loadParams_Ev, addr: 0x7100296d10} -ThrownDown: -- {type: call, fn: _ZN5uking6action7Ragdoll11loadParams_Ev, addr: 0x7100226dbc} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: SetupSpeed, param_offset: 0x118} -ThrownSpear: -- {type: static_param, param_type: const float*, param_name: RotSpeedZ, param_offset: 0x20} -TimeSpecControllerRumble: -- {type: static_param, param_type: const int*, param_name: Pattern, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: Seconds, param_offset: 0x28} -- {type: dynamic_param, param_type: bool*, param_name: IsWait, param_offset: 0x30} -TimeredHorseRideViewWait: -- {type: call, fn: _ZN5uking6action17HorseRideViewWait11loadParams_Ev, addr: 0x71001b1ae4} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x58} -TimeredNeckSpin: -- {type: call, fn: _ZN5uking6action8NeckSpin11loadParams_Ev, addr: 0x71001f24e4} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: SpinSpeedRatio, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: InitSpinSpeed, param_offset: 0x78} -TimeredPreJumpAttack: -- {type: call, fn: _ZN5uking6action13PreJumpAttack11loadParams_Ev, addr: 0x7100220fec} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x98} -- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0xa0} -ToCDungeon: -- {type: call, fn: _ZN5uking6action15ChangeSceneBase11loadParams_Ev, addr: 0x71000d8c98} -TornadoMove: -- {type: static_param, param_type: const float*, param_name: MaxAmplitude, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MinAmplitude, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AmplitudeAddRate, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DeleteTimer, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: Frequency, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: IgnoreHitFrame, param_offset: 0x50} -TowingBrake: [] -TreasureBoxBurnedOut: -- {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x40} -- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: DropActorName, param_offset: 0x48} -- {type: aitree_variable, param_type: void*, param_name: SharpWeaponAddParam, param_offset: 0x50} -TreasureBoxOpenWait: -- {type: static_param, param_type: const int*, param_name: TargetIdx, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: SeqBankIdx, param_offset: 0x28} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x30} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName_PreOpen, param_offset: 0x48} -- {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x58} -TriggerAllPartsSleep: [] -Tumble: [] -ArrowChargeAndShoot: -- {type: call, fn: _ZN5uking6action10ShootArrow11loadParams_Ev, addr: 0x710024e61c} -TurnAndChargeAndShoot: -- {type: call, fn: _ZN5uking6action14ChargeAndShoot11loadParams_Ev, addr: 0x71000a1954} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0xb0} -TurnAndLookAtToObjectNow: -- {type: call, fn: _ZN5uking6action12LookAtObject11loadParams_Ev, addr: 0x71001dd888} -- {type: dynamic_param, param_type: bool*, param_name: IsConfront, param_offset: 0xc8} -TurnAndLookToObjNotAnimDriven: -- {type: call, fn: _ZN5uking6action16LookAtObjectBase11loadParams_Ev, addr: 0x710029f7d4} -- {type: dynamic_param, param_type: float*, param_name: RotSpdMax, param_offset: 0xc8} -- {type: dynamic_param, param_type: float*, param_name: RotSpdMin, param_offset: 0xd0} -- {type: dynamic_param, param_type: float*, param_name: RotInitSpd, param_offset: 0xd8} -- {type: dynamic_param, param_type: float*, param_name: RotAccel, param_offset: 0xe0} -- {type: dynamic_param, param_type: float*, param_name: RotRate, param_offset: 0xe8} -TurnAndLookToObject: -- {type: call, fn: _ZN5uking6action12LookAtObject11loadParams_Ev, addr: 0x71001dd888} -- {type: dynamic_param, param_type: bool*, param_name: IsConfront, param_offset: 0xc8} -TurnIgnite: -- {type: call, fn: _ZN5uking6action12StopASIgnite11loadParams_Ev, addr: 0x710027d8dc} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x80} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88} -TurnToEmptySpace: -- {type: call, fn: _ZN5uking6action29TurnAndLookToObjNotAnimDriven11loadParams_Ev, addr: 0x71002a07f8} -- {type: static_param, param_type: const float*, param_name: CheckDistance, param_offset: 0x128} -- {type: static_param, param_type: const float*, param_name: CheckAngOffset, param_offset: 0x130} -- {type: static_param, param_type: const float*, param_name: CheckShapeRadius, param_offset: 0x138} -- {type: static_param, param_type: const float*, param_name: CastOffset, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: CheckAngOffsetX, param_offset: 0x148} -TurnWithAS: -- {type: call, fn: _ZN5uking6action8TurnBase11loadParams_Ev, addr: 0x71002a0ec0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x90} -UKingEmitEffectLoopAction: -- {type: dynamic_param, param_type: float*, param_name: Scale, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: X, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: Y, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: Z, param_offset: 0x38} -- {type: dynamic_param, param_type: float*, param_name: RX, param_offset: 0x40} -- {type: dynamic_param, param_type: float*, param_name: RY, param_offset: 0x48} -- {type: dynamic_param, param_type: float*, param_name: RZ, param_offset: 0x50} -- {type: dynamic_param, param_type: float*, param_name: R, param_offset: 0x58} -- {type: dynamic_param, param_type: float*, param_name: G, param_offset: 0x60} -- {type: dynamic_param, param_type: float*, param_name: B, param_offset: 0x68} -- {type: dynamic_param, param_type: float*, param_name: A, param_offset: 0x70} -- {type: dynamic_param, param_type: bool*, param_name: NoFade, param_offset: 0x78} -- {type: dynamic_param, param_type: bool*, param_name: OverWrite, param_offset: 0x80} -- {type: dynamic_param, param_type: bool*, param_name: CutChangeReset, param_offset: 0x88} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Actor, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: InstanceName, param_offset: 0xa0} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0xb0} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: Option, param_offset: 0xc0} -UnarmedAttack: [] -UnarmedLargeAttack: [] -UpdateDataByGetDemoAction: [] -UseNavMeshConnectAction: [] -VacuumedItemShootToTarget: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: call, fn: sub_710073ED20, addr: 0x710073ed20} -- {type: static_param, param_type: const bool*, param_name: IsReuseBullet, param_offset: 0xf0} -Vanish: -- {type: call, fn: _ZN5uking6action13TimeredASPlay11loadParams_Ev, addr: 0x7100299c04} -- {type: static_param, param_type: const int*, param_name: DieType, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: NoDrop, param_offset: 0x68} -WizzrobeVisibleWalk: -- {type: call, fn: _ZN5uking6action12LevelFlyMove11loadParams_Ev, addr: 0x71001d9a1c} -- {type: static_param, param_type: const float*, param_name: AddTargetDist, param_offset: 0x148} -- {type: static_param, param_type: const float*, param_name: FailMoveTimer, param_offset: 0x150} -- {type: static_param, param_type: const bool*, param_name: IsCheckAnmSeqCancel, param_offset: 0x158} -- {type: static_param, param_type: const bool*, param_name: IsNoBrake, param_offset: 0x160} -ViewLevelFlyMove: -- {type: call, fn: _ZN5uking6action19WizzrobeVisibleWalk11loadParams_Ev, addr: 0x71002bf714} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AttPos, param_offset: 0x178} -WaitCloseItemDownloadDemo: [] -WaitForASTriggerEvent: -- {type: dynamic_param, param_type: int*, param_name: EventType, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x38} -WaitForCloseFade: -- {type: dynamic_param, param_type: bool*, param_name: OrClosing, param_offset: 0x20} -WaitForFrame: -- {type: static_param, param_type: const int*, param_name: ValidInput, param_offset: 0x20} -- {type: dynamic_param, param_type: int*, param_name: Frame, param_offset: 0x28} -WaitForKeyInput: -- {type: dynamic_param, param_type: int*, param_name: ValidInput, param_offset: 0x20} -WaitForStaminaUpDemoEnd: [] -WaitHeartDemo: [] -WaitMagneGear: [] -WaitMessageDialogEnd: [] -StopOnObj: -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x28} -WaitOnObj: -- {type: call, fn: _ZN5uking6action13WaitOnObjBase11loadParams_Ev, addr: 0x7100280344} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0xb8} -- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0xc8} -WaitTimer: -- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x20} -WaitUntilLifeUpDemo: [] -WaitUntilMapOpenDemoEnd: [] -WaitWhileCreatingOwnedHorse: [] -Walk: [] -Warn: -- {type: call, fn: _ZN5uking6action10StopASPlay11loadParams_Ev, addr: 0x710027e188} -WarpEffectValueSetter: -- {type: dynamic_param, param_type: int*, param_name: ChangeType, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: SetFrame, param_offset: 0x28} -WarpMyHorse: -- {type: dynamic_param, param_type: float*, param_name: PositionX, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: PositionY, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: PositionZ, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: Direction, param_offset: 0x38} -WarpOwnedHorse: [] -WarpPLAndResetGimmick: -- {type: dynamic_param, param_type: int*, param_name: SystemResetOption, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: StartPosName, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AdditionalResetActor, param_offset: 0x38} -WarpPLToPosAndResetGimmick: -- {type: dynamic_param, param_type: float*, param_name: RotationY, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: Destination, param_offset: 0x28} -- {type: dynamic_param, param_type: int*, param_name: SystemResetOption, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AdditionalResetActor, param_offset: 0x38} -WarpPlayerBase: [] -WarpPlayer: -- {type: call, fn: _ZN5uking6action14WarpPlayerBase11loadParams_Ev, addr: 0x71000eccfc} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: WarpDestMapName, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: WarpDestPosName, param_offset: 0x70} -WarpPlayerToActor: -- {type: call, fn: _ZN5uking6action14WarpPlayerBase11loadParams_Ev, addr: 0x71000eccfc} -- {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x60} -- {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x68} -- {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x70} -- {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x78} -- {type: dynamic_param, param_type: bool*, param_name: RotToVec3f, param_offset: 0x88} -- {type: dynamic_param, param_type: float*, param_name: RelativeDist, param_offset: 0x80} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0xa0} -- {type: dynamic_param, param_type: bool*, param_name: OnGround, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fRotDir, param_offset: 0xb0} -- {type: dynamic_param, param_type: bool*, param_name: IsOffsetBaseTargetActor, param_offset: 0x98} -WarpPlayerToAnchor: -- {type: call, fn: _ZN5uking6action14WarpPlayerBase11loadParams_Ev, addr: 0x71000eccfc} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x70} -WarpPlayerToAnchorGimmickReset: -- {type: static_param, param_type: const float*, param_name: WaitFrameAfterReset, param_offset: 0x20} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x28} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: AnchorUniqueName, param_offset: 0x38} -WarpPlayerToDestination: -- {type: call, fn: _ZN5uking6action14WarpPlayerBase11loadParams_Ev, addr: 0x71000eccfc} -- {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x60} -- {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x68} -- {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x70} -- {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x78} -WarpPlayerToReferenceAnchor: [] -WarpToActor: -- {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: RotToVec3f, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fRotDir, param_offset: 0x58} -WarpToAnchor: -- {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x38} -WarpToDynamicPos: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetFoward, param_offset: 0x28} -WarpToGameDataVec3f: -- {type: dynamic_param, param_type: float*, param_name: DestinationX, param_offset: 0x20} -- {type: dynamic_param, param_type: float*, param_name: DestinationY, param_offset: 0x28} -- {type: dynamic_param, param_type: float*, param_name: DestinationZ, param_offset: 0x30} -- {type: dynamic_param, param_type: float*, param_name: DirectionY, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: RotToVec3f, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fWarpToPos, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: GameDataVec3fRotDir, param_offset: 0x58} -WarpToPos: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetRot, param_offset: 0x28} -WarpToScheduleAnchor: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x30} -WarpToStaticAnchor: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x30} -WaterEmitter: -- {type: static_param, param_type: const int*, param_name: EffectType, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: Interval, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x40} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Offset, param_offset: 0x50} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: VelocityDir, param_offset: 0x58} -WaterExplode: -- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x28} -WaterFloatElectricParalysis: -- {type: call, fn: _ZN5uking6action27OneTimeWaterFloatStopASPlay11loadParams_Ev, addr: 0x7100213518} -WaterFloatIgniteToTarget: -- {type: call, fn: _ZN5uking6action27OneTimeWaterFloatStopASPlay11loadParams_Ev, addr: 0x7100213518} -- {type: static_param, param_type: const float*, param_name: IgniteSpeed, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: MaxNoiseDist, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0xa0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteOffset, param_offset: 0xb0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotate, param_offset: 0xb8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: IgniteRotSpeed, param_offset: 0xc0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMinAngle, param_offset: 0xc8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DirMaxAngle, param_offset: 0xd0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xd8} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0xe0} -WaterFloatWait: -- {type: call, fn: _ZN5uking6action18WaterFloatImmobile11loadParams_Ev, addr: 0x71002b674c} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x70} -- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameAS, param_offset: 0x80} -- {type: static_param, param_type: const bool*, param_name: IsEndWhenASFinished, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x90} -WaterFloatWaitEx: -- {type: call, fn: _ZN5uking6action14WaterFloatWait11loadParams_Ev, addr: 0x71002b6a1c} -- {type: static_param, param_type: const float*, param_name: AdditionalPosReduceRatio, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: AdditionalAngleReduceRatio, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: AdditionalVelocityMax, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: WaterEffectSpeedRate, param_offset: 0xc8} -WaterSurfaceModelOnly: -- {type: map_unit_param, param_type: const float*, param_name: FlowSpeedFactor, param_offset: 0x20} -WaterSurfaceMove: -- {type: dynamic_param, param_type: float*, param_name: Speed, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28} -WaterUpDownAnmDrivenMove: -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: TargetDepth, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x40} -WaterUpDownDrivenPreAttack: -- {type: call, fn: _ZN5uking6action24WaterUpDownAnmDrivenMove11loadParams_Ev, addr: 0x71002b7e34} -- {type: static_param, param_type: const float*, param_name: TurnSpeed, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -WaterDepthMoveBase: -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: RotReduceRatio, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: AccRatio, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: WaterFloatRadius, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WaterFloatCycleTime, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -WaterUpDownMove: -- {type: call, fn: _ZN5uking6action19WaterUpDownMoveBase11loadParams_Ev, addr: 0x71002b3708} -- {type: static_param, param_type: const float*, param_name: StartDepth, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: TargetDepth, param_offset: 0x90} -WeaponDrawn: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} -WeaponHold: -- {type: call, fn: _ZN5uking6action17OnetimeStopASPlay11loadParams_Ev, addr: 0x7100212b34} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} -WeaponTrueFormEftCtrl: -- {type: static_param, param_type: 'sead::SafeString', param_name: TransformKey, param_offset: 0x20} -- {type: static_param, param_type: 'sead::SafeString', param_name: TrueFormKey, param_offset: 0x30} -WildHorseCreate: -- {type: static_param, param_type: const int*, param_name: MinCreateNum, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: MaxCreateNum, param_offset: 0x28} -- {type: map_unit_param, param_type: const int*, param_name: WildHorseCreateNum, param_offset: 0x30} -WillBallAction: -- {type: static_param, param_type: const float*, param_name: RotBaseRatio, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: ReachRange, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: TiredAngle, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreLastSpRot, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsAddAABBHeight, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsGround, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: Accel, param_offset: 0x48} -WillBallAttack: -- {type: call, fn: _ZN5uking6action14WillBallAction11loadParams_Ev, addr: 0x71002bbcd8} -- {type: static_param, param_type: const int*, param_name: ReactionLevel, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsAbleGuard, param_offset: 0xa0} -WillBallAvoidCenterDist: -- {type: call, fn: _ZN5uking6action14WillBallAction11loadParams_Ev, addr: 0x71002bbcd8} -- {type: static_param, param_type: const float*, param_name: Dist, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: MaxDist, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: MiddleDist, param_offset: 0xa8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CenterPos, param_offset: 0xb0} -WillBallParabolaAttack: -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: MaxHeight, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: MinMoveXZ, param_offset: 0x30} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0x38} -WindControl: -- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: MaxRadSpeed, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: RadAccel, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: Temperature, param_offset: 0xe8} -- {type: static_param, param_type: const bool*, param_name: UseEnvTemperature, param_offset: 0xf0} -- {type: static_param, param_type: const bool*, param_name: IsModelControlOnly, param_offset: 0xf8} -- {type: static_param, param_type: 'sead::SafeString', param_name: TargetNodeName, param_offset: 0x100} -WindControlLength: -- {type: call, fn: _ZN5uking6action11WindControl11loadParams_Ev, addr: 0x71002bcbc4} -- {type: map_unit_param, param_type: const float*, param_name: WindLength, param_offset: 0x1a8} -Windmill_Wing: -- {type: static_param, param_type: const float*, param_name: StartFrameRange, param_offset: 0x20} -- {type: static_param, param_type: const float*, param_name: ASPlaySpeedMin, param_offset: 0x28} -- {type: static_param, param_type: const float*, param_name: ASPlaySpeedMax, param_offset: 0x30} -- {type: static_param, param_type: const float*, param_name: ASPlaySpeedMinWindPower, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ASPlaySpeedMaxWindPower, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TurnRate, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsTurnToWindDir, param_offset: 0x50} -Windmill_WingWithAutoAnime: -- {type: call, fn: _ZN5uking6action13Windmill_Wing11loadParams_Ev, addr: 0x71002bd7b0} -WizzrobeChanceTime: -- {type: call, fn: _ZN5uking6action9HoverBase11loadParams_Ev, addr: 0x71001b3fec} -- {type: static_param, param_type: const float*, param_name: DefaultCounter, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: DamageCounter, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} -WizzrobeSummon: -- {type: call, fn: _ZN5uking6action10TurnIgnite11loadParams_Ev, addr: 0x71002a25f0} -- {type: static_param, param_type: const int*, param_name: SummonBufferSize, param_offset: 0xd0} -- {type: static_param, param_type: const int*, param_name: WeaponIndex, param_offset: 0xd8} -- {type: static_param, param_type: 'sead::SafeString', param_name: SummonBufferKey, param_offset: 0xe0} -- {type: aitree_variable, param_type: int*, param_name: SummonCount, param_offset: 0xf0} -WizzrobeTurn: -- {type: call, fn: _ZN5uking6action9HoverTurn11loadParams_Ev, addr: 0x71001b4850} -- {type: static_param, param_type: const bool*, param_name: IsWaitASFinish, param_offset: 0xb0} -- {type: static_param, param_type: const bool*, param_name: SucEndWithASFinish, param_offset: 0xb8} -WolfLinkAmiiboRegister: -- {type: dynamic_param, param_type: int*, param_name: SpawnFlags, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x28} -WolfLinkAmiiboWarp: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x20} -WolfLinkEvent: -- {type: dynamic_param, param_type: int*, param_name: Action, param_offset: 0x20} -XLinkEventCreateAction: -- {type: dynamic_param, param_type: bool*, param_name: IsTargetDemoSLinkUser, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0x28} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SLinkKey, param_offset: 0x38} -XLinkEventEnable: -- {type: dynamic_param, param_type: bool*, param_name: IsEnable, param_offset: 0x20} -XLinkEventFadeAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SLinkKey, param_offset: 0x30} -XLinkEventKillAction: -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: ELinkKey, param_offset: 0x20} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: SLinkKey, param_offset: 0x30} -ZoraHeroRescuePlayer: -- {type: aitree_variable, param_type: void*, param_name: ZoraHeroShowMsgUnit, param_offset: 0x20} -ZoraHeroWaterFallJump: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x20} -ZoraSurfing: -- {type: static_param, param_type: const float*, param_name: RotRadPerSec, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: WallHitTime, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: FinHeight, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: FinRotate, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: FloatDepth, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: FloatRadius, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: FloatCycleTime, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: ChangeDepthSpeed, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: OnRailDistance, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: FarDistance, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x110} -- {type: static_param, param_type: const bool*, param_name: IsClampRotVel, param_offset: 0x118} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x120} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASNameJump, param_offset: 0x130} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AddCalcStickX, param_offset: 0x140} -- {type: dynamic_param, param_type: 'sead::SafeString', param_name: UniqueName, param_offset: 0x148} -forceSetCameraPos: [] -inWaterSelForkASPlay: -- {type: static_param, param_type: const int*, param_name: EndState, param_offset: 0x20} -- {type: static_param, param_type: const int*, param_name: ChangeableTiming, param_offset: 0x28} -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x30} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FirstRandomRatio, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSame, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x50} diff --git a/data/aidef_action_vtables.yml b/data/aidef_action_vtables.yml deleted file mode 100644 index dc13aeea..00000000 --- a/data/aidef_action_vtables.yml +++ /dev/null @@ -1,1937 +0,0 @@ -0x710235bb18: ActivateAttackSensor -0x710235bc58: AnimeDrivenTurn -0x710235be88: AppearNumHeroSeal -0x710235bf98: AscendingCurrentShieldable -0x710235c0d8: AtAndBodyOnWait -0x710235c200: BikeWarpEffectValueSetter -0x710235c310: CameraVibrate -0x710235c428: ChallengeChainRing -0x710235c570: ChangeFreeMovingForDemo -0x710235c680: ChargeChemicalWeaponPower -0x710235c7a8: CollaboShootingStarAreaTag -0x710235c988: CreateDragonChallengeXLink -0x710235ca98: CurseRRematchCount -0x710235cba8: DemoMotorcyclePutMaterials -0x710235ccb8: DemoTriggerToggleVisible -0x710235cdc8: DgnObjDlcGondolaCreateTag -0x710235cf38: DgnObjDLCSpurGearB01 -0x710235d060: DgnObj_DLC_CogWheel_ASPlay -0x710235d178: DgnObj_DLC_CogWheel_Reject -0x710235d288: DgnObj_DLC_CWRotDirSwitchOff -0x710235d398: DisappearNumHeroSeal -0x710235d4a8: DungeonMoveAlwaysVibrateCam -0x710235d5d0: DungeonMoveReset -0x710235d6e0: EquipedDeadlyBlowWeapon -0x710235d828: EventChangeShadowNearAndFar -0x710235d938: ExpandSensorSlowly -0x710235da48: FallAttackWithAtAttr -0x710235db80: FixedMagneSliderBlock -0x710235dcd8: FollowIgniteToBonePos -0x710235de68: ForceOffMagneGrabbed -0x710235df78: ForceSystemFadeOut -0x710235e0d0: ForkAITreeVariableMove -0x710235e1f0: ForkToggleFreeMoving -0x710235e300: ForkTogglePriestBossFreeMoving -0x710235e410: ForkToggleWeaponXLinkSleep -0x710235e520: HingeMagneFixedRigid -0x710235e660: IchigekiHeartDecrease -0x710235e788: IchigekiHeartUiClose -0x710235e898: IchigekiHeartUiOpen -0x710235e9a8: IncreaseNumHeroSeal -0x710235eab8: KillSelectActor -0x710235ebc8: LandTeleportConsiderCameraDir -0x710235ed58: MotorcycleAppear -0x710235ee68: MotorcycleDisappear -0x710235ef78: MotorcycleRiddenByPlayer -0x710235f110: MotorcycleWait -0x710235f220: MotorcycleWaitForEvent -0x710235f330: MotorcycleWaitUntilFellOver -0x710235f458: MoveToTargetDir -0x710235f590: NoAutoPlacementEnemyDeadlyQuest -0x710235f6a0: NotStopXLinkWithDemoVisibleOff -0x710235f7b0: OkAutoPlacementEnemyDeadlyQuest -0x710235f8c0: PriestBossAimBeam -0x710235f9f8: PriestBossAimBeamWithAS -0x710235fb58: PriestBossBeamMove -0x710235fc80: PriestBossBlownOff -0x710235fe10: PriestBossClonesSpawnForDemo -0x710235ff48: PriestBossMove -0x7102360088: PriestBossShadowCloneVanish -0x71023601b0: PriestBossSideMove -0x7102360310: PriestBossSlowWarpMove -0x7102360440: SandwichDetectionAreaTag -0x7102360618: SandwichDetectionAreaTagSimple -0x71023607e0: SetChemicalWeaponPower -0x71023608f0: SetEnableWaterHit -0x7102360a00: SSMagneStickAcceptorAccept -0x7102360b10: SSMagneStickAcceptorReject -0x7102360c20: StopChargeChemicalWeaponPower -0x7102360e10: WarpEffectValueSetter -0x7102360f20: WaterSurfaceModelOnly -0x7102361030: WindControlLength -0x7102362488: ActorInfoToGameDataFloat -0x7102362598: ActorInfoToGameDataInt -0x71023626a8: ActorInfoToGameDataVec3 -0x71023627b8: AddAutoPlacementCreator -0x71023628c8: AddNoUseTerritoryCounter -0x71023629d8: AddRigidBody -0x7102362b00: AdvanceTime -0x7102362c40: AirOctaFloat -0x7102362d80: AirOctaMgr -0x7102363030: AirOctaNoticeTurn -0x7102363170: AirOctaReactionKorog -0x7102363280: AirOctaWoodBridge -0x71023633f8: AirWallAction -0x7102363520: AirWallCurseGanon -0x7102363648: AirWallHorse -0x7102363758: AlarmLynelTag -0x7102363890: AlertNearbyEnemies -0x71023639d8: AmbushThrown -0x7102363b00: AnchorSummon -0x7102363c28: Angry -0x7102363d50: AnimalASPlayCheckMoveDir -0x7102363e68: AnimalASPlayWithLegTurn -0x7102363fb0: AnimalEatAction -0x71023640c8: AnimalElectricParalysis -0x71023641f0: AnimalFollow -0x7102364330: AnimalFreeze -0x7102364458: AnimalLegTurnAutoSpeed -0x7102364570: AnimalMove -0x71023647d0: AnimalMoveStraightTimed -0x71023648e0: AnimalNavMeshMove -0x7102364a08: AnimalNoCheckMove -0x7102364b38: AnimalPlayASAndKeepOnGround -0x7102364c50: AnimalStop -0x7102364d78: AnimalTurn -0x7102364e90: AnimMatrixDriven -0x7102364fa0: AnimTimingAttackMove -0x71023650e0: AnmBackMove -0x71023651f0: AnmBlownOff -0x7102365310: AnmBlownOffBackward -0x7102365448: AnmDamage -0x71023655b8: AnmDirectionMove -0x71023656c8: AnmDrivenHover -0x7102365900: AnmDrivenHoverTurn -0x7102365a10: AnmDrivenMoveAttack -0x7102365b48: AnmDrivenSpeedBackWalk -0x7102365c58: AnmTimingBackWalk -0x7102365dc0: AnmToRagdollDie -0x7102365ed0: AnmUpDownMove -0x7102365fe0: Appear -0x71023660f0: AppearDeathCounter -0x7102366218: AppearFullPouchInfo -0x7102366328: AppearGameOver -0x7102366438: AppearMagneForce -0x71023665b8: AppearNumDungeonClearSeal -0x71023666c8: AppearNumKorokNuts -0x71023667d8: AppearNumTargets -0x71023668e8: ApplyHorizontalImpulse -0x71023669f8: ApplyMoveImpulse -0x7102366b08: ApplyMoveTrigger -0x7102366c18: AreaActorObserveByActorTag -0x7102366e08: AreaActorObserveByGroup -0x7102367060: AreaBase -0x7102367170: AreaBottomTag -0x7102367330: AreaFireObserve -0x71023676d8: AreaLocation -0x7102367810: AreaRoot -0x7102367a48: ArrowShootHoming -0x7102367bc8: ArrowShootMove -0x7102367d30: ArrowShootMoveForLargeObject -0x7102367e98: ArrowShootMoveWithStickOffset -0x7102368000: ArrowSkyShootMove -0x7102368168: AscendingCurrent -0x71023682a8: AscendingCurrentFixedSize -0x7102368510: ASPlaySimpleAnmDriven -0x7102368638: AssassinBossIronBallAppear -0x7102368778: AssassinBossIronBallAtkWithRot -0x7102368898: AssassinBossIronBallAttack -0x71023689b8: AssassinBossIronMagicChargeShot -0x7102368ac8: AtOnWait -0x7102368bd8: AtOnWaitNoHitRope -0x7102368ce8: Attack -0x7102368e30: AttackJumpToTarget -0x7102368fd8: AttackPartBind -0x7102369678: AwarenessShareOnePartsASPlay -0x71023697a0: BackFlip -0x7102369910: BackseatKorokLight -0x7102369a20: BackseatKorokWait -0x7102369b30: BackStep -0x7102369cc8: BackStepAttack -0x710236a100: BackStepToTargetPos -0x710236a268: BackSwim -0x710236a378: BackToRailFromLava -0x710236a488: BackWalk -0x710236a6c8: BackWalkWithAS -0x710236a7e8: Balloon -0x710236ab90: BasicSignalBossAwakeSleep -0x710236ad28: BasicSignalChangeDamping -0x710236ae38: BasicSignalEnemyForceNotice -0x710236b1b8: BattleCloseDangerAvoidRun -0x710236b350: BattleCloseExplosivesAvoidRun -0x710236b4d8: BattleCloseExplosivesGuardRun -0x710236b628: BattleCloseGuardRun -0x710236b778: BattleCloseGuardWalk -0x710236b8c8: BattleCloseLevelFlyMove -0x710236bb00: BattleCloseMeanderGuardRun -0x710236bc70: BattleCloseMeanderRun -0x710236bdc8: BattleCloseMove -0x710236c1d0: BattleCloseSlippedWalk -0x710236c338: BattleCloseWalk -0x710236c488: BattleHover -0x710236c5e0: BattleLevelFlyMove -0x710236c818: BattleWalk -0x710236c948: BeamMove -0x710236cc20: BeamosStaticBeam -0x710236cd38: BeamTailDelete -0x710236ce48: BecomePreActor -0x710236cf58: BecomeSpeaker -0x710236d068: BeeAttack -0x710236d1a0: BeeDamaged -0x710236d2b0: BeginObservation -0x710236d3c0: BeltConveyor -0x710236d4e8: BindActionForManyActor -0x710236d630: BindActionUseParentPickInfo -0x710236d778: BindOff -0x710236d888: BindParentAction -0x710236dc00: BirdEscape -0x710236dd10: BlownOff -0x710236de70: BlowOffAttack -0x710236dfa0: Bolt -0x710236e0e0: BombExplode -0x710236e1f0: BoomerangMove -0x710236e308: BowArrowHold -0x710236e438: BowArrowReload -0x710236e568: BowArrowShoot -0x710236e698: BowChildArrowRain -0x710236e7a8: BowChildCreate -0x710236e8e0: BowChildDeviceAppear -0x710236e9f0: BowChildDeviceGaleArrow -0x710236ece0: BowChildDeviceNormal -0x710236edf0: BowChildReflectBullet -0x710236ef00: BrightBowSlowFall -0x710236f010: BulletVertivalRotateOwner -0x710236f120: BurnDamage -0x710236f248: CalcVecLengthToGameData -0x710236f358: CallOvserveActorTag -0x710236f570: CapturedActElectricParalyisis -0x710236f698: CapturedActFreeze -0x710236f7c0: CapturedActKnockBack -0x710236f900: Carried -0x710236fa40: CarriedNoHit -0x710236fb98: Catch -0x710236fcb0: ChanegToLog -0x710236fdc0: ChangeChoiceNumMsgFor3DShop -0x710236fed0: ChangeEmotion -0x710236ffe0: ChangeEnvForEnduranceDungeon -0x71023700f0: ChangeMiniMapScale -0x7102370200: ChangePosture -0x7102370310: ChangePostureWithAS -0x7102370420: ChangeScene -0x7102370788: ChangeScheduleAnchor -0x7102370898: ChangeWeaponEquipState -0x71023709a8: CheckExistenceOfParticipant -0x7102370ab8: CheckHorseCustomizeEdit -0x7102370d30: ChemicalElectricWaterBall -0x7102370f10: ChemicalPhysBall -0x7102371068: ChemicalPhysHitBreakBall -0x71023711d8: ChemicalStayObject -0x71023712e8: Chemicalward -0x71023713f8: ChuchuCommonDownTimer -0x7102371520: ChuchuDissappearEscape -0x7102371648: ChuchuPreAttack -0x7102371778: CloseArmorProcessing -0x7102371888: CloseClockTime -0x7102371998: CloseItemMenu -0x7102371aa8: ClosePouchAddStockNum -0x7102371bb8: CollaborationShootingStarAnchor -0x7102371cc8: CollaboShootingStarBrightTower -0x7102371dd8: CollaboShootingStartFlying -0x7102371ee8: ControlBombEffect -0x71023720a0: ControllerRumble -0x71023721b0: CopyMapPinPosition -0x71023722c0: CreateActorInAreaBasic -0x71023723e8: CreateAndReplaceAssassin -0x7102372660: CreateEpona -0x7102372808: CreateGanonChemicalPillar -0x7102372918: CreateObjectsOfOwnedHorse -0x7102372b58: DamagedTurn -0x7102372c68: DamageField -0x7102372da0: DamageTurnByWeakPoint -0x7102372ee0: DefeatedHugeEnemyCount -0x7102372ff0: Delete -0x7102373100: DeleteAllIceBlockForDemo -0x7102373210: DeleteInGround -0x7102373320: DeletePorchItemIncludeEquip -0x7102373540: DemoApplyDamageForPlayer -0x7102373668: DemoBeastGanonGrudgeDrop -0x7102373778: DemoChangeEntityNoHit -0x7102373888: DemoCookPotCook -0x71023739e8: DemoDelete -0x7102373af8: DemoEnemyReset -0x7102373c08: DemoFindPlayer -0x7102373d18: DemoForceSetPlayerSavePosAngle -0x7102373e30: DemoGetItemAnimStop -0x7102373f58: DemoGetWeapon -0x7102374068: DemoKokkoAngry -0x7102374178: DemoNoAnimDrivenTurn -0x71023742c8: DemoSweep -0x71023743d8: DemoTurnToActor -0x71023745a0: DemoVisibleOn -0x7102374900: DgnObj_DLC_CogWheel_Rotate -0x7102374a18: DgnObj_DLC_CWRotDirSwitch -0x7102374b28: DgnObj_DLC_DungeonRotate -0x7102374c70: Die -0x7102374dd0: DieAnm -0x7102374ee0: DieAnmDropWeapon -0x7102375008: DieAnmKnockBack -0x7102375148: DieHomeRun -0x71023752c0: DirectToWindDirection -0x71023753d0: DisableAutoSavePausing -0x71023755f0: DisappearDeathCounter -0x7102375700: DisappearNumDungeonClearSeal -0x7102375810: DisappearNumKorokNuts -0x7102375920: DisappearNumTargets -0x7102375a30: DoorOpenAndClose -0x7102375b40: DoubleAttack -0x7102375c78: DownloadAlbum -0x7102375d88: DownloadPictureBook -0x7102375e98: DownloadRemainsMap -0x7102375fa8: DownloadShiekSensor -0x71023760b8: DownloadShiekSensorMoveIcon -0x71023761c8: DownSwingAttack -0x71023762d8: DragonChemicalBall -0x71023763e8: DragonFixPlacement -0x7102376510: DragonFollow -0x7102376640: DragonItemInCarryBox -0x7102376768: DragonItemShootUp -0x7102376878: DragonMoveTo -0x7102376988: DragonPlayASForDemo -0x7102376ad8: DragonReleaseGrudgeForDemo -0x7102376c28: DRCAppNoUseTag -0x7102376d98: DropBreakWeaponUnEquiped -0x7102376ea8: DropCreateForReplace -0x7102376fb8: DropWeapon -0x71023770c8: DrowningDeath -0x71023771d8: DunegonRotateWait -0x7102377308: DungeonEntranceASPlay -0x7102377418: DungeonMove -0x7102377528: DungeonRotate -0x7102377658: DungeonRotate2Target -0x7102377788: DungeonRotateAccel -0x71023778b8: DungeonRotateApp -0x7102377b18: DungeonRotateCont -0x7102377c48: DungeonRotateGyro -0x7102377d58: DungeonRotateInOrder -0x7102377e88: DungeonRotateShuttle -0x7102377fb8: DungeonRotateSymmetry -0x71023780c8: DynamicAttackPowerExplode -0x7102378238: DynamicFireWood -0x7102378388: Eat -0x71023784a0: EatAndHeal -0x71023785d0: EatForSunazarashiSPC -0x71023786f8: EatWithAS -0x7102378950: ElectricAttack -0x7102378a60: ElectricBlownOff -0x7102378bc0: ElectricCableEnergized -0x7102378cd0: ElectricDie -0x7102378e48: ElectricParalysis -0x71023790a8: EmitElectricWaterBall -0x71023791b8: EndChangeableASPlay -0x71023792c8: EnemyAreaInOutSendMessage -0x71023794c0: EnemyChangeWeapon -0x71023795d0: EnemyFortressChatCall -0x7102379850: EnemyFortressChatSpeak -0x7102379b70: EnemyFortressChatTurn -0x7102379cd0: EnemyFortressSimpleAction -0x7102379e70: EnemyRigidBodyDie -0x710237a0b8: EnemyRigidBodyFreeFallDie -0x710237a1d0: EnemyRigidBodySpinDie -0x710237a310: EnemyRushAttack -0x710237a448: EquipDisplay -0x710237a558: EquipDisplayCreate -0x710237a668: EquipDisplayGet -0x710237a778: EquipedASPlay -0x710237a8a8: EquipedChemicalWeapon -0x710237a9d8: EquipedDefaultWindWeapon -0x710237ab18: EquipedQuiver -0x710237ac60: EquipedRod -0x710237ad90: EquipedWithScale -0x710237afd0: Escape -0x710237b100: EscapeBackTurn -0x710237b240: EventAddGameDataToRupeeAction -0x710237b350: EventAppearCheckPointNum -0x710237b460: EventAppearFlyDistance -0x710237b570: EventAppearGolfCount -0x710237b680: EventAppearRaceResult -0x710237b790: EventAutoSaveAtGameClear -0x710237b8a0: EventBind -0x710237b9e8: EventCancelGet -0x710237baf8: EventCancelSleepTargetActor -0x710237bc08: EventChangeFadeColor -0x710237bd18: EventCheckAndCreateEquip -0x710237be28: EventCloudShadowOnOff -0x710237bf38: EventControlRupeeUI -0x710237c048: EventCreateParaShawlSetToPlayer -0x710237c158: EventDisableContactIdle -0x710237c290: EventDisableContactLayerTrigger -0x710237c3a0: EventDisableMiniGameTime -0x710237c4b0: EventDisappearCheckPointNum -0x710237c5c0: EventDisappearFlyDistance -0x710237c6d0: EventDisappearGolfCount -0x710237c7e0: EventDisappearRaceResult -0x710237c8f0: EventDoorOpenAndClose -0x710237ca18: EventEnableModelDraw -0x710237cb28: EventEquipLastSetItem -0x710237cd48: EventFadeIn -0x710237ce70: EventFadeOut -0x710237cf80: EventFireControl -0x710237d090: EventHoverNullASPlay -0x710237d1b8: EventMiniGameFinish -0x710237d2c8: EventMiniGameRetire -0x710237d3d8: EventMiniGameStart -0x710237d4e8: EventMiniGameTime -0x710237d5f8: EventMiniGameTimeMove -0x710237d708: EventMiniGameTimerWrite -0x710237d928: EventOpenGetDemo -0x710237da38: EventOpenGetWeaponDemo -0x710237db60: EventOpenMessageTips -0x710237dc90: EventPickOutFromPorch -0x710237dda0: EventPlayUiActorName -0x710237deb0: EventPlayUiBossHpAction -0x710237dfc0: EventPlayUiBossHpDamage -0x710237e0d0: EventPlayUiOneTimeAnimAction -0x710237e230: EventPlayUiOPTextAction -0x710237e340: EventPlayUiStaffRoll -0x710237e450: EventPlayUiStaffRollImage -0x710237e560: EventPrizeSuccess -0x710237e670: EventRecoverPlayerCondition -0x710237e780: EventRecoverPlayerEnergy -0x710237e890: EventRecoverPlayerLife -0x710237e9a0: EventRegisterToDeathConter -0x710237eab0: EventRegisterToGetCounter -0x710237ebc0: EventSendCatchWeaponMsgToPlayer -0x710237ecf8: EventSetAddFogOff -0x710237ee08: EventSetAttentionForbidSale -0x710237ef18: EventSetCharaMainLightScale -0x710237f028: EventSetCharAmbientScale -0x710237f138: EventSetCloudShadowMove -0x710237f248: EventSetCloudShadowPos -0x710237f358: EventSetDiffuseAttenuate -0x710237f468: EventSetDirectionalLight -0x710237f578: EventSetDirectionalLightYang -0x710237f688: EventSetDynamic -0x710237f798: EventSetEnableGrass -0x710237f8a8: EventSetFixed -0x710237f9b8: EventSetFocusDist -0x710237fac8: EventSetFogDirect -0x710237fbd8: EventSetGameDataFloatAction -0x710237fce8: EventSetItemDataToPouch -0x710237fdf8: EventSetMoonType -0x710237ff08: EventSetPaletteType -0x7102380018: EventSetRainSplashRatio -0x7102380128: EventSetSkyPaletteType -0x7102380238: EventSetWeather -0x7102380348: EventSetYfogRatio -0x7102380458: EventSleepTargetActor -0x7102380568: EventSuccessGet -0x7102380678: EventTrigNullASPlay -0x7102380788: EventUnregisterFromDeathCounter -0x7102380898: EventUnregisterFromGetCounter -0x71023809a8: EventUpdateMiniGameBestScore -0x7102380bc8: EventVariableFadeIn -0x7102380cf0: EventVariableFadeOut -0x7102380e00: EventWatchCannonHit -0x7102380f10: ExitGame -0x7102381020: ExpandChemicalField -0x7102381130: ExpandSensor -0x7102381240: Explode -0x7102381368: ExplodeReserved -0x71023814a0: FadeInOutWithOptions -0x71023815b0: FadeoutDelete -0x71023816c0: Fall -0x71023817d0: FallAttack -0x7102381a08: FireWood -0x7102381b28: FirstRunelGrudgeDemo -0x7102381c60: FishOnGround -0x7102381d70: FixedMagneStick -0x7102381e98: FixedOrConstraint -0x7102381fa8: Flint -0x71023820f0: FloatDrownDeath -0x7102382200: FloatWait -0x7102382310: FlowingDust -0x7102382580: FlyingBalloonObserverTag -0x7102382758: FlyingBirdDie -0x71023828b8: FlyingCharacterBlownOff -0x7102382a00: FlyingCharacterBlownOffDie -0x7102382b60: FlyingCharacterDamage -0x7102382ca8: FlyingCharacterDie -0x7102383080: FlyingCharacterFreeFallDie -0x71023831c8: FlyingCharacterFreeFallEx -0x7102383328: FlyingCharacterFreeze -0x7102383470: FlyingCharacterFreezeDie -0x71023835d0: FlyMove -0x7102383810: FollowAttack -0x7102383940: FollowDungeonRotate -0x7102383a70: FollowDungeonRotateASPlay -0x7102383b88: FollowIgniteToSelfPos -0x7102383cb0: ForbidComeback -0x7102383e60: ForbidSettingInstEventFlag -0x7102383f70: ForceEndPlayerSlow -0x7102384080: ForceGetUpFreeze -0x7102384190: ForceGetUpWaterFloatFreeze -0x71023842d0: ForceMarkPosition -0x71023843e0: ForceMasterSwordFakeMode -0x71023844f0: ForceOpenMainScreen -0x7102384600: ForceRagdollOffFreeze -0x7102384788: ForceRagdollOffWaterFloatFreeze -0x7102384898: forceSetCameraPos -0x71023849a8: ForceSetMtxFromPlayer -0x7102384ab8: ForceSetPlayerRestartPosAngle -0x7102384bc8: ForestGiantWakeUp -0x7102384ce0: ForkAddCalcScaleMapUnit -0x7102384df0: ForkAddLinearImpulse -0x7102384f00: ForkAerialAcrobatics -0x7102385010: ForkAITreeValWeakPointTimer -0x7102385138: ForkAllowReactionLift -0x7102385248: ForkAlwayForceGetUpVelocityDir -0x7102385378: ForkAlwaysColTgOff -0x7102385488: ForkAlwaysForceGetUp -0x71023855a0: ForkAlwaysForceGetUpWithOffset -0x71023856b8: ForkAlwaysHoverTurn -0x7102385808: ForkAlwaysOneColTgOff -0x7102385918: ForkAlwaysRotate -0x7102385a28: ForkAlwaysRotDownGr -0x7102385b38: ForkAlwaysSetModelEffect -0x7102385c48: ForkAlwaysTargetVerticalRotate -0x7102385d58: ForkAlwaysTurn -0x7102385e90: ForkAlwaysTurnUDLimit -0x7102385fc8: ForkAnimalASPlay -0x71023860e0: ForkAnimDriveFreeMoving -0x71023861f0: ForkAnimDriveMove -0x7102386300: ForkAnimDriveTurn -0x7102386428: ForkAnimReset -0x7102386538: ForkASHoldLegTurn -0x7102386648: ForkASHoldLinearMove -0x7102386758: ForkASPlay -0x71023869a0: ForkASTrgAerialTurn -0x7102386ab8: ForkASTrgChargeArrow -0x7102386ce0: ForkASTrgDeleteChild -0x7102386e10: ForkASTrgDeleteEquip -0x7102386f28: ForkASTrgEmitChmFieldPos -0x7102387080: ForkASTrgEmitShockWaveAtEnter -0x71023871b8: ForkASTrgEmitShockWavePos -0x71023872d8: ForkASTrgForceDirAerialTurn -0x7102387408: ForkASTrgGolemChemicalReset -0x7102387518: ForkASTrgHorseParamUse -0x7102387628: ForkASTrgRemainsHowl -0x7102387760: ForkASTrgShootArrow -0x7102387880: ForkASTrgShootArrowWithBaseBone -0x71023879b8: ForkASTrgShootSkyArrow -0x7102387ac8: ForkASTrgStepMove -0x7102387bd8: ForkASTrgTurnGround -0x7102387ce8: ForkASTrgWeaponDrop -0x7102388060: ForkBattleNodeForAttackGround -0x7102388170: ForkBeastGanonMessageDialogCtrl -0x7102388298: ForkBombIgniteCarriedByPlayer -0x71023883a8: ForkBoneControlFrontGround -0x71023884b8: ForkCapsuleWindFollow -0x71023885c8: ForkCatchWeapon -0x71023886d8: ForkChemicalChuchuAttack -0x7102388850: ForkClothOnOffASPlay -0x7102388ad0: ForkDisableContactByPreAS -0x7102388c08: ForkDisableContactForAttack -0x7102388d28: ForkDisableContactOnAtHitPlayer -0x7102388e48: ForkDrawWeapon -0x7102388f58: ForkDrawWeaponAtEnter -0x7102389068: ForkDropGiantNecklace -0x7102389178: ForkDropWeaponWithSpeed -0x71023893b0: ForkDrownTimer -0x71023894c0: ForkDynActorNoTargetSelf -0x71023895f0: ForkDynASPlay -0x7102389708: ForkEmitChmFieldByContact -0x7102389830: ForkEmitChmFieldFromWeapon -0x7102389958: ForkEmitExpandChemicalField -0x7102389b88: ForkEmitExpandFieldWithCreate -0x7102389dc0: ForkEmitShockWaveByContact -0x7102389ff8: ForkEndByDistance -0x710238a108: ForkEndByPartsActorEnd -0x710238a218: ForkFixedAngleVacuumShootTarget -0x710238a328: ForkFlyToTargetDirect -0x710238a438: ForkFollowGround -0x710238a558: ForkForceGetUp -0x710238a670: ForkForceIgniteCarriedActor -0x710238a780: ForkFourFootActorLustGrass -0x710238a8c0: ForkFreeMoving -0x710238a9d0: ForkGanonAscendingCreateManage -0x710238aae0: ForkGanonBeastAppearHolyWall -0x710238abf0: ForkGanonBeastBeamShoot -0x710238ad00: ForkGanonBeastHeadBarrier -0x710238af40: ForkGanonBeastWeakPointCheck -0x710238b188: ForkGanonBeastWeakPointOff -0x710238b2b8: ForkGanonBeastWeakPointOn -0x710238b3d0: ForkGelDisableBodyRot -0x710238b4e0: ForkGolemMaterialASPlay -0x710238b720: ForkGravityScaleChange -0x710238b830: ForkHoldWeapon -0x710238b940: ForkHopInAir -0x710238ba50: ForkHover -0x710238bb60: ForkHoverKeepRotateTurn -0x710238bc88: ForkIgniteCarriedActor -0x710238bd98: ForkInWaterDropWeaponWithSpeed -0x710238bea8: ForkJumpToTargetOnDownEnd -0x710238c0c8: ForkKnockBackNoRot -0x710238c208: ForkLodNoCountTimer -0x710238c318: ForkLodTimer -0x710238c428: ForkLynelBreathShoot -0x710238c558: ForkLynelDrawWeapon -0x710238c668: ForkLynelDrawWeaponASPlay -0x710238c790: ForkModelFadeOut -0x710238c8a0: ForkModelVisibleOff -0x710238cae0: ForkMoveDistanceCheckByMapUnit -0x710238cbf8: ForkMultiSleep -0x710238cd08: ForkNeckOnlyRotateDynPosBasic -0x710238ce18: ForkNeckRotateDynPosBasic -0x710238cf28: ForkNoCountActionReservedTimer -0x710238d048: ForkNoHitGroundCrawl -0x710238d158: ForkNoSlowTimer -0x710238d278: ForkNoWeaponAttack -0x710238d3a8: ForkNoWeaponAttackAllTime -0x710238d4d8: ForkNoWeaponAttackAllTimeMinSet -0x710238d738: ForkNoWeaponAttackDirectParam -0x710238d880: ForkNoWeaponAttackParamWeapon -0x710238d990: ForkOctarockEnterReloadWig -0x710238daa0: ForkOnEnterCharCtrlInvalid -0x710238dbb0: ForkOnEnterWeaponUse -0x710238dcc0: ForkOnLeaveChildDelete -0x710238ddd0: ForkOnLeaveGolemChemReset -0x710238dee0: ForkOnResetBasicSignalOff -0x710238dff0: ForkOverrideStartNoDrawTimer -0x710238e100: ForkPreJump -0x710238e210: ForkRagdollOff -0x710238e320: ForkSandwormAtkCol -0x710238e430: ForkSeparateThreeASPart -0x710238e540: ForkSeqNoWeaponAttack -0x710238e650: ForkSetComebackPosition -0x710238e760: ForkSetCustomPallete -0x710238e870: ForkSetCustomWeather -0x710238ea90: ForkSetJustAvoid -0x710238eba8: ForkSetJustAvoidFromBone -0x710238ecd8: ForkSetSwarmMaterialAnimByDist -0x710238ede8: ForkSimpleGrab -0x710238ef00: ForkSlipAndStop -0x710238f010: ForkStalEnemyForceDamage -0x710238f120: ForkStalEnemyGrabOwnPart -0x710238f230: ForkStalEnemyHeadShot -0x710238f340: ForkStalPartApplyDamageImpulse -0x710238f450: ForkStalPartBlownOff -0x710238f560: ForkStop -0x710238f670: ForkStopWithNavCheck -0x710238f780: ForkSwapPartsItemFromDropTable -0x710238f890: ForkSwarmAttack -0x710238f9a0: ForkTimer -0x710238fbe0: ForkTimerForceResetCondition -0x710238fe28: ForkTurnASHold -0x7102390098: ForkVacuumShootToTarget -0x71023901b0: ForkWaitCloseGanonShoutMsgClose -0x71023902c0: ForkWaitGroundHit -0x71023903d0: ForkWeaponAttack -0x7102390658: ForkWeaponAttackWithAtkBody -0x71023907a8: ForkWeaponShockWave -0x71023908c0: ForkWeaponShockWaveCheckValue -0x7102390b30: FreeMoveByGuideBase -0x7102390c40: FreeMoveRandom -0x7102390d80: FreeMoveToNearGround -0x7102390ec0: FreeMoveToTarget -0x7102391000: FreeMoveToTargetInWataer -0x7102391148: FreeMoveToTargetWithBank -0x7102391398: Freeze -0x71023914a8: FreezedInIceWeapon -0x71023915d0: FromCDungeonToMainField -0x71023916e0: GameDataAddFloat -0x71023917f0: GameDataAddInt -0x7102391900: GameDataAddVec3 -0x7102391a10: GameDataConvertIntToSring -0x7102391b20: GameDataCopyFloat -0x7102391c30: GameDataCopyInt -0x7102391d40: GameDataSubFloat -0x7102391e50: GameDataSubInt -0x7102391f60: GameDataSubVec3 -0x7102392070: GanonAttackWithEmitChemical -0x71023921b0: GanonBarrierOn -0x71023922c0: GanonBeamIgnite -0x71023923d0: GanonBeamMove -0x7102392558: GanonBeastASPlayFromActiveWp -0x7102392670: GanonBeastBeamMove -0x71023927c8: GanonBeastDamageASPlay -0x71023929f8: GanonBoneControl -0x7102392b08: GanonChangeState -0x7102392c38: GanonChemicalPillarAttack -0x7102392d48: GanonFallAttack -0x7102392e58: GanonMove -0x7102392f70: GanonSmallDamage -0x71023930b0: GanonStunRecover -0x71023931c0: GanonThrowFireBall -0x71023932e0: GanonThrowMultiIce -0x7102393418: GanonThrowMultiTornado -0x7102393550: GanonThrowTornado -0x7102393670: GanonTurnOnWall -0x7102393798: GanonWeaponNearAttack -0x71023938a8: GearRotate -0x71023939b8: GearStop -0x7102393ac8: GelEnemyAppear -0x7102393bf0: GelEnemyFreeze -0x7102393d00: GelEnemySystemHideChase -0x7102393f60: GelJumpTackle -0x71023940a0: GerudoQueenWakeBoardReady -0x71023941b0: GetCapturedActor -0x71023942e0: GetItemAnotherActor -0x7102394510: GetItemGet -0x7102394628: GetItemIntoBag -0x7102394740: GetRupee -0x7102394858: GetSmallKeyItemGet -0x7102394970: GetUp -0x7102394be8: GetUpLinear -0x7102394d18: GetUpMoveAnmDriven -0x7102394e60: GetWeaponEquip -0x7102395090: GiantArmorBurned -0x71023951c0: GiantArmorElectric -0x71023952d8: GiantArmorEquip -0x7102395408: GiantBattleCloseMove -0x71023956c0: GiantBattleCloseWalk -0x7102395810: GiantCatchTreeWeapon -0x7102395940: GiantDoubleGroundPunch -0x7102395a68: GiantDownSwingAttack -0x7102395cd0: GiantEnemyWalk -0x7102395e18: GiantHandClapToTarget -0x7102396098: GiantNavMeshWalk -0x71023961f0: GiantOneHandAttackWithLegTurn -0x7102396328: GiantOneHandPunchWithLegTurn -0x7102396448: GiantPunchAttack -0x7102396560: GiantPunchWithAddEntitySensor -0x7102396690: GiantSleep -0x71023967c0: GiveCookResultForNpc -0x71023968d0: GolemDieFromRagdoll -0x71023969e0: GolemRepairParts -0x7102396c98: GolemThrowPartsToTarget -0x7102396dc8: GoronHeroDescendentAppear -0x7102396ed8: GoronHeroDescendentJump -0x7102397020: Grab -0x7102397148: GrabAndShoot -0x7102397258: GrabAttack -0x7102397398: GrabLeft -0x71023974c0: GrabLeftTurn -0x7102397610: GrabLeftWalk -0x7102397740: GrabRight -0x7102397868: GrabRightTurn -0x71023979a0: GrabRightWalk -0x7102397ad0: GraveAttack -0x7102397be0: Guard -0x7102397d28: GuardBackWalk -0x7102397e48: GuardBreak -0x7102398098: GuardianAimBeam -0x71023981b8: GuardianAimBeamWithAS -0x71023982f0: GuardianBeamFire -0x7102398460: GuardianChargeBeam -0x7102398570: GuardianMiniBeamMove -0x71023986e0: GuardianMiniFinalBeamMove -0x7102398868: GuardianMiniGuardBattleWalk -0x71023989d0: GuardianMiniGuardBreak -0x7102398b10: GuardianMiniGuardNavMeshWalk -0x7102398c68: GuardianMiniGuardSideWalk -0x7102398db8: GuardianMiniGuardTurn -0x7102398f08: GuardianMiniGuardWait -0x7102399050: GuardianMiniLineBeam -0x7102399168: GuardianMiniNeckSpinBeam -0x71023992b8: GuardianMiniPracticeFlagSet -0x71023993c8: GuardianMiniWait -0x71023994e0: GuardianMoveToPosition -0x7102399628: GuardianMoveToTarget -0x7102399780: GuardianSearch -0x71023998a8: GuardianStopWait -0x71023999d8: GuardJust -0x7102399ae8: GuardLoop -0x7102399bf8: GuardTurn -0x7102399d30: GuardWithAS -0x7102399e90: HiddenKorokAppear -0x7102399fa0: HideBarrelCarried -0x710239a0e0: HideHover -0x710239a1f0: HideShootArrow -0x710239a318: HoldArrow -0x710239a428: HoldArrowBackWalk -0x710239a548: HoldArrowTurn -0x710239a680: HoldArrowWalk -0x710239a7b0: HopFlyByTriggers -0x710239a8c0: HornUse -0x710239a9e8: HorseDie -0x710239aaf8: HorseEatCarriedItem -0x710239ac08: HorseElectricParalysis -0x710239ad18: HorseFollow -0x710239af68: HorseFreeze -0x710239b078: HorseMoveToSafePos -0x710239b260: HorseReturnToSafePos -0x710239b370: HorseRiddenByPlayer -0x710239b550: HorseRideAngryGear1Coomand -0x710239b6f0: HorseRideArrowReload -0x710239b800: HorseRideAttack -0x710239ba20: HorseRideCancelCommand -0x710239bb60: HorseRideChargeCommand -0x710239bcb8: HorseRideChaseCommand -0x710239bf10: HorseRideDynSetGearCommand -0x710239c078: HorseRideLookWait -0x710239c188: HorseRideLoopAttack -0x710239c298: HorseRideMoveToCommand -0x710239c3d8: HorseRideOneTimeASPlay -0x710239c5f8: HorseRideOneTimeViewASPlay -0x710239c720: HorseRideSearch -0x710239c970: HorseRideShoot -0x710239ca80: HorseRideStopCommand -0x710239cb98: HorseRideTurnCommand -0x710239ccd8: HorseRideViewWait -0x710239cde8: HorseRideWait -0x710239cef8: HorseRodeo -0x710239d008: HorseSwimToTargetActor -0x710239d130: HorseVanish -0x710239d240: HorseWaitAndLookAtNPC -0x710239d350: HorseWaitEx -0x710239d460: Hover -0x710239d680: HoverNoticeTurn -0x710239d7a8: HoverPredictVacuumShoot -0x710239d8e0: HoverTurn -0x710239da18: HuntingDead -0x710239db28: IceBroken -0x710239dd48: IgnitedThrown -0x710239de58: IgniteGrabAndShoot -0x710239df68: IgniteThreeActorAttack -0x710239e078: IgniteToTarget -0x710239e1a8: IgniteToTargetDir -0x710239e2d8: IgniteToTargetSimple -0x710239e3f0: ImmediateStopOwnedHorse -0x710239e500: InCarryBox -0x710239e610: IncreaseNumDungeonClearSeal -0x710239e720: IncreaseNumKorokNuts -0x710239e830: IncreasePlayerMaxHeart -0x710239e940: IncreasePlayerMaxStamina -0x710239ea50: InitPouchForQuest -0x710239eb60: InsectLevelFlyMove -0x710239ecd0: InvisibleKorokMove -0x710239ede0: InvisibleKorokWait -0x710239eef0: inWaterSelForkASPlay -0x710239f000: IsMorphEndASPlay -0x710239f110: ItemAmiiboCreateFromDropTable -0x710239f298: ItemAmiiboSelectDropTable -0x710239f3a8: ItemConductorDemoBind -0x710239f4b8: JumpAttack -0x710239f5d8: JumpMainRigidBody -0x710239f6e8: JumpMove -0x710239f920: JumpToTarget -0x710239fc10: JumpToTargetFromWater -0x710239fd88: KeepPosInWater -0x710239fe98: KeepStandingPosture -0x710239ffa8: Kick -0x71023a05a0: KokkoCreateDrop -0x71023a06d0: KokkoMove -0x71023a07e8: KokkoMoveWithJump -0x71023a0918: KokkoThrown -0x71023a0a30: KorokFlowerAppear -0x71023a0b40: KorokFlowerVanish -0x71023a0c50: KorokFlowerWait -0x71023a0d60: KorokTargetMove -0x71023a0e70: KorokTargetWait -0x71023a0f80: LandOnCeil -0x71023a1090: LandRagdoll -0x71023a11e8: LandTeleport -0x71023a1348: LargeAttack -0x71023a1458: LargeDamage -0x71023a16c8: LastBossChemicalPillarAttack -0x71023a17e8: LastBossDemoWarp -0x71023a18f8: LastBossFlyWait -0x71023a1a20: LastBossFlyWaitTurnToTarget -0x71023a1b60: LastBossJustGuard -0x71023a1c70: LastBossNormalWarp -0x71023a1d90: LastBossPostNormalWarp -0x71023a1eb0: LastBossPreNormalWarp 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MarkPosition -0x71023a4850: MarkPositionFromGameData -0x71023a4960: Mimic -0x71023a4a70: MimicFreeze -0x71023a4b80: MoonMove -0x71023a4c90: Move2HomePos -0x71023a4ef0: MoveByAnimeDriven -0x71023a5010: MoveByAnimeDrivenCheckNavMesh -0x71023a5130: MoveByAnimeDrivenDynAS -0x71023a5250: MoveByAnimeDrivenToTarget -0x71023a5488: MoveKeyFramed -0x71023a5598: MoveMainRidigBody -0x71023a56a8: MoveToHomeMtx -0x71023a57b8: MoveToTarget -0x71023a59f8: MoveToTargetCurve -0x71023a5b28: MoveWithAS -0x71023a5c58: MoveWithDynAS -0x71023a5d88: Msg2CameraKeepState -0x71023a5e98: Msg2CameraReset -0x71023a5fa8: Msg2CameraResetInterpolate -0x71023a60b8: Msg2CameraResetNoConnect -0x71023a6400: MultiVacuumRotScaleTimeByDist -0x71023a6528: NavMeshBattleWalk -0x71023a6668: NavMeshEscape -0x71023a67a8: NavMeshFly -0x71023a68e8: NavMeshGrabLeftWalk -0x71023a6a28: NavMeshGrabRightWalk -0x71023a6b68: NavMeshGuardRun -0x71023a6ca8: NavMeshGuardWalk -0x71023a6de8: NavMeshJump -0x71023a6f60: NavMeshLiftWalk 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NPCTargetMoveDynAs -0x71023abbe0: NPCTebaApproachPlayer -0x71023abd20: NpcTebaFly -0x71023abe30: NPCTravelerRest -0x71023abf40: NPCTurnToObject -0x71023ac058: NPCTurnToObjectGreeting -0x71023ac188: NPCTurnToPosition -0x71023ac298: NPCWait -0x71023ac3b0: NPCWaitDynAS -0x71023ac4e0: NPCWaitDynFrame -0x71023ac610: NPCWaitFrame -0x71023ac728: NPCWaitOneTimeAction -0x71023ac840: NullASPlay -0x71023ac950: ObjBoardWoodTriangle01 -0x71023acba0: OctarockBalloon -0x71023acce8: OctarockBulletLExplode -0x71023ace10: OctarockReloadWig -0x71023acf50: 'Off' -0x71023ad060: OffMiss -0x71023ad188: 'On' -0x71023ad298: OnCliffTurn -0x71023ad3d0: OnCliffWait -0x71023ad4e0: OnCorrect -0x71023ad970: OnEnterSwapDropTableActor -0x71023adaa0: OnetimeChangeableASPlay -0x71023adbb0: OnetimeHoverASPlay -0x71023adcc0: OnetimeMoveASPlay -0x71023addd0: OnetimeStopASPlay -0x71023adee0: OneTimeStopASPlayerNoEnd -0x71023adff0: OnetimeStopASSyncPlay -0x71023ae210: OneTimeWaterFloatStopASPlay -0x71023ae320: OnLeaveAttackInterval -0x71023ae430: OnMUAssignSaveForUsed -0x71023ae540: OpenClockTime -0x71023ae650: OpenDungeonMessage -0x71023ae760: OpenDungeonSmallTitle -0x71023ae870: OpenDungeonSmallTitleSetLabel -0x71023ae980: OpenDungeonTitle -0x71023aea90: OpenDungeonTitleSetLabel -0x71023aeba0: OpenEnduranceFloorNumber -0x71023aecb0: OpenGetDemoDialog -0x71023aedc0: OpenGetDemoDialogDressFairy -0x71023aeed0: OpenItemCategory -0x71023aeff8: OpenItemDownloadDemo -0x71023af108: OpenItemMenu -0x71023af218: OpenMap -0x71023af328: OpenMessageDialog -0x71023af580: OpenMessageDialogTrig -0x71023af690: OpenMessageDialogWithSkelAnm -0x71023af7b0: OpenPickup -0x71023af8c0: OpenPorch -0x71023af9d0: OpenPouchAddStockNum -0x71023afae0: OpenThanksE3 -0x71023afc50: PauseMenuPlayerWait -0x71023afd60: PhysBodyPartLod -0x71023afe70: PlayASForAnimalUnit -0x71023aff88: PlayASForAnimalUnitRestricted -0x71023b00a0: PlayASForDemo -0x71023b01d8: PlayASForDemoPreMove -0x71023b0310: PlayASForDemoWithSword 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RegistedActorDeadCheck -0x71023b2d88: ReloadArrow -0x71023b2e98: RemainElectricCannonBeamFire -0x71023b2fc8: RemainElectricCannonBeamHerald -0x71023b30f0: RemainElectricCannonCharge -0x71023b3200: RemainsElectricWeakPointWait -0x71023b3398: RemainsFireDroneRailMove -0x71023b3510: RemainsFireDroneRailStop -0x71023b3658: RemainsFireTailAttack -0x71023b3768: RemainsFireYunBoFlagControl -0x71023b3878: RemainsWaterBulletExplode -0x71023b3ac8: RemainsWaterBulletRevive -0x71023b3c20: RemainsWaterBulletShooter -0x71023b3d30: RemainsWaterBulletWait -0x71023b3e58: RemainsWaterChaseBulletFall -0x71023b3f68: RemainsWaterChaseBulletMove -0x71023b4090: RemainsWaterExplodeBulletMove -0x71023b41b8: RemainsWindBarrier -0x71023b42c8: RemoveRigidBody -0x71023b43d8: RemoveSensor -0x71023b44e8: ReqCreateManufactedEquipItem -0x71023b45f8: RequestCreateHCIModel -0x71023b4708: RequestEvent -0x71023b4818: RequestEventFromMapUnit -0x71023b4928: RequestOpenPopUpHelp -0x71023b4a38: ReserveParashawlStart 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SendPlayerNoticeMessage -0x71023b7078: SendSignalForSignalFlowAct -0x71023b72b0: SendTargetActorRequestShareAwn -0x71023b7418: SeqPunchByASEvent -0x71023b7538: SetActorNameToGameDataString -0x71023b7648: SetBloodyMoonEnv -0x71023b7758: SetChallengeIcon -0x71023b7868: SetComebackPosition -0x71023b7a18: SetCookItemInDemo -0x71023b7b28: SetCurrentDungeonClearFlag -0x71023b7c38: SetDispHeartGauge -0x71023b7d48: SetDispStaminaGauge -0x71023b7e58: SetEnableRayHit -0x71023b7f68: SetEnterDungeonFlag -0x71023b8078: SetExtraEnergyOfPlayer -0x71023b8188: SetExtraLifeOfPlayer -0x71023b83b8: SetFrameASPlay -0x71023b84c8: SetGetFlag -0x71023b8600: SetGetFlagByActorName -0x71023b8720: SetGravityFactor -0x71023b8830: SetHorseFamiliarityPassedFlag -0x71023b8940: SetImpulseDamageMin -0x71023b8a58: SetInstantTemperture -0x71023b8b68: SetInstEventFlag -0x71023b8c78: SetLinkTagBasic -0x71023b8d88: SetMaterialVisible -0x71023b8e98: SetOpenState -0x71023b8fa8: SetOwnedHorseAS -0x71023b90b8: SetPlayerStateToUnequipAndWait -0x71023b91c8: SetRequestAttention -0x71023b92d8: SetResetPos -0x71023b93e8: SetRetryDataAction -0x71023b94f8: SetTargetFrameMtx -0x71023b9608: SetTgIgnoreObstacle -0x71023b9718: SetTreasure -0x71023b9828: SetTreasureBoxOpenAndClose -0x71023b9938: SetupGetDemoModeNumUi -0x71023b9a48: SetWanderPathIndex -0x71023b9b58: SetWorldRotOffsetFromTransBone -0x71023b9c68: ShelterFromRain -0x71023b9e20: ShiekSensorPlusDownloadDemo -0x71023b9f30: Shock -0x71023ba050: ShockDynamicWeapon -0x71023ba188: ShockWave -0x71023ba298: ShootArrow -0x71023ba3c0: ShootingStarBrightTower -0x71023ba4d0: ShootingStartFlying -0x71023ba5e0: ShopFixedItemNum -0x71023ba6f0: ShowMemoryPhoto -0x71023ba800: ShowPhoto -0x71023ba910: ShutterClose -0x71023baa20: ShutterCloseWait -0x71023bab30: ShutterOpen -0x71023bac40: ShutterOpenWait -0x71023bae80: SideStep -0x71023baf90: SideStepWait -0x71023bb0a0: SideWalk -0x71023bb1e8: SilentKilled -0x71023bb480: SimpleGrabWithAS -0x71023bb6b8: SimpleLineBeam -0x71023bb7d0: SimpleUniqueTalk -0x71023bb8e0: SiteBossAvoid -0x71023bb9f0: SiteBossBowBlowOff -0x71023bbb68: SiteBossBowChildDeviceBreak -0x71023bbc78: SiteBossBowHoldTurn -0x71023bbdb0: SiteBossBowMoveForArrowRain -0x71023bbec0: SiteBossChemicalPlus -0x71023bbfd0: SiteBossCreateChildDevice -0x71023bc130: SiteBossCreateIceSplinter -0x71023bc240: SiteBossDie -0x71023bc358: SiteBossFlyWaitTurnToTarget -0x71023bc498: SiteBossGetUpLinear -0x71023bc5e0: SiteBossLswordAtkWithChemical -0x71023bc880: SiteBossLswordFireBall -0x71023bc990: SiteBossLswordFirstCreateFBall -0x71023bcaa0: SiteBossLswordPostWarp -0x71023bcbd8: SiteBossLswordPreWarp -0x71023bcd18: SiteBossLswordThrowFireBall -0x71023bce28: SiteBossLswordTornadoAttack -0x71023bcf40: SiteBossLswordTornadoEnd -0x71023bd050: SiteBossLswordWhirlSlash -0x71023bd1b8: SiteBossMove -0x71023bd2d0: SiteBossMoveAndAttack -0x71023bd400: SiteBossShieldBashAttack -0x71023bd530: SiteBossShootArrowRain -0x71023bd668: SiteBossShootIceSplinter -0x71023bd778: SiteBossShootNormalArrow -0x71023bd898: SiteBossSpearAttackBase -0x71023bd9c0: SiteBossSpearAttackVertical -0x71023bdb00: SiteBossSpearBlownOff -0x71023bdc78: SiteBossSpearChangeWaterLevel -0x71023bdd88: SiteBossSwordAfterImageAction -0x71023bde98: SiteBossSwordAfterImageMove -0x71023bdfd8: SiteBossSwordAttackBase -0x71023be108: SiteBossSwordBlowOff -0x71023be268: SiteBossSwordChemicalPlus -0x71023be378: SiteBossSwordCreateIronPile -0x71023be488: SiteBossSwordGuard -0x71023be5d0: SiteBossSwordGuardBreak -0x71023be6e0: SiteBossSwordMove -0x71023be7f0: SiteBossSwordShieldRepair -0x71023be900: SiteBossSwordSlowMove -0x71023bea10: SiteBossSwordThrowElectricBall -0x71023beb58: SiteBossSwordWhirlSlash -0x71023beca0: SiteBossSwordWhirlSlashCharge -0x71023bedd0: SiteBossThrowParts -0x71023bef00: Sleep -0x71023bf018: SlideMoveViewTarget -0x71023bf148: SlippedBackWalk -0x71023bf4b0: SlippedCircleWalk -0x71023bf6e8: SlippedWalk -0x71023bf810: SmallDamage 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-0x71023c1df8: SubAnmKnockBackShock -0x71023c1f20: SubAnmSmallDamage -0x71023c2068: SunMove -0x71023c2178: SwarmAreaDamaged -0x71023c22a8: SwarmChemicalDamaged -0x71023c23e8: SwarmDamaged -0x71023c2628: SwarmFlyAttack -0x71023c2760: SwarmFlyMove -0x71023c2880: SwarmGullMove -0x71023c29a8: SwarmLevelFlyMove -0x71023c2ae8: SweepCollision -0x71023c2bf8: SwimEnemyAnmBackBlownOff -0x71023c2d30: SwimEnemyAnmBackBlownOffFromPL -0x71023c2e68: SwimEnemyAnmBackBlownOffToPL -0x71023c30a8: SwimGetUp -0x71023c31d8: SwimMove -0x71023c32f0: SwimMoveASHoldEvent -0x71023c3520: SwimMoveOneTimeAS -0x71023c3638: SwimNoticeTurn -0x71023c3860: SwimSmallDamage -0x71023c39a8: SwimTurn -0x71023c3c08: SwitchElectricOff -0x71023c3d18: SwitchElectricOn -0x71023c3e28: SwitchPlayerEquipment -0x71023c3f48: SwitchStepSliderConstraint -0x71023c4070: SwitchStepSliderConstraintOnce -0x71023c41b0: SwitchWindmill -0x71023c42c0: SystemDelete -0x71023c43d0: SystemFadeOutSleep -0x71023c44e0: SystemHide -0x71023c45f8: SystemHideChase -0x71023c4710: SystemSleep -0x71023c4820: SystemWarp -0x71023c4cb8: TakeoffFromCeilLookTarget -0x71023c4de0: TargetCircleGuardWalk -0x71023c5020: TargetCircleMoveKeepDist -0x71023c5140: TargetCircleSwim -0x71023c5260: TargetCircleWalk -0x71023c5380: TeachPlayerInAreaForRefActor -0x71023c54b8: Teleport -0x71023c5758: TeleportForceApperPosition -0x71023c58a8: TeleportTargetFrontInAir -0x71023c59b8: Throw -0x71023c5ad0: ThrowLeft -0x71023c5c00: Thrown -0x71023c5d18: ThrownAndBreak -0x71023c5e30: ThrownDown -0x71023c5f88: ThrownSpear -0x71023c6098: ThrowRight -0x71023c62d0: ThrowWeaponByBodyCenter -0x71023c6408: ThrowWeaponRight -0x71023c6528: TimeredASPlay -0x71023c6638: TimeredHorseRideViewWait -0x71023c6748: TimeredNeckSpin -0x71023c6868: TimeredPreJumpAttack -0x71023c6990: TimeSpecControllerRumble -0x71023c6aa0: ToCDungeon -0x71023c6bb0: TornadoMove -0x71023c6cc0: TowingBrake -0x71023c6dd0: TreasureBoxBurnedOut -0x71023c6ee0: TreasureBoxOpenWait -0x71023c6ff0: TriggerAllPartsSleep -0x71023c7100: Tumble -0x71023c7210: Turn -0x71023c7348: TurnAndChargeAndShoot -0x71023c7470: TurnAndLookAtToObjectNow -0x71023c7720: TurnAndLookToObject -0x71023c7880: TurnAndLookToObjNotAnimDriven -0x71023c7c28: TurnIgnite -0x71023c7d60: TurnToEmptySpace -0x71023c7ed8: TurnWithAS -0x71023c8010: UKingEmitEffectLoopAction -0x71023c8120: UnarmedAttack -0x71023c8248: UnarmedLargeAttack -0x71023c8788: VacuumedItemShootToTarget -0x71023c88a0: Vanish -0x71023c89b0: ViewLevelFlyMove -0x71023c8b08: Wait -0x71023c8d28: WaitCloseItemDownloadDemo -0x71023c8e40: WaitForASTriggerEvent -0x71023c8f50: WaitForCloseFade -0x71023c9060: WaitForFrame -0x71023c9170: WaitForKeyInput -0x71023c9280: WaitForStaminaUpDemoEnd -0x71023c9390: WaitHeartDemo -0x71023c94a0: WaitMagneGear -0x71023c95b0: WaitMessageDialogEnd -0x71023c96c0: WaitOnObj -0x71023c97e8: WaitTimer -0x71023c98f8: WaitUntilLifeUpDemo -0x71023c9a08: WaitUntilMapOpenDemoEnd -0x71023c9b18: WaitWhileCreatingOwnedHorse -0x71023c9c28: Walk -0x71023c9d58: Warn -0x71023c9e68: WarpMyHorse -0x71023c9f78: WarpOwnedHorse -0x71023ca088: WarpPLAndResetGimmick -0x71023ca198: WarpPlayer -0x71023ca2e8: WarpPlayerToActor -0x71023ca420: WarpPlayerToAnchor -0x71023ca558: WarpPlayerToAnchorGimmickReset -0x71023ca668: WarpPlayerToDestination -0x71023ca7a0: WarpPlayerToReferenceAnchor -0x71023ca8b0: WarpPLToPosAndResetGimmick -0x71023ca9c0: WarpToActor -0x71023caad8: WarpToAnchor -0x71023cabf0: WarpToDynamicPos -0x71023cad00: WarpToGameDataVec3f -0x71023cae18: WarpToPos -0x71023caf28: WarpToScheduleAnchor -0x71023cb038: WarpToStaticAnchor -0x71023cb270: WaterEmitter -0x71023cb380: WaterExplode -0x71023cb4a8: WaterFloatBase -0x71023cb5b8: WaterFloatElectricParalysis -0x71023cb6c8: WaterFloatFreeze -0x71023cb7d8: WaterFloatIgniteToTarget -0x71023cb9f8: WaterFloatWait -0x71023cbb08: WaterFloatWaitEx -0x71023cbc30: WaterSurfaceMove -0x71023cbd40: WaterUpDownAnmDrivenMove -0x71023cbe58: WaterUpDownDrivenPreAttack -0x71023cbf88: WaterUpDownMove -0x71023cc0c8: WeaponDrawn -0x71023cc1d8: WeaponHold -0x71023cc2e8: WeaponTrueFormEftCtrl -0x71023cc3f8: WildHorseCreate -0x71023cc508: WillBallAttack -0x71023cc638: WillBallAvoidCenterDist -0x71023cc868: WillBallParabolaAttack -0x71023cc978: WindControl -0x71023cca90: WindCutter -0x71023ccbe0: Windmill_Wing -0x71023ccd08: Windmill_WingWithAutoAnime -0x71023cce48: WizzrobeChanceTime -0x71023ccf58: WizzrobeSummon -0x71023cd090: WizzrobeTurn -0x71023cd1e0: WizzrobeVisibleWalk -0x71023cd320: WolfLinkAmiiboRegister -0x71023cd430: WolfLinkAmiiboWarp -0x71023cd568: XLinkEventEnable -0x71023cd688: ZoraHeroRescuePlayer -0x71023cd798: ZoraHeroWaterFallJump -0x71023cd8a8: ZoraSurfing -0x71023cd9f8: WolfLinkEvent -0x710243c9b8: Query -0x7102451dc0: CameraAbyss -0x71024520d8: CameraAiming -0x7102452258: CameraAiming2 -0x71024523d8: CameraChase -0x7102452558: CameraClimbObj -0x71024526d8: CameraEdit -0x71024527e8: CameraEventAnim -0x7102452ce8: CameraEventAnimFlow -0x7102452f18: CameraEventAnimFlowAbs -0x7102453348: CameraEventAnimFlowForMapTower -0x7102453578: CameraEventConnectTypeSpecify -0x7102453830: CameraEventFocusDistSetting -0x7102453960: CameraEventGameOver -0x7102453b08: CameraEventIdling -0x7102453cb0: CameraEventLook -0x7102454038: CameraEventLookDirect -0x71024541f0: CameraEventMove -0x7102454398: CameraEventMovePos -0x71024547c0: CameraEventMovePosFlow -0x7102454978: CameraEventMultiTalk -0x7102454b20: CameraEventOverwriteFar -0x7102454c50: CameraEventOverwriteNear -0x7102454d80: CameraEventPermitGfxNear -0x7102454e90: CameraEventPlayerHideOff -0x7102454fa0: CameraEventPlayerHideOn -0x71024555b0: CameraEventPolarCoordPlayerRel -0x7102455800: CameraEventReserveConnectTime -0x7102455930: CameraEventSavePoint -0x7102455ab0: CameraEventTalk -0x7102455c58: CameraEventTalkManualCtrl -0x71024560d0: CameraEventTalkManualCtrlRet -0x7102456300: CameraEventTurn -0x71024564a8: CameraFinder -0x7102456628: CameraHorse -0x71024567a8: CameraHorseLockOnEmpty -0x7102456928: CameraKeep -0x7102456aa8: CameraLockOn -0x7102456cd8: CameraLockOnAimingAt -0x7102456e58: CameraMagneCatch -0x71024570f8: CameraMotorcycle -0x7102457278: CameraMotorcycleLockOnEmpty -0x71024573f8: CameraRevolve -0x7102457578: CameraShieldSurfing -0x71024576f8: CameraTail -0x7102457ba0: CameraWakeboard -0x7102457d20: CameraWaterfallClimb -0x7102457ea0: CameraWaterRemainsHowling -0x710245c898: DemoPlayerZoraRide -0x710245c9b0: ForkOnEnterDropWeaponWithSpeed -0x710245cac0: PlayerAnchorMove -0x710245cbf8: PlayerAtnMove -0x710245cd10: PlayerAtnWait -0x710245ce28: PlayerBackJump -0x710245cf40: PlayerBackJumpLand -0x710245d170: PlayerBeetleSubject -0x710245d288: PlayerBindSheikPad -0x710245d3a0: PlayerBow -0x710245d4b8: PlayerBowFall -0x710245d5e8: PlayerCalmHorseDown -0x710245d730: PlayerCaught -0x710245d848: PlayerCleaningAround -0x710245d960: PlayerClimbRest -0x710245da78: PlayerControl -0x710245db90: PlayerCutAfterJump -0x710245dca8: PlayerCutAfterJust -0x710245ddc0: PlayerCutDash -0x710245ded8: PlayerCutFall -0x710245dff0: PlayerCutHorseJump -0x710245e108: PlayerCutHorseJumpLand -0x710245e220: PlayerCutJump -0x710245e338: PlayerCutNormal -0x710245e450: PlayerCutReverse -0x710245e568: PlayerCutTurn -0x710245e680: PlayerCutTurnLSword -0x710245e798: PlayerDamage -0x710245e8b0: PlayerDead -0x710245e9c8: PlayerDeadWait -0x710245eae0: PlayerDemoAccelerateHorse -0x710245ebf0: PlayerDemoAirWait -0x710245ed08: PlayerDemoWait -0x710245ee20: PlayerDestinationMove -0x710245f060: PlayerDestinationTurn -0x710245f190: PlayerDestinationTurnRefActor -0x710245f2c0: PlayerDestinationTurnStarter -0x710245f3f0: PlayerDestinationTurnWithAnim -0x710245f538: PlayerDisplayWait -0x710245f650: PlayerDiveMove -0x710245f768: PlayerDoorPullOpen -0x710245f880: PlayerDoorPushOpen -0x710245f998: PlayerDrown -0x710245fab0: PlayerElectric -0x710245fbc8: PlayerEquipHaveMasterSword -0x710245fce0: PlayerEquipNearMasterSword -0x710245fdf0: PlayerEventStartWait -0x710245ff08: PlayerFall -0x7102460020: PlayerForkDropWeaponWithSpeed -0x7102460148: PlayerFrontRoll -0x7102460260: PlayerGrabPut -0x7102460378: PlayerGrabReady -0x7102460490: PlayerGrabStand -0x71024605a8: PlayerGrabThrow -0x71024606c0: PlayerGrabUp -0x71024607d8: PlayerGrabUpAnmStop -0x71024608f0: PlayerGrabWait -0x7102460a08: PlayerGuardBreak -0x7102460b20: PlayerGuardJust -0x7102460c38: PlayerGuardJustFall -0x7102460d50: PlayerGuardSlip -0x7102460e68: PlayerHangWallCatch -0x7102460f80: PlayerHell -0x7102461098: PlayerHellNoFade -0x71024611b0: PlayerHellStartWait -0x71024612c8: PlayerHide -0x71024613e0: PlayerHoldUpDRC -0x71024614f8: PlayerHorseGetOff -0x7102461610: PlayerHorseGetOffInDemo -0x7102461728: PlayerHorseJump -0x7102461840: PlayerIce -0x7102461958: PlayerIceBlockRemove -0x7102461a70: PlayerIceBreak -0x7102461b88: PlayerIceGrabReady -0x7102461ca0: PlayerJump -0x7102461db8: PlayerKokkoGlide -0x7102461ee8: PlayerLadderDownEnd -0x7102462000: PlayerLadderDownStart -0x7102462118: PlayerLadderJump -0x7102462230: PlayerLadderJumpLand -0x7102462348: PlayerLadderMove -0x7102462460: PlayerLadderToClimb -0x7102462578: PlayerLadderUpEnd -0x7102462690: PlayerLadderUpStart -0x71024627a8: PlayerLand -0x71024628c0: PlayerLandDamage -0x71024629d8: PlayerLargeDamage -0x7102462af0: PlayerLargeDamageUp -0x7102462c08: PlayerLaunch -0x7102462d20: PlayerLookAtObject -0x7102462e70: PlayerLookAtTheFront -0x7102462f88: PlayerMagnetSubject -0x71024630a0: PlayerMasterSwordEquip -0x71024631b8: PlayerMiddleDamage -0x71024632d0: PlayerMove -0x71024633e8: PlayerNavMeshMove -0x7102463508: PlayerParashawlGlide -0x7102463738: PlayerPickUp -0x7102463860: PlayerPlayASAdapt -0x7102463998: PlayerPullSword -0x7102463ab0: PlayerPullSwordFirstFail -0x7102463bc8: PlayerRailMove -0x7102463ce8: PlayerReleaseMasterSowrd -0x7102463df8: PlayerRemainsBlow -0x7102463f10: PlayerRequestRecreateDyeArmor -0x7102464028: PlayerRideHorse -0x7102464138: PlayerRideJump -0x7102464250: PlayerSelfCamera -0x7102464368: PlayerSetVisibleWeapon -0x7102464480: PlayerSetWakeUpMtx -0x7102464590: PlayerShieldRideMove -0x71024646a8: PlayerShock -0x71024647c0: PlayerSideStep -0x71024648d8: PlayerSideStepLand -0x71024649f0: PlayerSitEnd -0x7102464b08: PlayerSitStart -0x7102464c20: PlayerSitWait -0x7102464d38: PlayerSkin -0x7102464e50: PlayerSleep -0x7102464f68: PlayerSlide -0x7102465080: PlayerSlideLand -0x7102465198: PlayerSpAttack -0x71024652b0: PlayerSquatDamage -0x71024653c8: PlayerSquatMove -0x71024654e0: PlayerSquatWait -0x71024655f8: PlayerStainCarryWait -0x7102465710: PlayerStainWait -0x7102465828: PlayerStepAttack -0x7102465940: PlayerStepGuardJust -0x7102465a58: PlayerStepMove -0x7102465b70: PlayerStopInAir -0x7102465c88: PlayerSubjectWait -0x7102465da0: PlayerSuperBlow -0x7102465eb8: PlayerSuperJump -0x7102465fd0: PlayerSuperJumpCharge -0x71024660e8: PlayerSwimDamage -0x7102466200: PlayerSwimDash -0x7102466318: PlayerSwimJump -0x7102466430: PlayerSwimLand -0x7102466548: PlayerSwimMove -0x7102466660: PlayerSwimSpinAttack -0x7102466778: PlayerSwimWait -0x7102466890: PlayerSwitchHang -0x71024669a8: PlayerTalk -0x7102466ac0: PlayerTreeClimb -0x7102466bd8: PlayerTurnAndLookToObject -0x7102466d38: PlayerTurnInner -0x7102466e68: PlayerTwiceJump -0x7102466f80: PlayerUnbindSheikPad -0x7102467098: PlayerUnequip -0x71024671b0: PlayerUpdateEquip -0x71024672c8: PlayerWait -0x71024673e0: PlayerWakeBoard -0x71024674f8: PlayerWakeBoardEnd -0x7102467610: PlayerWakeBoardGoal -0x7102467728: PlayerWakeBoardReady -0x7102467840: PlayerWallDashUp -0x7102467958: PlayerWallJump -0x7102467a70: PlayerWallSlip -0x7102467b88: PlayerWarp -0x7102467ca0: PlayerWaterDivingJump -0x7102467db8: PlayerWaterFall -0x7102467ed0: PlayerWaterFallJump -0x7102467fe8: PlayerWeaponThrow -0x7102468100: PlayerZoraJump -0x7102468218: PlayerZoraRide -0x7102468330: SetPlayerDrawingSword -0x71024d8d68: ActionBase -0x71024d8ef0: Behavior -0x71024d9730: DemoGetItem -0x71024d9840: DemoResetActor -0x71024d9950: DemoResetBoneCtrl -0x71024d9a60: DemoVisibleOff -0x71024d9c80: DummyDropTable -0x71024d9da8: DummyTriggerAction -0x71024d9eb8: ForceChangeAction -0x71024d9fc8: IdleAction -0x71024da1f8: SendSignalAction -0x71024da598: SimpleOpenMessageDialogAction -0x71024da6a8: TestAction -0x71024da7b8: UpdateDataByGetDemoAction -0x71024da8c8: XLinkEventCreateAction -0x71024da9d8: XLinkEventFadeAction -0x71024daae8: XLinkEventKillAction -0x71024dd670: EmitEffectLoopAction -0x71024dd780: FootStepCalcOn -0x71024dd890: OneTimeEffectLocaterAction -0x71024e0128: AnmArmorBindAction -0x71024e0250: ArmorBindAction -0x71024e0360: ArmorBindNodeAction -0x71024e0478: ArmorBindWithAS -0x71024e06b8: CameraRotRumble -0x71024e07c8: CameraRumble -0x71024e08d8: CameraRumbleLoop -0x71024e09e8: CameraRumbleStop -0x71024e0af8: CameraRumbleStopWithDamping -0x71024e0c08: DemoVoiceTrigger -0x71024e0d30: EquipedAction -0x71024e0e60: EquipedOptionalWeaponAction -0x71024e0f90: EquipedWeaponChild -0x71024e10c0: EventAddGameDataIntAction -0x71024e11d0: FreezedInIce -0x71024e12e0: KillUIScreenAction -0x71024e13f0: NavMeshConnectAction -0x71024e1500: ObservationPointAction -0x71024e1610: SoundTrigger -0x71024e1720: SoundTriggerFadeAction -0x71024e1830: TerrainCalcCenter -0x71024e1940: TerrainHideCenter -0x71024e1a58: UseNavMeshConnectAction -0x71024e31e0: AreaHorseSpeedLimitAction -0x71024e3398: AreaObserveActorAction -0x71024e3748: AreaOutRecreateActorAction -0x71024e3910: AreaRecreateActorAction -0x71024e3c68: OwnedHorseObserveAction -0x71024e6820: EventAppearRupeeAction -0x71024e6930: EventAutoSaveAction -0x71024e6a40: EventCloseMessageTipsAction -0x71024e6b50: EventDummyAction -0x71024e6c60: EventFlagOFFAction -0x71024e6d70: EventFlagONAction -0x71024e6e80: EventIncreaseFameAction -0x71024e6f90: EventIncreaseGameDataIntAction -0x71024e70a0: EventIncreasePorchItemAction -0x71024e71b0: EventIncreaseRupeeAction -0x71024e72c0: EventInitTalkAction -0x71024e73d0: EventLoopEndAction -0x71024e74e0: EventOffWaitRevivalAction -0x71024e75f0: EventOnWaitRevivalAction -0x71024e7700: EventPlayMovieAction -0x71024e7810: EventPlayUiScreenAction -0x71024e7920: EventResetQuestAction -0x71024e7a30: EventRollbackQuestAction -0x71024e7b40: EventSetGameDataIntAction -0x71024e7c50: EventSetGameDataStringAction -0x71024e7d60: EventTalkEndAction -0x71024e7e70: EventWaitFrameAction -0x71024e7f80: SetQuestStepAction -0x71024e8168: DefEscapeFreeMoveAction -0x71024e8278: DefRandomMoveAction -0x71024e8398: DefTurnAction -0x71024e87c8: GetOffFromHorseAction -0x71024e88d8: HorseEatAction -0x71024e89e8: HorseFallAction -0x71024e8af8: HorseKickBackAction -0x71024e8c08: HorseManeCollarSyncAction -0x71024e8d18: HorseManeGrabbedAction -0x71024e8e90: HorseMoveToTargetAction -0x71024e90b0: HorseRandomMoveAction -0x71024e91c0: HorseReinsBindAction -0x71024e9350: HorseReinsDefaultAction -0x71024e94c8: HorseSaddleBindAction -0x71024e9600: HorseSaddleDefaultAction -0x71024e9788: HorseSwimAction -0x71024e9a20: HorseTurnAction -0x71024e9b30: HorseWaitAction -0x71024e9c40: HorseWaitForEventAction -0x71024e9d50: HorseWaitThrowOffAction -0x71024e9e60: RideHorseAction -0x71024e9f70: RideHorseForEventAction -0x71024edcc0: NPCLerpAction -0x71024eddd8: NPCTalkASyncAction -0x71024edee8: NPCTalkNoMessageStepperAction -0x71024edff8: NPCTalkToPlayerAction -0x71024ee108: NPCTurnAction -0x71024ee218: NPCWaitAction -0x71024ef090: PlayerActionClimb -0x71024ef1b0: PlayerSlippingDown -0x71024f0a98: EnvSetLensFlare -0x71024f0ba8: SystemApplyEnvSetAction -0x71024f0cb8: SystemSetWindAction -0x71024fa040: BattleDungeonBGMAction -0x71024fa150: CustomDuckingEndAction -0x71024fa260: CustomDuckingStartAction -0x71024fa370: EnvSeEmitPointBirdPlayAction -0x71024fa480: EnvSeEmitPointInsectPlayAction -0x71024fa590: EventBgmCtrlAction -0x71024fa6a0: EventBgmStartAction -0x71024fa7b0: EventBgmStartAndKeepAction -0x71024fa8c0: EventBgmStopAction -0x71024fa9d0: FrontierSpotBgmTriggerAction -0x71024faae0: GroupAllowEmitAction -0x71024fabf0: GroupDisallowEmitAction -0x71024fad00: KillAllDemoSoundAction -0x71024fae10: ListenerFixPositionAction -0x71024faf20: ListenerSetModeAction -0x71024fb030: MusicianSpotBgmTriggerAction -0x71024fb158: PlayerEmitEquipmentNoise -0x71024fb268: SceneBgmCtrlAction -0x71024fb378: SceneSoundCtrlAction -0x71024fb488: SceneSoundKillDuckingAction -0x71024fb598: SceneSoundNotifyTalkAction -0x71024fb6a8: SceneSoundSetEndProcAction -0x71024fb7b8: SceneSoundSetStartProcAction -0x71024fb8c8: SceneSoundStartDuckingAction -0x71024fb9d8: SceneSoundStopDuckingAction -0x71024fbae8: SoundOcclusionTagAction -0x71024fbca0: SoundProxyRootAction -0x71024fbdb0: SoundReverbAreaTagAction -0x71024fbf98: SoundShieldingAreaTagAction -0x71024fc150: SpotBgmTriggerAction -0x71024fc260: StopAllDemoSoundAction -0x71025129f0: Action -0x7102513278: Ai - -0x7102362f08: AirOctaMoveBase -0x71024e8fa0: AnimalMoveGuidedBase -0x7102372a28: MoveToTargetCurveBase -0x71023c4f00: TargetCircle -0x7102397f70: GuardianMoveTo -0x710239b910: HorseRide -0x710239c4e8: HorseRideCommandBase -0x710239bdf8: HorseRideCommand -0x710239c858: HorseRideSetGearCommand -0x71024e9910: HorseSwim -0x71023a2a18: LevelFlyMoveBase -0x7102372548: KokkoCreateDropBase -0x71023c5608: TeleportBase -0x71023a2d88: LevelFlyLook -0x71023a3250: LinearFlyAttackBase -0x71023a5370: Move2HomePosBase -0x71023a58d8: MoveToTargetBase -0x71023a62d8: MultiVacuumRotScaleTimeByDistWithTgt -0x71023a61c8: MultiVacuumRotScaleTimeByDistWithTgtBase -0x71023a8160: NPCAnchorWait -0x71023c4a78: TackleMove -0x71023c4930: TackleAttack -0x71023af460: OpenMessageDialogBase -0x71023b1640: PriestBossCloneFastWarp -0x71023747e8: RailMoveBase -0x71023b2c78: RegistedActorActionBase -0x71023b2908: RegistedActorDeadCheckBase -0x71023657f0: AnmDrivenHoverBase -0x71023b39a0: RemainsWaterBulletAction -0x71023b6ad0: SendMessage -0x71023b7188: SendMessageToTargetActor -0x71023b8298: SetFlag -0x71023bc748: SiteBossLswordAttack -0x71023a2330: SiteBossSwordWhirlSlashChargeBase -0x71023bf3a0: SlippedCircleWalkBase -0x71023bf5d8: SlippedWalkBase -0x71023bb5a8: KnockBackShock -0x71023a0478: AnmKnockBackShock -0x71023c2510: SwarmDamagedBase -0x71023c2f88: SwimEnemyAnmBackBlownOffBase -0x71023c4ba8: TakeoffFromCeilLook -0x71023c1780: StopOnObj -0x71023746b0: WarpPlayerBase -0x71024e3570: AreaActorObserve -0x71024e3038: AreaTagAction -0x7102367500: ActorAreaInOutSendMessage -0x71023cb148: WaterDepthMoveBase -0x71023cc750: WillBallAction -0x71024e3ac8: AreaFireObserveBase -0x71023683d0: ASPlayRotateTurnToTarget -0x710239fa98: JumpTo -0x71023c3408: SwimMoveBase -0x71023c3af0: SwimTurnBase -0x71023c3748: SwimRotateBase -0x71023cb8e8: WaterFloatImmobile -0x710236aa60: BalloonRopeBase -0x710236a930: BalloonBase -0x710236af68: BasicSignalEnemyNotice -0x7102395570: GiantBattleCloseAction -0x710236bf18: BattleCloseMoveAction -0x710236c068: BattleCloseSlippedMoveBase -0x7102369528: AvoidingCloseMoveBase -0x71023693d8: AvoidingCloseMoveActionWithAcc -0x7102369270: BattleCloseMoveActionBase -0x710236b9f0: BattleCloseLevelFlyMoveBase -0x710239d570: HoverBase -0x7102391288: FreeMovingAction -0x710236c708: BattleLevelFlyMoveBase -0x71023836f0: FlyMoveBase -0x71024e0588: BindAction -0x71023a1568: LastBossBlowOff -0x71023b2020: Ragdoll -0x7102453130: CameraEventAnimFlowBase -0x7102452a30: CameraEventAnimBase -0x7102453e80: CameraEventLookBase -0x7102454568: CameraEventMovePosBase -0x7102453688: CameraEvent -0x71024550b0: CameraEventPolarCoord -0x71024552c0: CameraEventPolarCoordPlayer -0x7102455ea0: CameraEventTalkManualCtrlBase -0x7102451f58: CameraAction -0x7102457878: CameraTrackBase -0x710235bd70: AppearFollowChallenge -0x7102370548: ChangeSceneBase -0x7102370bc8: ChemicalAttack -0x7102378f58: EmitAttackBase -0x710238fac0: ForkTimerBase -0x7102389ee0: ForkDynActorNoTargetSelfBase -0x710238ae10: ForkGanonBeastWeakPoint -0x710238e980: Fork -0x710238c9c8: ForkMoveDistanceCheckByDistance -0x71023ad858: ForkOnEnterSwapDropTableActor -0x71023ad740: ForkOnEnterSwapDropTableActorBase -0x7102393e48: ChuchuPreAttackBase -0x710236b098: ForbidTag -0x71024da0d8: RandomMoveAction -0x7102373430: ApplyDamageForPlayer -0x710238ff60: ForkTurn -0x71024da308: TurnToActor -0x71024da450: TurnToActorBase -0x71023779e8: DungeonRotateBase -0x7102378828: AttackPowerExplode -0x71023818f0: FireWoodBase -0x71023799f0: EnemyFortressChatTalk - -# player component -0x71023c1218: ActionWithPosAngReduce -0x71024415c8: ActionEx -0x71023ae100: ActionWithAS -0x71023a0338: SmallDamageBase -0x71023a01f8: TakeHitImpactForce -0x71023a7e08: BackWalkEx -0x710236a5a8: BackWalkBase -0x71023c1890: AttackBase -0x7102369f98: BackStepBase -0x7102369e30: BackStepToTarget -0x71023a4dc0: MoveBase -0x71023c8c18: WaitBase -0x71023754e0: ChuchuDissappearEscapeBase -0x710245d058: PlayerAction -0x7102394f78: GiantArmorAction -0x7102395ba0: GiantEnemyWalkWithVibration -0x7102395f40: GiantNavMeshWalkWithVibration -0x71023a70a0: NavMeshAction -0x7102396b80: GolemThrowPartsBase -0x71023c79e0: TurnBase -0x710236cab8: NeckSpinBeam -0x71023a7980: NeckSpin -0x710237aec0: HornUseBase -0x71023c75d0: LookAtObjectBase -0x710239dc38: OctarockReloadWigBase -0x710245ef40: PlayerGuidedMove -0x7102463620: PlayerParashawlGlideBase -0x710236dae8: PlayerStoleOpenEx -0x710236d9b8: PlayerStoleOpenBase -0x71023b6e30: SendPlayerNoticeMessageBase -0x71023bad50: SideWalkBase -0x71023bb340: SimpleGrabWithASBase -0x71023bf280: SlippedBackWalkBase -0x71023a00b8: SmallDamageBackwardBase -0x71023c61b0: ThrowWeapon -0x7102367920: ArrowChargeAndShoot - -0x7102379730: EnemyFortressChatTurnBase -0x7102379fa0: EnemyRigidBodyDieBase -0x710237cc38: EventFade -0x710237d818: EventHoverNullASPlayBase -0x7102380ab8: EventVariableFade -0x7102382f38: FlyingCharacterFreeFallBase -0x7102382df0: FlyingCharacterFreeFall -0x7102382420: FlyingCharacterDamageBase -0x7102386888: ForkASPlayBase -0x7102386bc8: ForkASTrgDelete -0x710238fd00: ForkEmitChmField -0x7102389a70: ForkEmitExpandField -0x7102389ca0: ForkEmitShockWave -0x7102387f08: ForkBasicMessageDialogCtrl -0x710239ae40: AnimalFollowBase -0x710238d608: ForkNoWeaponAttackBase -0x7102390520: ForkWeaponAttackBase -0x7102387df8: ForkAttackWithWeaponOrWithout -0x7102388960: ForkDisableContact -0x71023892a0: ForkDropWeapon -0x710238bfb8: ForkHoverKeepRotateTurnBase -0x710238b608: ForkSimpleGrabBase -0x71023909f0: FreeMove -0x71023646a0: AnimalMoveBase -0x710239f7f8: JumpTackle -0x71023943f8: GetItem -0x7102394ab8: GetUpBase -0x71023ad608: GiantOneHandActionWithLegTurn -0x7102369138: GiantAttackWithAS -0x71023c7b18: GiantAttack - -0x71024d9b70: DummyAction diff --git a/data/aidef_ai_params.yml b/data/aidef_ai_params.yml deleted file mode 100644 index 15a2a8e6..00000000 --- a/data/aidef_ai_params.yml +++ /dev/null @@ -1,5761 +0,0 @@ -WeaponRootAI: -- {type: static_param, param_type: const float*, param_name: BlinkFrame, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: FallOutSpeed, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: LandNoiseLevel, param_offset: 0x90} -- {type: map_unit_param, param_type: const bool*, param_name: IsFixedPlace, param_offset: 0x98} -- {type: map_unit_param, param_type: const bool*, param_name: IsEmitLandNoise, param_offset: 0xa0} -ASWeaponRoot: -- {type: call, fn: _ZN5uking2ai12WeaponRootAI11loadParams_Ev, addr: 0x7100e1e510} -- {type: static_param, param_type: 'sead::SafeString', param_name: Equiped, param_offset: 0xe8} -- {type: static_param, param_type: 'sead::SafeString', param_name: UnEquiped, param_offset: 0xf8} -- {type: static_param, param_type: 'sead::SafeString', param_name: Thrown, param_offset: 0x108} -- {type: static_param, param_type: 'sead::SafeString', param_name: Stick, param_offset: 0x118} -- {type: static_param, param_type: 'sead::SafeString', param_name: CancelStick, param_offset: 0x128} -ActorWaterDepthSelect: -- {type: static_param, param_type: const float*, param_name: DeepDepth, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: OnEnterOnly, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: ForceDeepChange, param_offset: 0x48} -AddBasicLinkOn: -- {type: static_param, param_type: const bool*, param_name: OnlyOne, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsBroadCastOnlyOne, param_offset: 0x40} -AddCarriedBase: -- {type: static_param, param_type: const float*, param_name: FailDistance, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsRecoverCharCtrlAxis, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsUseConstraint, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: HoldOnXLinkKey, param_offset: 0x50} -AddCarried: -- {type: call, fn: _ZN5uking2ai14AddCarriedBase11loadParams_Ev, addr: 0x71002f7a14} -AddDemoCall: -- {type: static_param, param_type: const bool*, param_name: OnlyOne, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsBroadCastOnlyOne, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: EntryPoint, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: DemoName, param_offset: 0x58} -AddNodeNodeCarried: -- {type: call, fn: _ZN5uking2ai14AddCarriedBase11loadParams_Ev, addr: 0x71002f7a14} -- {type: static_param, param_type: 'sead::SafeString', param_name: MyNode, param_offset: 0x138} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: NodeRotOffset, param_offset: 0x148} -AddPlayerLargeAttackJustGuard: [] -AddSwarmMove: -- {type: static_param, param_type: const int*, param_name: IgnoreSensorTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SubSpeed, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: SubAccRateMin, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: SubAccRateMax, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsEndBySensor, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: AnimName, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -AddViewTarget: [] -AddViewTargetPos: -- {type: call, fn: _ZN5uking2ai20AddViewTargetPosBase11loadParams_Ev, addr: 0x71002f9d24} -SeqTwoAction: -- {type: static_param, param_type: const bool*, param_name: IsFinishedByFailAction, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsEndChangeable, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsNoChangeable, param_offset: 0x48} -AirOctaBoardBurn: -- {type: call, fn: _ZN5uking2ai12SeqTwoAction11loadParams_Ev, addr: 0x710056706c} -- {type: aitree_variable, param_type: void*, param_name: AirOctaDataMgr, param_offset: 0x50} -AirOctaBurnReaction: -- {type: static_param, param_type: const float*, param_name: DisconnectTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DisconnectRandTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: SingleBurnTime, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ChangeRandTime, param_offset: 0x50} -- {type: aitree_variable, param_type: void*, param_name: AirOctaDataMgr, param_offset: 0x58} -AirOctaFlyUp: -- {type: static_param, param_type: const float*, param_name: FlyUpDuration, param_offset: 0x38} -- {type: dynamic_param, param_type: float*, param_name: TargetDistance, param_offset: 0x40} -- {type: aitree_variable, param_type: void*, param_name: AirOctaDataMgr, param_offset: 0x48} -EnemyDefaultReaction: -- {type: static_param, param_type: const int*, param_name: JustGuardTimesMin, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: JustGuardTimesMax, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: SmallDamageCancelTimes, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: InComboSmallDamageNoCancel, param_offset: 0x50} -AirOctaReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -- {type: aitree_variable, param_type: void*, param_name: AirOctaDataMgr, param_offset: 0x68} -ForkAI: [] -Fork2AI: [] -AirOctaRoot: -- {type: aitree_variable, param_type: void*, param_name: AirOctaDataMgr, param_offset: 0x38} -EnemyRoot: -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: OutOfWaterOffset, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: SpreadDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: SmallSpreadDist, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: FortressTag, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IgnoreHell, param_offset: 0x60} -- {type: map_unit_param, param_type: const bool*, param_name: IsNearCreate, param_offset: 0x78} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipItem1, param_offset: 0x80} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipItem2, param_offset: 0x90} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipItem3, param_offset: 0xa0} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipItem4, param_offset: 0xb0} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: RideHorseName, param_offset: 0xc0} -- {type: aitree_variable, param_type: int*, param_name: CreateDeadConditionType, param_offset: 0xd0} -- {type: aitree_variable, param_type: int*, param_name: ForceSealSilentKillCount, param_offset: 0xd8} -- {type: aitree_variable, param_type: bool*, param_name: IsTrgChangeUnderWaterState, param_offset: 0xe0} -AirOctaState: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: const float*, param_name: RopeGravityFactor, param_offset: 0x1d8} -- {type: static_param, param_type: const float*, param_name: BalloonMassRatio, param_offset: 0x1e0} -- {type: static_param, param_type: const float*, param_name: WindForceScale, param_offset: 0x1e8} -- {type: aitree_variable, param_type: void*, param_name: AirOctaDataMgr, param_offset: 0x1f0} -AirOctaWait: -- {type: dynamic_param, param_type: bool*, param_name: IsSameChange, param_offset: 0x38} -- {type: aitree_variable, param_type: void*, param_name: AirOctaDataMgr, param_offset: 0x40} -ItemRoot: -- {type: static_param, param_type: const float*, param_name: AtHitImpulseRate, param_offset: 0x38} -- {type: map_unit_param, param_type: const int*, param_name: InitMotionStatus, param_offset: 0x40} -ItemOnTree: -- {type: call, fn: _ZN5uking2ai8ItemRoot11loadParams_Ev, addr: 0x71004501f8} -- {type: static_param, param_type: const int*, param_name: FallPowerMin, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: FallPowerMax, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: FallOddsMin, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: FallOddsMax, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: FallIntervalRange, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: FallCheckSpeedTh, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: AttOnTree, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: AttOnGround, param_offset: 0x90} -CreationNestOnTree: -- {type: call, fn: _ZN5uking2ai10ItemOnTree11loadParams_Ev, addr: 0x710044fc98} -- {type: static_param, param_type: const int*, param_name: ActorNum, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: TargetEscapedRadius, param_offset: 0xc0} -- {type: static_param, param_type: const bool*, param_name: IsRemainNum, param_offset: 0xc8} -AlertCreationNestOnTree: -- {type: call, fn: _ZN5uking2ai18CreationNestOnTree11loadParams_Ev, addr: 0x710035aca0} -- {type: static_param, param_type: const int*, param_name: CreateIntervalTime, param_offset: 0x1f8} -AmbushableWeaponShoot: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -RangeSelectAction: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsSelectEveryFrame, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsRangeXZ, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -RangeSelectTwoAction: -- {type: call, fn: _ZN5uking2ai17RangeSelectAction11loadParams_Ev, addr: 0x7100539f98} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x60} -AnchorRangeSelectTwoAction: -- {type: call, fn: _ZN5uking2ai20RangeSelectTwoAction11loadParams_Ev, addr: 0x710053a9f8} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x78} -SimpleLiftable: [] -PlayASSwitch: -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameOnAS, param_offset: 0xc8} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSameOffAS, param_offset: 0xd0} -- {type: static_param, param_type: 'sead::SafeString', param_name: OnAS, param_offset: 0xd8} -- {type: static_param, param_type: 'sead::SafeString', param_name: OffAS, param_offset: 0xe8} -AncientNecklaceBall: -- {type: call, fn: _ZN5uking2ai23AncientNecklaceBallBase11loadParams_Ev, addr: 0x71004f6cc8} -- {type: static_param, param_type: const float*, param_name: LandNoiseLevel, param_offset: 0x100} -- {type: map_unit_param, param_type: const int*, param_name: GrabNodeIndex, param_offset: 0x108} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: GiantNecklaceActiveSaveFlag, param_offset: 0x110} -AnimalAttackOtherTarget: [] -EnemyBattle: -- {type: static_param, param_type: const int*, param_name: RetFrmGrdAtkTimer, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: RetFrmGrdAtkPrcTimer, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: RetFrmDmgAtkTimer, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: GlobalNoAtkTime, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: GlobalNoAtkTimeRnd, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AttackAngle, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AttackIntervalIntensity, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: DisplayCheckRadius, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: IsUpdateNoticeState, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsCheckLineReachable, param_offset: 0x80} -AnimalBattleAggressive: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const int*, param_name: ForceAttackTimer, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: CounterAttackTimer, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: ForceAttackRange, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: CounterAttackRange, param_offset: 0xa8} -- {type: aitree_variable, param_type: bool*, param_name: AnimalEnableCounterFlag, param_offset: 0xb0} -AnimalBattleMoveLeave: -- {type: static_param, param_type: const float*, param_name: CheckForwardDist, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -AnimalRndMove: -- {type: static_param, param_type: const float*, param_name: SearchNextPathRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RadiusLimit, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ForwardDirDistCoefficient, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: DirRandomMinRatio, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: DirRangeAngle, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: RejectDistRatio, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: ContinueAddSearchAngle, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: ContinueReduceDistRatio, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: ContinueReduceRejectDistRatio, param_offset: 0x78} -- {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x80} -- {type: map_unit_param, param_type: const bool*, param_name: EnableNoEntryAreaCheck, param_offset: 0x88} -- {type: aitree_variable, param_type: float*, param_name: FramesStuckOnTerrain, param_offset: 0x90} -- {type: aitree_variable, param_type: bool*, param_name: IsStuckOnTerrain, param_offset: 0x98} -AnimalEscapeAI: -- {type: call, fn: _ZN5uking2ai14AnimalRoamBase11loadParams_Ev, addr: 0x710030a734} -- {type: static_param, param_type: const int*, param_name: NumTimesAllowStuck, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: ContinueDistance, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: ShouldEscapeDistance, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: ShouldEscapeDistanceRand, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: PenaltyScale, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: NavMeshRadiusScale, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: FramesStuckOnTerrainAction, param_offset: 0xd8} -- {type: static_param, param_type: const bool*, param_name: IsSendGoalPos, param_offset: 0xe0} -- {type: static_param, param_type: const bool*, param_name: IsUseBeforeAction, param_offset: 0xe8} -- {type: static_param, param_type: const bool*, param_name: IsDynamicallyOffsetNavChar, param_offset: 0xf0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xf8} -- {type: aitree_variable, param_type: bool*, param_name: IsUseTerritory, param_offset: 0x100} -AnimalEscapeAfterDamage: -- {type: call, fn: _ZN5uking2ai14AnimalEscapeAI11loadParams_Ev, addr: 0x710030602c} -HorseFollow: -- {type: static_param, param_type: const float*, param_name: DistanceSuccessEnd, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DistanceMovingToward, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: DistanceRequestingPath, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: DistanceGivingUp, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: DistanceThresholdCry, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: DistanceCheckAvoidance, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: TargetVelocitySuccessEnd, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: UpdateTargetPosFrames, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: UpdateTargetPosFramesNear, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: SuccessEndDelays, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: SideDistance, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: TargetVelocityDistanceSec, param_offset: 0x90} -- {type: static_param, param_type: const bool*, param_name: IsAvoidNavMeshActor, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsTargetPosEqualToLeaderPos, param_offset: 0xa0} -- {type: static_param, param_type: const bool*, param_name: CanIgnorePlayer, param_offset: 0xa8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: SelfPositionOffsetLocal, param_offset: 0xb0} -- {type: dynamic_param, param_type: float*, param_name: DistanceKept, param_offset: 0xb8} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0xc0} -AnimalFollowTarget: -- {type: call, fn: _ZN5uking2ai11HorseFollow11loadParams_Ev, addr: 0x7100437a5c} -- {type: static_param, param_type: const int*, param_name: UseLocalOffsetType, param_offset: 0xe0} -AnimalLineOfSightSelector: -- {type: static_param, param_type: const int*, param_name: StartGear, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: MinGear, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: MaxGear, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: GearUpRestrictionFrames, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -AnimalPreAttack: -- {type: static_param, param_type: const int*, param_name: ForceEndTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: KeepDistCheckLength, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BackCliffCheckLength, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -AnimalRangeKeepMove: -- {type: static_param, param_type: const int*, param_name: BattleEndTimerMin, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: BattleEndTimerMax, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CloseStartDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: CloseEndDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: LeaveStartDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: LeaveEndDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: BattleEndDist, param_offset: 0x68} -AnimalRangeKeepMoveWithLOS: -- {type: static_param, param_type: const int*, param_name: FindPathBeginTimer, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: NoPathTimer, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CloseStartDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: CloseEndDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: LeaveStartDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: LeaveEndDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: BattleEndDist, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: DistFailOnUnreachablePath, param_offset: 0x70} -AnimalRoam: -- {type: call, fn: _ZN5uking2ai14AnimalRoamBase11loadParams_Ev, addr: 0x710030a734} -- {type: static_param, param_type: const int*, param_name: FinishChangeCount, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: LimitRadius, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: ChangeWaitRate, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: FramesStuckOnTerrainAction, param_offset: 0xc0} -- {type: static_param, param_type: const bool*, param_name: IsSendGoalPos, param_offset: 0xc8} -- {type: static_param, param_type: const bool*, param_name: CheckValidStartPos, param_offset: 0xd0} -- {type: static_param, param_type: const bool*, param_name: CheckLOS, param_offset: 0xd8} -AnimalRoamCheckWater: -- {type: call, fn: _ZN5uking2ai10AnimalRoam11loadParams_Ev, addr: 0x710030b49c} -- {type: static_param, param_type: const float*, param_name: WaterLevelLimitLower, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: WaterLevelLimitUpper, param_offset: 0x100} -AnimalRushAttack: -- {type: static_param, param_type: const int*, param_name: UpdateTargetPosTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AttackPosOffsetLength, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -TimelineAI: -- {type: static_param, param_type: const int*, param_name: IntervalToCheckSchedule, param_offset: 0x38} -AnimalTimelineAI: -- {type: call, fn: _ZN5uking2ai10TimelineAI11loadParams_Ev, addr: 0x7100e1c440} -- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: DomesticAnimalRailName, param_offset: 0x40} -AppearFromTarget: -- {type: static_param, param_type: const float*, param_name: Dist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TeraDist, param_offset: 0x40} -- {type: map_unit_param, param_type: const int*, param_name: NearCreateAppearID, param_offset: 0x48} -- {type: aitree_variable, param_type: bool*, param_name: IsStopFallCheck, param_offset: 0x50} -AppearFromTargetFrontAfterChase: -- {type: call, fn: _ZN5uking2ai16AppearFromTarget11loadParams_Ev, addr: 0x710030e73c} -- {type: static_param, param_type: const float*, param_name: AppearDist, param_offset: 0x90} -AppearFromTargetFrontGround: -- {type: call, fn: _ZN5uking2ai16AppearFromTarget11loadParams_Ev, addr: 0x710030e73c} -AppearNearTargetOutOfScrnGnd: -- {type: call, fn: _ZN5uking2ai16AppearFromTarget11loadParams_Ev, addr: 0x710030e73c} -ArmorSearchKorokRoot: -- {type: static_param, param_type: const float*, param_name: SearchKorokDis, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SearchRefreshFrame, param_offset: 0x40} -AroundEnemyCheckSelect: -- {type: static_param, param_type: const float*, param_name: CheckDist, param_offset: 0x38} -Arrow: [] -ArrowChargeAndShoot: -- {type: call, fn: _ZN5uking2ai12SeqTwoAction11loadParams_Ev, addr: 0x710056706c} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x50} -ArrowDelete: [] -CommonPickedItem: -- {type: static_param, param_type: const bool*, param_name: CanGetOnBurning, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsControlNoticeDo, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: GetAttKeyName, param_offset: 0x48} -- {type: map_unit_param, param_type: const bool*, param_name: IsPlayerPut, param_offset: 0x58} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: DropTable, param_offset: 0x60} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: DropActor, param_offset: 0x70} -- {type: aitree_variable, param_type: int*, param_name: GetNumLeft, param_offset: 0x80} -ArrowStickAndPick: -- {type: call, fn: _ZN5uking2ai16CommonPickedItem11loadParams_Ev, addr: 0x7100355b18} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: StickPos, param_offset: 0xe8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: StickPosDiv, param_offset: 0xf0} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: StickActor, param_offset: 0xf8} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: StickBodyName, param_offset: 0x100} -AssassinBattle: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: TiredTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WarpDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BattleBaseDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FirstAttackResetDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: BattleDistOutDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: FirstAttackAngle, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: TiredDist, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: FirstAttackDist, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: NearTiredOffset, param_offset: 0x80} -- {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x88} -EnemyRangeKeepMove: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: BackTimeMin, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: BackTimeMax, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: LeaveTimerMin, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: LeaveTimerMax, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: PosVibrateFrame, param_offset: 0x70} -- {type: static_param, param_type: const int*, param_name: RotVelVibrateFrame, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: OutDist, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: SpaceDist, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: SpaceAngle, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: NoMoveDist, param_offset: 0xc0} -- {type: static_param, param_type: const bool*, param_name: IsCheckBack, param_offset: 0xb0} -- {type: static_param, param_type: const bool*, param_name: IsCheckReachable, param_offset: 0xb8} -- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateCheckerForAI, param_offset: 0x38} -- {type: aitree_variable, param_type: void*, param_name: RefVelRotVibrateCheckerforAI, param_offset: 0x40} -AssassinBattleMove: -- {type: call, fn: _ZN5uking2ai18EnemyRangeKeepMove11loadParams_Ev, addr: 0x71003ad5bc} -- {type: static_param, param_type: const float*, param_name: WarpDist, param_offset: 0x110} -AssassinBattleRange: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const int*, param_name: ScapeGoatCheckInterval, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: ServiceCheckInterval, param_offset: 0x98} -- {type: static_param, param_type: const int*, param_name: ServicePer, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: ScapeGoatPer, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: ServiceDist, param_offset: 0xb0} -AssassinBossAttackSeq: -- {type: call, fn: _ZN5uking2ai12SeqTwoAction11loadParams_Ev, addr: 0x710056706c} -AssassinBossBattle: -- {type: static_param, param_type: const int*, param_name: RetFrmDmgAtkTimer, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: IntervalIntensity, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: HomeDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BattleDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: DyingLifeRatio, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: BattleDistSecond, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: ReturnHeight, param_offset: 0x68} -SimpleEscapeFromTarget: -- {type: static_param, param_type: const int*, param_name: KeepTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: SpaceDist, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -AssassinBossEscapeFromTarget: -- {type: call, fn: _ZN5uking2ai22SimpleEscapeFromTarget11loadParams_Ev, addr: 0x710056d628} -- {type: static_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: CheckDist, param_offset: 0x68} -AssassinBossFirstBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const int*, param_name: IronBallNum, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: IronBallKeyName, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: GuardAngle, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: AttackInterseptDist, param_offset: 0xa0} -AssassinBossFirstBattleMove: -- {type: static_param, param_type: const float*, param_name: DistXZ, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CheckTargetDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TooFarXZ, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x50} -AssassinBossFirstRangeKeepMove: -- {type: call, fn: _ZN5uking2ai18EnemyRangeKeepMove11loadParams_Ev, addr: 0x71003ad5bc} -- {type: static_param, param_type: const float*, param_name: NoMoveAnchorDist, param_offset: 0x110} -- {type: static_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x118} -AssassinBossRootBase: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: const float*, param_name: ChangeModeLifeRatio, param_offset: 0x1e0} -- {type: static_param, param_type: const int*, param_name: RockBallDamage, param_offset: 0x1d8} -AssassinBossFirstRoot: -- {type: call, fn: _ZN5uking2ai20AssassinBossRootBase11loadParams_Ev, addr: 0x710031bb4c} -AssassinBossIronBallAttack: -- {type: static_param, param_type: const int*, param_name: IronBallNum, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: IronBallPartsName, param_offset: 0x40} -AssassinBossLastAttack: -- {type: call, fn: _ZN5uking2ai26AssassinBossIronBallAttack11loadParams_Ev, addr: 0x7100318cc4} -AssassinBossRoot: -- {type: call, fn: _ZN5uking2ai20AssassinBossRootBase11loadParams_Ev, addr: 0x710031bb4c} -- {type: static_param, param_type: const int*, param_name: IronBallNum, param_offset: 0x2b0} -- {type: static_param, param_type: const int*, param_name: BattleAvoidNum, param_offset: 0x2b8} -EnemyCalledAppear: [] -AssassinCallSelect: -- {type: call, fn: _ZN5uking2ai17EnemyCalledAppear11loadParams_Ev, addr: 0x710038306c} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChangeDemoName, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChangeDemoEPName, param_offset: 0x48} -AssassinShooterBattle: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: TiredTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WarpDistNear, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: WarpDistFar, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: TerritoryDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: TiredGrHeight, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: IntervalIntensity, param_offset: 0x68} -AssassinFieldShooterBattle: -- {type: call, fn: _ZN5uking2ai21AssassinShooterBattle11loadParams_Ev, addr: 0x710032267c} -EnemyNormal: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x70} -- {type: static_param, param_type: const int*, param_name: SoundLostTimer, param_offset: 0x78} -- {type: static_param, param_type: const int*, param_name: NoActionReactTimeMin, param_offset: 0x80} -- {type: static_param, param_type: const int*, param_name: NoActionReactTimeMax, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: NpcTerritoryArea, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: NoPlayerTerritoryArea, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: SpreadDist, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: EnlargeAwnRatio, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: NoticeTerrorLevel, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: SpeadDist2, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: HomePosRadius, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: SubsTerritoryArea, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: LostExtinguishFireDist, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: ShortRangeTerritoryArea, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: CloseRangeTerritoryArea, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: PressBreakObject, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: TerritoryHeight, param_offset: 0xf8} -- {type: static_param, param_type: const bool*, param_name: IsMindDoubtTarget, param_offset: 0x100} -- {type: static_param, param_type: 'sead::SafeString', param_name: FortressTag, param_offset: 0x108} -- {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x118} -- {type: aitree_variable, param_type: int*, param_name: PlayerSoundSealRefCount, param_offset: 0x38} -- {type: aitree_variable, param_type: int*, param_name: SealNoPlayerAwnRequestCount, param_offset: 0x40} -LandHumEnemyNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -- {type: static_param, param_type: const float*, param_name: TerrorIgnoreDist, param_offset: 0x3d0} -- {type: static_param, param_type: const float*, param_name: ExplosivesSearchDist, param_offset: 0x3d8} -- {type: static_param, param_type: const float*, param_name: ExplosivesSearchSpeed, param_offset: 0x3e0} -- {type: static_param, param_type: const float*, param_name: ExplosivesSearchAng, param_offset: 0x3e8} -GuardHomePosNormal: -- {type: call, fn: _ZN5uking2ai18LandHumEnemyNormal11loadParams_Ev, addr: 0x7100462d90} -AssassinMiddleAzitoRoot: -- {type: call, fn: _ZN5uking2ai14AssassinNormal11loadParams_Ev, addr: 0x710040ce80} -- {type: static_param, param_type: 'sead::SafeString', param_name: EntryPoint, param_offset: 0x420} -- {type: static_param, param_type: 'sead::SafeString', param_name: DemoName, param_offset: 0x430} -- {type: static_param, param_type: 'sead::SafeString', param_name: LikeItem, param_offset: 0x440} -AssassinMiddleAzitoDlcRoot: -- {type: call, fn: _ZN5uking2ai23AssassinMiddleAzitoRoot11loadParams_Ev, addr: 0x710031ece0} -AssassinMiddleAzitoNoMemberDemo: -- {type: static_param, param_type: const int*, param_name: DelayTimeMin, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: DelayTimeMax, param_offset: 0x40} -AssassinMiddleRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: const int*, param_name: PodModelUnitIdx, param_offset: 0x1d8} -- {type: static_param, param_type: 'sead::SafeString', param_name: PodNodeName, param_offset: 0x1e0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: SheathOffset, param_offset: 0x200} -- {type: static_param, param_type: 'sead::SafeString', param_name: MagicUsePartsName, param_offset: 0x1f0} -AssassinMiddleAzitoRootAccept: -- {type: call, fn: _ZN5uking2ai18AssassinMiddleRoot11loadParams_Ev, addr: 0x710032138c} -- {type: static_param, param_type: 'sead::SafeString', param_name: EntryPoint, param_offset: 0x340} -- {type: static_param, param_type: 'sead::SafeString', param_name: DemoName, param_offset: 0x350} -TargetActorGrabAdapter: -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x38} -AssassinMiddleDlcGrabAdapter: -- {type: call, fn: _ZN5uking2ai22TargetActorGrabAdapter11loadParams_Ev, addr: 0x71005ba8d8} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x40} -TargetInAreaSelect: -- {type: static_param, param_type: const int*, param_name: Option, param_offset: 0x38} -TargetHeightAreaSelect: -- {type: call, fn: _ZN5uking2ai18TargetInAreaSelect11loadParams_Ev, addr: 0x71005bfe60} -- {type: static_param, param_type: const float*, param_name: Height, param_offset: 0x40} -AssassinMiddleMagicAfter: -- {type: call, fn: _ZN5uking2ai22AssassinMagicTgtSelect11loadParams_Ev, addr: 0x71005befc8} -- {type: aitree_variable, param_type: bool*, param_name: IsInterseptAttack, param_offset: 0x50} -NPCRoot: -- {type: static_param, param_type: const int*, param_name: ReleaseInterest2Time, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: PlayerHitVelocity, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: StaggerUpperASName, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: StaggerUpperRunASName, param_offset: 0x58} -AssassinRoot: -- {type: call, fn: _ZN5uking2ai7NPCRoot11loadParams_Ev, addr: 0x71004dc91c} -- {type: static_param, param_type: const float*, param_name: ChangeDistance, param_offset: 0x238} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipItem1, param_offset: 0x240} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipItem2, param_offset: 0x250} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipItem3, param_offset: 0x260} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipItem4, param_offset: 0x270} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: RideHorseName, param_offset: 0x280} -RememberMesOneActorEnemyRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: 'sead::SafeString', param_name: RememberKey, param_offset: 0x1d8} -AssassinShooterJuniorAzitoRoot: -- {type: call, fn: _ZN5uking2ai28RememberMesOneActorEnemyRoot11loadParams_Ev, addr: 0x710054f7d4} -AttackGrave: [] -AttackGraveChase: -- {type: static_param, param_type: const int*, param_name: ActionTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: NearTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: EndHeight, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: EndNear, param_offset: 0x50} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x58} -AttackGraveChaseWithSensor: -- {type: call, fn: _ZN5uking2ai16AttackGraveChase11loadParams_Ev, addr: 0x7100324a40} -- {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyGroupName, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: RigidBodyName, param_offset: 0x78} -AttackHitCheck: -- {type: static_param, param_type: const int*, param_name: AtkType, param_offset: 0x38} -AwarenessScale: -- {type: static_param, param_type: const float*, param_name: Scale, param_offset: 0x38} -BackAttackEnemyBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const float*, param_name: BackAttackAngle, param_offset: 0x90} -BackStepAndAttack: -- {type: static_param, param_type: const int*, param_name: BackStepMax, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: TurnRepeatMax, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BackStepMinDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BackStepDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FrontAngle, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: NoBackStepRange, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -BalloonPlantNormal: -- {type: static_param, param_type: const float*, param_name: RopeLength, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: RopeActorName, param_offset: 0x40} -BarrelBomb: -- {type: map_unit_param, param_type: const bool*, param_name: IsFixedPlace, param_offset: 0xc8} -BasicStatusRoot: [] -BattleBgmRequestFinishTag: [] -SimpleBeamExplode: -- {type: static_param, param_type: const float*, param_name: MaxDistance, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsDelete, param_offset: 0x40} -BeamExplode: -- {type: call, fn: _ZN5uking2ai17SimpleBeamExplode11loadParams_Ev, addr: 0x710056cae0} -BeamExplodeEitherHit: -- {type: call, fn: _ZN5uking2ai11BeamExplode11loadParams_Ev, addr: 0x7100328d08} -- {type: aitree_variable, param_type: bool*, param_name: IsReflectThrownBullet, param_offset: 0x58} -BeamosCarried: -- {type: call, fn: _ZN5uking2ai10AddCarried11loadParams_Ev, addr: 0x71002f6c8c} -- {type: aitree_variable, param_type: void*, param_name: BeamActorLink, param_offset: 0x160} -BeeBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -EnemyBaseFindPlayer: -- {type: static_param, param_type: const int*, param_name: SurpriseAttackPer, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: LostTimer, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: SurpriseAttackTime, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: SurpriseAttackTimeRand, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: RerouteTimeMin, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: RerouteTimeMax, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: RestreintTime, param_offset: 0x70} -- {type: static_param, param_type: const int*, param_name: RetTiredFromTime, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: SurpriseAttackRange, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: AttackRange, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: AttackVMin, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: AttackVMax, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: SwiftAttackVMin, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: SwiftAttackVMax, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: RestreintTiredDist, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: ForceFirstAttackDist, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: RetForceFirstAttackDist, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: PathTooLongDist, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: NoSearchFromTiredDist, param_offset: 0xd0} -- {type: aitree_variable, param_type: bool*, param_name: IsTryingReturnRestreint, param_offset: 0xd8} -FlyingEnemyFindPlayer: -- {type: call, fn: _ZN5uking2ai19EnemyBaseFindPlayer11loadParams_Ev, addr: 0x71003815ac} -BeeSwarmFindPlayer: -- {type: call, fn: _ZN5uking2ai21FlyingEnemyFindPlayer11loadParams_Ev, addr: 0x71003d2d18} -BeeSwarmNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -BeeSwarmReaction: [] -SwarmRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x1d8} -BeeSwarmRoot: -- {type: call, fn: _ZN5uking2ai9SwarmRoot11loadParams_Ev, addr: 0x71005b2ee8} -BirdDead: -- {type: static_param, param_type: const float*, param_name: GravityScale, param_offset: 0x38} -BirdEscape: -- {type: static_param, param_type: const int*, param_name: ForceEndTimer, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsUseEscapeBefore, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsUseEscapeEnd, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -- {type: map_unit_param, param_type: const bool*, param_name: IsLocatorCreate, param_offset: 0x58} -BlownOff: -- {type: static_param, param_type: const float*, param_name: DrownDepth, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsForceGetUp, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsIceBreak, param_offset: 0x48} -BocoblinBackStepAttack: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -- {type: dynamic_param, param_type: int*, param_name: AttackPer, param_offset: 0x40} -BokoblinArrowAttack: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: BackWalkStartDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BackWalkEndDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: CliffCheckDist, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -BokoblinArrowBattle: -- {type: static_param, param_type: const int*, param_name: HoldInterval, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: HoldIntervalLast, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: HoldIntervalRand, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: LeaveStartDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: LeaveEndDist, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: LeaveWaitTime, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: LeaveTime, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: OutDist, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: OutDistVMin, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: OutDistVMax, param_offset: 0x88} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: LeaveTime, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: BlindlyAttackMinNum, param_offset: 0x98} -- {type: static_param, param_type: const int*, param_name: BlindlyAttackMaxNum, param_offset: 0xa0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: ShootDistRatio, param_offset: 0xb0} -- {type: static_param, param_type: const bool*, param_name: IsEndAfterAttack, param_offset: 0xb8} -- {type: static_param, param_type: const bool*, param_name: IsUpdateNoticeState, param_offset: 0xc0} -BokoblinHoldArrow: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -BokoblinNoise: -- {type: static_param, param_type: const int*, param_name: MaxContinueNum, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: EnterNoiseRate, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -BokoblinRestraint: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: LostVMin, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: LostVMax, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: LostTimer, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: LostRange, param_offset: 0x60} -BokoblinRoam: -- {type: static_param, param_type: const int*, param_name: FreeIntervalMin, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: FreeIntervalMax, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: FreePer, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: MoveIntervalMin, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: MoveIntervalMax, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: NoMoveTime, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: SpAttackServiceTime, param_offset: 0x70} -- {type: static_param, param_type: const int*, param_name: NoSpAttackMoveTime, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: Territory, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: TargetDistMin, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: TargetDistMax, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: SpAttackServiceDist, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: SpAttackServiceAngle, param_offset: 0x98} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CentralPos, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: TurnCheckDist, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: TurnCheckHeight, param_offset: 0xb0} -BossBattleRoomRoot: -- {type: static_param, param_type: const int*, param_name: FramesRollKeepSecond, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: NumTimesRoll, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TitleAngle, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: RollAngle, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FramesRotate, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: FramesReset, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: FramesRoll, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: FramesDelayRoll, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: FramesRollKeepFirst, param_offset: 0x78} -BowEquiped: [] -BowShoot: [] -BowlPin: -- {type: static_param, param_type: const float*, param_name: Degree, param_offset: 0x38} -BoxWaterRoot: -- {type: map_unit_param, param_type: const int*, param_name: WaterMaterial, param_offset: 0x70} -- {type: map_unit_param, param_type: const float*, param_name: FlowSpeedFactor, param_offset: 0x78} -- {type: map_unit_param, param_type: const float*, param_name: WaterfallRadius, param_offset: 0x80} -- {type: map_unit_param, param_type: const float*, param_name: WaterfallLength, param_offset: 0x88} -- {type: map_unit_param, param_type: const float*, param_name: WaterfallThickness, param_offset: 0x90} -- {type: map_unit_param, param_type: const float*, param_name: WaterfallAngle, param_offset: 0x98} -- {type: map_unit_param, param_type: const int*, param_name: SoundInDoorType, param_offset: 0xa0} -BreathAttackEnemyBattle: -- {type: static_param, param_type: const int*, param_name: EnlargeTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AttackAngle, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AttackRatio, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BreathSize, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AttackIntervalIntensity, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: GlobalNoAtkTime, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsEndAfterAttack, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsDeleteBreath, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: BreathName, param_offset: 0x80} -- {type: static_param, param_type: const bool*, param_name: IsUpdateNoticeState, param_offset: 0x78} -BreathEnemyRangeKeepMove: -- {type: call, fn: _ZN5uking2ai18EnemyRangeKeepMove11loadParams_Ev, addr: 0x71003ad5bc} -- {type: static_param, param_type: const int*, param_name: EnlargeTime, param_offset: 0x110} -- {type: static_param, param_type: const float*, param_name: AttackRatio, param_offset: 0x118} -- {type: static_param, param_type: const float*, param_name: BreathSize, param_offset: 0x120} -- {type: static_param, param_type: 'sead::SafeString', param_name: BreathName, param_offset: 0x128} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x138} -- {type: static_param, param_type: const int*, param_name: LoopTime, param_offset: 0x148} -- {type: static_param, param_type: const float*, param_name: BreathEndDist, param_offset: 0x150} -- {type: static_param, param_type: const int*, param_name: BreathMinTime, param_offset: 0x158} -CalledEnemyMove: -- {type: static_param, param_type: const float*, param_name: LostDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: WaitDist, param_offset: 0x40} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x48} -CameraAI: [] -CameraBow: [] -CameraEditRoot: [] -CameraEvent: [] -CameraEventReturnSavePoint: [] -CameraEventTalk: [] -CameraEventTalkAI: [] -CameraEventTalkAIRet: [] -CameraGameRoot: [] -CameraRoot: [] -CameraTool: [] -CannonBallRoot: [] -CapturedActDeadSelector: -- {type: map_unit_param, param_type: const bool*, param_name: IsPlayerPut, param_offset: 0x38} -- {type: call, fn: _ZNK4ksys3act2ai6RootAi18getAITreeVariable2EPPbRKN4sead14SafeStringBaseIcEE, addr: 0x7100d66968} -CapturedActorReaction: [] -CapturedActorReactionChemical: -- {type: static_param, param_type: const bool*, param_name: OnEnterOnly, param_offset: 0x38} -CarryBox: [] -LynelBattle: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: CloseBattleRepeatMax, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: ThroughAttackRepeatNum, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: CloseBattleStartDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: CloseBattleStartAngle, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: HornAttackRate, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: RoarRate, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: BreathStartLifeRate, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: RoarStartLifeRate, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: BattleEndDist, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: SkipBreathRoarRate, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: RoarFlamePartsKey, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: BreathPartsKey0, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: BreathPartsKey1, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: BreathPartsKey2, param_offset: 0xc0} -- {type: aitree_variable, param_type: int*, param_name: LynelAIFlags, param_offset: 0xd0} -CastleLynelBattle: -- {type: call, fn: _ZN5uking2ai11LynelBattle11loadParams_Ev, addr: 0x710048df50} -ChangeWeatherTagRoot: -- {type: map_unit_param, param_type: const int*, param_name: Weather, param_offset: 0x38} -- {type: map_unit_param, param_type: const int*, param_name: WeatherEff, param_offset: 0x40} -- {type: map_unit_param, param_type: const int*, param_name: PaletteSel, param_offset: 0x48} -- {type: map_unit_param, param_type: const int*, param_name: PSelSpeed, param_offset: 0x50} -- {type: map_unit_param, param_type: const int*, param_name: IgnitedLevel, param_offset: 0x58} -- {type: map_unit_param, param_type: const float*, param_name: TemperatureDay, param_offset: 0x60} -- {type: map_unit_param, param_type: const float*, param_name: TemperatureNight, param_offset: 0x68} -- {type: map_unit_param, param_type: const float*, param_name: TemperatureDirectDay, param_offset: 0x70} -- {type: map_unit_param, param_type: const float*, param_name: TemperatureDirectNight, param_offset: 0x78} -- {type: map_unit_param, param_type: const bool*, param_name: CloudShadowOff, param_offset: 0x80} -- {type: map_unit_param, param_type: const bool*, param_name: BluffThunderOff, param_offset: 0x88} -- {type: map_unit_param, param_type: const bool*, param_name: FogMinusCorrection, param_offset: 0x90} -ChangeWindTagRoot: -- {type: map_unit_param, param_type: const int*, param_name: Direction, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: WindSpeed, param_offset: 0x40} -ChaseSound: -- {type: static_param, param_type: const int*, param_name: TargetUpdateIntervalMin, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: TargetUpdateIntervalMax, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TurnDir, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: UseViewPointSimpleOffset, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -LandHumEnemyFindPlayer: -- {type: call, fn: _ZN5uking2ai19EnemyBaseFindPlayer11loadParams_Ev, addr: 0x71003815ac} -- {type: static_param, param_type: const float*, param_name: ExplosivesAvoidDist, param_offset: 0x150} -- {type: static_param, param_type: const float*, param_name: ExplosivesAvoidSpeed, param_offset: 0x158} -- {type: static_param, param_type: const float*, param_name: ExplosivesAvoidAng, param_offset: 0x160} -- {type: static_param, param_type: const float*, param_name: ChemicalSearchDist, param_offset: 0x168} -- {type: static_param, param_type: const float*, param_name: NoSearchDist, param_offset: 0x170} -- {type: static_param, param_type: const float*, param_name: Voltage, param_offset: 0x178} -- {type: static_param, param_type: const float*, param_name: ChemicalActionDist, param_offset: 0x180} -- {type: static_param, param_type: const int*, param_name: ThrowWeaponPer, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: ThrowWeaponDist, param_offset: 0x188} -- {type: static_param, param_type: const int*, param_name: NoChemSearchWpIdx, param_offset: 0x148} -- {type: static_param, param_type: const float*, param_name: NoBurnWaterDepth, param_offset: 0x190} -- {type: static_param, param_type: const float*, param_name: NearScaffoldDist, param_offset: 0x198} -- {type: static_param, param_type: const float*, param_name: ClimbVmin, param_offset: 0x1a0} -- {type: static_param, param_type: const float*, param_name: ClimbVmax, param_offset: 0x1a8} -- {type: static_param, param_type: const float*, param_name: ClimbHmax, param_offset: 0x1b0} -ChemicalEnemyFindPlayer: -- {type: call, fn: _ZN5uking2ai22LandHumEnemyFindPlayer11loadParams_Ev, addr: 0x710046274c} -ChemicalEnemyRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: const bool*, param_name: IsElementNoHit, param_offset: 0x1d8} -- {type: static_param, param_type: const bool*, param_name: IsElectricWater, param_offset: 0x1e0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ColorASName, param_offset: 0x1e8} -ChemicalExplode: [] -GiantArmorRoot: [] -ChemicalGiantArmorRoot: -- {type: call, fn: _ZN5uking2ai14GiantArmorRoot11loadParams_Ev, addr: 0x71003f63fc} -- {type: static_param, param_type: const int*, param_name: ElectricTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ElectricDamageScale, param_offset: 0x40} -ChemicalStayObjectRoot: -- {type: static_param, param_type: const bool*, param_name: IsCheckDelete, param_offset: 0x38} -ChemicalWeaponRoot: [] -WithoutWeaponArrow: -- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: StickTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: Accel, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AimSpeed, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FallAccel, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: FallAimSpeed, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: AtRange, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: AtImpulse, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: AtImpact, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: ReflectDamageRate, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: CanReflect, param_offset: 0x90} -- {type: static_param, param_type: const bool*, param_name: IsReflectToParent, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsDelete, param_offset: 0xa0} -- {type: static_param, param_type: const bool*, param_name: IsBreakIceBlock, param_offset: 0xa8} -- {type: static_param, param_type: const bool*, param_name: IsAtHitPlayerIgnore, param_offset: 0xb0} -- {type: static_param, param_type: const bool*, param_name: IsDeleteAtHit, param_offset: 0xb8} -- {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: CallHitSEKey, param_offset: 0xd0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ReflectOffset, param_offset: 0xe0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffset, param_offset: 0xe8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: TransOffset, param_offset: 0xf0} -- {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0xf8} -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x100} -ChildDeviceReflectArrow: -- {type: call, fn: _ZN5uking2ai18WithoutWeaponArrow11loadParams_Ev, addr: 0x71005f8160} -- {type: static_param, param_type: const int*, param_name: ReflectCountMax, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: ReflectAimSpeed, param_offset: 0x148} -- {type: static_param, param_type: const float*, param_name: ReflectAccel, param_offset: 0x150} -ChildSelector: -- {type: static_param, param_type: const bool*, param_name: IsNoChildForceEnd, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsCheckEveryFrame, param_offset: 0x40} -ChildFavoriteSelector: -- {type: call, fn: _ZN5uking2ai25ChildFavoriteSelectorBase11loadParams_Ev, addr: 0x710034ad58} -ChildHaveSelect: -- {type: static_param, param_type: const bool*, param_name: IsCheckEveryFrame, param_offset: 0x38} -ChmCheck: -- {type: static_param, param_type: const int*, param_name: ChmType, param_offset: 0x38} -ChmVolRateCheck: -- {type: static_param, param_type: const float*, param_name: VolTh, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DebugScale, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: DebugDraw, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsInvalidBreakJudge, param_offset: 0x50} -- {type: map_unit_param, param_type: const int*, param_name: FreezeTarget, param_offset: 0x58} -- {type: map_unit_param, param_type: const float*, param_name: IceBreakScale, param_offset: 0x60} -ChmVolRateCheckBlankOk: -- {type: static_param, param_type: const float*, param_name: VolTh, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DebugScale, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: DebugDraw, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsInvalidBreakJudge, param_offset: 0x50} -- {type: map_unit_param, param_type: const int*, param_name: FreezeTarget, param_offset: 0x58} -- {type: map_unit_param, param_type: const float*, param_name: IceBreakScale, param_offset: 0x60} -DieSelect: [] -DieSelectChemicalPlus: -- {type: call, fn: _ZN5uking2ai9DieSelect11loadParams_Ev, addr: 0x710036119c} -ChuchuDieSelect: -- {type: call, fn: _ZN5uking2ai21DieSelectChemicalPlus11loadParams_Ev, addr: 0x710036171c} -ChuchuJellyRoot: -- {type: call, fn: _ZN5uking2ai8ItemRoot11loadParams_Ev, addr: 0x71004501f8} -NavMoveTarget: -- {type: static_param, param_type: const int*, param_name: VibrateCheckTime, param_offset: 0x348} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x320} -- {type: static_param, param_type: const float*, param_name: ReachTargetArea, param_offset: 0x328} -- {type: static_param, param_type: const float*, param_name: RepathTime, param_offset: 0x330} -- {type: static_param, param_type: const float*, param_name: TooFarDist, param_offset: 0x338} -- {type: static_param, param_type: const bool*, param_name: UseCharacterRadius, param_offset: 0x340} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x360} -- {type: aitree_variable, param_type: void*, param_name: RefPosVibrateCheckerForAI, param_offset: 0x40} -- {type: aitree_variable, param_type: void*, param_name: RefVelRotVibrateCheckerforAI, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsLastLineReachCheck, param_offset: 0x358} -- {type: static_param, param_type: const int*, param_name: RotVibrateCheckTime, param_offset: 0x350} -ChuchuNavMoveTarget: -- {type: call, fn: _ZN5uking2ai13NavMoveTarget11loadParams_Ev, addr: 0x71004b79ac} -- {type: static_param, param_type: const int*, param_name: WallHitTime, param_offset: 0x380} -ChuchuRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: const int*, param_name: SubASSlot, param_offset: 0x1d8} -- {type: static_param, param_type: const int*, param_name: ChemicalScaleTime, param_offset: 0x1e0} -- {type: static_param, param_type: const float*, param_name: ClothStiffness30, param_offset: 0x1e8} -- {type: static_param, param_type: const float*, param_name: ClothStiffness20, param_offset: 0x1f0} -- {type: static_param, param_type: 'sead::SafeString', param_name: SubAS, param_offset: 0x1f8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChemicalFieldKey, param_offset: 0x208} -- {type: call, fn: _ZNK4ksys3act2ai6RootAi18getAITreeVariable2EPPbRKN4sead14SafeStringBaseIcEE, addr: 0x7100d66968} -ChuchuTypeSelect: [] -CircleMoveInFluid: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RadiusX, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RadiusZ, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MinRandRadiusRate, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MaxRandRadiusRate, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AddAngleRateX, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AddAngleRateZ, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: RandRangeY, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: RandRangeYOffest, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: LimitSpeedMoveY, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: ChangeInterval, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: RandChangeInterval, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: ReverseMoveRate, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsSetSystemDeleteDistance, param_offset: 0xa0} -CircleMoveFlying: -- {type: call, fn: _ZN5uking2ai17CircleMoveInFluid11loadParams_Ev, addr: 0x710034fd30} -- {type: static_param, param_type: const bool*, param_name: IsCheckSafetyAreaRadius, param_offset: 0xe0} -- {type: static_param, param_type: const bool*, param_name: IsUseHomePos, param_offset: 0xe8} -CircleMoveInWater: -- {type: call, fn: _ZN5uking2ai17CircleMoveInFluid11loadParams_Ev, addr: 0x710034fd30} -- {type: static_param, param_type: const float*, param_name: AllowMoveWaterDepth, param_offset: 0xe0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xe8} -CircleMove: -- {type: static_param, param_type: const int*, param_name: Direction, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RadiusMargin, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x50} -CircleMovePos: -- {type: call, fn: _ZN5uking2ai10CircleMove11loadParams_Ev, addr: 0x710034f0d0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CentralPos, param_offset: 0x60} -CircleMoveTarget: -- {type: call, fn: _ZN5uking2ai10CircleMove11loadParams_Ev, addr: 0x710034f0d0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -CliffCheckSelect: -- {type: static_param, param_type: const float*, param_name: CheckDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CheckAngle, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsSelectFirstTime, param_offset: 0x48} -CliffCheckTargetDirSelect: -- {type: call, fn: _ZN5uking2ai16CliffCheckSelect11loadParams_Ev, addr: 0x7100351430} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -CliffCheckToTargetPosDirSelect: -- {type: call, fn: _ZN5uking2ai16CliffCheckSelect11loadParams_Ev, addr: 0x7100351430} -CliffDistanceSelectThreeAction: -- {type: static_param, param_type: const float*, param_name: CheckDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: NearCliffDist, param_offset: 0x40} -CloseSmallAttackBase: -- {type: static_param, param_type: const float*, param_name: CloseRadius, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSmallHit, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -CloseSmallAttack: [] -ClusterRenderCheckTag: [] -ColGroundHitSelect: -- {type: static_param, param_type: const bool*, param_name: IsCheckEachFrame, param_offset: 0x38} -CollaborationShootingStarRoot: -- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: CollaboShootingStarId, param_offset: 0x38} -- {type: call, fn: _ZN4sead14SafeStringBaseIcEaSERKS1_, addr: 0x7100b0caa0} -- {type: call, fn: _ZNK4sead14SafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x89} -- {type: call, fn: _ZN4sead9HashCRC3214calcStringHashEPKc, addr: 0x7100b2170c} -ConditionMoveActionSelect: -- {type: static_param, param_type: const bool*, param_name: CheckLineReachable, param_offset: 0x38} -- {type: dynamic_param, param_type: float*, param_name: DistanceKept, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x50} -CookPotRoot: -- {type: map_unit_param, param_type: const bool*, param_name: InitBurnState, param_offset: 0x38} -- {type: aitree_variable, param_type: void*, param_name: CurrentCookResultHolder, param_offset: 0x40} -CountSelect: -- {type: static_param, param_type: const int*, param_name: Counter, param_offset: 0x38} -CreateActor: -- {type: static_param, param_type: const int*, param_name: CreatePriorityState, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: Scale, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x48} -CreateCarryActor: -- {type: call, fn: _ZN5uking2ai11CreateActor11loadParams_Ev, addr: 0x710035953c} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: CarryActorName, param_offset: 0x68} -CreateOnFaceSelect: -- {type: map_unit_param, param_type: const bool*, param_name: IsCreateOnFace, param_offset: 0x38} -DamageAttrSelect: -- {type: static_param, param_type: const int*, param_name: KeyAttribute, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: Option, param_offset: 0x40} -DamageTypeSelect: -- {type: static_param, param_type: const int*, param_name: DamageType, param_offset: 0x38} -DangerAvoidFlagSelect: [] -DashAndAttack: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AttackFrame, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: OffsetLR, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AttackRange, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: TiredAngle, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: TargetSpeedClampMax, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsAbleSkipNear, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetVel, param_offset: 0x78} -DeadOrOtherState: [] -DeadlyBlowWeaponRoot: -- {type: call, fn: _ZN5uking2ai12WeaponRootAI11loadParams_Ev, addr: 0x7100e1e510} -DefWanderAI: -- {type: static_param, param_type: const int*, param_name: FinishChangeCount, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ChangeWaitRate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MaxWaitTime, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MinWaitTime, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: CheckWaitIsChangable, param_offset: 0x58} -RailMoveRemains: -- {type: static_param, param_type: const float*, param_name: ReactivateTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FrontCheckMinDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FrontDirUpdateInterval, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: SpeedScale, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: InitPosByRailRatio, param_offset: 0x58} -DemoRailMoveRemains: -- {type: call, fn: _ZN5uking2ai15RailMoveRemains11loadParams_Ev, addr: 0x7100535d18} -- {type: dynamic_param, param_type: float*, param_name: DynSpeedScale, param_offset: 0x80} -- {type: dynamic_param, param_type: float*, param_name: DynInitPosByRailRatio, param_offset: 0x88} -DemoRootAI: [] -DgnObj_DLC_CWRotDirSwitch: [] -DgnObj_DLC_CogWheel2: -- {type: static_param, param_type: const bool*, param_name: CorrectConstraint, param_offset: 0x60} -- {type: map_unit_param, param_type: const float*, param_name: GearRatio, param_offset: 0x68} -- {type: map_unit_param, param_type: const bool*, param_name: RegistFromBeginning, param_offset: 0x70} -- {type: map_unit_param, param_type: const bool*, param_name: JoinSystemGroup, param_offset: 0x78} -- {type: aitree_variable, param_type: float*, param_name: RotationOffset, param_offset: 0x80} -DgnObj_DLC_CW_WithEntityBody00: -- {type: call, fn: _ZN5uking2ai20DgnObj_DLC_CogWheel211loadParams_Ev, addr: 0x710035e86c} -DgnObj_DLC_CogWheel_Physics_Ctr: -- {type: static_param, param_type: const bool*, param_name: StateRot, param_offset: 0x38} -DgnObj_DLC_DungeonRotateTag: -- {type: map_unit_param, param_type: const float*, param_name: GearRatio, param_offset: 0x38} -- {type: map_unit_param, param_type: const bool*, param_name: RegistFromBeginning, param_offset: 0x40} -- {type: aitree_variable, param_type: float*, param_name: RotationOffset, param_offset: 0x48} -DgnObj_DLC_Faucet: [] -DgnObj_DLC_SliderBlock: [] -DieSelectBombPlus: -- {type: call, fn: _ZN5uking2ai9DieSelect11loadParams_Ev, addr: 0x710036119c} -DieSelectChemShockPlus: -- {type: call, fn: _ZN5uking2ai21DieSelectChemicalPlus11loadParams_Ev, addr: 0x710036171c} -DisplaySelect: -- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsCheckEveryFrame, param_offset: 0x40} -WaitNearTarget: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: StartCloseDistOffset, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: OutDistOffset, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsCheckLineReachableForClose, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -DistanceKeepMove: -- {type: call, fn: _ZN5uking2ai14WaitNearTarget11loadParams_Ev, addr: 0x71005e9560} -- {type: static_param, param_type: const float*, param_name: StartBackDistOffset, param_offset: 0x68} -DistanceLostCheck: -- {type: static_param, param_type: const int*, param_name: LostTimer, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AddAwarenessRangeType, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: LostRange, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -DoChangeOneTime: [] -PreyNormal: -- {type: static_param, param_type: const float*, param_name: ChangeBattleStateRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CounterAttackRadius, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CounterAttackRate, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AddCautionLevelVal, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AutoReduceCautionLevelVal, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: LimitOverReduceCautionLevelVal, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AwnRangeScaleWhenAttention, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: TargetLostTime, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: AllowRoarRadius, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: EscapeWaterFlowLimit, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: NewFoodAddTime, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: IsUseEscapeState, param_offset: 0x90} -- {type: static_param, param_type: const bool*, param_name: IsPositiveAttacker, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsSearchTarget, param_offset: 0xa0} -- {type: static_param, param_type: const bool*, param_name: IsEmitForceEscapeSignal, param_offset: 0xa8} -- {type: static_param, param_type: const bool*, param_name: IsReceivedForceEscapeSignal, param_offset: 0xb0} -- {type: static_param, param_type: const bool*, param_name: IsCheckSandStorm, param_offset: 0xb8} -- {type: map_unit_param, param_type: const bool*, param_name: IsLocatorCreate, param_offset: 0xc0} -- {type: map_unit_param, param_type: const bool*, param_name: EnableNoEntryAreaCheck, param_offset: 0xc8} -DomesticNormal: -- {type: call, fn: _ZN5uking2ai10PreyNormal11loadParams_Ev, addr: 0x71004ff008} -- {type: static_param, param_type: const int*, param_name: WaitFramesAfterRunMax, param_offset: 0x340} -- {type: static_param, param_type: const int*, param_name: NumFailPathHomeFadeout, param_offset: 0x348} -- {type: static_param, param_type: const float*, param_name: DistUntilReturnToHomePos, param_offset: 0x350} -- {type: static_param, param_type: const float*, param_name: WaitFramesAfterRunMin, param_offset: 0x358} -- {type: static_param, param_type: const float*, param_name: StaggerVelocityThreshold, param_offset: 0x360} -- {type: static_param, param_type: const float*, param_name: DistHomePosFadeout, param_offset: 0x368} -- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: DomesticAnimalRailName, param_offset: 0x370} -DogNormal: -- {type: call, fn: _ZN5uking2ai14DomesticNormal11loadParams_Ev, addr: 0x71003658c0} -- {type: static_param, param_type: const int*, param_name: NumFriendlyFoodForLeadTreasure, param_offset: 0x3a0} -- {type: static_param, param_type: const float*, param_name: MaxFollowDist, param_offset: 0x3a8} -- {type: static_param, param_type: const float*, param_name: MaxFollowFriendDecayRate, param_offset: 0x3b0} -- {type: static_param, param_type: const float*, param_name: FoodFriendRate, param_offset: 0x3b8} -- {type: static_param, param_type: const float*, param_name: FoodFriendDist, param_offset: 0x3c0} -- {type: static_param, param_type: const float*, param_name: NearFriendRate, param_offset: 0x3c8} -- {type: static_param, param_type: const float*, param_name: NearFriendDist, param_offset: 0x3d0} -- {type: static_param, param_type: const float*, param_name: FarFriendDecayRate, param_offset: 0x3d8} -- {type: static_param, param_type: const float*, param_name: FarFriendDist, param_offset: 0x3e0} -- {type: static_param, param_type: const float*, param_name: FarFriendFriendlyDist, param_offset: 0x3e8} -- {type: static_param, param_type: const float*, param_name: AttackFriendDecayRate, param_offset: 0x3f0} -- {type: static_param, param_type: const float*, param_name: FriendTickRate, param_offset: 0x3f8} -- {type: static_param, param_type: const float*, param_name: NoMoveFriendDecayRate, param_offset: 0x400} -- {type: static_param, param_type: const float*, param_name: NoMoveThreshold, param_offset: 0x408} -- {type: static_param, param_type: const float*, param_name: FramesKeepMaxFriendly, param_offset: 0x410} -- {type: static_param, param_type: const float*, param_name: FramesStayAfterLead, param_offset: 0x418} -- {type: static_param, param_type: const float*, param_name: AngleTurnToPlayer, param_offset: 0x420} -DominoRoot: -- {type: static_param, param_type: const float*, param_name: PointVelTh, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: LinearRate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AngRate, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: CheckHeightRate, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: Friction, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreWater, param_offset: 0x60} -- {type: map_unit_param, param_type: const bool*, param_name: IsBreakable, param_offset: 0x68} -- {type: map_unit_param, param_type: const bool*, param_name: EnableToEmitSpEffect, param_offset: 0x70} -DoorRoot: -- {type: static_param, param_type: const float*, param_name: CloseWaitFrame, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsCheckBack, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: Open_L_AS, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: Open_R_AS, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: Close_L_AS, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: Close_R_AS, param_offset: 0x78} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: NpcCanOpenFlag, param_offset: 0x88} -- {type: aitree_variable, param_type: bool*, param_name: IsOpenDoor, param_offset: 0x98} -- {type: aitree_variable, param_type: bool*, param_name: IsOpenToInside, param_offset: 0xa0} -DoubtItemSubTargetSelect: [] -DragonDropItemTargetRootAI: [] -ControlRailRoot: [] -DragonRoot: -- {type: call, fn: _ZN5uking2ai14DragonRootBase11loadParams_Ev, addr: 0x710035714c} -- {type: static_param, param_type: const int*, param_name: ChemicalBulletRate, param_offset: 0xc0} -- {type: static_param, param_type: const int*, param_name: ChemicalBulletNum, param_offset: 0xc8} -- {type: static_param, param_type: const int*, param_name: UpdraftInterval, param_offset: 0xd0} -- {type: static_param, param_type: const int*, param_name: ReturnTime, param_offset: 0xd8} -- {type: static_param, param_type: const int*, param_name: BodyHitDamage, param_offset: 0xe0} -- {type: static_param, param_type: const int*, param_name: BodyHitPower, param_offset: 0xe8} -- {type: static_param, param_type: const int*, param_name: BodyHitImpact, param_offset: 0xf0} -- {type: static_param, param_type: const int*, param_name: BodyHitShieldDamage, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: OnRailDistance, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: FarDistance, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x110} -- {type: static_param, param_type: const float*, param_name: ChemicalBulletArea, param_offset: 0x118} -- {type: static_param, param_type: const float*, param_name: ChemicalWindArea, param_offset: 0x120} -- {type: static_param, param_type: const float*, param_name: ChemicalWindPower, param_offset: 0x128} -- {type: static_param, param_type: const float*, param_name: ChemicalWindLimitHeight, param_offset: 0x130} -- {type: static_param, param_type: const float*, param_name: UpdraftPower, param_offset: 0x138} -- {type: static_param, param_type: const float*, param_name: UpdraftTime, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: UpdraftBoost, param_offset: 0x148} -- {type: static_param, param_type: const float*, param_name: InitBackRailDistance, param_offset: 0x150} -- {type: static_param, param_type: const bool*, param_name: IsEmitChemical, param_offset: 0x158} -- {type: static_param, param_type: 'sead::SafeString', param_name: CommonTableName, param_offset: 0x160} -- {type: static_param, param_type: 'sead::SafeString', param_name: TsunoTableName, param_offset: 0x170} -- {type: static_param, param_type: 'sead::SafeString', param_name: TsumeTableName, param_offset: 0x180} -- {type: static_param, param_type: 'sead::SafeString', param_name: KibaTableName, param_offset: 0x190} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChemicalBulletActor, param_offset: 0x1a0} -- {type: static_param, param_type: 'sead::SafeString', param_name: DefaultMaterialAnmName, param_offset: 0x1b0} -- {type: static_param, param_type: 'sead::SafeString', param_name: HornAnmName, param_offset: 0x1c0} -- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: CreateRailName, param_offset: 0x1d0} -DragonElecRoot: -- {type: call, fn: _ZN5uking2ai10DragonRoot11loadParams_Ev, addr: 0x710036fa6c} -DragonFireRoot: -- {type: call, fn: _ZN5uking2ai10DragonRoot11loadParams_Ev, addr: 0x710036fa6c} -DragonIceRoot: -- {type: call, fn: _ZN5uking2ai10DragonRoot11loadParams_Ev, addr: 0x710036fa6c} -- {type: static_param, param_type: const int*, param_name: GrudgeBulletMaxNum, param_offset: 0x270} -- {type: static_param, param_type: const int*, param_name: GrudgeBulletMinInterval, param_offset: 0x278} -- {type: static_param, param_type: const int*, param_name: GrudgeSmokeTime, param_offset: 0x280} -- {type: static_param, param_type: const float*, param_name: GrudgeEventRail_pre1stSpeed, param_offset: 0x288} -- {type: static_param, param_type: const float*, param_name: GrudgeEventRail_1stSpeed, param_offset: 0x290} -- {type: static_param, param_type: const float*, param_name: GrudgeEventRail_pre2ndSpeed, param_offset: 0x298} -- {type: static_param, param_type: const float*, param_name: GrudgeEventRail_2ndSpeed, param_offset: 0x2a0} -- {type: static_param, param_type: const float*, param_name: GrudgeEventRail_pre3rdSpeed, param_offset: 0x2a8} -- {type: static_param, param_type: const float*, param_name: GrudgeEventRail_3rdSpeed, param_offset: 0x2b0} -- {type: static_param, param_type: const float*, param_name: GrudgeEventRail_preEndSpeed, param_offset: 0x2b8} -- {type: static_param, param_type: const float*, param_name: GrudgeEventRail_EndSpeed, param_offset: 0x2c0} -- {type: static_param, param_type: const float*, param_name: GrudgeEventRail_ReturnSpeed, param_offset: 0x2c8} -- {type: static_param, param_type: const float*, param_name: GrudgeBulletRate, param_offset: 0x2d0} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudgeEventRail_Start, param_offset: 0x2d8} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudgeEventRail_pre1st, param_offset: 0x2e8} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudgeEventRail_1st, param_offset: 0x2f8} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudgeEventRail_pre2nd, param_offset: 0x308} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudgeEventRail_2nd, param_offset: 0x318} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudgeEventRail_pre3rd, param_offset: 0x328} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudgeEventRail_3rd, param_offset: 0x338} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudgeEventRail_preEnd, param_offset: 0x348} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudgeEventRail_End, param_offset: 0x358} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudgeEventRail_ReturnToSky, param_offset: 0x368} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudgeBulletActorName, param_offset: 0x378} -DragonIceWaitRunel: [] -DragonItemRoot: -- {type: call, fn: _ZN5uking2ai8ItemRoot11loadParams_Ev, addr: 0x71004501f8} -- {type: static_param, param_type: const int*, param_name: FlyStartTime, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: ClearFlagTimeAtRunel, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: Gravity, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: FlyStartHeightAtRunel, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: TailXLinkEventName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: AuraXLinkEventName, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: FlyPrepareXinkEventName, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: FlyStartXinkEventName, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: HitGroundXLinkEventName, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: LightShaftXLinkEventName, param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ActivateXlinkEventName, param_offset: 0xd0} -- {type: static_param, param_type: 'sead::SafeString', param_name: DestroySwitchGameData, param_offset: 0xe0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ClearFlagLabel, param_offset: 0xf0} -- {type: static_param, param_type: 'sead::SafeString', param_name: DropItemFlagLabel, param_offset: 0x100} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TargetPosition, param_offset: 0x110} -- {type: aitree_variable, param_type: bool*, param_name: IsInitFromCarryBox, param_offset: 0x118} -- {type: aitree_variable, param_type: bool*, param_name: IsInsideObserverArea, param_offset: 0x120} -DragonReturn: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotateRate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ChangeMoveHeight, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FinishHeight, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: Angle, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AvoidStartDistance, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: ReturnStartFrame, param_offset: 0x68} -DragonTurn: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AvoidStartDistance, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetVec, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -DrawnSwordBowSelect: -- {type: static_param, param_type: const int*, param_name: CloseWeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: BowWeaponIdx, param_offset: 0x40} -DrawnWeaponSelector: [] -PreyRoot: -- {type: static_param, param_type: const int*, param_name: AfterEscapeForceEndState, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: EscapeForceEndTime, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsCheckFreeFall, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsCheckStuckConsiderY, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsUseWeakForcePushOutside, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsEnableEscapeForceEndCheck, param_offset: 0x68} -- {type: aitree_variable, param_type: int*, param_name: CreateDeadConditionType, param_offset: 0x70} -- {type: aitree_variable, param_type: float*, param_name: FramesStuckOnTerrain, param_offset: 0x78} -- {type: aitree_variable, param_type: bool*, param_name: IsStuckOnTerrain, param_offset: 0x80} -- {type: aitree_variable, param_type: bool*, param_name: IsChangeableStateFreeFall, param_offset: 0x88} -- {type: aitree_variable, param_type: bool*, param_name: IsUseTerritory, param_offset: 0x90} -DuckRoot: -- {type: call, fn: _ZN5uking2ai8PreyRoot11loadParams_Ev, addr: 0x7100503cf8} -DungeonCannonBallAutoDelete: -- {type: static_param, param_type: const int*, param_name: TriggerVelocityKeepTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TriggerVelocity, param_offset: 0x40} -DungeonEntranceRoot: -- {type: static_param, param_type: const bool*, param_name: IsCheckClear, param_offset: 0x38} -DungeonMoveTag: -- {type: map_unit_param, param_type: const float*, param_name: InitDgnMoveDis, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x40} -DungeonMoveTagCont: -- {type: map_unit_param, param_type: const float*, param_name: MoveDis, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: ReturnDisFromCurrentPos, param_offset: 0x40} -- {type: map_unit_param, param_type: const float*, param_name: ReturnSpeedFromCurrentPos, param_offset: 0x48} -DungeonRemainsFire: -- {type: static_param, param_type: 'sead::SafeString', param_name: RailName, param_offset: 0x38} -DungeonResetPosTag: [] -DungeonRotateTag: [] -DungeonRotateTag3D: -- {type: static_param, param_type: const float*, param_name: TargetRad, param_offset: 0x38} -- {type: map_unit_param, param_type: const int*, param_name: CameraPattern, param_offset: 0x40} -- {type: map_unit_param, param_type: const int*, param_name: RemainsPartType, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: TiltAngularSpeed, param_offset: 0x50} -- {type: map_unit_param, param_type: const float*, param_name: CameraPower, param_offset: 0x58} -- {type: map_unit_param, param_type: const float*, param_name: CameraRange, param_offset: 0x60} -DungeonRotateTag4ElecApp: -- {type: map_unit_param, param_type: const int*, param_name: CtrlDgnRemainsElectricBodyPart, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: InitDgnRotRad, param_offset: 0x40} -DungeonRotateTagApp: -- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x38} -DungeonRotateTag4FireApp: -- {type: call, fn: _ZN5uking2ai21WholeDungeonRotateTag11loadParams_Ev, addr: 0x71003797ac} -DungeonRotateTag4WaterApp: -- {type: static_param, param_type: const float*, param_name: Lv0, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: Lv1, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: Lv2, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: Lv3, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: Lv4, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: Lv5, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: Lv6, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: Lv7, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: Lv8, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: Lv9, param_offset: 0x80} -- {type: aitree_variable, param_type: float*, param_name: TargetRad, param_offset: 0x88} -- {type: aitree_variable, param_type: float*, param_name: TargetRadMax, param_offset: 0x90} -- {type: aitree_variable, param_type: float*, param_name: TargetRadMin, param_offset: 0x98} -DungeonRotateTag4WindApp: -- {type: call, fn: _ZN5uking2ai21WholeDungeonRotateTag11loadParams_Ev, addr: 0x71003797ac} -DungeonRotateTagInOrder: -- {type: static_param, param_type: const bool*, param_name: RotateTurnOn, param_offset: 0x40} -DungeonRotateTagCont: -- {type: call, fn: _ZN5uking2ai23DungeonRotateTagInOrder11loadParams_Ev, addr: 0x7100379f20} -- {type: aitree_variable, param_type: bool*, param_name: IsContinueRotateOrMove, param_offset: 0x48} -DungeonRotateTagShuttle: -- {type: map_unit_param, param_type: const float*, param_name: InitDgnRotRad, param_offset: 0x38} -DungeonRotateTagWaterChemical: -- {type: static_param, param_type: const float*, param_name: SlowDownRotRadAccel, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SlowDownTimer, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RotRadAccel, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ReverseDotTh, param_offset: 0x50} -StoneShootEnemyBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShootItemName, param_offset: 0x90} -DynTargetStoneShootEnemyBattle: -- {type: call, fn: _ZN5uking2ai21StoneShootEnemyBattle11loadParams_Ev, addr: 0x71005ab174} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0xb0} -DynTgBreathAttackEnemyBattle: -- {type: call, fn: _ZN5uking2ai23BreathAttackEnemyBattle11loadParams_Ev, addr: 0x710033f664} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0xb0} -EarthReleaseAttack: -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: EnlargeTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: Range, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: Scale, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: UseAfterAction, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: EarthReleaseActorName, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: EarthReleasePartsName, param_offset: 0x70} -ElectricBall: -- {type: static_param, param_type: const float*, param_name: TargetVol, param_offset: 0xc8} -ElectricCable: -- {type: map_unit_param, param_type: const bool*, param_name: IsDisplayOnUI, param_offset: 0x38} -EnemyAngry: -- {type: static_param, param_type: const float*, param_name: TurnAng, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -EnemyAttackAndAway: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AwayStartDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CheckCliffDist, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -EnemyBaseArrowAttack: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: IntervalIntensity, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -EnemyBattleWithAreaCheck: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: AttackVMin, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: AttackVMax, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: AttackFar, param_offset: 0xa8} -EnemyChaseShield: -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetWeapon, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: EquipItemSearchIdx, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TurnAng, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ShieldReachDist, param_offset: 0x50} -NavMove: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ReachTargetArea, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TurnStartAng, param_offset: 0x48} -EnemyChaseTargetAndAction: -- {type: call, fn: _ZN5uking2ai18UnarmedEnemySearch11loadParams_Ev, addr: 0x71004b64a0} -- {type: static_param, param_type: const int*, param_name: RepathTime, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: LostDist, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: LostSpeed, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: LostAng, param_offset: 0x80} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x88} -EnemyTargetAction: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ActionDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ActionDir, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -EnemyChemTargetAction: -- {type: call, fn: _ZN5uking2ai17EnemyTargetAction11loadParams_Ev, addr: 0x71003c0010} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x58} -EnemyChemicalPowerSelect: [] -EnemyChemicalSelect: -- {type: static_param, param_type: const bool*, param_name: IsCheckActive, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChmObjName, param_offset: 0x40} -EnemyConfuse: -- {type: static_param, param_type: const int*, param_name: ConfuseTime, param_offset: 0x38} -EnemyCutRope: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CutDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CutAngle, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: CutFlyAttack, param_offset: 0x50} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x58} -- {type: call, fn: sub_71002A5BB0, addr: 0x71002a5bb0} -EnemyRecognizeTargetBase: -- {type: static_param, param_type: const int*, param_name: LostTimer, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: CryInterval, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: RandomCryInterval, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: RandomCryIntervalMax, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: SpreadDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: NoCryDist, param_offset: 0x68} -EnemyDemoSumonRecgTgt: -- {type: call, fn: _ZN5uking2ai24EnemyRecognizeTargetBase11loadParams_Ev, addr: 0x71003b14f4} -- {type: static_param, param_type: const bool*, param_name: OnlyOne, param_offset: 0x128} -- {type: static_param, param_type: const bool*, param_name: IsBroadCastOnlyOne, param_offset: 0x130} -- {type: static_param, param_type: 'sead::SafeString', param_name: DemoName, param_offset: 0x138} -- {type: static_param, param_type: 'sead::SafeString', param_name: EntryPoint, param_offset: 0x148} -EnemyEscape: [] -EnemyEscapeMove: [] -EnemyEscapeRoot: [] -EnemyFeintBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const bool*, param_name: IsAttackEnd, param_offset: 0x90} -EnemyFindBadStatusFriend: -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x38} -EnemyFindHorseRideTarget: -- {type: static_param, param_type: const int*, param_name: SurpriseAttackPer, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: LostTimer, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: ChaseTime, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: SurpriseAttackRange, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AttackRange, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AttackVMin, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: AttackVMax, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: LostVMin, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: LostVMax, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: LostRange, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: AttackTargetSpeed, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: ReChaseDist, param_offset: 0x98} -EnemyFindShootable: -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x50} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttOffset, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: CanGrabHeavy, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: GrabCheckRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ChaseItemDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: ChaseItemSpeed, param_offset: 0x60} -EnemyFortressChat: -- {type: static_param, param_type: const float*, param_name: NextPer, param_offset: 0x38} -- {type: aitree_variable, param_type: void*, param_name: RegistedActorUnit, param_offset: 0x40} -EnemyFortressMgrTag: -- {type: static_param, param_type: const int*, param_name: CheckInterval, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ChangePer, param_offset: 0x40} -- {type: aitree_variable, param_type: void*, param_name: RegistedActorUnit, param_offset: 0x48} -EnemyWaitViewItem: -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x38} -EnemyFortressWait: -- {type: call, fn: _ZN5uking2ai17EnemyWaitViewItem11loadParams_Ev, addr: 0x71003c40e8} -- {type: call, fn: sub, addr: 0x7100392230} -- {type: static_param, param_type: const int*, param_name: EatPer, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: EatItem, param_offset: 0x60} -- {type: map_unit_param, param_type: const int*, param_name: FortressEatPer, param_offset: 0x40} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: FortressEatItem, param_offset: 0x48} -EnemyWatchKeepingWait: -- {type: static_param, param_type: const int*, param_name: IdleCheckMin, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: IdleCheckMax, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: IdlePer, param_offset: 0x50} -- {type: map_unit_param, param_type: const float*, param_name: RotAngle, param_offset: 0x58} -- {type: map_unit_param, param_type: const float*, param_name: WaitTime, param_offset: 0x60} -EnemyFortressWatchKeepingWait: -- {type: call, fn: _ZN5uking2ai21EnemyWatchKeepingWait11loadParams_Ev, addr: 0x71003c639c} -- {type: call, fn: sub, addr: 0x7100392230} -EnemyHide: [] -EnemyHideGrass: -- {type: static_param, param_type: const float*, param_name: SightRatio, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: HearingRatio, param_offset: 0x40} -EnemyHideShootingBattle: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -RideHorseNonPlayer: [] -EnemyHorseRide: -- {type: call, fn: _ZN5uking2ai18RideHorseNonPlayer11loadParams_Ev, addr: 0x7100e605d8} -- {type: static_param, param_type: const int*, param_name: UpperBodyASSlot, param_offset: 0xe0} -- {type: static_param, param_type: const int*, param_name: LowerBodyASSlot, param_offset: 0xe8} -EnemyLifeSelect: -- {type: map_unit_param, param_type: const bool*, param_name: IsWatchKeeping, param_offset: 0x38} -EnemyLiftShootItem: -- {type: static_param, param_type: const float*, param_name: ShootAngle, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ShootDist, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: ShootItem, param_offset: 0x50} -EnemyLifted: [] -EnemyLost: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: RailCheckInterval, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: SealForceReturn, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: ForceReturnNoCameraRad, param_offset: 0x48} -EnemyMimicrySelect: -- {type: map_unit_param, param_type: const bool*, param_name: IsMimicry, param_offset: 0x38} -- {type: aitree_variable, param_type: int*, param_name: MimicryMaterial, param_offset: 0x40} -- {type: aitree_variable, param_type: bool*, param_name: IsStartResetMimicry, param_offset: 0x48} -EnemyMoveBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: LimitMoveTime, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: MoveDist, param_offset: 0xa0} -EnemyMoveToGround: -- {type: static_param, param_type: const int*, param_name: RetryTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AreaThreshold, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: SearchRadius, param_offset: 0x48} -EnemyNoiseTarget: -- {type: static_param, param_type: const int*, param_name: LostTime, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: RerouteTimeMin, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: RerouteTimeMax, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: ShieldIdx, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: SearchShieldDist, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: NoShieldSearchDist, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: UnReachableToRepathDist, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: NoShieldEquipWpIdx, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: TooFarPathDist, param_offset: 0x98} -- {type: aitree_variable, param_type: bool*, param_name: IsTrgChangeUnderWaterState, param_offset: 0x38} -EnemyNotice: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TurnStartAngle, param_offset: 0x40} -EnemyNoticeActiveEnemy: -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -EnemyNoticeTerror: -- {type: static_param, param_type: const int*, param_name: WaitTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: NoWarnDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: NoWarnHeightMin, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: NoWarnHeightMax, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: NoTerrorDist, param_offset: 0x58} -EnemyNoticeFearfulLastAttacker: -- {type: call, fn: _ZN5uking2ai17EnemyNoticeTerror11loadParams_Ev, addr: 0x71003a7d1c} -EnemyNoticeFearfulTarget: -- {type: call, fn: _ZN5uking2ai17EnemyNoticeTerror11loadParams_Ev, addr: 0x71003a7d1c} -EnemyNoticeLimit: -- {type: static_param, param_type: const int*, param_name: OverNum, param_offset: 0x38} -EnemyNoticeSound: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -EnemyNoticeSoundWithUI: -- {type: call, fn: _ZN5uking2ai16EnemyNoticeSound11loadParams_Ev, addr: 0x71003a66ac} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x48} -EnemyNoticeSoundSensitive: -- {type: call, fn: _ZN5uking2ai22EnemyNoticeSoundWithUI11loadParams_Ev, addr: 0x71003a7498} -EnemyNoticeSoundSensitiveTimer: -- {type: call, fn: _ZN5uking2ai25EnemyNoticeSoundSensitive11loadParams_Ev, addr: 0x71003a6b10} -- {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x70} -EnemyPermitAttackSelect: -- {type: static_param, param_type: const bool*, param_name: IsIgnoreEnemyMgr, param_offset: 0x38} -EnemyPursuingArrowBattle: -- {type: call, fn: _ZN5uking2ai19BokoblinArrowBattle11loadParams_Ev, addr: 0x7100330d4c} -- {type: static_param, param_type: const int*, param_name: PursuingAttackInterval, param_offset: 0x128} -- {type: static_param, param_type: const int*, param_name: PursuingAttackIntervalRand, param_offset: 0x130} -- {type: static_param, param_type: const float*, param_name: PursuingAttackStartDist, param_offset: 0x138} -- {type: static_param, param_type: const float*, param_name: PursuingAttackStartAng, param_offset: 0x140} -EnemyPursuingAttackCheck: -- {type: static_param, param_type: const int*, param_name: PursuingAttackInterval, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: PursuingAttackIntervalRand, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: PursuingAttackStartAng, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AttackAng, param_offset: 0x50} -EnemyPursuingBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const int*, param_name: PursuingAttackInterval, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: PursuingAttackIntervalRand, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: PursuingAttackStartAng, param_offset: 0xa0} -EnemyRandomRepeatSideStep: -- {type: static_param, param_type: const int*, param_name: MinRepeatNum, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: MaxRepeatNum, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: StepDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: StepAngle, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: OutDist, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -EnemyRangeKeepSwimMove: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: OutDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: SpaceDist, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsCheckCliff, param_offset: 0x70} -EnemyRecognizeTarget: -- {type: call, fn: _ZN5uking2ai24EnemyRecognizeTargetBase11loadParams_Ev, addr: 0x71003b14f4} -- {type: static_param, param_type: const int*, param_name: SummonNum, param_offset: 0x148} -- {type: static_param, param_type: const float*, param_name: SummonGrassHeight, param_offset: 0x150} -- {type: static_param, param_type: const float*, param_name: SummonCheckDist, param_offset: 0x158} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipItem1, param_offset: 0x128} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EquipItem2, param_offset: 0x138} -EnemyRestraintCheckBattle: -- {type: static_param, param_type: const int*, param_name: CheckInterval, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: CheckRandTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CheckDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: CheckVmin, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: CheckVmax, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: CheckAngle, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsResetInterval, param_offset: 0x68} -EnemyReturnSelect: -- {type: static_param, param_type: const float*, param_name: NotReturnDist, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CentralPos, param_offset: 0x40} -EnemyRoam: -- {type: static_param, param_type: const int*, param_name: SearchPer, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TerritoryRadius, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TerritoryRadiusRnd, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MinMoveDist, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CentralPos, param_offset: 0x58} -EnemyRoamSelect: -- {type: static_param, param_type: const float*, param_name: HideGrassHeight, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CentralPos, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: NotReturnDist, param_offset: 0x40} -EnemyRoamViewItem: -- {type: dynamic_param, param_type: bool*, param_name: IsChanged, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x48} -EnemySearchHorse: -- {type: static_param, param_type: const int*, param_name: RepathTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SearchDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RideRadius, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: NoWeaponRiding, param_offset: 0x50} -EnemySearchShieldItemFindPlayer: -- {type: call, fn: _ZN5uking2ai22LandHumEnemyFindPlayer11loadParams_Ev, addr: 0x710046274c} -- {type: static_param, param_type: const int*, param_name: ShieldIdx, param_offset: 0x1e8} -- {type: static_param, param_type: const float*, param_name: SearchShieldDist, param_offset: 0x1f0} -- {type: static_param, param_type: const float*, param_name: NoShieldSearchDist, param_offset: 0x1f8} -- {type: static_param, param_type: const float*, param_name: SearchObjectDist, param_offset: 0x200} -- {type: static_param, param_type: const float*, param_name: ItemChaseableSpd, param_offset: 0x208} -- {type: static_param, param_type: const float*, param_name: ItemChasealeRot, param_offset: 0x210} -- {type: static_param, param_type: const bool*, param_name: CanGrabHeavy, param_offset: 0x218} -EnemyShieldSearchOrBattle: -- {type: static_param, param_type: const int*, param_name: ShieldIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SearchShieldDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: NoShieldSearchDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: NoShieldTargetNearDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: ShieldReachDist, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: NoShieldEquipWpIdx, param_offset: 0x40} -EnemyShootAttackExplosives: -- {type: call, fn: _ZN5uking2ai20EnemyBaseArrowAttack11loadParams_Ev, addr: 0x710037e074} -- {type: static_param, param_type: const float*, param_name: ExplosivesAvoidDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: TurnStartAng, param_offset: 0x58} -EnemySittingTogether: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -- {type: aitree_variable, param_type: bool*, param_name: IsNextActionReserved, param_offset: 0x38} -EnemySkyArrowAttack: -- {type: call, fn: _ZN5uking2ai20EnemyBaseArrowAttack11loadParams_Ev, addr: 0x710037e074} -EnemySomeIgniteBattle: -- {type: call, fn: _ZN5uking2ai23BreathAttackEnemyBattle11loadParams_Ev, addr: 0x710033f664} -- {type: static_param, param_type: const int*, param_name: IgniteNum, param_offset: 0xb0} -EnemySyncAttack: -- {type: static_param, param_type: const int*, param_name: NormalASSlot, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AttackASSlot, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: JustAvoidCheckLength, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: JustAvoidCheckAngle, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: RootNodeName, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: AttackNodeName, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: AttackNodeNameWait, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: AttackASName, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: AtNodeName, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: AttackDistMin, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: AttackDistMax, param_offset: 0xb0} -- {type: static_param, param_type: const int*, param_name: AttackInterval, param_offset: 0xb8} -- {type: static_param, param_type: const int*, param_name: AttackIntervalRand, param_offset: 0xc0} -EnemyTargetGearSelect: -- {type: static_param, param_type: const int*, param_name: GearThreashold, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsSelectEveryFrame, param_offset: 0x40} -EnemyTargetInAreaSelect: -- {type: call, fn: _ZN5uking2ai18TargetInAreaSelect11loadParams_Ev, addr: 0x71005bfe60} -- {type: static_param, param_type: const float*, param_name: LengthXZ, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: LengthMaxY, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: LengthMinY, param_offset: 0x50} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CentOffset, param_offset: 0x58} -EnemyTargetInSightSelect: [] -EnemyTimelineAI: -- {type: call, fn: _ZN5uking2ai10TimelineAI11loadParams_Ev, addr: 0x7100e1c440} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CentralPos, param_offset: 0x40} -EnemyTired: [] -EnemyTreeWeaponSearchOrBattle: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SearchDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: NoSearchDist, param_offset: 0x48} -EnemyVacuumBombSelectBase: -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x89} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x38} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x89} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x48} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x89} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x58} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x89} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x68} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x89} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x78} -EnemyVacuumBombSelect: -- {type: call, fn: _ZN5uking2ai25EnemyVacuumBombSelectBase11loadParams_Ev, addr: 0x71003c3350} -EnemyVacuumChangeItemSelect: -- {type: call, fn: _ZN5uking2ai21EnemyVacuumBombSelect11loadParams_Ev, addr: 0x71003c2bfc} -EnemyVacuumWeaponTypeSelect: -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x38} -EnemyWarnNoticeSelect: -- {type: static_param, param_type: const int*, param_name: WarnNoticeTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WarnNoticeTimeRnd, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: WarnBlinkTime, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: LostCounter, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsSight, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsWorry, param_offset: 0x80} -- {type: dynamic_param, param_type: bool*, param_name: ForceNotice, param_offset: 0x88} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: PenaltyStair2Num, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MaxCountUp, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: Penalty, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: NoPenaltyNum, param_offset: 0x70} -- {type: aitree_variable, param_type: bool*, param_name: IsTrgChangeUnderWaterState, param_offset: 0x98} -EnemyWarnNoticeEndChase: -- {type: call, fn: _ZN5uking2ai21EnemyWarnNoticeSelect11loadParams_Ev, addr: 0x71003c58d4} -EnterFromResetSelect: [] -EnvSeEmitPointRootAI: -- {type: static_param, param_type: const float*, param_name: InvalidatePlayDistance, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: PlayDistance, param_offset: 0x40} -EquipConditionSelect: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -EquipHaveSelector: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -EnemySearch: -- {type: call, fn: _ZN5uking2ai18UnarmedEnemySearch11loadParams_Ev, addr: 0x71004b64a0} -- {type: static_param, param_type: const int*, param_name: EquipItemSearchIdx, param_offset: 0x6b8} -- {type: static_param, param_type: const int*, param_name: RepathTime, param_offset: 0x6c0} -- {type: static_param, param_type: const float*, param_name: SearchDist, param_offset: 0x6c8} -- {type: static_param, param_type: const float*, param_name: SearchAng, param_offset: 0x6d0} -- {type: static_param, param_type: const bool*, param_name: IsUseSight, param_offset: 0x6d8} -- {type: static_param, param_type: const float*, param_name: LineReachableWeaponDist, param_offset: 0x6e0} -EquipShieldEnemySearchWeapon: -- {type: call, fn: _ZN5uking2ai11EnemySearch11loadParams_Ev, addr: 0x71003b777c} -EquipStand: -- {type: static_param, param_type: 'sead::SafeString', param_name: DisplayAttKey, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: TakeOutAttKey, param_offset: 0x88} -- {type: map_unit_param, param_type: const int*, param_name: EquipStandSlot, param_offset: 0x98} -- {type: aitree_variable, param_type: void*, param_name: EquipDisplayChild, param_offset: 0xa0} -EscapeFromTargetFront: -- {type: static_param, param_type: const int*, param_name: MaxTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: MinTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FrontAngle, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: UseCameraFrontByTargetPlayer, param_offset: 0x50} -EscapeFromTargetFrontRandomDir: -- {type: call, fn: _ZN5uking2ai21EscapeFromTargetFront11loadParams_Ev, addr: 0x71003c8498} -- {type: static_param, param_type: const int*, param_name: InverseDirRatio, param_offset: 0x60} -EscapeOppositeToTargetInWater: -- {type: static_param, param_type: const float*, param_name: RunAwayDistanceMax, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AllowRandAngleVertical, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AllowRandAngleHorizontal, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: DivePercent, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -EscapeOrWaitSelect: -- {type: static_param, param_type: const float*, param_name: EscapeRange, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: EscapeMoveDistMin, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: EscapeMoveDistMax, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: CheckBackAngle, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -EternalPlayerTarget: [] -EventTagRootAI: -- {type: map_unit_param, param_type: const bool*, param_name: LaunchEventByOnSignal, param_offset: 0x48} -- {type: map_unit_param, param_type: const bool*, param_name: LaunchEventByOffSignal, param_offset: 0x50} -- {type: map_unit_param, param_type: const bool*, param_name: IsEndlessEvent, param_offset: 0x58} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowName, param_offset: 0x60} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowEntryName, param_offset: 0x70} -EventTimeRoot: -- {type: static_param, param_type: const int*, param_name: TimeLimit, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsCountDown, param_offset: 0x40} -ExceededImpulseCheck: [] -ExplodeCheck: [] -FirstSelect: -- {type: static_param, param_type: const bool*, param_name: ResetFromDemo, param_offset: 0x38} -FishGoToAndNibble: -- {type: static_param, param_type: const int*, param_name: NumTimeNibbleMin, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: NumTimeNibbleRand, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: DistStartNibble, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: DistBackward, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: DepthGiveUp, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x68} -CapturedActorRoot: -- {type: static_param, param_type: const int*, param_name: InvalidTgtTimerVal, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: InvalidEscapeTimerVal, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: IsDeleteWhenDead, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsDeadWhenPut, param_offset: 0x80} -- {type: static_param, param_type: const bool*, param_name: IsEscapeWhenPut, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: IsDeadWhenDrop, param_offset: 0x90} -- {type: map_unit_param, param_type: const bool*, param_name: IsPlayerPut, param_offset: 0x98} -- {type: map_unit_param, param_type: const bool*, param_name: IsLocatorCreate, param_offset: 0xa0} -- {type: map_unit_param, param_type: const bool*, param_name: IsCreateDead, param_offset: 0xa8} -- {type: call, fn: _ZNK4ksys3act2ai6RootAi18getAITreeVariable2EPPbRKN4sead14SafeStringBaseIcEE, addr: 0x7100d66968} -FishRoot: -- {type: call, fn: _ZN5uking2ai18SimpleWildlifeRoot11loadParams_Ev, addr: 0x7100342cd0} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: OnGroundDepth, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: NextJumpTimeBase, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: NextJumpTimeRand, param_offset: 0x110} -- {type: static_param, param_type: const float*, param_name: AllowReturnThreatDist, param_offset: 0x118} -- {type: static_param, param_type: const float*, param_name: FrameUntilOutOfWater, param_offset: 0x120} -- {type: static_param, param_type: const float*, param_name: DistRunFromPlayerOnReturn, param_offset: 0x128} -- {type: static_param, param_type: const float*, param_name: IgnoreFoodBase, param_offset: 0x130} -- {type: static_param, param_type: const float*, param_name: IgnoreFoodRand, param_offset: 0x138} -- {type: static_param, param_type: const float*, param_name: IgnoreFoodAfterSuccessBase, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: IgnoreFoodAfterSuccessRand, param_offset: 0x148} -FishSafeReturn: -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DivePercent, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AllowReturnThreatDist, param_offset: 0x48} -- {type: dynamic_param, param_type: bool*, param_name: IsEscape, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -FixableLiftable: -- {type: static_param, param_type: const float*, param_name: CancelFixedScale, param_offset: 0xc8} -- {type: map_unit_param, param_type: const bool*, param_name: IsFixedPlace, param_offset: 0xd0} -FldObjDlcHeroMapRelief: -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: OpenFlag, param_offset: 0x38} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: ClearFlag, param_offset: 0x48} -FldObjIvyBurnRoot: [] -FlyInsectRoam: -- {type: static_param, param_type: const float*, param_name: TerritoryRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TerritoryRadiusRand, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MinHeight, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MaxHeight, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: RePathDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: RePathDistRand, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: RePathYDistRand, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: MaxRotRand, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: MaxRotRandOuter, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsEnableOnLand, param_offset: 0x80} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88} -FlyMoveToTarget: -- {type: static_param, param_type: const int*, param_name: MoveFailCount, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: OutDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: OffsetHeight, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -FlyingEnemyDistanceKeepMove: -- {type: static_param, param_type: const float*, param_name: LostDistance, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AngleRange, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: SpaceDistance, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: BaseHeight, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: LowHeight, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: HighHeight, param_offset: 0x78} -FlyingEnemyBackKeepMove: -- {type: call, fn: _ZN5uking2ai19FlyingEnemyKeepMove11loadParams_Ev, addr: 0x71003d23d8} -FlyingEnemySideKeepMove: -- {type: call, fn: _ZN5uking2ai19FlyingEnemyKeepMove11loadParams_Ev, addr: 0x71003d23d8} -- {type: static_param, param_type: const int*, param_name: SideDirType, param_offset: 0x80} -FlyingEnemyDiagonallyKeepMove: -- {type: call, fn: _ZN5uking2ai23FlyingEnemySideKeepMove11loadParams_Ev, addr: 0x71003d36a8} -- {type: static_param, param_type: const float*, param_name: DiagAngle, param_offset: 0xa8} -FlyingEnemyFrontKeepMove: -- {type: call, fn: _ZN5uking2ai19FlyingEnemyKeepMove11loadParams_Ev, addr: 0x71003d23d8} -ForSaleOrNot: [] -ForbidDoubleNoticeSelect: [] -ForestGiantBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const float*, param_name: ForceAttackArea, param_offset: 0x90} -ForestGiantBattleMove: -- {type: call, fn: _ZN5uking2ai14WaitNearTarget11loadParams_Ev, addr: 0x71005e9560} -- {type: static_param, param_type: const float*, param_name: AttackHeightMin, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: AttackHeightMax, param_offset: 0x70} -ForestGiantChanceWait: -- {type: static_param, param_type: const int*, param_name: ChanceRate, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: CorrectRate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TurnStartAngle, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -ForestGiantClosestAttackSelect: -- {type: static_param, param_type: const int*, param_name: HipDropRate, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: HipDropRateFar, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x48} -GiantEnemyFindPlayer: -- {type: call, fn: _ZN5uking2ai19EnemyBaseFindPlayer11loadParams_Ev, addr: 0x71003815ac} -ForestGiantFindPlayer: -- {type: call, fn: _ZN5uking2ai20GiantEnemyFindPlayer11loadParams_Ev, addr: 0x71003f6a30} -ForestGiantNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -- {type: static_param, param_type: const float*, param_name: SleepingHearAwnRatio, param_offset: 0x3d0} -ForestGiantNoticeSound: -- {type: call, fn: _ZN5uking2ai16EnemyNoticeSound11loadParams_Ev, addr: 0x71003a66ac} -- {type: static_param, param_type: const float*, param_name: FrontAngle, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: UseSimpleOffset, param_offset: 0x50} -ForestGiantReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -- {type: static_param, param_type: const int*, param_name: RightLegArmorSlot, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: LeftLegArmorSlot, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: TgLegL, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: BgLegL, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: TgLegR, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: BgLegR, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: TgArmR, param_offset: 0xb8} -ForestGiantRecognizeTarget: [] -ForestGiantRoam: -- {type: call, fn: _ZN5uking2ai12BokoblinRoam11loadParams_Ev, addr: 0x7100334b1c} -- {type: static_param, param_type: const float*, param_name: ReturnHomeDist, param_offset: 0xe0} -ForestGiantRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x1e0} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x1f0} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x200} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x210} -- {type: static_param, param_type: const bool*, param_name: IsDamageToEnemy, param_offset: 0x1d8} -- {type: aitree_variable, param_type: bool*, param_name: IgnoreGiantArmorCondition, param_offset: 0x220} -- {type: aitree_variable, param_type: void*, param_name: GiantNecklaceUnit, param_offset: 0x228} -- {type: call, fn: sub_7100706E98, addr: 0x7100706e98} -ForestGiantStoneShootBattle: -- {type: call, fn: _ZN5uking2ai21StoneShootEnemyBattle11loadParams_Ev, addr: 0x71005ab174} -- {type: static_param, param_type: const int*, param_name: ShootItemRate1, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: ForceAttackArea, param_offset: 0xb8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShootItemName2, param_offset: 0xc0} -Fork2AIUpperLowerBody: [] -Fork3AI: [] -Fork4AI: [] -Fork5AI: [] -Fork6AI: [] -ForkActionAndJoin: [] -ForkBeastGanonRoot: [] -InWaterSelect: -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OutWaterDepth, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsCheckEveryFrame, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsForceChange, param_offset: 0x50} -FreezeInWaterSelect: -- {type: call, fn: _ZN5uking2ai13InWaterSelect11loadParams_Ev, addr: 0x710044ddfc} -- {type: static_param, param_type: const int*, param_name: IceBreakTime, param_offset: 0x58} -- {type: aitree_variable, param_type: bool*, param_name: IsKeepFreeze, param_offset: 0x60} -FriendCallAction: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: NearDistH, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: NearDistVMax, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: NearDistVMin, param_offset: 0x50} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x58} -FromPopPoolDamageSelect: [] -GambleTreasureBoxRoot: -- {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x38} -- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: DropActorName, param_offset: 0x40} -GameDataFlagSelector: -- {type: static_param, param_type: const bool*, param_name: CheckOnEnterOnly, param_offset: 0x38} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: ClearFlag, param_offset: 0x40} -GanonApproachOnFloorRoot: -- {type: static_param, param_type: const float*, param_name: FinDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ApproachTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FinFarDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MoveFrontRate, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MoveFrontLRRate, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MoveBackLRRate, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: ForbitAngMin, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: ForbitAngMax, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: CheckPosAng0, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: CheckPosAng1, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: CheckPosAng2, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: CheckPosAng3, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: CheckPosAng4, param_offset: 0xa0} -- {type: dynamic_param, param_type: bool*, param_name: IsMoveSide, param_offset: 0xa8} -- {type: dynamic_param, param_type: bool*, param_name: IsChangeable, param_offset: 0xb0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xb8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0xc0} -GanonApproachOnWallRoot: -- {type: static_param, param_type: const float*, param_name: ApproachTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MinDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MaxDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FinDist, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsInterpolateYUp, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -GanonBattleOnFloorRoot: -- {type: static_param, param_type: const float*, param_name: FarAttackDist, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsNoWait, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -GanonBattleOnWallRoot: -- {type: static_param, param_type: const float*, param_name: GuardianActivateHP, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -GanonBattleRoot: [] -LastBossShootNormalArrowRoot: -- {type: static_param, param_type: const int*, param_name: ArrowNum, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: BattleNodeOffsetLR, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: BattleNodeOffsetUD, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsPrepreNextArrow, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArrowName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ReflectOffset, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} -GanonBeamOnFloor: -- {type: call, fn: _ZN5uking2ai28LastBossShootNormalArrowRoot11loadParams_Ev, addr: 0x710047c28c} -- {type: static_param, param_type: const float*, param_name: TurnStartAng, param_offset: 0x260} -- {type: static_param, param_type: const float*, param_name: KeepMinDist, param_offset: 0x268} -- {type: static_param, param_type: const float*, param_name: TurnRate, param_offset: 0x270} -- {type: static_param, param_type: 'sead::SafeString', param_name: WalkAS, param_offset: 0x278} -- {type: static_param, param_type: 'sead::SafeString', param_name: TurnAS, param_offset: 0x288} -GanonBeamOnWall: -- {type: call, fn: _ZN5uking2ai28LastBossShootNormalArrowRoot11loadParams_Ev, addr: 0x710047c28c} -GanonBeastWait: -- {type: aitree_variable, param_type: bool*, param_name: IsWeakPointAppearMode, param_offset: 0x38} -GanonBeastDying: -- {type: call, fn: _ZN5uking2ai14GanonBeastWait11loadParams_Ev, addr: 0x71003e8194} -GanonBeastMoveSelect: -- {type: static_param, param_type: const float*, param_name: Dist, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsMoveFinishEnd, param_offset: 0x50} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CentralPoint, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: FrontOffset, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WallDist, param_offset: 0x48} -GanonBeastReaction: -- {type: static_param, param_type: const int*, param_name: ASSlot, param_offset: 0x38} -- {type: aitree_variable, param_type: void*, param_name: WeakPointAliveFlag, param_offset: 0x48} -- {type: aitree_variable, param_type: void*, param_name: WeakPointActiveFlag, param_offset: 0x50} -- {type: aitree_variable, param_type: bool*, param_name: IsWeakPointAppearMode, param_offset: 0x40} -GanonBeastRoot: -- {type: static_param, param_type: const int*, param_name: GrudeInterval3, param_offset: 0xc0} -- {type: static_param, param_type: const int*, param_name: GrudeInterval4, param_offset: 0xc8} -- {type: static_param, param_type: const int*, param_name: GrudeInterval5, param_offset: 0xd0} -- {type: static_param, param_type: const int*, param_name: GrudeCreateNum, param_offset: 0xd8} -- {type: static_param, param_type: const int*, param_name: WeakPointASSlot, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: GrudePlayerDist, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: GrudeRandRange, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: GrudeCenterOffset, param_offset: 0xf8} -- {type: static_param, param_type: 'sead::SafeString', param_name: InitWeakPointASName, param_offset: 0x100} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudeRainObject, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: GrudeRainObject2, param_offset: 0xa0} -- {type: aitree_variable, param_type: void*, param_name: WeakPointAliveFlag, param_offset: 0x40} -- {type: aitree_variable, param_type: void*, param_name: WeakPointActiveFlag, param_offset: 0x48} -- {type: aitree_variable, param_type: bool*, param_name: IsGanonBeastAngry, param_offset: 0x38} -GanonBeastStairState: [] -GanonBeastSufferChanger: -- {type: static_param, param_type: const int*, param_name: WeakPoint1Time, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: WeakPoint2Time, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: WeakPoint3Time, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: WeakPoint4Time, param_offset: 0x70} -- {type: static_param, param_type: const int*, param_name: CloseOption, param_offset: 0x78} -- {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: mstxtName, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: labelName, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: labelName2, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: labelName3, param_offset: 0xb8} -- {type: aitree_variable, param_type: bool*, param_name: IsWeakPointAppearMode, param_offset: 0x40} -- {type: aitree_variable, param_type: int*, param_name: SufferChangeStopCounter, param_offset: 0x38} -- {type: aitree_variable, param_type: void*, param_name: SimpleDialogUnit, param_offset: 0x50} -- {type: aitree_variable, param_type: bool*, param_name: InBeastGanonVoiceSequence, param_offset: 0x48} -GanonDemoMoveSeqTwoAction: [] -GanonFarAttackRootOnWall: -- {type: static_param, param_type: const int*, param_name: PillarMax, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: ViewPos, param_offset: 0x48} -GanonGrudgeNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -GanonNearAttackOnFloorRoot: -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsCounter, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: IsPrevBeam, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -GanonNormalRoot: [] -GanonReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -GanonRecognizeRoot: [] -GanonShockRoot: -- {type: static_param, param_type: const bool*, param_name: IsDoRecoverAction, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsGuardJust, param_offset: 0x40} -GanonStateChangeRoot: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -GanonThrowActorRoot: -- {type: static_param, param_type: const int*, param_name: AttackDamage, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AddAtackPower, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsThrowQuick, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsWaitBulletDelete, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsSetSystemGroupHandler, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsSendDeleteMessageAtLeave, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowActorName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: RegisterPartsName, param_offset: 0x80} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: ViewPos, param_offset: 0x98} -GanonThrowMultiActorRoot: -- {type: call, fn: _ZN5uking2ai19GanonThrowActorRoot11loadParams_Ev, addr: 0x71003f008c} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName1, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName2, param_offset: 0xb8} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName3, param_offset: 0xc8} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName4, param_offset: 0xd8} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName5, param_offset: 0xe8} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName6, param_offset: 0xf8} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName7, param_offset: 0x108} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName8, param_offset: 0x118} -GanonWeaponAttackOnFloor: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -GearRangeSelect: -- {type: static_param, param_type: const int*, param_name: GearThreashold, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: CheckOnce, param_offset: 0x40} -GelEnemyReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -HeroSoulGiftRoot: -- {type: static_param, param_type: const bool*, param_name: UseInitMtxForBasePos, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: UseInitMtxForBaseRot, param_offset: 0x40} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotOffset, param_offset: 0x50} -GerudoHeroSoulGiftRoot: -- {type: call, fn: _ZN5uking2ai16HeroSoulGiftRoot11loadParams_Ev, addr: 0x710042eef8} -- {type: static_param, param_type: const float*, param_name: MaxLength, param_offset: 0x90} -GerudoQueenBattle: -- {type: static_param, param_type: const float*, param_name: RetireFrame, param_offset: 0x38} -GetItemNormal: [] -GetItemBrightBow: -- {type: call, fn: _ZN5uking2ai13GetItemNormal11loadParams_Ev, addr: 0x71003f5464} -- {type: static_param, param_type: const float*, param_name: GetRadius, param_offset: 0x40} -GiantArmorAsWeakPoint: -- {type: call, fn: _ZN5uking2ai14GiantArmorRoot11loadParams_Ev, addr: 0x71003f63fc} -GiantEarthReleaseAttack: -- {type: call, fn: _ZN5uking2ai18EarthReleaseAttack11loadParams_Ev, addr: 0x710037c144} -- {type: static_param, param_type: const float*, param_name: StartHeight, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: StartDistFromTarget, param_offset: 0x98} -- {type: aitree_variable, param_type: float*, param_name: KeepDistFromGround, param_offset: 0xa0} -- {type: aitree_variable, param_type: bool*, param_name: IsArrivedAtDestination, param_offset: 0xa8} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: DestinationPos, param_offset: 0xb0} -GiantEscapeFromDamageWater: [] -GiantNavMoveTarget: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ReachTargetArea, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RepathTime, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: TooFarDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: TargetVMax, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: TargetVMin, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: FrontAngle, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -GiantNavMoveWithFirstAction: -- {type: call, fn: _ZN5uking2ai18GiantNavMoveTarget11loadParams_Ev, addr: 0x71003f8fb4} -GiantRoamSelect: -- {type: map_unit_param, param_type: const int*, param_name: GiantRoamType, param_offset: 0x38} -SleepNormal: -- {type: static_param, param_type: const float*, param_name: AwakeDelayTime, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsAwakenByHearing, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsWaitAfterAwaken, param_offset: 0x48} -GiantSleepNormal: -- {type: call, fn: _ZN5uking2ai11SleepNormal11loadParams_Ev, addr: 0x710059ad6c} -- {type: static_param, param_type: const float*, param_name: ForceAwakeDist, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: AwakeRbName, param_offset: 0x68} -GiantSleepReaction: [] -GiantStoneShootAngrySelect: -- {type: static_param, param_type: const int*, param_name: ThrowableAngryRate, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcHandle**', param_name: IgniteHandle, param_offset: 0x48} -GolemChemicalResetSelect: -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x38} -GolemChemicalVanishedSelect: -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x38} -GolemClimbedSelect: -- {type: static_param, param_type: const int*, param_name: ClimbTime, param_offset: 0x38} -- {type: aitree_variable, param_type: float*, param_name: GolemClimbedTime, param_offset: 0x40} -GolemClimbedTimeSelect: -- {type: static_param, param_type: const int*, param_name: LimitTime, param_offset: 0x38} -- {type: aitree_variable, param_type: float*, param_name: GolemClimbedTime, param_offset: 0x40} -GolemFindPlayer: -- {type: call, fn: _ZN5uking2ai20GiantEnemyFindPlayer11loadParams_Ev, addr: 0x71003f6a30} -- {type: static_param, param_type: const float*, param_name: SearchExplosiveDist, param_offset: 0x140} -GolemFireREnemyBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const float*, param_name: PlayerRecoverFromFallFrames, param_offset: 0x90} -GolemNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -GolemNoticeWorry: -- {type: static_param, param_type: const float*, param_name: TurnStartAngle, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x48} -ReuseBulletPartsRoot: [] -GolemPartRoot: -- {type: call, fn: _ZN5uking2ai20ReuseBulletPartsRoot11loadParams_Ev, addr: 0x7100551f38} -- {type: static_param, param_type: const float*, param_name: ChemFieldScale, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: NormalAS, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: ActiveAS, param_offset: 0xa8} -- {type: aitree_variable, param_type: bool*, param_name: GolemPartInitialIceMagic, param_offset: 0xb8} -- {type: aitree_variable, param_type: bool*, param_name: GolemPartInitialBurn, param_offset: 0xc0} -GolemPartsSelect: -- {type: static_param, param_type: 'sead::SafeString', param_name: ArmRModelMatrialName, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArmLModelMatrialName, param_offset: 0x48} -WeakPointRoot: -- {type: static_param, param_type: const int*, param_name: OwnerDamage, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsBreakable, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsSyncDamage, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsShowCriticalEffect, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsNoReaction, param_offset: 0x58} -GolemWeakPointRoot: -- {type: call, fn: _ZN5uking2ai13WeakPointRoot11loadParams_Ev, addr: 0x71005eee04} -GolemRWeakPointRoot: -- {type: call, fn: _ZN5uking2ai18GolemWeakPointRoot11loadParams_Ev, addr: 0x71004043ac} -GolemReaction: -- {type: static_param, param_type: const int*, param_name: ClimbLimitTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ClampRestClimbTime, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: IgnoreBombTime, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: RightArmTgtBodyName, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: LeftArmTgtBodyName, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: BreakArmLXLinkKey, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: BodyArmLName1, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: BodyArmLName2, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChmArmLName, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArmLMaterialName, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: BreakArmRXLinkKey, param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: BodyArmRName1, param_offset: 0xd0} -- {type: static_param, param_type: 'sead::SafeString', param_name: BodyArmRName2, param_offset: 0xe0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChmArmRName, param_offset: 0xf0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArmRMaterialName, param_offset: 0x100} -- {type: aitree_variable, param_type: float*, param_name: GolemClimbedTime, param_offset: 0x110} -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x118} -GolemRootBase: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: const int*, param_name: ShaderASTargetBone, param_offset: 0x1d8} -- {type: static_param, param_type: const int*, param_name: BodyShaderSeqBank, param_offset: 0x1e0} -- {type: static_param, param_type: const int*, param_name: ArmRShaderSeqBank, param_offset: 0x1e8} -- {type: static_param, param_type: const int*, param_name: ArmLShaderSeqBank, param_offset: 0x1f0} -- {type: static_param, param_type: 'sead::SafeString', param_name: UpperArmL_PartsKey, param_offset: 0x1f8} -- {type: static_param, param_type: 'sead::SafeString', param_name: LowerArmL_PartsKey, param_offset: 0x208} -- {type: static_param, param_type: 'sead::SafeString', param_name: UpperArmR_PartsKey, param_offset: 0x218} -- {type: static_param, param_type: 'sead::SafeString', param_name: LowerArmR_PartsKey, param_offset: 0x228} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChemicalFieldKey, param_offset: 0x238} -- {type: static_param, param_type: 'sead::SafeString', param_name: BodyDeactiveAS, param_offset: 0x248} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArmRDeactiveAS, param_offset: 0x258} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArmLDeactiveAS, param_offset: 0x268} -- {type: static_param, param_type: 'sead::SafeString', param_name: BodyActiveAS, param_offset: 0x278} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArmRActiveAS, param_offset: 0x288} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArmLActiveAS, param_offset: 0x298} -- {type: static_param, param_type: 'sead::SafeString', param_name: BodyMimicAS, param_offset: 0x2a8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArmRMimicAS, param_offset: 0x2b8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArmLMimicAS, param_offset: 0x2c8} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: GolemTextureName, param_offset: 0x2d8} -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x2e8} -GolemRoot: -- {type: call, fn: _ZN5uking2ai13GolemRootBase11loadParams_Ev, addr: 0x71004024d0} -- {type: static_param, param_type: const int*, param_name: ClimbFinishTime, param_offset: 0x310} -- {type: static_param, param_type: const float*, param_name: StandContactHeight, param_offset: 0x318} -- {type: static_param, param_type: const bool*, param_name: IsBreakContactTree, param_offset: 0x320} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: GolemWeakPointLocation, param_offset: 0x328} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: GolemSleepType, param_offset: 0x338} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: GolemWeakPointActor, param_offset: 0x348} -- {type: aitree_variable, param_type: float*, param_name: GolemClimbedTime, param_offset: 0x358} -GolemSleepNormal: -- {type: call, fn: _ZN5uking2ai11SleepNormal11loadParams_Ev, addr: 0x710059ad6c} -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x60} -GolemSleepTypeSelect: -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: GolemSleepType, param_offset: 0x38} -GolfBallRoot: -- {type: static_param, param_type: const int*, param_name: IntSmashJudgeFrame, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: IntSmashContinueFrame, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FloatJudgeSmash, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FloatJudgeStop, param_offset: 0x50} -BigCannon: -- {type: static_param, param_type: const float*, param_name: RotRadAccel, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotBrake, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ShotCannonBallScale, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsDrawDebug, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsUseShotNodeAngle, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: ActName, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShotNodeName, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Offset, param_offset: 0x80} -- {type: map_unit_param, param_type: const float*, param_name: TiltAngle, param_offset: 0x88} -- {type: map_unit_param, param_type: const float*, param_name: TiltAngularSpeed, param_offset: 0x90} -- {type: map_unit_param, param_type: const float*, param_name: Angle, param_offset: 0x98} -- {type: map_unit_param, param_type: const float*, param_name: Speed, param_offset: 0xa0} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0xa8} -GoronCannon: -- {type: call, fn: _ZN5uking2ai15GoronCannonBase11loadParams_Ev, addr: 0x710032db80} -GoronHeroDescendentRoot: -- {type: static_param, param_type: const int*, param_name: GuardEndDelayTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WhistleReactTimeGo, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: WhistleReactTimeStop, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: AppearWaitTime, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: PlayerNearDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: PlayerLeaveDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: PlayerSeparateDist, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: FollowModeFlagName, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: PlayerFollowOffset, param_offset: 0x80} -GoronHeroSoulGiftRoot: -- {type: call, fn: _ZN5uking2ai16HeroSoulGiftRoot11loadParams_Ev, addr: 0x710042eef8} -GroundAngleSelect: -- {type: static_param, param_type: const float*, param_name: SlopeAngle, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsCheckEveryFrame, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsCheckActorMtx, param_offset: 0x48} -GroundHitSelect: -- {type: static_param, param_type: const bool*, param_name: IsActionEndEnd, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsEnterCheck, param_offset: 0x40} -GrudgeEyeball: -- {type: map_unit_param, param_type: const int*, param_name: EyeballFirstState, param_offset: 0x38} -GuardAndRevenge: -- {type: static_param, param_type: const float*, param_name: DrownDepth, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -GuardFlagSelect: [] -GuardFrequencySelect: [] -GuardianAI: [] -GuardianBattleBeamAttack: -- {type: call, fn: _ZN5uking2ai10GuardianAI11loadParams_Ev, addr: 0x710040da68} -GuardianBeam: -- {type: static_param, param_type: const float*, param_name: MaxDistance, param_offset: 0x38} -GuardianCommonBeamAttack: [] -GuardianBeamAttack: -- {type: call, fn: _ZN5uking2ai22GuardianBeamAttackBase11loadParams_Ev, addr: 0x7100411ddc} -- {type: static_param, param_type: const float*, param_name: LightRadius, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: LightLength, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: LightLengthOffset, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: EarSpeed, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: AdjustRadius, param_offset: 0xa0} -BezierRailMove: -- {type: static_param, param_type: const bool*, param_name: IsIgnoreNoWaitStopPoint, param_offset: 0x38} -RailMoveWithClose: -- {type: call, fn: _ZN5uking2ai8RailMove11loadParams_Ev, addr: 0x710032c528} -- {type: static_param, param_type: const float*, param_name: OnRailDistance, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: FarDistance, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0xb0} -GuardianBezierRailMove: -- {type: call, fn: _ZN5uking2ai17RailMoveWithClose11loadParams_Ev, addr: 0x71005375b8} -GuardianChase: -- {type: call, fn: _ZN5uking2ai10GuardianAI11loadParams_Ev, addr: 0x710040da68} -- {type: map_unit_param, param_type: const float*, param_name: ChaseRange, param_offset: 0x38} -GuardianCloseBattle: -- {type: call, fn: _ZN5uking2ai10GuardianAI11loadParams_Ev, addr: 0x710040da68} -GuardianDown: -- {type: call, fn: _ZN5uking2ai10GuardianAI11loadParams_Ev, addr: 0x710040da68} -GuardianMiniBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: 'sead::SafeString', param_name: RootNodeName, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: Arm1NodeName, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: Arm2NodeName, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: Arm3NodeName, param_offset: 0xc0} -- {type: static_param, param_type: const int*, param_name: ASSlotRight, param_offset: 0xd0} -- {type: static_param, param_type: const int*, param_name: ASSlotLeft, param_offset: 0xd8} -- {type: static_param, param_type: const int*, param_name: ASSlotBack, param_offset: 0xe0} -- {type: static_param, param_type: const int*, param_name: RollingInterval, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0xf8} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreArmCondition, param_offset: 0x100} -- {type: static_param, param_type: const int*, param_name: TurnMoveTime, param_offset: 0x108} -- {type: static_param, param_type: const int*, param_name: TurnMovePer, param_offset: 0x110} -- {type: static_param, param_type: const float*, param_name: TurnMoveStartDist, param_offset: 0x118} -- {type: static_param, param_type: const int*, param_name: CounterStartDamageCount, param_offset: 0x120} -- {type: static_param, param_type: const int*, param_name: CounterStartTime, param_offset: 0x128} -- {type: static_param, param_type: const bool*, param_name: CheckOnNoNavMesh, param_offset: 0x130} -- {type: aitree_variable, param_type: int*, param_name: DamagedCount, param_offset: 0x138} -GuardianMini2ndBattle: -- {type: call, fn: _ZN5uking2ai18GuardianMiniBattle11loadParams_Ev, addr: 0x7100415790} -- {type: static_param, param_type: const int*, param_name: AttackHitNum, param_offset: 0x1b8} -- {type: static_param, param_type: const int*, param_name: CounterStopTime, param_offset: 0x1c0} -GuardianMini2ndBattleAttack: -- {type: static_param, param_type: 'sead::SafeString', param_name: AscendingCurrentName, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AscendingCurrentTime, param_offset: 0x48} -- {type: aitree_variable, param_type: int*, param_name: GuardianMiniChanceTimeState, param_offset: 0x50} -GuardianMiniBattleStateSelect: -- {type: static_param, param_type: const float*, param_name: SecondLifeRatio, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FinalLifeRatio, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsEnterOnly, param_offset: 0x48} -GuardianMiniBeam: -- {type: call, fn: _ZN5uking2ai17SimpleBeamExplode11loadParams_Ev, addr: 0x710056cae0} -GuideBeamAttackEnemyBattle: -- {type: call, fn: _ZN5uking2ai23BreathAttackEnemyBattle11loadParams_Ev, addr: 0x710033f664} -- {type: static_param, param_type: const float*, param_name: FluctuationRange, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: FluctuationSpan, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: TargetOffsetY, param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0xc8} -- {type: static_param, param_type: const bool*, param_name: IsValidGuide, param_offset: 0xd8} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSmallHit, param_offset: 0xe0} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0xe8} -- {type: static_param, param_type: 'sead::SafeString', param_name: AimEffectName, param_offset: 0xf0} -GuardianMiniBeamAttack: -- {type: call, fn: _ZN5uking2ai14MiniBeamAttack11loadParams_Ev, addr: 0x710042d2f4} -- {type: static_param, param_type: 'sead::SafeString', param_name: HeadNodeName, param_offset: 0x250} -- {type: static_param, param_type: const int*, param_name: AttackInterval, param_offset: 0x260} -- {type: static_param, param_type: const int*, param_name: EndShaderASFrame, param_offset: 0x268} -- {type: static_param, param_type: 'sead::SafeString', param_name: LoopShaderASName, param_offset: 0x270} -- {type: static_param, param_type: 'sead::SafeString', param_name: EndShaderASName, param_offset: 0x280} -- {type: static_param, param_type: 'sead::SafeString', param_name: PreLaunchEffectName, param_offset: 0x290} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x2a0} -- {type: static_param, param_type: const bool*, param_name: IsFinalBattle, param_offset: 0x2a8} -- {type: static_param, param_type: const float*, param_name: InDirAngle, param_offset: 0x2b0} -GuardianMiniBeamAttackMove: -- {type: static_param, param_type: const int*, param_name: MoveTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AttackInterval, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BeamSpeed, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNode, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: TargetDistOffset, param_offset: 0x68} -GuardianMiniBeamAttackNoWait: -- {type: call, fn: _ZN5uking2ai22GuardianMiniBeamAttack11loadParams_Ev, addr: 0x7100417c00} -- {type: static_param, param_type: const float*, param_name: AttackAngle, param_offset: 0x2d8} -GuardianMiniBeamToExplosives: -- {type: call, fn: _ZN5uking2ai22GuardianMiniBeamAttack11loadParams_Ev, addr: 0x7100417c00} -- {type: static_param, param_type: const float*, param_name: ExplosivesAvoidDist, param_offset: 0x2d8} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x2e0} -GuardianMiniBlownOff: -- {type: static_param, param_type: const float*, param_name: RotNeckAngle, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotNeckSpeed, param_offset: 0x40} -GuardianMiniChangeWeapon: -- {type: static_param, param_type: const int*, param_name: RotValue, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: RootNodeName, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: DamageNodeName, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: DamageASName, param_offset: 0x68} -GuardianMiniFinalBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const int*, param_name: ASSlotRight, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: ASSlotLeft, param_offset: 0x98} -- {type: static_param, param_type: const int*, param_name: ASSlotBack, param_offset: 0xa0} -- {type: static_param, param_type: const int*, param_name: AttackHitNum, param_offset: 0xa8} -- {type: static_param, param_type: const bool*, param_name: IsPreAttackMove, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: RotNeckRate, param_offset: 0xb8} -- {type: aitree_variable, param_type: int*, param_name: GuardianMiniChanceTimeState, param_offset: 0xc0} -GuardianMiniFindPlayer: -- {type: call, fn: _ZN5uking2ai22LandHumEnemyFindPlayer11loadParams_Ev, addr: 0x710046274c} -GuardianMiniGroggy: -- {type: static_param, param_type: const int*, param_name: ChanceTime, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: RestartASName, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: DefaultASName, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -GuardianMiniGuardSelect: -- {type: static_param, param_type: const int*, param_name: ASSlotRight, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ASSlotLeft, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: ASSlotBack, param_offset: 0x48} -GuardianMiniNoWeaponSelect: -- {type: static_param, param_type: const bool*, param_name: IsSelectFirstTime, param_offset: 0x38} -GuardianMiniOnNoNavMesh: -- {type: static_param, param_type: const int*, param_name: ChangeToIceTimer, param_offset: 0x38} -GuardianMiniRangeKeepMove: -- {type: call, fn: _ZN5uking2ai18EnemyRangeKeepMove11loadParams_Ev, addr: 0x71003ad5bc} -GuardianMiniReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -- {type: static_param, param_type: 'sead::SafeString', param_name: RootNodeName, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: Arm1NodeName, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: Arm2NodeName, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: Arm3NodeName, param_offset: 0x98} -- {type: static_param, param_type: const int*, param_name: ASSlotRight, param_offset: 0xa8} -- {type: static_param, param_type: const int*, param_name: ASSlotLeft, param_offset: 0xb0} -- {type: static_param, param_type: const int*, param_name: ASSlotBack, param_offset: 0xb8} -- {type: static_param, param_type: 'sead::SafeString', param_name: PreAttackASRight, param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: PreAttackASLeft, param_offset: 0xd0} -- {type: static_param, param_type: const int*, param_name: JustGuardNumForBreak, param_offset: 0xe0} -- {type: static_param, param_type: const bool*, param_name: IsChangeWeapon, param_offset: 0xe8} -- {type: aitree_variable, param_type: int*, param_name: GuardianMiniChanceTimeState, param_offset: 0xf0} -GuardianMiniRecognizeTarget: [] -GuardianMiniRollingAttackMove: -- {type: call, fn: _ZN5uking2ai18EnemyRangeKeepMove11loadParams_Ev, addr: 0x71003ad5bc} -- {type: static_param, param_type: 'sead::SafeString', param_name: RootNodeName, param_offset: 0x110} -- {type: static_param, param_type: 'sead::SafeString', param_name: AttackNodeName, param_offset: 0x120} -- {type: static_param, param_type: 'sead::SafeString', param_name: AttackASName, param_offset: 0x130} -- {type: static_param, param_type: const int*, param_name: RollingNumMin, param_offset: 0x140} -- {type: static_param, param_type: const int*, param_name: RollingNumMax, param_offset: 0x148} -- {type: static_param, param_type: const int*, param_name: RollingWaitTime, param_offset: 0x150} -- {type: static_param, param_type: const int*, param_name: RollingIntervalTime, param_offset: 0x158} -- {type: static_param, param_type: const int*, param_name: StopRollingNum, param_offset: 0x160} -- {type: static_param, param_type: const float*, param_name: JustAvoidSideDist, param_offset: 0x168} -- {type: static_param, param_type: const float*, param_name: JustAvoidBackDist, param_offset: 0x170} -- {type: static_param, param_type: const float*, param_name: JustAvoidAngle, param_offset: 0x178} -- {type: static_param, param_type: const float*, param_name: RotSpeed, param_offset: 0x180} -- {type: static_param, param_type: const float*, param_name: BackWalkRotSpeedRatio, param_offset: 0x188} -- {type: static_param, param_type: const float*, param_name: RushRotSpeedRatio, param_offset: 0x190} -- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x198} -- {type: static_param, param_type: const int*, param_name: BackWalkMinTime, param_offset: 0x1a0} -- {type: static_param, param_type: const int*, param_name: BackWalkRollingStartTime, param_offset: 0x1a8} -- {type: static_param, param_type: const float*, param_name: BackWalkDist, param_offset: 0x1b0} -- {type: static_param, param_type: const int*, param_name: RushAttackImpulse, param_offset: 0x1b8} -- {type: static_param, param_type: const int*, param_name: RollingStopTime, param_offset: 0x1c0} -- {type: static_param, param_type: const bool*, param_name: IsValidChanceTime, param_offset: 0x1c8} -- {type: static_param, param_type: const int*, param_name: CrashDamage, param_offset: 0x1d0} -- {type: static_param, param_type: const int*, param_name: BreakPillarTime, param_offset: 0x1d8} -GuardianMiniRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: const float*, param_name: NeckRotRatio, param_offset: 0x1d8} -- {type: static_param, param_type: const int*, param_name: JustGuardNumForBreak, param_offset: 0x1e0} -- {type: static_param, param_type: const float*, param_name: RotStopSpeed, param_offset: 0x1e8} -- {type: aitree_variable, param_type: int*, param_name: DamagedCount, param_offset: 0x1f0} -- {type: aitree_variable, param_type: bool*, param_name: IsTransformedGuardianMini, param_offset: 0x1f8} -- {type: aitree_variable, param_type: int*, param_name: GuardianMiniChanceTimeState, param_offset: 0x200} -GuardianMiniTargetOnScalffold: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x40} -GuardianMiniTransformSelect: -- {type: aitree_variable, param_type: bool*, param_name: IsTransformedGuardianMini, param_offset: 0x38} -ViewWait: -- {type: static_param, param_type: const float*, param_name: TurnStartAngle, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: CheckOnce, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -GuardianMiniViewWait: -- {type: call, fn: _ZN5uking2ai8ViewWait11loadParams_Ev, addr: 0x71005e5bc4} -- {type: static_param, param_type: const int*, param_name: ASSlotRight, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: ASSlotLeft, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: ASSlotBack, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: RootNodeName, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: Arm1NodeName, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: Arm2NodeName, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: Arm3NodeName, param_offset: 0xa8} -- {type: static_param, param_type: const bool*, param_name: IsPartialBind, param_offset: 0xb8} -GuardianRoam: -- {type: call, fn: _ZN5uking2ai10GuardianAI11loadParams_Ev, addr: 0x710040da68} -- {type: static_param, param_type: const int*, param_name: MoveTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MoveRadius, param_offset: 0x40} -GuardianRoot: -- {type: call, fn: _ZN5uking2ai10GuardianAI11loadParams_Ev, addr: 0x710040da68} -- {type: map_unit_param, param_type: const bool*, param_name: IsSuspended, param_offset: 0x38} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: ForceSetDropPos, param_offset: 0x40} -GuardianTargetLost: -- {type: call, fn: _ZN5uking2ai10GuardianAI11loadParams_Ev, addr: 0x710040da68} -- {type: static_param, param_type: const int*, param_name: LostCountMax, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: MoveRange, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: BackOffset, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: AirThreshold, param_offset: 0x80} -GuardianWait: -- {type: call, fn: _ZN5uking2ai10GuardianAI11loadParams_Ev, addr: 0x710040da68} -GyroActivateTerminal: [] -HangedLamp: -- {type: static_param, param_type: const bool*, param_name: DisableImpulseByArrow, param_offset: 0x60} -HasPreActorSelect: [] -HaveNoWeaponSelector: [] -HeightSelectTwoAction: -- {type: static_param, param_type: const int*, param_name: SelectCheckInterval, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: HeightMin, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: HeightMax, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -HiddenKorokRoot: -- {type: static_param, param_type: const float*, param_name: PainTalkHitSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: PainTalkDistance, param_offset: 0x40} -- {type: map_unit_param, param_type: const int*, param_name: KorokEventStartWaitFrame, param_offset: 0x48} -- {type: map_unit_param, param_type: const bool*, param_name: IsAppearCheck, param_offset: 0x50} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: PlacementType, param_offset: 0x58} -- {type: map_unit_param, param_type: const bool*, param_name: IsHiddenKorokLiftAppear, param_offset: 0x68} -- {type: map_unit_param, param_type: const bool*, param_name: IsInvisibleKorok, param_offset: 0x70} -HiddenOctarockFindPlayer: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: LostTimer, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ActorRadius, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: LostDistOffset, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: NoticeDelayTime, param_offset: 0x60} -HiddenOctarockNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -- {type: static_param, param_type: const float*, param_name: OptionHitReactionDelay, param_offset: 0x3d0} -- {type: static_param, param_type: const bool*, param_name: IsSitDown, param_offset: 0x3d8} -- {type: static_param, param_type: const bool*, param_name: IsHitGround, param_offset: 0x3e0} -- {type: static_param, param_type: const bool*, param_name: IsReactionByWigHit, param_offset: 0x3e8} -- {type: static_param, param_type: const bool*, param_name: IsHide, param_offset: 0x3f0} -- {type: static_param, param_type: const bool*, param_name: IsIvalidateSight, param_offset: 0x3f8} -- {type: static_param, param_type: const bool*, param_name: IsSealHearing, param_offset: 0x400} -- {type: map_unit_param, param_type: const bool*, param_name: IsNearCreate, param_offset: 0x408} -HiddenOctarockSearchTarget: -- {type: static_param, param_type: const float*, param_name: NoticeTerrorLevel, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: NoticeWorryRange, param_offset: 0x40} -HomePosDistanceSelector: -- {type: static_param, param_type: const float*, param_name: BoundaryDistance, param_offset: 0x38} -Horse: -- {type: static_param, param_type: const float*, param_name: DistanceFall, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DistanceFallDie, param_offset: 0x40} -CheckLineOfSightSelector: -- {type: static_param, param_type: const int*, param_name: DirectionNum, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DirectionAngle, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: Distance, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: RadiusScale, param_offset: 0x50} -HorseCheckLineOfSightSelector: -- {type: call, fn: _ZN5uking2ai24CheckLineOfSightSelector11loadParams_Ev, addr: 0x7100346d88} -HorseDamageTypeSelect: [] -HorseEscapeRouteRailAI: -- {type: static_param, param_type: const int*, param_name: Count, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: UpdatePosDistance, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -HorseGoToEatAI: -- {type: static_param, param_type: const int*, param_name: TimeoutFrame, param_offset: 0x38} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x40} -HorseLoopTarget: -- {type: static_param, param_type: 'sead::SafeString', param_name: TargetName, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsFlip, param_offset: 0x48} -HorseLoopTargetAndWaitAI: -- {type: call, fn: _ZN5uking2ai15HorseLoopTarget11loadParams_Ev, addr: 0x7101280044} -- {type: static_param, param_type: const float*, param_name: ChangeWaitRate, param_offset: 0x170} -- {type: static_param, param_type: const float*, param_name: MaxWaitTime, param_offset: 0x178} -- {type: static_param, param_type: const float*, param_name: MinWaitTime, param_offset: 0x180} -HorseMoveToPlayer: -- {type: call, fn: _ZN5uking2ai11HorseFollow11loadParams_Ev, addr: 0x7100437a5c} -- {type: static_param, param_type: const float*, param_name: DistanceSuccessEndIfInterrupted, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: DistanceResetGearInput, param_offset: 0xe8} -HorseNatureSelectAI: [] -HorseNotRidden: -- {type: static_param, param_type: const int*, param_name: EscapeCountThreshold, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: NearHorseAssociationDistance, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: EscapeDelayFramesMin, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: EscapeDelayFramesMax, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: CallDelayFrames, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AttackFrontDistance, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AttackFrontAngleCos, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: AttackBackDistance, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: AttackBackAngleCos, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: AttackDefinitelyDistance, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: AttackIntervalFrames, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: MoveAttackCLOSDistanceByRadius, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: CarriedItemCosThresholdForEat, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: StaggerVelocityThreshold, param_offset: 0xa0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CarriedItemPosRTYOffset, param_offset: 0xa8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CarriedItemPosRTYWidth, param_offset: 0xb0} -- {type: dynamic_param, param_type: int*, param_name: ChildSelectAtFirst, param_offset: 0xb8} -HorsePrevRiddenStatusSelector: [] -HorseReins: [] -HorseRiddenAI: [] -HorseRiddenByEnemyAI: -- {type: static_param, param_type: const float*, param_name: AngryASPeriods, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FramesRetryNormalActionAtFailed, param_offset: 0x40} -HorseRiddenByNPCBase: -- {type: static_param, param_type: const bool*, param_name: IsEscapeFromSameActorType, param_offset: 0x38} -HorseRiddenByNPC: -- {type: call, fn: _ZN5uking2ai20HorseRiddenByNPCBase11loadParams_Ev, addr: 0x7100e4c5c0} -- {type: static_param, param_type: const float*, param_name: NavMeshCharacterScaleAtPrecise, param_offset: 0x48} -HorseRideChargeAttack: -- {type: static_param, param_type: const int*, param_name: UpperBodyASSlot, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: LowerBodyASSlot, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AttackableAngle, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -HorseRideChaseBattleMoveBase: -- {type: static_param, param_type: const float*, param_name: SlowDownDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SpeedUpDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: OutDist, param_offset: 0x50} -HorseRideChaseBattleAttackMove: -- {type: call, fn: _ZN5uking2ai28HorseRideChaseBattleMoveBase11loadParams_Ev, addr: 0x7100440b54} -HorseRideChaseBattleMove: -- {type: call, fn: _ZN5uking2ai28HorseRideChaseBattleMoveBase11loadParams_Ev, addr: 0x7100440b54} -HorseRideDamagedSelector: [] -HorseRideEnemyBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: AttackRadius, param_offset: 0x98} -HorseRideEnemyFindPlayer: -- {type: call, fn: _ZN5uking2ai19EnemyBaseFindPlayer11loadParams_Ev, addr: 0x71003815ac} -HorseRideEnemyNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -- {type: static_param, param_type: const float*, param_name: SightAwarenessScale, param_offset: 0x3d0} -HorseRideMoveTo: -- {type: static_param, param_type: const int*, param_name: UpperBodyASSlot, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: LowerBodyASSlot, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -HorseRideRangeKeepMove: -- {type: static_param, param_type: const float*, param_name: OutDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x40} -SimpleShootingEnemyFindPlayer: -- {type: call, fn: _ZN5uking2ai19EnemyBaseFindPlayer11loadParams_Ev, addr: 0x71003815ac} -- {type: static_param, param_type: const float*, param_name: ShootBaseDist, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: ShootDistRatio, param_offset: 0x148} -HorseRideShooterFindPlayer: -- {type: call, fn: _ZN5uking2ai29SimpleShootingEnemyFindPlayer11loadParams_Ev, addr: 0x710056f834} -ShootingEnemyBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const int*, param_name: OutScreenAttackNum, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: OutScreenDist, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: OutScrnAtkOffset, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: OutScrnAtkOffsetY, param_offset: 0xa8} -HorseRideShootingEnemyBattle: -- {type: call, fn: _ZN5uking2ai19ShootingEnemyBattle11loadParams_Ev, addr: 0x7100569bd8} -- {type: static_param, param_type: const int*, param_name: TrackTime, param_offset: 0xc8} -- {type: static_param, param_type: const int*, param_name: TrackTimeRand, param_offset: 0xd0} -- {type: static_param, param_type: const int*, param_name: SlowTime, param_offset: 0xd8} -- {type: static_param, param_type: const int*, param_name: SlowTimeRand, param_offset: 0xe0} -HorseRideTurn: -- {type: static_param, param_type: const float*, param_name: FinAngle, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -HorseWanderAI: [] -IAIAttack: -- {type: static_param, param_type: const float*, param_name: OffsetLR, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CloseDistLR, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ClsoeDistFB, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsAbleSkipNear, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: TiredAngle, param_offset: 0x58} -IbutsuWaterFallRoot: [] -IceEnemyFeintBattle: -- {type: call, fn: _ZN5uking2ai16EnemyFeintBattle11loadParams_Ev, addr: 0x710038bc04} -IceMakerBlock: -- {type: static_param, param_type: const float*, param_name: SubRigidStartOffset, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: SubRigidEndOffset, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: SubRigidExOffset, param_offset: 0x70} -InDemoSelect: -- {type: static_param, param_type: const int*, param_name: DemoRetDelayMax, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: OtherDemoNoRun, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: ForceChangeDemo, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: DemoFile, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: DemoEntryPoint, param_offset: 0x60} -InForceEnemyLostAreaSelect: [] -InTerritorySelector: -- {type: static_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x38} -InWaterKeepSelect: -- {type: call, fn: _ZN5uking2ai13InWaterSelect11loadParams_Ev, addr: 0x710044ddfc} -- {type: aitree_variable, param_type: bool*, param_name: IsKeepInWater, param_offset: 0x58} -IncredibleAction: -- {type: static_param, param_type: const bool*, param_name: IsInvincible, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsUnmoving, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsNoCollide, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsUseIncredibleActionDCCallback, param_offset: 0x50} -InitFromInCarryBoxSelect: -- {type: static_param, param_type: const bool*, param_name: IsResetInCarryBoxFlag, param_offset: 0x38} -- {type: aitree_variable, param_type: bool*, param_name: IsInitFromCarryBox, param_offset: 0x40} -InsectEscape: -- {type: static_param, param_type: const float*, param_name: RunAwayDistanceMax, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RunAwayDistanceMin, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RunAwayHeightOffset, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AllowRandAngleVertical, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AllowRandAngleHorizontal, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: InWater, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -InsectRoot: -- {type: call, fn: _ZN5uking2ai18SimpleWildlifeRoot11loadParams_Ev, addr: 0x7100342cd0} -- {type: static_param, param_type: const bool*, param_name: IsEscapeInWater, param_offset: 0xf8} -InsectFairyRoot: -- {type: call, fn: _ZN5uking2ai10InsectRoot11loadParams_Ev, addr: 0x710044b680} -InsectRoam: -- {type: static_param, param_type: const float*, param_name: TerritoryRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TerritoryRadiusRnd, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MoveDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -InvincibleHiddenOctarock: [] -KorokRailMove: -- {type: static_param, param_type: const float*, param_name: OnRailDistance, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FarDistance, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreNoWaitStopPoint, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: RailMoveSpeed, param_offset: 0x50} -InvisibleKorokRailMove: -- {type: call, fn: _ZN5uking2ai13KorokRailMove11loadParams_Ev, addr: 0x710045bc68} -IsPlacementAreaEnemy: -- {type: static_param, param_type: const int*, param_name: CheckType, param_offset: 0x38} -ItemAmiiboRoot: -- {type: map_unit_param, param_type: const int*, param_name: AmiiboCharacterId, param_offset: 0x38} -- {type: map_unit_param, param_type: const int*, param_name: AmiiboNumberingId, param_offset: 0x40} -ItemConductor: [] -JumpAttack: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -JustAvoidFinishWait: -- {type: static_param, param_type: const bool*, param_name: IsUseWaitAfterMain, param_offset: 0x38} -KakarikoKokkoTimeline: -- {type: call, fn: _ZN5uking2ai16AnimalTimelineAI11loadParams_Ev, addr: 0x710030d2f4} -- {type: static_param, param_type: 'sead::SafeString', param_name: ForceChangeChildKeyName, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: StartForceChangeFlagName, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: EndForceChangeFlagName, param_offset: 0xa0} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: CheckGatheredFlagName, param_offset: 0xb0} -KeepBackSelect: -- {type: static_param, param_type: const int*, param_name: KeepTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: BaseAxis, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BackAngle, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: XZOnly, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: NodeName, param_offset: 0x58} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: LocalOffset, param_offset: 0x68} -KeeseDieSelect: -- {type: call, fn: _ZN5uking2ai22DieSelectChemShockPlus11loadParams_Ev, addr: 0x7100361814} -KeeseHangOnCeil: [] -KeeseNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -- {type: static_param, param_type: const float*, param_name: RoamHeightFromGlowObj, param_offset: 0x3d0} -- {type: map_unit_param, param_type: const bool*, param_name: IsCreateOnFace, param_offset: 0x3d8} -KeeseRoam: -- {type: static_param, param_type: const float*, param_name: MinOffsetY, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MaxOffsetY, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RoamRadius, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MinMoveDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MaxMoveDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: NoWaitRatio, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CentralPos, param_offset: 0x68} -KeeseSwarmNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -KeeseSwarmRoam: -- {type: call, fn: _ZN5uking2ai10CircleMove11loadParams_Ev, addr: 0x710034f0d0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CentralPos, param_offset: 0x60} -KeyLockedShutter: [] -CreateActorWithTarget: -- {type: static_param, param_type: const int*, param_name: CreateNewActorInterval, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: CreateBasePosNum, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CreateContinueTime, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AfterWaitTime, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsAllowCreateNoSafeArea, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsRotateTargetDir, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0x68} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BaseOffset, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CreateRandArea, param_offset: 0x80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ProhibitedCreateArea, param_offset: 0x88} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x90} -KokkoAngry: -- {type: call, fn: _ZN5uking2ai21CreateActorWithTarget11loadParams_Ev, addr: 0x7100359af8} -KokkoAngryTargetSelect: [] -KokkoEscapeAI: -- {type: call, fn: _ZN5uking2ai14AnimalEscapeAI11loadParams_Ev, addr: 0x710030602c} -KokkoRoot: -- {type: call, fn: _ZN5uking2ai8PreyRoot11loadParams_Ev, addr: 0x7100503cf8} -- {type: static_param, param_type: const int*, param_name: StartSpecialAttackCount, param_offset: 0x208} -- {type: static_param, param_type: 'sead::SafeString', param_name: AvoidCountActorName, param_offset: 0x210} -KorokAnswerResponceRoot: -- {type: map_unit_param, param_type: const float*, param_name: EffectDispSize, param_offset: 0x38} -- {type: map_unit_param, param_type: const bool*, param_name: IsNoResponceSound, param_offset: 0x40} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EffectDispActorName, param_offset: 0x48} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: EffectDIspOffset, param_offset: 0x58} -KorokFlowerColorRoot: -- {type: map_unit_param, param_type: const int*, param_name: KorokFlowerColorNum, param_offset: 0x38} -KorokFlowerRoot: -- {type: map_unit_param, param_type: const bool*, param_name: IsNoAppearEffect, param_offset: 0x38} -- {type: map_unit_param, param_type: const bool*, param_name: IsLastKorokFlower, param_offset: 0x40} -KorokGoalTimerRootAI: -- {type: map_unit_param, param_type: const float*, param_name: GoalCountLimit, param_offset: 0x38} -KorokPinWheelRoot: -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: Length, param_offset: 0x40} -KorokPotRootAI: -- {type: static_param, param_type: const float*, param_name: CrayLaunchSpeedRate, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CrayLaunchAngularSpeed, param_offset: 0x40} -- {type: map_unit_param, param_type: const float*, param_name: CrayLaunchSpeed, param_offset: 0x48} -- {type: map_unit_param, param_type: const bool*, param_name: IsCrayShot, param_offset: 0x50} -KorokStartStandRoot: [] -KorokStoneLift: [] -KorokTargetRailMove: -- {type: call, fn: _ZN5uking2ai13KorokRailMove11loadParams_Ev, addr: 0x710045bc68} -- {type: static_param, param_type: const float*, param_name: RotSpd, param_offset: 0xc0} -- {type: map_unit_param, param_type: const int*, param_name: KorokTargetAppearFrame, param_offset: 0xc8} -- {type: map_unit_param, param_type: const int*, param_name: KorokTargetVanishFrame, param_offset: 0xd0} -- {type: map_unit_param, param_type: const bool*, param_name: IsNoAppearEffect, param_offset: 0xd8} -LOSFurthestHitPointFinder: -- {type: static_param, param_type: const int*, param_name: MaxNumCheck, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: CheckDistance, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: OnlyCheckBehind, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: UseActionB, param_offset: 0x60} -LandHumEnemyFindBait: -- {type: call, fn: _ZN5uking2ai18UnarmedEnemySearch11loadParams_Ev, addr: 0x71004b64a0} -- {type: static_param, param_type: const int*, param_name: RepathTime, param_offset: 0x68} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetBait, param_offset: 0x70} -- {type: dynamic_param, param_type: bool*, param_name: IsNotice, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: IsDropWeapon, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsValidForceNeck, param_offset: 0x80} -LandHumEnemyFindBaitWeapon: -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetWeapon, param_offset: 0x38} -LandHumEnemyThrowWeapon: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ThrowWeaponNearDist, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: WaitTimeMax, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -LandHumEnemyUnarmedBattle: -- {type: call, fn: _ZN5uking2ai18UnarmedEnemySearch11loadParams_Ev, addr: 0x71004b64a0} -- {type: static_param, param_type: const int*, param_name: LostTimer, param_offset: 0x70} -- {type: static_param, param_type: const int*, param_name: EquipItemSearchIdx, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: SearchWeaponDist, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: SearchBaseWeaponDist, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: SearchWeaponTargetDist, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: SearchBowTargetDist, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: GrabCheckRadius, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: SearchObjectDist, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: ItemChaseableSpd, param_offset: 0xa8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: AttOffset, param_offset: 0xb0} -- {type: static_param, param_type: const bool*, param_name: CanGrabHeavy, param_offset: 0xb8} -- {type: static_param, param_type: const int*, param_name: RepathTime, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: ExplosivesAvoidDist, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: ExplosivesAvoidSpeed, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: ExplosivesAvoidAng, param_offset: 0xd8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: LostVMin, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: LostVMax, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: LostRange, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: OnCoHitAllowGrabAngle, param_offset: 0xf8} -LandHumGourmandEnemyNormal: -- {type: call, fn: _ZN5uking2ai18LandHumEnemyNormal11loadParams_Ev, addr: 0x7100462d90} -- {type: static_param, param_type: const int*, param_name: RefindBaitTime, param_offset: 0x400} -- {type: static_param, param_type: const int*, param_name: EatArea, param_offset: 0x408} -- {type: static_param, param_type: const int*, param_name: EatNavType, param_offset: 0x410} -- {type: aitree_variable, param_type: void*, param_name: TargetBaitActorLink, param_offset: 0x430} -- {type: aitree_variable, param_type: bool*, param_name: IsTrgChangeUnderWaterState, param_offset: 0x438} -LandingChemicalBall: -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AttackIntensity, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AttackType, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: CutGrassType, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: Scale, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsUseAtCollision, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: CheckColConInfo, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: ExpandActorName, param_offset: 0x70} -LargeCannonAttackRoot: -- {type: static_param, param_type: const float*, param_name: AttackWaitTime, param_offset: 0x38} -LastAttackerSelect: [] -LastAttackerSpecialActionSelect: -- {type: static_param, param_type: const bool*, param_name: IsAngerActorSpecial, param_offset: 0x38} -LastBossBeamAttackRoot: -- {type: static_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: KeepDistance, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: Accel, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: KeepDistanceRand, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: RandKeepFrame, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: BrakeStartFrame, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: MoveYSpeed, param_offset: 0x98} -- {type: static_param, param_type: const bool*, param_name: IsMove, param_offset: 0xa0} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0xa8} -- {type: static_param, param_type: const bool*, param_name: IsCreateGuardEffect, param_offset: 0xb0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ReflectOffset, param_offset: 0xb8} -LastBossDemoWarpMove: [] -LastBossDemoWarpRoot: -- {type: static_param, param_type: const bool*, param_name: IsPartsActorTgOn, param_offset: 0x38} -LastBossNormalWarpRoot: -- {type: static_param, param_type: const bool*, param_name: IsKeepDisableDraw, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: SleepPartsActorName, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: IsReturnHome, param_offset: 0x50} -- {type: dynamic_param, param_type: bool*, param_name: IsForceWarp, param_offset: 0x58} -- {type: dynamic_param, param_type: bool*, param_name: IsPartsActorTgOn, param_offset: 0x60} -- {type: dynamic_param, param_type: bool*, param_name: IsPartsWarpEffectSync, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -LastBossRailWarpRoot: -- {type: call, fn: _ZN5uking2ai22LastBossNormalWarpRoot11loadParams_Ev, addr: 0x7100477ca8} -- {type: dynamic_param, param_type: int*, param_name: RailIndex, param_offset: 0x80} -LastBossRoot: -- {type: static_param, param_type: const int*, param_name: ForceRecoverHitMax, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ForceRecoverDamageMax, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AddForceRecoverHitNum, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: AddForceRecoverDamage, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AuraHPRate, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: AuraDemoName, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: AuraEntryName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: AuraWallEntry, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: AuraDemoDownEntry, param_offset: 0x90} -LastBossShieldBash: -- {type: dynamic_param, param_type: bool*, param_name: IsAttackPatternFixed, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -LastBossShootGaleArrowRoot: -- {type: call, fn: _ZN5uking2ai28LastBossShootNormalArrowRoot11loadParams_Ev, addr: 0x710047c28c} -LastBossSwordWhirlSlash: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsNoCharge, param_offset: 0x40} -LastBossThunderRoot: [] -LastBossWeaponAttackRoot: -- {type: static_param, param_type: const int*, param_name: EnemyType, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsStartBossBgm, param_offset: 0x40} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDist, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDistOffset, param_offset: 0x50} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ReappearanceDist, param_offset: 0x58} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ReappearanceDistOffset, param_offset: 0x60} -- {type: dynamic_param, param_type: bool*, param_name: IsAttackPatternFixed, param_offset: 0x68} -LeadToTarget: -- {type: static_param, param_type: const float*, param_name: SuccessRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: WaitDistance, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ResumeLeadDistance, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: OkPathFailRange, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: DontWaitIfLeaderIsAhead, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: LeaderActor, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: WaitFramesAfterArrive, param_offset: 0x58} -LeaderDistanceSelector: -- {type: static_param, param_type: const float*, param_name: BoundaryDistance, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OverlapDistance, param_offset: 0x40} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: LeaderActor, param_offset: 0x48} -LeaveFromTarget: -- {type: static_param, param_type: const float*, param_name: LeaveDist, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -LifeChangeDemoCaller: -- {type: static_param, param_type: const float*, param_name: LifeRatio, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: OnlyOnce, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsIgnorePlayerLand, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: DemoName, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: DemoEntryPoint, param_offset: 0x60} -Lifted: -- {type: static_param, param_type: const bool*, param_name: IsGetItem, param_offset: 0x38} -LimitedTimeredActorCreator: -- {type: static_param, param_type: const float*, param_name: CreateTimer, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CreateTimerRand, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: CreateActorName, param_offset: 0x48} -- {type: map_unit_param, param_type: const int*, param_name: CreateLimit, param_offset: 0x58} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x60} -- {type: aitree_variable, param_type: void*, param_name: GeneratedActorLink, param_offset: 0x70} -LineCheckTag: -- {type: map_unit_param, param_type: const int*, param_name: LineCheckType, param_offset: 0x40} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: LineCheckVec, param_offset: 0x48} -LinkTagCheck: -- {type: static_param, param_type: const int*, param_name: SignalType, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: SetEnableJobTimerTiming, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsNotConnectOn, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsCheckChildEnd, param_offset: 0x50} -LinkageEnemyNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -LizalfosBreathAttack: -- {type: static_param, param_type: const int*, param_name: MinAttackTimeForTired, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: MinTiredTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TiredTimeRate, param_offset: 0x48} -LumberjackFallenTree: -- {type: static_param, param_type: const float*, param_name: ToLogAngVel, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: MaxCheckAng, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: CheckDis, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: CheckHeightRate, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: TerrorRegistAng, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: TerrorUnregistTimelimit, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: NoiseLevel, param_offset: 0xc8} -- {type: static_param, param_type: const bool*, param_name: IsCheckHeight, param_offset: 0xd0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: TerrorOffsetPos4Falling, param_offset: 0xd8} -- {type: aitree_variable, param_type: int*, param_name: LumberjackType, param_offset: 0xe0} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: ForceSetDropPos, param_offset: 0xe8} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: MoveDirection, param_offset: 0xf0} -LumberjackTree: -- {type: static_param, param_type: const float*, param_name: FallInterval, param_offset: 0x250} -- {type: static_param, param_type: const float*, param_name: FellImpRate, param_offset: 0x258} -- {type: static_param, param_type: const float*, param_name: FellRotRate, param_offset: 0x260} -- {type: static_param, param_type: const float*, param_name: CutOffsetLower, param_offset: 0x268} -- {type: static_param, param_type: const float*, param_name: CutOffsetUpper, param_offset: 0x270} -- {type: static_param, param_type: const float*, param_name: AlphaLower, param_offset: 0x278} -- {type: static_param, param_type: const float*, param_name: AlphaSpeed, param_offset: 0x280} -- {type: map_unit_param, param_type: const float*, param_name: CutRate, param_offset: 0x288} -- {type: map_unit_param, param_type: const float*, param_name: AngleY, param_offset: 0x290} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: DropTable, param_offset: 0x298} -- {type: aitree_variable, param_type: int*, param_name: LumberjackType, param_offset: 0x2a8} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: ForceSetDropPos, param_offset: 0x2b0} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: MoveDirection, param_offset: 0x2b8} -LynelArrowAttackSelectBase: -- {type: aitree_variable, param_type: int*, param_name: LynelAIFlags, param_offset: 0x38} -LynelArrowAttackSelect: -- {type: call, fn: _ZN5uking2ai26LynelArrowAttackSelectBase11loadParams_Ev, addr: 0x710048b2e4} -LynelArrowAttackSelectOnce: -- {type: call, fn: _ZN5uking2ai26LynelArrowAttackSelectBase11loadParams_Ev, addr: 0x710048b2e4} -LynelArrowBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: AttackCount, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: FrontCheckBoneName, param_offset: 0xa0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: FrontDirFromBone, param_offset: 0xb0} -LynelAttackThroughMove: -- {type: static_param, param_type: const int*, param_name: SideOffsetDirType, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: CliffFailTime, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: SideOffset, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: ThroughDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AcceptableRadius, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: FrontAngle, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -LynelBackStepFromTarget: -- {type: static_param, param_type: const float*, param_name: MoveDistMin, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MoveDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AddCheckAngle, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -LynelChaseBattleMove: -- {type: static_param, param_type: const float*, param_name: SlowDownDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SpeedUpDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: OutDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: CloseStartDist, param_offset: 0x58} -LynelCloseBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const int*, param_name: BackAngleAction, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: BackAngle, param_offset: 0x98} -- {type: aitree_variable, param_type: int*, param_name: LynelAIFlags, param_offset: 0xa0} -LynelDirSelect: -- {type: static_param, param_type: const float*, param_name: BasePosOffsetFront, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: BasePosOffsetBack, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FrontAngle, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BackAngle, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsCheckOnlyXZ, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -LynelDistanceLostCheck: -- {type: call, fn: _ZN5uking2ai17DistanceLostCheck11loadParams_Ev, addr: 0x7100362868} -- {type: aitree_variable, param_type: int*, param_name: LynelAIFlags, param_offset: 0x68} -LynelEscapeFromTarget: -- {type: static_param, param_type: const int*, param_name: KeepTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SpaceDistMin, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: SpaceDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MoveDistMin, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -LynelFindPlayer: -- {type: call, fn: _ZN5uking2ai19EnemyBaseFindPlayer11loadParams_Ev, addr: 0x71003815ac} -- {type: aitree_variable, param_type: int*, param_name: LynelAIFlags, param_offset: 0x140} -LynelLineMoveAttack: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: GoalRadius, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: IsSkipPrepare, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetVel, param_offset: 0x58} -LynelNavMoveNoStop: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ReachTargetArea, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RepathTime, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: TooFarDist, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -LynelNavMoveTarget: -- {type: call, fn: _ZN5uking2ai18LynelNavMoveNoStop11loadParams_Ev, addr: 0x71004931c4} -- {type: static_param, param_type: const int*, param_name: StopGear, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: CliffCheckDist, param_offset: 0x78} -LynelNormal: -- {type: call, fn: _ZN5uking2ai18LandHumEnemyNormal11loadParams_Ev, addr: 0x7100462d90} -- {type: aitree_variable, param_type: int*, param_name: LynelAreaAlarmPoint, param_offset: 0x400} -- {type: aitree_variable, param_type: int*, param_name: LynelAIFlags, param_offset: 0x408} -- {type: aitree_variable, param_type: int*, param_name: LynelNoticeAttackRepeatNum, param_offset: 0x410} -LynelNoticeAttacked: -- {type: static_param, param_type: const int*, param_name: RepeatMax, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: RepeatResetTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ForceReturnDistFromHomePos, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -- {type: aitree_variable, param_type: int*, param_name: LynelNoticeAttackRepeatNum, param_offset: 0x58} -LynelNoticeTerror: -- {type: call, fn: _ZN5uking2ai17EnemyNoticeTerror11loadParams_Ev, addr: 0x71003a7d1c} -LynelOnNoNavMeshPos: -- {type: static_param, param_type: const int*, param_name: JumpTimer, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: HeavySlopeAngle, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: NoJumpDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: HyperJumpDist, param_offset: 0x58} -LynelRecognizeTarget: -- {type: static_param, param_type: const int*, param_name: AttensionStartPoint, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ObserveEndPoint, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: DrawnWeaponPoint, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: WeaponAimPoint, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: AttackPoint, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: DashPoint, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: AppPoint, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: HorseRidePoint, param_offset: 0x70} -- {type: static_param, param_type: const int*, param_name: DamagePoint, param_offset: 0x78} -- {type: static_param, param_type: const int*, param_name: TrickedMaskPoint, param_offset: 0x80} -- {type: static_param, param_type: const int*, param_name: BombPoint, param_offset: 0x88} -- {type: static_param, param_type: const int*, param_name: AimPoint, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: NearDistPoint, param_offset: 0x98} -- {type: static_param, param_type: const int*, param_name: MiddleDistPoint, param_offset: 0xa0} -- {type: static_param, param_type: const int*, param_name: TiredTime, param_offset: 0xa8} -- {type: static_param, param_type: const int*, param_name: TiredPoint, param_offset: 0xb0} -- {type: static_param, param_type: const int*, param_name: ForceBattleStartTime, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: NearDistance, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: FarDistance, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: AimAngle, param_offset: 0xd0} -- {type: map_unit_param, param_type: const bool*, param_name: IsNearCreate, param_offset: 0xd8} -- {type: aitree_variable, param_type: int*, param_name: LynelAIFlags, param_offset: 0xe0} -- {type: aitree_variable, param_type: int*, param_name: LynelAreaAlarmPoint, param_offset: 0xe8} -LynelRepeatAttack: -- {type: static_param, param_type: const int*, param_name: AttackNum, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x40} -LynelRoam: -- {type: static_param, param_type: const int*, param_name: FreeIntervalMin, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: FreeIntervalMax, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: FreePer, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: MoveIntervalMin, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: MoveIntervalMax, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: NoMoveTime, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: NoSpAttackMoveTime, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: SpAttackServiceTime, param_offset: 0x70} -- {type: static_param, param_type: const int*, param_name: RepathTime, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: Territory, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: TargetDistMin, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: TargetDistMax, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: SpAttackServiceDist, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: SpAttackServiceAngle, param_offset: 0xa0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CentralPos, param_offset: 0xa8} -LynelRodeo: -- {type: aitree_variable, param_type: int*, param_name: LynelRodeoAttackHitNum, param_offset: 0x38} -LynelRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: const int*, param_name: BowIdx, param_offset: 0x1d8} -- {type: static_param, param_type: const float*, param_name: BoneStandAddRatio, param_offset: 0x1e0} -- {type: static_param, param_type: 'sead::SafeString', param_name: RoarFlameActorName, param_offset: 0x1e8} -- {type: static_param, param_type: 'sead::SafeString', param_name: RoarFlamePartsKey, param_offset: 0x1f8} -- {type: static_param, param_type: 'sead::SafeString', param_name: BreathActorName, param_offset: 0x208} -- {type: static_param, param_type: 'sead::SafeString', param_name: BreathPartsKey0, param_offset: 0x218} -- {type: static_param, param_type: 'sead::SafeString', param_name: BreathPartsKey1, param_offset: 0x228} -- {type: static_param, param_type: 'sead::SafeString', param_name: BreathPartsKey2, param_offset: 0x238} -- {type: static_param, param_type: 'sead::SafeString', param_name: StandBoneName, param_offset: 0x248} -- {type: aitree_variable, param_type: int*, param_name: LynelAIFlags, param_offset: 0x258} -- {type: aitree_variable, param_type: int*, param_name: LynelAreaAlarmPoint, param_offset: 0x260} -- {type: aitree_variable, param_type: void*, param_name: LynelBodyControlUnit, param_offset: 0x268} -- {type: aitree_variable, param_type: void*, param_name: LynelMoveParam, param_offset: 0x270} -- {type: call, fn: sub_710070F83C, addr: 0x710070f83c} -LynelTackleMove: -- {type: static_param, param_type: const float*, param_name: ThroughDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CloseEndAngle, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CloseEndDist, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -LynelThreeBreathAttack: -- {type: static_param, param_type: const float*, param_name: NearRange, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FarRange, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsCheckXZ, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -LynelWarp: [] -MagneGearRoot: [] -MagneGrabSelect: [] -NewRangeSelect: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsSelectEveryFrame, param_offset: 0x48} -MagneGrabbedPartsRangeSelector: -- {type: call, fn: _ZN5uking2ai11RangeSelect11loadParams_Ev, addr: 0x71004bc308} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x50} -MagneStickRoot: -- {type: static_param, param_type: const float*, param_name: DefaultConnectionDistance, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CollideRadiusFactor, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: CollideRadius, param_offset: 0x50} -- {type: map_unit_param, param_type: const bool*, param_name: JoinSystemGroup, param_offset: 0x58} -- {type: map_unit_param, param_type: const bool*, param_name: RegistFromBeginning, param_offset: 0x60} -- {type: map_unit_param, param_type: const bool*, param_name: IgnoreObstacle, param_offset: 0x68} -- {type: aitree_variable, param_type: bool*, param_name: IsTargetFixedAcceptor, param_offset: 0x70} -MagneShaftRootBase: -- {type: call, fn: _ZN5uking2ai14MagneStickRoot11loadParams_Ev, addr: 0x71004a0084} -MagneShaftRoot: -- {type: call, fn: _ZN5uking2ai18MagneShaftRootBase11loadParams_Ev, addr: 0x710049f514} -MagneSliderBlockRootThunder: -- {type: call, fn: _ZN5uking2ai18MagneShaftRootBase11loadParams_Ev, addr: 0x710049f514} -Magnetglove: [] -MainFieldDungeonSelect: [] -MasquaradeSubTargetSelect: -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x38} -MasterSwordBase100EnemyRoot: -- {type: static_param, param_type: const float*, param_name: KillAttentionWaitFrame, param_offset: 0x38} -MasterSwordRoot: -- {type: call, fn: _ZN5uking2ai12WeaponRootAI11loadParams_Ev, addr: 0x7100e1e510} -- {type: aitree_variable, param_type: void*, param_name: MagicCreateUnit, param_offset: 0xf0} -MergedDungeonPartsRoot: -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup00, param_offset: 0x38} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup00, param_offset: 0x40} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup01, param_offset: 0x48} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup01, param_offset: 0x50} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup02, param_offset: 0x58} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup02, param_offset: 0x60} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup03, param_offset: 0x68} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup03, param_offset: 0x70} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup04, param_offset: 0x78} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup04, param_offset: 0x80} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup05, param_offset: 0x88} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup05, param_offset: 0x90} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup06, param_offset: 0x98} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup06, param_offset: 0xa0} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup07, param_offset: 0xa8} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup07, param_offset: 0xb0} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup08, param_offset: 0xb8} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup08, param_offset: 0xc0} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup09, param_offset: 0xc8} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup09, param_offset: 0xd0} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup10, param_offset: 0xd8} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup10, param_offset: 0xe0} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup11, param_offset: 0xe8} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup11, param_offset: 0xf0} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup12, param_offset: 0xf8} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup12, param_offset: 0x100} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup13, param_offset: 0x108} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup13, param_offset: 0x110} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup14, param_offset: 0x118} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup14, param_offset: 0x120} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: TransFieldBodyGroup15, param_offset: 0x128} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotateFieldBodyGroup15, param_offset: 0x130} -MessageReceiveCheckBasic: [] -MessageReceiveCheck: -- {type: call, fn: _ZN5uking2ai24MessageReceiveCheckBasic11loadParams_Ev, addr: 0x71004a4f40} -- {type: static_param, param_type: const int*, param_name: MsgType, param_offset: 0x40} -MessageReceiveCheckEveryFrame: -- {type: call, fn: _ZN5uking2ai24MessageReceiveCheckBasic11loadParams_Ev, addr: 0x71004a4f40} -- {type: static_param, param_type: const int*, param_name: MsgType, param_offset: 0x40} -MetalObjectBuried: -- {type: static_param, param_type: const float*, param_name: PullOutSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CheckGroundRadiusScale, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreResistanceArea, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsCheckGrabYPosFix, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsCheckSelfY, param_offset: 0x58} -- {type: map_unit_param, param_type: const bool*, param_name: IsInGround, param_offset: 0x60} -- {type: map_unit_param, param_type: const bool*, param_name: EnableRevival, param_offset: 0x68} -MetalObjectFixed: -- {type: map_unit_param, param_type: const bool*, param_name: IsFixedPlace, param_offset: 0x38} -CliffStopEnemyNormal: -- {type: static_param, param_type: const int*, param_name: NoticeSoundTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OffsetHand, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: OffsetTail, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: OffsetHandRotBase, param_offset: 0x50} -- {type: aitree_variable, param_type: int*, param_name: MimicryMaterial, param_offset: 0x58} -- {type: aitree_variable, param_type: bool*, param_name: IsStartResetMimicry, param_offset: 0x60} -- {type: aitree_variable, param_type: bool*, param_name: IsCliffFreeze, param_offset: 0x68} -MimicCliffStopEnemyNormal: -- {type: call, fn: _ZN5uking2ai20CliffStopEnemyNormal11loadParams_Ev, addr: 0x7100352f8c} -- {type: static_param, param_type: const float*, param_name: JumpDistXZ, param_offset: 0x1e0} -MimicEnemyFindPlayer: -- {type: call, fn: _ZN5uking2ai19EnemyBaseFindPlayer11loadParams_Ev, addr: 0x71003815ac} -- {type: static_param, param_type: const float*, param_name: PlayerForceFindDist, param_offset: 0x140} -- {type: aitree_variable, param_type: int*, param_name: MimicryMaterial, param_offset: 0x148} -- {type: aitree_variable, param_type: bool*, param_name: IsStartResetMimicry, param_offset: 0x150} -MimicEnemyNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -- {type: static_param, param_type: const float*, param_name: PlayerForceFindDist, param_offset: 0x3d0} -- {type: static_param, param_type: const float*, param_name: RideHorseMaskPlayerFindDist, param_offset: 0x3d8} -- {type: aitree_variable, param_type: bool*, param_name: IsStartResetMimicry, param_offset: 0x3e0} -MimicFlagSelect: -- {type: map_unit_param, param_type: const bool*, param_name: IsMimicry, param_offset: 0x38} -MimicryResetCheck: -- {type: static_param, param_type: const float*, param_name: ResetRate, param_offset: 0x38} -- {type: aitree_variable, param_type: int*, param_name: MimicryMaterial, param_offset: 0x40} -- {type: aitree_variable, param_type: bool*, param_name: IsStartResetMimicry, param_offset: 0x48} -MiniGolemLifted: -- {type: call, fn: _ZN5uking2ai11EnemyLifted11loadParams_Ev, addr: 0x7100397308} -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x70} -MiniGolemReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x68} -MiniGolemRoot: -- {type: call, fn: _ZN5uking2ai13GolemRootBase11loadParams_Ev, addr: 0x71004024d0} -- {type: static_param, param_type: const int*, param_name: LiftDeadTime, param_offset: 0x318} -- {type: aitree_variable, param_type: bool*, param_name: IsAllowReactionLift, param_offset: 0x310} -MiniGolemSleep: -- {type: call, fn: _ZN5uking2ai11SleepNormal11loadParams_Ev, addr: 0x710059ad6c} -- {type: aitree_variable, param_type: void*, param_name: GolemChemicalController, param_offset: 0x60} -MoonAI: [] -MoonNameTag: -- {type: map_unit_param, param_type: const int*, param_name: MoonNameType, param_offset: 0x38} -MoriblinSpearBattle: -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OutDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AttackIntervalIntensity, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: AttackStartRotate, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: ForceAttackDist, param_offset: 0x70} -MoriblinSpearNearBattle: -- {type: static_param, param_type: const int*, param_name: BackWalkPer, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: BackStepPer, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -MoriblinUnarmedBattle: -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OutDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AttackIntervalIntensity, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: AttackStartRotate, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: PursuingAttackInterval, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: PursuingAttackStartAng, param_offset: 0x78} -HorseRiddenStatusSelector: [] -MotorcycleRoot: -- {type: call, fn: _ZN5uking2ai18MotorcycleRootBase11loadParams_Ev, addr: 0x710043ec84} -- {type: static_param, param_type: const float*, param_name: InWaterRateForDisappear, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DistanceToPlayerForDisappear, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: NoiseEnergyEmpty, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: NoiseNotRidden, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: NoiseThrottleClose, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: NoiseThrottleOpen, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: ForestFogRatioForDisappear, param_offset: 0x68} -MoveAndFreeFallGondola: -- {type: call, fn: _ZN5uking2ai8RailMove11loadParams_Ev, addr: 0x710032c528} -- {type: map_unit_param, param_type: const float*, param_name: RailMoveSpeed, param_offset: 0xa0} -- {type: map_unit_param, param_type: const float*, param_name: GondolaRailOffsetTime, param_offset: 0xa8} -MoveAroundTarget: -- {type: static_param, param_type: const int*, param_name: TurnTimeBase, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: TurnTimeRand, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: StartRange, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: EndRange, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: ChangeRangeRate, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -MoveLOSFeedback: -- {type: static_param, param_type: const float*, param_name: FramesCooldownFeedback, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: LOSCheckLength, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -MoveRemainsElectric: -- {type: call, fn: _ZN5uking2ai15RailMoveRemains11loadParams_Ev, addr: 0x7100535d18} -- {type: static_param, param_type: const float*, param_name: ReactiveRange, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: DemoCallWaitTime, param_offset: 0x88} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: CannonOffset, param_offset: 0x90} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: WeakPointOffset, param_offset: 0x98} -- {type: map_unit_param, param_type: const bool*, param_name: IsJoinRemainsBattle, param_offset: 0xa0} -MoveToCameraFrontXZ: -- {type: static_param, param_type: const int*, param_name: ReverseTimer, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ReverseCount, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: DistFromPlayer, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MinDistFromPlayer, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AvoidPlayerDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AddLineCheckNavRadius, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: ReachableRadius, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: IsSuccessByLineReachable, param_offset: 0x78} -MoveToTargetCollisionFeedback: -- {type: static_param, param_type: const float*, param_name: CooldownFramesTargetAdjust, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FramesUntilRetryOriginalPos, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: IdealDepthMin, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: IdealDepthMax, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: IgnoreYComponentThreshold, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: UseMoveAwayFromPos, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: RetryOriginalPos, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsAdjustDepthOnCollision, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x78} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveAwayFromPos, param_offset: 0x80} -NPCAlert: -- {type: static_param, param_type: const int*, param_name: MinReactionTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ReleaseDist, param_offset: 0x40} -- {type: dynamic_param, param_type: int*, param_name: TerrorLevel, param_offset: 0x48} -- {type: dynamic_param, param_type: bool*, param_name: IsTimeOver, param_offset: 0x50} -- {type: dynamic_param, param_type: bool*, param_name: IsSitting, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TerrorEmitter, param_offset: 0x68} -NPCArtistRoot: -- {type: call, fn: _ZN5uking2ai7NPCRoot11loadParams_Ev, addr: 0x71004dc91c} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x238} -NPCAttack: -- {type: static_param, param_type: const int*, param_name: ActionBaseTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ActionTimePlay, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: ActionRate, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: AttackRate, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: AttackModeTime, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: GuardModeTime, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: EnemyChanceTime, param_offset: 0x68} -- {type: dynamic_param, param_type: float*, param_name: TerrorLevel, param_offset: 0x70} -- {type: dynamic_param, param_type: bool*, param_name: IsBattleStart, param_offset: 0x78} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: EnemyLink, param_offset: 0x88} -NPCAttentionAI: -- {type: static_param, param_type: const int*, param_name: DurationTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TurnAngleDiff, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsUseSight, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -NPCAvoid: -- {type: static_param, param_type: const int*, param_name: TargetTerrorLevel, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ReleaseCrouchTime, param_offset: 0x40} -- {type: dynamic_param, param_type: int*, param_name: TerrorLevel, param_offset: 0x48} -- {type: dynamic_param, param_type: int*, param_name: TerrorLayer, param_offset: 0x50} -- {type: dynamic_param, param_type: bool*, param_name: IsReturnFromDemo, param_offset: 0x58} -- {type: dynamic_param, param_type: bool*, param_name: IsNeedUnEquipWeapon, param_offset: 0x60} -- {type: dynamic_param, param_type: bool*, param_name: IsSitting, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetVel, param_offset: 0x78} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TerrorEmitter, param_offset: 0x80} -NPCChasePlayerBlueFire: -- {type: static_param, param_type: const int*, param_name: LostTimer, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: LeaveDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: LostDist, param_offset: 0x50} -NPCClerkRoot: -- {type: call, fn: _ZN5uking2ai7NPCRoot11loadParams_Ev, addr: 0x71004dc91c} -NPCConfront: -- {type: static_param, param_type: const int*, param_name: CounterGuardCount, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ReleaseDistance, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ReleaseTime, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: CounterRate, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: DirectTurnAngle, param_offset: 0x58} -- {type: dynamic_param, param_type: int*, param_name: TerrorLevel, param_offset: 0x60} -- {type: dynamic_param, param_type: bool*, param_name: IsTimeOver, param_offset: 0x68} -- {type: dynamic_param, param_type: bool*, param_name: IsSitting, param_offset: 0x70} -- {type: dynamic_param, param_type: bool*, param_name: IsNeedUnEquipWeapon, param_offset: 0x78} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TerrorEmitter, param_offset: 0x88} -NPCConfrontEnemy: -- {type: static_param, param_type: const float*, param_name: ReleaseDistance, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ReleaseTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RewardDistance, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: TerrorDistAfterPlayerRescue, param_offset: 0x50} -- {type: dynamic_param, param_type: int*, param_name: TerrorLevel, param_offset: 0x58} -- {type: dynamic_param, param_type: int*, param_name: TerrorLayer, param_offset: 0x60} -- {type: dynamic_param, param_type: bool*, param_name: IsReturnFromDemo, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetVel, param_offset: 0x78} -- {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x80} -NPCGerudoQueenRoot: -- {type: call, fn: _ZN5uking2ai7NPCRoot11loadParams_Ev, addr: 0x71004dc91c} -- {type: map_unit_param, param_type: const bool*, param_name: IsOnHelmet, param_offset: 0x238} -NPCHeartsRoot: -- {type: call, fn: _ZN5uking2ai7NPCRoot11loadParams_Ev, addr: 0x71004dc91c} -NPCHorseRide: -- {type: static_param, param_type: const int*, param_name: GearLevel, param_offset: 0xe0} -- {type: static_param, param_type: const int*, param_name: GearResetPathNum, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: PlayerNearDistance, param_offset: 0xf0} -- {type: aitree_variable, param_type: void*, param_name: EventBindUnit, param_offset: 0x268} -NPCHorseRideWait: [] -NPCMamonoShopRoot: -- {type: call, fn: _ZN5uking2ai7NPCRoot11loadParams_Ev, addr: 0x71004dc91c} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: MamonoShopPlacement, param_offset: 0x238} -NPCMove: -- {type: static_param, param_type: const float*, param_name: TerritoryRange, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: Destination, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: MoveEndASName, param_offset: 0x50} -NPCMoveToRailPoint: -- {type: dynamic_param, param_type: int*, param_name: RailPointIndex, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsTurnToRailPointDir, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: IsAlignmentAnchor, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: RailUniqueName, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: ASName, param_offset: 0x60} -NPCReaction: -- {type: dynamic_param, param_type: int*, param_name: ReactionId, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsReceiveInterest2, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: MessageId, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: GazeASName, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: StaggerDir, param_offset: 0x68} -NPCReturnAnchor: [] -NPCReturnRestPosRoot: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -NPCRoam: -- {type: static_param, param_type: const int*, param_name: WaitFrame, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WaitFrameRand, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: WalkDistMin, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: WalkDistMax, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: WaitASName, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: BasisPos, param_offset: 0x70} -NPCRunaway: -- {type: static_param, param_type: const float*, param_name: ReleaseDistance, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CorneredDistance, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: StandRateTime, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: StandingTime, param_offset: 0x50} -- {type: dynamic_param, param_type: int*, param_name: TerrorLevel, param_offset: 0x58} -- {type: dynamic_param, param_type: int*, param_name: TerrorLayer, param_offset: 0x60} -- {type: dynamic_param, param_type: bool*, param_name: IsReturnFromDemo, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetVel, param_offset: 0x78} -NPCSearch: -- {type: dynamic_param, param_type: bool*, param_name: IsHearing, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: Target, param_offset: 0x48} -NPCSurprised: -- {type: dynamic_param, param_type: int*, param_name: TerrorLayer, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsNeedUnEquipWeapon, param_offset: 0x40} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TerrorEmitter, param_offset: 0x48} -NPCSuspend: -- {type: static_param, param_type: const int*, param_name: WaitTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: EndMoveTime, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: RetryCount, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: SearchRadius, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: ASName, param_offset: 0x58} -NPCTalkBalloon: -- {type: static_param, param_type: const int*, param_name: DurationTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: DelayFrame, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: MessageId, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -NPCTerrorAI: -- {type: static_param, param_type: const int*, param_name: TerrorEndTime, param_offset: 0x38} -- {type: dynamic_param, param_type: int*, param_name: TerrorLayer, param_offset: 0x40} -- {type: dynamic_param, param_type: float*, param_name: TerrorLevel, param_offset: 0x48} -- {type: dynamic_param, param_type: bool*, param_name: IsReturnFromDemo, param_offset: 0x50} -- {type: dynamic_param, param_type: bool*, param_name: IsTimeOver, param_offset: 0x58} -- {type: dynamic_param, param_type: bool*, param_name: IsNeedUnEquipWeapon, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetVel, param_offset: 0x70} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TerrorEmitter, param_offset: 0x78} -NPCTimeline: -- {type: call, fn: _ZN5uking2ai10TimelineAI11loadParams_Ev, addr: 0x7100e1c440} -NPCScheduleMove: [] -NPCTravel: -- {type: call, fn: _ZN5uking2ai13NPCTravelBase11loadParams_Ev, addr: 0x71004df788} -- {type: static_param, param_type: const float*, param_name: WaitHorseReturnDist, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: GiveUpWaitHorseTime, param_offset: 0x80} -NPCTravelerRoot: -- {type: call, fn: _ZN5uking2ai7NPCRoot11loadParams_Ev, addr: 0x71004dc91c} -- {type: static_param, param_type: const bool*, param_name: IsRiderChangableAction, param_offset: 0x238} -NPCWander: -- {type: call, fn: _ZN5uking2ai13NPCTravelBase11loadParams_Ev, addr: 0x71004df788} -- {type: static_param, param_type: const float*, param_name: RainWaitTime, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: GoalDistance, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: RailUpdateDistRate, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: RainDestination, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: NormalASKeyName, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: RainASKeyName, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: RailUniqueName, param_offset: 0xc0} -- {type: dynamic_param, param_type: bool*, param_name: IsPathRest, param_offset: 0xd0} -NavMeshTurnAwayFromHitPos: -- {type: static_param, param_type: const int*, param_name: NumLOSCheckMax, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: LOSCheckLength, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: MoveToSafePosAfterTurn, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: HitPos, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -NavMoveNearTarget: -- {type: call, fn: _ZN5uking2ai13NavMoveTarget11loadParams_Ev, addr: 0x71004b79ac} -- {type: static_param, param_type: const float*, param_name: TargetVMax, param_offset: 0x380} -- {type: static_param, param_type: const float*, param_name: TargetVMin, param_offset: 0x388} -NavMoveTargetClosestPoint: -- {type: call, fn: _ZN5uking2ai17NavMoveNearTarget11loadParams_Ev, addr: 0x71004b7078} -- {type: static_param, param_type: const float*, param_name: SearchRadius, param_offset: 0x3a0} -NavMoveTargetWithJumpWater: -- {type: call, fn: _ZN5uking2ai13NavMoveTarget11loadParams_Ev, addr: 0x71004b79ac} -- {type: static_param, param_type: const float*, param_name: JumpDist, param_offset: 0x380} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x388} -- {type: static_param, param_type: const float*, param_name: WaterCheckDist, param_offset: 0x390} -- {type: static_param, param_type: const bool*, param_name: IsCheckDamage, param_offset: 0x398} -NavViewMove: -- {type: static_param, param_type: const float*, param_name: SubsAngle, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: CheckOnce, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -NearCreateAppearTypeSelect: -- {type: map_unit_param, param_type: const int*, param_name: NearCreateAppearType, param_offset: 0x38} -NearCreateSelect: -- {type: map_unit_param, param_type: const bool*, param_name: IsNearCreate, param_offset: 0x38} -NewMannequinRoot: -- {type: map_unit_param, param_type: const int*, param_name: ArmorDyeColor, param_offset: 0x38} -- {type: map_unit_param, param_type: const int*, param_name: ShopSellType, param_offset: 0x40} -NormalHumanEquipableShield: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -NoticePartsRangeSelector: -- {type: call, fn: _ZN5uking2ai11RangeSelect11loadParams_Ev, addr: 0x71004bc308} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x50} -NpcDemoRoot: [] -NpcMoveToAnchor: -- {type: dynamic_param, param_type: bool*, param_name: IsTurnToAnchorDir, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsAlignmentAnchor, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: AnchorName, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: AnchorUniqueName, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: ASKeyName, param_offset: 0x68} -NpcTebaRoot: -- {type: static_param, param_type: const int*, param_name: ShowMessageLockonMinInterval, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ApproachPlayerHeight, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ShowMessageDoDist, param_offset: 0x48} -NpcTebaTrainingRoot: -- {type: call, fn: _ZN5uking2ai7NPCRoot11loadParams_Ev, addr: 0x71004dc91c} -NushiEscapeSelector: -- {type: static_param, param_type: const int*, param_name: NumOfAllowedEscapes, param_offset: 0x38} -NushiWarp: [] -OctarockBattle: -- {type: call, fn: _ZN5uking2ai19ShootingEnemyBattle11loadParams_Ev, addr: 0x7100569bd8} -- {type: static_param, param_type: const float*, param_name: ActorDisplayRadius, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: AttackDistMin, param_offset: 0xd0} -- {type: static_param, param_type: const bool*, param_name: IsAttackOnlyOutScreen, param_offset: 0xd8} -- {type: static_param, param_type: const bool*, param_name: IsHideMode, param_offset: 0xe0} -- {type: static_param, param_type: const bool*, param_name: IsFirstAttackIntervalZero, param_offset: 0xe8} -- {type: static_param, param_type: const bool*, param_name: IsLostAttack, param_offset: 0xf0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShootActorKey, param_offset: 0xf8} -- {type: static_param, param_type: 'sead::SafeString', param_name: VacuumPartsKey, param_offset: 0x108} -OctarockHideEscapeBase: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -OctarockHideEscape: -- {type: call, fn: _ZN5uking2ai14OctarockEscape11loadParams_Ev, addr: 0x71004ec950} -- {type: static_param, param_type: const float*, param_name: EscapeDist, param_offset: 0x60} -OctarockOptionRoot: -- {type: static_param, param_type: const bool*, param_name: IsBreakable, param_offset: 0xc8} -- {type: static_param, param_type: const bool*, param_name: IsMimicry, param_offset: 0xd0} -OctarockReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -- {type: static_param, param_type: const bool*, param_name: IsWigBreackByGust, param_offset: 0x68} -- {type: aitree_variable, param_type: void*, param_name: OctarockFormChangeUnit, param_offset: 0x70} -VacuumEnemyRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -OctarockRoot: -- {type: call, fn: _ZN5uking2ai16OctarockRootBase11loadParams_Ev, addr: 0x71005e3400} -- {type: static_param, param_type: const bool*, param_name: IsWigBreakable, param_offset: 0x1d8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ItemName, param_offset: 0x1e0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ConnectRigidBodyName, param_offset: 0x1f0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ConnectTgtBodyName, param_offset: 0x200} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShootActorName, param_offset: 0x210} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} -- {type: call, fn: _ZN4sead20StringPrintFormatterC2EPNS_22BufferedSafeStringBaseIcEE, addr: 0x7100b0c320} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x220} -- {type: call, fn: _ZN4sead20StringPrintFormatterC2EPNS_22BufferedSafeStringBaseIcEE, addr: 0x7100b0c320} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x230} -- {type: call, fn: _ZN4sead20StringPrintFormatterC2EPNS_22BufferedSafeStringBaseIcEE, addr: 0x7100b0c320} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x240} -- {type: static_param, param_type: 'sead::SafeString', param_name: ExtraShootActorName, param_offset: 0x250} -- {type: static_param, param_type: 'sead::SafeString', param_name: ExtraShootActorKey, param_offset: 0x260} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: CarryActorName, param_offset: 0x270} -- {type: aitree_variable, param_type: void*, param_name: VacuumedExplodingBomb, param_offset: 0x280} -- {type: aitree_variable, param_type: void*, param_name: OctarockFormChangeUnit, param_offset: 0x288} -OctarockServiceHideWait: -- {type: static_param, param_type: const float*, param_name: SafeAreaDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SafeAreaDistRange, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MinWaitTime, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MinWaitTimeRand, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: NoticeTerrorLevel, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: NoticeWorryRange, param_offset: 0x60} -OctarockWaterWait: -- {type: static_param, param_type: const int*, param_name: NoRiseTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: RiseDelayTimeMin, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: RiseDelayTimeMax, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: FinishFloatDelayTimeMin, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: FinishFloatDelayTimeMax, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MinHeightFromWater, param_offset: 0x60} -- {type: aitree_variable, param_type: void*, param_name: OctarockFormChangeUnit, param_offset: 0x68} -OnCliffEnemyBattle: -- {type: static_param, param_type: const int*, param_name: LostCounter, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AttackDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AttackAngleH, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AttackAngleVMax, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AttackAngleVMin, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AttackIntervalIntensity, param_offset: 0x60} -OnCliffSurfaceSelect: -- {type: map_unit_param, param_type: const bool*, param_name: OnCliff, param_offset: 0x38} -- {type: aitree_variable, param_type: bool*, param_name: IsCliffFreeze, param_offset: 0x40} -OnCliffViewWait: -- {type: call, fn: _ZN5uking2ai8ViewWait11loadParams_Ev, addr: 0x71005e5bc4} -- {type: map_unit_param, param_type: const bool*, param_name: OnCliffTurn, param_offset: 0x60} -OnEnterEventModeSelect: [] -OnNavFaceSelect: [] -OnRagdollSelect: [] -MagicBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: const int*, param_name: EnlargeTime, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: AttackRatio, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: BreathSize, param_offset: 0xb0} -- {type: static_param, param_type: 'sead::SafeString', param_name: MagicName, param_offset: 0xb8} -- {type: static_param, param_type: const int*, param_name: MagicPer, param_offset: 0x98} -- {type: static_param, param_type: const int*, param_name: AttackPowDirect, param_offset: 0xa0} -OneMemoryMagicBattle: -- {type: call, fn: _ZN5uking2ai11MagicBattle11loadParams_Ev, addr: 0x710049d940} -- {type: static_param, param_type: 'sead::SafeString', param_name: MemoryPartsName, param_offset: 0xe0} -OptionalWeaponAI: [] -OutOfScreen: -- {type: static_param, param_type: const int*, param_name: UpdateInterval, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TagetDistance, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: DeleteDistance, param_offset: 0x48} -PartHaveSelect: -- {type: static_param, param_type: const bool*, param_name: IsCheckEveryFrame, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsKey, param_offset: 0x40} -PartsNoticeSelect: -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x38} -PartsSleepSelect: -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x38} -PauseMenuPlayerRoot: [] -PickShootItemRoot: -- {type: static_param, param_type: const int*, param_name: RemainTime, param_offset: 0x38} -PillarCrack: [] -PipeDrawing: [] -PlayerAttack: [] -PlayerBarrierBlow: -- {type: static_param, param_type: const float*, param_name: BlowRagdollTime, param_offset: 0x38} -PlayerBeetle: [] -PlayerCamera: [] -PlayerCaught: [] -PlayerClimb: -- {type: static_param, param_type: const float*, param_name: NoClimbTime, param_offset: 0x38} -PlayerCutJump: [] -PlayerDead: -- {type: static_param, param_type: const int*, param_name: RumbleType, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RumblePower, param_offset: 0x40} -PlayerDemoRoot: [] -PlayerGrab: [] -PlayerItem: [] -PlayerLadder: -- {type: static_param, param_type: const float*, param_name: LadderToClimbTime, param_offset: 0x50} -PlayerNavDestinationMove: -- {type: dynamic_param, param_type: float*, param_name: DestPosX, param_offset: 0x38} -- {type: dynamic_param, param_type: float*, param_name: DestPosY, param_offset: 0x40} -- {type: dynamic_param, param_type: float*, param_name: DestPosZ, param_offset: 0x48} -- {type: dynamic_param, param_type: float*, param_name: StickValue, param_offset: 0x50} -PlayerNormal: -- {type: static_param, param_type: const float*, param_name: EquipNoiseValue, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: AttackNoiseValue, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: ArrowReadyNoiseValue, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: ParashawlInvalidHeight, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: ParashawlInvalidHeightSurfing, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: ForceSlipSpeed, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: DoForbidTime, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: NoRideJumpDiffY, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: DashUpEnableSpeed, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: EnergyPerChargeLv, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: EnergyChargeStart, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: WallSlipEnableSpeed, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: CutAddSpeedRate, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: CutAddSpeedMax, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: CutAddSpeedDec, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: HorseCallTime, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: SwordSearchAngle, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: DoClimbForbidTime, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: DoClimbForbidAngVel, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: InWaterTimeForRagdoll, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: ToFallHeightForJustRush, param_offset: 0x108} -PlayerRideHorse: -- {type: static_param, param_type: const float*, param_name: DoForbidTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ThrowPowerY, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ThrowPowerF, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: BackDismountSpeed, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: WaistAngleApplyRateFoward, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: WaistAngleApplyRateBack, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: MoveNoise, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: SwordAttackNoise, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: AimAngleAddApplyAngle, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: AimAngleAdd, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: AimAngleAddApplySpeed, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: LowerAngleWaitTime, param_offset: 0x98} -- {type: dynamic_param, param_type: bool*, param_name: HasToPlayRidingOnAS, param_offset: 0xa0} -- {type: static_param, param_type: const int*, param_name: LynelRodeoCutNum, param_offset: 0x38} -PlayerRoot: [] -PlayerSetTarget: [] -PlayerSit: [] -PlayerSwim: -- {type: static_param, param_type: const float*, param_name: CatchHeightL, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CatchHeightH, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: EnableHeight, param_offset: 0x48} -PlayerWaterFall: [] -PlayerZoraRide: [] -PointWindTagRoot: -- {type: map_unit_param, param_type: const int*, param_name: Direction, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: WindSpeed, param_offset: 0x40} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Shape, param_offset: 0x48} -PracticeGuardianMiniNormal: -- {type: aitree_variable, param_type: int*, param_name: GuardianMiniPracticeState, param_offset: 0x38} -PreSleepCheck: -- {type: static_param, param_type: const float*, param_name: CheckDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CheckRadius, param_offset: 0x40} -PrevASEndSeq: -- {type: static_param, param_type: 'sead::SafeString', param_name: PrevASName, param_offset: 0x38} -PrevASOR2SelectTwo: -- {type: static_param, param_type: 'sead::SafeString', param_name: AS1, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: AS2, param_offset: 0x48} -PrevASSelect: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -PrevASSkipSeq: -- {type: call, fn: _ZN5uking2ai12SeqTwoAction11loadParams_Ev, addr: 0x710056706c} -- {type: static_param, param_type: 'sead::SafeString', param_name: PrevASName, param_offset: 0x50} -PrevSomeASSelect: -- {type: static_param, param_type: const int*, param_name: SeqBank, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: TargetBone, param_offset: 0x40} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x48} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x58} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x68} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x78} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x88} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x98} -PreyChemicalDeadReaction: [] -PreyDead: -- {type: static_param, param_type: const float*, param_name: SendRadius, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsEmitForceEscapeSignal, param_offset: 0x40} -PreyDeadCauseSelector: [] -PreyDefWanderAI: -- {type: call, fn: _ZN5uking2ai11DefWanderAI11loadParams_Ev, addr: 0x7100e4cd40} -- {type: static_param, param_type: const int*, param_name: TimesStuckLimit, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: FramesStuckLimit, param_offset: 0x88} -- {type: aitree_variable, param_type: float*, param_name: FramesStuckOnTerrain, param_offset: 0x90} -- {type: aitree_variable, param_type: bool*, param_name: IsStuckOnTerrain, param_offset: 0x98} -PreyDropItemRoot: -- {type: call, fn: _ZN5uking2ai8PreyRoot11loadParams_Ev, addr: 0x7100503cf8} -- {type: static_param, param_type: const int*, param_name: MaxDropCount, param_offset: 0x208} -- {type: static_param, param_type: const float*, param_name: ForceDeleteInterval, param_offset: 0x210} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: InitialVelocity, param_offset: 0x218} -PreyLookAtTarget: -- {type: static_param, param_type: const float*, param_name: LimitAngle, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsUpdateViewPos, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -PreyReaction: [] -PreyStun: -- {type: static_param, param_type: const int*, param_name: StunTime, param_offset: 0x38} -PriestBoss: -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x38} -PriestBossActorRoot: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -PriestBossActorNormalRoot: -- {type: call, fn: _ZN5uking2ai19PriestBossActorRoot11loadParams_Ev, addr: 0x710050edf8} -- {type: aitree_variable, param_type: int*, param_name: EquipWeaponBufIndex, param_offset: 0x40} -PriestBossActorCloneRoot: -- {type: call, fn: _ZN5uking2ai25PriestBossActorNormalRoot11loadParams_Ev, addr: 0x710050e230} -- {type: static_param, param_type: 'sead::SafeString', param_name: DisappearXLinkEventKey, param_offset: 0x88} -PriestBossActorEnemyRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: const bool*, param_name: IsReactionOnDead, param_offset: 0x1d8} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x1e0} -PriestBossActorGiantRoot: -- {type: call, fn: _ZN5uking2ai19PriestBossActorRoot11loadParams_Ev, addr: 0x710050edf8} -- {type: static_param, param_type: const float*, param_name: FreqIronBallAttack, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FreqBigEarthReleaseAttack, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FreqEyeBeamAttack, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FreqStageRotation, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: FloatDistFromPlayer, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsFreeMoving, param_offset: 0x68} -- {type: aitree_variable, param_type: float*, param_name: KeepDistFromGround, param_offset: 0x70} -- {type: aitree_variable, param_type: bool*, param_name: IsActive, param_offset: 0x78} -- {type: aitree_variable, param_type: bool*, param_name: IsArrivedAtDestination, param_offset: 0x80} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: DestinationPos, param_offset: 0x88} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: FacePos, param_offset: 0x90} -PriestBossActorGiantFouthRoot: -- {type: call, fn: _ZN5uking2ai24PriestBossActorGiantRoot11loadParams_Ev, addr: 0x7100509ff4} -- {type: static_param, param_type: const float*, param_name: StompDistance, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: StompInAreaTimer, param_offset: 0x100} -- {type: static_param, param_type: const bool*, param_name: StompAction, param_offset: 0x108} -- {type: static_param, param_type: const bool*, param_name: StompAlwaysChange, param_offset: 0x110} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x118} -PriestBossActorNormalMode: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -- {type: static_param, param_type: const int*, param_name: ApproachWarpRate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ApproachStartDistance, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: LeaveStartDistance, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: LeaveStartTime, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: WaitMinTime, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: WaitMaxTime, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: SecondHalfLifePercent, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: FramesRestrictEarthRelease, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: WarpPosDistFromPlayer, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: StageMarginRateForEarthRelease, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: IsManagedBtlMgr, param_offset: 0x90} -- {type: dynamic_param, param_type: bool*, param_name: FromSyncMode, param_offset: 0x98} -- {type: aitree_variable, param_type: int*, param_name: EquipWeaponBufIndex, param_offset: 0xa0} -- {type: aitree_variable, param_type: bool*, param_name: ReturnFromBananaMode, param_offset: 0xa8} -PriestBossActorPhaseSecondStart: -- {type: aitree_variable, param_type: int*, param_name: EquipWeaponBufIndex, param_offset: 0x38} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x40} -PriestBossAfterImageRoot: [] -PriestBossAttackGrave: -- {type: call, fn: _ZN5uking2ai11AttackGrave11loadParams_Ev, addr: 0x7100324360} -PriestBossBananaMode: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -- {type: static_param, param_type: const int*, param_name: HealAmount, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: TimeUpFrames, param_offset: 0x88} -- {type: aitree_variable, param_type: bool*, param_name: ReturnFromBananaMode, param_offset: 0x90} -PriestBossBeamExplode: -- {type: call, fn: _ZN5uking2ai20BeamExplodeEitherHit11loadParams_Ev, addr: 0x7100329010} -- {type: static_param, param_type: const float*, param_name: MaxDistance, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: MaxDistanceChangeableBorder, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: MaxDistanceChangeableRevise, param_offset: 0x70} -PriestBossBlowoffDamageSelect: [] -PriestBossBlowoffReadyReaction: -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x38} -PriestBossBowEquiped: [] -PriestBossFormation: -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x38} -PriestBossCircleFormationRush: -- {type: call, fn: _ZN5uking2ai19PriestBossFormation11loadParams_Ev, addr: 0x7100518408} -- {type: static_param, param_type: const float*, param_name: HomingAttackTime, param_offset: 0x80} -PriestBossCircleFormationShoot: -- {type: call, fn: _ZN5uking2ai19PriestBossFormation11loadParams_Ev, addr: 0x7100518408} -- {type: static_param, param_type: const float*, param_name: HomingAttackTime, param_offset: 0x80} -PriestBossCloneBananaMode: -- {type: call, fn: _ZN5uking2ai20PriestBossBananaMode11loadParams_Ev, addr: 0x7100510098} -PriestBossCloneBulletRoot: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x40} -PriestBossDamageTypeSelect: [] -PriestBossEyeBeam: -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: ShotReviseAngleXU, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: ShotReviseAngleXD, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: ShotReviseAngleY, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsCreateGuardEffect, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsChangeable, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ReflectOffset, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ShotOffset, param_offset: 0x80} -PriestBossEyeBeamFourth: -- {type: call, fn: _ZN5uking2ai17PriestBossEyeBeam11loadParams_Ev, addr: 0x7100514c4c} -- {type: static_param, param_type: const int*, param_name: AtDirType, param_offset: 0xb8} -- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0xc0} -- {type: static_param, param_type: const int*, param_name: AtType, param_offset: 0xc8} -- {type: static_param, param_type: const int*, param_name: AtShieldBreakPower, param_offset: 0xd0} -- {type: static_param, param_type: const int*, param_name: AtImpact, param_offset: 0xd8} -- {type: static_param, param_type: const int*, param_name: AtPowerReduce, param_offset: 0xe0} -- {type: static_param, param_type: const int*, param_name: AtPower, param_offset: 0xe8} -- {type: static_param, param_type: const int*, param_name: AtDamage, param_offset: 0xf0} -- {type: static_param, param_type: const int*, param_name: SearchEndAngle, param_offset: 0xf8} -- {type: aitree_variable, param_type: bool*, param_name: IsArrivedAtDestination, param_offset: 0x100} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: DestinationPos, param_offset: 0x108} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: FacePos, param_offset: 0x110} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x118} -PriestBossEyeBeamStandAim: -- {type: static_param, param_type: const float*, param_name: BorderDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: BorderHeight, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AimTargetPos, param_offset: 0x50} -PriestBossEyeBeamThird: -- {type: call, fn: _ZN5uking2ai17PriestBossEyeBeam11loadParams_Ev, addr: 0x7100514c4c} -- {type: aitree_variable, param_type: bool*, param_name: IsArrivedAtDestination, param_offset: 0xb8} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: DestinationPos, param_offset: 0xc0} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: FacePos, param_offset: 0xc8} -SiteBossSwordApproachRoot: -- {type: static_param, param_type: const float*, param_name: KeepDistance, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MoveWidth, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BaseOffsetY, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: PredictMoveFrame, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsCloseMove, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsPlayRunStartAS, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: OldTargetPos, param_offset: 0x70} -PriestBossFastWarpAttack: -- {type: call, fn: _ZN5uking2ai25SiteBossSwordApproachRoot11loadParams_Ev, addr: 0x7100592c44} -PriestBossGiantDeadSelector: -- {type: aitree_variable, param_type: bool*, param_name: PriestBossDownSideASPlaying, param_offset: 0x38} -PriestBossGiantDownSeq: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -- {type: static_param, param_type: const bool*, param_name: RecoverIfAlreadyDown, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsUseRecover, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: HitGroundASName, param_offset: 0x50} -- {type: aitree_variable, param_type: float*, param_name: KeepDistFromGround, param_offset: 0x60} -- {type: aitree_variable, param_type: bool*, param_name: IsActive, param_offset: 0x68} -- {type: aitree_variable, param_type: bool*, param_name: IsArrivedAtDestination, param_offset: 0x70} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: DestinationPos, param_offset: 0x78} -PriestBossGiantEnemyRoot: -- {type: call, fn: _ZN5uking2ai24PriestBossActorEnemyRoot11loadParams_Ev, addr: 0x7100507940} -- {type: static_param, param_type: const int*, param_name: InvalidateIronBallDamageFrame, param_offset: 0x230} -- {type: aitree_variable, param_type: bool*, param_name: PriestBossDownSideASPlaying, param_offset: 0x238} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x240} -PriestBossGiantReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -- {type: aitree_variable, param_type: bool*, param_name: PriestBossUrbosasFuryEShock, param_offset: 0x68} -PriestBossGiantStageRotRoot: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -- {type: static_param, param_type: const float*, param_name: CentralAngle, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: PercentRadiusHeight, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: IronBallHeightOffset, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: ArcPercent, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: ZOffset, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: ZOffsetIndex, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: HoldBallsCounterLength, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: BallsReleaseIntervalFrames, param_offset: 0x78} -- {type: aitree_variable, param_type: float*, param_name: KeepDistFromGround, param_offset: 0x80} -- {type: aitree_variable, param_type: bool*, param_name: IsActive, param_offset: 0x88} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: FacePos, param_offset: 0x90} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: DestinationPos, param_offset: 0x98} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0xa0} -PriestBossGiantStageRotate: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -- {type: static_param, param_type: const int*, param_name: SendCommand, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: SendOnThrowASEvent, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsUseStartAction, param_offset: 0x50} -PriestBossIAIAttack: -- {type: call, fn: _ZN5uking2ai9IAIAttack11loadParams_Ev, addr: 0x7100444de8} -PriestBossIronBall: -- {type: static_param, param_type: const int*, param_name: IronBallWaitThunderTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ChangeEndAnime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: IronBallOffsetY, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: IronBallRadius, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: IronBallAngle, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: IronSummonLeftBoneName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: IronSummonRightBoneName, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: IronBallAngleOffset, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsAfterAttack, param_offset: 0x68} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x90} -PriestBossIronBallRoot: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: MagneLightningTime, param_offset: 0x58} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x60} -PriestBossIronBallStageRotate: -- {type: call, fn: _ZN5uking2ai18PriestBossIronBall11loadParams_Ev, addr: 0x71005201d4} -- {type: static_param, param_type: const float*, param_name: IronBallSummonRadius, param_offset: 0x6c0} -- {type: static_param, param_type: const float*, param_name: IronBallSummonArchAngle, param_offset: 0x6c8} -- {type: static_param, param_type: const float*, param_name: IronBallSummonOffsetY, param_offset: 0x6d0} -- {type: aitree_variable, param_type: bool*, param_name: IsActive, param_offset: 0x6d8} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x6e0} -PriestBossLineFormationAppear: -- {type: call, fn: _ZN5uking2ai12SeqTwoAction11loadParams_Ev, addr: 0x710056706c} -PriestBossLineFormationFall: -- {type: call, fn: _ZN5uking2ai19PriestBossFormation11loadParams_Ev, addr: 0x7100518408} -- {type: static_param, param_type: const float*, param_name: WarpHightOffset, param_offset: 0x80} -PriestBossLineFormationRush: -- {type: call, fn: _ZN5uking2ai19PriestBossFormation11loadParams_Ev, addr: 0x7100518408} -PriestBossMakeClone: -- {type: static_param, param_type: const int*, param_name: RespawnFrame, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: BackStepDistance, param_offset: 0x40} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x48} -PriestBossMeta: -- {type: aitree_variable, param_type: int*, param_name: MetaAILife, param_offset: 0x38} -- {type: aitree_variable, param_type: int*, param_name: MetaAIMaxLife, param_offset: 0x40} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x48} -PriestBossMetaAIRoot: -- {type: call, fn: _ZN5uking2ai14PriestBossMeta11loadParams_Ev, addr: 0x7100525cbc} -- {type: static_param, param_type: const int*, param_name: Life, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: PlayerRecoverFromFallFrames, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: BowActorName, param_offset: 0x60} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArrowActorName, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: WeaponActorName, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThunderActorName, param_offset: 0x90} -- {type: map_unit_param, param_type: const int*, param_name: PriestBossStartPhase, param_offset: 0xa0} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: UniqueNameMessageLabel, param_offset: 0xa8} -PriestBossNormalMoveSelector: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveTargetPos, param_offset: 0x40} -PriestBossNormalQuickRecover: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -- {type: dynamic_param, param_type: bool*, param_name: IsFromRagdoll, param_offset: 0x40} -PriestBossNormalReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -- {type: static_param, param_type: const bool*, param_name: IsUseQuickRecover, param_offset: 0x68} -- {type: aitree_variable, param_type: bool*, param_name: PriestBossUrbosasFuryEShock, param_offset: 0x70} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x78} -PriestBossPhase: -- {type: call, fn: _ZN5uking2ai14PriestBossMeta11loadParams_Ev, addr: 0x7100525cbc} -- {type: static_param, param_type: const float*, param_name: PercentLifeTransition, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: PercentLifePrevious, param_offset: 0x58} -PriestBossPhaseFinish: -- {type: call, fn: _ZN5uking2ai15PriestBossPhase11loadParams_Ev, addr: 0x71005296ec} -- {type: static_param, param_type: const float*, param_name: StartDemoDelayFrames, param_offset: 0x80} -- {type: map_unit_param, param_type: const int*, param_name: PriestBossStartPhase, param_offset: 0x88} -PriestBossPhaseFirst: -- {type: call, fn: _ZN5uking2ai15PriestBossPhase11loadParams_Ev, addr: 0x71005296ec} -PriestBossPhaseFourth: -- {type: call, fn: _ZN5uking2ai15PriestBossPhase11loadParams_Ev, addr: 0x71005296ec} -- {type: static_param, param_type: const int*, param_name: SimAtkMax, param_offset: 0x80} -- {type: static_param, param_type: const int*, param_name: BowEquipMax, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: RespawnSpan, param_offset: 0x90} -PriestBossPhaseSecond: -- {type: call, fn: _ZN5uking2ai15PriestBossPhase11loadParams_Ev, addr: 0x71005296ec} -- {type: static_param, param_type: const int*, param_name: ModeChangeLife, param_offset: 0x80} -- {type: static_param, param_type: const int*, param_name: SimAtkMax, param_offset: 0x88} -- {type: static_param, param_type: const int*, param_name: BowEquipMax, param_offset: 0x90} -- {type: static_param, param_type: const int*, param_name: SyncAtkMax, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: ModeChangeBlockTime, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: RespawnSpan, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: RespawnBaseSpace, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: RespawnBaseMoveTime, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: RespawnBaseInterval, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: CircleFormRange, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: CircleFormRushWait, param_offset: 0xd0} -- {type: static_param, param_type: const float*, param_name: CircleFormRushInterval, param_offset: 0xd8} -- {type: static_param, param_type: const float*, param_name: CircleFormShootWait, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: CircleFormShootInterval, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: LineFormDistFromPlayer, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: LineFormSpace, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: LineFormRushWait, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: LineFormRushInterval, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: LineFormFallWait, param_offset: 0x110} -- {type: static_param, param_type: const float*, param_name: LineFormFallInterval, param_offset: 0x118} -- {type: map_unit_param, param_type: const int*, param_name: PriestBossStartPhase, param_offset: 0x120} -PriestBossPhaseSelector: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -- {type: static_param, param_type: const bool*, param_name: IsSelectOnlyOnce, param_offset: 0x40} -PriestBossPhaseThird: -- {type: call, fn: _ZN5uking2ai15PriestBossPhase11loadParams_Ev, addr: 0x71005296ec} -- {type: static_param, param_type: const int*, param_name: BreakIronBallCount, param_offset: 0x80} -PriestBossShadowCloneEnemyRoot: -- {type: call, fn: _ZN5uking2ai24PriestBossActorEnemyRoot11loadParams_Ev, addr: 0x7100507940} -PriestBossShadowCloneThrow: -- {type: static_param, param_type: const float*, param_name: ShadowCloneOffsetY, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ShadowCloneRadius, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ShadowCloneAngleOffset, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: PrepareTimer, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShadowCloneLefeBoneName, param_offset: 0x58} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShadowCloneRightBoneName, param_offset: 0x68} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x78} -PriestBossShadowClonesReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x68} -PriestBossSlowWarpMove: -- {type: static_param, param_type: const float*, param_name: AfterImage0AppearFrame, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AfterImage1AppearFrame, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AppearFrame, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: TurnFirst, param_offset: 0x50} -- {type: dynamic_param, param_type: float*, param_name: CurrentFrame, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: MoveDstPos, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage0Pos, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AfterImage1Pos, param_offset: 0x78} -PriestBossStageRotationSelector: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -PriestBossSynchroMode: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -- {type: aitree_variable, param_type: int*, param_name: EquipWeaponBufIndex, param_offset: 0x40} -- {type: aitree_variable, param_type: bool*, param_name: ReturnFromBananaMode, param_offset: 0x48} -PriestBossWalkAttack: -- {type: static_param, param_type: const int*, param_name: AtDirType, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AtType, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: AtShieldBreakPower, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: AtImpact, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: AtPowerReduce, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: AtPower, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: AtDamage, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: GoalDistanceTolerance, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: AngleNeedTurn, param_offset: 0x80} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88} -- {type: aitree_variable, param_type: void*, param_name: PriestBossMetaAIUnit, param_offset: 0x90} -PriestBossWarpToSafePos: -- {type: call, fn: _ZN5uking2ai14PriestBossMode11loadParams_Ev, addr: 0x7100505e7c} -- {type: static_param, param_type: const float*, param_name: OffsetY, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: OffsetZ, param_offset: 0x48} -- {type: aitree_variable, param_type: bool*, param_name: IsActive, param_offset: 0x50} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: DestinationPos, param_offset: 0x58} -PriestIronBallAttack: -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ShootPitchMin, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ShootPitchMax, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: Noise, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -PullOutTree: -- {type: static_param, param_type: const float*, param_name: TurnAng, param_offset: 0x38} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x40} -RailMoveObject: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName_On, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName_Off, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: RailMoveSpeed, param_offset: 0x58} -RailMoveObjectOneWay: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName_On, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName_Off, param_offset: 0x48} -RailMoveRandomIgnoreStop: -- {type: call, fn: _ZN5uking2ai17RailMoveWithClose11loadParams_Ev, addr: 0x71005375b8} -- {type: static_param, param_type: const int*, param_name: StopRate, param_offset: 0xb8} -RailMoveRemainsBGCamera: -- {type: call, fn: _ZN5uking2ai15RailMoveRemains11loadParams_Ev, addr: 0x7100535d18} -- {type: static_param, param_type: const bool*, param_name: IsAllowRotAxisX, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: DungeonName, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: RailName, param_offset: 0x98} -RailMoveRndIgnrStopPlayAS: -- {type: call, fn: _ZN5uking2ai24RailMoveRandomIgnoreStop11loadParams_Ev, addr: 0x71005352dc} -RandomSelectThreeActionBase: -- {type: static_param, param_type: const float*, param_name: CorrectRatioA, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CorrectRatioB, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: CorrectRatioC, param_offset: 0x48} -RandomSelectThreeAction: -- {type: call, fn: _ZN5uking2ai27RandomSelectThreeActionBase11loadParams_Ev, addr: 0x7100537d10} -- {type: static_param, param_type: const float*, param_name: RateActionA, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: RateActionB, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: RateActionC, param_offset: 0x70} -RandomSelectTwoActionBase: -- {type: static_param, param_type: const int*, param_name: CorrectRateToA, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: CorrectRateToB, param_offset: 0x40} -RandomSelectTwoAction: -- {type: call, fn: _ZN5uking2ai25RandomSelectTwoActionBase11loadParams_Ev, addr: 0x7100538444} -- {type: static_param, param_type: const int*, param_name: TransitionRateToA, param_offset: 0x50} -RangeAttackSelect: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RangeDist, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreSmallHit, param_offset: 0x50} -SeqTargetTwoAction: -- {type: static_param, param_type: const bool*, param_name: IsFinishedByFailAction, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -RangeCheckSeqTwoAction: -- {type: call, fn: _ZN5uking2ai18SeqTargetTwoAction11loadParams_Ev, addr: 0x710056573c} -- {type: static_param, param_type: const float*, param_name: Range, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: CheckFar, param_offset: 0x50} -RangeHeightSelectTwoAction: -- {type: call, fn: _ZN5uking2ai20RangeSelectTwoAction11loadParams_Ev, addr: 0x710053a9f8} -- {type: static_param, param_type: const float*, param_name: MaxY, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: MinY, param_offset: 0x78} -RangeLineReachSelectTwoAction: -- {type: call, fn: _ZN5uking2ai20RangeSelectTwoAction11loadParams_Ev, addr: 0x710053a9f8} -RangeObstacleCheck: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RangeDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: HeightMin, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: HeightMax, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -RangeSelectThreeAction: -- {type: call, fn: _ZN5uking2ai17RangeSelectAction11loadParams_Ev, addr: 0x7100539f98} -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x68} -RapidAttackAllowSelect: -- {type: static_param, param_type: const int*, param_name: AttackNum, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x40} -ReduceDistanceToTargetPos: -- {type: static_param, param_type: const float*, param_name: DistanceScale, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MinReduceDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MaxReduceDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MinDist, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -ReferenceNPCViewWithDynAS: -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: DynASKey, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: TurnStartAngle, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: CheckOnce, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: DynASKey, param_offset: 0x48} -ReflectableThrown: -- {type: static_param, param_type: const bool*, param_name: IsReflectByGuard, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsReflectByArrow, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: HitColName, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: RefSpeedRatioByJustGuard, param_offset: 0x58} -ReflectableBulletThrown: -- {type: call, fn: _ZN5uking2ai17ReflectableThrown11loadParams_Ev, addr: 0x710053dda4} -- {type: dynamic_param, param_type: float*, param_name: Power, param_offset: 0xa8} -- {type: dynamic_param, param_type: bool*, param_name: IsShootByPlayer, param_offset: 0xb0} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetDir, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: ReclectSpd, param_offset: 0xc0} -ReflectableEscape: -- {type: static_param, param_type: const float*, param_name: EscapeDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: NearDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: EscapeTimer, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -ReflectableIgnitedThrown: -- {type: call, fn: _ZN5uking2ai17ReflectableThrown11loadParams_Ev, addr: 0x710053dda4} -RegistedActor: -- {type: aitree_variable, param_type: void*, param_name: RegistedActorUnit, param_offset: 0x38} -RegistedActorNumTwoSelect: -- {type: call, fn: _ZN5uking2ai29RegistedActorNumTwoSelectBase11loadParams_Ev, addr: 0x710053e124} -- {type: static_param, param_type: const int*, param_name: Num, param_offset: 0x40} -RemainElectricCannonBeamAttack: [] -LargeCannonRoot: -- {type: static_param, param_type: const float*, param_name: SearchMaxDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SearchMinDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: SearchDistMargin, param_offset: 0x48} -RemainElectricCannonRoot: -- {type: call, fn: _ZN5uking2ai15LargeCannonRoot11loadParams_Ev, addr: 0x71004743b4} -- {type: static_param, param_type: const float*, param_name: SearchMaxDistLoiter, param_offset: 0x60} -RemainsElectricBGCamera: -- {type: call, fn: _ZN5uking2ai23RailMoveRemainsBGCamera11loadParams_Ev, addr: 0x7100536b3c} -- {type: static_param, param_type: 'sead::SafeString', param_name: ParentActorName, param_offset: 0x108} -RemainsRoot: -- {type: static_param, param_type: const int*, param_name: RemainsTypeID, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsAllowRotAxisX, param_offset: 0x40} -RemainsElectricRoot: -- {type: call, fn: _ZN5uking2ai11RemainsRoot11loadParams_Ev, addr: 0x710054579c} -RemainsFireBattleMove: [] -RemainsFireBattleStepSelector: [] -RemainsFireDroneNormal: -- {type: call, fn: _ZN5uking2ai8RailMove11loadParams_Ev, addr: 0x710032c528} -- {type: static_param, param_type: const float*, param_name: LightLengthOffset, param_offset: 0xa0} -- {type: static_param, param_type: const bool*, param_name: AdjustRadius, param_offset: 0xa8} -- {type: map_unit_param, param_type: const int*, param_name: SearchLightType, param_offset: 0xb0} -- {type: map_unit_param, param_type: const float*, param_name: LightRadius, param_offset: 0xc0} -- {type: map_unit_param, param_type: const float*, param_name: LightLength, param_offset: 0xb8} -- {type: aitree_variable, param_type: float*, param_name: TargetSpeed, param_offset: 0xc8} -RemainsFireRoot: -- {type: call, fn: _ZN5uking2ai11RemainsRoot11loadParams_Ev, addr: 0x710054579c} -- {type: static_param, param_type: 'sead::SafeString', param_name: TargetBoneName, param_offset: 0x50} -RemainsLithograph: [] -RemainsWaterBattleRoot: -- {type: static_param, param_type: const float*, param_name: CallClearDemoTimer, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AfterDamageTimer, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AfterPaooonTimer, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: AfterHellTimer, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FirstBulletTimer, param_offset: 0x58} -- {type: aitree_variable, param_type: void*, param_name: RemainsWaterBattleInfo, param_offset: 0x60} -RemainsWaterBulletController: -- {type: static_param, param_type: const float*, param_name: InsideAreaRadius, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FirstBulletTimer, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: SecondBulletTimer, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: NextBulletTimerSuccess, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: NextBulletTimerFail, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChaseBulletNum, param_offset: 0x78} -- {type: static_param, param_type: 'sead::SafeString', param_name: ExplodeBulletNum, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChaseBulletActorName, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: ExplodeBulletActorName, param_offset: 0xa8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: InsideAreaCenter, param_offset: 0xb8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: InsideAreaWidth, param_offset: 0xc0} -- {type: aitree_variable, param_type: void*, param_name: RemainsWaterBattleInfo, param_offset: 0xc8} -RemainsWaterChaseBulletRoot: -- {type: static_param, param_type: const int*, param_name: AtkMinDamage, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: CheckPower, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: HighDamageAddSpd, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: LowDamageAddSpd, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: ShootAddSpd, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: ResetASName, param_offset: 0x78} -RemainsWaterNormal: -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: InsideAreaWidth, param_offset: 0x38} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: InsideAreaCenter, param_offset: 0x40} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: InsideAreaWidth02, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: InsideAreaCenter02, param_offset: 0x50} -RemainsWaterRoot: -- {type: call, fn: _ZN5uking2ai11RemainsRoot11loadParams_Ev, addr: 0x710054579c} -- {type: aitree_variable, param_type: void*, param_name: RemainsWaterBattleInfo, param_offset: 0x50} -RemainsWaterWeakPointRoot: [] -RemainsWindBatteryAttack: -- {type: call, fn: _ZN5uking2ai22GuardianBeamAttackBase11loadParams_Ev, addr: 0x7100411ddc} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xc0} -RemainsWindBatteryRoot: [] -RemainsWindRoot: -- {type: call, fn: _ZN5uking2ai11RemainsRoot11loadParams_Ev, addr: 0x710054579c} -RemoteBomb: -- {type: static_param, param_type: const float*, param_name: WindRatio, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: XLinkKey, param_offset: 0x40} -- {type: aitree_variable, param_type: bool*, param_name: IsIgniteCarriedBomb, param_offset: 0x50} -RepeatByLargeDamage: [] -RestLifeSelect: -- {type: static_param, param_type: const float*, param_name: LifeRatio, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsTrgOnly, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsEnter, param_offset: 0x48} -RestreintTired: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CentralPos, param_offset: 0x40} -- {type: aitree_variable, param_type: bool*, param_name: IsTryingReturnRestreint, param_offset: 0x48} -ReturnFromReactionSelect: -- {type: static_param, param_type: const bool*, param_name: IsChangeToNormalByFinish, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsEnableRetFromDamage, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsEnableRetFromGuard, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsEnableRetFromRebound, param_offset: 0x50} -RideHorseAI: -- {type: dynamic2_param, param_type: bool*, param_name: HasToPlayRidingOnAS, param_offset: 0x38} -RitoHeroSoulGiftRoot: -- {type: call, fn: _ZN5uking2ai16HeroSoulGiftRoot11loadParams_Ev, addr: 0x710042eef8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x90} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Scale, param_offset: 0xa0} -RodEnemyFindPlayer: -- {type: call, fn: _ZN5uking2ai22LandHumEnemyFindPlayer11loadParams_Ev, addr: 0x710046274c} -- {type: static_param, param_type: const int*, param_name: MagicPer, param_offset: 0x1e8} -- {type: static_param, param_type: const float*, param_name: MagicIntervalIntensity, param_offset: 0x208} -- {type: static_param, param_type: const int*, param_name: MagicCheckInterval, param_offset: 0x1f0} -- {type: static_param, param_type: const int*, param_name: RodWeaponIdx, param_offset: 0x1f8} -- {type: static_param, param_type: const float*, param_name: MagicAttackDir, param_offset: 0x200} -RodRoot: -- {type: call, fn: _ZN5uking2ai12WeaponRootAI11loadParams_Ev, addr: 0x7100e1e510} -- {type: aitree_variable, param_type: void*, param_name: MagicCreateUnit, param_offset: 0xe8} -RopeRoot: -- {type: map_unit_param, param_type: const int*, param_name: RopeFlag, param_offset: 0x38} -- {type: map_unit_param, param_type: const bool*, param_name: RopeAlwaysUpdateRigidParam, param_offset: 0x40} -RuinGuardianRoot: -- {type: static_param, param_type: const int*, param_name: SweepFrame, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DropThreshold, param_offset: 0x40} -RupeeRabbitNormal: -- {type: call, fn: _ZN5uking2ai10PreyNormal11loadParams_Ev, addr: 0x71004ff008} -- {type: map_unit_param, param_type: const bool*, param_name: DeleteEndNushiTime, param_offset: 0x340} -SafeMoveAroundTarget: -- {type: static_param, param_type: const int*, param_name: ForceTurnTimeBase, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ForceTurnTimeRand, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: ForceTurnStopTimeBase, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: ForceTurnStopTimeRand, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: UpdateTargetPosTime, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: UpdateNumCalc, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: StartRange, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: EndRange, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: ChangeRangeRate, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: TargetOffsetDegree, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: LOSFailOffsetDegree, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: MinOffsetLength, param_offset: 0x90} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x98} -SandfallWithSound: [] -SandwormAttackMove: -- {type: static_param, param_type: const float*, param_name: SecessionDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AttackAngle, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: DamageAngle, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: LostDist, param_offset: 0x50} -- {type: static_param, param_type: 'sead::SafeString', param_name: DamageBaseNode, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -SandwormBattle: -- {type: static_param, param_type: const float*, param_name: AttackAngle, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AttackInterval, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AttackIntervalRand, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BattleFailTimer, param_offset: 0x50} -SandwormBlownOff: -- {type: static_param, param_type: const float*, param_name: BlownOffTimer, param_offset: 0x38} -SandwormCircleMoveTarget: -- {type: static_param, param_type: const int*, param_name: Direction, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RadiusMargin, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FrontCheckLength, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -SandwormFindTarget: -- {type: static_param, param_type: const int*, param_name: LostTimer, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: LostVMin, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: LostVMax, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: LostRange, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AttackRange, param_offset: 0x58} -SandwormLost: -- {type: call, fn: _ZN5uking2ai9EnemyLost11loadParams_Ev, addr: 0x7100398584} -- {type: static_param, param_type: const float*, param_name: DiveSandOffset, param_offset: 0x60} -SandwormNavSearchWait: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -AwnSeal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -- {type: static_param, param_type: const bool*, param_name: SealedSight, param_offset: 0x3d0} -- {type: static_param, param_type: const bool*, param_name: SealedHearing, param_offset: 0x3d8} -- {type: static_param, param_type: const bool*, param_name: SealedTerror, param_offset: 0x3e0} -- {type: static_param, param_type: const bool*, param_name: SealedWorry, param_offset: 0x3e8} -SandwormNormal: -- {type: call, fn: _ZN5uking2ai18SandwormNormalBase11loadParams_Ev, addr: 0x7100325ba8} -SandwormNoticeSound: -- {type: static_param, param_type: const float*, param_name: RetryDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: TargetActorLockOnDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TargetPosLockOnDist, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x58} -SandwormRNormal: -- {type: call, fn: _ZN5uking2ai14SandwormNormal11loadParams_Ev, addr: 0x710055b75c} -SandwormRRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: const float*, param_name: SandOffset, param_offset: 0x1d8} -- {type: static_param, param_type: const float*, param_name: WeakPointDamageRate, param_offset: 0x1e0} -- {type: static_param, param_type: const float*, param_name: WeakChimicalDamageRate, param_offset: 0x1e8} -SandwormReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -SandwormRoam: -- {type: static_param, param_type: const float*, param_name: JumpTimerBase, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: JumpTimerRand, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: JumpDistanceXZ, param_offset: 0x48} -SandwormRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: const float*, param_name: SandOffset, param_offset: 0x1d8} -- {type: static_param, param_type: const float*, param_name: WeakPointDamageRate, param_offset: 0x1e0} -SandwormStun: [] -SelfXRotSelector: -- {type: static_param, param_type: const float*, param_name: Angle, param_offset: 0x38} -SeqAnimalAttack: -- {type: static_param, param_type: const bool*, param_name: IsUseAfterAttackState, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -SeqAtHitAction: -- {type: call, fn: _ZN5uking2ai12SeqTwoAction11loadParams_Ev, addr: 0x710056706c} -SeqCloseDistTwoAction: -- {type: call, fn: _ZN5uking2ai12SeqTwoAction11loadParams_Ev, addr: 0x710056706c} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: CloseDist, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -SeqTimeredTwoAction: -- {type: static_param, param_type: const int*, param_name: FirstActionTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: SecondActionTime, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AllActionTime, param_offset: 0x48} -SeqDynamicTimeredTwoAction: -- {type: call, fn: _ZN5uking2ai19SeqTimeredTwoAction11loadParams_Ev, addr: 0x7100566768} -- {type: dynamic_param, param_type: int*, param_name: DynFirstActionTime, param_offset: 0x70} -- {type: dynamic_param, param_type: int*, param_name: DynSecondActionTime, param_offset: 0x78} -- {type: dynamic_param, param_type: int*, param_name: DynAllActionTime, param_offset: 0x80} -SeqFirstPointTwo: -- {type: static_param, param_type: const bool*, param_name: IsFinishedByFailAction, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -SeqGroundHit: -- {type: static_param, param_type: const int*, param_name: CheckType, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsCheckChangeable, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsNoHitEnd, param_offset: 0x48} -SeqGroundHitAssassinBoss: -- {type: call, fn: _ZN5uking2ai12SeqGroundHit11loadParams_Ev, addr: 0x7100562184} -SeqHiddenOctarockSearch: [] -SeqIfElseAction: -- {type: static_param, param_type: const int*, param_name: FailType, param_offset: 0x38} -SeqIfFailAction: -- {type: static_param, param_type: const bool*, param_name: IsEndChangeable, param_offset: 0x38} -SeqNextMessage: -- {type: call, fn: _ZN5uking2ai12SeqTwoAction11loadParams_Ev, addr: 0x710056706c} -- {type: static_param, param_type: const int*, param_name: DelayTimeMax, param_offset: 0x50} -SeqThreeAction: -- {type: static_param, param_type: const bool*, param_name: IsFinishedByFailAction, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsEndChangeable, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsNoChangeable, param_offset: 0x48} -SeqOctarockAttack: -- {type: call, fn: _ZN5uking2ai14SeqThreeAction11loadParams_Ev, addr: 0x7100565b3c} -SeqOctarockWigReaction: -- {type: call, fn: _ZN5uking2ai14SeqThreeAction11loadParams_Ev, addr: 0x7100565b3c} -SeqPredictOctarockAttack: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetVel, param_offset: 0x40} -SeqPursuit: -- {type: call, fn: _ZN5uking2ai12SeqTwoAction11loadParams_Ev, addr: 0x710056706c} -- {type: static_param, param_type: const int*, param_name: PursuitPer, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: PursuitDist, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsEndPursuit, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsGuardNoPursuit, param_offset: 0x70} -SeqRandomRepeat: -- {type: static_param, param_type: const int*, param_name: MinActionNum, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: MaxActionNum, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsEndChangeable, param_offset: 0x48} -SeqTimeredAction: -- {type: static_param, param_type: const int*, param_name: ActionTime, param_offset: 0x38} -SeqTimeredPlusRandomTwoAction: -- {type: call, fn: _ZN5uking2ai19SeqTimeredTwoAction11loadParams_Ev, addr: 0x7100566768} -- {type: static_param, param_type: const int*, param_name: FirstActionRandMax, param_offset: 0x70} -- {type: static_param, param_type: const int*, param_name: SecondActionRandMax, param_offset: 0x78} -SeqTrgPartsNotice: -- {type: call, fn: _ZN5uking2ai12SeqTwoAction11loadParams_Ev, addr: 0x710056706c} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsFinishByNoNoticeActionEnd, param_offset: 0x50} -SeqTwoLineReachableTarget: -- {type: static_param, param_type: const int*, param_name: ReachableCheckType1, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ReachableCheckType2, param_offset: 0x40} -SeqTwoLineReachableTargetAction: -- {type: call, fn: _ZN5uking2ai35SeqTwoLineReachableTargetActionBase11loadParams_Ev, addr: 0x71005676a0} -SeqTwoWeakPointOnFirstDo: -- {type: call, fn: _ZN5uking2ai12SeqTwoAction11loadParams_Ev, addr: 0x710056706c} -- {type: aitree_variable, param_type: bool*, param_name: IsWeakPointAppearMode, param_offset: 0x50} -SetPartBind: -- {type: static_param, param_type: 'sead::SafeString', param_name: BaseNodeName, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartialNodeName, param_offset: 0x48} -SetTargetPosForAngryKokko: -- {type: static_param, param_type: const int*, param_name: UpdateTargetInterval, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: MaxUpdateNum, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AddLength, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: HeightOffset, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: RandRange, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: RandRate, param_offset: 0x60} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x68} -SetTargetPosForFlyThroughMove: -- {type: static_param, param_type: const float*, param_name: TargetPosFixDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ThroughDist, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -SetTargetPosToPlayer: -- {type: static_param, param_type: const int*, param_name: UpdateTargetInterval, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: MaxUpdateNum, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AddLength, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: HeightOffset, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: RandRange, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: RandRate, param_offset: 0x60} -ShootingEnemyFindPlayer: -- {type: call, fn: _ZN5uking2ai29SimpleShootingEnemyFindPlayer11loadParams_Ev, addr: 0x710056f834} -- {type: static_param, param_type: const int*, param_name: ReHideTime, param_offset: 0x150} -- {type: static_param, param_type: const float*, param_name: ExplosivesAvoidDist, param_offset: 0x158} -- {type: static_param, param_type: const float*, param_name: ExplosivesAvoidSpeed, param_offset: 0x160} -- {type: static_param, param_type: const float*, param_name: ExplosivesAvoidAng, param_offset: 0x168} -- {type: static_param, param_type: const float*, param_name: HideStartDistMin, param_offset: 0x170} -- {type: static_param, param_type: const float*, param_name: HideStartDistMax, param_offset: 0x178} -ShootingStarRoot: [] -ShutterFence: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName_On, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ASKeyName_Off, param_offset: 0x48} -SignalFlowchartRootAI: -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowName, param_offset: 0x38} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: EventFlowEntryName, param_offset: 0x48} -SignalSendingMagneStickAcceptor: -- {type: map_unit_param, param_type: const float*, param_name: MagneStickMaxSearchDistance, param_offset: 0x38} -SignaledSpotBgmTrigger: -- {type: map_unit_param, param_type: const bool*, param_name: IsStopWithoutReductionY, param_offset: 0x38} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x40} -SimpleASBridge: -- {type: static_param, param_type: 'sead::SafeString', param_name: ASName, param_offset: 0x38} -SimpleEnemyNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -SimpleKokkoRoot: -- {type: static_param, param_type: const float*, param_name: AliveTime, param_offset: 0x38} -- {type: aitree_variable, param_type: void*, param_name: AttackTargetActorLink, param_offset: 0x40} -SimpleLiftableDLC: -- {type: static_param, param_type: const float*, param_name: ScaleToLiftUp, param_offset: 0x38} -SimpleLineBeam: [] -SiteBossApproachRoot: -- {type: static_param, param_type: const float*, param_name: CheckWallDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ApproachTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: EndDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: EndFarDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AttackStartDist, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: DoAttack, param_offset: 0x60} -- {type: dynamic_param, param_type: bool*, param_name: IsMoveSide, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -SiteBossShootNormalArrowRoot: -- {type: static_param, param_type: const int*, param_name: ArrowNum, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: AvoidCountMax, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: SeqAvoidRate, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: UpDownAvoidRate, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: HoldTime, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: InitHoldTime, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: AvoidLifeRate, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: AvoidAngle, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: AvoidDist, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: AvoidDistRand, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: AvoidWaitCount, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: AvoidWaitCountRand, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: KeepDistance, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: TrigEventAtHold, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: SpineControlOffsetAngleLR, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: SpineControlOffsetAngleUD, param_offset: 0xc8} -- {type: static_param, param_type: const bool*, param_name: IsFinishAtNoDevice, param_offset: 0xd0} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreCancelAttack, param_offset: 0xd8} -- {type: static_param, param_type: const bool*, param_name: IsKeepDistance, param_offset: 0xe0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ArrowName, param_offset: 0xe8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDist, param_offset: 0xf8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDistOffset, param_offset: 0x100} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ReflectOffset, param_offset: 0x108} -- {type: dynamic_param, param_type: bool*, param_name: IsCancelAttack, param_offset: 0x110} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x118} -SiteBossReflectArrowRoot: -- {type: call, fn: _ZN5uking2ai28SiteBossShootNormalArrowRoot11loadParams_Ev, addr: 0x710058745c} -- {type: dynamic_param, param_type: bool*, param_name: IsReflectAmongChild, param_offset: 0x338} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x340} -SiteBossArrowRainAttack: -- {type: call, fn: _ZN5uking2ai24SiteBossReflectArrowRoot11loadParams_Ev, addr: 0x71005829f0} -SiteBossAttackRoot: -- {type: static_param, param_type: const int*, param_name: EquipWeapon, param_offset: 0x38} -GanonFlameBall: -- {type: static_param, param_type: const float*, param_name: ExplosionTime, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ChaseAngleLimit, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ReflectSpeedRate, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsForceDelete, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsAdjustHeight, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsSetParentSystemGroupHandler, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsSetBindSpeed, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsIgnoreObject, param_offset: 0x70} -- {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName, param_offset: 0x78} -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x88} -- {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x90} -- {type: map_unit_param, param_type: const float*, param_name: ScaleTime, param_offset: 0x98} -- {type: map_unit_param, param_type: const float*, param_name: Range, param_offset: 0xa0} -- {type: map_unit_param, param_type: const float*, param_name: AtkRadiusMax, param_offset: 0xa8} -SiteBossFlameBall: -- {type: call, fn: _ZN5uking2ai26SiteBossChemicalProjectile11loadParams_Ev, addr: 0x71003eba34} -- {type: static_param, param_type: const int*, param_name: ChemicalIndex, param_offset: 0x180} -- {type: static_param, param_type: const int*, param_name: AtAttr, param_offset: 0x188} -- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x190} -- {type: static_param, param_type: const float*, param_name: MoveOffset, param_offset: 0x198} -- {type: static_param, param_type: const float*, param_name: CountOffset, param_offset: 0x1a0} -- {type: static_param, param_type: const bool*, param_name: IsInfluence, param_offset: 0x1a8} -- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x1b0} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: PosOffset, param_offset: 0x1b8} -SiteBossBigFlameBall: -- {type: call, fn: _ZN5uking2ai17SiteBossFlameBall11loadParams_Ev, addr: 0x7100576e24} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DestOffset, param_offset: 0x1d0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: DestOffset1, param_offset: 0x1d8} -- {type: map_unit_param, param_type: const float*, param_name: Speed, param_offset: 0x1e0} -- {type: map_unit_param, param_type: 'const sead::Vector3f*', param_name: RotOffset, param_offset: 0x1e8} -SiteBossBlowOff: -- {type: dynamic_param, param_type: bool*, param_name: IsPlayDamageAnm, param_offset: 0x38} -SiteBossBowChildDeviceRoot: -- {type: static_param, param_type: const float*, param_name: XRotateSpeed, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: SlowRate, param_offset: 0x40} -- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x48} -SiteBossRoot: -- {type: static_param, param_type: const int*, param_name: OffFlagIndexAtClipping, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: ForceRecoverHitMax, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: ForceRecoverDamageMax, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: AddForceRecoverHitNum, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: AddForceRecoverDamage, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: BlownOffAtWeakPointHitNum, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: DemoPlayHPRate, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: WeakPointDamageRate, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsRemainBoss, param_offset: 0x80} -- {type: static_param, param_type: 'sead::SafeString', param_name: DemoName, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: NormalEntryName, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: AtDownEntryName, param_offset: 0xa8} -- {type: static_param, param_type: 'sead::SafeString', param_name: IsPlayed_DemoFlagName, param_offset: 0xb8} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: UniqueNameMessageLabel, param_offset: 0xc8} -SiteBossBowRoot: -- {type: call, fn: _ZN5uking2ai12SiteBossRoot11loadParams_Ev, addr: 0x7100583ff0} -- {type: static_param, param_type: const int*, param_name: ArrowRainAttackPower, param_offset: 0xf8} -- {type: static_param, param_type: const int*, param_name: AtMinPower, param_offset: 0x100} -- {type: static_param, param_type: const int*, param_name: ReflectArrowAttackPower, param_offset: 0x108} -- {type: static_param, param_type: 'sead::SafeString', param_name: DemoName, param_offset: 0x110} -SiteBossGaleArrowRoot: -- {type: call, fn: _ZN5uking2ai18WithoutWeaponArrow11loadParams_Ev, addr: 0x71005f8160} -SiteBossIceSplinterRoot: -- {type: call, fn: _ZN5uking2ai26SiteBossChemicalProjectile11loadParams_Ev, addr: 0x71003eba34} -- {type: static_param, param_type: const int*, param_name: ReflectAtkPower, param_offset: 0x180} -- {type: static_param, param_type: const float*, param_name: ChaseAngleMin, param_offset: 0x188} -- {type: static_param, param_type: const float*, param_name: RotateSpeed, param_offset: 0x190} -- {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName0, param_offset: 0x198} -- {type: static_param, param_type: 'sead::SafeString', param_name: BindNodeName1, param_offset: 0x1a8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ChaseParentNode, param_offset: 0x1b8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindOffset0, param_offset: 0x1c8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindOffset1, param_offset: 0x1d0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindOffset2, param_offset: 0x1d8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindOffset3, param_offset: 0x1e0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindOffset4, param_offset: 0x1e8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindOffset5, param_offset: 0x1f0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindOffset6, param_offset: 0x1f8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindOffset7, param_offset: 0x200} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindOffset8, param_offset: 0x208} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotateSpeedAtHit, param_offset: 0x210} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: RotateSpeedAtFall, param_offset: 0x218} -- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x220} -SiteBossLswordAttackRoot: -- {type: static_param, param_type: const int*, param_name: HighSlashRate, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: WhirlSlashRate, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: FireBallRate, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: CrossSlashRate, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: TornadoAttackRate, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: ChemicalPlusHPRate, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: IsFarDist, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: PatternShiftFirstLifeRate, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: ReturnWaitCount, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: ForceApproachCount, param_offset: 0x80} -- {type: dynamic_param, param_type: bool*, param_name: IsAttackPatternFixed, param_offset: 0x88} -- {type: dynamic_param, param_type: bool*, param_name: IsCancelAttack, param_offset: 0x90} -SiteBossLswordFireBallRoot: -- {type: static_param, param_type: const float*, param_name: PredictPosRate, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: PosReduceRatio, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: KeepDistance, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MoveSpeed, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: YOffset, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsThrowChildDevice, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsNeedCreateChildDevice, param_offset: 0x68} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BindPosOffset, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::SafeString*', param_name: ThrowActorName, param_offset: 0x78} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x88} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x90} -SiteBossLswordRoot: -- {type: call, fn: _ZN5uking2ai12SiteBossRoot11loadParams_Ev, addr: 0x7100583ff0} -- {type: static_param, param_type: const int*, param_name: FireBallAttackPower, param_offset: 0xf8} -- {type: static_param, param_type: const int*, param_name: FireBallMinDamage, param_offset: 0x100} -- {type: static_param, param_type: const int*, param_name: BigFireBallAttackPower, param_offset: 0x108} -- {type: static_param, param_type: const int*, param_name: BigFireBallMinDamage, param_offset: 0x110} -- {type: static_param, param_type: const int*, param_name: WearFlameAttackPower, param_offset: 0x118} -- {type: static_param, param_type: const int*, param_name: WearFlameMinDamage, param_offset: 0x120} -- {type: static_param, param_type: const float*, param_name: BigFireBallScaleTime0, param_offset: 0x128} -- {type: static_param, param_type: const float*, param_name: BigFireBallScaleMax, param_offset: 0x130} -- {type: static_param, param_type: const float*, param_name: BigFireBallScaleTime1, param_offset: 0x138} -- {type: static_param, param_type: const float*, param_name: BigFireBallMoveSpeed0, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: BigFireBallMoveSpeed1, param_offset: 0x148} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BigFireBallPosOffset, param_offset: 0x150} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: BigFireBallRotOffset, param_offset: 0x158} -SiteBossLswordTornadoRoot: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: DestPos, param_offset: 0x40} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x48} -SiteBossNormalRoot: [] -SiteBossPierceBulletAttack: [] -SiteBossReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -- {type: static_param, param_type: const bool*, param_name: IsChangeEffectiveDamage, param_offset: 0x68} -LastBossRecognizeRoot: -- {type: static_param, param_type: const int*, param_name: AttackNum, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AttackRandNum, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WarpStartDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ForceWarpRetryDist, param_offset: 0x50} -- {type: dynamic_param, param_type: bool*, param_name: IsAttackPatternFixed, param_offset: 0x58} -SiteBossRecognizeRoot: -- {type: call, fn: _ZN5uking2ai21LastBossRecognizeRoot11loadParams_Ev, addr: 0x7100478ff8} -- {type: static_param, param_type: const int*, param_name: IgnoreWaprDistMax, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsCheckChildDevice, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: IgnoreWarpDistRetFromDamage, param_offset: 0x78} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDist, param_offset: 0x80} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDistOffset, param_offset: 0x88} -SiteBossShootArrowRoot: -- {type: static_param, param_type: const int*, param_name: ChildDeviceMax, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ChildDeviceSupplyNum, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: ChildDeviceSupplyInterval, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: ArrowRainBaseDamage, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: ArrowRainAddDamage, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: AvoidCountMax, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: SeqAvoidRate, param_offset: 0x70} -- {type: static_param, param_type: const int*, param_name: UpDownAvoidRate, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: PatternShiftFirstLifeRate, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: PatternShiftSecondLifeRate, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: PatternShiftThirdLifeRate, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: CancelCreateTornadoHeight, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: AvoidAngle, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: AvoidLifeRate, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: AvoidDist, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: AvoidDistRand, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: AvoidWaitCount, param_offset: 0xc0} -- {type: static_param, param_type: const float*, param_name: AvoidWaitCountRand, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: TornadoCreateHeight, param_offset: 0xd0} -- {type: static_param, param_type: 'sead::SafeString', param_name: NoWaitWarpAttackKey, param_offset: 0xd8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDist, param_offset: 0xe8} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDistOffset, param_offset: 0xf0} -- {type: dynamic_param, param_type: bool*, param_name: IsAttackPatternFixed, param_offset: 0xf8} -- {type: dynamic_param, param_type: bool*, param_name: IsCancelAttack, param_offset: 0x100} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x108} -SiteBossSmallDamageRoot: [] -SiteBossSpearAttackRoot: -- {type: static_param, param_type: const int*, param_name: ThrowSpearRate, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: BeamRate, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: IceBulletRate, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: SweepRateAtFar, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: SweepRateAtNear, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: ReturnWaitCount, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: BeamPatternChangeHP, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: FarDistanceAttackRange, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: NearDistanceAttackRange, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: VerticalAttackRange, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: OnIceBlockHeight, param_offset: 0x88} -- {type: static_param, param_type: const bool*, param_name: IsBowAimedCounterOn, param_offset: 0x90} -- {type: static_param, param_type: const bool*, param_name: IsIceBulletOn, param_offset: 0x98} -- {type: static_param, param_type: 'sead::SafeString', param_name: WarpAnchorFirstSuffix, param_offset: 0xa0} -- {type: static_param, param_type: 'sead::SafeString', param_name: WarpAnchorAfterSuffix, param_offset: 0xb0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDist, param_offset: 0xc0} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: ChaseDistOffset, param_offset: 0xc8} -- {type: dynamic_param, param_type: bool*, param_name: IsAttackPatternFixed, param_offset: 0xd0} -SiteBossSpearLifeSelector: -- {type: static_param, param_type: const float*, param_name: PatternChangeLife2, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: PatternChangeLife3, param_offset: 0x40} -SiteBossSpearRoot: -- {type: call, fn: _ZN5uking2ai12SiteBossRoot11loadParams_Ev, addr: 0x7100583ff0} -- {type: static_param, param_type: const int*, param_name: ThrowSpearAttackPower, param_offset: 0xf8} -- {type: static_param, param_type: const int*, param_name: ThrowSpearMinDmage, param_offset: 0x100} -- {type: static_param, param_type: const int*, param_name: IceSplinterAttackPower, param_offset: 0x108} -- {type: static_param, param_type: const int*, param_name: IceSplinterMinDamage, param_offset: 0x110} -SiteBossSpearThrow: -- {type: static_param, param_type: const int*, param_name: AttackPower, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: AtMnDamage, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x48} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowActorName, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -SiteBossSwordAttackRoot: -- {type: static_param, param_type: const int*, param_name: CloseAttackRate, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ChemicalPlusRate, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: ThrowAttackPower, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: AddAttackPower, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: ThrowMinDamage, param_offset: 0x58} -- {type: static_param, param_type: const int*, param_name: ThrowRate, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: PillarMax, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: ElectricCounterMax, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: ChemicalPlusHPRate, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: ShieldRepairTime, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: FirstAttackHPRate, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: SecondAttackHPRate, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: BeamAttackHPRate, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: ElectricBallScaleTime, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: ElectricBallScale, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: ElectricBallRange, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: ThrowDist, param_offset: 0xb8} -- {type: static_param, param_type: 'sead::SafeString', param_name: DemoName, param_offset: 0xc0} -- {type: static_param, param_type: 'sead::SafeString', param_name: EntryPointName, param_offset: 0xd0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowActorName, param_offset: 0xe0} -- {type: dynamic_param, param_type: bool*, param_name: IsCancelAttack, param_offset: 0xf0} -SiteBossSwordIronPileRoot: -- {type: static_param, param_type: const float*, param_name: FallWaitCount, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: FallSpeed, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: SlopeRate, param_offset: 0x48} -- {type: map_unit_param, param_type: const int*, param_name: AddAtkPower, param_offset: 0x50} -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x58} -- {type: map_unit_param, param_type: const int*, param_name: AttackPowerForPlayer, param_offset: 0x60} -- {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x68} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x70} -SiteBossSwordRailApproach: -- {type: call, fn: _ZN5uking2ai25SiteBossSwordApproachRoot11loadParams_Ev, addr: 0x7100592c44} -- {type: dynamic_param, param_type: bool*, param_name: IsResetOldMoveIdx, param_offset: 0xc0} -SiteBossSwordRoot: -- {type: call, fn: _ZN5uking2ai12SiteBossRoot11loadParams_Ev, addr: 0x7100583ff0} -SiteBossSwordSeqThreeAI: -- {type: static_param, param_type: const bool*, param_name: IsSkipLastAction, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsResetEndTime, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: IsAttackPatternFixed, param_offset: 0x48} -- {type: dynamic_param, param_type: bool*, param_name: IsNoCharge, param_offset: 0x50} -- {type: dynamic_param, param_type: bool*, param_name: IsRestart, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: OldTargetPos, param_offset: 0x68} -SiteBossSwordWeapon: -- {type: call, fn: _ZN5uking2ai12WeaponRootAI11loadParams_Ev, addr: 0x7100e1e510} -SiteBossThrowIceRoot: -- {type: static_param, param_type: const int*, param_name: IgnitionNum, param_offset: 0x38} -- {type: static_param, param_type: 'sead::SafeString', param_name: ThrowActorName, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x58} -SleepBedRoot: [] -SleepSelect: [] -SnowBallNormal: -- {type: call, fn: _ZN5uking2ai15FixableLiftable11loadParams_Ev, addr: 0x71003d0504} -- {type: static_param, param_type: const float*, param_name: ScaleRate, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: ScaleMax, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: CarryScaleLimit, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: SendSignalLinearVelTh, param_offset: 0xf8} -- {type: static_param, param_type: const float*, param_name: SendSignalScaleTh, param_offset: 0x100} -- {type: static_param, param_type: const float*, param_name: ScaleMin, param_offset: 0x108} -- {type: static_param, param_type: const float*, param_name: DeleteUnderWaterDepth, param_offset: 0x110} -- {type: static_param, param_type: const float*, param_name: MaxImpulseMassRate, param_offset: 0x118} -- {type: static_param, param_type: const float*, param_name: AttReturnOnOffset, param_offset: 0x120} -- {type: static_param, param_type: const float*, param_name: ScaleIncreaseDistance, param_offset: 0x128} -- {type: static_param, param_type: const float*, param_name: ItemDropSetScaleOffset, param_offset: 0x130} -- {type: static_param, param_type: const float*, param_name: ItemDropDeleteScaleOffset, param_offset: 0x138} -- {type: static_param, param_type: const float*, param_name: MinImpulseRatio, param_offset: 0x140} -SnowOctarockBattle: -- {type: call, fn: _ZN5uking2ai11EnemyBattle11loadParams_Ev, addr: 0x71003827ec} -- {type: static_param, param_type: 'sead::SafeString', param_name: VacuumPartsKey, param_offset: 0x90} -- {type: static_param, param_type: 'sead::SafeString', param_name: ShootActorKey, param_offset: 0xa0} -SoundTriggerTag: -- {type: map_unit_param, param_type: const int*, param_name: SoundDelay, param_offset: 0x38} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x40} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: SLinkInst, param_offset: 0x50} -SpearWeaponSelect: [] -SpotBgmTrigger: -- {type: map_unit_param, param_type: const bool*, param_name: IsStopWithoutReductionY, param_offset: 0x38} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: Sound, param_offset: 0x40} -StalEnemyBlownOff: -- {type: static_param, param_type: const float*, param_name: DrownDepth, param_offset: 0x38} -StalEnemyChasePart: -- {type: dynamic_param, param_type: bool*, param_name: IsCarried, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: IsCarriedByPlayer, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -StalEnemyDoShootPartSelect: -- {type: static_param, param_type: const int*, param_name: ShootRate, param_offset: 0x38} -StalEnemyGrabShootOwnPart: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -StalEnemyNoHeadWait: -- {type: static_param, param_type: const float*, param_name: RebootDistance, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RebootTimer, param_offset: 0x40} -- {type: dynamic_param, param_type: bool*, param_name: IsExistLivingHead, param_offset: 0x48} -- {type: dynamic_param, param_type: bool*, param_name: IsExistActiveActor, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -StalEnemyReaction: -- {type: call, fn: _ZN5uking2ai20EnemyDefaultReaction11loadParams_Ev, addr: 0x7100388294} -StalEnemyRoot: -- {type: static_param, param_type: const int*, param_name: DeadCount, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: SearchFrame, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: InWaterDepth, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: OutOfWaterOffset, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: DeadCheckFrame, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: SpreadDist, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: SmallSpreadDist, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: SearchDistXZ, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: SearchDistY, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: FallHeight, param_offset: 0xb0} -- {type: map_unit_param, param_type: const bool*, param_name: IsCreateStalPart, param_offset: 0xb8} -- {type: aitree_variable, param_type: bool*, param_name: IsStopFallCheck, param_offset: 0xc0} -- {type: aitree_variable, param_type: void*, param_name: StalEnemyUnit, param_offset: 0xc8} -StalEnemySleep: -- {type: call, fn: _ZN5uking2ai11SleepNormal11loadParams_Ev, addr: 0x710059ad6c} -- {type: static_param, param_type: const bool*, param_name: UseAwarenessWakeUp, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: UseNoticeActiveWakeUp, param_offset: 0x68} -StalGiantEnemyReaction: -- {type: call, fn: _ZN5uking2ai19ForestGiantReaction11loadParams_Ev, addr: 0x71003d8654} -StalGiantEnemyRoot: -- {type: call, fn: _ZN5uking2ai13StalEnemyRoot11loadParams_Ev, addr: 0x71005a21f8} -- {type: static_param, param_type: 'sead::SafeString', param_name: ActorNameChin, param_offset: 0x7c0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ActorNameRib1, param_offset: 0x7d0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ActorNameRib2, param_offset: 0x7e0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ActorNameRib3, param_offset: 0x7f0} -- {type: static_param, param_type: 'sead::SafeString', param_name: ActorNameRib4, param_offset: 0x800} -- {type: static_param, param_type: const bool*, param_name: IsDamageToEnemy, param_offset: 0x810} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x300} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x310} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x320} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x330} -- {type: call, fn: _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev, addr: 0x7100b0ce00} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x340} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: const int*, param_name: '', param_offset: 0x350} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x4c0} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: const int*, param_name: '', param_offset: 0x4d0} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: 'sead::SafeString', param_name: '', param_offset: 0x640} -- {type: call, fn: sub_7100B0C35C, addr: 0x7100b0c35c} -- {type: call, fn: _ZN4sead14PrintFormatterlsEPKc, addr: 0x7100b0bfd8} -- {type: call, fn: _ZN4sead14PrintFormatter20proceedToFormatMark_EPc, addr: 0x7100b0bde0} -- {type: call, fn: _ZN4sead14PrintFormatter5flushEv, addr: 0x7100b0bd94} -- {type: call, fn: sead__PrintFormatter__x, addr: 0x7100b0c528} -- {type: static_param, param_type: const int*, param_name: '', param_offset: 0x650} -StalGiantSleepNormal: -- {type: static_param, param_type: const float*, param_name: AwakeDelayTime, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsAwakenByHearing, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsWaitAfterAwaken, param_offset: 0x48} -StalHeadLifted: -- {type: call, fn: _ZN5uking2ai6Lifted11loadParams_Ev, addr: 0x7100482560} -- {type: static_param, param_type: const float*, param_name: EscapeSpeed, param_offset: 0x98} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: EscapeDir, param_offset: 0xa0} -StalHeadPartRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -StalPartCatch: [] -StalPartNormal: -- {type: static_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: CatchArea, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WaitTimer, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: TgtOffset, param_offset: 0x50} -StalPartRoot: -- {type: static_param, param_type: const float*, param_name: InvincibleTime, param_offset: 0x88} -StalPartsHasSelect: -- {type: static_param, param_type: const int*, param_name: PartsID, param_offset: 0x38} -Stole: [] -StoneBall_BRoot: -- {type: static_param, param_type: const float*, param_name: WeaponImpulseAmplifyPower, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: BombImpulseAmplifyPower, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: DoubleBombImpulseAmplifyPower, param_offset: 0x48} -StoneOctarockBattle: -- {type: call, fn: _ZN5uking2ai19ShootingEnemyBattle11loadParams_Ev, addr: 0x7100569bd8} -InvincibleNearTargetBase: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: GuardStartDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: GuardEndDist, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -InvincibleNearTarget: -- {type: call, fn: _ZN5uking2ai15GuardNearTarget11loadParams_Ev, addr: 0x710044d110} -- {type: static_param, param_type: const int*, param_name: GuardEndTime, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: GuardStartAngle, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: GuardEndAngle, param_offset: 0x98} -StoneOctarockGuardNearTarget: -- {type: call, fn: _ZN5uking2ai20TimedGuardNearTarget11loadParams_Ev, addr: 0x710044c2ac} -- {type: static_param, param_type: const int*, param_name: NoticeTerrorLevel, param_offset: 0xb0} -StoneOctarockWait: -- {type: static_param, param_type: const int*, param_name: GuardEndTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: NoticeTerrorLevel, param_offset: 0x40} -StoneStickRoot: -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: FixPoint, param_offset: 0x38} -StopTimerObserver: [] -StraightMove: -- {type: static_param, param_type: const float*, param_name: AngleLimit, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: DistanceMax, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: DistanceMin, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: RetryAngleMax, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: RetryAngleMin, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsRetryMove, param_offset: 0x60} -StunBossReaction: [] -StunWithDamageReaction: -- {type: static_param, param_type: const int*, param_name: Timer, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ForceEndLifeRatio, param_offset: 0x40} -SubsAngleSelect: -- {type: static_param, param_type: const float*, param_name: SubsAngle, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: CheckOnce, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: YRotOnly, param_offset: 0x48} -SunAI: [] -SunazarashiEscapeMove: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -SunazarashiNormal: [] -SunazarashiReturn: -- {type: static_param, param_type: const bool*, param_name: IsForceReturnHome, param_offset: 0x38} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: SunazarashiReturnPos, param_offset: 0x40} -SunazarashiRoot: -- {type: call, fn: _ZN5uking2ai8PreyRoot11loadParams_Ev, addr: 0x7100503cf8} -- {type: static_param, param_type: const float*, param_name: StunNoiseLevel, param_offset: 0x208} -- {type: static_param, param_type: const float*, param_name: ClashSpeed, param_offset: 0x210} -- {type: static_param, param_type: const float*, param_name: ClashAngle, param_offset: 0x218} -- {type: static_param, param_type: const bool*, param_name: EnableHangAlways, param_offset: 0x220} -- {type: map_unit_param, param_type: const bool*, param_name: ForbidSystemDeleteDistance, param_offset: 0x228} -- {type: aitree_variable, param_type: 'sead::Vector3f*', param_name: SunazarashiReturnPos, param_offset: 0x230} -SunazarashiTowing: [] -SwarmBattle: -- {type: static_param, param_type: const float*, param_name: FailedRiseHeight, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RiseFailedMoveDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AttackIntervalIntensity, param_offset: 0x48} -SwarmEscapeDie: -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RiseHeight, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RiseDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: EndDist, param_offset: 0x50} -SwarmRangeKeepCircleMove: -- {type: static_param, param_type: const float*, param_name: BaseDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OutDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: Speed, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: UpdateCircleMoveDistance, param_offset: 0x50} -SwarmReaction: [] -SwarmStopTimerEscape: -- {type: call, fn: _ZN5uking2ai14SwarmEscapeDie11loadParams_Ev, addr: 0x71005b1b8c} -- {type: static_param, param_type: 'sead::SafeString', param_name: StopActorName, param_offset: 0x70} -SwimEnemyFindPlayer: -- {type: call, fn: _ZN5uking2ai19EnemyBaseFindPlayer11loadParams_Ev, addr: 0x71003815ac} -- {type: static_param, param_type: const bool*, param_name: IsAbleToLand, param_offset: 0x140} -- {type: static_param, param_type: const float*, param_name: NearScaffoldDist, param_offset: 0x150} -- {type: static_param, param_type: const float*, param_name: ClimbVmin, param_offset: 0x158} -- {type: static_param, param_type: const float*, param_name: ClimbVmax, param_offset: 0x160} -- {type: static_param, param_type: const float*, param_name: ClimbHmax, param_offset: 0x168} -SwimEnemyNormal: -- {type: call, fn: _ZN5uking2ai11EnemyNormal11loadParams_Ev, addr: 0x71003a3e2c} -SwimEnemyRoam: -- {type: static_param, param_type: const float*, param_name: RoamRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RoamRatio, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RoamXRadius, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: RoamZRadius, param_offset: 0x50} -SwitchAI: [] -SwitchDistance: -- {type: call, fn: _ZN5uking2ai8SwitchAI11loadParams_Ev, addr: 0x71005b5e1c} -- {type: static_param, param_type: const float*, param_name: OnDis, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OffsetDis, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: ChangeSeq, param_offset: 0x48} -SwitchElectric: -- {type: static_param, param_type: const float*, param_name: ElecReq, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: VolReq, param_offset: 0x40} -SwitchHit: -- {type: call, fn: _ZN5uking2ai8SwitchAI11loadParams_Ev, addr: 0x71005b5e1c} -- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x38} -SwitchHitOnce: [] -SwitchLinkTagCheck: -- {type: call, fn: _ZN5uking2ai8SwitchAI11loadParams_Ev, addr: 0x71005b5e1c} -- {type: static_param, param_type: const int*, param_name: SignalType, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: SetEnableJobTimerTiming, param_offset: 0x40} -SwitchRightAndWrong: -- {type: call, fn: _ZN5uking2ai8SwitchAI11loadParams_Ev, addr: 0x71005b5e1c} -- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x38} -SwitchTimeLag: -- {type: map_unit_param, param_type: const float*, param_name: WaitTime, param_offset: 0x38} -SwitchTimeLimited: -- {type: map_unit_param, param_type: const float*, param_name: WaitTime, param_offset: 0x38} -SwitchTimer: -- {type: map_unit_param, param_type: const float*, param_name: WaitTime, param_offset: 0x38} -SwitchTorch: -- {type: map_unit_param, param_type: const int*, param_name: SwitchTorchSpType, param_offset: 0x38} -SwitchWheel: -- {type: static_param, param_type: const float*, param_name: RotateStartRad, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RotateEndRad, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ReverseEndRad, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ReverseStartRad, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsAbleToReverse, param_offset: 0x58} -- {type: map_unit_param, param_type: const int*, param_name: RotAxis, param_offset: 0x60} -SwitchWindHit: -- {type: call, fn: _ZN5uking2ai8SwitchAI11loadParams_Ev, addr: 0x71005b5e1c} -- {type: static_param, param_type: const float*, param_name: WaitTime, param_offset: 0x38} -TargetActorPos: -- {type: static_param, param_type: const bool*, param_name: OnEnterOnly, param_offset: 0x38} -TargetAbsolutePos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -TargetDistanceSelect: -- {type: static_param, param_type: const float*, param_name: BoundaryDistance, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OverlapDistance, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsUpdateTarget, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -TargetActorDistanceSelect: -- {type: call, fn: _ZN5uking2ai20TargetDistanceSelect11loadParams_Ev, addr: 0x71005be408} -TargetAngerSelect: [] -TargetAttackAttitudeTgt: [] -TargetAttackAttitudeTgtSelect: -- {type: call, fn: _ZN5uking2ai33TargetAttackAttitudeTgtSelectBase11loadParams_Ev, addr: 0x71005bb700} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -TargetBaitTypeSelect: -- {type: aitree_variable, param_type: void*, param_name: TargetBaitActorLink, param_offset: 0x40} -TargetBeatCheck: [] -TargetBeatGetDrop: -- {type: call, fn: _ZN5uking2ai15TargetBeatCheck11loadParams_Ev, addr: 0x71005bc938} -- {type: static_param, param_type: const float*, param_name: SearchDist, param_offset: 0x38} -TargetClimbSelect: [] -TargetDirLRSelect: [] -TargetDirLRInHideSelect: [] -TargetDynamicActorPos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x40} -TargetElevationGapSelect: -- {type: static_param, param_type: const float*, param_name: ElvGap, param_offset: 0x38} -TargetExistSelect: [] -TargetHomeDir: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -TargetHomePos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -TargetHomeRangeSelect: -- {type: call, fn: _ZN5uking2ai11RangeSelect11loadParams_Ev, addr: 0x71004bc308} -TargetInFanAreaSelect: -- {type: call, fn: _ZN5uking2ai18TargetInAreaSelect11loadParams_Ev, addr: 0x71005bfe60} -- {type: static_param, param_type: const float*, param_name: NearYMax, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: NearYMin, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: FarYMax, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: FarYMin, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: XZRange, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: Angle, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} -TargetIsEquipItemSelector: -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x38} -TargetKnockBackBasePos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -TargetLastAttackedPos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -TargetLastAttacker: -- {type: static_param, param_type: const bool*, param_name: OnEnterOnly, param_offset: 0x38} -TargetLastAttackerPos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -TargetLastDamagedPos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -TargetLostCheck: -- {type: static_param, param_type: const int*, param_name: LostTimer, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsLostByScaffold, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsLostByTeached, param_offset: 0x48} -TargetMyUp: -- {type: static_param, param_type: const float*, param_name: EndHeight, param_offset: 0x38} -TargetNPCTypeSelector: [] -TargetOnMovableNavmeshSelect: -- {type: static_param, param_type: const float*, param_name: CheckDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: OnStopCheckDist, param_offset: 0x40} -TargetPartsPos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -- {type: static_param, param_type: 'sead::SafeString', param_name: PartsName, param_offset: 0x40} -TargetPickedItem: -- {type: call, fn: _ZN5uking2ai16CommonPickedItem11loadParams_Ev, addr: 0x7100355b18} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xe8} -TargetPlayerPos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -TargetPosAnchorOffsetSelf: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -- {type: static_param, param_type: const float*, param_name: Dist, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x48} -TargetPosAnchorOffsetTarget: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -- {type: static_param, param_type: const float*, param_name: Dist, param_offset: 0x40} -- {type: static_param, param_type: 'sead::SafeString', param_name: AnchorName, param_offset: 0x48} -TargetPosDirLRSelect: -- {type: static_param, param_type: const bool*, param_name: IsCheckEveryFrame, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -TargetPosDynParamRotFromMyPos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -- {type: static_param, param_type: const float*, param_name: MinDist, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: Angle, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -TargetPosDynParamRotFromCtrPos: -- {type: call, fn: _ZN5uking2ai20TargetPosDynParamRot11loadParams_Ev, addr: 0x71005c4ffc} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CenterPos, param_offset: 0x58} -TargetPosLostCheck: -- {type: static_param, param_type: const int*, param_name: LostTimer, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: LostVMin, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: LostVMax, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: LostRange, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -OffsetTargetPos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -- {type: static_param, param_type: const int*, param_name: Dir, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: Offset, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: MinDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: SideDist, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: IsRandSide, param_offset: 0x60} -TargetPosOffsetFromMyPos: -- {type: call, fn: _ZN5uking2ai15TargetPosOffset11loadParams_Ev, addr: 0x71004f174c} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -TargetPosOnNavFaceSelect: -- {type: static_param, param_type: const float*, param_name: SearchRadius, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -TargetPosRotFromMyPos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -- {type: static_param, param_type: const bool*, param_name: IsRandSign, param_offset: 0x48} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: Angle, param_offset: 0x50} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MinDist, param_offset: 0x40} -TargetPosTracking: -- {type: static_param, param_type: const float*, param_name: TrackSpeed, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsStoppedByJustAvoid, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -TargetPredictRotSpdTargetPos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -- {type: static_param, param_type: const float*, param_name: AddSpeed, param_offset: 0x40} -TargetRangeSelect: -- {type: call, fn: _ZN5uking2ai11RangeSelect11loadParams_Ev, addr: 0x71004bc308} -- {type: static_param, param_type: const bool*, param_name: IsXZOnly, param_offset: 0x50} -TargetRepeat: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x38} -TargetStateSelect: [] -TargetTargetPos: -- {type: call, fn: _ZN5uking2ai11TargetPosAI11loadParams_Ev, addr: 0x71005bad1c} -- {type: static_param, param_type: const float*, param_name: AddSpeed, param_offset: 0x40} -TargetTypeSelector: -- {type: aitree_variable, param_type: bool*, param_name: IsTrgTargetChangeToPlayer, param_offset: 0x38} -TemperatureRandSelect: -- {type: static_param, param_type: const int*, param_name: BaseChangeRatio, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: useBaseRatioTiming, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TemperatureChangeRatio, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BaseTemperature, param_offset: 0x50} -TerminalEnduranceWarpRoot: [] -TimeControlTagRoot: -- {type: map_unit_param, param_type: const int*, param_name: StartTime, param_offset: 0x38} -- {type: map_unit_param, param_type: const int*, param_name: EndTime, param_offset: 0x40} -- {type: map_unit_param, param_type: const int*, param_name: StartTimeMinute, param_offset: 0x48} -- {type: map_unit_param, param_type: const int*, param_name: EndTimeMinute, param_offset: 0x50} -- {type: map_unit_param, param_type: const bool*, param_name: IsDirectTime, param_offset: 0x58} -- {type: map_unit_param, param_type: const bool*, param_name: IsMorningA, param_offset: 0x60} -- {type: map_unit_param, param_type: const bool*, param_name: IsMorningB, param_offset: 0x68} -- {type: map_unit_param, param_type: const bool*, param_name: IsNoonA, param_offset: 0x70} -- {type: map_unit_param, param_type: const bool*, param_name: IsNoonB, param_offset: 0x78} -- {type: map_unit_param, param_type: const bool*, param_name: IsEveningA, param_offset: 0x80} -- {type: map_unit_param, param_type: const bool*, param_name: IsEveningB, param_offset: 0x88} -- {type: map_unit_param, param_type: const bool*, param_name: IsNightA, param_offset: 0x90} -- {type: map_unit_param, param_type: const bool*, param_name: IsNightB, param_offset: 0x98} -TimeredViewWait: -- {type: call, fn: _ZN5uking2ai8ViewWait11loadParams_Ev, addr: 0x71005e5bc4} -- {type: static_param, param_type: const int*, param_name: Time, param_offset: 0x60} -- {type: static_param, param_type: const int*, param_name: TimeRand, param_offset: 0x68} -TimidityEnemyDrawback: -- {type: static_param, param_type: const float*, param_name: EscapeDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: EscapeDistFromHome, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: LostRange, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: LostVMin, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: LostVMax, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -TiredDistSelect: -- {type: call, fn: _ZN5uking2ai21TargetHomeRangeSelect11loadParams_Ev, addr: 0x71005bf6e8} -- {type: map_unit_param, param_type: const float*, param_name: TerritoryArea, param_offset: 0x50} -TornadoRoot: -- {type: static_param, param_type: const bool*, param_name: IsHitOnlyPlayer, param_offset: 0x38} -- {type: map_unit_param, param_type: const int*, param_name: AtMinDamage, param_offset: 0x40} -- {type: map_unit_param, param_type: const int*, param_name: AttackPower, param_offset: 0x48} -Towing: -- {type: static_param, param_type: const int*, param_name: KeepMaxTime, param_offset: 0x78} -- {type: static_param, param_type: const int*, param_name: StopTowingDef, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: InitSpeed, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: AddSpeed, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: StandardSpeed, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: BrakeDecSpeed, param_offset: 0xa8} -- {type: static_param, param_type: const float*, param_name: AttFrontRate, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: SandCheckLength, param_offset: 0xb8} -- {type: static_param, param_type: const float*, param_name: SandCheckAngle, param_offset: 0xc0} -TowingPlayer: -- {type: call, fn: _ZN5uking2ai6Towing11loadParams_Ev, addr: 0x71005cc47c} -- {type: static_param, param_type: const float*, param_name: InterruptDef, param_offset: 0xc8} -- {type: static_param, param_type: const float*, param_name: CheckPlayerStateDef, param_offset: 0xd0} -TreasureBox: -- {type: map_unit_param, param_type: const int*, param_name: SharpWeaponJudgeType, param_offset: 0x38} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: DropActor, param_offset: 0x40} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: DropTable, param_offset: 0x50} -- {type: aitree_variable, param_type: bool*, param_name: IsOpenTreasureBox, param_offset: 0x60} -- {type: aitree_variable, param_type: bool*, param_name: IsSetupDropActor, param_offset: 0x68} -- {type: aitree_variable, param_type: 'sead::SafeString*', param_name: DropActorName, param_offset: 0x70} -- {type: aitree_variable, param_type: void*, param_name: SharpWeaponAddParam, param_offset: 0x78} -TreasureBoxRoot: -- {type: static_param, param_type: const float*, param_name: InGroundOffsetY, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: InGroundScale, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: OnGroundOffsetY, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: OnGroundScale, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: JumpPower, param_offset: 0x58} -- {type: static_param, param_type: const bool*, param_name: DebugDraw, param_offset: 0x60} -- {type: map_unit_param, param_type: const bool*, param_name: IsInGround, param_offset: 0x68} -- {type: map_unit_param, param_type: const bool*, param_name: EnableRevival, param_offset: 0x70} -TreasureSpot: -- {type: call, fn: _ZN5uking2ai16CommonPickedItem11loadParams_Ev, addr: 0x7100355b18} -- {type: static_param, param_type: 'sead::SafeString', param_name: GetAttKeyForGuardian, param_offset: 0xe8} -- {type: map_unit_param, param_type: const int*, param_name: TresasureSpotType, param_offset: 0xf8} -TrgTargetChangeToPlayerSelect: -- {type: aitree_variable, param_type: bool*, param_name: IsTrgTargetChangeToPlayer, param_offset: 0x38} -TrolleyGrabbedByMagnet: -- {type: dynamic_param, param_type: float*, param_name: RailDist, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RailPos, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RailDir, param_offset: 0x48} -TrolleyOnRail: -- {type: dynamic_param, param_type: float*, param_name: RailDist, param_offset: 0x38} -- {type: dynamic_param, param_type: float*, param_name: VelocityReduce, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RailPos, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: RailDir, param_offset: 0x50} -TrolleyRoot: -- {type: static_param, param_type: const float*, param_name: NearGoalDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: NearGoalLimitSpd, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: NearGoalReduceRate, param_offset: 0x48} -TurnForLookingAround: -- {type: static_param, param_type: const float*, param_name: Angle, param_offset: 0x38} -TurnPreAction: -- {type: static_param, param_type: const float*, param_name: TurnStartAngle, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -TwnObjDlcFlightTrainingTarget: -- {type: static_param, param_type: const float*, param_name: LimitTime, param_offset: 0x38} -UnarmedEnemyNoiseTarget: -- {type: call, fn: _ZN5uking2ai18UnarmedEnemySearch11loadParams_Ev, addr: 0x71004b64a0} -- {type: static_param, param_type: const int*, param_name: LostTime, param_offset: 0x68} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: LostRange, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: LostVMin, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: LostVMax, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: SearchWeaponDist, param_offset: 0x90} -- {type: static_param, param_type: const float*, param_name: SearchBaseWeaponDist, param_offset: 0x98} -- {type: static_param, param_type: const float*, param_name: AbsorpDist, param_offset: 0xa0} -- {type: static_param, param_type: const float*, param_name: FarDist, param_offset: 0xa8} -- {type: static_param, param_type: const int*, param_name: RepathTime, param_offset: 0xb0} -- {type: static_param, param_type: const float*, param_name: SearchWeaponTargetDist, param_offset: 0xb8} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0xc0} -UnarmedWeaponEquipableEnemyAct: -- {type: call, fn: _ZN5uking2ai11EnemySearch11loadParams_Ev, addr: 0x71003b777c} -UnderWaterDepthSelect: -- {type: static_param, param_type: const float*, param_name: DeepDepth, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: OnEnterOnly, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: ForceDeepChange, param_offset: 0x48} -UrbosasFuryDamageSelector: [] -VacuumedBombDamageSelect: -- {type: aitree_variable, param_type: void*, param_name: VacuumedExplodingBomb, param_offset: 0x38} -VehicleSelector: [] -ViewChaseSound: -- {type: static_param, param_type: const float*, param_name: TurnDir, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -ViewMove: -- {type: static_param, param_type: const float*, param_name: TurnStartAngle, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: CheckOnce, param_offset: 0x40} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x48} -ViewWaitEndWhenAimed: -- {type: call, fn: _ZN5uking2ai15TimeredViewWait11loadParams_Ev, addr: 0x71005c9970} -- {type: static_param, param_type: const int*, param_name: EndTime, param_offset: 0x78} -- {type: static_param, param_type: const float*, param_name: AimedAngle, param_offset: 0x80} -- {type: static_param, param_type: const float*, param_name: BowRange, param_offset: 0x88} -- {type: static_param, param_type: 'sead::SafeString', param_name: BoneName, param_offset: 0x90} -ViewWaitRiskAvoid: -- {type: call, fn: _ZN5uking2ai8ViewWait11loadParams_Ev, addr: 0x71005e5bc4} -- {type: static_param, param_type: const int*, param_name: AvoidFrame, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: FrontAngle, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: SpaceAngle, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: SpaceDist, param_offset: 0x78} -ViewWaitWithFaceView: -- {type: call, fn: _ZN5uking2ai8ViewWait11loadParams_Ev, addr: 0x71005e5bc4} -- {type: static_param, param_type: const bool*, param_name: UseSimpleOffset, param_offset: 0x60} -ViewWaitWithInstDynActor: -- {type: call, fn: _ZN5uking2ai8ViewWait11loadParams_Ev, addr: 0x71005e5bc4} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x60} -ViewfrustumCheckTagRoot: -- {type: map_unit_param, param_type: const float*, param_name: AllwaysOnDisFromPlayer, param_offset: 0x38} -- {type: map_unit_param, param_type: const float*, param_name: AllwaysOnCamDir, param_offset: 0x40} -WaistRotEnemyArrowAttack: -- {type: call, fn: _ZN5uking2ai20EnemyBaseArrowAttack11loadParams_Ev, addr: 0x710037e074} -- {type: static_param, param_type: const int*, param_name: RandomPredictFrame, param_offset: 0x50} -WaitAndFaceLeader: -- {type: static_param, param_type: const float*, param_name: TurnThreshold, param_offset: 0x38} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: LeaderActor, param_offset: 0x40} -WaitForTargetClose: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: Range, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: FailRange, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -WaitForCloseOrWaterSide: -- {type: call, fn: _ZN5uking2ai18WaitForTargetClose11loadParams_Ev, addr: 0x71005e8c18} -- {type: static_param, param_type: const float*, param_name: DistFromWater, param_offset: 0x58} -WaitNearTargetAwarenessRange: -- {type: static_param, param_type: const int*, param_name: AddAwarenessRangeType, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: StartCloseDist, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: OutDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: EndCloseDist, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: UseNavMeshRequest, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x60} -WaitPartsSleep: [] -WarpActivateTerminal: -- {type: static_param, param_type: const float*, param_name: DoLimitAngle, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsAbleToReboot, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsCheckLimit, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsRejectMsgForRemains, param_offset: 0x50} -- {type: map_unit_param, param_type: const int*, param_name: RemainsTerminalType, param_offset: 0x58} -- {type: map_unit_param, param_type: const int*, param_name: RemainsTerminalIndex, param_offset: 0x60} -WarpSafeTagRoot: [] -WarpTagRoot: [] -WaterFallWithSound: [] -WaterSurfaceBase: -- {type: map_unit_param, param_type: const float*, param_name: FlowSpeedFactor, param_offset: 0x38} -WaterSurface: -- {type: call, fn: _ZN5uking2ai16WaterSurfaceBase11loadParams_Ev, addr: 0x71005ed75c} -- {type: static_param, param_type: const int*, param_name: LinkTagType, param_offset: 0x78} -- {type: map_unit_param, param_type: const float*, param_name: RiseLength, param_offset: 0x80} -- {type: map_unit_param, param_type: const float*, param_name: RiseSpeed, param_offset: 0x88} -WaterSurface4RemainsLava: -- {type: call, fn: _ZN5uking2ai12WaterSurface11loadParams_Ev, addr: 0x71005eca00} -WeakStateSelecter: -- {type: static_param, param_type: const bool*, param_name: IsAlwaysUpdate, param_offset: 0x38} -- {type: aitree_variable, param_type: bool*, param_name: IsWeakPointAppearMode, param_offset: 0x40} -WeaponEquipEnemyWakeUp: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: ShieldIdx, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: WeaponGetRange, param_offset: 0x48} -WeaponEquipedAI: [] -WeaponHoldSelector: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -WeaponOnetimeUse: -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -WeaponPrepareSelect: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -WeaponRangeKindSelect: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -WeaponSelector: [] -WeaponSubTypeSelect: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -WeaponThrowerSelector: [] -WeaponTrueFormSelect: [] -WeaponUsageSelect: -- {type: static_param, param_type: const int*, param_name: WeaponIdx, param_offset: 0x38} -WeatherReactionCheck: -- {type: static_param, param_type: const int*, param_name: RandTime, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsReactionRain, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsReactionSnow, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: IsReturnNormal, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: IsForceChangeable, param_offset: 0x58} -WetSelect: -- {type: static_param, param_type: const float*, param_name: WetRateThreashold, param_offset: 0x38} -WildHorseDefWanderAI: -- {type: static_param, param_type: const float*, param_name: ChangeWaitRate, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MaxWaitTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MinWaitTime, param_offset: 0x48} -WillBallAttackLevelSelect: -- {type: dynamic_param, param_type: int*, param_name: Level, param_offset: 0x38} -WillBallFollowAttack: -- {type: static_param, param_type: const int*, param_name: ImmidiateLightningTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: CycleY, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: DelayTimer, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ImmidiateLightningXZ, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: ImmidiateLightningY, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AmplitudeY, param_offset: 0x60} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CenterPos, param_offset: 0x70} -WillBallFollowAttackWithDynAng: -- {type: call, fn: _ZN5uking2ai20WillBallFollowAttack11loadParams_Ev, addr: 0x71005f3b90} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: Angle, param_offset: 0x90} -WillBallOperated: -- {type: dynamic_param, param_type: int*, param_name: WaitTime, param_offset: 0x50} -- {type: dynamic_param, param_type: int*, param_name: Command, param_offset: 0x58} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: BasePos, param_offset: 0x60} -- {type: dynamic_param, param_type: 'ksys::act::BaseProcLink*', param_name: TargetActor, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: WarpDist, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AttakedChangeDist, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: IsAttackedTimeAffect, param_offset: 0x48} -WillBallRoot: -- {type: static_param, param_type: const int*, param_name: MagneLightningTime, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: MinimizedTime, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ImmidiateLightningXZ, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: ImmidiateLightningY, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: ImmidiateLightningXZTarget, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: ImmidiateLightningYTarget, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: LightningTimeMinimizeDist, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsExplode, param_offset: 0x70} -- {type: map_unit_param, param_type: const int*, param_name: Count, param_offset: 0x78} -WindBoxPlace: -- {type: static_param, param_type: const float*, param_name: Radius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: MaxSpeed, param_offset: 0x40} -- {type: map_unit_param, param_type: const int*, param_name: Direction, param_offset: 0x48} -- {type: map_unit_param, param_type: const float*, param_name: WindSpeed, param_offset: 0x50} -WindGenerator: [] -WindGeneratorSignal: -- {type: call, fn: _ZN5uking2ai13WindGenerator11loadParams_Ev, addr: 0x71005f6fc8} -WizzrobeBlownOff: -- {type: static_param, param_type: const float*, param_name: DrownDepth, param_offset: 0x38} -- {type: static_param, param_type: const bool*, param_name: IsForceGetUp, param_offset: 0x40} -WizzrobeCircleMove: -- {type: call, fn: _ZN5uking2ai16CircleMoveTarget11loadParams_Ev, addr: 0x7100350e64} -- {type: static_param, param_type: const float*, param_name: FinRadius, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: RadiusTimer, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: EndTimer, param_offset: 0x78} -- {type: static_param, param_type: const bool*, param_name: IsAttCentral, param_offset: 0x80} -WizzrobeCombat: -- {type: static_param, param_type: const int*, param_name: WeatherMagicRate, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: SummonRate, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: SummonBufferSize, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: MaxHeightLevel, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: SummonCount, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AttackLength, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: HeightOffset, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: SummonBufferKey, param_offset: 0x70} -- {type: static_param, param_type: 'const sead::Vector3f*', param_name: TargetOffset, param_offset: 0x80} -- {type: aitree_variable, param_type: int*, param_name: SummonCount, param_offset: 0x88} -- {type: aitree_variable, param_type: bool*, param_name: IsWizzrobeInBattleAreaFlag, param_offset: 0x90} -WizzrobeCombatMove: -- {type: static_param, param_type: const int*, param_name: MoveCountMin, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: MoveCountMax, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: DistY, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: RetryLength, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: MaxDistXZ, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: MinDistXZ, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: EscapeLength, param_offset: 0x68} -- {type: static_param, param_type: 'sead::SafeString', param_name: IgnoreHideActionASName, param_offset: 0x70} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x80} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: AttPos, param_offset: 0x88} -- {type: aitree_variable, param_type: bool*, param_name: IsWizzrobeInBattleAreaFlag, param_offset: 0x90} -WizzrobeFindPlayer: -- {type: static_param, param_type: const float*, param_name: HomeTerritoryWidth, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: HomeTerritoryHeight, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BattleTerritoryWidth, param_offset: 0x48} -- {type: aitree_variable, param_type: bool*, param_name: IsWizzrobeInBattleAreaFlag, param_offset: 0x50} -WizzrobeRoam: -- {type: static_param, param_type: const int*, param_name: MoveCountMin, param_offset: 0x40} -- {type: static_param, param_type: const int*, param_name: MoveCountMax, param_offset: 0x48} -- {type: static_param, param_type: const int*, param_name: ChangeHeightPer, param_offset: 0x50} -- {type: static_param, param_type: const int*, param_name: MexHeightLevel, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: TerritoryRadius, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: TerritoryRadiusRnd, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: RetryLength, param_offset: 0x70} -- {type: static_param, param_type: const float*, param_name: HeightOffset, param_offset: 0x78} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: CentralPos, param_offset: 0x80} -- {type: aitree_variable, param_type: void*, param_name: WizzrobeMagicWeatherUnit, param_offset: 0x38} -WizzrobeRoot: -- {type: call, fn: _ZN5uking2ai9EnemyRoot11loadParams_Ev, addr: 0x71003b6090} -- {type: static_param, param_type: const int*, param_name: MagicTargetIdx, param_offset: 0x1d8} -- {type: static_param, param_type: 'sead::SafeString', param_name: StartASName, param_offset: 0x1e0} -- {type: static_param, param_type: 'sead::SafeString', param_name: StopASName, param_offset: 0x1f0} -- {type: aitree_variable, param_type: void*, param_name: WizzrobeMagicWeatherUnit, param_offset: 0x200} -WizzrobeWeatherMagic: -- {type: static_param, param_type: const float*, param_name: RiseLength, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: Timer, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -- {type: aitree_variable, param_type: void*, param_name: WizzrobeMagicWeatherUnit, param_offset: 0x38} -WolfLinkAmiibo: -- {type: static_param, param_type: const int*, param_name: AreaSearchCharacterRadius, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AreaThreshold, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AreaSearchRadius, param_offset: 0x48} -WolfLinkBattleRoot: -- {type: static_param, param_type: const float*, param_name: AttackIntiationRange, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ChanceToBarkOnAttackFail, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: UseChainAttack, param_offset: 0x48} -- {type: dynamic_param, param_type: float*, param_name: KeepTargetRange, param_offset: 0x50} -WolfLinkChainAttack: -- {type: static_param, param_type: const int*, param_name: NumAttacks, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AnimalUnitRate, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: BeginEndAnimASPlayRate, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: TurnAnimPlayRate, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: AttackAnimPlayRate, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AttackAnimMinDistance, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AttackDistanceOffset, param_offset: 0x68} -- {type: static_param, param_type: const bool*, param_name: IsInvincible, param_offset: 0x70} -- {type: static_param, param_type: const bool*, param_name: IsIncrementHitOnMiss, param_offset: 0x78} -WolfLinkFollowPlayerRoot: -- {type: call, fn: _ZN5uking2ai11HorseFollow11loadParams_Ev, addr: 0x7100437a5c} -- {type: static_param, param_type: const float*, param_name: LateralDistance, param_offset: 0xe0} -- {type: static_param, param_type: const float*, param_name: AnteriorDistanceStop, param_offset: 0xe8} -- {type: static_param, param_type: const float*, param_name: AnteriorDistanceRun, param_offset: 0xf0} -- {type: static_param, param_type: const float*, param_name: AnteriorDistanceSprint, param_offset: 0xf8} -WolfLinkFollowWait: -- {type: static_param, param_type: const float*, param_name: TurnThreshold, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: LockonTurnThreshold, param_offset: 0x40} -WolfLinkGoToTarget: -- {type: call, fn: _ZN5uking2ai11HorseFollow11loadParams_Ev, addr: 0x7100437a5c} -WolfLinkLeadToTarget: -- {type: call, fn: _ZN5uking2ai12LeadToTarget11loadParams_Ev, addr: 0x7100480520} -WolfLinkNormalRoot: -- {type: static_param, param_type: const float*, param_name: ShiekSensorLeadDistance, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: ShiekSensorGoalTolerance, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: ShiekSensorTargetFowardOffset, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: BattleAggressionRange, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: HowlAtEnemyRange, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: UtilityWantsToHunt, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: WarpToPlayerDistance, param_offset: 0x68} -WolfLinkReaction: [] -WolfLinkRoot: [] -WolfLinkRushAttack: -- {type: static_param, param_type: const float*, param_name: AttackPosOffsetLength, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AllowUpdateTimerLength, param_offset: 0x40} -- {type: static_param, param_type: const bool*, param_name: CheckSafeGround, param_offset: 0x48} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x50} -WolfLinkSeqAttack: -- {type: static_param, param_type: const float*, param_name: DistBeginAttackAnimation, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: AngleReqBeginAttackAnimationMin, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: AngleReqBeginAttackAnimationMax, param_offset: 0x48} -- {type: static_param, param_type: const bool*, param_name: PlayOnMissAI, param_offset: 0x50} -- {type: static_param, param_type: const bool*, param_name: ChargeChainAttackOnHit, param_offset: 0x58} -WolfLinkShiekSensorRoot: -- {type: static_param, param_type: const float*, param_name: DistanceUntilUpdateTarget, param_offset: 0x38} -- {type: dynamic_param, param_type: bool*, param_name: UpdateTarget, param_offset: 0x40} -WolfLinkWarp: -- {type: static_param, param_type: const int*, param_name: NumCalcPerFrame, param_offset: 0x38} -- {type: static_param, param_type: const int*, param_name: FramesUntilFail, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: TransitFrames, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: WarpFromPlayerOffset, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: InitialAngle, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: AreaSearchRadius, param_offset: 0x60} -- {type: static_param, param_type: const float*, param_name: AreaSearchCharacterRadius, param_offset: 0x68} -- {type: static_param, param_type: const float*, param_name: AreaThreshold, param_offset: 0x70} -- {type: dynamic_param, param_type: int*, param_name: WarpType, param_offset: 0x78} -YunBoCannon: -- {type: call, fn: _ZN5uking2ai15GoronCannonBase11loadParams_Ev, addr: 0x710032db80} -- {type: static_param, param_type: 'sead::SafeString', param_name: ReturnAnchorName, param_offset: 0x130} -- {type: map_unit_param, param_type: const int*, param_name: CannonSpot, param_offset: 0x140} -- {type: map_unit_param, param_type: 'sead::SafeString', param_name: ActorName, param_offset: 0x148} -YunBoCannonBallRoot: -- {type: call, fn: _ZN5uking2ai14CannonBallRoot11loadParams_Ev, addr: 0x710034156c} -- {type: map_unit_param, param_type: const int*, param_name: CannonSpot, param_offset: 0x38} -ZokuchoSunazarashi: -- {type: static_param, param_type: const float*, param_name: PlayerLostDis, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: LeadPlayerAngle, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: MoveTargetDist, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: StopMoveDist, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: StayAwayDist, param_offset: 0x58} -ZoraHeroRelicBattleNormal: -- {type: static_param, param_type: const float*, param_name: WarpDistanceXZ, param_offset: 0x88} -- {type: static_param, param_type: const float*, param_name: NearPlayerDistanceXZ, param_offset: 0x90} -ZoraHeroRelicBattleRidePlayer: -- {type: aitree_variable, param_type: void*, param_name: ZoraHeroShowMsgUnit, param_offset: 0x38} -ZoraHeroRelicBattleRoot: -- {type: aitree_variable, param_type: void*, param_name: ZoraHeroShowMsgUnit, param_offset: 0x38} -ZoraHeroSoulGiftRoot: -- {type: call, fn: _ZN5uking2ai16HeroSoulGiftRoot11loadParams_Ev, addr: 0x710042eef8} -ZoraHeroWarp2Player: -- {type: static_param, param_type: const float*, param_name: DepthOffset, param_offset: 0x38} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x40} -addNoiseToTargetPos: -- {type: static_param, param_type: const float*, param_name: RandYMin, param_offset: 0x38} -- {type: static_param, param_type: const float*, param_name: RandYMax, param_offset: 0x40} -- {type: static_param, param_type: const float*, param_name: RandLeftMax, param_offset: 0x48} -- {type: static_param, param_type: const float*, param_name: RandRightMax, param_offset: 0x50} -- {type: static_param, param_type: const float*, param_name: RandDistMin, param_offset: 0x58} -- {type: static_param, param_type: const float*, param_name: RandDistMax, param_offset: 0x60} -- {type: static_param, param_type: const bool*, param_name: IsUpdateEveryFrame, param_offset: 0x68} -- {type: dynamic_param, param_type: 'sead::Vector3f*', param_name: TargetPos, param_offset: 0x70} diff --git a/data/aidef_ai_vtables.yml b/data/aidef_ai_vtables.yml deleted file mode 100644 index a6dedf50..00000000 --- a/data/aidef_ai_vtables.yml +++ /dev/null @@ -1,1267 +0,0 @@ -0x71023d2fc8: ActorWaterDepthSelect -0x71023d30e8: AddBasicLinkOn -0x71023d3230: AddCarried -0x71023d34d8: AddDemoCall -0x71023d35f8: AddNodeNodeCarried -0x71023d3740: addNoiseToTargetPos -0x71023d3860: AddPlayerLargeAttackJustGuard -0x71023d3980: AddSwarmMove -0x71023d3bc8: AddViewTargetPos -0x71023d3d20: AirOctaBoardBurn -0x71023d3e70: AirOctaBurnReaction -0x71023d3f90: AirOctaFlyUp -0x71023d40b0: AirOctaReaction -0x71023d4248: AirOctaRoot -0x71023d43c8: AirOctaState -0x71023d4558: AirOctaWait -0x71023d4678: AlertCreationNestOnTree -0x71023d47f8: AmbushableWeaponShoot -0x71023d4918: AnchorRangeSelectTwoAction -0x71023d4a80: AncientNecklaceBall -0x71023d4c48: AnimalAttackOtherTarget -0x71023d4d68: AnimalBattleAggressive -0x71023d4f00: AnimalBattleMoveLeave -0x71023d5020: AnimalEscapeAfterDamage -0x71023d5198: AnimalEscapeAI -0x71023d52e0: AnimalFollowTarget -0x71023d5440: AnimalLineOfSightSelector -0x71023d5560: AnimalPreAttack -0x71023d5680: AnimalRangeKeepMove -0x71023d57a0: AnimalRangeKeepMoveWithLOS -0x71023d59f0: AnimalRoam -0x71023d5b48: AnimalRoamCheckWater -0x71023d5cb8: AnimalRushAttack -0x71023d5dd8: AnimalTimelineAI -0x71023d6088: AppearFromTargetFrontAfterChase -0x71023d61d0: AppearFromTargetFrontGround -0x71023d6318: AppearNearTargetOutOfScrnGnd -0x71023d6460: ArmorSearchKorokRoot -0x71023d6580: AroundEnemyCheckSelect -0x71023d66a0: ArrowChargeAndShoot -0x71023d67d8: ArrowDelete -0x71023d68f8: ArrowStickAndPick -0x71023d6a58: AssassinBattle -0x71023d6b78: AssassinBattleMove -0x71023d6d00: AssassinBattleRange -0x71023d6e70: AssassinBossAttackSeq -0x71023d6fa8: AssassinBossBattle -0x71023d70c8: AssassinBossEscapeFromTarget -0x71023d7230: AssassinBossFirstBattle -0x71023d73a0: AssassinBossFirstBattleMove -0x71023d74c0: AssassinBossFirstRangeKeepMove -0x71023d7618: AssassinBossFirstRoot -0x71023d77f8: AssassinBossIronBallAttack -0x71023d7918: AssassinBossLastAttack -0x71023d7a50: AssassinBossRoot -0x71023d7f20: AssassinCallSelect -0x71023d8068: AssassinFieldShooterBattle -0x71023d81c0: AssassinMiddleAzitoDlcRoot -0x71023d84c0: AssassinMiddleAzitoNoMemberDemo -0x71023d85e0: AssassinMiddleAzitoRoot -0x71023d88a8: AssassinMiddleAzitoRootAccept -0x71023d8a20: AssassinMiddleDlcGrabAdapter -0x71023d8b58: AssassinMiddleMagicAfter -0x71023d8cc0: AssassinMiddleRoot -0x71023d8e70: AssassinRoot -0x71023d90e0: AssassinShooterJuniorAzitoRoot -0x71023d9270: ASWeaponRoot -0x71023d9408: AttackGrave -0x71023d9528: AttackGraveChase -0x71023d9648: AttackGraveChaseWithSensor -0x71023d9780: AttackHitCheck -0x71023d98a0: AwarenessScale -0x71023d9c20: BackAttackEnemyBattle -0x71023d9d90: BackStepAndAttack -0x71023d9eb0: BalloonPlantNormal -0x71023d9fd0: BarrelBomb -0x71023da140: BeamExplode -0x71023da288: BeamExplodeEitherHit -0x71023da3d0: BeamosCarried -0x71023da560: BeeBattle -0x71023da700: BeeSwarmFindPlayer -0x71023da8e8: BeeSwarmNormal -0x71023dab48: BeeSwarmReaction -0x71023dac68: BeeSwarmRoot -0x71023db0e8: BirdDead -0x71023db208: BirdEscape -0x71023db328: BlownOff -0x71023db450: BocoblinBackStepAttack -0x71023db570: BokoblinArrowAttack -0x71023db690: BokoblinArrowBattle -0x71023db7b0: BokoblinHoldArrow -0x71023db8d0: BokoblinNoise -0x71023db9f0: BokoblinRestraint -0x71023dbb10: BokoblinRoam -0x71023dbc30: BossBattleRoomRoot -0x71023dbd78: BowEquiped -0x71023dbe98: BowlPin -0x71023dbfb8: BowShoot -0x71023dc0d8: BoxWaterRoot -0x71023dc238: BreathAttackEnemyBattle -0x71023dc3b0: BreathEnemyRangeKeepMove -0x71023dc508: CalledEnemyMove -0x71023dc628: CannonBallRoot -0x71023dc748: CapturedActDeadSelector -0x71023dc868: CapturedActorReaction -0x71023dc988: CapturedActorReactionChemical -0x71023dcc60: CarryBox -0x71023dcda8: CastleLynelBattle -0x71023dcee8: ChangeWeatherTagRoot -0x71023dd008: ChangeWindTagRoot -0x71023dd128: ChaseSound -0x71023dd370: ChemicalEnemyFindPlayer -0x71023dd548: ChemicalEnemyRoot -0x71023dd6c0: ChemicalExplode -0x71023dd7e0: ChemicalGiantArmorRoot -0x71023dd918: ChemicalStayObjectRoot -0x71023dda40: ChemicalWeaponRoot -0x71023ddbc0: ChildDeviceReflectArrow -0x71023ddd98: ChildFavoriteSelector -0x71023dded8: ChildHaveSelect -0x71023de120: ChmCheck -0x71023de240: ChmVolRateCheck -0x71023de360: ChmVolRateCheckBlankOk -0x71023de480: ChuchuDieSelect -0x71023de5e0: ChuchuJellyRoot -0x71023de710: ChuchuNavMoveTarget -0x71023de868: ChuchuRoot -0x71023de9e0: ChuchuTypeSelect -0x71023ded90: CircleMoveFlying -0x71023deef0: CircleMoveInWater -0x71023df038: CircleMovePos -0x71023df198: CircleMoveTarget -0x71023df2e0: CliffCheckSelect -0x71023df408: CliffCheckTargetDirSelect -0x71023df548: CliffCheckToTargetPosDirSelect -0x71023df670: CliffDistanceSelectThreeAction -0x71023df9e8: CloseSmallAttack -0x71023dfb38: ClusterRenderCheckTag -0x71023dfca8: ColGroundHitSelect -0x71023dfdc8: CollaborationShootingStarRoot -0x71023dfee8: CommonPickedItem -0x71023e0060: ConditionMoveActionSelect -0x71023e0308: CookPotRoot -0x71023e0458: CountSelect -0x71023e07e0: CreateCarryActor -0x71023e0920: CreateOnFaceSelect -0x71023e0b78: DamageAttrSelect -0x71023e0c98: DamageTypeSelect -0x71023e0db8: DangerAvoidFlagSelect -0x71023e0ed8: DashAndAttack -0x71023e1048: DeadlyBlowWeaponRoot -0x71023e11c8: DeadOrOtherState -0x71023e12e8: DemoRailMoveRemains -0x71023e1490: DgnObj_DLC_CogWheel2 -0x71023e1660: DgnObj_DLC_CogWheel_Physics_Ctr -0x71023e1780: DgnObj_DLC_CWRotDirSwitch -0x71023e18a0: DgnObj_DLC_CW_WithEntityBody00 -0x71023e1a70: DgnObj_DLC_DungeonRotateTag -0x71023e1ba0: DgnObj_DLC_Faucet -0x71023e1d10: DgnObj_DLC_SliderBlock -0x71023e1ea8: DieSelect -0x71023e1fd8: DieSelectBombPlus -0x71023e2108: DieSelectChemicalPlus -0x71023e2238: DieSelectChemShockPlus -0x71023e2368: DisplaySelect -0x71023e2488: DistanceKeepMove -0x71023e25c0: DistanceLostCheck -0x71023e27c0: DoChangeOneTime -0x71023e28e0: DogNormal -0x71023e2a70: DomesticNormal -0x71023e2be8: DominoRoot -0x71023e2d08: DoorRoot -0x71023e2e28: DoubtItemSubTargetSelect -0x71023e2f50: DragonDropItemTargetRootAI -0x71023e3070: DragonElecRoot -0x71023e3230: DragonFireRoot -0x71023e33c0: DragonIceRoot -0x71023e3550: DragonIceWaitRunel -0x71023e3670: DragonItemRoot -0x71023e37a0: DragonReturn -0x71023e3a88: DragonTurn -0x71023e3ba8: DrawnSwordBowSelect -0x71023e3cc8: DrawnWeaponSelector -0x71023e3de8: DuckRoot -0x71023e3f90: DungeonCannonBallAutoDelete -0x71023e40b0: DungeonEntranceRoot -0x71023e41d0: DungeonMoveTag -0x71023e42f0: DungeonMoveTagCont -0x71023e4410: DungeonRemainsFire -0x71023e4530: DungeonResetPosTag -0x71023e4650: DungeonRotateTag -0x71023e4770: DungeonRotateTag3D -0x71023e48a8: DungeonRotateTag4ElecApp -0x71023e49c8: DungeonRotateTag4FireApp -0x71023e4b60: DungeonRotateTag4WaterApp -0x71023e4c80: DungeonRotateTag4WindApp -0x71023e4f80: DungeonRotateTagCont -0x71023e50b8: DungeonRotateTagInOrder -0x71023e51d8: DungeonRotateTagShuttle -0x71023e52f8: DungeonRotateTagWaterChemical -0x71023e5418: DynTargetStoneShootEnemyBattle -0x71023e55a8: DynTgBreathAttackEnemyBattle -0x71023e5738: EarthReleaseAttack -0x71023e5860: ElectricBall -0x71023e59a0: ElectricCable -0x71023e5ac0: EnemyAngry -0x71023e5be0: EnemyAttackAndAway -0x71023e5d00: EnemyBaseArrowAttack -0x71023e5e40: EnemyBaseFindPlayer -0x71023e5ff8: EnemyBattle -0x71023e6168: EnemyBattleWithAreaCheck -0x71023e62d8: EnemyCalledAppear -0x71023e6408: EnemyChaseShield -0x71023e6528: EnemyChaseTargetAndAction -0x71023e66b0: EnemyChemicalPowerSelect -0x71023e67d0: EnemyChemicalSelect -0x71023e68f0: EnemyChemTargetAction -0x71023e6a40: EnemyConfuse -0x71023e6b60: EnemyCutRope -0x71023e6c80: EnemyDefaultReaction -0x71023e6e00: EnemyDemoSumonRecgTgt -0x71023e6f48: EnemyEscape -0x71023e7068: EnemyEscapeMove -0x71023e71b0: EnemyEscapeRoot -0x71023e72d0: EnemyFeintBattle -0x71023e7440: EnemyFindBadStatusFriend -0x71023e7560: EnemyFindHorseRideTarget -0x71023e7680: EnemyFindShootable -0x71023e77a0: EnemyFortressChat -0x71023e78e8: EnemyFortressMgrTag -0x71023e7a38: EnemyFortressWait -0x71023e7d68: EnemyFortressWatchKeepingWait -0x71023e7ea0: EnemyHide -0x71023e7fc0: EnemyHideGrass -0x71023e80e0: EnemyHideShootingBattle -0x71023e8200: EnemyHorseRide -0x71023e83f8: EnemyLifeSelect -0x71023e8518: EnemyLifted -0x71023e8640: EnemyLiftShootItem -0x71023e8760: EnemyLost -0x71023e8888: EnemyMimicrySelect -0x71023e89a8: EnemyMoveBattle -0x71023e8b18: EnemyMoveToGround -0x71023e8c38: EnemyNoiseTarget -0x71023e9068: EnemyNotice -0x71023e9188: EnemyNoticeActiveEnemy -0x71023e92b0: EnemyNoticeFearfulLastAttacker -0x71023e9400: EnemyNoticeFearfulTarget -0x71023e9538: EnemyNoticeLimit -0x71023e9658: EnemyNoticeSound -0x71023e98f0: EnemyNoticeSoundSensitiveTimer -0x71023e9a40: EnemyNoticeSoundWithUI -0x71023e9b70: EnemyNoticeTerror -0x71023e9ca8: EnemyPermitAttackSelect -0x71023e9dc8: EnemyPursuingArrowBattle -0x71023e9f00: EnemyPursuingAttackCheck -0x71023ea020: EnemyPursuingBattle -0x71023ea190: EnemyRandomRepeatSideStep -0x71023ea2b0: EnemyRangeKeepMove -0x71023ea438: EnemyRangeKeepSwimMove -0x71023ea558: EnemyRecognizeTarget -0x71023ea7b8: EnemyRestraintCheckBattle -0x71023ea8d8: EnemyReturnSelect -0x71023ea9f8: EnemyRoam -0x71023eab18: EnemyRoamSelect -0x71023eac38: EnemyRoamViewItem -0x71023ead60: EnemyRoot -0x71023eb0b0: EnemySearchHorse -0x71023eb1d0: EnemySearchShieldItemFindPlayer -0x71023eb390: EnemyShieldSearchOrBattle -0x71023eb4b0: EnemyShootAttackExplosives -0x71023eb608: EnemySittingTogether -0x71023eb728: EnemySkyArrowAttack -0x71023eb868: EnemySomeIgniteBattle -0x71023eb9e0: EnemySyncAttack -0x71023ebc38: EnemyTargetGearSelect -0x71023ebd58: EnemyTargetInAreaSelect -0x71023ebe90: EnemyTargetInSightSelect -0x71023ebfb0: EnemyTimelineAI -0x71023ec0e8: EnemyTired -0x71023ec208: EnemyTreeWeaponSearchOrBattle -0x71023ec378: EnemyVacuumBombSelect -0x71023ec4b8: EnemyVacuumChangeItemSelect -0x71023ec720: EnemyVacuumWeaponTypeSelect -0x71023ec840: EnemyWaitViewItem -0x71023ec978: EnemyWarnNoticeEndChase -0x71023ecab8: EnemyWarnNoticeSelect -0x71023ecbe0: EnemyWatchKeepingWait -0x71023ecd00: EnterFromResetSelect -0x71023ece20: EquipConditionSelect -0x71023ecf40: EquipHaveSelector -0x71023ed068: EquipShieldEnemySearchWeapon -0x71023ed208: EquipStand -0x71023ed450: EscapeFromTargetFrontRandomDir -0x71023ed590: EscapeOppositeToTargetInWater -0x71023ed6b8: EscapeOrWaitSelect -0x71023ed7d8: EternalPlayerTarget -0x71023ed8f8: EventTimeRoot -0x71023eda18: ExceededImpulseCheck -0x71023edb38: ExplodeCheck -0x71023edc58: FirstSelect -0x71023edd78: FishGoToAndNibble -0x71023ede98: FishRoot -0x71023ee040: FishSafeReturn -0x71023ee160: FixableLiftable -0x71023ee2a8: FldObjDlcHeroMapRelief -0x71023ee3c8: FldObjIvyBurnRoot -0x71023ee4e8: FlyingEnemyBackKeepMove -0x71023ee638: FlyingEnemyDiagonallyKeepMove -0x71023ee8d0: FlyingEnemyFindPlayer -0x71023eea88: FlyingEnemyFrontKeepMove -0x71023eed08: FlyInsectRoam -0x71023eee28: FlyMoveToTarget -0x71023eef48: ForbidDoubleNoticeSelect -0x71023ef068: ForestGiantBattle -0x71023ef1d8: ForestGiantBattleMove -0x71023ef2f8: ForestGiantChanceWait -0x71023ef418: ForestGiantClosestAttackSelect -0x71023ef538: ForestGiantFindPlayer -0x71023ef708: ForestGiantNormal -0x71023ef968: ForestGiantNoticeSound -0x71023efa98: ForestGiantReaction -0x71023efc18: ForestGiantRecognizeTarget -0x71023efd38: ForestGiantRoam -0x71023efe70: ForestGiantRoot -0x71023f0020: ForestGiantStoneShootBattle -0x71023f0198: Fork2AIUpperLowerBody -0x71023f02b8: ForkActionAndJoin -0x71023f03d8: ForkBeastGanonRoot -0x71023f04f8: ForSaleOrNot -0x71023f0618: FreezeInWaterSelect -0x71023f0750: FriendCallAction -0x71023f0870: FromPopPoolDamageSelect -0x71023f0990: GambleTreasureBoxRoot -0x71023f0ab0: GameDataFlagSelector -0x71023f0bd0: GanonApproachOnFloorRoot -0x71023f0cf8: GanonApproachOnWallRoot -0x71023f0e18: GanonBattleOnFloorRoot -0x71023f0f38: GanonBattleOnWallRoot -0x71023f1058: GanonBattleRoot -0x71023f1178: GanonBeamOnFloor -0x71023f12e8: GanonBeamOnWall -0x71023f1440: GanonBeastDying -0x71023f1598: GanonBeastMoveSelect -0x71023f16b8: GanonBeastReaction -0x71023f17d8: GanonBeastRoot -0x71023f1940: GanonBeastStairState -0x71023f1a60: GanonBeastSufferChanger -0x71023f1b80: GanonBeastWait -0x71023f1ca8: GanonDemoMoveSeqTwoAction -0x71023f1dc8: GanonFarAttackRootOnWall -0x71023f20c8: GanonGrudgeNormal -0x71023f2328: GanonNearAttackOnFloorRoot -0x71023f2448: GanonNormalRoot -0x71023f2568: GanonReaction -0x71023f26e8: GanonRecognizeRoot -0x71023f2808: GanonShockRoot -0x71023f2928: GanonStateChangeRoot -0x71023f2a48: GanonThrowActorRoot -0x71023f2b90: GanonThrowMultiActorRoot -0x71023f2cf0: GanonWeaponAttackOnFloor -0x71023f2e10: GearRangeSelect -0x71023f2f30: GelEnemyReaction -0x71023f30b0: GerudoHeroSoulGiftRoot -0x71023f3230: GerudoQueenBattle -0x71023f3350: GetItemBrightBow -0x71023f3498: GetItemNormal -0x71023f35c8: GiantArmorAsWeakPoint -0x71023f3890: GiantEarthReleaseAttack -0x71023f3b88: GiantEscapeFromDamageWater -0x71023f3ca8: GiantNavMoveTarget -0x71023f3df8: GiantNavMoveWithFirstAction -0x71023f3f38: GiantRoamSelect -0x71023f4058: GiantSleepNormal -0x71023f41e8: GiantSleepReaction -0x71023f4308: GiantStoneShootAngrySelect -0x71023f4428: GolemChemicalResetSelect -0x71023f4548: GolemChemicalVanishedSelect -0x71023f4668: GolemClimbedSelect -0x71023f4788: GolemClimbedTimeSelect -0x71023f48a8: GolemFindPlayer -0x71023f4a60: GolemFireREnemyBattle -0x71023f4bd0: GolemNormal -0x71023f4e30: GolemNoticeWorry -0x71023f4f50: GolemPartRoot -0x71023f5090: GolemPartsSelect -0x71023f51b0: GolemReaction -0x71023f52f8: GolemRoot -0x71023f5660: GolemRWeakPointRoot -0x71023f5808: GolemSleepNormal -0x71023f5958: GolemSleepTypeSelect -0x71023f5a78: GolemWeakPointRoot -0x71023f5bd8: GolfBallRoot -0x71023f5d00: GoronCannon -0x71023f5e50: GoronHeroDescendentRoot -0x71023f6050: GoronHeroSoulGiftRoot -0x71023f6190: GroundAngleSelect -0x71023f62b0: GroundHitSelect -0x71023f63d0: GrudgeEyeball -0x71023f6528: GuardAndRevenge -0x71023f6648: GuardFlagSelect -0x71023f6768: GuardFrequencySelect -0x71023f6c18: GuardianBattleBeamAttack -0x71023f6d50: GuardianBeam -0x71023f6e70: GuardianBeamAttack -0x71023f7010: GuardianBezierRailMove -0x71023f7180: GuardianChase -0x71023f72a0: GuardianCloseBattle -0x71023f74e0: GuardianDown -0x71023f7600: GuardianMini2ndBattle -0x71023f7798: GuardianMini2ndBattleAttack -0x71023f7928: GuardianMiniBattle -0x71023f7aa8: GuardianMiniBattleStateSelect -0x71023f7bc8: GuardianMiniBeam -0x71023f7cf0: GuardianMiniBeamAttack -0x71023f7e90: GuardianMiniBeamAttackMove -0x71023f7fb0: GuardianMiniBeamAttackNoWait -0x71023f8150: GuardianMiniBeamToExplosives -0x71023f82d8: GuardianMiniBlownOff -0x71023f8420: GuardianMiniChangeWeapon -0x71023f8578: GuardianMiniFinalBattle -0x71023f8758: GuardianMiniFindPlayer -0x71023f8918: GuardianMiniGroggy -0x71023f8a38: GuardianMiniGuardSelect -0x71023f8b58: GuardianMiniNoWeaponSelect -0x71023f8c78: GuardianMiniOnNoNavMesh -0x71023f8d98: GuardianMiniRangeKeepMove -0x71023f8ef0: GuardianMiniReaction -0x71023f9070: GuardianMiniRecognizeTarget -0x71023f9190: GuardianMiniRollingAttackMove -0x71023f9358: GuardianMiniRoot -0x71023f9530: GuardianMiniTargetOnScalffold -0x71023f9650: GuardianMiniTransformSelect -0x71023f9770: GuardianMiniViewWait -0x71023f98d8: GuardianRoam -0x71023f99f8: GuardianRoot -0x71023f9b48: GuardianTargetLost -0x71023f9c68: GuardianWait -0x71023f9f08: GyroActivateTerminal -0x71023fa058: HangedLamp -0x71023fa1b0: HasPreActorSelect -0x71023fa2d0: HaveNoWeaponSelector -0x71023fa410: HeightSelectTwoAction -0x71023fa530: HeroSoulGiftRoot -0x71023fa670: HiddenKorokRoot -0x71023fa7e0: HiddenOctarockFindPlayer -0x71023fa900: HiddenOctarockNormal -0x71023fab60: HiddenOctarockSearchTarget -0x71023fac80: HomePosDistanceSelector -0x71023fada0: Horse -0x71023faec0: HorseCheckLineOfSightSelector -0x71023fb000: HorseDamageTypeSelect -0x71023fb120: HorseFollow -0x71023fb268: HorseMoveToPlayer -0x71023fb3b0: HorseNotRidden -0x71023fb520: HorsePrevRiddenStatusSelector -0x71023fb640: HorseReins -0x71023fb760: HorseRiddenByNPC -0x71023fb9c8: HorseRideChargeAttack -0x71023fbb18: HorseRideChaseBattleAttackMove -0x71023fbc68: HorseRideChaseBattleMove -0x71023fbf08: HorseRideDamagedSelector -0x71023fc028: HorseRideEnemyBattle -0x71023fc198: HorseRideEnemyFindPlayer -0x71023fc350: HorseRideEnemyNormal -0x71023fc610: HorseRideMoveTo -0x71023fc790: HorseRideRangeKeepMove -0x71023fc8b0: HorseRideShooterFindPlayer -0x71023fca80: HorseRideShootingEnemyBattle -0x71023fcc10: HorseRideTurn -0x71023fcd30: IAIAttack -0x71023fce70: IbutsuWaterFallRoot -0x71023fcf90: IceEnemyFeintBattle -0x71023fd118: IceMakerBlock -0x71023fd270: IncredibleAction -0x71023fd3c8: InDemoSelect -0x71023fd4e8: InForceEnemyLostAreaSelect -0x71023fd608: InitFromInCarryBoxSelect -0x71023fd728: InsectEscape -0x71023fd848: InsectFairyRoot -0x71023fd9c8: InsectRoam -0x71023fdae8: InsectRoot -0x71023fdc60: InTerritorySelector -0x71023fdd80: InvincibleHiddenOctarock -0x71023fe150: InvisibleKorokRailMove -0x71023fe2c8: InWaterKeepSelect -0x71023fe3e8: InWaterSelect -0x71023fe508: IsPlacementAreaEnemy -0x71023fe628: ItemAmiiboRoot -0x71023fe748: ItemConductor -0x71023fe868: ItemOnTree -0x71023fe9a0: ItemRoot -0x71023fead0: JumpAttack -0x71023febf0: JustAvoidFinishWait -0x71023fed10: KakarikoKokkoTimeline -0x71023fee60: KeepBackSelect -0x71023fef80: KeeseDieSelect -0x71023ff0c8: KeeseHangOnCeil -0x71023ff1e8: KeeseNormal -0x71023ff448: KeeseRoam -0x71023ff568: KeeseSwarmNormal -0x71023ff7c8: KeeseSwarmRoam -0x71023ff910: KeyLockedShutter -0x71023ffa30: KokkoAngry -0x71023ffb88: KokkoAngryTargetSelect -0x71023ffca8: KokkoEscapeAI -0x71023ffdf0: KokkoRoot -0x71023fffb8: KorokAnswerResponceRoot -0x71024000d8: KorokFlowerColorRoot -0x71024001f8: KorokFlowerRoot -0x7102400318: KorokGoalTimerRootAI -0x7102400438: KorokPinWheelRoot -0x7102400558: KorokPotRootAI -0x71024007d8: KorokStartStandRoot -0x71024008f8: KorokStoneLift -0x7102400a38: KorokTargetRailMove -0x7102400b98: LandHumEnemyFindBait -0x7102400d08: LandHumEnemyFindBaitWeapon -0x7102400e28: LandHumEnemyFindPlayer -0x7102400fe8: LandHumEnemyNormal -0x7102401270: Arrow -0x71024013f0: LandHumEnemyThrowWeapon -0x7102401510: LandHumEnemyUnarmedBattle -0x7102401680: LandHumGourmandEnemyNormal -0x71024018e0: LandingChemicalBall -0x7102401a00: LargeCannonAttackRoot -0x7102401c88: LastAttackerSelect -0x7102401db0: LastAttackerSpecialActionSelect -0x7102401ed0: LastBossBeamAttackRoot -0x7102401ff0: LastBossDemoWarpMove -0x7102402120: LastBossDemoWarpRoot -0x7102402260: LastBossNormalWarpRoot -0x71024023a8: LastBossRailWarpRoot -0x7102402668: LastBossRoot -0x7102402788: LastBossShieldBash -0x71024028b8: LastBossShootGaleArrowRoot -0x7102402a10: LastBossShootNormalArrowRoot -0x7102402b78: LastBossSwordWhirlSlash -0x7102402c98: LastBossThunderRoot -0x7102402db8: LastBossWeaponAttackRoot -0x7102402ed8: LeaderDistanceSelector -0x7102402ff8: LeadToTarget -0x7102403178: LeaveFromTarget -0x7102403298: LifeChangeDemoCaller -0x7102403418: Lifted -0x7102403538: LimitedTimeredActorCreator -0x7102403658: LineCheckTag -0x7102403778: LinkageEnemyNormal -0x71024039d8: LinkTagCheck -0x7102403af8: LizalfosBreathAttack -0x7102403c18: LOSFurthestHitPointFinder -0x7102403d38: LumberjackFallenTree -0x7102403ed8: LumberjackTree -0x71024040a0: LynelArrowAttackSelect -0x71024042f8: LynelArrowAttackSelectOnce -0x7102404418: LynelArrowBattle -0x7102404588: LynelAttackThroughMove -0x71024046a8: LynelBackStepFromTarget -0x71024047c8: LynelBattle -0x71024048f0: LynelChaseBattleMove -0x7102404a10: LynelCloseBattle -0x7102404b80: LynelDirSelect -0x7102404ca8: LynelDistanceLostCheck -0x7102404de8: LynelEscapeFromTarget -0x7102404f08: LynelFindPlayer -0x71024050c0: LynelLineMoveAttack -0x71024051e0: LynelNavMoveNoStop -0x7102405310: LynelNavMoveTarget -0x7102405458: LynelNormal -0x71024056e8: LynelNoticeAttacked -0x7102405808: LynelNoticeTerror -0x7102405940: LynelOnNoNavMeshPos -0x7102405a60: LynelRecognizeTarget -0x7102405b80: LynelRepeatAttack -0x7102405ca0: LynelRoam -0x7102405dc0: LynelRodeo -0x7102405ee0: LynelRoot -0x71024060c0: LynelTackleMove -0x71024061e0: LynelThreeBreathAttack -0x7102406300: LynelWarp -0x71024065a0: MagneGearRoot -0x71024066c0: MagneGrabbedPartsRangeSelector -0x7102406820: MagneGrabSelect -0x7102406940: MagneShaftRoot -0x7102406ce0: MagneSliderBlockRootThunder -0x7102406ec0: MagneStickRoot -0x7102407088: Magnetglove -0x71024071a8: MainFieldDungeonSelect -0x71024072c8: MasquaradeSubTargetSelect -0x71024073e8: MasterSwordBase100EnemyRoot -0x7102407508: MasterSwordRoot -0x71024076b8: MergedDungeonPartsRoot -0x71024077d8: MessageReceiveCheck -0x7102407928: MessageReceiveCheckBasic -0x7102407a60: MessageReceiveCheckEveryFrame -0x7102407b98: MetalObjectBuried -0x7102407cb8: MetalObjectFixed -0x7102407dd8: MimicCliffStopEnemyNormal -0x7102407f10: MimicEnemyFindPlayer -0x71024080c8: MimicEnemyNormal -0x7102408328: MimicFlagSelect -0x7102408448: MimicryResetCheck -0x7102408568: MiniGolemLifted -0x71024086a8: MiniGolemReaction -0x7102408828: MiniGolemRoot -0x71024089a0: MiniGolemSleep -0x7102408af0: MoonAI -0x7102408c10: MoonNameTag -0x7102408d30: MoriblinSpearBattle -0x7102408e50: MoriblinSpearNearBattle -0x7102408f70: MoriblinUnarmedBattle -0x7102409090: MotorcycleRoot -0x7102409200: MoveAndFreeFallGondola -0x7102409358: MoveAroundTarget -0x7102409478: MoveLOSFeedback -0x7102409598: MoveRemainsElectric -0x7102409728: MoveToCameraFrontXZ -0x7102409848: MoveToTargetCollisionFeedback -0x71024099c0: NavMeshTurnAwayFromHitPos -0x7102409c50: NavMoveNearTarget -0x7102409d98: NavMoveTarget -0x7102409ed8: NavMoveTargetClosestPoint -0x710240a038: NavMoveTargetWithJumpWater -0x710240a178: NavViewMove -0x710240a298: NearCreateAppearTypeSelect -0x710240a3b8: NearCreateSelect -0x710240a4d8: NewMannequinRoot -0x710240a740: NormalHumanEquipableShield -0x710240a860: NoticePartsRangeSelector -0x710240a9a8: NPCAlert -0x710240aad8: NPCArtistRoot -0x710240ac20: NPCAttack -0x710240ad40: NPCAttentionAI -0x710240ae68: NPCAvoid -0x710240af88: NPCChasePlayerBlueFire -0x710240b0a8: NPCClerkRoot -0x710240b1d0: NPCConfront -0x710240b2f0: NPCConfrontEnemy -0x710240b410: NpcDemoRoot -0x710240b530: NPCGerudoQueenRoot -0x710240b690: NPCHeartsRoot -0x710240b7b8: NPCHorseRide -0x710240b8f0: NPCHorseRideWait -0x710240ba10: NPCMamonoShopRoot -0x710240bb38: NPCMove -0x710240bcb0: NpcMoveToAnchor -0x710240bdd0: NPCMoveToRailPoint -0x710240bef0: NPCReaction -0x710240c010: NPCReturnAnchor -0x710240c130: NPCReturnRestPosRoot -0x710240c250: NPCRoam -0x710240c370: NPCRoot -0x710240c4e8: NPCRunaway -0x710240c728: NPCSearch -0x710240c848: NPCSurprised -0x710240c968: NPCSuspend -0x710240ca88: NPCTalkBalloon -0x710240cba8: NpcTebaRoot -0x710240ccc8: NpcTebaTrainingRoot -0x710240cdf0: NPCTimeline -0x710240cf28: NPCTravel -0x710240d060: NPCTravelerRoot -0x710240d188: NPCWander -0x710240d2b8: NushiEscapeSelector -0x710240d3d8: NushiWarp -0x710240d4f8: OctarockBattle -0x710240d670: OctarockHideEscape -0x710240d8e8: OctarockOptionRoot -0x710240da60: OctarockReaction -0x710240dbe0: OctarockRoot -0x710240dda8: OctarockServiceHideWait -0x710240dec8: OctarockWaterWait -0x710240e138: OnCliffEnemyBattle -0x710240e260: OnCliffSurfaceSelect -0x710240e380: OnCliffViewWait -0x710240e4d0: OneMemoryMagicBattle -0x710240e668: OnEnterEventModeSelect -0x710240e788: OnNavFaceSelect -0x710240e8a8: OnRagdollSelect -0x710240e9c8: OutOfScreen -0x710240eae8: PartHaveSelect -0x710240ec08: PartsNoticeSelect -0x710240ed28: PartsSleepSelect -0x710240ee48: PauseMenuPlayerRoot -0x710240ef68: PickShootItemRoot -0x710240f088: PillarCrack -0x710240f1a8: PipeDrawing -0x710240f408: PlayerSetTarget -0x710240f528: PointWindTagRoot -0x710240f648: PracticeGuardianMiniNormal -0x710240f768: PreSleepCheck -0x710240f888: PrevASEndSeq -0x710240f9a8: PrevASOR2SelectTwo -0x710240fac8: PrevASSelect -0x710240fbe8: PrevASSkipSeq -0x710240fd20: PrevSomeASSelect -0x710240fe40: PreyChemicalDeadReaction -0x710240ff60: PreyDead -0x71024100a8: PreyDeadCauseSelector -0x71024101c8: PreyDefWanderAI -0x7102410300: PreyDropItemRoot -0x7102410490: PreyLookAtTarget -0x71024105b0: PreyNormal -0x7102410860: PreyReaction -0x7102410990: PreyRoot -0x7102410c00: PreyStun -0x7102410e48: PriestBossActorCloneRoot -0x7102410fc8: PriestBossActorEnemyRoot -0x71024111b0: PriestBossActorGiantFouthRoot -0x7102411360: PriestBossActorGiantRoot -0x71024115f0: PriestBossActorNormalMode -0x7102411828: PriestBossActorNormalRoot -0x7102411988: PriestBossActorPhaseSecondStart -0x7102411bd8: PriestBossAfterImageRoot -0x7102411cf8: PriestBossAttackGrave -0x7102411e30: PriestBossBananaMode -0x7102411f80: PriestBossBeamExplode -0x71024120c8: PriestBossBlowoffDamageSelect -0x71024121e8: PriestBossBlowoffReadyReaction -0x7102412308: PriestBossBowEquiped -0x7102412440: PriestBossCircleFormationRush -0x71024125d8: PriestBossCircleFormationShoot -0x7102412758: PriestBossCloneBananaMode -0x7102412898: PriestBossCloneBulletRoot -0x71024129c0: PriestBossDamageTypeSelect -0x7102412c68: PriestBossEyeBeamFourth -0x7102412e18: PriestBossEyeBeamStandAim -0x7102412f38: PriestBossEyeBeamThird -0x71024130c0: PriestBossFastWarpAttack -0x71024133d0: PriestBossGiantDeadSelector -0x71024134f0: PriestBossGiantDownSeq -0x7102413618: PriestBossGiantEnemyRoot -0x7102413970: PriestBossGiantReaction -0x7102413af0: PriestBossGiantStageRotate -0x7102413c40: PriestBossGiantStageRotRoot -0x7102413d70: PriestBossIAIAttack -0x7102413ed8: PriestBossIronBall -0x7102414080: PriestBossIronBallRoot -0x7102414240: PriestBossIronBallStageRotate -0x7102414388: PriestBossLineFormationAppear -0x71024144c0: PriestBossLineFormationFall -0x7102414640: PriestBossLineFormationRush -0x71024147c0: PriestBossMakeClone -0x7102414a68: PriestBossMetaAIRoot -0x7102414ba0: PriestBossNormalMoveSelector -0x7102414cc8: PriestBossNormalQuickRecover -0x7102414df0: PriestBossNormalReaction -0x7102415100: PriestBossPhaseFinish -0x7102415270: PriestBossPhaseFirst -0x71024153d8: PriestBossPhaseFourth -0x7102415530: PriestBossPhaseSecond -0x7102415690: PriestBossPhaseSelector -0x71024157b8: PriestBossPhaseThird -0x7102415938: PriestBossShadowCloneEnemyRoot -0x7102415b30: PriestBossShadowClonesReaction -0x7102415cb0: PriestBossShadowCloneThrow -0x7102415e28: PriestBossSlowWarpMove -0x7102415f48: PriestBossStageRotationSelector -0x7102416070: PriestBossSynchroMode -0x71024161f8: PriestBossWalkAttack -0x7102416318: PriestBossWarpToSafePos -0x7102416440: PriestIronBallAttack -0x7102416560: PullOutTree -0x71024166d8: RailMoveObject -0x7102416820: RailMoveObjectOneWay -0x7102416940: RailMoveRandomIgnoreStop -0x7102416a98: RailMoveRemains -0x7102416c28: RailMoveRemainsBGCamera -0x7102416db8: RailMoveRndIgnrStopPlayAS -0x7102416f28: RailMoveWithClose -0x7102417080: RandomSelectThreeAction -0x7102417308: RandomSelectTwoAction -0x7102417590: RangeAttackSelect -0x71024176b0: RangeCheckSeqTwoAction -0x71024177e8: RangeHeightSelectTwoAction -0x7102417920: RangeLineReachSelectTwoAction -0x7102417a58: RangeObstacleCheck -0x7102417ca8: RangeSelectThreeAction -0x7102417dd8: RangeSelectTwoAction -0x7102417f10: RapidAttackAllowSelect -0x7102418030: ReduceDistanceToTargetPos -0x7102418150: ReferenceNPCViewWithDynAS -0x7102418270: ReflectableBulletThrown -0x71024183b8: ReflectableEscape -0x71024184d8: ReflectableIgnitedThrown -0x7102418860: RegistedActorNumTwoSelect -0x71024189a0: RemainElectricCannonBeamAttack -0x7102418ac0: RemainElectricCannonRoot -0x7102418c38: RemainsElectricBGCamera -0x7102418de0: RemainsElectricRoot -0x7102418f58: RemainsFireBattleMove -0x7102419078: RemainsFireBattleStepSelector -0x7102419198: RemainsFireDroneNormal -0x7102419378: RemainsFireRoot -0x71024194b0: RemainsLithograph -0x7102419708: RemainsWaterBattleRoot -0x7102419828: RemainsWaterBulletController -0x7102419948: RemainsWaterChaseBulletRoot -0x7102419a68: RemainsWaterNormal -0x7102419b88: RemainsWaterRoot -0x7102419cf0: RemainsWaterWeakPointRoot -0x7102419e10: RemainsWindBatteryAttack -0x7102419f30: RemainsWindBatteryRoot -0x710241a050: RemainsWindRoot -0x710241a190: RememberMesOneActorEnemyRoot -0x710241a308: RemoteBomb -0x710241a428: RepeatByLargeDamage -0x710241a548: RestLifeSelect -0x710241a668: RestreintTired -0x710241a788: ReturnFromReactionSelect -0x710241a8a8: ReuseBulletPartsRoot -0x710241a9d0: RitoHeroSoulGiftRoot -0x710241ab10: RodEnemyFindPlayer -0x710241acd8: RodRoot -0x710241ae58: RopeRoot -0x710241af78: RuinGuardianRoot -0x710241b098: RupeeRabbitNormal -0x710241b230: SafeMoveAroundTarget -0x710241b350: SandfallWithSound -0x710241b4a8: SandwormAttackMove -0x710241b5c8: SandwormBattle -0x710241b6e8: SandwormBlownOff -0x710241b808: SandwormCircleMoveTarget -0x710241b928: SandwormFindTarget -0x710241ba48: SandwormLost -0x710241bb88: SandwormNavSearchWait -0x710241bca8: SandwormNormal -0x710241bf20: SandwormNoticeSound -0x710241c040: SandwormReaction -0x710241c1c0: SandwormRNormal -0x710241c438: SandwormRoam -0x710241c558: SandwormRoot -0x710241c708: SandwormRRoot -0x710241c8c0: SandwormStun -0x710241c9e0: SelfXRotSelector -0x710241cb00: SeqAnimalAttack -0x710241cc20: SeqAtHitAction -0x710241cd58: SeqCloseDistTwoAction -0x710241ce90: SeqDynamicTimeredTwoAction -0x710241cfe0: SeqFirstPointTwo -0x710241d100: SeqGroundHit -0x710241d220: SeqGroundHitAssassinBoss -0x710241d340: SeqHiddenOctarockSearch -0x710241d460: SeqIfElseAction -0x710241d580: SeqIfFailAction -0x710241d6a0: SeqNextMessage -0x710241d808: SeqOctarockAttack -0x710241d940: SeqOctarockWigReaction -0x710241da60: SeqPredictOctarockAttack -0x710241db80: SeqPursuit -0x710241dcb8: SeqRandomRepeat -0x710241ddd8: SeqTargetTwoAction -0x710241def8: SeqThreeAction -0x710241e018: SeqTimeredAction -0x710241e138: SeqTimeredPlusRandomTwoAction -0x710241e270: SeqTimeredTwoAction -0x710241e3a8: SeqTrgPartsNotice -0x710241e4e0: SeqTwoAction -0x710241e768: SeqTwoLineReachableTargetAction -0x710241e8a0: SeqTwoWeakPointOnFirstDo -0x710241e9d8: SetPartBind -0x710241eaf8: SetTargetPosForAngryKokko -0x710241ec18: SetTargetPosForFlyThroughMove -0x710241ed38: SetTargetPosToPlayer -0x710241ee58: ShootingEnemyBattle -0x710241efd0: ShootingEnemyFindPlayer -0x710241f188: ShootingStarRoot -0x710241f2a8: ShutterFence -0x710241f3c8: SignalSendingMagneStickAcceptor -0x710241f4e8: SimpleASBridge -0x710241f730: SimpleEnemyNormal -0x710241f990: SimpleEscapeFromTarget -0x710241fae0: SimpleKokkoRoot -0x710241fc00: SimpleLiftable -0x710241fd40: SimpleLiftableDLC -0x710241fe60: SimpleLineBeam -0x710241ffe0: SimpleShootingEnemyFindPlayer -0x7102420198: SiteBossApproachRoot -0x71024202c0: SiteBossArrowRainAttack -0x71024204d8: SiteBossAttackRoot -0x71024205f8: SiteBossBigFlameBall -0x7102420810: SiteBossBlowOff -0x7102420930: SiteBossBowChildDeviceRoot -0x7102420a50: SiteBossBowRoot -0x7102420bc0: SiteBossFlameBall -0x7102420da0: SiteBossGaleArrowRoot -0x7102420f38: SiteBossIceSplinterRoot -0x7102421168: SiteBossLswordAttackRoot -0x7102421288: SiteBossLswordFireBallRoot -0x71024213a8: SiteBossLswordRoot -0x71024214d8: SiteBossLswordTornadoRoot -0x71024215f8: SiteBossNormalRoot -0x7102421718: SiteBossPierceBulletAttack -0x71024218d0: SiteBossReaction -0x7102421a50: SiteBossRecognizeRoot -0x7102421bc8: SiteBossReflectArrowRoot -0x7102421ec0: SiteBossShootArrowRoot -0x7102421ff0: SiteBossShootNormalArrowRoot -0x71024221b8: SiteBossSmallDamageRoot -0x71024222d8: SiteBossSpearAttackRoot -0x7102422400: SiteBossSpearLifeSelector -0x7102422520: SiteBossSpearRoot -0x7102422650: SiteBossSpearThrow -0x7102422770: SiteBossSwordApproachRoot -0x71024228c0: SiteBossSwordAttackRoot -0x71024229e0: SiteBossSwordIronPileRoot -0x7102422b00: SiteBossSwordRailApproach -0x7102422c50: SiteBossSwordRoot -0x7102422d80: SiteBossSwordSeqThreeAI -0x7102422ea0: SiteBossSwordWeapon -0x7102423038: SiteBossThrowIceRoot -0x7102423158: SleepBedRoot -0x7102423418: SleepSelect -0x7102423538: SnowBallNormal -0x7102423698: SnowOctarockBattle -0x7102423808: SpearWeaponSelect -0x7102423928: StalEnemyBlownOff -0x7102423a48: StalEnemyChasePart -0x7102423b68: StalEnemyDoShootPartSelect -0x7102423c88: StalEnemyGrabShootOwnPart -0x7102423da8: StalEnemyNoHeadWait -0x7102423ec8: StalEnemyReaction -0x7102424048: StalEnemyRoot -0x71024241e8: StalEnemySleep -0x7102424338: StalGiantEnemyReaction -0x71024244d0: StalGiantEnemyRoot -0x7102424620: StalGiantSleepNormal -0x7102424770: StalHeadLifted -0x71024248a8: StalHeadPartRoot -0x7102424a20: StalPartCatch -0x7102424b40: StalPartNormal -0x7102424c60: StalPartRoot -0x7102424db8: StalPartsHasSelect -0x7102424ed8: Stole -0x7102425000: StoneBall_BRoot -0x7102425170: StoneOctarockBattle -0x71024252e8: StoneOctarockGuardNearTarget -0x7102425450: StoneOctarockWait -0x7102425570: StoneShootEnemyBattle -0x71024256e8: StoneStickRoot -0x7102425820: StopTimerObserver -0x7102425940: StraightMove -0x7102425a68: StunBossReaction -0x7102425b88: StunWithDamageReaction -0x7102425ca8: SubsAngleSelect -0x7102425dc8: SunAI -0x7102425ee8: SunazarashiEscapeMove -0x7102426008: SunazarashiNormal -0x7102426178: SunazarashiReturn -0x7102426298: SunazarashiRoot -0x7102426480: SunazarashiTowing -0x71024265a0: SwarmBattle -0x71024266c0: SwarmEscapeDie -0x71024267e0: SwarmRangeKeepCircleMove -0x7102426900: SwarmReaction -0x7102426a38: SwarmRoot -0x7102426bb0: SwarmStopTimerEscape -0x7102426ce8: SwimEnemyFindPlayer -0x7102426ea0: SwimEnemyNormal -0x7102427100: SwimEnemyRoam -0x7102427390: SwitchDistance -0x7102427518: SwitchElectric -0x7102427638: SwitchHit -0x71024277a8: SwitchHitOnce -0x7102427930: SwitchLinkTagCheck -0x7102427aa0: SwitchRightAndWrong -0x7102427c20: SwitchTimeLag -0x7102427d40: SwitchTimeLimited -0x7102427e60: SwitchTimer -0x7102427f80: SwitchTorch -0x71024280a0: SwitchWheel -0x71024281c0: SwitchWindHit -0x7102428330: TargetAbsolutePos -0x7102428460: TargetActorDistanceSelect -0x71024285a0: TargetActorGrabAdapter -0x7102428808: TargetAngerSelect -0x7102428a58: TargetAttackAttitudeTgtSelect -0x7102428ba0: TargetBaitTypeSelect -0x7102428cc0: TargetBeatCheck -0x7102428de0: TargetBeatGetDrop -0x7102428f18: TargetClimbSelect -0x7102429038: TargetDirLRInHideSelect -0x7102429178: TargetDirLRSelect -0x71024292a0: TargetDistanceSelect -0x71024293c8: TargetDynamicActorPos -0x71024294f8: TargetElevationGapSelect -0x7102429618: TargetExistSelect -0x7102429870: TargetHomeDir -0x71024299a0: TargetHomePos -0x7102429ad0: TargetHomeRangeSelect -0x7102429d50: TargetInFanAreaSelect -0x7102429e98: TargetIsEquipItemSelector -0x7102429fb8: TargetKnockBackBasePos -0x710242a0e8: TargetLastAttackedPos -0x710242a218: TargetLastAttacker -0x710242a338: TargetLastAttackerPos -0x710242a468: TargetLastDamagedPos -0x710242a598: TargetLostCheck -0x710242a6b8: TargetMyUp -0x710242a7d8: TargetNPCTypeSelector -0x710242a8f8: TargetOnMovableNavmeshSelect -0x710242aa18: TargetPartsPos -0x710242ab48: TargetPickedItem -0x710242ac90: TargetPlayerPos -0x710242adc0: TargetPosAnchorOffsetSelf -0x710242aef0: TargetPosAnchorOffsetTarget -0x710242b020: TargetPosDirLRSelect -0x710242b140: TargetPosDynParamRotFromCtrPos -0x710242b3c8: TargetPosLostCheck -0x710242b4e8: TargetPosOffsetFromMyPos -0x710242b620: TargetPosOnNavFaceSelect -0x710242b740: TargetPosRotFromMyPos -0x710242b870: TargetPosTracking -0x710242b998: TargetPredictRotSpdTargetPos -0x710242bac8: TargetRangeSelect -0x710242bc10: TargetRepeat -0x710242bd30: TargetStateSelect -0x710242be50: TargetTargetPos -0x710242bf80: TargetTypeSelector -0x710242c0a0: TemperatureRandSelect -0x710242c1c0: TerminalEnduranceWarpRoot -0x710242c2e0: TimeControlTagRoot -0x710242c400: TimeredViewWait -0x710242c550: TimidityEnemyDrawback -0x710242c670: TiredDistSelect -0x710242c7d0: TornadoRoot -0x710242ca48: TowingPlayer -0x710242cbf8: TreasureBox -0x710242cd48: TreasureBoxRoot -0x710242ce68: TreasureSpot -0x710242cfb0: TrgTargetChangeToPlayerSelect -0x710242d0d0: TrolleyGrabbedByMagnet -0x710242d1f0: TrolleyOnRail -0x710242d330: TrolleyRoot -0x710242d4b8: TurnForLookingAround -0x710242d5d8: TurnPreAction -0x710242d6f8: TwnObjDlcFlightTrainingTarget -0x710242d818: UnarmedEnemyNoiseTarget -0x710242d988: UnarmedWeaponEquipableEnemyAct -0x710242db10: UnderWaterDepthSelect -0x710242dc30: UrbosasFuryDamageSelector -0x710242dd78: VacuumedBombDamageSelect -0x710242e010: VehicleSelector -0x710242e130: ViewChaseSound -0x710242e250: ViewfrustumCheckTagRoot -0x710242e370: ViewMove -0x710242e4b0: ViewWait -0x710242e600: ViewWaitEndWhenAimed -0x710242e768: ViewWaitRiskAvoid -0x710242e8d8: ViewWaitWithFaceView -0x710242ea28: ViewWaitWithInstDynActor -0x710242eb78: WaistRotEnemyArrowAttack -0x710242ecb8: WaitAndFaceLeader -0x710242edd8: WaitForCloseOrWaterSide -0x710242ef18: WaitForTargetClose -0x710242f040: WaitNearTarget -0x710242f160: WaitNearTargetAwarenessRange -0x710242f280: WaitPartsSleep -0x710242f3a0: WarpActivateTerminal -0x710242f4c0: WarpSafeTagRoot -0x710242f5e0: WarpTagRoot -0x710242f700: WaterFallWithSound -0x710242f820: WaterSurface -0x710242f968: WaterSurface4RemainsLava -0x710242fbd0: WeakPointRoot -0x710242fd98: WeakStateSelecter -0x710242fec0: WeaponEquipEnemyWakeUp -0x710242ffe0: WeaponHoldSelector -0x7102430100: WeaponOnetimeUse -0x7102430220: WeaponPrepareSelect -0x7102430340: WeaponRangeKindSelect -0x7102430460: WeaponSelector -0x7102430580: WeaponSubTypeSelect -0x71024306a0: WeaponThrowerSelector -0x71024307c0: WeaponTrueFormSelect -0x71024308e0: WeaponUsageSelect -0x7102430a00: WeatherReactionCheck -0x7102430b20: WetSelect -0x7102430c40: WillBallAttackLevelSelect -0x7102430e90: WillBallFollowAttackWithDynAng -0x7102430fd0: WillBallOperated -0x71024310f0: WillBallRoot -0x7102431210: WindBoxPlace -0x7102431330: WindGenerator -0x7102431460: WindGeneratorSignal -0x71024315a8: WithoutWeaponArrow -0x7102431740: WizzrobeBlownOff -0x7102431860: WizzrobeCircleMove -0x71024319c0: WizzrobeCombat -0x7102431ae0: WizzrobeCombatMove -0x7102431c00: WizzrobeFindPlayer -0x7102431d20: WizzrobeRoam -0x7102431e40: WizzrobeRoot -0x7102431fe8: WizzrobeWeatherMagic -0x7102432118: WolfLinkAmiibo -0x7102432238: WolfLinkBattleRoot -0x7102432358: WolfLinkChainAttack -0x7102432478: WolfLinkFollowPlayerRoot -0x71024325d0: WolfLinkFollowWait -0x71024326f0: WolfLinkGoToTarget -0x7102432838: WolfLinkLeadToTarget -0x7102432970: WolfLinkNormalRoot -0x7102432ac0: WolfLinkReaction -0x7102432c00: WolfLinkRoot -0x7102432dc0: WolfLinkRushAttack -0x7102432ee0: WolfLinkSeqAttack -0x7102433000: WolfLinkShiekSensorRoot -0x7102433120: WolfLinkWarp -0x7102433240: YunBoCannon -0x71024333a0: YunBoCannonBallRoot -0x71024334d8: ZokuchoSunazarashi -0x7102433620: ZoraHeroRelicBattleNormal -0x7102433740: ZoraHeroRelicBattleRidePlayer -0x7102433860: ZoraHeroRelicBattleRoot -0x71024339b0: ZoraHeroSoulGiftRoot -0x7102433af0: ZoraHeroWarp2Player -0x710243c9b8: Query -0x7102458188: CameraBow -0x7102458308: CameraEditRoot -0x71024585b8: CameraEventReturnSavePoint -0x7102458760: CameraEventTalkAI -0x7102458b28: CameraEventTalkAIRet -0x7102458d00: CameraGameRoot -0x7102458e68: CameraRoot -0x7102459030: CameraTool -0x7102468440: PlayerAttack -0x7102468560: PlayerBarrierBlow -0x7102468680: PlayerBeetle -0x71024687a0: PlayerCamera -0x71024688c0: PlayerCaught -0x71024689e0: PlayerClimb -0x7102468b00: PlayerCutJump -0x7102468c20: PlayerDead -0x7102468d40: PlayerDemoRoot -0x7102468e60: PlayerGrab -0x7102468f80: PlayerItem -0x71024690a0: PlayerLadder -0x71024691c0: PlayerNavDestinationMove -0x71024692e0: PlayerNormal -0x7102469400: PlayerRideHorse -0x7102469588: PlayerRoot -0x71024696a8: PlayerSit -0x71024697c8: PlayerSwim -0x71024698e8: PlayerWaterFall -0x7102469a08: PlayerZoraRide -0x71024d8d68: ActionBase -0x71024d8ef0: Behavior -0x71024db9d0: DemoRootAI -0x71024dbb10: Fork2AI -0x71024dbc30: Fork3AI -0x71024dbd50: Fork4AI -0x71024dbe70: Fork5AI -0x71024dbf90: Fork6AI -0x71024e2088: BasicStatusRoot -0x71024e21a8: BattleBgmRequestFinishTag -0x71024e22c8: EventTagRootAI -0x71024e23e8: OptionalWeaponAI -0x71024e2518: SignalFlowchartRootAI -0x71024e2638: SoundTriggerTag -0x71024e2890: WeaponEquipedAI -0x71024e29b0: WeaponRootAI -0x71024e85d8: DefWanderAI -0x71024ea080: HorseEscapeRouteRailAI -0x71024ea1a0: HorseGoToEatAI -0x71024ea2c0: HorseLoopTargetAndWaitAI -0x71024ea400: HorseNatureSelectAI -0x71024ea580: HorseRiddenAI -0x71024ea6a0: HorseRiddenByEnemyAI -0x71024ea7c0: HorseWanderAI -0x71024ea8e0: RideHorseAI -0x71024eab38: WildHorseDefWanderAI -0x71024ee330: NPCTerrorAI -0x71024fc370: EnvSeEmitPointRootAI -0x71024fc490: SignaledSpotBgmTrigger -0x71024fc5b0: SpotBgmTrigger -0x71025129f0: Action -0x7102513278: Ai - -0x71023d3390: AddCarriedBase -0x7102406420: MagicBattle -0x710240a5f8: NewRangeSelect -0x7102406b28: MagneShaftRootBase -0x71023df790: CliffStopEnemyNormal -0x71023fb8a8: HorseRiddenStatusSelector -0x710240c608: NPCScheduleMove -0x710240d7b8: OctarockHideEscapeBase -0x7102411aa8: PriestBossActorRoot -0x7102410d20: PriestBoss -0x7102413228: PriestBossFormation -0x71023d58c0: AnimalRndMove -0x7102412ae0: PriestBossEyeBeam -0x7102414fa8: PriestBossPhase -0x7102414948: PriestBossMeta -0x71024171d0: RandomSelectThreeActionBase -0x7102417458: RandomSelectTwoActionBase -0x7102418608: ReflectableThrown -0x7102418738: RegistedActor -0x7102401b28: LargeCannonRoot -0x71024195d0: RemainsRoot -0x710241e630: SeqTwoLineReachableTarget -0x71023f1ee8: GanonFlameBall -0x7102421d88: SiteBossRoot -0x7102402508: LastBossRecognizeRoot -0x71024e2758: TimelineAI -0x71023fdea0: InvincibleNearTarget -0x71023fe008: InvincibleNearTargetBase -0x7102427220: SwitchAI -0x71024286d8: TargetActorPos -0x710242b290: TargetPosDynParamRotFromMyPos -0x710240dfe8: OffsetTargetPos -0x7102428928: TargetAttackAttitudeTgt -0x710242c8f0: Towing -0x71023d5f40: AppearFromTarget -0x710242fab0: WaterSurfaceBase -0x7102430d68: WillBallFollowAttack -0x71023d3aa0: AddViewTarget -0x71023d8fb8: AssassinShooterBattle -0x71023f6888: GuardHomePosNormal -0x71023e8d58: EnemyNormal -0x71023d99c0: AwnSeal -0x7102429738: TargetHeightAreaSelect -0x7102429c18: TargetInAreaSelect -0x710241f608: SimpleBeamExplode -0x71023f39d0: GiantEnemyFindPlayer -0x71023f9d88: GuideBeamAttackEnemyBattle -0x7102458950: CameraEventTalk -0x7102458428: CameraEvent -0x7102458020: CameraAI -0x71023f3770: GiantArmorRoot -0x71023ddff8: ChildSelector -0x71023dec48: CircleMoveInFluid -0x71023deb00: CircleMove -0x71023df8b0: CloseSmallAttackBase -0x71023e0578: CreateActor -0x71024dc0b0: ForkAI -0x71023e38c0: DragonRoot -0x71023e0180: ControlRailRoot -0x71023e4e00: DungeonRotateTagApp -0x71023eaf28: EnemySearch -0x7102409ae0: NavMove -0x71023ebb00: EnemyTargetAction -0x71023d7cc0: AssassinBossRootBase -0x71023f54e8: GolemRootBase -0x710242de98: VacuumEnemyRoot -0x71023ea688: EnemyRecognizeTargetBase -0x71024eaa00: RideHorseNonPlayer -0x71023e9788: EnemyNoticeSoundSensitive -0x71023ec5f8: EnemyVacuumBombSelectBase -0x71023e0a40: CreationNestOnTree -0x71023ed328: EscapeFromTargetFront -0x71023dcaa8: CapturedActorRoot -0x71023ee798: FlyingEnemyDistanceKeepMove -0x71023eebc0: FlyingEnemySideKeepMove -0x7102417b78: RangeSelectAction -0x71024232c8: SleepNormal -0x71023daf50: BigCannon -0x71023f6af8: GuardianAI -0x71023f73c0: GuardianCommonBeamAttack -0x71023dadf8: BezierRailMove -0x71023dd248: CheckLineOfSightSelector -0x710240f2c8: PlayASSwitch -0x7102518ba0: HorseLoopTarget -0x71024e84a8: HorseRiddenByNPCBase -0x71023fbda0: HorseRideChaseBattleMoveBase -0x7102400678: KorokRailMove -0x71023e06a0: CreateActorWithTarget -0x71024041d8: LynelArrowAttackSelectBase diff --git a/data/aidef_vtables.yml b/data/aidef_vtables.yml deleted file mode 100644 index 0f9d458a..00000000 --- a/data/aidef_vtables.yml +++ /dev/null @@ -1,3485 +0,0 @@ -AI: - ASWeaponRoot: [0x71024d8d68, 0x7102513278, 0x71024e29b0, 0x71023d9270] - ActorWaterDepthSelect: [0x71024d8d68, 0x7102513278, 0x71023d2fc8] - AddBasicLinkOn: [0x71024d8d68, 0x7102513278, 0x71023d30e8] - AddCarried: [0x71024d8d68, 0x7102513278, 0x71023d3390, 0x71023d3230] - AddDemoCall: [0x71024d8d68, 0x7102513278, 0x71023d34d8] - AddNodeNodeCarried: [0x71024d8d68, 0x7102513278, 0x71023d3390, 0x71023d35f8] - AddPlayerLargeAttackJustGuard: [0x71024d8d68, 0x7102513278, 0x71023d3860] - AddSwarmMove: [0x71024d8d68, 0x7102513278, 0x71023d3980] - AddViewTargetPos: [0x71024d8d68, 0x7102513278, 0x71023d3aa0, 0x71023d3bc8] - AirOctaBoardBurn: [0x71024d8d68, 0x7102513278, 0x710241e4e0, 0x71023d3d20] - AirOctaBurnReaction: [0x71024d8d68, 0x7102513278, 0x71023d3e70] - AirOctaFlyUp: [0x71024d8d68, 0x7102513278, 0x71023d3f90] - AirOctaReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x71023d40b0] - AirOctaRoot: [0x71024d8d68, 0x7102513278, 0x71024dc0b0, 0x71024dbb10, 0x71023d4248] - AirOctaState: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x71023d43c8] - AirOctaWait: [0x71024d8d68, 0x7102513278, 0x71023d4558] - AlertCreationNestOnTree: [0x71024d8d68, 0x7102513278, 0x71023fe9a0, 0x71023fe868, 0x71023e0a40, - 0x71023d4678] - AmbushableWeaponShoot: [0x71024d8d68, 0x7102513278, 0x71023d47f8] - AnchorRangeSelectTwoAction: [0x71024d8d68, 0x7102513278, 0x7102417b78, 0x7102417dd8, 0x71023d4918] - AncientNecklaceBall: [0x71024d8d68, 0x7102513278, 0x710241fc00, 0x710240f2c8, 0x71023d4a80] - AnimalAttackOtherTarget: [0x71024d8d68, 0x7102513278, 0x71023d4c48] - AnimalBattleAggressive: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023d4d68] - AnimalBattleMoveLeave: [0x71024d8d68, 0x7102513278, 0x71023d4f00] - AnimalEscapeAI: [0x71024d8d68, 0x7102513278, 0x71023d58c0, 0x71023d5198] - AnimalEscapeAfterDamage: [0x71024d8d68, 0x7102513278, 0x71023d58c0, 0x71023d5198, 0x71023d5020] - AnimalFollowTarget: [0x71024d8d68, 0x7102513278, 0x71023fb120, 0x71023d52e0] - AnimalLineOfSightSelector: [0x71024d8d68, 0x7102513278, 0x71023d5440] - AnimalPreAttack: [0x71024d8d68, 0x7102513278, 0x71023d5560] - AnimalRangeKeepMove: [0x71024d8d68, 0x7102513278, 0x71023d5680] - AnimalRangeKeepMoveWithLOS: [0x71024d8d68, 0x7102513278, 0x71023d57a0] - AnimalRoam: [0x71024d8d68, 0x7102513278, 0x71023d58c0, 0x71023d59f0] - AnimalRoamCheckWater: [0x71024d8d68, 0x7102513278, 0x71023d58c0, 0x71023d59f0, 0x71023d5b48] - AnimalRushAttack: [0x71024d8d68, 0x7102513278, 0x71023d5cb8] - AnimalTimelineAI: [0x71024d8d68, 0x7102513278, 0x71024e2758, 0x71023d5dd8] - AppearFromTargetFrontAfterChase: [0x71024d8d68, 0x7102513278, 0x71023d5f40, 0x71023d6088] - AppearFromTargetFrontGround: [0x71024d8d68, 0x7102513278, 0x71023d5f40, 0x71023d61d0] - AppearNearTargetOutOfScrnGnd: [0x71024d8d68, 0x7102513278, 0x71023d5f40, 0x71023d6318] - ArmorSearchKorokRoot: [0x71024d8d68, 0x7102513278, 0x71023d6460] - AroundEnemyCheckSelect: [0x71024d8d68, 0x7102513278, 0x71023d6580] - Arrow: [0x71024d8d68, 0x7102513278, 0x7102401270] - ArrowChargeAndShoot: [0x71024d8d68, 0x7102513278, 0x710241e4e0, 0x71023d66a0] - ArrowDelete: [0x71024d8d68, 0x7102513278, 0x71023d67d8] - ArrowStickAndPick: [0x71024d8d68, 0x7102513278, 0x71023dfee8, 0x71023d68f8] - AssassinBattle: [0x71024d8d68, 0x7102513278, 0x71023d6a58] - AssassinBattleMove: [0x71024d8d68, 0x7102513278, 0x71023ea2b0, 0x71023d6b78] - AssassinBattleRange: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023d6d00] - AssassinBossAttackSeq: [0x71024d8d68, 0x7102513278, 0x710241e4e0, 0x71023d6e70] - AssassinBossBattle: [0x71024d8d68, 0x7102513278, 0x71023d6fa8] - AssassinBossEscapeFromTarget: [0x71024d8d68, 0x7102513278, 0x710241f990, 0x71023d70c8] - AssassinBossFirstBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023d7230] - AssassinBossFirstBattleMove: [0x71024d8d68, 0x7102513278, 0x71023d73a0] - AssassinBossFirstRangeKeepMove: [0x71024d8d68, 0x7102513278, 0x71023ea2b0, 0x71023d74c0] - AssassinBossFirstRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x71023d7cc0, 0x71023d7618] - AssassinBossIronBallAttack: [0x71024d8d68, 0x7102513278, 0x71023d77f8] - AssassinBossLastAttack: [0x71024d8d68, 0x7102513278, 0x71023d77f8, 0x71023d7918] - AssassinBossRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x71023d7cc0, 0x71023d7a50] - AssassinCallSelect: [0x71024d8d68, 0x7102513278, 0x71023e62d8, 0x71023d7f20] - AssassinFieldShooterBattle: [0x71024d8d68, 0x7102513278, 0x71023d8fb8, 0x71023d8068] - AssassinMiddleAzitoDlcRoot: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x7102400fe8, 0x71023f6888, - 0x71023d85e0, 0x71023d81c0] - AssassinMiddleAzitoNoMemberDemo: [0x71024d8d68, 0x7102513278, 0x71023d84c0] - AssassinMiddleAzitoRoot: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x7102400fe8, 0x71023f6888, - 0x71023d85e0] - AssassinMiddleAzitoRootAccept: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x71023d8cc0, 0x71023d88a8] - AssassinMiddleDlcGrabAdapter: [0x71024d8d68, 0x7102513278, 0x71024285a0, 0x71023d8a20] - AssassinMiddleMagicAfter: [0x71024d8d68, 0x7102513278, 0x7102429c18, 0x7102429738, 0x71023d8b58] - AssassinMiddleRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x71023d8cc0] - AssassinRoot: [0x71024d8d68, 0x7102513278, 0x710240c370, 0x71023d8e70] - AssassinShooterJuniorAzitoRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x710241a190, 0x71023d90e0] - AttackGrave: [0x71024d8d68, 0x7102513278, 0x71023d9408] - AttackGraveChase: [0x71024d8d68, 0x7102513278, 0x71023d9528] - AttackGraveChaseWithSensor: [0x71024d8d68, 0x7102513278, 0x71023d9528, 0x71023d9648] - AttackHitCheck: [0x71024d8d68, 0x7102513278, 0x71023d9780] - AwarenessScale: [0x71024d8d68, 0x7102513278, 0x71023d98a0] - BackAttackEnemyBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023d9c20] - BackStepAndAttack: [0x71024d8d68, 0x7102513278, 0x71023d9d90] - BalloonPlantNormal: [0x71024d8d68, 0x7102513278, 0x71023d9eb0] - BarrelBomb: [0x71024d8d68, 0x7102513278, 0x710241fc00, 0x71023d9fd0] - BasicStatusRoot: [0x71024d8d68, 0x7102513278, 0x71024e2088] - BattleBgmRequestFinishTag: [0x71024d8d68, 0x7102513278, 0x71024e21a8] - BeamExplode: [0x71024d8d68, 0x7102513278, 0x710241f608, 0x71023da140] - BeamExplodeEitherHit: [0x71024d8d68, 0x7102513278, 0x710241f608, 0x71023da140, 0x71023da288] - BeamosCarried: [0x71024d8d68, 0x7102513278, 0x71023d3390, 0x71023d3230, 0x71023da3d0] - BeeBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023da560] - BeeSwarmFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x71023ee8d0, 0x71023da700] - BeeSwarmNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x71023da8e8] - BeeSwarmReaction: [0x71024d8d68, 0x7102513278, 0x71023dab48] - BeeSwarmRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x7102426a38, 0x71023dac68] - BirdDead: [0x71024d8d68, 0x7102513278, 0x71023db0e8] - BirdEscape: [0x71024d8d68, 0x7102513278, 0x71023db208] - BlownOff: [0x71024d8d68, 0x7102513278, 0x71023db328] - BocoblinBackStepAttack: [0x71024d8d68, 0x7102513278, 0x71023db450] - BokoblinArrowAttack: [0x71024d8d68, 0x7102513278, 0x71023db570] - BokoblinArrowBattle: [0x71024d8d68, 0x7102513278, 0x71023db690] - BokoblinHoldArrow: [0x71024d8d68, 0x7102513278, 0x71023db7b0] - BokoblinNoise: [0x71024d8d68, 0x7102513278, 0x71023db8d0] - BokoblinRestraint: [0x71024d8d68, 0x7102513278, 0x71023db9f0] - BokoblinRoam: [0x71024d8d68, 0x7102513278, 0x71023dbb10] - BossBattleRoomRoot: [0x71024d8d68, 0x7102513278, 0x71023dbc30] - BowEquiped: [0x71024d8d68, 0x7102513278, 0x71023dbd78] - BowShoot: [0x71024d8d68, 0x7102513278, 0x71023dbfb8] - BowlPin: [0x71024d8d68, 0x7102513278, 0x71023dbe98] - BoxWaterRoot: [0x71024d8d68, 0x7102513278, 0x71023dc0d8] - BreathAttackEnemyBattle: [0x71024d8d68, 0x7102513278, 0x71023dc238] - BreathEnemyRangeKeepMove: [0x71024d8d68, 0x7102513278, 0x71023ea2b0, 0x71023dc3b0] - CalledEnemyMove: [0x71024d8d68, 0x7102513278, 0x71023dc508] - CameraBow: [0x71024d8d68, 0x7102513278, 0x7102458020, 0x7102458020, 0x7102458188] - CameraEditRoot: [0x71024d8d68, 0x7102513278, 0x7102458308] - CameraEventReturnSavePoint: [0x71024d8d68, 0x7102513278, 0x7102458020, 0x7102458020, 0x7102458428, - 0x71024585b8] - CameraEventTalkAI: [0x71024d8d68, 0x7102513278, 0x7102458020, 0x7102458020, 0x7102458428, - 0x7102458950, 0x7102458760] - CameraEventTalkAIRet: [0x71024d8d68, 0x7102513278, 0x7102458020, 0x7102458020, 0x7102458428, - 0x7102458950, 0x7102458b28] - CameraGameRoot: [0x71024d8d68, 0x7102513278, 0x7102458020, 0x7102458020, 0x7102458d00] - CameraRoot: [0x71024d8d68, 0x7102513278, 0x7102458020, 0x7102458020, 0x7102458e68] - CameraTool: [0x71024d8d68, 0x7102513278, 0x7102458020, 0x7102458020, 0x7102459030] - CannonBallRoot: [0x71024d8d68, 0x7102513278, 0x71023dc628] - CapturedActDeadSelector: [0x71024d8d68, 0x7102513278, 0x71023dc748] - CapturedActorReaction: [0x71024d8d68, 0x7102513278, 0x71023dc868] - CapturedActorReactionChemical: [0x71024d8d68, 0x7102513278, 0x71023dc988] - CarryBox: [0x71024d8d68, 0x7102513278, 0x71023dcc60] - CastleLynelBattle: [0x71024d8d68, 0x7102513278, 0x71024047c8, 0x71023dcda8] - ChangeWeatherTagRoot: [0x71024d8d68, 0x7102513278, 0x71023dcee8] - ChangeWindTagRoot: [0x71024d8d68, 0x7102513278, 0x71023dd008] - ChaseSound: [0x71024d8d68, 0x7102513278, 0x71023dd128] - ChemicalEnemyFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x7102400e28, 0x71023dd370] - ChemicalEnemyRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x71023dd548] - ChemicalExplode: [0x71024d8d68, 0x7102513278, 0x71023dd6c0] - ChemicalGiantArmorRoot: [0x71024d8d68, 0x7102513278, 0x71023f3770, 0x71023dd7e0] - ChemicalStayObjectRoot: [0x71024d8d68, 0x7102513278, 0x71023dd918] - ChemicalWeaponRoot: [0x71024d8d68, 0x7102513278, 0x71024e29b0, 0x71023dda40] - ChildDeviceReflectArrow: [0x71024d8d68, 0x7102513278, 0x71024315a8, 0x71023ddbc0] - ChildFavoriteSelector: [0x71024d8d68, 0x7102513278, 0x71023ddff8, 0x71023ddd98] - ChildHaveSelect: [0x71024d8d68, 0x7102513278, 0x71023dded8] - ChmCheck: [0x71024d8d68, 0x7102513278, 0x71023de120] - ChmVolRateCheck: [0x71024d8d68, 0x7102513278, 0x71023de240] - ChmVolRateCheckBlankOk: [0x71024d8d68, 0x7102513278, 0x71023de360] - ChuchuDieSelect: [0x71024d8d68, 0x7102513278, 0x71023e1ea8, 0x71023e2108, 0x71023de480] - ChuchuJellyRoot: [0x71024d8d68, 0x7102513278, 0x71023fe9a0, 0x71023de5e0] - ChuchuNavMoveTarget: [0x71024d8d68, 0x7102513278, 0x7102409d98, 0x71023de710] - ChuchuRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x71023de868] - ChuchuTypeSelect: [0x71024d8d68, 0x7102513278, 0x71023de9e0] - CircleMoveFlying: [0x71024d8d68, 0x7102513278, 0x71023dec48, 0x71023ded90] - CircleMoveInWater: [0x71024d8d68, 0x7102513278, 0x71023dec48, 0x71023deef0] - CircleMovePos: [0x71024d8d68, 0x7102513278, 0x71023deb00, 0x71023df038] - CircleMoveTarget: [0x71024d8d68, 0x7102513278, 0x71023deb00, 0x71023df198] - CliffCheckSelect: [0x71024d8d68, 0x7102513278, 0x71023df2e0] - CliffCheckTargetDirSelect: [0x71024d8d68, 0x7102513278, 0x71023df2e0, 0x71023df408] - CliffCheckToTargetPosDirSelect: [0x71024d8d68, 0x7102513278, 0x71023df2e0, 0x71023df548] - CliffDistanceSelectThreeAction: [0x71024d8d68, 0x7102513278, 0x71023df670] - CloseSmallAttack: [0x71024d8d68, 0x7102513278, 0x71023df8b0, 0x71023df9e8] - ClusterRenderCheckTag: [0x71024d8d68, 0x7102513278, 0x71023dfb38] - ColGroundHitSelect: [0x71024d8d68, 0x7102513278, 0x71023dfca8] - CollaborationShootingStarRoot: [0x71024d8d68, 0x7102513278, 0x71023dfdc8] - CommonPickedItem: [0x71024d8d68, 0x7102513278, 0x71023dfee8] - ConditionMoveActionSelect: [0x71024d8d68, 0x7102513278, 0x71023e0060] - CookPotRoot: [0x71024d8d68, 0x7102513278, 0x71023e0308] - CountSelect: [0x71024d8d68, 0x7102513278, 0x71023e0458] - CreateCarryActor: [0x71024d8d68, 0x7102513278, 0x71023e0578, 0x71023e07e0] - CreateOnFaceSelect: [0x71024d8d68, 0x7102513278, 0x71023e0920] - DamageAttrSelect: [0x71024d8d68, 0x7102513278, 0x71023e0b78] - DamageTypeSelect: [0x71024d8d68, 0x7102513278, 0x71023e0c98] - DangerAvoidFlagSelect: [0x71024d8d68, 0x7102513278, 0x71023e0db8] - DashAndAttack: [0x71024d8d68, 0x7102513278, 0x71023e0ed8] - DeadOrOtherState: [0x71024d8d68, 0x7102513278, 0x71023e11c8] - DeadlyBlowWeaponRoot: [0x71024d8d68, 0x7102513278, 0x71024e29b0, 0x71023e1048] - DefWanderAI: [0x71024d8d68, 0x7102513278, 0x71024e85d8] - DemoRailMoveRemains: [0x71024d8d68, 0x7102513278, 0x7102416a98, 0x71023e12e8] - DemoRootAI: [0x71024d8d68, 0x7102513278, 0x71024db9d0] - DgnObj_DLC_CWRotDirSwitch: [0x71024d8d68, 0x7102513278, 0x71023e1780] - DgnObj_DLC_CW_WithEntityBody00: [0x71024d8d68, 0x7102513278, 0x71023e1490, 0x71023e18a0] - DgnObj_DLC_CogWheel2: [0x71024d8d68, 0x7102513278, 0x71023e1490] - DgnObj_DLC_CogWheel_Physics_Ctr: [0x71024d8d68, 0x7102513278, 0x71023e1660] - DgnObj_DLC_DungeonRotateTag: [0x71024d8d68, 0x7102513278, 0x71023e1a70] - DgnObj_DLC_Faucet: [0x71024d8d68, 0x7102513278, 0x71023e1ba0] - DgnObj_DLC_SliderBlock: [0x71024d8d68, 0x7102513278, 0x71023e1d10] - DieSelect: [0x71024d8d68, 0x7102513278, 0x71023e1ea8] - DieSelectBombPlus: [0x71024d8d68, 0x7102513278, 0x71023e1ea8, 0x71023e1fd8] - DieSelectChemShockPlus: [0x71024d8d68, 0x7102513278, 0x71023e1ea8, 0x71023e2108, 0x71023e2238] - DieSelectChemicalPlus: [0x71024d8d68, 0x7102513278, 0x71023e1ea8, 0x71023e2108] - DisplaySelect: [0x71024d8d68, 0x7102513278, 0x71023e2368] - DistanceKeepMove: [0x71024d8d68, 0x7102513278, 0x710242f040, 0x71023e2488] - DistanceLostCheck: [0x71024d8d68, 0x7102513278, 0x71023e25c0] - DoChangeOneTime: [0x71024d8d68, 0x7102513278, 0x71023e27c0] - DogNormal: [0x71024d8d68, 0x7102513278, 0x71024105b0, 0x71023e2a70, 0x71023e28e0] - DomesticNormal: [0x71024d8d68, 0x7102513278, 0x71024105b0, 0x71023e2a70] - DominoRoot: [0x71024d8d68, 0x7102513278, 0x71023e2be8] - DoorRoot: [0x71024d8d68, 0x7102513278, 0x71023e2d08] - DoubtItemSubTargetSelect: [0x71024d8d68, 0x7102513278, 0x71023e2e28] - DragonDropItemTargetRootAI: [0x71024d8d68, 0x7102513278, 0x71023e2f50] - DragonElecRoot: [0x71024d8d68, 0x7102513278, 0x71023e0180, 0x71023e38c0, 0x71023e3070] - DragonFireRoot: [0x71024d8d68, 0x7102513278, 0x71023e0180, 0x71023e38c0, 0x71023e3230] - DragonIceRoot: [0x71024d8d68, 0x7102513278, 0x71023e0180, 0x71023e38c0, 0x71023e33c0] - DragonIceWaitRunel: [0x71024d8d68, 0x7102513278, 0x71023e3550] - DragonItemRoot: [0x71024d8d68, 0x7102513278, 0x71023fe9a0, 0x71023e3670] - DragonReturn: [0x71024d8d68, 0x7102513278, 0x71023e37a0] - DragonTurn: [0x71024d8d68, 0x7102513278, 0x71023e3a88] - DrawnSwordBowSelect: [0x71024d8d68, 0x7102513278, 0x71023e3ba8] - DrawnWeaponSelector: [0x71024d8d68, 0x7102513278, 0x71023e3cc8] - DuckRoot: [0x71024d8d68, 0x7102513278, 0x7102410990, 0x71023e3de8] - DungeonCannonBallAutoDelete: [0x71024d8d68, 0x7102513278, 0x71023e3f90] - DungeonEntranceRoot: [0x71024d8d68, 0x7102513278, 0x71023e40b0] - DungeonMoveTag: [0x71024d8d68, 0x7102513278, 0x71023e41d0] - DungeonMoveTagCont: [0x71024d8d68, 0x7102513278, 0x71023e42f0] - DungeonRemainsFire: [0x71024d8d68, 0x7102513278, 0x71023e4410] - DungeonResetPosTag: [0x71024d8d68, 0x7102513278, 0x71023e4530] - DungeonRotateTag: [0x71024d8d68, 0x7102513278, 0x71023e4650] - DungeonRotateTag3D: [0x71024d8d68, 0x7102513278, 0x71023e4770] - DungeonRotateTag4ElecApp: [0x71024d8d68, 0x7102513278, 0x71023e48a8] - DungeonRotateTag4FireApp: [0x71024d8d68, 0x7102513278, 0x71023e4e00, 0x71023e49c8] - DungeonRotateTag4WaterApp: [0x71024d8d68, 0x7102513278, 0x71023e4b60] - DungeonRotateTag4WindApp: [0x71024d8d68, 0x7102513278, 0x71023e4e00, 0x71023e4c80] - DungeonRotateTagCont: [0x71024d8d68, 0x7102513278, 0x71023e50b8, 0x71023e4f80] - DungeonRotateTagInOrder: [0x71024d8d68, 0x7102513278, 0x71023e50b8] - DungeonRotateTagShuttle: [0x71024d8d68, 0x7102513278, 0x71023e51d8] - DungeonRotateTagWaterChemical: [0x71024d8d68, 0x7102513278, 0x71023e52f8] - DynTargetStoneShootEnemyBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x7102425570, 0x71023e5418] - DynTgBreathAttackEnemyBattle: [0x71024d8d68, 0x7102513278, 0x71023dc238, 0x71023e55a8] - EarthReleaseAttack: [0x71024d8d68, 0x7102513278, 0x71023e5738] - ElectricBall: [0x71024d8d68, 0x7102513278, 0x710241fc00, 0x71023e5860] - ElectricCable: [0x71024d8d68, 0x7102513278, 0x71023e59a0] - EnemyAngry: [0x71024d8d68, 0x7102513278, 0x71023e5ac0] - EnemyAttackAndAway: [0x71024d8d68, 0x7102513278, 0x71023e5be0] - EnemyBaseArrowAttack: [0x71024d8d68, 0x7102513278, 0x71023e5d00] - EnemyBaseFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40] - EnemyBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8] - EnemyBattleWithAreaCheck: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023e6168] - EnemyCalledAppear: [0x71024d8d68, 0x7102513278, 0x71023e62d8] - EnemyChaseShield: [0x71024d8d68, 0x7102513278, 0x71023e6408] - EnemyChaseTargetAndAction: [0x71024d8d68, 0x7102513278, 0x7102409ae0, 0x71023e6528] - EnemyChemTargetAction: [0x71024d8d68, 0x7102513278, 0x71023ebb00, 0x71023e68f0] - EnemyChemicalPowerSelect: [0x71024d8d68, 0x7102513278, 0x71023e66b0] - EnemyChemicalSelect: [0x71024d8d68, 0x7102513278, 0x71023e67d0] - EnemyConfuse: [0x71024d8d68, 0x7102513278, 0x71023e6a40] - EnemyCutRope: [0x71024d8d68, 0x7102513278, 0x71023e6b60] - EnemyDefaultReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80] - EnemyDemoSumonRecgTgt: [0x71024d8d68, 0x7102513278, 0x71023ea688, 0x71023e6e00] - EnemyEscape: [0x71024d8d68, 0x7102513278, 0x71023e6f48] - EnemyEscapeMove: [0x71024d8d68, 0x7102513278, 0x71023e7068] - EnemyEscapeRoot: [0x71024d8d68, 0x7102513278, 0x71023e71b0] - EnemyFeintBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023e72d0] - EnemyFindBadStatusFriend: [0x71024d8d68, 0x7102513278, 0x71023e7440] - EnemyFindHorseRideTarget: [0x71024d8d68, 0x7102513278, 0x71023e7560] - EnemyFindShootable: [0x71024d8d68, 0x7102513278, 0x71023e7680] - EnemyFortressChat: [0x71024d8d68, 0x7102513278, 0x71023e77a0] - EnemyFortressMgrTag: [0x71024d8d68, 0x7102513278, 0x71023e78e8] - EnemyFortressWait: [0x71024d8d68, 0x7102513278, 0x71023ec840, 0x71023e7a38] - EnemyFortressWatchKeepingWait: [0x71024d8d68, 0x7102513278, 0x71023ecbe0, 0x71023e7d68] - EnemyHide: [0x71024d8d68, 0x7102513278, 0x71023e7ea0] - EnemyHideGrass: [0x71024d8d68, 0x7102513278, 0x71023e7fc0] - EnemyHideShootingBattle: [0x71024d8d68, 0x7102513278, 0x71023e80e0] - EnemyHorseRide: [0x71024d8d68, 0x7102513278, 0x71024eaa00, 0x71023e8200] - EnemyLifeSelect: [0x71024d8d68, 0x7102513278, 0x71023e83f8] - EnemyLiftShootItem: [0x71024d8d68, 0x7102513278, 0x71023e8640] - EnemyLifted: [0x71024d8d68, 0x7102513278, 0x71023e8518] - EnemyLost: [0x71024d8d68, 0x7102513278, 0x71023e8760] - EnemyMimicrySelect: [0x71024d8d68, 0x7102513278, 0x71023e8888] - EnemyMoveBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023e89a8] - EnemyMoveToGround: [0x71024d8d68, 0x7102513278, 0x71023e8b18] - EnemyNoiseTarget: [0x71024d8d68, 0x7102513278, 0x71023e8c38] - EnemyNotice: [0x71024d8d68, 0x7102513278, 0x71023e9068] - EnemyNoticeActiveEnemy: [0x71024d8d68, 0x7102513278, 0x71023e9188] - EnemyNoticeFearfulLastAttacker: [0x71024d8d68, 0x7102513278, 0x71023e9b70, 0x71023e92b0] - EnemyNoticeFearfulTarget: [0x71024d8d68, 0x7102513278, 0x71023e9b70, 0x71023e9400] - EnemyNoticeLimit: [0x71024d8d68, 0x7102513278, 0x71023e9538] - EnemyNoticeSound: [0x71024d8d68, 0x7102513278, 0x71023e9658] - EnemyNoticeSoundSensitiveTimer: [0x71024d8d68, 0x7102513278, 0x71023e9658, 0x71023e9a40, 0x71023e9788, - 0x71023e98f0] - EnemyNoticeSoundWithUI: [0x71024d8d68, 0x7102513278, 0x71023e9658, 0x71023e9a40] - EnemyNoticeTerror: [0x71024d8d68, 0x7102513278, 0x71023e9b70] - EnemyPermitAttackSelect: [0x71024d8d68, 0x7102513278, 0x71023e9ca8] - EnemyPursuingArrowBattle: [0x71024d8d68, 0x7102513278, 0x71023db690, 0x71023e9dc8] - EnemyPursuingAttackCheck: [0x71024d8d68, 0x7102513278, 0x71023e9f00] - EnemyPursuingBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023ea020] - EnemyRandomRepeatSideStep: [0x71024d8d68, 0x7102513278, 0x71023ea190] - EnemyRangeKeepMove: [0x71024d8d68, 0x7102513278, 0x71023ea2b0] - EnemyRangeKeepSwimMove: [0x71024d8d68, 0x7102513278, 0x71023ea438] - EnemyRecognizeTarget: [0x71024d8d68, 0x7102513278, 0x71023ea688, 0x71023ea558] - EnemyRestraintCheckBattle: [0x71024d8d68, 0x7102513278, 0x71023ea7b8] - EnemyReturnSelect: [0x71024d8d68, 0x7102513278, 0x71023ea8d8] - EnemyRoam: [0x71024d8d68, 0x7102513278, 0x71023ea9f8] - EnemyRoamSelect: [0x71024d8d68, 0x7102513278, 0x71023eab18] - EnemyRoamViewItem: [0x71024d8d68, 0x7102513278, 0x71023eac38] - EnemyRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60] - EnemySearchHorse: [0x71024d8d68, 0x7102513278, 0x71023eb0b0] - EnemySearchShieldItemFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x7102400e28, 0x71023eb1d0] - EnemyShieldSearchOrBattle: [0x71024d8d68, 0x7102513278, 0x71023eb390] - EnemyShootAttackExplosives: [0x71024d8d68, 0x7102513278, 0x71023e5d00, 0x71023eb4b0] - EnemySittingTogether: [0x71024d8d68, 0x7102513278, 0x71023eb608] - EnemySkyArrowAttack: [0x71024d8d68, 0x7102513278, 0x71023e5d00, 0x71023eb728] - EnemySomeIgniteBattle: [0x71024d8d68, 0x7102513278, 0x71023dc238, 0x71023eb868] - EnemySyncAttack: [0x71024d8d68, 0x7102513278, 0x71023eb9e0] - EnemyTargetGearSelect: [0x71024d8d68, 0x7102513278, 0x71023ebc38] - EnemyTargetInAreaSelect: [0x71024d8d68, 0x7102513278, 0x7102429c18, 0x71023ebd58] - EnemyTargetInSightSelect: [0x71024d8d68, 0x7102513278, 0x71023ebe90] - EnemyTimelineAI: [0x71024d8d68, 0x7102513278, 0x71024e2758, 0x71023ebfb0] - EnemyTired: [0x71024d8d68, 0x7102513278, 0x71023ec0e8] - EnemyTreeWeaponSearchOrBattle: [0x71024d8d68, 0x7102513278, 0x71023ec208] - EnemyVacuumBombSelect: [0x71024d8d68, 0x7102513278, 0x71023ec5f8, 0x71023ec378] - EnemyVacuumChangeItemSelect: [0x71024d8d68, 0x7102513278, 0x71023ec5f8, 0x71023ec378, 0x71023ec4b8] - EnemyVacuumWeaponTypeSelect: [0x71024d8d68, 0x7102513278, 0x71023ec720] - EnemyWaitViewItem: [0x71024d8d68, 0x7102513278, 0x71023ec840] - EnemyWarnNoticeEndChase: [0x71024d8d68, 0x7102513278, 0x71023ecab8, 0x71023ec978] - EnemyWarnNoticeSelect: [0x71024d8d68, 0x7102513278, 0x71023ecab8] - EnemyWatchKeepingWait: [0x71024d8d68, 0x7102513278, 0x71023ecbe0] - EnterFromResetSelect: [0x71024d8d68, 0x7102513278, 0x71023ecd00] - EnvSeEmitPointRootAI: [0x71024d8d68, 0x7102513278, 0x71024fc370] - EquipConditionSelect: [0x71024d8d68, 0x7102513278, 0x71023ece20] - EquipHaveSelector: [0x71024d8d68, 0x7102513278, 0x71023ecf40] - EquipShieldEnemySearchWeapon: [0x71024d8d68, 0x7102513278, 0x7102409ae0, 0x71023eaf28, 0x71023ed068] - EquipStand: [0x71024d8d68, 0x7102513278, 0x71023ed208] - EscapeFromTargetFrontRandomDir: [0x71024d8d68, 0x7102513278, 0x71023ed328, 0x71023ed450] - EscapeOppositeToTargetInWater: [0x71024d8d68, 0x7102513278, 0x71023ed590] - EscapeOrWaitSelect: [0x71024d8d68, 0x7102513278, 0x71023ed6b8] - EternalPlayerTarget: [0x71024d8d68, 0x7102513278, 0x71023ed7d8] - EventTagRootAI: [0x71024d8d68, 0x7102513278, 0x71024e22c8] - EventTimeRoot: [0x71024d8d68, 0x7102513278, 0x71023ed8f8] - ExceededImpulseCheck: [0x71024d8d68, 0x7102513278, 0x71023eda18] - ExplodeCheck: [0x71024d8d68, 0x7102513278, 0x71023edb38] - FirstSelect: [0x71024d8d68, 0x7102513278, 0x71023edc58] - FishGoToAndNibble: [0x71024d8d68, 0x7102513278, 0x71023edd78] - FishRoot: [0x71024d8d68, 0x7102513278, 0x71023dcaa8, 0x71023ede98] - FishSafeReturn: [0x71024d8d68, 0x7102513278, 0x71023ee040] - FixableLiftable: [0x71024d8d68, 0x7102513278, 0x710241fc00, 0x71023ee160] - FldObjDlcHeroMapRelief: [0x71024d8d68, 0x7102513278, 0x71023ee2a8] - FldObjIvyBurnRoot: [0x71024d8d68, 0x7102513278, 0x71023ee3c8] - FlyInsectRoam: [0x71024d8d68, 0x7102513278, 0x71023eed08] - FlyMoveToTarget: [0x71024d8d68, 0x7102513278, 0x71023eee28] - FlyingEnemyBackKeepMove: [0x71024d8d68, 0x7102513278, 0x71023ee798, 0x71023ee4e8] - FlyingEnemyDiagonallyKeepMove: [0x71024d8d68, 0x7102513278, 0x71023ee798, 0x71023eebc0, 0x71023ee638] - FlyingEnemyFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x71023ee8d0] - FlyingEnemyFrontKeepMove: [0x71024d8d68, 0x7102513278, 0x71023ee798, 0x71023eea88] - ForSaleOrNot: [0x71024d8d68, 0x7102513278, 0x71023f04f8] - ForbidDoubleNoticeSelect: [0x71024d8d68, 0x7102513278, 0x71023eef48] - ForestGiantBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023ef068] - ForestGiantBattleMove: [0x71024d8d68, 0x7102513278, 0x710242f040, 0x71023ef1d8] - ForestGiantChanceWait: [0x71024d8d68, 0x7102513278, 0x71023ef2f8] - ForestGiantClosestAttackSelect: [0x71024d8d68, 0x7102513278, 0x71023ef418] - ForestGiantFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x71023f39d0, 0x71023ef538] - ForestGiantNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x71023ef708] - ForestGiantNoticeSound: [0x71024d8d68, 0x7102513278, 0x71023e9658, 0x71023ef968] - ForestGiantReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x71023efa98] - ForestGiantRecognizeTarget: [0x71024d8d68, 0x7102513278, 0x71023efc18] - ForestGiantRoam: [0x71024d8d68, 0x7102513278, 0x71023dbb10, 0x71023efd38] - ForestGiantRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x71023efe70] - ForestGiantStoneShootBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x7102425570, 0x71023f0020] - Fork2AI: [0x71024d8d68, 0x7102513278, 0x71024dc0b0, 0x71024dbb10] - Fork2AIUpperLowerBody: [0x71024d8d68, 0x7102513278, 0x71024dc0b0, 0x71023f0198] - Fork3AI: [0x71024d8d68, 0x7102513278, 0x71024dc0b0, 0x71024dbc30] - Fork4AI: [0x71024d8d68, 0x7102513278, 0x71024dc0b0, 0x71024dbd50] - Fork5AI: [0x71024d8d68, 0x7102513278, 0x71024dc0b0, 0x71024dbe70] - Fork6AI: [0x71024d8d68, 0x7102513278, 0x71024dc0b0, 0x71024dbf90] - ForkActionAndJoin: [0x71024d8d68, 0x7102513278, 0x71023f02b8] - ForkBeastGanonRoot: [0x71024d8d68, 0x7102513278, 0x71024dc0b0, 0x71023f03d8] - FreezeInWaterSelect: [0x71024d8d68, 0x7102513278, 0x71023fe3e8, 0x71023f0618] - FriendCallAction: [0x71024d8d68, 0x7102513278, 0x71023f0750] - FromPopPoolDamageSelect: [0x71024d8d68, 0x7102513278, 0x71023f0870] - GambleTreasureBoxRoot: [0x71024d8d68, 0x7102513278, 0x71023f0990] - GameDataFlagSelector: [0x71024d8d68, 0x7102513278, 0x71023f0ab0] - GanonApproachOnFloorRoot: [0x71024d8d68, 0x7102513278, 0x71023f0bd0] - GanonApproachOnWallRoot: [0x71024d8d68, 0x7102513278, 0x71023f0cf8] - GanonBattleOnFloorRoot: [0x71024d8d68, 0x7102513278, 0x71023f0e18] - GanonBattleOnWallRoot: [0x71024d8d68, 0x7102513278, 0x71023f0f38] - GanonBattleRoot: [0x71024d8d68, 0x7102513278, 0x71023f1058] - GanonBeamOnFloor: [0x71024d8d68, 0x7102513278, 0x7102402a10, 0x71023f1178] - GanonBeamOnWall: [0x71024d8d68, 0x7102513278, 0x7102402a10, 0x71023f12e8] - GanonBeastDying: [0x71024d8d68, 0x7102513278, 0x71023f1b80, 0x71023f1440] - GanonBeastMoveSelect: [0x71024d8d68, 0x7102513278, 0x71023f1598] - GanonBeastReaction: [0x71024d8d68, 0x7102513278, 0x71023f16b8] - GanonBeastRoot: [0x71024d8d68, 0x7102513278, 0x71023f17d8] - GanonBeastStairState: [0x71024d8d68, 0x7102513278, 0x71023f1940] - GanonBeastSufferChanger: [0x71024d8d68, 0x7102513278, 0x71023f1a60] - GanonBeastWait: [0x71024d8d68, 0x7102513278, 0x71023f1b80] - GanonDemoMoveSeqTwoAction: [0x71024d8d68, 0x7102513278, 0x71023f1ca8] - GanonFarAttackRootOnWall: [0x71024d8d68, 0x7102513278, 0x71023f1dc8] - GanonGrudgeNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x71023f20c8] - GanonNearAttackOnFloorRoot: [0x71024d8d68, 0x7102513278, 0x71023f2328] - GanonNormalRoot: [0x71024d8d68, 0x7102513278, 0x71023f2448] - GanonReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x71023f2568] - GanonRecognizeRoot: [0x71024d8d68, 0x7102513278, 0x71023f26e8] - GanonShockRoot: [0x71024d8d68, 0x7102513278, 0x71023f2808] - GanonStateChangeRoot: [0x71024d8d68, 0x7102513278, 0x71023f2928] - GanonThrowActorRoot: [0x71024d8d68, 0x7102513278, 0x71023f2a48] - GanonThrowMultiActorRoot: [0x71024d8d68, 0x7102513278, 0x71023f2a48, 0x71023f2b90] - GanonWeaponAttackOnFloor: [0x71024d8d68, 0x7102513278, 0x71023f2cf0] - GearRangeSelect: [0x71024d8d68, 0x7102513278, 0x71023f2e10] - GelEnemyReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x71023f2f30] - GerudoHeroSoulGiftRoot: [0x71024d8d68, 0x7102513278, 0x71023fa530, 0x71023f30b0] - GerudoQueenBattle: [0x71024d8d68, 0x7102513278, 0x71023f3230] - GetItemBrightBow: [0x71024d8d68, 0x7102513278, 0x71023f3498, 0x71023f3350] - GetItemNormal: [0x71024d8d68, 0x7102513278, 0x71023f3498] - GiantArmorAsWeakPoint: [0x71024d8d68, 0x7102513278, 0x71023f3770, 0x71023f35c8] - GiantEarthReleaseAttack: [0x71024d8d68, 0x7102513278, 0x71023e5738, 0x71023f3890] - GiantEscapeFromDamageWater: [0x71024d8d68, 0x7102513278, 0x71023f3b88] - GiantNavMoveTarget: [0x71024d8d68, 0x7102513278, 0x71023f3ca8] - GiantNavMoveWithFirstAction: [0x71024d8d68, 0x7102513278, 0x71023f3ca8, 0x71023f3df8] - GiantRoamSelect: [0x71024d8d68, 0x7102513278, 0x71023f3f38] - GiantSleepNormal: [0x71024d8d68, 0x7102513278, 0x71024232c8, 0x71023f4058] - GiantSleepReaction: [0x71024d8d68, 0x7102513278, 0x71023f41e8] - GiantStoneShootAngrySelect: [0x71024d8d68, 0x7102513278, 0x71023f4308] - GolemChemicalResetSelect: [0x71024d8d68, 0x7102513278, 0x71023f4428] - GolemChemicalVanishedSelect: [0x71024d8d68, 0x7102513278, 0x71023f4548] - GolemClimbedSelect: [0x71024d8d68, 0x7102513278, 0x71023f4668] - GolemClimbedTimeSelect: [0x71024d8d68, 0x7102513278, 0x71023f4788] - GolemFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x71023f39d0, 0x71023f48a8] - GolemFireREnemyBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023f4a60] - GolemNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x71023f4bd0] - GolemNoticeWorry: [0x71024d8d68, 0x7102513278, 0x71023f4e30] - GolemPartRoot: [0x71024d8d68, 0x7102513278, 0x710241a8a8, 0x71023f4f50] - GolemPartsSelect: [0x71024d8d68, 0x7102513278, 0x71023f5090] - GolemRWeakPointRoot: [0x71024d8d68, 0x7102513278, 0x710242fbd0, 0x71023f5a78, 0x71023f5660] - GolemReaction: [0x71024d8d68, 0x7102513278, 0x71023f51b0] - GolemRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x71023f54e8, 0x71023f52f8] - GolemSleepNormal: [0x71024d8d68, 0x7102513278, 0x71024232c8, 0x71023f5808] - GolemSleepTypeSelect: [0x71024d8d68, 0x7102513278, 0x71023f5958] - GolemWeakPointRoot: [0x71024d8d68, 0x7102513278, 0x710242fbd0, 0x71023f5a78] - GolfBallRoot: [0x71024d8d68, 0x7102513278, 0x71023f5bd8] - GoronCannon: [0x71024d8d68, 0x7102513278, 0x71023daf50, 0x71023f5d00] - GoronHeroDescendentRoot: [0x71024d8d68, 0x7102513278, 0x71023f5e50] - GoronHeroSoulGiftRoot: [0x71024d8d68, 0x7102513278, 0x71023fa530, 0x71023f6050] - GroundAngleSelect: [0x71024d8d68, 0x7102513278, 0x71023f6190] - GroundHitSelect: [0x71024d8d68, 0x7102513278, 0x71023f62b0] - GrudgeEyeball: [0x71024d8d68, 0x7102513278, 0x71023f63d0] - GuardAndRevenge: [0x71024d8d68, 0x7102513278, 0x71023f6528] - GuardFlagSelect: [0x71024d8d68, 0x7102513278, 0x71023f6648] - GuardFrequencySelect: [0x71024d8d68, 0x7102513278, 0x71023f6768] - GuardianBattleBeamAttack: [0x71024d8d68, 0x7102513278, 0x71023f6af8, 0x71023f6c18] - GuardianBeam: [0x71024d8d68, 0x7102513278, 0x71023f6d50] - GuardianBeamAttack: [0x71024d8d68, 0x7102513278, 0x71023f73c0, 0x71023f6e70] - GuardianBezierRailMove: [0x71024d8d68, 0x7102513278, 0x71023dadf8, 0x7102416f28, 0x71023f7010] - GuardianChase: [0x71024d8d68, 0x7102513278, 0x71023f6af8, 0x71023f7180] - GuardianCloseBattle: [0x71024d8d68, 0x7102513278, 0x71023f6af8, 0x71023f72a0] - GuardianDown: [0x71024d8d68, 0x7102513278, 0x71023f6af8, 0x71023f74e0] - GuardianMini2ndBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023f7928, 0x71023f7600] - GuardianMini2ndBattleAttack: [0x71024d8d68, 0x7102513278, 0x71023f7798] - GuardianMiniBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023f7928] - GuardianMiniBattleStateSelect: [0x71024d8d68, 0x7102513278, 0x71023f7aa8] - GuardianMiniBeam: [0x71024d8d68, 0x7102513278, 0x710241f608, 0x71023f7bc8] - GuardianMiniBeamAttack: [0x71024d8d68, 0x7102513278, 0x71023dc238, 0x71023f9d88, 0x71023f7cf0] - GuardianMiniBeamAttackMove: [0x71024d8d68, 0x7102513278, 0x71023f7e90] - GuardianMiniBeamAttackNoWait: [0x71024d8d68, 0x7102513278, 0x71023dc238, 0x71023f9d88, 0x71023f7cf0, - 0x71023f7fb0] - GuardianMiniBeamToExplosives: [0x71024d8d68, 0x7102513278, 0x71023dc238, 0x71023f9d88, 0x71023f7cf0, - 0x71023f8150] - GuardianMiniBlownOff: [0x71024d8d68, 0x7102513278, 0x71023f82d8] - GuardianMiniChangeWeapon: [0x71024d8d68, 0x7102513278, 0x71023f8420] - GuardianMiniFinalBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023f8578] - GuardianMiniFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x7102400e28, 0x71023f8758] - GuardianMiniGroggy: [0x71024d8d68, 0x7102513278, 0x71023f8918] - GuardianMiniGuardSelect: [0x71024d8d68, 0x7102513278, 0x71023f8a38] - GuardianMiniNoWeaponSelect: [0x71024d8d68, 0x7102513278, 0x71023f8b58] - GuardianMiniOnNoNavMesh: [0x71024d8d68, 0x7102513278, 0x71023f8c78] - GuardianMiniRangeKeepMove: [0x71024d8d68, 0x7102513278, 0x71023ea2b0, 0x71023f8d98] - GuardianMiniReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x71023f8ef0] - GuardianMiniRecognizeTarget: [0x71024d8d68, 0x7102513278, 0x71023f9070] - GuardianMiniRollingAttackMove: [0x71024d8d68, 0x7102513278, 0x71023ea2b0, 0x71023f9190] - GuardianMiniRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x71023f9358] - GuardianMiniTargetOnScalffold: [0x71024d8d68, 0x7102513278, 0x71023f9530] - GuardianMiniTransformSelect: [0x71024d8d68, 0x7102513278, 0x71023f9650] - GuardianMiniViewWait: [0x71024d8d68, 0x7102513278, 0x710242e4b0, 0x71023f9770] - GuardianRoam: [0x71024d8d68, 0x7102513278, 0x71023f6af8, 0x71023f98d8] - GuardianRoot: [0x71024d8d68, 0x7102513278, 0x71023f6af8, 0x71023f99f8] - GuardianTargetLost: [0x71024d8d68, 0x7102513278, 0x71023f6af8, 0x71023f9b48] - GuardianWait: [0x71024d8d68, 0x7102513278, 0x71023f6af8, 0x71023f9c68] - GyroActivateTerminal: [0x71024d8d68, 0x7102513278, 0x71023f9f08] - HangedLamp: [0x71024d8d68, 0x7102513278, 0x71023fa058] - HasPreActorSelect: [0x71024d8d68, 0x7102513278, 0x71023fa1b0] - HaveNoWeaponSelector: [0x71024d8d68, 0x7102513278, 0x71023ecf40, 0x71023fa2d0] - HeightSelectTwoAction: [0x71024d8d68, 0x7102513278, 0x71023fa410] - HeroSoulGiftRoot: [0x71024d8d68, 0x7102513278, 0x71023fa530] - HiddenKorokRoot: [0x71024d8d68, 0x7102513278, 0x71023fa670] - HiddenOctarockFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023fa7e0] - HiddenOctarockNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x71023fa900] - HiddenOctarockSearchTarget: [0x71024d8d68, 0x7102513278, 0x71023fab60] - HomePosDistanceSelector: [0x71024d8d68, 0x7102513278, 0x71023fac80] - Horse: [0x71024d8d68, 0x7102513278, 0x71023fada0] - HorseCheckLineOfSightSelector: [0x71024d8d68, 0x7102513278, 0x71023dd248, 0x71023faec0] - HorseDamageTypeSelect: [0x71024d8d68, 0x7102513278, 0x71023fb000] - HorseEscapeRouteRailAI: [0x71024d8d68, 0x7102513278, 0x71024ea080] - HorseFollow: [0x71024d8d68, 0x7102513278, 0x71023fb120] - HorseGoToEatAI: [0x71024d8d68, 0x7102513278, 0x71024ea1a0] - HorseLoopTargetAndWaitAI: [0x71024d8d68, 0x7102513278, 0x7102518ba0, 0x71024ea2c0] - HorseMoveToPlayer: [0x71024d8d68, 0x7102513278, 0x71023fb120, 0x71023fb268] - HorseNatureSelectAI: [0x71024d8d68, 0x7102513278, 0x71024ea400] - HorseNotRidden: [0x71024d8d68, 0x7102513278, 0x71023fb3b0] - HorsePrevRiddenStatusSelector: [0x71024d8d68, 0x7102513278, 0x71023fb520] - HorseReins: [0x71024d8d68, 0x7102513278, 0x71023fb640] - HorseRiddenAI: [0x71024d8d68, 0x7102513278, 0x71024ea580] - HorseRiddenByEnemyAI: [0x71024d8d68, 0x7102513278, 0x71024ea6a0] - HorseRiddenByNPC: [0x71024d8d68, 0x7102513278, 0x71024e84a8, 0x71023fb760] - HorseRideChargeAttack: [0x71024d8d68, 0x7102513278, 0x71023fb9c8] - HorseRideChaseBattleAttackMove: [0x71024d8d68, 0x7102513278, 0x71023fbda0, 0x71023fbb18] - HorseRideChaseBattleMove: [0x71024d8d68, 0x7102513278, 0x71023fbda0, 0x71023fbc68] - HorseRideDamagedSelector: [0x71024d8d68, 0x7102513278, 0x71023fbf08] - HorseRideEnemyBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023fc028] - HorseRideEnemyFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x71023fc198] - HorseRideEnemyNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x71023fc350] - HorseRideMoveTo: [0x71024d8d68, 0x7102513278, 0x71023fc610] - HorseRideRangeKeepMove: [0x71024d8d68, 0x7102513278, 0x71023fc790] - HorseRideShooterFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x710241ffe0, 0x71023fc8b0] - HorseRideShootingEnemyBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x710241ee58, 0x71023fca80] - HorseRideTurn: [0x71024d8d68, 0x7102513278, 0x71023fcc10] - HorseWanderAI: [0x71024d8d68, 0x7102513278, 0x71024ea7c0] - IAIAttack: [0x71024d8d68, 0x7102513278, 0x71023fcd30] - IbutsuWaterFallRoot: [0x71024d8d68, 0x7102513278, 0x71023fce70] - IceEnemyFeintBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x71023e72d0, 0x71023fcf90] - IceMakerBlock: [0x71024d8d68, 0x7102513278, 0x71023fd118] - InDemoSelect: [0x71024d8d68, 0x7102513278, 0x71023fd3c8] - InForceEnemyLostAreaSelect: [0x71024d8d68, 0x7102513278, 0x71023fd4e8] - InTerritorySelector: [0x71024d8d68, 0x7102513278, 0x71023fdc60] - InWaterKeepSelect: [0x71024d8d68, 0x7102513278, 0x71023fe3e8, 0x71023fe2c8] - InWaterSelect: [0x71024d8d68, 0x7102513278, 0x71023fe3e8] - IncredibleAction: [0x71024d8d68, 0x7102513278, 0x71023fd270] - InitFromInCarryBoxSelect: [0x71024d8d68, 0x7102513278, 0x71023fd608] - InsectEscape: [0x71024d8d68, 0x7102513278, 0x71023fd728] - InsectFairyRoot: [0x71024d8d68, 0x7102513278, 0x71023dcaa8, 0x71023fdae8, 0x71023fd848] - InsectRoam: [0x71024d8d68, 0x7102513278, 0x71023fd9c8] - InsectRoot: [0x71024d8d68, 0x7102513278, 0x71023dcaa8, 0x71023fdae8] - InvincibleHiddenOctarock: [0x71024d8d68, 0x7102513278, 0x71023fdd80] - InvisibleKorokRailMove: [0x71024d8d68, 0x7102513278, 0x7102400678, 0x71023fe150] - IsPlacementAreaEnemy: [0x71024d8d68, 0x7102513278, 0x71023fe508] - ItemAmiiboRoot: [0x71024d8d68, 0x7102513278, 0x71023fe628] - ItemConductor: [0x71024d8d68, 0x7102513278, 0x71023fe748] - ItemOnTree: [0x71024d8d68, 0x7102513278, 0x71023fe9a0, 0x71023fe868] - ItemRoot: [0x71024d8d68, 0x7102513278, 0x71023fe9a0] - JumpAttack: [0x71024d8d68, 0x7102513278, 0x71023fead0] - JustAvoidFinishWait: [0x71024d8d68, 0x7102513278, 0x71023febf0] - KakarikoKokkoTimeline: [0x71024d8d68, 0x7102513278, 0x71024e2758, 0x71023d5dd8, 0x71023fed10] - KeepBackSelect: [0x71024d8d68, 0x7102513278, 0x71023fee60] - KeeseDieSelect: [0x71024d8d68, 0x7102513278, 0x71023e1ea8, 0x71023e2108, 0x71023e2238, 0x71023fef80] - KeeseHangOnCeil: [0x71024d8d68, 0x7102513278, 0x71023ff0c8] - KeeseNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x71023ff1e8] - KeeseRoam: [0x71024d8d68, 0x7102513278, 0x71023ff448] - KeeseSwarmNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x71023ff568] - KeeseSwarmRoam: [0x71024d8d68, 0x7102513278, 0x71023deb00, 0x71023ff7c8] - KeyLockedShutter: [0x71024d8d68, 0x7102513278, 0x71023ff910] - KokkoAngry: [0x71024d8d68, 0x7102513278, 0x71023e06a0, 0x71023ffa30] - KokkoAngryTargetSelect: [0x71024d8d68, 0x7102513278, 0x71023ffb88] - KokkoEscapeAI: [0x71024d8d68, 0x7102513278, 0x71023d58c0, 0x71023d5198, 0x71023ffca8] - KokkoRoot: [0x71024d8d68, 0x7102513278, 0x7102410990, 0x71023ffdf0] - KorokAnswerResponceRoot: [0x71024d8d68, 0x7102513278, 0x71023fffb8] - KorokFlowerColorRoot: [0x71024d8d68, 0x7102513278, 0x71024000d8] - KorokFlowerRoot: [0x71024d8d68, 0x7102513278, 0x71024001f8] - KorokGoalTimerRootAI: [0x71024d8d68, 0x7102513278, 0x7102400318] - KorokPinWheelRoot: [0x71024d8d68, 0x7102513278, 0x7102400438] - KorokPotRootAI: [0x71024d8d68, 0x7102513278, 0x7102400558] - KorokStartStandRoot: [0x71024d8d68, 0x7102513278, 0x71024007d8] - KorokStoneLift: [0x71024d8d68, 0x7102513278, 0x710241fc00, 0x71024008f8] - KorokTargetRailMove: [0x71024d8d68, 0x7102513278, 0x7102400678, 0x7102400a38] - LOSFurthestHitPointFinder: [0x71024d8d68, 0x7102513278, 0x7102403c18] - LandHumEnemyFindBait: [0x71024d8d68, 0x7102513278, 0x7102409ae0, 0x7102400b98] - LandHumEnemyFindBaitWeapon: [0x71024d8d68, 0x7102513278, 0x7102400d08] - LandHumEnemyFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x7102400e28] - LandHumEnemyNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x7102400fe8] - LandHumEnemyThrowWeapon: [0x71024d8d68, 0x7102513278, 0x71024013f0] - LandHumEnemyUnarmedBattle: [0x71024d8d68, 0x7102513278, 0x7102409ae0, 0x7102401510] - LandHumGourmandEnemyNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x7102400fe8, 0x7102401680] - LandingChemicalBall: [0x71024d8d68, 0x7102513278, 0x71024018e0] - LargeCannonAttackRoot: [0x71024d8d68, 0x7102513278, 0x7102401a00] - LastAttackerSelect: [0x71024d8d68, 0x7102513278, 0x7102401c88] - LastAttackerSpecialActionSelect: [0x71024d8d68, 0x7102513278, 0x7102401db0] - LastBossBeamAttackRoot: [0x71024d8d68, 0x7102513278, 0x7102401ed0] - LastBossDemoWarpMove: [0x71024d8d68, 0x7102513278, 0x7102401ff0] - LastBossDemoWarpRoot: [0x71024d8d68, 0x7102513278, 0x7102402120] - LastBossNormalWarpRoot: [0x71024d8d68, 0x7102513278, 0x7102402260] - LastBossRailWarpRoot: [0x71024d8d68, 0x7102513278, 0x7102402260, 0x71024023a8] - LastBossRoot: [0x71024d8d68, 0x7102513278, 0x7102402668] - LastBossShieldBash: [0x71024d8d68, 0x7102513278, 0x7102402788] - LastBossShootGaleArrowRoot: [0x71024d8d68, 0x7102513278, 0x7102402a10, 0x71024028b8] - LastBossShootNormalArrowRoot: [0x71024d8d68, 0x7102513278, 0x7102402a10] - LastBossSwordWhirlSlash: [0x71024d8d68, 0x7102513278, 0x7102402b78] - LastBossThunderRoot: [0x71024d8d68, 0x7102513278, 0x7102402c98] - LastBossWeaponAttackRoot: [0x71024d8d68, 0x7102513278, 0x7102402db8] - LeadToTarget: [0x71024d8d68, 0x7102513278, 0x7102402ff8] - LeaderDistanceSelector: [0x71024d8d68, 0x7102513278, 0x7102402ed8] - LeaveFromTarget: [0x71024d8d68, 0x7102513278, 0x7102403178] - LifeChangeDemoCaller: [0x71024d8d68, 0x7102513278, 0x7102403298] - Lifted: [0x71024d8d68, 0x7102513278, 0x7102403418] - LimitedTimeredActorCreator: [0x71024d8d68, 0x7102513278, 0x7102403538] - LineCheckTag: [0x71024d8d68, 0x7102513278, 0x7102403658] - LinkTagCheck: [0x71024d8d68, 0x7102513278, 0x71024039d8] - LinkageEnemyNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x7102403778] - LizalfosBreathAttack: [0x71024d8d68, 0x7102513278, 0x7102403af8] - LumberjackFallenTree: [0x71024d8d68, 0x7102513278, 0x7102403d38] - LumberjackTree: [0x71024d8d68, 0x7102513278, 0x7102403ed8] - LynelArrowAttackSelect: [0x71024d8d68, 0x7102513278, 0x71024041d8, 0x71024040a0] - LynelArrowAttackSelectOnce: [0x71024d8d68, 0x7102513278, 0x71024041d8, 0x71024042f8] - LynelArrowBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x7102404418] - LynelAttackThroughMove: [0x71024d8d68, 0x7102513278, 0x7102404588] - LynelBackStepFromTarget: [0x71024d8d68, 0x7102513278, 0x71024046a8] - LynelBattle: [0x71024d8d68, 0x7102513278, 0x71024047c8] - LynelChaseBattleMove: [0x71024d8d68, 0x7102513278, 0x71024048f0] - LynelCloseBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x7102404a10] - LynelDirSelect: [0x71024d8d68, 0x7102513278, 0x7102404b80] - LynelDistanceLostCheck: [0x71024d8d68, 0x7102513278, 0x71023e25c0, 0x7102404ca8] - LynelEscapeFromTarget: [0x71024d8d68, 0x7102513278, 0x7102404de8] - LynelFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x7102404f08] - LynelLineMoveAttack: [0x71024d8d68, 0x7102513278, 0x71024050c0] - LynelNavMoveNoStop: [0x71024d8d68, 0x7102513278, 0x71024051e0] - LynelNavMoveTarget: [0x71024d8d68, 0x7102513278, 0x71024051e0, 0x7102405310] - LynelNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x7102400fe8, 0x7102405458] - LynelNoticeAttacked: [0x71024d8d68, 0x7102513278, 0x71024056e8] - LynelNoticeTerror: [0x71024d8d68, 0x7102513278, 0x71023e9b70, 0x7102405808] - LynelOnNoNavMeshPos: [0x71024d8d68, 0x7102513278, 0x7102405940] - LynelRecognizeTarget: [0x71024d8d68, 0x7102513278, 0x7102405a60] - LynelRepeatAttack: [0x71024d8d68, 0x7102513278, 0x7102405b80] - LynelRoam: [0x71024d8d68, 0x7102513278, 0x7102405ca0] - LynelRodeo: [0x71024d8d68, 0x7102513278, 0x7102405dc0] - LynelRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x7102405ee0] - LynelTackleMove: [0x71024d8d68, 0x7102513278, 0x71024060c0] - LynelThreeBreathAttack: [0x71024d8d68, 0x7102513278, 0x71024061e0] - LynelWarp: [0x71024d8d68, 0x7102513278, 0x7102406300] - MagneGearRoot: [0x71024d8d68, 0x7102513278, 0x71024065a0] - MagneGrabSelect: [0x71024d8d68, 0x7102513278, 0x7102406820] - MagneGrabbedPartsRangeSelector: [0x71024d8d68, 0x7102513278, 0x710240a5f8, 0x71024066c0] - MagneShaftRoot: [0x71024d8d68, 0x7102513278, 0x7102406ec0, 0x7102406b28, 0x7102406940] - MagneSliderBlockRootThunder: [0x71024d8d68, 0x7102513278, 0x7102406ec0, 0x7102406b28, 0x7102406ce0] - MagneStickRoot: [0x71024d8d68, 0x7102513278, 0x7102406ec0] - Magnetglove: [0x71024d8d68, 0x7102513278, 0x7102407088] - MainFieldDungeonSelect: [0x71024d8d68, 0x7102513278, 0x71024071a8] - MasquaradeSubTargetSelect: [0x71024d8d68, 0x7102513278, 0x71024072c8] - MasterSwordBase100EnemyRoot: [0x71024d8d68, 0x7102513278, 0x71024073e8] - MasterSwordRoot: [0x71024d8d68, 0x7102513278, 0x71024e29b0, 0x7102407508] - MergedDungeonPartsRoot: [0x71024d8d68, 0x7102513278, 0x71024076b8] - MessageReceiveCheck: [0x71024d8d68, 0x7102513278, 0x7102407928, 0x71024077d8] - MessageReceiveCheckBasic: [0x71024d8d68, 0x7102513278, 0x7102407928] - MessageReceiveCheckEveryFrame: [0x71024d8d68, 0x7102513278, 0x7102407928, 0x7102407a60] - MetalObjectBuried: [0x71024d8d68, 0x7102513278, 0x7102407b98] - MetalObjectFixed: [0x71024d8d68, 0x7102513278, 0x7102407cb8] - MimicCliffStopEnemyNormal: [0x71024d8d68, 0x7102513278, 0x71023df790, 0x7102407dd8] - MimicEnemyFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x7102407f10] - MimicEnemyNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x71024080c8] - MimicFlagSelect: [0x71024d8d68, 0x7102513278, 0x7102408328] - MimicryResetCheck: [0x71024d8d68, 0x7102513278, 0x7102408448] - MiniGolemLifted: [0x71024d8d68, 0x7102513278, 0x71023e8518, 0x7102408568] - MiniGolemReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x71024086a8] - MiniGolemRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x71023f54e8, 0x7102408828] - MiniGolemSleep: [0x71024d8d68, 0x7102513278, 0x71024232c8, 0x71024089a0] - MoonAI: [0x71024d8d68, 0x7102513278, 0x7102408af0] - MoonNameTag: [0x71024d8d68, 0x7102513278, 0x7102408c10] - MoriblinSpearBattle: [0x71024d8d68, 0x7102513278, 0x7102408d30] - MoriblinSpearNearBattle: [0x71024d8d68, 0x7102513278, 0x7102408e50] - MoriblinUnarmedBattle: [0x71024d8d68, 0x7102513278, 0x7102408f70] - MotorcycleRoot: [0x71024d8d68, 0x7102513278, 0x71023fb8a8, 0x7102409090] - MoveAndFreeFallGondola: [0x71024d8d68, 0x7102513278, 0x71023dadf8, 0x7102409200] - MoveAroundTarget: [0x71024d8d68, 0x7102513278, 0x7102409358] - MoveLOSFeedback: [0x71024d8d68, 0x7102513278, 0x7102409478] - MoveRemainsElectric: [0x71024d8d68, 0x7102513278, 0x7102416a98, 0x7102409598] - MoveToCameraFrontXZ: [0x71024d8d68, 0x7102513278, 0x7102409728] - MoveToTargetCollisionFeedback: [0x71024d8d68, 0x7102513278, 0x7102409848] - NPCAlert: [0x71024d8d68, 0x7102513278, 0x710240a9a8] - NPCArtistRoot: [0x71024d8d68, 0x7102513278, 0x710240c370, 0x710240aad8] - NPCAttack: [0x71024d8d68, 0x7102513278, 0x710240ac20] - NPCAttentionAI: [0x71024d8d68, 0x7102513278, 0x710240ad40] - NPCAvoid: [0x71024d8d68, 0x7102513278, 0x710240ae68] - NPCChasePlayerBlueFire: [0x71024d8d68, 0x7102513278, 0x710240af88] - NPCClerkRoot: [0x71024d8d68, 0x7102513278, 0x710240c370, 0x710240b0a8] - NPCConfront: [0x71024d8d68, 0x7102513278, 0x710240b1d0] - NPCConfrontEnemy: [0x71024d8d68, 0x7102513278, 0x710240b2f0] - NPCGerudoQueenRoot: [0x71024d8d68, 0x7102513278, 0x710240c370, 0x710240b530] - NPCHeartsRoot: [0x71024d8d68, 0x7102513278, 0x710240c370, 0x710240b690] - NPCHorseRide: [0x71024d8d68, 0x7102513278, 0x71024eaa00, 0x710240b7b8] - NPCHorseRideWait: [0x71024d8d68, 0x7102513278, 0x710240b8f0] - NPCMamonoShopRoot: [0x71024d8d68, 0x7102513278, 0x710240c370, 0x710240ba10] - NPCMove: [0x71024d8d68, 0x7102513278, 0x710240bb38] - NPCMoveToRailPoint: [0x71024d8d68, 0x7102513278, 0x710240bdd0] - NPCReaction: [0x71024d8d68, 0x7102513278, 0x710240bef0] - NPCReturnAnchor: [0x71024d8d68, 0x7102513278, 0x710240c010] - NPCReturnRestPosRoot: [0x71024d8d68, 0x7102513278, 0x710240c130] - NPCRoam: [0x71024d8d68, 0x7102513278, 0x710240c250] - NPCRoot: [0x71024d8d68, 0x7102513278, 0x710240c370] - NPCRunaway: [0x71024d8d68, 0x7102513278, 0x710240c4e8] - NPCSearch: [0x71024d8d68, 0x7102513278, 0x710240c728] - NPCSurprised: [0x71024d8d68, 0x7102513278, 0x710240c848] - NPCSuspend: [0x71024d8d68, 0x7102513278, 0x710240c968] - NPCTalkBalloon: [0x71024d8d68, 0x7102513278, 0x710240ca88] - NPCTerrorAI: [0x71024d8d68, 0x7102513278, 0x71024ee330] - NPCTimeline: [0x71024d8d68, 0x7102513278, 0x71024e2758, 0x710240cdf0] - NPCTravel: [0x71024d8d68, 0x7102513278, 0x710240c608, 0x710240cf28] - NPCTravelerRoot: [0x71024d8d68, 0x7102513278, 0x710240c370, 0x710240d060] - NPCWander: [0x71024d8d68, 0x7102513278, 0x710240c608, 0x710240d188] - NavMeshTurnAwayFromHitPos: [0x71024d8d68, 0x7102513278, 0x71024099c0] - NavMoveNearTarget: [0x71024d8d68, 0x7102513278, 0x7102409d98, 0x7102409c50] - NavMoveTarget: [0x71024d8d68, 0x7102513278, 0x7102409d98] - NavMoveTargetClosestPoint: [0x71024d8d68, 0x7102513278, 0x7102409d98, 0x7102409c50, 0x7102409ed8] - NavMoveTargetWithJumpWater: [0x71024d8d68, 0x7102513278, 0x7102409d98, 0x710240a038] - NavViewMove: [0x71024d8d68, 0x7102513278, 0x710240a178] - NearCreateAppearTypeSelect: [0x71024d8d68, 0x7102513278, 0x710240a298] - NearCreateSelect: [0x71024d8d68, 0x7102513278, 0x710240a3b8] - NewMannequinRoot: [0x71024d8d68, 0x7102513278, 0x710240a4d8] - NormalHumanEquipableShield: [0x71024d8d68, 0x7102513278, 0x710240a740] - NoticePartsRangeSelector: [0x71024d8d68, 0x7102513278, 0x710240a5f8, 0x710240a860] - NpcDemoRoot: [0x71024d8d68, 0x7102513278, 0x710240b410] - NpcMoveToAnchor: [0x71024d8d68, 0x7102513278, 0x710240bcb0] - NpcTebaRoot: [0x71024d8d68, 0x7102513278, 0x710240cba8] - NpcTebaTrainingRoot: [0x71024d8d68, 0x7102513278, 0x710240c370, 0x710240ccc8] - NushiEscapeSelector: [0x71024d8d68, 0x7102513278, 0x710240d2b8] - NushiWarp: [0x71024d8d68, 0x7102513278, 0x710240d3d8] - OctarockBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x710241ee58, 0x710240d4f8] - OctarockHideEscape: [0x71024d8d68, 0x7102513278, 0x710240d7b8, 0x710240d670] - OctarockOptionRoot: [0x71024d8d68, 0x7102513278, 0x710241fc00, 0x710240d8e8] - OctarockReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x710240da60] - OctarockRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x710242de98, 0x710240dbe0] - OctarockServiceHideWait: [0x71024d8d68, 0x7102513278, 0x710240dda8] - OctarockWaterWait: [0x71024d8d68, 0x7102513278, 0x710240dec8] - OnCliffEnemyBattle: [0x71024d8d68, 0x7102513278, 0x710240e138] - OnCliffSurfaceSelect: [0x71024d8d68, 0x7102513278, 0x710240e260] - OnCliffViewWait: [0x71024d8d68, 0x7102513278, 0x710242e4b0, 0x710240e380] - OnEnterEventModeSelect: [0x71024d8d68, 0x7102513278, 0x710240e668] - OnNavFaceSelect: [0x71024d8d68, 0x7102513278, 0x710240e788] - OnRagdollSelect: [0x71024d8d68, 0x7102513278, 0x710240e8a8] - OneMemoryMagicBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x7102406420, 0x710240e4d0] - OptionalWeaponAI: [0x71024d8d68, 0x7102513278, 0x71024e23e8] - OutOfScreen: [0x71024d8d68, 0x7102513278, 0x710240e9c8] - PartHaveSelect: [0x71024d8d68, 0x7102513278, 0x710240eae8] - PartsNoticeSelect: [0x71024d8d68, 0x7102513278, 0x710240ec08] - PartsSleepSelect: [0x71024d8d68, 0x7102513278, 0x710240ed28] - PauseMenuPlayerRoot: [0x71024d8d68, 0x7102513278, 0x710240ee48] - PickShootItemRoot: [0x71024d8d68, 0x7102513278, 0x710240ef68] - PillarCrack: [0x71024d8d68, 0x7102513278, 0x710240f088] - PipeDrawing: [0x71024d8d68, 0x7102513278, 0x710240f1a8] - PlayerAttack: [0x71024d8d68, 0x7102513278, 0x7102468440] - PlayerBarrierBlow: [0x71024d8d68, 0x7102513278, 0x7102468560] - PlayerBeetle: [0x71024d8d68, 0x7102513278, 0x7102468680] - PlayerCamera: [0x71024d8d68, 0x7102513278, 0x71024687a0] - PlayerCaught: [0x71024d8d68, 0x7102513278, 0x71024688c0] - PlayerClimb: [0x71024d8d68, 0x7102513278, 0x71024689e0] - PlayerCutJump: [0x71024d8d68, 0x7102513278, 0x7102468b00] - PlayerDead: [0x71024d8d68, 0x7102513278, 0x7102468c20] - PlayerDemoRoot: [0x71024d8d68, 0x7102513278, 0x7102468d40] - PlayerGrab: [0x71024d8d68, 0x7102513278, 0x7102468e60] - PlayerItem: [0x71024d8d68, 0x7102513278, 0x7102468f80] - PlayerLadder: [0x71024d8d68, 0x7102513278, 0x71024690a0] - PlayerNavDestinationMove: [0x71024d8d68, 0x7102513278, 0x71024691c0] - PlayerNormal: [0x71024d8d68, 0x7102513278, 0x71024692e0] - PlayerRideHorse: [0x71024d8d68, 0x7102513278, 0x7102469400] - PlayerRoot: [0x71024d8d68, 0x7102513278, 0x7102469588] - PlayerSetTarget: [0x71024d8d68, 0x7102513278, 0x710240f408] - PlayerSit: [0x71024d8d68, 0x7102513278, 0x71024696a8] - PlayerSwim: [0x71024d8d68, 0x7102513278, 0x71024697c8] - PlayerWaterFall: [0x71024d8d68, 0x7102513278, 0x71024698e8] - PlayerZoraRide: [0x71024d8d68, 0x7102513278, 0x7102469a08] - PointWindTagRoot: [0x71024d8d68, 0x7102513278, 0x710240f528] - PracticeGuardianMiniNormal: [0x71024d8d68, 0x7102513278, 0x710240f648] - PreSleepCheck: [0x71024d8d68, 0x7102513278, 0x710240f768] - PrevASEndSeq: [0x71024d8d68, 0x7102513278, 0x710240f888] - PrevASOR2SelectTwo: [0x71024d8d68, 0x7102513278, 0x710240f9a8] - PrevASSelect: [0x71024d8d68, 0x7102513278, 0x710240fac8] - PrevASSkipSeq: [0x71024d8d68, 0x7102513278, 0x710241e4e0, 0x710240fbe8] - PrevSomeASSelect: [0x71024d8d68, 0x7102513278, 0x710240fd20] - PreyChemicalDeadReaction: [0x71024d8d68, 0x7102513278, 0x710240fe40] - PreyDead: [0x71024d8d68, 0x7102513278, 0x710240ff60] - PreyDeadCauseSelector: [0x71024d8d68, 0x7102513278, 0x71024100a8] - PreyDefWanderAI: [0x71024d8d68, 0x7102513278, 0x71024e85d8, 0x71024101c8] - PreyDropItemRoot: [0x71024d8d68, 0x7102513278, 0x7102410990, 0x7102410300] - PreyLookAtTarget: [0x71024d8d68, 0x7102513278, 0x7102410490] - PreyNormal: [0x71024d8d68, 0x7102513278, 0x71024105b0] - PreyReaction: [0x71024d8d68, 0x7102513278, 0x7102410860] - PreyRoot: [0x71024d8d68, 0x7102513278, 0x7102410990] - PreyStun: [0x71024d8d68, 0x7102513278, 0x7102410c00] - PriestBossActorCloneRoot: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102411aa8, 0x7102411828, - 0x7102410e48] - PriestBossActorEnemyRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x7102410fc8] - PriestBossActorGiantFouthRoot: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102411aa8, 0x7102411360, - 0x71024111b0] - PriestBossActorGiantRoot: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102411aa8, 0x7102411360] - PriestBossActorNormalMode: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x71024115f0] - PriestBossActorNormalRoot: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102411aa8, 0x7102411828] - PriestBossActorPhaseSecondStart: [0x71024d8d68, 0x7102513278, 0x7102411988] - PriestBossAfterImageRoot: [0x71024d8d68, 0x7102513278, 0x7102411bd8] - PriestBossAttackGrave: [0x71024d8d68, 0x7102513278, 0x71023d9408, 0x7102411cf8] - PriestBossBananaMode: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102411e30] - PriestBossBeamExplode: [0x71024d8d68, 0x7102513278, 0x710241f608, 0x71023da140, 0x71023da288, - 0x7102411f80] - PriestBossBlowoffDamageSelect: [0x71024d8d68, 0x7102513278, 0x71024120c8] - PriestBossBlowoffReadyReaction: [0x71024d8d68, 0x7102513278, 0x71024121e8] - PriestBossBowEquiped: [0x71024d8d68, 0x7102513278, 0x71023dbd78, 0x7102412308] - PriestBossCircleFormationRush: [0x71024d8d68, 0x7102513278, 0x7102413228, 0x7102412440] - PriestBossCircleFormationShoot: [0x71024d8d68, 0x7102513278, 0x7102413228, 0x71024125d8] - PriestBossCloneBananaMode: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102411e30, 0x7102412758] - PriestBossCloneBulletRoot: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102412898] - PriestBossDamageTypeSelect: [0x71024d8d68, 0x7102513278, 0x71024129c0] - PriestBossEyeBeamFourth: [0x71024d8d68, 0x7102513278, 0x7102412ae0, 0x7102412c68] - PriestBossEyeBeamStandAim: [0x71024d8d68, 0x7102513278, 0x7102412e18] - PriestBossEyeBeamThird: [0x71024d8d68, 0x7102513278, 0x7102412ae0, 0x7102412f38] - PriestBossFastWarpAttack: [0x71024d8d68, 0x7102513278, 0x7102422770, 0x71024130c0] - PriestBossGiantDeadSelector: [0x71024d8d68, 0x7102513278, 0x71024133d0] - PriestBossGiantDownSeq: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x71024134f0] - PriestBossGiantEnemyRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x7102410fc8, 0x7102413618] - PriestBossGiantReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x7102413970] - PriestBossGiantStageRotRoot: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102413c40] - PriestBossGiantStageRotate: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102413af0] - PriestBossIAIAttack: [0x71024d8d68, 0x7102513278, 0x71023fcd30, 0x7102413d70] - PriestBossIronBall: [0x71024d8d68, 0x7102513278, 0x7102413ed8] - PriestBossIronBallRoot: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102414080] - PriestBossIronBallStageRotate: [0x71024d8d68, 0x7102513278, 0x7102413ed8, 0x7102414240] - PriestBossLineFormationAppear: [0x71024d8d68, 0x7102513278, 0x710241e4e0, 0x7102414388] - PriestBossLineFormationFall: [0x71024d8d68, 0x7102513278, 0x7102413228, 0x71024144c0] - PriestBossLineFormationRush: [0x71024d8d68, 0x7102513278, 0x7102413228, 0x7102414640] - PriestBossMakeClone: [0x71024d8d68, 0x7102513278, 0x71024147c0] - PriestBossMetaAIRoot: [0x71024d8d68, 0x7102513278, 0x7102414948, 0x7102414a68] - PriestBossNormalMoveSelector: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102414ba0] - PriestBossNormalQuickRecover: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102414cc8] - PriestBossNormalReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x7102414df0] - PriestBossPhaseFinish: [0x71024d8d68, 0x7102513278, 0x7102414948, 0x7102414fa8, 0x7102415100] - PriestBossPhaseFirst: [0x71024d8d68, 0x7102513278, 0x7102414948, 0x7102414fa8, 0x7102415270] - PriestBossPhaseFourth: [0x71024d8d68, 0x7102513278, 0x7102414948, 0x7102414fa8, 0x71024153d8] - PriestBossPhaseSecond: [0x71024d8d68, 0x7102513278, 0x7102414948, 0x7102414fa8, 0x7102415530] - PriestBossPhaseSelector: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102415690] - PriestBossPhaseThird: [0x71024d8d68, 0x7102513278, 0x7102414948, 0x7102414fa8, 0x71024157b8] - PriestBossShadowCloneEnemyRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x7102410fc8, 0x7102415938] - PriestBossShadowCloneThrow: [0x71024d8d68, 0x7102513278, 0x7102415cb0] - PriestBossShadowClonesReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x7102415b30] - PriestBossSlowWarpMove: [0x71024d8d68, 0x7102513278, 0x7102415e28] - PriestBossStageRotationSelector: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102415f48] - PriestBossSynchroMode: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102416070] - PriestBossWalkAttack: [0x71024d8d68, 0x7102513278, 0x71024161f8] - PriestBossWarpToSafePos: [0x71024d8d68, 0x7102513278, 0x7102410d20, 0x7102416318] - PriestIronBallAttack: [0x71024d8d68, 0x7102513278, 0x7102416440] - PullOutTree: [0x71024d8d68, 0x7102513278, 0x7102416560] - RailMoveObject: [0x71024d8d68, 0x7102513278, 0x71024166d8] - RailMoveObjectOneWay: [0x71024d8d68, 0x7102513278, 0x7102416820] - RailMoveRandomIgnoreStop: [0x71024d8d68, 0x7102513278, 0x71023dadf8, 0x7102416f28, 0x7102416940] - RailMoveRemains: [0x71024d8d68, 0x7102513278, 0x7102416a98] - RailMoveRemainsBGCamera: [0x71024d8d68, 0x7102513278, 0x7102416a98, 0x7102416c28] - RailMoveRndIgnrStopPlayAS: [0x71024d8d68, 0x7102513278, 0x71023dadf8, 0x7102416f28, 0x7102416940, - 0x7102416db8] - RailMoveWithClose: [0x71024d8d68, 0x7102513278, 0x71023dadf8, 0x7102416f28] - RandomSelectThreeAction: [0x71024d8d68, 0x7102513278, 0x71024171d0, 0x7102417080] - RandomSelectTwoAction: [0x71024d8d68, 0x7102513278, 0x7102417458, 0x7102417308] - RangeAttackSelect: [0x71024d8d68, 0x7102513278, 0x7102417590] - RangeCheckSeqTwoAction: [0x71024d8d68, 0x7102513278, 0x710241ddd8, 0x71024176b0] - RangeHeightSelectTwoAction: [0x71024d8d68, 0x7102513278, 0x7102417b78, 0x7102417dd8, 0x71024177e8] - RangeLineReachSelectTwoAction: [0x71024d8d68, 0x7102513278, 0x7102417b78, 0x7102417dd8, 0x7102417920] - RangeObstacleCheck: [0x71024d8d68, 0x7102513278, 0x7102417a58] - RangeSelectThreeAction: [0x71024d8d68, 0x7102513278, 0x7102417b78, 0x7102417ca8] - RangeSelectTwoAction: [0x71024d8d68, 0x7102513278, 0x7102417b78, 0x7102417dd8] - RapidAttackAllowSelect: [0x71024d8d68, 0x7102513278, 0x7102417f10] - ReduceDistanceToTargetPos: [0x71024d8d68, 0x7102513278, 0x7102418030] - ReferenceNPCViewWithDynAS: [0x71024d8d68, 0x7102513278, 0x7102418150] - ReflectableBulletThrown: [0x71024d8d68, 0x7102513278, 0x7102418608, 0x7102418270] - ReflectableEscape: [0x71024d8d68, 0x7102513278, 0x71024183b8] - ReflectableIgnitedThrown: [0x71024d8d68, 0x7102513278, 0x7102418608, 0x71024184d8] - RegistedActorNumTwoSelect: [0x71024d8d68, 0x7102513278, 0x7102418738, 0x7102418860] - RemainElectricCannonBeamAttack: [0x71024d8d68, 0x7102513278, 0x71024189a0] - RemainElectricCannonRoot: [0x71024d8d68, 0x7102513278, 0x7102401b28, 0x7102418ac0] - RemainsElectricBGCamera: [0x71024d8d68, 0x7102513278, 0x7102416a98, 0x7102416c28, 0x7102418c38] - RemainsElectricRoot: [0x71024d8d68, 0x7102513278, 0x71024195d0, 0x7102418de0] - RemainsFireBattleMove: [0x71024d8d68, 0x7102513278, 0x7102418f58] - RemainsFireBattleStepSelector: [0x71024d8d68, 0x7102513278, 0x7102419078] - RemainsFireDroneNormal: [0x71024d8d68, 0x7102513278, 0x71023dadf8, 0x7102419198] - RemainsFireRoot: [0x71024d8d68, 0x7102513278, 0x71024195d0, 0x7102419378] - RemainsLithograph: [0x71024d8d68, 0x7102513278, 0x71024194b0] - RemainsWaterBattleRoot: [0x71024d8d68, 0x7102513278, 0x7102419708] - RemainsWaterBulletController: [0x71024d8d68, 0x7102513278, 0x7102419828] - RemainsWaterChaseBulletRoot: [0x71024d8d68, 0x7102513278, 0x7102419948] - RemainsWaterNormal: [0x71024d8d68, 0x7102513278, 0x7102419a68] - RemainsWaterRoot: [0x71024d8d68, 0x7102513278, 0x71024195d0, 0x7102419b88] - RemainsWaterWeakPointRoot: [0x71024d8d68, 0x7102513278, 0x7102419cf0] - RemainsWindBatteryAttack: [0x71024d8d68, 0x7102513278, 0x71023f73c0, 0x7102419e10] - RemainsWindBatteryRoot: [0x71024d8d68, 0x7102513278, 0x7102419f30] - RemainsWindRoot: [0x71024d8d68, 0x7102513278, 0x71024195d0, 0x710241a050] - RememberMesOneActorEnemyRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x710241a190] - RemoteBomb: [0x71024d8d68, 0x7102513278, 0x710241a308] - RepeatByLargeDamage: [0x71024d8d68, 0x7102513278, 0x710241a428] - RestLifeSelect: [0x71024d8d68, 0x7102513278, 0x710241a548] - RestreintTired: [0x71024d8d68, 0x7102513278, 0x710241a668] - ReturnFromReactionSelect: [0x71024d8d68, 0x7102513278, 0x710241a788] - ReuseBulletPartsRoot: [0x71024d8d68, 0x7102513278, 0x710241a8a8] - RideHorseAI: [0x71024d8d68, 0x7102513278, 0x71024ea8e0] - RitoHeroSoulGiftRoot: [0x71024d8d68, 0x7102513278, 0x71023fa530, 0x710241a9d0] - RodEnemyFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x7102400e28, 0x710241ab10] - RodRoot: [0x71024d8d68, 0x7102513278, 0x71024e29b0, 0x710241acd8] - RopeRoot: [0x71024d8d68, 0x7102513278, 0x710241ae58] - RuinGuardianRoot: [0x71024d8d68, 0x7102513278, 0x710241af78] - RupeeRabbitNormal: [0x71024d8d68, 0x7102513278, 0x71024105b0, 0x710241b098] - SafeMoveAroundTarget: [0x71024d8d68, 0x7102513278, 0x710241b230] - SandfallWithSound: [0x71024d8d68, 0x7102513278, 0x710241b350] - SandwormAttackMove: [0x71024d8d68, 0x7102513278, 0x710241b4a8] - SandwormBattle: [0x71024d8d68, 0x7102513278, 0x710241b5c8] - SandwormBlownOff: [0x71024d8d68, 0x7102513278, 0x710241b6e8] - SandwormCircleMoveTarget: [0x71024d8d68, 0x7102513278, 0x710241b808] - SandwormFindTarget: [0x71024d8d68, 0x7102513278, 0x710241b928] - SandwormLost: [0x71024d8d68, 0x7102513278, 0x71023e8760, 0x710241ba48] - SandwormNavSearchWait: [0x71024d8d68, 0x7102513278, 0x710241bb88] - SandwormNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x71023d99c0, 0x710241bca8] - SandwormNoticeSound: [0x71024d8d68, 0x7102513278, 0x710241bf20] - SandwormRNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x71023d99c0, 0x710241bca8, 0x710241c1c0] - SandwormRRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x710241c708] - SandwormReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x710241c040] - SandwormRoam: [0x71024d8d68, 0x7102513278, 0x710241c438] - SandwormRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x710241c558] - SandwormStun: [0x71024d8d68, 0x7102513278, 0x710241c8c0] - SelfXRotSelector: [0x71024d8d68, 0x7102513278, 0x710241c9e0] - SeqAnimalAttack: [0x71024d8d68, 0x7102513278, 0x710241cb00] - SeqAtHitAction: [0x71024d8d68, 0x7102513278, 0x710241e4e0, 0x710241cc20] - SeqCloseDistTwoAction: [0x71024d8d68, 0x7102513278, 0x710241e4e0, 0x710241cd58] - SeqDynamicTimeredTwoAction: [0x71024d8d68, 0x7102513278, 0x710241e270, 0x710241ce90] - SeqFirstPointTwo: [0x71024d8d68, 0x7102513278, 0x710241cfe0] - SeqGroundHit: [0x71024d8d68, 0x7102513278, 0x710241d100] - SeqGroundHitAssassinBoss: [0x71024d8d68, 0x7102513278, 0x710241d100, 0x710241d220] - SeqHiddenOctarockSearch: [0x71024d8d68, 0x7102513278, 0x710241d340] - SeqIfElseAction: [0x71024d8d68, 0x7102513278, 0x710241d460] - SeqIfFailAction: [0x71024d8d68, 0x7102513278, 0x710241d580] - SeqNextMessage: [0x71024d8d68, 0x7102513278, 0x710241e4e0, 0x710241d6a0] - SeqOctarockAttack: [0x71024d8d68, 0x7102513278, 0x710241def8, 0x710241d808] - SeqOctarockWigReaction: [0x71024d8d68, 0x7102513278, 0x710241def8, 0x710241d940] - SeqPredictOctarockAttack: [0x71024d8d68, 0x7102513278, 0x710241da60] - SeqPursuit: [0x71024d8d68, 0x7102513278, 0x710241e4e0, 0x710241db80] - SeqRandomRepeat: [0x71024d8d68, 0x7102513278, 0x710241dcb8] - SeqTargetTwoAction: [0x71024d8d68, 0x7102513278, 0x710241ddd8] - SeqThreeAction: [0x71024d8d68, 0x7102513278, 0x710241def8] - SeqTimeredAction: [0x71024d8d68, 0x7102513278, 0x710241e018] - SeqTimeredPlusRandomTwoAction: [0x71024d8d68, 0x7102513278, 0x710241e270, 0x710241e138] - SeqTimeredTwoAction: [0x71024d8d68, 0x7102513278, 0x710241e270] - SeqTrgPartsNotice: [0x71024d8d68, 0x7102513278, 0x710241e4e0, 0x710241e3a8] - SeqTwoAction: [0x71024d8d68, 0x7102513278, 0x710241e4e0] - SeqTwoLineReachableTargetAction: [0x71024d8d68, 0x7102513278, 0x710241e630, 0x710241e768] - SeqTwoWeakPointOnFirstDo: [0x71024d8d68, 0x7102513278, 0x710241e4e0, 0x710241e8a0] - SetPartBind: [0x71024d8d68, 0x7102513278, 0x710241e9d8] - SetTargetPosForAngryKokko: [0x71024d8d68, 0x7102513278, 0x710241eaf8] - SetTargetPosForFlyThroughMove: [0x71024d8d68, 0x7102513278, 0x710241ec18] - SetTargetPosToPlayer: [0x71024d8d68, 0x7102513278, 0x710241ed38] - ShootingEnemyBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x710241ee58] - ShootingEnemyFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x710241ffe0, 0x710241efd0] - ShootingStarRoot: [0x71024d8d68, 0x7102513278, 0x710241f188] - ShutterFence: [0x71024d8d68, 0x7102513278, 0x710241f2a8] - SignalFlowchartRootAI: [0x71024d8d68, 0x7102513278, 0x71024e2518] - SignalSendingMagneStickAcceptor: [0x71024d8d68, 0x7102513278, 0x710241f3c8] - SignaledSpotBgmTrigger: [0x71024d8d68, 0x7102513278, 0x71024fc490] - SimpleASBridge: [0x71024d8d68, 0x7102513278, 0x710241f4e8] - SimpleEnemyNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x710241f730] - SimpleEscapeFromTarget: [0x71024d8d68, 0x7102513278, 0x710241f990] - SimpleKokkoRoot: [0x71024d8d68, 0x7102513278, 0x710241fae0] - SimpleLiftable: [0x71024d8d68, 0x7102513278, 0x710241fc00] - SimpleLiftableDLC: [0x71024d8d68, 0x7102513278, 0x710241fd40] - SimpleLineBeam: [0x71024d8d68, 0x7102513278, 0x710241fe60] - SimpleShootingEnemyFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x710241ffe0] - SiteBossApproachRoot: [0x71024d8d68, 0x7102513278, 0x7102420198] - SiteBossArrowRainAttack: [0x71024d8d68, 0x7102513278, 0x7102421ff0, 0x7102421bc8, 0x71024202c0] - SiteBossAttackRoot: [0x71024d8d68, 0x7102513278, 0x71024204d8] - SiteBossBigFlameBall: [0x71024d8d68, 0x7102513278, 0x71023f1ee8, 0x7102420bc0, 0x71024205f8] - SiteBossBlowOff: [0x71024d8d68, 0x7102513278, 0x7102420810] - SiteBossBowChildDeviceRoot: [0x71024d8d68, 0x7102513278, 0x7102420930] - SiteBossBowRoot: [0x71024d8d68, 0x7102513278, 0x7102421d88, 0x7102420a50] - SiteBossFlameBall: [0x71024d8d68, 0x7102513278, 0x71023f1ee8, 0x7102420bc0] - SiteBossGaleArrowRoot: [0x71024d8d68, 0x7102513278, 0x71024315a8, 0x7102420da0] - SiteBossIceSplinterRoot: [0x71024d8d68, 0x7102513278, 0x71023f1ee8, 0x7102420f38] - SiteBossLswordAttackRoot: [0x71024d8d68, 0x7102513278, 0x7102421168] - SiteBossLswordFireBallRoot: [0x71024d8d68, 0x7102513278, 0x7102421288] - SiteBossLswordRoot: [0x71024d8d68, 0x7102513278, 0x7102421d88, 0x71024213a8] - SiteBossLswordTornadoRoot: [0x71024d8d68, 0x7102513278, 0x71024214d8] - SiteBossNormalRoot: [0x71024d8d68, 0x7102513278, 0x71024215f8] - SiteBossPierceBulletAttack: [0x71024d8d68, 0x7102513278, 0x7102421ff0, 0x7102421718] - SiteBossReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x71024218d0] - SiteBossRecognizeRoot: [0x71024d8d68, 0x7102513278, 0x7102402508, 0x7102421a50] - SiteBossReflectArrowRoot: [0x71024d8d68, 0x7102513278, 0x7102421ff0, 0x7102421bc8] - SiteBossShootArrowRoot: [0x71024d8d68, 0x7102513278, 0x7102421ec0] - SiteBossShootNormalArrowRoot: [0x71024d8d68, 0x7102513278, 0x7102421ff0] - SiteBossSmallDamageRoot: [0x71024d8d68, 0x7102513278, 0x71024221b8] - SiteBossSpearAttackRoot: [0x71024d8d68, 0x7102513278, 0x71024222d8] - SiteBossSpearLifeSelector: [0x71024d8d68, 0x7102513278, 0x7102422400] - SiteBossSpearRoot: [0x71024d8d68, 0x7102513278, 0x7102421d88, 0x7102422520] - SiteBossSpearThrow: [0x71024d8d68, 0x7102513278, 0x7102422650] - SiteBossSwordApproachRoot: [0x71024d8d68, 0x7102513278, 0x7102422770] - SiteBossSwordAttackRoot: [0x71024d8d68, 0x7102513278, 0x71024228c0] - SiteBossSwordIronPileRoot: [0x71024d8d68, 0x7102513278, 0x71024229e0] - SiteBossSwordRailApproach: [0x71024d8d68, 0x7102513278, 0x7102422770, 0x7102422b00] - SiteBossSwordRoot: [0x71024d8d68, 0x7102513278, 0x7102421d88, 0x7102422c50] - SiteBossSwordSeqThreeAI: [0x71024d8d68, 0x7102513278, 0x7102422d80] - SiteBossSwordWeapon: [0x71024d8d68, 0x7102513278, 0x71024e29b0, 0x71023dda40, 0x7102422ea0] - SiteBossThrowIceRoot: [0x71024d8d68, 0x7102513278, 0x7102423038] - SleepBedRoot: [0x71024d8d68, 0x7102513278, 0x7102423158] - SleepSelect: [0x71024d8d68, 0x7102513278, 0x7102423418] - SnowBallNormal: [0x71024d8d68, 0x7102513278, 0x710241fc00, 0x71023ee160, 0x7102423538] - SnowOctarockBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x7102423698] - SoundTriggerTag: [0x71024d8d68, 0x7102513278, 0x71024e2638] - SpearWeaponSelect: [0x71024d8d68, 0x7102513278, 0x7102423808] - SpotBgmTrigger: [0x71024d8d68, 0x7102513278, 0x71024fc5b0] - StalEnemyBlownOff: [0x71024d8d68, 0x7102513278, 0x7102423928] - StalEnemyChasePart: [0x71024d8d68, 0x7102513278, 0x7102423a48] - StalEnemyDoShootPartSelect: [0x71024d8d68, 0x7102513278, 0x7102423b68] - StalEnemyGrabShootOwnPart: [0x71024d8d68, 0x7102513278, 0x7102423c88] - StalEnemyNoHeadWait: [0x71024d8d68, 0x7102513278, 0x7102423da8] - StalEnemyReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x7102423ec8] - StalEnemyRoot: [0x71024d8d68, 0x7102513278, 0x7102424048] - StalEnemySleep: [0x71024d8d68, 0x7102513278, 0x71024232c8, 0x71024241e8] - StalGiantEnemyReaction: [0x71024d8d68, 0x7102513278, 0x71023e6c80, 0x71023efa98, 0x7102424338] - StalGiantEnemyRoot: [0x71024d8d68, 0x7102513278, 0x7102424048, 0x71024244d0] - StalGiantSleepNormal: [0x71024d8d68, 0x7102513278, 0x7102424620] - StalHeadLifted: [0x71024d8d68, 0x7102513278, 0x7102403418, 0x7102424770] - StalHeadPartRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x71024248a8] - StalPartCatch: [0x71024d8d68, 0x7102513278, 0x7102424a20] - StalPartNormal: [0x71024d8d68, 0x7102513278, 0x7102424b40] - StalPartRoot: [0x71024d8d68, 0x7102513278, 0x7102424c60] - StalPartsHasSelect: [0x71024d8d68, 0x7102513278, 0x7102424db8] - Stole: [0x71024d8d68, 0x7102513278, 0x7102424ed8] - StoneBall_BRoot: [0x71024d8d68, 0x7102513278, 0x7102425000] - StoneOctarockBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x710241ee58, 0x7102425170] - StoneOctarockGuardNearTarget: [0x71024d8d68, 0x7102513278, 0x71023fe008, 0x71023fdea0, 0x71024252e8] - StoneOctarockWait: [0x71024d8d68, 0x7102513278, 0x7102425450] - StoneShootEnemyBattle: [0x71024d8d68, 0x7102513278, 0x71023e5ff8, 0x7102425570] - StoneStickRoot: [0x71024d8d68, 0x7102513278, 0x71024256e8] - StopTimerObserver: [0x71024d8d68, 0x7102513278, 0x7102425820] - StraightMove: [0x71024d8d68, 0x7102513278, 0x7102425940] - StunBossReaction: [0x71024d8d68, 0x7102513278, 0x7102425a68] - StunWithDamageReaction: [0x71024d8d68, 0x7102513278, 0x7102425b88] - SubsAngleSelect: [0x71024d8d68, 0x7102513278, 0x7102425ca8] - SunAI: [0x71024d8d68, 0x7102513278, 0x7102425dc8] - SunazarashiEscapeMove: [0x71024d8d68, 0x7102513278, 0x7102425ee8] - SunazarashiNormal: [0x71024d8d68, 0x7102513278, 0x71024105b0, 0x7102426008] - SunazarashiReturn: [0x71024d8d68, 0x7102513278, 0x7102426178] - SunazarashiRoot: [0x71024d8d68, 0x7102513278, 0x7102410990, 0x7102426298] - SunazarashiTowing: [0x71024d8d68, 0x7102513278, 0x7102426480] - SwarmBattle: [0x71024d8d68, 0x7102513278, 0x71024265a0] - SwarmEscapeDie: [0x71024d8d68, 0x7102513278, 0x71024266c0] - SwarmRangeKeepCircleMove: [0x71024d8d68, 0x7102513278, 0x71024267e0] - SwarmReaction: [0x71024d8d68, 0x7102513278, 0x7102426900] - SwarmRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x7102426a38] - SwarmStopTimerEscape: [0x71024d8d68, 0x7102513278, 0x71024266c0, 0x7102426bb0] - SwimEnemyFindPlayer: [0x71024d8d68, 0x7102513278, 0x71023e5e40, 0x7102426ce8] - SwimEnemyNormal: [0x71024d8d68, 0x7102513278, 0x71023e8d58, 0x7102426ea0] - SwimEnemyRoam: [0x71024d8d68, 0x7102513278, 0x7102427100] - SwitchDistance: [0x71024d8d68, 0x7102513278, 0x7102427220, 0x7102427390] - SwitchElectric: [0x71024d8d68, 0x7102513278, 0x7102427518] - SwitchHit: [0x71024d8d68, 0x7102513278, 0x7102427220, 0x7102427638] - SwitchHitOnce: [0x71024d8d68, 0x7102513278, 0x7102427220, 0x7102427638, 0x71024277a8] - SwitchLinkTagCheck: [0x71024d8d68, 0x7102513278, 0x7102427220, 0x7102427930] - SwitchRightAndWrong: [0x71024d8d68, 0x7102513278, 0x7102427220, 0x7102427aa0] - SwitchTimeLag: [0x71024d8d68, 0x7102513278, 0x7102427c20] - SwitchTimeLimited: [0x71024d8d68, 0x7102513278, 0x7102427d40] - SwitchTimer: [0x71024d8d68, 0x7102513278, 0x7102427e60] - SwitchTorch: [0x71024d8d68, 0x7102513278, 0x7102427f80] - SwitchWheel: [0x71024d8d68, 0x7102513278, 0x71024280a0] - SwitchWindHit: [0x71024d8d68, 0x7102513278, 0x7102427220, 0x71024281c0] - TargetAbsolutePos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x7102428330] - TargetActorDistanceSelect: [0x71024d8d68, 0x7102513278, 0x71024292a0, 0x7102428460] - TargetActorGrabAdapter: [0x71024d8d68, 0x7102513278, 0x71024285a0] - TargetAngerSelect: [0x71024d8d68, 0x7102513278, 0x7102428808] - TargetAttackAttitudeTgtSelect: [0x71024d8d68, 0x7102513278, 0x7102428928, 0x7102428a58] - TargetBaitTypeSelect: [0x71024d8d68, 0x7102513278, 0x7102428ba0] - TargetBeatCheck: [0x71024d8d68, 0x7102513278, 0x7102428cc0] - TargetBeatGetDrop: [0x71024d8d68, 0x7102513278, 0x7102428cc0, 0x7102428de0] - TargetClimbSelect: [0x71024d8d68, 0x7102513278, 0x7102428f18] - TargetDirLRInHideSelect: [0x71024d8d68, 0x7102513278, 0x7102429178, 0x7102429038] - TargetDirLRSelect: [0x71024d8d68, 0x7102513278, 0x7102429178] - TargetDistanceSelect: [0x71024d8d68, 0x7102513278, 0x71024292a0] - TargetDynamicActorPos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x71024293c8] - TargetElevationGapSelect: [0x71024d8d68, 0x7102513278, 0x71024294f8] - TargetExistSelect: [0x71024d8d68, 0x7102513278, 0x7102429618] - TargetHomeDir: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x7102429870] - TargetHomePos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x71024299a0] - TargetHomeRangeSelect: [0x71024d8d68, 0x7102513278, 0x710240a5f8, 0x7102429ad0] - TargetInFanAreaSelect: [0x71024d8d68, 0x7102513278, 0x7102429c18, 0x7102429d50] - TargetIsEquipItemSelector: [0x71024d8d68, 0x7102513278, 0x7102429e98] - TargetKnockBackBasePos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x7102429fb8] - TargetLastAttackedPos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x710242a0e8] - TargetLastAttacker: [0x71024d8d68, 0x7102513278, 0x710242a218] - TargetLastAttackerPos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x710242a338] - TargetLastDamagedPos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x710242a468] - TargetLostCheck: [0x71024d8d68, 0x7102513278, 0x710242a598] - TargetMyUp: [0x71024d8d68, 0x7102513278, 0x710242a6b8] - TargetNPCTypeSelector: [0x71024d8d68, 0x7102513278, 0x710242a7d8] - TargetOnMovableNavmeshSelect: [0x71024d8d68, 0x7102513278, 0x710242a8f8] - TargetPartsPos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x710242aa18] - TargetPickedItem: [0x71024d8d68, 0x7102513278, 0x71023dfee8, 0x710242ab48] - TargetPlayerPos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x710242ac90] - TargetPosAnchorOffsetSelf: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x710242adc0] - TargetPosAnchorOffsetTarget: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x710242aef0] - TargetPosDirLRSelect: [0x71024d8d68, 0x7102513278, 0x710242b020] - TargetPosDynParamRotFromCtrPos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x710242b290, 0x710242b140] - TargetPosLostCheck: [0x71024d8d68, 0x7102513278, 0x710242b3c8] - TargetPosOffsetFromMyPos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x710240dfe8, 0x710242b4e8] - TargetPosOnNavFaceSelect: [0x71024d8d68, 0x7102513278, 0x710242b620] - TargetPosRotFromMyPos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x710242b740] - TargetPosTracking: [0x71024d8d68, 0x7102513278, 0x710242b870] - TargetPredictRotSpdTargetPos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x710242b998] - TargetRangeSelect: [0x71024d8d68, 0x7102513278, 0x710240a5f8, 0x710242bac8] - TargetRepeat: [0x71024d8d68, 0x7102513278, 0x710242bc10] - TargetStateSelect: [0x71024d8d68, 0x7102513278, 0x710242bd30] - TargetTargetPos: [0x71024d8d68, 0x7102513278, 0x71024286d8, 0x710242be50] - TargetTypeSelector: [0x71024d8d68, 0x7102513278, 0x710242bf80] - TemperatureRandSelect: [0x71024d8d68, 0x7102513278, 0x710242c0a0] - TerminalEnduranceWarpRoot: [0x71024d8d68, 0x7102513278, 0x710242c1c0] - TimeControlTagRoot: [0x71024d8d68, 0x7102513278, 0x710242c2e0] - TimeredViewWait: [0x71024d8d68, 0x7102513278, 0x710242e4b0, 0x710242c400] - TimidityEnemyDrawback: [0x71024d8d68, 0x7102513278, 0x710242c550] - TiredDistSelect: [0x71024d8d68, 0x7102513278, 0x710240a5f8, 0x7102429ad0, 0x710242c670] - TornadoRoot: [0x71024d8d68, 0x7102513278, 0x710242c7d0] - TowingPlayer: [0x71024d8d68, 0x7102513278, 0x710242c8f0, 0x710242ca48] - TreasureBox: [0x71024d8d68, 0x7102513278, 0x710242cbf8] - TreasureBoxRoot: [0x71024d8d68, 0x7102513278, 0x710242cd48] - TreasureSpot: [0x71024d8d68, 0x7102513278, 0x71023dfee8, 0x710242ce68] - TrgTargetChangeToPlayerSelect: [0x71024d8d68, 0x7102513278, 0x710242cfb0] - TrolleyGrabbedByMagnet: [0x71024d8d68, 0x7102513278, 0x710242d0d0] - TrolleyOnRail: [0x71024d8d68, 0x7102513278, 0x710242d1f0] - TrolleyRoot: [0x71024d8d68, 0x7102513278, 0x710242d330] - TurnForLookingAround: [0x71024d8d68, 0x7102513278, 0x710242d4b8] - TurnPreAction: [0x71024d8d68, 0x7102513278, 0x710242d5d8] - TwnObjDlcFlightTrainingTarget: [0x71024d8d68, 0x7102513278, 0x710242d6f8] - UnarmedEnemyNoiseTarget: [0x71024d8d68, 0x7102513278, 0x7102409ae0, 0x710242d818] - UnarmedWeaponEquipableEnemyAct: [0x71024d8d68, 0x7102513278, 0x7102409ae0, 0x71023eaf28, 0x710242d988] - UnderWaterDepthSelect: [0x71024d8d68, 0x7102513278, 0x710242db10] - UrbosasFuryDamageSelector: [0x71024d8d68, 0x7102513278, 0x710242dc30] - VacuumedBombDamageSelect: [0x71024d8d68, 0x7102513278, 0x710242dd78] - VehicleSelector: [0x71024d8d68, 0x7102513278, 0x710242e010] - ViewChaseSound: [0x71024d8d68, 0x7102513278, 0x710242e130] - ViewMove: [0x71024d8d68, 0x7102513278, 0x710242e370] - ViewWait: [0x71024d8d68, 0x7102513278, 0x710242e4b0] - ViewWaitEndWhenAimed: [0x71024d8d68, 0x7102513278, 0x710242e4b0, 0x710242c400, 0x710242e600] - ViewWaitRiskAvoid: [0x71024d8d68, 0x7102513278, 0x710242e4b0, 0x710242e768] - ViewWaitWithFaceView: [0x71024d8d68, 0x7102513278, 0x710242e4b0, 0x710242e8d8] - ViewWaitWithInstDynActor: [0x71024d8d68, 0x7102513278, 0x710242e4b0, 0x710242ea28] - ViewfrustumCheckTagRoot: [0x71024d8d68, 0x7102513278, 0x710242e250] - WaistRotEnemyArrowAttack: [0x71024d8d68, 0x7102513278, 0x71023e5d00, 0x710242eb78] - WaitAndFaceLeader: [0x71024d8d68, 0x7102513278, 0x710242ecb8] - WaitForCloseOrWaterSide: [0x71024d8d68, 0x7102513278, 0x710242ef18, 0x710242edd8] - WaitForTargetClose: [0x71024d8d68, 0x7102513278, 0x710242ef18] - WaitNearTarget: [0x71024d8d68, 0x7102513278, 0x710242f040] - WaitNearTargetAwarenessRange: [0x71024d8d68, 0x7102513278, 0x710242f160] - WaitPartsSleep: [0x71024d8d68, 0x7102513278, 0x710242f280] - WarpActivateTerminal: [0x71024d8d68, 0x7102513278, 0x710242f3a0] - WarpSafeTagRoot: [0x71024d8d68, 0x7102513278, 0x710242f4c0] - WarpTagRoot: [0x71024d8d68, 0x7102513278, 0x710242f5e0] - WaterFallWithSound: [0x71024d8d68, 0x7102513278, 0x710242f700] - WaterSurface: [0x71024d8d68, 0x7102513278, 0x710242fab0, 0x710242f820] - WaterSurface4RemainsLava: [0x71024d8d68, 0x7102513278, 0x710242fab0, 0x710242f820, 0x710242f968] - WeakPointRoot: [0x71024d8d68, 0x7102513278, 0x710242fbd0] - WeakStateSelecter: [0x71024d8d68, 0x7102513278, 0x710242fd98] - WeaponEquipEnemyWakeUp: [0x71024d8d68, 0x7102513278, 0x710242fec0] - WeaponEquipedAI: [0x71024d8d68, 0x7102513278, 0x71024e2890] - WeaponHoldSelector: [0x71024d8d68, 0x7102513278, 0x710242ffe0] - WeaponOnetimeUse: [0x71024d8d68, 0x7102513278, 0x7102430100] - WeaponPrepareSelect: [0x71024d8d68, 0x7102513278, 0x7102430220] - WeaponRangeKindSelect: [0x71024d8d68, 0x7102513278, 0x7102430340] - WeaponRootAI: [0x71024d8d68, 0x7102513278, 0x71024e29b0] - WeaponSelector: [0x71024d8d68, 0x7102513278, 0x7102430460] - WeaponSubTypeSelect: [0x71024d8d68, 0x7102513278, 0x7102430580] - WeaponThrowerSelector: [0x71024d8d68, 0x7102513278, 0x71024306a0] - WeaponTrueFormSelect: [0x71024d8d68, 0x7102513278, 0x71024307c0] - WeaponUsageSelect: [0x71024d8d68, 0x7102513278, 0x71024308e0] - WeatherReactionCheck: [0x71024d8d68, 0x7102513278, 0x7102430a00] - WetSelect: [0x71024d8d68, 0x7102513278, 0x7102430b20] - WildHorseDefWanderAI: [0x71024d8d68, 0x7102513278, 0x71024eab38] - WillBallAttackLevelSelect: [0x71024d8d68, 0x7102513278, 0x7102430c40] - WillBallFollowAttackWithDynAng: [0x71024d8d68, 0x7102513278, 0x7102430d68, 0x7102430e90] - WillBallOperated: [0x71024d8d68, 0x7102513278, 0x7102430fd0] - WillBallRoot: [0x71024d8d68, 0x7102513278, 0x71024310f0] - WindBoxPlace: [0x71024d8d68, 0x7102513278, 0x7102431210] - WindGenerator: [0x71024d8d68, 0x7102513278, 0x7102431330] - WindGeneratorSignal: [0x71024d8d68, 0x7102513278, 0x7102431330, 0x7102431460] - WithoutWeaponArrow: [0x71024d8d68, 0x7102513278, 0x71024315a8] - WizzrobeBlownOff: [0x71024d8d68, 0x7102513278, 0x7102431740] - WizzrobeCircleMove: [0x71024d8d68, 0x7102513278, 0x71023deb00, 0x71023df198, 0x7102431860] - WizzrobeCombat: [0x71024d8d68, 0x7102513278, 0x71024319c0] - WizzrobeCombatMove: [0x71024d8d68, 0x7102513278, 0x7102431ae0] - WizzrobeFindPlayer: [0x71024d8d68, 0x7102513278, 0x7102431c00] - WizzrobeRoam: [0x71024d8d68, 0x7102513278, 0x7102431d20] - WizzrobeRoot: [0x71024d8d68, 0x7102513278, 0x71023ead60, 0x7102431e40] - WizzrobeWeatherMagic: [0x71024d8d68, 0x7102513278, 0x7102431fe8] - WolfLinkAmiibo: [0x71024d8d68, 0x7102513278, 0x7102432118] - WolfLinkBattleRoot: [0x71024d8d68, 0x7102513278, 0x7102432238] - WolfLinkChainAttack: [0x71024d8d68, 0x7102513278, 0x7102432358] - WolfLinkFollowPlayerRoot: [0x71024d8d68, 0x7102513278, 0x71023fb120, 0x7102432478] - WolfLinkFollowWait: [0x71024d8d68, 0x7102513278, 0x71024325d0] - WolfLinkGoToTarget: [0x71024d8d68, 0x7102513278, 0x71023fb120, 0x71024326f0] - WolfLinkLeadToTarget: [0x71024d8d68, 0x7102513278, 0x7102402ff8, 0x7102432838] - WolfLinkNormalRoot: [0x71024d8d68, 0x7102513278, 0x7102432970] - WolfLinkReaction: [0x71024d8d68, 0x7102513278, 0x7102432ac0] - WolfLinkRoot: [0x71024d8d68, 0x7102513278, 0x7102432c00] - WolfLinkRushAttack: [0x71024d8d68, 0x7102513278, 0x7102432dc0] - WolfLinkSeqAttack: [0x71024d8d68, 0x7102513278, 0x7102432ee0] - WolfLinkShiekSensorRoot: [0x71024d8d68, 0x7102513278, 0x7102433000] - WolfLinkWarp: [0x71024d8d68, 0x7102513278, 0x7102433120] - YunBoCannon: [0x71024d8d68, 0x7102513278, 0x71023daf50, 0x7102433240] - YunBoCannonBallRoot: [0x71024d8d68, 0x7102513278, 0x71023dc628, 0x71024333a0] - ZokuchoSunazarashi: [0x71024d8d68, 0x7102513278, 0x71024334d8] - ZoraHeroRelicBattleNormal: [0x71024d8d68, 0x7102513278, 0x7102433620] - ZoraHeroRelicBattleRidePlayer: [0x71024d8d68, 0x7102513278, 0x7102433740] - ZoraHeroRelicBattleRoot: [0x71024d8d68, 0x7102513278, 0x7102433860] - ZoraHeroSoulGiftRoot: [0x71024d8d68, 0x7102513278, 0x71023fa530, 0x71024339b0] - ZoraHeroWarp2Player: [0x71024d8d68, 0x7102513278, 0x7102433af0] - addNoiseToTargetPos: [0x71024d8d68, 0x7102513278, 0x71023d3740] -Action: - AIScheduleAnchor: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - ASPlaySimpleAnmDriven: [0x71024d8d68, 0x71025129f0, 0x7102368510] - ActivateAttackSensor: [0x71024d8d68, 0x71025129f0, 0x710235bb18] - ActorInfoToGameDataFloat: [0x71024d8d68, 0x71025129f0, 0x7102362488] - ActorInfoToGameDataInt: [0x71024d8d68, 0x71025129f0, 0x7102362598] - ActorInfoToGameDataVec3: [0x71024d8d68, 0x71025129f0, 0x71023626a8] - AddAutoPlacementCreator: [0x71024d8d68, 0x71025129f0, 0x71023627b8] - AddNoUseTerritoryCounter: [0x71024d8d68, 0x71025129f0, 0x71023628c8] - AddRigidBody: [0x71024d8d68, 0x71025129f0, 0x71023629d8] - AdvanceTime: [0x71024d8d68, 0x71025129f0, 0x7102362b00] - AirOctaFloat: [0x71024d8d68, 0x71025129f0, 0x7102362f08, 0x7102362c40] - AirOctaMgr: [0x71024d8d68, 0x71025129f0, 0x7102362d80] - AirOctaNoticeTurn: [0x71024d8d68, 0x71025129f0, 0x71023683d0, 0x71023a8038, 0x7102363030] - AirOctaReactionKorog: [0x71024d8d68, 0x71025129f0, 0x7102363170] - AirOctaWoodBridge: [0x71024d8d68, 0x71025129f0, 0x7102363280] - AirWallAction: [0x71024d8d68, 0x71025129f0, 0x71023633f8] - AirWallCurseGanon: [0x71024d8d68, 0x71025129f0, 0x7102363648, 0x7102363520] - AirWallHorse: [0x71024d8d68, 0x71025129f0, 0x7102363648] - AlarmLynelTag: [0x71024d8d68, 0x71025129f0, 0x7102363758] - AlertNearbyEnemies: [0x71024d8d68, 0x71025129f0, 0x7102385fc8, 0x71023afe70, 0x7102363890] - AmbushThrown: [0x71024d8d68, 0x71025129f0, 0x71023b27f8, 0x71023639d8] - AnchorSummon: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102363b00] - Angry: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x7102363c28] - AnimMatrixDriven: [0x71024d8d68, 0x71025129f0, 0x7102364e90] - AnimTimingAttackMove: [0x71024d8d68, 0x71025129f0, 0x7102364fa0] - AnimalASPlayCheckMoveDir: [0x71024d8d68, 0x71025129f0, 0x7102385fc8, 0x7102363d50] - AnimalASPlayWithLegTurn: [0x71024d8d68, 0x71025129f0, 0x7102385fc8, 0x7102363e68] - AnimalEatAction: [0x71024d8d68, 0x71025129f0, 0x7102363fb0] - AnimalElectricParalysis: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x710239ac08, - 0x71023640c8] - AnimalFollow: [0x71024d8d68, 0x71025129f0, 0x710239ae40, 0x71023641f0] - AnimalFreeze: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x710239af68, 0x7102364330] - AnimalLegTurnAutoSpeed: [0x71024d8d68, 0x71025129f0, 0x7102385fc8, 0x7102364458] - AnimalMove: [0x71024d8d68, 0x71025129f0, 0x71023646a0, 0x7102364570] - AnimalMoveStraightTimed: [0x71024d8d68, 0x71025129f0, 0x71023647d0] - AnimalNavMeshMove: [0x71024d8d68, 0x71025129f0, 0x71024e8fa0, 0x71023648e0] - AnimalNoCheckMove: [0x71024d8d68, 0x71025129f0, 0x71023646a0, 0x7102364570, 0x7102364a08] - AnimalPlayASAndKeepOnGround: [0x71024d8d68, 0x71025129f0, 0x7102385fc8, 0x71023afe70, 0x7102364b38] - AnimalStop: [0x71024d8d68, 0x71025129f0, 0x71024e9b30, 0x7102364c50] - AnimalTurn: [0x71024d8d68, 0x71025129f0, 0x7102385fc8, 0x71023afe70, 0x7102364d78] - AnimeDrivenTurn: [0x71024d8d68, 0x71025129f0, 0x710235bc58] - AnmArmorBindAction: [0x71024d8d68, 0x71025129f0, 0x71024e0250, 0x71024e0128] - AnmBackMove: [0x71024d8d68, 0x71025129f0, 0x71023650e0] - AnmBlownOff: [0x71024d8d68, 0x71025129f0, 0x71023651f0] - AnmBlownOffBackward: [0x71024d8d68, 0x71025129f0, 0x71023651f0, 0x7102365310] - AnmDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x71023a0338, 0x7102365448] - AnmDirectionMove: [0x71024d8d68, 0x71025129f0, 0x71023655b8] - AnmDrivenHover: [0x71024d8d68, 0x71025129f0, 0x71023657f0, 0x71023656c8] - AnmDrivenHoverTurn: [0x71024d8d68, 0x71025129f0, 0x71023657f0, 0x7102365900] - AnmDrivenMoveAttack: [0x71024d8d68, 0x71025129f0, 0x71023a4ef0, 0x7102365a10] - AnmDrivenSpeedBackWalk: [0x71024d8d68, 0x71025129f0, 0x7102365b48] - AnmTimingBackWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710236a5a8, 0x71023a7e08, - 0x710236a6c8, 0x7102365c58] - AnmToRagdollDie: [0x71024d8d68, 0x71025129f0, 0x7102365dc0] - AnmUpDownMove: [0x71024d8d68, 0x71025129f0, 0x7102365ed0] - Appear: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x7102365fe0] - AppearDeathCounter: [0x71024d8d68, 0x71025129f0, 0x71023660f0] - AppearFullPouchInfo: [0x71024d8d68, 0x71025129f0, 0x7102366218] - AppearGameOver: [0x71024d8d68, 0x71025129f0, 0x7102366328] - AppearMagneForce: [0x71024d8d68, 0x71025129f0, 0x7102366438] - AppearNumDungeonClearSeal: [0x71024d8d68, 0x71025129f0, 0x71023665b8] - AppearNumHeroSeal: [0x71024d8d68, 0x71025129f0, 0x710235be88] - AppearNumKorokNuts: [0x71024d8d68, 0x71025129f0, 0x71023666c8] - AppearNumTargets: [0x71024d8d68, 0x71025129f0, 0x71023667d8] - ApplyHorizontalImpulse: [0x71024d8d68, 0x71025129f0, 0x71023668e8] - ApplyMoveImpulse: [0x71024d8d68, 0x71025129f0, 0x71023669f8] - ApplyMoveTrigger: [0x71024d8d68, 0x71025129f0, 0x7102366b08] - AreaActorObserveByActorTag: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71024e3570, - 0x7102366c18] - AreaActorObserveByGroup: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71024e3570, - 0x7102366e08] - AreaBase: [0x71024d8d68, 0x71025129f0, 0x7102367060] - AreaBottomTag: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x7102367170] - AreaCulling: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - AreaCullingClipArea: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - AreaFireObserve: [0x71024d8d68, 0x71025129f0, 0x71024e3ac8, 0x71024e3ac8, 0x7102367330] - AreaHorseSpeedLimitAction: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71024e31e0] - AreaLocation: [0x71024d8d68, 0x71025129f0, 0x71023676d8] - AreaObserveActorAction: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71024e3570, - 0x71024e3398] - AreaOutRecreateActorAction: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71024e3748] - AreaRecreateActorAction: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71024e3910] - AreaRoot: [0x71024d8d68, 0x71025129f0, 0x7102367810] - ArmorBindAction: [0x71024d8d68, 0x71025129f0, 0x71024e0250] - ArmorBindNodeAction: [0x71024d8d68, 0x71025129f0, 0x71024e0360] - ArmorBindWithAS: [0x71024d8d68, 0x71025129f0, 0x71024e0250, 0x71024e0478] - ArrowShootHoming: [0x71024d8d68, 0x71025129f0, 0x7102367bc8, 0x7102367a48] - ArrowShootMove: [0x71024d8d68, 0x71025129f0, 0x7102367bc8] - ArrowShootMoveForLargeObject: [0x71024d8d68, 0x71025129f0, 0x7102367bc8, 0x7102367d30] - ArrowShootMoveWithStickOffset: [0x71024d8d68, 0x71025129f0, 0x7102367bc8, 0x7102367e98] - ArrowSkyShootMove: [0x71024d8d68, 0x71025129f0, 0x7102367bc8, 0x7102368000] - AscendingCurrent: [0x71024d8d68, 0x71025129f0, 0x7102368168] - AscendingCurrentFixedSize: [0x71024d8d68, 0x71025129f0, 0x7102368168, 0x71023682a8] - AscendingCurrentShieldable: [0x71024d8d68, 0x71025129f0, 0x7102368168, 0x710235bf98] - AssassinBossIronBallAppear: [0x71024d8d68, 0x71025129f0, 0x7102368638] - AssassinBossIronBallAtkWithRot: [0x71024d8d68, 0x71025129f0, 0x7102368898, 0x7102368778] - AssassinBossIronBallAttack: [0x71024d8d68, 0x71025129f0, 0x7102368898] - AssassinBossIronMagicChargeShot: [0x71024d8d68, 0x71025129f0, 0x71023689b8] - AtAndBodyOnWait: [0x71024d8d68, 0x71025129f0, 0x7102368ac8, 0x710235c0d8] - AtOnWait: [0x71024d8d68, 0x71025129f0, 0x7102368ac8] - AtOnWaitNoHitRope: [0x71024d8d68, 0x71025129f0, 0x7102368ac8, 0x7102368bd8] - Attack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c1890, 0x7102368ce8] - AttackJumpToTarget: [0x71024d8d68, 0x71025129f0, 0x710239fa98, 0x710239f920, 0x7102368e30] - AttackPartBind: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c1890, 0x7102368ce8, - 0x7102368fd8] - AwarenessShareOnePartsASPlay: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0, 0x7102369678] - BackFlip: [0x71024d8d68, 0x71025129f0, 0x71023683d0, 0x71023697a0] - BackStep: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x7102369e30, 0x7102369f98, 0x7102369b30] - BackStepAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x7102369e30, 0x7102369f98, 0x7102369cc8] - BackStepToTargetPos: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x7102369e30, 0x710236a100] - BackSwim: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x710236a268] - BackToRailFromLava: [0x71024d8d68, 0x71025129f0, 0x710236a378] - BackWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710236a5a8, 0x71023a7e08, 0x710236a488] - BackWalkWithAS: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710236a5a8, 0x71023a7e08, 0x710236a6c8] - BackseatKorokLight: [0x71024d8d68, 0x71025129f0, 0x7102369910] - BackseatKorokWait: [0x71024d8d68, 0x71025129f0, 0x7102369a20] - Balloon: [0x71024d8d68, 0x71025129f0, 0x710236a930, 0x710236a7e8] - BasicSignalBossAwakeSleep: [0x71024d8d68, 0x71025129f0, 0x710236af68, 0x710236ab90] - BasicSignalChangeDamping: [0x71024d8d68, 0x71025129f0, 0x710236ad28] - BasicSignalEnemyForceNotice: [0x71024d8d68, 0x71025129f0, 0x710236af68, 0x710236ae38] - BattleCloseDangerAvoidRun: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x7102369270, 0x710236bf18, - 0x710236b350, 0x710236b1b8] - BattleCloseExplosivesAvoidRun: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x7102369270, 0x710236bf18, - 0x710236b350] - BattleCloseExplosivesGuardRun: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x7102369270, 0x710236bf18, - 0x710236b350, 0x710236b4d8] - BattleCloseGuardRun: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x7102369270, 0x710236bf18, - 0x710236b628] - BattleCloseGuardWalk: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x7102369270, 0x710236bf18, - 0x710236b778] - BattleCloseLevelFlyMove: [0x71024d8d68, 0x71025129f0, 0x710236b9f0, 0x710236b8c8] - BattleCloseMeanderGuardRun: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x7102369270, 0x710236bf18, - 0x710236bc70, 0x710236bb00] - BattleCloseMeanderRun: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x7102369270, 0x710236bf18, - 0x710236bc70] - BattleCloseMove: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x7102369270, 0x710236bf18, 0x710236bdc8] - BattleCloseSlippedWalk: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x71023693d8, 0x710236c068, - 0x710236c1d0] - BattleCloseWalk: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x7102369270, 0x710236bf18, 0x710236c338] - BattleDungeonBGMAction: [0x71024d8d68, 0x71025129f0, 0x71024fa040] - BattleHover: [0x71024d8d68, 0x71025129f0, 0x7102391288, 0x710239d570, 0x710239d460, 0x710236c488] - BattleLevelFlyMove: [0x71024d8d68, 0x71025129f0, 0x710236c708, 0x710236c5e0] - BattleWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x710236c818] - BeamMove: [0x71024d8d68, 0x71025129f0, 0x710236c948] - BeamTailDelete: [0x71024d8d68, 0x71025129f0, 0x710236cd38] - BeamosStaticBeam: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c1108, 0x710236cc20] - BecomePreActor: [0x71024d8d68, 0x71025129f0, 0x710236ce48] - BecomeSpeaker: [0x71024d8d68, 0x71025129f0, 0x710236cf58] - BeeAttack: [0x71024d8d68, 0x71025129f0, 0x71023836f0, 0x710236d068] - BeeDamaged: [0x71024d8d68, 0x71025129f0, 0x710236d1a0] - BeginObservation: [0x71024d8d68, 0x71025129f0, 0x710236d2b0] - BeltConveyor: [0x71024d8d68, 0x71025129f0, 0x710236d3c0] - BigEnemyLocaterRoot: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - BikeWarpEffectValueSetter: [0x71024d8d68, 0x71025129f0, 0x710235c200] - BindActionForManyActor: [0x71024d8d68, 0x71025129f0, 0x71024e0588, 0x710236d4e8] - BindActionUseParentPickInfo: [0x71024d8d68, 0x71025129f0, 0x71024e0588, 0x710236d4e8, 0x710236d630] - BindOff: [0x71024d8d68, 0x71025129f0, 0x710236d778] - BindParentAction: [0x71024d8d68, 0x71025129f0, 0x71024e0588, 0x710236d888] - BirdEscape: [0x71024d8d68, 0x71025129f0, 0x710236dc00] - BlowOffAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c1890, 0x7102368ce8, - 0x710236de70] - BlownOff: [0x71024d8d68, 0x71025129f0, 0x71023b2020, 0x710236dd10] - Bolt: [0x71024d8d68, 0x71025129f0, 0x710236dfa0] - BombExplode: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710236e0e0] - BoomerangMove: [0x71024d8d68, 0x71025129f0, 0x710236e1f0] - BowArrowHold: [0x71024d8d68, 0x71025129f0, 0x71024e0588, 0x710236e308] - BowArrowReload: [0x71024d8d68, 0x71025129f0, 0x71024e0588, 0x710236e438] - BowArrowShoot: [0x71024d8d68, 0x71025129f0, 0x71024e0588, 0x710236e568] - BowChildArrowRain: [0x71024d8d68, 0x71025129f0, 0x710236e698] - BowChildCreate: [0x71024d8d68, 0x71025129f0, 0x710236e7a8] - BowChildDeviceAppear: [0x71024d8d68, 0x71025129f0, 0x710236e8e0] - BowChildDeviceGaleArrow: [0x71024d8d68, 0x71025129f0, 0x710236e9f0] - BowChildDeviceNormal: [0x71024d8d68, 0x71025129f0, 0x710236ece0] - BowChildReflectBullet: [0x71024d8d68, 0x71025129f0, 0x710236edf0] - BrightBowSlowFall: [0x71024d8d68, 0x71025129f0, 0x710236ef00] - BulletVertivalRotateOwner: [0x71024d8d68, 0x71025129f0, 0x710236f010] - BurnDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c8c18, 0x71023c6528, - 0x710236f120] - CalcVecLengthToGameData: [0x71024d8d68, 0x71025129f0, 0x710236f248] - CallOvserveActorTag: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71024e3570, - 0x71024e3398, 0x710236f358] - CameraAbyss: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102451dc0] - CameraAiming: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x71024520d8] - CameraAiming2: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102452258] - CameraChase: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x71024523d8] - CameraClimbObj: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102452558] - CameraEdit: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71024526d8] - CameraEventAnim: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, 0x7102452a30, - 0x71024527e8] - CameraEventAnimFlow: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, - 0x7102452a30, 0x7102453130, 0x7102452ce8] - CameraEventAnimFlowAbs: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, - 0x7102452a30, 0x7102453130, 0x7102452f18] - CameraEventAnimFlowForMapTower: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, - 0x7102452a30, 0x7102453130, 0x7102452ce8, 0x7102453348] - CameraEventConnectTypeSpecify: [0x71024d8d68, 0x71025129f0, 0x7102453578] - CameraEventFocusDistSetting: [0x71024d8d68, 0x71025129f0, 0x7102453830, 0x7102453830] - CameraEventGameOver: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, - 0x7102453960] - CameraEventIdling: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, - 0x7102453b08] - CameraEventLook: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, 0x7102453e80, - 0x7102453cb0] - CameraEventLookDirect: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, - 0x7102453e80, 0x7102454038] - CameraEventMove: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, 0x71024541f0] - CameraEventMovePos: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, - 0x7102454568, 0x7102454398] - CameraEventMovePosFlow: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, - 0x7102454568, 0x71024547c0] - CameraEventMultiTalk: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, - 0x7102454978] - CameraEventOverwriteFar: [0x71024d8d68, 0x71025129f0, 0x7102454b20, 0x7102454b20] - CameraEventOverwriteNear: [0x71024d8d68, 0x71025129f0, 0x7102454c50, 0x7102454c50] - CameraEventPermitGfxNear: [0x71024d8d68, 0x71025129f0, 0x7102454d80] - CameraEventPlayerHideOff: [0x71024d8d68, 0x71025129f0, 0x7102454e90] - CameraEventPlayerHideOn: [0x71024d8d68, 0x71025129f0, 0x7102454fa0] - CameraEventPolarCoordPlayerRel: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, - 0x71024550b0, 0x71024552c0, 0x71024555b0] - CameraEventReserveConnectTime: [0x71024d8d68, 0x71025129f0, 0x7102455800, 0x7102455800] - CameraEventSavePoint: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102455930] - CameraEventTalk: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, 0x7102455ab0] - CameraEventTalkManualCtrl: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, - 0x7102455ea0, 0x7102455c58] - CameraEventTalkManualCtrlRet: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, - 0x7102455ea0, 0x71024560d0] - CameraEventTurn: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102453688, 0x7102456300] - CameraFinder: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x71024564a8] - CameraHorse: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102456628] - CameraHorseLockOnEmpty: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x71024567a8] - CameraKeep: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102456928] - CameraLockOn: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102457878, 0x7102456aa8] - CameraLockOnAimingAt: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102456cd8] - CameraMagneCatch: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102457878, 0x7102456e58] - CameraMotorcycle: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x71024570f8] - CameraMotorcycleLockOnEmpty: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102457278] - CameraRevolve: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x71024573f8] - CameraRotRumble: [0x71024d8d68, 0x71025129f0, 0x71024e06b8] - CameraRumble: [0x71024d8d68, 0x71025129f0, 0x71024e07c8] - CameraRumbleLoop: [0x71024d8d68, 0x71025129f0, 0x71024e08d8] - CameraRumbleStop: [0x71024d8d68, 0x71025129f0, 0x71024e09e8] - CameraRumbleStopWithDamping: [0x71024d8d68, 0x71025129f0, 0x71024e0af8] - CameraShieldSurfing: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102457578] - CameraTail: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x71024576f8] - CameraVibrate: [0x71024d8d68, 0x71025129f0, 0x710235c310] - CameraWakeboard: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102457ba0] - CameraWaterRemainsHowling: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102457ea0] - CameraWaterfallClimb: [0x71024d8d68, 0x71025129f0, 0x7102451f58, 0x7102451f58, 0x7102457d20] - CapturedActElectricParalyisis: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102378e48, - 0x710236f570] - CapturedActFreeze: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102391398, - 0x710236f698] - CapturedActKnockBack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x71023a0338, - 0x710236f7c0] - Carried: [0x71024d8d68, 0x71025129f0, 0x710236f900] - CarriedNoHit: [0x71024d8d68, 0x71025129f0, 0x710236f900, 0x710236fa40] - Catch: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710236fb98] - ChallengeChainRing: [0x71024d8d68, 0x71025129f0, 0x710235bd70, 0x710235c428] - ChanegToLog: [0x71024d8d68, 0x71025129f0, 0x710236fcb0] - ChangeChoiceNumMsgFor3DShop: [0x71024d8d68, 0x71025129f0, 0x710236fdc0] - ChangeEmotion: [0x71024d8d68, 0x71025129f0, 0x710236fed0] - ChangeEnvForEnduranceDungeon: [0x71024d8d68, 0x71025129f0, 0x710236ffe0] - ChangeFreeMovingForDemo: [0x71024d8d68, 0x71025129f0, 0x710235c570] - ChangeMiniMapScale: [0x71024d8d68, 0x71025129f0, 0x71023700f0] - ChangePosture: [0x71024d8d68, 0x71025129f0, 0x7102370200] - ChangePostureWithAS: [0x71024d8d68, 0x71025129f0, 0x7102370310] - ChangeScene: [0x71024d8d68, 0x71025129f0, 0x7102370548, 0x7102370420] - ChangeScheduleAnchor: [0x71024d8d68, 0x71025129f0, 0x7102370788] - ChangeWeaponEquipState: [0x71024d8d68, 0x71025129f0, 0x7102370898] - ChargeChemicalWeaponPower: [0x71024d8d68, 0x71025129f0, 0x71023607e0, 0x710235c680] - CheckExistenceOfParticipant: [0x71024d8d68, 0x71025129f0, 0x71023709a8] - CheckHorseCustomizeEdit: [0x71024d8d68, 0x71025129f0, 0x7102370ab8] - ChemicalElectricWaterBall: [0x71024d8d68, 0x71025129f0, 0x7102378f58, 0x7102370bc8, 0x7102370d30] - ChemicalPhysBall: [0x71024d8d68, 0x71025129f0, 0x7102378f58, 0x7102370bc8, 0x7102370f10] - ChemicalPhysHitBreakBall: [0x71024d8d68, 0x71025129f0, 0x7102378f58, 0x7102370bc8, 0x7102370f10, - 0x7102371068] - ChemicalStayObject: [0x71024d8d68, 0x71025129f0, 0x71023711d8] - Chemicalward: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023712e8] - ChuchuCommonDownTimer: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x71023713f8] - ChuchuDissappearEscape: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023754e0, 0x7102371520] - ChuchuPreAttack: [0x71024d8d68, 0x71025129f0, 0x7102393e48, 0x7102371648] - CloseArmorProcessing: [0x71024d8d68, 0x71025129f0, 0x7102371778] - CloseClockTime: [0x71024d8d68, 0x71025129f0, 0x7102371888] - CloseItemMenu: [0x71024d8d68, 0x71025129f0, 0x7102371998] - ClosePouchAddStockNum: [0x71024d8d68, 0x71025129f0, 0x7102371aa8] - CollaboShootingStarAreaTag: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x710235c7a8] - CollaboShootingStarBrightTower: [0x71024d8d68, 0x71025129f0, 0x7102371cc8] - CollaboShootingStartFlying: [0x71024d8d68, 0x71025129f0, 0x7102371dd8] - CollaborationShootingStarAnchor: [0x71024d8d68, 0x71025129f0, 0x7102371bb8] - ControlBombEffect: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x7102371ee8] - ControllerRumble: [0x71024d8d68, 0x71025129f0, 0x71023720a0] - CopyMapPinPosition: [0x71024d8d68, 0x71025129f0, 0x71023721b0] - CreateActorInAreaBasic: [0x71024d8d68, 0x71025129f0, 0x71023722c0] - CreateAndReplaceAssassin: [0x71024d8d68, 0x71025129f0, 0x71023723e8] - CreateDragonChallengeXLink: [0x71024d8d68, 0x71025129f0, 0x710235c988] - CreateEpona: [0x71024d8d68, 0x71025129f0, 0x7102372660] - CreateGanonChemicalPillar: [0x71024d8d68, 0x71025129f0, 0x7102372808] - CreateObjectsOfOwnedHorse: [0x71024d8d68, 0x71025129f0, 0x7102372918] - CurseRRematchCount: [0x71024d8d68, 0x71025129f0, 0x710235ca98] - CustomDuckingEndAction: [0x71024d8d68, 0x71025129f0, 0x71024fa150] - CustomDuckingStartAction: [0x71024d8d68, 0x71025129f0, 0x71024fa260] - DRCAppNoUseTag: [0x71024d8d68, 0x71025129f0, 0x710236b098, 0x7102376c28] - DamageField: [0x71024d8d68, 0x71025129f0, 0x7102372c68] - DamageTurnByWeakPoint: [0x71024d8d68, 0x71025129f0, 0x7102372da0] - DamagedTurn: [0x71024d8d68, 0x71025129f0, 0x7102372b58] - DefEscapeFreeMoveAction: [0x71024d8d68, 0x71025129f0, 0x71024e8168] - DefRandomMoveAction: [0x71024d8d68, 0x71025129f0, 0x71024da0d8, 0x71024e8278] - DefTurnAction: [0x71024d8d68, 0x71025129f0, 0x71024e8398] - DefeatedHugeEnemyCount: [0x71024d8d68, 0x71025129f0, 0x7102372ee0] - Delete: [0x71024d8d68, 0x71025129f0, 0x7102372ff0] - DeleteAllIceBlockForDemo: [0x71024d8d68, 0x71025129f0, 0x7102373100] - DeleteInGround: [0x71024d8d68, 0x71025129f0, 0x7102373210] - DeletePorchItemIncludeEquip: [0x71024d8d68, 0x71025129f0, 0x7102373320] - DemoApplyDamageForPlayer: [0x71024d8d68, 0x71025129f0, 0x7102373430, 0x7102373540] - DemoBeastGanonGrudgeDrop: [0x71024d8d68, 0x71025129f0, 0x7102373668] - DemoChangeEntityNoHit: [0x71024d8d68, 0x71025129f0, 0x7102373778] - DemoCookPotCook: [0x71024d8d68, 0x71025129f0, 0x7102373888] - DemoDelete: [0x71024d8d68, 0x71025129f0, 0x71023739e8] - DemoEnemyReset: [0x71024d8d68, 0x71025129f0, 0x7102373af8] - DemoFindPlayer: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c8c18, 0x71023c6528, - 0x7102373c08] - DemoForceSetPlayerSavePosAngle: [0x71024d8d68, 0x71025129f0, 0x7102373d18] - DemoGetItem: [0x71024d8d68, 0x71025129f0, 0x71024d9730] - DemoGetItemAnimStop: [0x71024d8d68, 0x71025129f0, 0x71024d9730, 0x7102373e30] - DemoGetWeapon: [0x71024d8d68, 0x71025129f0, 0x71024d9730, 0x7102373f58] - DemoKokkoAngry: [0x71024d8d68, 0x71025129f0, 0x7102374068] - DemoMotorcyclePutMaterials: [0x71024d8d68, 0x71025129f0, 0x710235cba8] - DemoNoAnimDrivenTurn: [0x71024d8d68, 0x71025129f0, 0x710238ff60, 0x7102374178] - DemoPlayerZoraRide: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245c898] - DemoResetActor: [0x71024d8d68, 0x71025129f0, 0x71024d9840] - DemoResetBoneCtrl: [0x71024d8d68, 0x71025129f0, 0x71024d9950] - DemoSweep: [0x71024d8d68, 0x71025129f0, 0x71023742c8] - DemoTriggerToggleVisible: [0x71024d8d68, 0x71025129f0, 0x710235ccb8] - DemoTurnToActor: [0x71024d8d68, 0x71025129f0, 0x71024da450, 0x71024da308, 0x71023743d8] - DemoVisibleOff: [0x71024d8d68, 0x71025129f0, 0x71024d9a60] - DemoVisibleOn: [0x71024d8d68, 0x71025129f0, 0x71023745a0] - DemoVoiceTrigger: [0x71024d8d68, 0x71025129f0, 0x71024e0c08] - DgnObjDLCSpurGearB01: [0x71024d8d68, 0x71025129f0, 0x71023938a8, 0x710235cf38] - DgnObjDlcGondolaCreateTag: [0x71024d8d68, 0x71025129f0, 0x710235cdc8] - DgnObj_DLC_CWRotDirSwitch: [0x71024d8d68, 0x71025129f0, 0x7102374a18] - DgnObj_DLC_CWRotDirSwitchOff: [0x71024d8d68, 0x71025129f0, 0x710235d288] - DgnObj_DLC_CogWheel_ASPlay: [0x71024d8d68, 0x71025129f0, 0x710235d060] - DgnObj_DLC_CogWheel_Reject: [0x71024d8d68, 0x71025129f0, 0x710235d178] - DgnObj_DLC_CogWheel_Rotate: [0x71024d8d68, 0x71025129f0, 0x7102374900] - DgnObj_DLC_DungeonRotate: [0x71024d8d68, 0x71025129f0, 0x71023779e8, 0x7102374b28] - Die: [0x71024d8d68, 0x71025129f0, 0x71023b2020, 0x710236dd10, 0x7102374c70] - DieAnm: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102374dd0] - DieAnmDropWeapon: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102374dd0, 0x7102374ee0] - DieAnmKnockBack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x71023a0338, 0x7102375008] - DieHomeRun: [0x71024d8d68, 0x71025129f0, 0x71023b2020, 0x710236dd10, 0x7102374c70, 0x7102375148] - DirectToWindDirection: [0x71024d8d68, 0x71025129f0, 0x71023752c0] - DisableAutoSavePausing: [0x71024d8d68, 0x71025129f0, 0x71023753d0] - DisappearDeathCounter: [0x71024d8d68, 0x71025129f0, 0x71023755f0] - DisappearNumDungeonClearSeal: [0x71024d8d68, 0x71025129f0, 0x7102375700] - DisappearNumHeroSeal: [0x71024d8d68, 0x71025129f0, 0x710235d398] - DisappearNumKorokNuts: [0x71024d8d68, 0x71025129f0, 0x7102375810] - DisappearNumTargets: [0x71024d8d68, 0x71025129f0, 0x7102375920] - DoorOpenAndClose: [0x71024d8d68, 0x71025129f0, 0x7102375a30] - DoubleAttack: [0x71024d8d68, 0x71025129f0, 0x71023c0c98, 0x7102375b40] - DownSwingAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023761c8] - DownloadAlbum: [0x71024d8d68, 0x71025129f0, 0x7102375c78] - DownloadPictureBook: [0x71024d8d68, 0x71025129f0, 0x7102375d88] - DownloadRemainsMap: [0x71024d8d68, 0x71025129f0, 0x7102375e98] - DownloadShiekSensor: [0x71024d8d68, 0x71025129f0, 0x7102375fa8] - DownloadShiekSensorMoveIcon: [0x71024d8d68, 0x71025129f0, 0x71023760b8] - DragonChemicalBall: [0x71024d8d68, 0x71025129f0, 0x71023762d8] - DragonFixPlacement: [0x71024d8d68, 0x71025129f0, 0x71023ac840, 0x71023763e8] - DragonFollow: [0x71024d8d68, 0x71025129f0, 0x710235bd70, 0x7102376510] - DragonItemInCarryBox: [0x71024d8d68, 0x71025129f0, 0x710239e500, 0x7102376640] - DragonItemShootUp: [0x71024d8d68, 0x71025129f0, 0x7102376768] - DragonMoveTo: [0x71024d8d68, 0x71025129f0, 0x7102376878] - DragonPlayASForDemo: [0x71024d8d68, 0x71025129f0, 0x71023b00a0, 0x7102376988] - DragonReleaseGrudgeForDemo: [0x71024d8d68, 0x71025129f0, 0x71023b00a0, 0x7102376988, 0x7102376ad8] - DropBreakWeaponUnEquiped: [0x71024d8d68, 0x71025129f0, 0x7102376d98] - DropCreateForReplace: [0x71024d8d68, 0x71025129f0, 0x7102376ea8] - DropWeapon: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023addd0, - 0x7102376fb8] - DrowningDeath: [0x71024d8d68, 0x71025129f0, 0x71023770c8] - DummyAction: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - DummyDropTable: [0x71024d8d68, 0x71025129f0, 0x71024d9b70, 0x71024d9c80] - DummyTriggerAction: [0x71024d8d68, 0x71025129f0, 0x71024d9da8] - DunegonRotateWait: [0x71024d8d68, 0x71025129f0, 0x71023779e8, 0x71023771d8] - DungeonEntranceASPlay: [0x71024d8d68, 0x71025129f0, 0x71023ac840, 0x7102377308] - DungeonMove: [0x71024d8d68, 0x71025129f0, 0x7102377418] - DungeonMoveAlwaysVibrateCam: [0x71024d8d68, 0x71025129f0, 0x7102377418, 0x710235d4a8] - DungeonMoveReset: [0x71024d8d68, 0x71025129f0, 0x710235d5d0] - DungeonRotate: [0x71024d8d68, 0x71025129f0, 0x71023779e8, 0x7102377528] - DungeonRotate2Target: [0x71024d8d68, 0x71025129f0, 0x71023779e8, 0x7102377658] - DungeonRotateAccel: [0x71024d8d68, 0x71025129f0, 0x71023779e8, 0x7102377788] - DungeonRotateApp: [0x71024d8d68, 0x71025129f0, 0x71023779e8, 0x71023778b8] - DungeonRotateCont: [0x71024d8d68, 0x71025129f0, 0x71023779e8, 0x7102377b18] - DungeonRotateGyro: [0x71024d8d68, 0x71025129f0, 0x7102377c48] - DungeonRotateInOrder: [0x71024d8d68, 0x71025129f0, 0x71023779e8, 0x7102377d58] - DungeonRotateShuttle: [0x71024d8d68, 0x71025129f0, 0x71023779e8, 0x7102377e88] - DungeonRotateSymmetry: [0x71024d8d68, 0x71025129f0, 0x7102377fb8] - DynamicAttackPowerExplode: [0x71024d8d68, 0x71025129f0, 0x7102381240, 0x7102378828, 0x71023780c8] - DynamicFireWood: [0x71024d8d68, 0x71025129f0, 0x71023818f0, 0x7102381a08, 0x7102378238] - Eat: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102378388] - EatAndHeal: [0x71024d8d68, 0x71025129f0, 0x7102363fb0, 0x71023784a0] - EatForSunazarashiSPC: [0x71024d8d68, 0x71025129f0, 0x71024e88d8, 0x71023785d0] - EatWithAS: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102378388, 0x71023786f8] - ElectricAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c8c18, 0x71023c6528, - 0x7102378950] - ElectricBlownOff: [0x71024d8d68, 0x71025129f0, 0x71023b2020, 0x710236dd10, 0x7102378a60] - ElectricCableEnergized: [0x71024d8d68, 0x71025129f0, 0x7102378bc0] - ElectricDie: [0x71024d8d68, 0x71025129f0, 0x71023b2020, 0x710236dd10, 0x7102378a60, 0x7102378cd0] - ElectricParalysis: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102378e48] - EmitEffectLoopAction: [0x71024d8d68, 0x71025129f0, 0x71024dd670] - EmitElectricWaterBall: [0x71024d8d68, 0x71025129f0, 0x71023790a8] - EndChangeableASPlay: [0x71024d8d68, 0x71025129f0, 0x71023791b8] - EnemyAreaInOutSendMessage: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x7102367500, - 0x71023792c8] - EnemyChangeWeapon: [0x71024d8d68, 0x71025129f0, 0x71023794c0] - EnemyFortressChatCall: [0x71024d8d68, 0x71025129f0, 0x71023799f0, 0x71023795d0] - EnemyFortressChatSpeak: [0x71024d8d68, 0x71025129f0, 0x71023799f0, 0x7102379850] - EnemyFortressChatTurn: [0x71024d8d68, 0x71025129f0, 0x7102379730, 0x7102379b70] - EnemyFortressSimpleAction: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238fac0, 0x710238f9a0, - 0x7102379cd0] - EnemyRigidBodyDie: [0x71024d8d68, 0x71025129f0, 0x7102379fa0, 0x7102379e70] - EnemyRigidBodyFreeFallDie: [0x71024d8d68, 0x71025129f0, 0x7102379fa0, 0x710237a0b8] - EnemyRigidBodySpinDie: [0x71024d8d68, 0x71025129f0, 0x7102379fa0, 0x710237a1d0] - EnemyRushAttack: [0x71024d8d68, 0x71025129f0, 0x71024da0d8, 0x710237a310] - EnvSeEmitPointBirdPlayAction: [0x71024d8d68, 0x71025129f0, 0x71024fa370] - EnvSeEmitPointInsectPlayAction: [0x71024d8d68, 0x71025129f0, 0x71024fa480] - EnvSetLensFlare: [0x71024d8d68, 0x71025129f0, 0x71024f0a98] - EquipDisplay: [0x71024d8d68, 0x71025129f0, 0x710237a448] - EquipDisplayCreate: [0x71024d8d68, 0x71025129f0, 0x710237a558] - EquipDisplayGet: [0x71024d8d68, 0x71025129f0, 0x710237a668] - EquipedASPlay: [0x71024d8d68, 0x71025129f0, 0x71024e0d30, 0x710237a778] - EquipedAction: [0x71024d8d68, 0x71025129f0, 0x71024e0d30] - EquipedChemicalWeapon: [0x71024d8d68, 0x71025129f0, 0x71024e0d30, 0x710237a8a8] - EquipedDeadlyBlowWeapon: [0x71024d8d68, 0x71025129f0, 0x71024e0d30, 0x710235d6e0] - EquipedDefaultWindWeapon: [0x71024d8d68, 0x71025129f0, 0x71024e0d30, 0x710237a9d8] - EquipedOptionalWeaponAction: [0x71024d8d68, 0x71025129f0, 0x71024e0588, 0x71024e0e60] - EquipedQuiver: [0x71024d8d68, 0x71025129f0, 0x71024e0588, 0x71024e0e60, 0x710237ab18] - EquipedRod: [0x71024d8d68, 0x71025129f0, 0x71024e0d30, 0x710237ac60] - EquipedWeaponChild: [0x71024d8d68, 0x71025129f0, 0x71024e0588, 0x71024e0f90] - EquipedWithScale: [0x71024d8d68, 0x71025129f0, 0x71024e0d30, 0x710237ad90] - Escape: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x710237afd0] - EscapeBackTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710237b100] - EventAddGameDataIntAction: [0x71024d8d68, 0x71025129f0, 0x71024e10c0] - EventAddGameDataToRupeeAction: [0x71024d8d68, 0x71025129f0, 0x710237b240] - EventAppearCheckPointNum: [0x71024d8d68, 0x71025129f0, 0x710237b350] - EventAppearFlyDistance: [0x71024d8d68, 0x71025129f0, 0x710237b460] - EventAppearGolfCount: [0x71024d8d68, 0x71025129f0, 0x710237b570] - EventAppearRaceResult: [0x71024d8d68, 0x71025129f0, 0x710237b680] - EventAppearRupeeAction: [0x71024d8d68, 0x71025129f0, 0x71024e6820] - EventAutoSaveAction: [0x71024d8d68, 0x71025129f0, 0x71024e6930] - EventAutoSaveAtGameClear: [0x71024d8d68, 0x71025129f0, 0x710237b790] - EventBgmCtrlAction: [0x71024d8d68, 0x71025129f0, 0x71024fa590] - EventBgmStartAction: [0x71024d8d68, 0x71025129f0, 0x71024fa6a0] - EventBgmStartAndKeepAction: [0x71024d8d68, 0x71025129f0, 0x71024fa7b0] - EventBgmStopAction: [0x71024d8d68, 0x71025129f0, 0x71024fa8c0] - EventBind: [0x71024d8d68, 0x71025129f0, 0x710237b8a0] - EventCallDemoAction: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - EventCancelEndAction: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - EventCancelGet: [0x71024d8d68, 0x71025129f0, 0x710237b9e8] - EventCancelSleepTargetActor: [0x71024d8d68, 0x71025129f0, 0x710237baf8] - EventCancelStartAction: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - EventChangeFadeColor: [0x71024d8d68, 0x71025129f0, 0x710237bc08] - EventChangeShadowNearAndFar: [0x71024d8d68, 0x71025129f0, 0x710235d828] - EventCheckAndCreateEquip: [0x71024d8d68, 0x71025129f0, 0x710237bd18] - EventCloseMessageTipsAction: [0x71024d8d68, 0x71025129f0, 0x71024e6a40] - EventCloudShadowOnOff: [0x71024d8d68, 0x71025129f0, 0x710237be28] - EventControlRupeeUI: [0x71024d8d68, 0x71025129f0, 0x710237bf38] - EventCreateParaShawlSetToPlayer: [0x71024d8d68, 0x71025129f0, 0x710237c048] - EventDisableContactIdle: [0x71024d8d68, 0x71025129f0, 0x710237c158] - EventDisableContactLayerTrigger: [0x71024d8d68, 0x71025129f0, 0x710237c290] - EventDisableMiniGameTime: [0x71024d8d68, 0x71025129f0, 0x710237c3a0] - EventDisappearCheckPointNum: [0x71024d8d68, 0x71025129f0, 0x710237c4b0] - EventDisappearFlyDistance: [0x71024d8d68, 0x71025129f0, 0x710237c5c0] - EventDisappearGolfCount: [0x71024d8d68, 0x71025129f0, 0x710237c6d0] - EventDisappearRaceResult: [0x71024d8d68, 0x71025129f0, 0x710237c7e0] - EventDoorOpenAndClose: [0x71024d8d68, 0x71025129f0, 0x7102375a30, 0x710237c8f0] - EventDummyAction: [0x71024d8d68, 0x71025129f0, 0x71024e6b50] - EventEnableModelDraw: [0x71024d8d68, 0x71025129f0, 0x710237ca18] - EventEquipLastSetItem: [0x71024d8d68, 0x71025129f0, 0x710237cb28] - EventFadeIn: [0x71024d8d68, 0x71025129f0, 0x710237cc38, 0x710237cd48] - EventFadeOut: [0x71024d8d68, 0x71025129f0, 0x710237cc38, 0x710237ce70] - EventFireControl: [0x71024d8d68, 0x71025129f0, 0x710237cf80] - EventFlagOFFAction: [0x71024d8d68, 0x71025129f0, 0x71024e6c60] - EventFlagONAction: [0x71024d8d68, 0x71025129f0, 0x71024e6d70] - EventHoverNullASPlay: [0x71024d8d68, 0x71025129f0, 0x710237d818, 0x710237d090] - EventIncreaseFameAction: [0x71024d8d68, 0x71025129f0, 0x71024e6e80] - EventIncreaseGameDataIntAction: [0x71024d8d68, 0x71025129f0, 0x71024e6f90] - EventIncreasePorchItemAction: [0x71024d8d68, 0x71025129f0, 0x71024e70a0] - EventIncreaseRupeeAction: [0x71024d8d68, 0x71025129f0, 0x71024e71b0] - EventInitTalkAction: [0x71024d8d68, 0x71025129f0, 0x71024e72c0] - EventLoopEndAction: [0x71024d8d68, 0x71025129f0, 0x71024e73d0] - EventMiniGameFinish: [0x71024d8d68, 0x71025129f0, 0x710237d1b8] - EventMiniGameRetire: [0x71024d8d68, 0x71025129f0, 0x710237d2c8] - EventMiniGameStart: [0x71024d8d68, 0x71025129f0, 0x710237d3d8] - EventMiniGameTime: [0x71024d8d68, 0x71025129f0, 0x710237d4e8] - EventMiniGameTimeMove: [0x71024d8d68, 0x71025129f0, 0x710237d5f8] - EventMiniGameTimerWrite: [0x71024d8d68, 0x71025129f0, 0x710237d708] - EventOffWaitRevivalAction: [0x71024d8d68, 0x71025129f0, 0x71024e74e0] - EventOnWaitRevivalAction: [0x71024d8d68, 0x71025129f0, 0x71024e75f0] - EventOpenGetDemo: [0x71024d8d68, 0x71025129f0, 0x710237d928] - EventOpenGetWeaponDemo: [0x71024d8d68, 0x71025129f0, 0x710237d928, 0x710237da38] - EventOpenMessageTips: [0x71024d8d68, 0x71025129f0, 0x710237db60] - EventPickOutFromPorch: [0x71024d8d68, 0x71025129f0, 0x710237dc90] - EventPlayMovieAction: [0x71024d8d68, 0x71025129f0, 0x71024e7700] - EventPlayUiActorName: [0x71024d8d68, 0x71025129f0, 0x710237dda0] - EventPlayUiBossHpAction: [0x71024d8d68, 0x71025129f0, 0x710237deb0] - EventPlayUiBossHpDamage: [0x71024d8d68, 0x71025129f0, 0x710237dfc0] - EventPlayUiOPTextAction: [0x71024d8d68, 0x71025129f0, 0x710237e230] - EventPlayUiOneTimeAnimAction: [0x71024d8d68, 0x71025129f0, 0x710237e0d0] - EventPlayUiScreenAction: [0x71024d8d68, 0x71025129f0, 0x71024e7810] - EventPlayUiStaffRoll: [0x71024d8d68, 0x71025129f0, 0x710237e340] - EventPlayUiStaffRollImage: [0x71024d8d68, 0x71025129f0, 0x710237e450] - EventPrizeSuccess: [0x71024d8d68, 0x71025129f0, 0x710237e560] - EventRecoverPlayerCondition: [0x71024d8d68, 0x71025129f0, 0x710237e670] - EventRecoverPlayerEnergy: [0x71024d8d68, 0x71025129f0, 0x710237e780] - EventRecoverPlayerLife: [0x71024d8d68, 0x71025129f0, 0x710237e890] - EventRegisterToDeathConter: [0x71024d8d68, 0x71025129f0, 0x710237e9a0] - EventRegisterToGetCounter: [0x71024d8d68, 0x71025129f0, 0x710237eab0] - EventResetQuestAction: [0x71024d8d68, 0x71025129f0, 0x71024e7920] - EventRollbackQuestAction: [0x71024d8d68, 0x71025129f0, 0x71024e7a30] - EventSendCatchWeaponMsgToPlayer: [0x71024d8d68, 0x71025129f0, 0x710237ebc0] - EventSetAddFogOff: [0x71024d8d68, 0x71025129f0, 0x710237ecf8] - EventSetAttentionForbidSale: [0x71024d8d68, 0x71025129f0, 0x710237ee08] - EventSetCharAmbientScale: [0x71024d8d68, 0x71025129f0, 0x710237f028] - EventSetCharaMainLightScale: [0x71024d8d68, 0x71025129f0, 0x710237ef18] - EventSetCloudShadowMove: [0x71024d8d68, 0x71025129f0, 0x710237f138] - EventSetCloudShadowPos: [0x71024d8d68, 0x71025129f0, 0x710237f248] - EventSetDiffuseAttenuate: [0x71024d8d68, 0x71025129f0, 0x710237f358] - EventSetDirectionalLight: [0x71024d8d68, 0x71025129f0, 0x710237f468] - EventSetDirectionalLightYang: [0x71024d8d68, 0x71025129f0, 0x710237f578] - EventSetDynamic: [0x71024d8d68, 0x71025129f0, 0x710237f688] - EventSetEnableGrass: [0x71024d8d68, 0x71025129f0, 0x710237f798] - EventSetFixed: [0x71024d8d68, 0x71025129f0, 0x710237f8a8] - EventSetFocusDist: [0x71024d8d68, 0x71025129f0, 0x710237f9b8] - EventSetFogDirect: [0x71024d8d68, 0x71025129f0, 0x710237fac8] - EventSetGameDataFloatAction: [0x71024d8d68, 0x71025129f0, 0x710237fbd8] - EventSetGameDataIntAction: [0x71024d8d68, 0x71025129f0, 0x71024e7b40] - EventSetGameDataStringAction: [0x71024d8d68, 0x71025129f0, 0x71024e7c50] - EventSetItemDataToPouch: [0x71024d8d68, 0x71025129f0, 0x710237fce8] - EventSetMoonType: [0x71024d8d68, 0x71025129f0, 0x710237fdf8] - EventSetPaletteType: [0x71024d8d68, 0x71025129f0, 0x710237ff08] - EventSetRainSplashRatio: [0x71024d8d68, 0x71025129f0, 0x7102380018] - EventSetSkyPaletteType: [0x71024d8d68, 0x71025129f0, 0x7102380128] - EventSetWeather: [0x71024d8d68, 0x71025129f0, 0x7102380238] - EventSetYfogRatio: [0x71024d8d68, 0x71025129f0, 0x7102380348] - EventSleepTargetActor: [0x71024d8d68, 0x71025129f0, 0x7102380458] - EventSuccessGet: [0x71024d8d68, 0x71025129f0, 0x7102380568] - EventTalkEndAction: [0x71024d8d68, 0x71025129f0, 0x71024e7d60] - EventTrigNullASPlay: [0x71024d8d68, 0x71025129f0, 0x7102380678] - EventUnregisterFromDeathCounter: [0x71024d8d68, 0x71025129f0, 0x7102380788] - EventUnregisterFromGetCounter: [0x71024d8d68, 0x71025129f0, 0x7102380898] - EventUpdateMiniGameBestScore: [0x71024d8d68, 0x71025129f0, 0x71023809a8] - EventVariableFadeIn: [0x71024d8d68, 0x71025129f0, 0x7102380ab8, 0x7102380bc8] - EventVariableFadeOut: [0x71024d8d68, 0x71025129f0, 0x7102380ab8, 0x7102380cf0] - EventWaitFrameAction: [0x71024d8d68, 0x71025129f0, 0x71024e7e70] - EventWatchCannonHit: [0x71024d8d68, 0x71025129f0, 0x7102380e00] - ExitGame: [0x71024d8d68, 0x71025129f0, 0x7102380f10] - ExpandChemicalField: [0x71024d8d68, 0x71025129f0, 0x7102381020] - ExpandSensor: [0x71024d8d68, 0x71025129f0, 0x7102381130] - ExpandSensorSlowly: [0x71024d8d68, 0x71025129f0, 0x710235d938] - Explode: [0x71024d8d68, 0x71025129f0, 0x7102381240] - ExplodeReserved: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c1108, 0x7102381368] - FadeInOutWithOptions: [0x71024d8d68, 0x71025129f0, 0x71023814a0] - FadeoutDelete: [0x71024d8d68, 0x71025129f0, 0x71023815b0] - Fall: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023816c0] - FallAttack: [0x71024d8d68, 0x71025129f0, 0x71023817d0] - FallAttackWithAtAttr: [0x71024d8d68, 0x71025129f0, 0x71023817d0, 0x710235da48] - FireWood: [0x71024d8d68, 0x71025129f0, 0x71023818f0, 0x7102381a08] - FirstRunelGrudgeDemo: [0x71024d8d68, 0x71025129f0, 0x71023b00a0, 0x7102376988, 0x7102381b28] - FishOnGround: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102381c60] - FixedMagneSliderBlock: [0x71024d8d68, 0x71025129f0, 0x7102381d70, 0x710235db80] - FixedMagneStick: [0x71024d8d68, 0x71025129f0, 0x7102381d70] - FixedOrConstraint: [0x71024d8d68, 0x71025129f0, 0x7102381e98] - Flint: [0x71024d8d68, 0x71025129f0, 0x7102381fa8] - FloatDrownDeath: [0x71024d8d68, 0x71025129f0, 0x71023820f0] - FloatWait: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x7102382200] - FlowingDust: [0x71024d8d68, 0x71025129f0, 0x7102382310] - FlyMove: [0x71024d8d68, 0x71025129f0, 0x71023836f0, 0x71023835d0] - FlyingBalloonObserverTag: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71024e3570, - 0x71024e3398, 0x7102382580] - FlyingBirdDie: [0x71024d8d68, 0x71025129f0, 0x7102382f38, 0x7102382420, 0x7102382758] - FlyingCharacterBlownOff: [0x71024d8d68, 0x71025129f0, 0x7102382f38, 0x71023828b8] - FlyingCharacterBlownOffDie: [0x71024d8d68, 0x71025129f0, 0x7102382f38, 0x71023828b8, 0x7102382a00] - FlyingCharacterDamage: [0x71024d8d68, 0x71025129f0, 0x7102382f38, 0x7102382420, 0x7102382b60] - FlyingCharacterDie: [0x71024d8d68, 0x71025129f0, 0x7102382f38, 0x7102382420, 0x7102382ca8] - FlyingCharacterFreeFallDie: [0x71024d8d68, 0x71025129f0, 0x7102382f38, 0x7102383080] - FlyingCharacterFreeFallEx: [0x71024d8d68, 0x71025129f0, 0x7102382f38, 0x7102382df0, 0x71023831c8] - FlyingCharacterFreeze: [0x71024d8d68, 0x71025129f0, 0x7102382f38, 0x7102383328] - FlyingCharacterFreezeDie: [0x71024d8d68, 0x71025129f0, 0x7102382f38, 0x7102383328, 0x7102383470] - FollowAttack: [0x71024d8d68, 0x71025129f0, 0x71023683d0, 0x7102383810] - FollowDungeonRotate: [0x71024d8d68, 0x71025129f0, 0x7102383940] - FollowDungeonRotateASPlay: [0x71024d8d68, 0x71025129f0, 0x7102383940, 0x7102383a70] - FollowIgniteToBonePos: [0x71024d8d68, 0x71025129f0, 0x71023683d0, 0x710235dcd8] - FollowIgniteToSelfPos: [0x71024d8d68, 0x71025129f0, 0x71023683d0, 0x7102383b88] - FootStepCalcOn: [0x71024d8d68, 0x71025129f0, 0x71024dd780] - ForbidComeback: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x7102383cb0] - ForbidSettingInstEventFlag: [0x71024d8d68, 0x71025129f0, 0x7102383e60] - ForceChangeAction: [0x71024d8d68, 0x71025129f0, 0x71024d9eb8] - ForceEndPlayerSlow: [0x71024d8d68, 0x71025129f0, 0x7102383f70] - ForceGetUpFreeze: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102391398, 0x7102384080] - ForceGetUpWaterFloatFreeze: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023cb8e8, 0x71023cb6c8, - 0x7102384190] - ForceMarkPosition: [0x71024d8d68, 0x71025129f0, 0x71023842d0] - ForceMasterSwordFakeMode: [0x71024d8d68, 0x71025129f0, 0x71023843e0] - ForceOffMagneGrabbed: [0x71024d8d68, 0x71025129f0, 0x710235de68] - ForceOpenMainScreen: [0x71024d8d68, 0x71025129f0, 0x71023844f0] - ForceRagdollOffFreeze: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102391398, - 0x7102384600] - ForceRagdollOffWaterFloatFreeze: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023cb8e8, 0x71023cb6c8, - 0x7102384788] - ForceSetMtxFromPlayer: [0x71024d8d68, 0x71025129f0, 0x71023849a8] - ForceSetPlayerRestartPosAngle: [0x71024d8d68, 0x71025129f0, 0x7102384ab8] - ForceSystemFadeOut: [0x71024d8d68, 0x71025129f0, 0x710235df78] - ForestGiantWakeUp: [0x71024d8d68, 0x71025129f0, 0x7102385fc8, 0x71023afe70, 0x7102384bc8] - ForkAITreeValWeakPointTimer: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x7102385010] - ForkAITreeVariableMove: [0x71024d8d68, 0x71025129f0, 0x710235e0d0] - ForkASHoldLegTurn: [0x71024d8d68, 0x71025129f0, 0x7102386538] - ForkASHoldLinearMove: [0x71024d8d68, 0x71025129f0, 0x7102386648] - ForkASPlay: [0x71024d8d68, 0x71025129f0, 0x7102386888, 0x7102386758] - ForkASTrgAerialTurn: [0x71024d8d68, 0x71025129f0, 0x71023869a0] - ForkASTrgChargeArrow: [0x71024d8d68, 0x71025129f0, 0x7102386ab8] - ForkASTrgDeleteChild: [0x71024d8d68, 0x71025129f0, 0x7102386bc8, 0x7102386ce0] - ForkASTrgDeleteEquip: [0x71024d8d68, 0x71025129f0, 0x7102386bc8, 0x7102386e10] - ForkASTrgEmitChmFieldPos: [0x71024d8d68, 0x71025129f0, 0x7102389a70, 0x710238fd00, 0x7102386f28] - ForkASTrgEmitShockWaveAtEnter: [0x71024d8d68, 0x71025129f0, 0x7102389ca0, 0x7102387080] - ForkASTrgEmitShockWavePos: [0x71024d8d68, 0x71025129f0, 0x7102389ca0, 0x71023871b8] - ForkASTrgForceDirAerialTurn: [0x71024d8d68, 0x71025129f0, 0x71023869a0, 0x71023872d8] - ForkASTrgGolemChemicalReset: [0x71024d8d68, 0x71025129f0, 0x7102387408] - ForkASTrgHorseParamUse: [0x71024d8d68, 0x71025129f0, 0x7102387518] - ForkASTrgRemainsHowl: [0x71024d8d68, 0x71025129f0, 0x7102387628] - ForkASTrgShootArrow: [0x71024d8d68, 0x71025129f0, 0x7102387760] - ForkASTrgShootArrowWithBaseBone: [0x71024d8d68, 0x71025129f0, 0x7102387760, 0x7102387880] - ForkASTrgShootSkyArrow: [0x71024d8d68, 0x71025129f0, 0x71023879b8] - ForkASTrgStepMove: [0x71024d8d68, 0x71025129f0, 0x7102387ac8] - ForkASTrgTurnGround: [0x71024d8d68, 0x71025129f0, 0x7102387bd8] - ForkASTrgWeaponDrop: [0x71024d8d68, 0x71025129f0, 0x7102387ce8] - ForkAddCalcScaleMapUnit: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x7102384ce0] - ForkAddLinearImpulse: [0x71024d8d68, 0x71025129f0, 0x7102384df0] - ForkAerialAcrobatics: [0x71024d8d68, 0x71025129f0, 0x7102384f00] - ForkAllowReactionLift: [0x71024d8d68, 0x71025129f0, 0x7102385138] - ForkAlwayForceGetUpVelocityDir: [0x71024d8d68, 0x71025129f0, 0x7102385488, 0x7102385248] - ForkAlwaysColTgOff: [0x71024d8d68, 0x71025129f0, 0x7102385378] - ForkAlwaysForceGetUp: [0x71024d8d68, 0x71025129f0, 0x7102385488] - ForkAlwaysForceGetUpWithOffset: [0x71024d8d68, 0x71025129f0, 0x7102385488, 0x71023855a0] - ForkAlwaysHoverTurn: [0x71024d8d68, 0x71025129f0, 0x710238ff60, 0x7102385d58, 0x71023856b8] - ForkAlwaysOneColTgOff: [0x71024d8d68, 0x71025129f0, 0x7102385808] - ForkAlwaysRotDownGr: [0x71024d8d68, 0x71025129f0, 0x7102385a28] - ForkAlwaysRotate: [0x71024d8d68, 0x71025129f0, 0x7102385918] - ForkAlwaysSetModelEffect: [0x71024d8d68, 0x71025129f0, 0x7102385b38] - ForkAlwaysTargetVerticalRotate: [0x71024d8d68, 0x71025129f0, 0x7102385c48] - ForkAlwaysTurn: [0x71024d8d68, 0x71025129f0, 0x710238ff60, 0x7102385d58] - ForkAlwaysTurnUDLimit: [0x71024d8d68, 0x71025129f0, 0x710238ff60, 0x7102385d58, 0x7102385e90] - ForkAnimDriveFreeMoving: [0x71024d8d68, 0x71025129f0, 0x71023860e0] - ForkAnimDriveMove: [0x71024d8d68, 0x71025129f0, 0x71023861f0] - ForkAnimDriveTurn: [0x71024d8d68, 0x71025129f0, 0x71023861f0, 0x7102386300] - ForkAnimReset: [0x71024d8d68, 0x71025129f0, 0x7102386428] - ForkAnimalASPlay: [0x71024d8d68, 0x71025129f0, 0x7102385fc8] - ForkBattleNodeForAttackGround: [0x71024d8d68, 0x71025129f0, 0x7102388060] - ForkBeastGanonMessageDialogCtrl: [0x71024d8d68, 0x71025129f0, 0x7102387f08, 0x7102388170] - ForkBombIgniteCarriedByPlayer: [0x71024d8d68, 0x71025129f0, 0x7102388298] - ForkBoneControlFrontGround: [0x71024d8d68, 0x71025129f0, 0x71023883a8] - ForkCapsuleWindFollow: [0x71024d8d68, 0x71025129f0, 0x71023884b8] - ForkCatchWeapon: [0x71024d8d68, 0x71025129f0, 0x71023885c8] - ForkChemicalChuchuAttack: [0x71024d8d68, 0x71025129f0, 0x7102387df8, 0x710238d608, 0x710238d3a8, - 0x71023886d8] - ForkClothOnOffASPlay: [0x71024d8d68, 0x71025129f0, 0x7102388850] - ForkDisableContactByPreAS: [0x71024d8d68, 0x71025129f0, 0x7102388960, 0x7102388ad0] - ForkDisableContactForAttack: [0x71024d8d68, 0x71025129f0, 0x7102388960, 0x7102388c08] - ForkDisableContactOnAtHitPlayer: [0x71024d8d68, 0x71025129f0, 0x7102388960, 0x7102388d28] - ForkDrawWeapon: [0x71024d8d68, 0x71025129f0, 0x7102388e48] - ForkDrawWeaponAtEnter: [0x71024d8d68, 0x71025129f0, 0x7102388f58] - ForkDropGiantNecklace: [0x71024d8d68, 0x71025129f0, 0x7102389068] - ForkDropWeaponWithSpeed: [0x71024d8d68, 0x71025129f0, 0x71023892a0, 0x7102389178] - ForkDrownTimer: [0x71024d8d68, 0x71025129f0, 0x71023893b0] - ForkDynASPlay: [0x71024d8d68, 0x71025129f0, 0x7102386888, 0x71023895f0] - ForkDynActorNoTargetSelf: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x7102389ee0, 0x71023894c0] - ForkEmitChmFieldByContact: [0x71024d8d68, 0x71025129f0, 0x7102389a70, 0x710238fd00, 0x7102389708] - ForkEmitChmFieldFromWeapon: [0x71024d8d68, 0x71025129f0, 0x7102389a70, 0x710238fd00, 0x7102389830] - ForkEmitExpandChemicalField: [0x71024d8d68, 0x71025129f0, 0x7102389a70, 0x7102389958] - ForkEmitExpandFieldWithCreate: [0x71024d8d68, 0x71025129f0, 0x7102389a70, 0x7102389b88] - ForkEmitShockWaveByContact: [0x71024d8d68, 0x71025129f0, 0x7102389ca0, 0x7102389dc0] - ForkEndByDistance: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x7102389ff8] - ForkEndByPartsActorEnd: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238a108] - ForkFixedAngleVacuumShootTarget: [0x71024d8d68, 0x71025129f0, 0x710238a218] - ForkFlyToTargetDirect: [0x71024d8d68, 0x71025129f0, 0x7102391288, 0x710238a328] - ForkFollowGround: [0x71024d8d68, 0x71025129f0, 0x710238a438] - ForkForceGetUp: [0x71024d8d68, 0x71025129f0, 0x7102385488, 0x710238a558] - ForkForceIgniteCarriedActor: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238a670] - ForkFourFootActorLustGrass: [0x71024d8d68, 0x71025129f0, 0x710238a780] - ForkFreeMoving: [0x71024d8d68, 0x71025129f0, 0x7102391288, 0x710238a8c0] - ForkGanonAscendingCreateManage: [0x71024d8d68, 0x71025129f0, 0x710238a9d0] - ForkGanonBeastAppearHolyWall: [0x71024d8d68, 0x71025129f0, 0x710238aae0] - ForkGanonBeastBeamShoot: [0x71024d8d68, 0x71025129f0, 0x710238abf0] - ForkGanonBeastHeadBarrier: [0x71024d8d68, 0x71025129f0, 0x710238ad00] - ForkGanonBeastWeakPointCheck: [0x71024d8d68, 0x71025129f0, 0x710238af40] - ForkGanonBeastWeakPointOff: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238ae10, 0x710238b188] - ForkGanonBeastWeakPointOn: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238ae10, 0x710238b2b8] - ForkGelDisableBodyRot: [0x71024d8d68, 0x71025129f0, 0x710238b3d0] - ForkGolemMaterialASPlay: [0x71024d8d68, 0x71025129f0, 0x710238b4e0] - ForkGravityScaleChange: [0x71024d8d68, 0x71025129f0, 0x710238b720] - ForkHoldWeapon: [0x71024d8d68, 0x71025129f0, 0x710238b830] - ForkHopInAir: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238b940] - ForkHover: [0x71024d8d68, 0x71025129f0, 0x7102391288, 0x710239d570, 0x710238ba50] - ForkHoverKeepRotateTurn: [0x71024d8d68, 0x71025129f0, 0x710238bfb8, 0x710238bb60] - ForkIgniteCarriedActor: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238bc88] - ForkInWaterDropWeaponWithSpeed: [0x71024d8d68, 0x71025129f0, 0x71023892a0, 0x710238bd98] - ForkJumpToTargetOnDownEnd: [0x71024d8d68, 0x71025129f0, 0x710238bea8] - ForkKnockBackNoRot: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x71023a0338, - 0x710238c0c8] - ForkLodNoCountTimer: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238c208] - ForkLodTimer: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238c318] - ForkLynelBreathShoot: [0x71024d8d68, 0x71025129f0, 0x7102390098, 0x710238c428] - ForkLynelDrawWeapon: [0x71024d8d68, 0x71025129f0, 0x710238c558] - ForkLynelDrawWeaponASPlay: [0x71024d8d68, 0x71025129f0, 0x710238c558, 0x710238c668] - ForkModelFadeOut: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238c790] - ForkModelVisibleOff: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238c8a0] - ForkMoveDistanceCheckByMapUnit: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238c9c8, 0x710238cae0] - ForkMultiSleep: [0x71024d8d68, 0x71025129f0, 0x710238cbf8] - ForkNeckOnlyRotateDynPosBasic: [0x71024d8d68, 0x71025129f0, 0x710238cd08] - ForkNeckRotateDynPosBasic: [0x71024d8d68, 0x71025129f0, 0x710238ce18] - ForkNoCountActionReservedTimer: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238fac0, 0x710238f9a0, - 0x710238cf28] - ForkNoHitGroundCrawl: [0x71024d8d68, 0x71025129f0, 0x710238d048] - ForkNoSlowTimer: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238fac0, 0x710238f9a0, 0x710238d158] - ForkNoWeaponAttack: [0x71024d8d68, 0x71025129f0, 0x7102387df8, 0x710238d608, 0x710238d278] - ForkNoWeaponAttackAllTime: [0x71024d8d68, 0x71025129f0, 0x7102387df8, 0x710238d608, 0x710238d3a8] - ForkNoWeaponAttackAllTimeMinSet: [0x71024d8d68, 0x71025129f0, 0x7102387df8, 0x710238d608, 0x710238d3a8, - 0x710238d4d8] - ForkNoWeaponAttackDirectParam: [0x71024d8d68, 0x71025129f0, 0x7102387df8, 0x710238d608, 0x710238d278, - 0x710238d738] - ForkNoWeaponAttackParamWeapon: [0x71024d8d68, 0x71025129f0, 0x710238d880] - ForkOctarockEnterReloadWig: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238d990] - ForkOnEnterCharCtrlInvalid: [0x71024d8d68, 0x71025129f0, 0x710238daa0] - ForkOnEnterDropWeaponWithSpeed: [0x71024d8d68, 0x71025129f0, 0x71023892a0, 0x710245c9b0] - ForkOnEnterWeaponUse: [0x71024d8d68, 0x71025129f0, 0x710238dbb0] - ForkOnLeaveChildDelete: [0x71024d8d68, 0x71025129f0, 0x710238dcc0] - ForkOnLeaveGolemChemReset: [0x71024d8d68, 0x71025129f0, 0x710238ddd0] - ForkOnResetBasicSignalOff: [0x71024d8d68, 0x71025129f0, 0x710238dee0] - ForkOverrideStartNoDrawTimer: [0x71024d8d68, 0x71025129f0, 0x710238dff0] - ForkPreJump: [0x71024d8d68, 0x71025129f0, 0x710238e100] - ForkRagdollOff: [0x71024d8d68, 0x71025129f0, 0x710238e210] - ForkSandwormAtkCol: [0x71024d8d68, 0x71025129f0, 0x710238e320] - ForkSeparateThreeASPart: [0x71024d8d68, 0x71025129f0, 0x710238e430] - ForkSeqNoWeaponAttack: [0x71024d8d68, 0x71025129f0, 0x7102387df8, 0x710238e540] - ForkSetComebackPosition: [0x71024d8d68, 0x71025129f0, 0x710238e650] - ForkSetCustomPallete: [0x71024d8d68, 0x71025129f0, 0x710238e760] - ForkSetCustomWeather: [0x71024d8d68, 0x71025129f0, 0x710238e870] - ForkSetJustAvoid: [0x71024d8d68, 0x71025129f0, 0x710238ea90] - ForkSetJustAvoidFromBone: [0x71024d8d68, 0x71025129f0, 0x710238ea90, 0x710238eba8] - ForkSetSwarmMaterialAnimByDist: [0x71024d8d68, 0x71025129f0, 0x710238ecd8] - ForkSimpleGrab: [0x71024d8d68, 0x71025129f0, 0x710238b608, 0x710238ede8] - ForkSlipAndStop: [0x71024d8d68, 0x71025129f0, 0x710238ef00] - ForkStalEnemyForceDamage: [0x71024d8d68, 0x71025129f0, 0x710238f010] - ForkStalEnemyGrabOwnPart: [0x71024d8d68, 0x71025129f0, 0x710238f120] - ForkStalEnemyHeadShot: [0x71024d8d68, 0x71025129f0, 0x710238f230] - ForkStalPartApplyDamageImpulse: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238f340] - ForkStalPartBlownOff: [0x71024d8d68, 0x71025129f0, 0x710238f450] - ForkStop: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x710238f560] - ForkStopWithNavCheck: [0x71024d8d68, 0x71025129f0, 0x710238f670] - ForkSwapPartsItemFromDropTable: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238f780] - ForkSwarmAttack: [0x71024d8d68, 0x71025129f0, 0x710238f890] - ForkTimer: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238fac0, 0x710238f9a0] - ForkTimerForceResetCondition: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x710238fac0, 0x710238f9a0, - 0x710238fbe0] - ForkToggleFreeMoving: [0x71024d8d68, 0x71025129f0, 0x710235e1f0] - ForkTogglePriestBossFreeMoving: [0x71024d8d68, 0x71025129f0, 0x710235e300] - ForkToggleWeaponXLinkSleep: [0x71024d8d68, 0x71025129f0, 0x710235e410] - ForkTurnASHold: [0x71024d8d68, 0x71025129f0, 0x710238ff60, 0x7102385d58, 0x710238fe28] - ForkVacuumShootToTarget: [0x71024d8d68, 0x71025129f0, 0x7102390098] - ForkWaitCloseGanonShoutMsgClose: [0x71024d8d68, 0x71025129f0, 0x71023901b0] - ForkWaitGroundHit: [0x71024d8d68, 0x71025129f0, 0x71023902c0] - ForkWeaponAttack: [0x71024d8d68, 0x71025129f0, 0x7102387df8, 0x7102390520, 0x71023903d0] - ForkWeaponAttackWithAtkBody: [0x71024d8d68, 0x71025129f0, 0x7102387df8, 0x7102390520, 0x71023903d0, - 0x7102390658] - ForkWeaponShockWave: [0x71024d8d68, 0x71025129f0, 0x71023907a8] - ForkWeaponShockWaveCheckValue: [0x71024d8d68, 0x71025129f0, 0x71023907a8, 0x71023908c0] - FreeMoveByGuideBase: [0x71024d8d68, 0x71025129f0, 0x7102390b30] - FreeMoveRandom: [0x71024d8d68, 0x71025129f0, 0x71023909f0, 0x7102390c40] - FreeMoveToNearGround: [0x71024d8d68, 0x71025129f0, 0x71023909f0, 0x7102390ec0, 0x7102390d80] - FreeMoveToTarget: [0x71024d8d68, 0x71025129f0, 0x71023909f0, 0x7102390ec0] - FreeMoveToTargetInWataer: [0x71024d8d68, 0x71025129f0, 0x71023909f0, 0x7102390ec0, 0x7102391000] - FreeMoveToTargetWithBank: [0x71024d8d68, 0x71025129f0, 0x71023909f0, 0x7102390ec0, 0x7102391148] - Freeze: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102391398] - FreezedInIce: [0x71024d8d68, 0x71025129f0, 0x71024e11d0] - FreezedInIceWeapon: [0x71024d8d68, 0x71025129f0, 0x71024e11d0, 0x71023914a8] - FromCDungeonToMainField: [0x71024d8d68, 0x71025129f0, 0x7102370548, 0x71023915d0] - FrontierSpotBgmTriggerAction: [0x71024d8d68, 0x71025129f0, 0x71024fa9d0] - GameDataAddFloat: [0x71024d8d68, 0x71025129f0, 0x71023916e0] - GameDataAddInt: [0x71024d8d68, 0x71025129f0, 0x71023917f0] - GameDataAddVec3: [0x71024d8d68, 0x71025129f0, 0x7102391900] - GameDataConvertIntToSring: [0x71024d8d68, 0x71025129f0, 0x7102391a10] - GameDataCopyFloat: [0x71024d8d68, 0x71025129f0, 0x7102391b20] - GameDataCopyInt: [0x71024d8d68, 0x71025129f0, 0x7102391c30] - GameDataSubFloat: [0x71024d8d68, 0x71025129f0, 0x7102391d40] - GameDataSubInt: [0x71024d8d68, 0x71025129f0, 0x7102391e50] - GameDataSubVec3: [0x71024d8d68, 0x71025129f0, 0x7102391f60] - GanonAttackWithEmitChemical: [0x71024d8d68, 0x71025129f0, 0x7102393798, 0x7102392070] - GanonBarrierOn: [0x71024d8d68, 0x71025129f0, 0x71023921b0] - GanonBeamIgnite: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023addd0, - 0x71023922c0] - GanonBeamMove: [0x71024d8d68, 0x71025129f0, 0x710236c948, 0x71023923d0] - GanonBeastASPlayFromActiveWp: [0x71024d8d68, 0x71025129f0, 0x7102386888, 0x7102392558] - GanonBeastBeamMove: [0x71024d8d68, 0x71025129f0, 0x71023bb6b8, 0x7102392670] - GanonBeastDamageASPlay: [0x71024d8d68, 0x71025129f0, 0x7102386888, 0x71023927c8] - GanonBoneControl: [0x71024d8d68, 0x71025129f0, 0x71023929f8] - GanonChangeState: [0x71024d8d68, 0x71025129f0, 0x7102392b08] - GanonChemicalPillarAttack: [0x71024d8d68, 0x71025129f0, 0x7102392c38] - GanonFallAttack: [0x71024d8d68, 0x71025129f0, 0x7102392d48] - GanonMove: [0x71024d8d68, 0x71025129f0, 0x7102392e58] - GanonSmallDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x71023a0338, 0x7102392f70] - GanonStunRecover: [0x71024d8d68, 0x71025129f0, 0x71023930b0] - GanonThrowFireBall: [0x71024d8d68, 0x71025129f0, 0x71023931c0] - GanonThrowMultiIce: [0x71024d8d68, 0x71025129f0, 0x71023931c0, 0x71023932e0] - GanonThrowMultiTornado: [0x71024d8d68, 0x71025129f0, 0x7102393550, 0x7102393418] - GanonThrowTornado: [0x71024d8d68, 0x71025129f0, 0x7102393550] - GanonTurnOnWall: [0x71024d8d68, 0x71025129f0, 0x7102393670] - GanonWeaponNearAttack: [0x71024d8d68, 0x71025129f0, 0x7102393798] - GearRotate: [0x71024d8d68, 0x71025129f0, 0x71023938a8] - GearStop: [0x71024d8d68, 0x71025129f0, 0x71023939b8] - GelEnemyAppear: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x7102365fe0, - 0x7102393ac8] - GelEnemyFreeze: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102391398, 0x7102393bf0] - GelEnemySystemHideChase: [0x71024d8d68, 0x71025129f0, 0x71023c44e0, 0x71023c45f8, 0x7102393d00] - GelJumpTackle: [0x71024d8d68, 0x71025129f0, 0x710239f7f8, 0x7102393f60] - GerudoQueenWakeBoardReady: [0x71024d8d68, 0x71025129f0, 0x71023940a0] - GetCapturedActor: [0x71024d8d68, 0x71025129f0, 0x71023943f8, 0x71023941b0] - GetItemAnotherActor: [0x71024d8d68, 0x71025129f0, 0x71023942e0] - GetItemGet: [0x71024d8d68, 0x71025129f0, 0x71023943f8, 0x7102394510] - GetItemIntoBag: [0x71024d8d68, 0x71025129f0, 0x71023943f8, 0x7102394628] - GetOffFromHorseAction: [0x71024d8d68, 0x71025129f0, 0x71024e87c8] - GetRupee: [0x71024d8d68, 0x71025129f0, 0x71023943f8, 0x7102394740] - GetSmallKeyItemGet: [0x71024d8d68, 0x71025129f0, 0x71023943f8, 0x7102394858] - GetUp: [0x71024d8d68, 0x71025129f0, 0x7102394ab8, 0x7102394970] - GetUpLinear: [0x71024d8d68, 0x71025129f0, 0x7102394ab8, 0x7102394be8] - GetUpMoveAnmDriven: [0x71024d8d68, 0x71025129f0, 0x7102394ab8, 0x7102394970, 0x7102394d18] - GetWeaponEquip: [0x71024d8d68, 0x71025129f0, 0x71023943f8, 0x7102394e60] - GiantArmorBurned: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102394f78, 0x7102395090] - GiantArmorElectric: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102394f78, - 0x71023951c0] - GiantArmorEquip: [0x71024d8d68, 0x71025129f0, 0x71024e0588, 0x71023952d8] - GiantBattleCloseMove: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x7102369270, 0x710236bf18, - 0x7102395570, 0x7102395408] - GiantBattleCloseWalk: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x7102369270, 0x710236bf18, - 0x7102395570, 0x71023956c0] - GiantCatchTreeWeapon: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710236fb98, 0x7102395810] - GiantDoubleGroundPunch: [0x71024d8d68, 0x71025129f0, 0x7102387df8, 0x710238e540, 0x7102395940] - GiantDownSwingAttack: [0x71024d8d68, 0x71025129f0, 0x71023c7b18, 0x7102369138, 0x7102395a68] - GiantEnemyWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x7102395ba0, 0x7102395cd0] - GiantHandClapToTarget: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023b1cf0, 0x7102395e18] - GiantNavMeshWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x7102395f40, 0x7102396098] - GiantOneHandAttackWithLegTurn: [0x71024d8d68, 0x71025129f0, 0x71023c7b18, 0x7102369138, 0x71023ad608, - 0x71023961f0] - GiantOneHandPunchWithLegTurn: [0x71024d8d68, 0x71025129f0, 0x71023c7b18, 0x7102369138, 0x71023ad608, - 0x7102396328] - GiantPunchAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023b1cf0, - 0x7102396448] - GiantPunchWithAddEntitySensor: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023b1cf0, 0x7102396448, 0x7102396560] - GiantSleep: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023bef00, 0x7102396690] - GiveCookResultForNpc: [0x71024d8d68, 0x71025129f0, 0x71023967c0] - GolemDieFromRagdoll: [0x71024d8d68, 0x71025129f0, 0x71023968d0] - GolemRepairParts: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023969e0] - GolemThrowPartsToTarget: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x7102396b80, 0x7102396c98] - GoronHeroDescendentAppear: [0x71024d8d68, 0x71025129f0, 0x7102396dc8] - GoronHeroDescendentJump: [0x71024d8d68, 0x71025129f0, 0x7102372a28, 0x7102396ed8] - Grab: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102397020] - GrabAndShoot: [0x71024d8d68, 0x71025129f0, 0x7102397148] - GrabAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102397020, 0x7102397258] - GrabLeft: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102397020, 0x7102397398] - GrabLeftTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x71023974c0] - GrabLeftWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x7102397610] - GrabRight: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102397020, 0x7102397740] - GrabRightTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x7102397868] - GrabRightWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x71023979a0] - GraveAttack: [0x71024d8d68, 0x71025129f0, 0x7102397ad0] - GroupAllowEmitAction: [0x71024d8d68, 0x71025129f0, 0x71024faae0] - GroupDisallowEmitAction: [0x71024d8d68, 0x71025129f0, 0x71024fabf0] - Guard: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x7102397be0] - GuardBackWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710236a5a8, 0x71023a7e08, 0x7102397d28] - GuardBreak: [0x71024d8d68, 0x71025129f0, 0x7102397e48] - GuardJust: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023addd0, - 0x71023999d8] - GuardLoop: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102399ae8] - GuardTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x7102399bf8] - GuardWithAS: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x7102397be0, 0x7102399d30] - GuardianAimBeam: [0x71024d8d68, 0x71025129f0, 0x7102398098] - GuardianAimBeamWithAS: [0x71024d8d68, 0x71025129f0, 0x7102398098, 0x71023981b8] - GuardianBeamFire: [0x71024d8d68, 0x71025129f0, 0x710236c948, 0x71023982f0] - GuardianChargeBeam: [0x71024d8d68, 0x71025129f0, 0x7102398460] - GuardianMiniBeamMove: [0x71024d8d68, 0x71025129f0, 0x710236c948, 0x7102398570] - GuardianMiniFinalBeamMove: [0x71024d8d68, 0x71025129f0, 0x710236c948, 0x71023982f0, 0x71023986e0] - GuardianMiniGuardBattleWalk: [0x71024d8d68, 0x71025129f0, 0x7102369528, 0x7102369270, 0x710236bf18, - 0x710236c338, 0x7102398868] - GuardianMiniGuardBreak: [0x71024d8d68, 0x71025129f0, 0x7102397e48, 0x71023989d0] - GuardianMiniGuardNavMeshWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a76e0, - 0x7102398b10] - GuardianMiniGuardSideWalk: [0x71024d8d68, 0x71025129f0, 0x71023c4f00, 0x71023c5260, 0x7102398c68] - GuardianMiniGuardTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x71023c7210, - 0x7102398db8] - GuardianMiniGuardWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c8c18, - 0x71023c8b08, 0x71023993c8, 0x7102398f08] - GuardianMiniLineBeam: [0x71024d8d68, 0x71025129f0, 0x71023bb6b8, 0x7102399050] - GuardianMiniNeckSpinBeam: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c1108, - 0x71023a7980, 0x710236cab8, 0x7102399168] - GuardianMiniPracticeFlagSet: [0x71024d8d68, 0x71025129f0, 0x71023992b8] - GuardianMiniWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c8c18, 0x71023c8b08, - 0x71023993c8] - GuardianMoveToPosition: [0x71024d8d68, 0x71025129f0, 0x7102397f70, 0x71023994e0] - GuardianMoveToTarget: [0x71024d8d68, 0x71025129f0, 0x7102397f70, 0x7102399628] - GuardianSearch: [0x71024d8d68, 0x71025129f0, 0x7102397f70, 0x7102399780] - GuardianStopWait: [0x71024d8d68, 0x71025129f0, 0x7102397f70, 0x71023998a8] - HiddenKorokAppear: [0x71024d8d68, 0x71025129f0, 0x7102399e90] - HideBarrelCarried: [0x71024d8d68, 0x71025129f0, 0x710236f900, 0x7102399fa0] - HideHover: [0x71024d8d68, 0x71025129f0, 0x710239a0e0] - HideShootArrow: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023ba298, 0x710239a1f0] - HingeMagneFixedRigid: [0x71024d8d68, 0x71025129f0, 0x7102381d70, 0x710235db80, 0x710235e520] - HoldArrow: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x710239a318] - HoldArrowBackWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710236a5a8, 0x71023a7e08, - 0x710239a428] - HoldArrowTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x710239a548] - HoldArrowWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x710239a680] - HopFlyByTriggers: [0x71024d8d68, 0x71025129f0, 0x710239a7b0] - HornUse: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c8c18, 0x71023c6528, - 0x710237aec0, 0x710239a8c0] - HorseDie: [0x71024d8d68, 0x71025129f0, 0x710239a9e8] - HorseEatAction: [0x71024d8d68, 0x71025129f0, 0x71024e88d8] - HorseEatCarriedItem: [0x71024d8d68, 0x71025129f0, 0x710239aaf8] - HorseElectricParalysis: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x710239ac08] - HorseFallAction: [0x71024d8d68, 0x71025129f0, 0x71024e89e8] - HorseFollow: [0x71024d8d68, 0x71025129f0, 0x710239ae40, 0x710239ad18] - HorseFreeze: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x710239af68] - HorseKickBackAction: [0x71024d8d68, 0x71025129f0, 0x71024e8af8] - HorseManeCollarSyncAction: [0x71024d8d68, 0x71025129f0, 0x71024e8c08] - HorseManeGrabbedAction: [0x71024d8d68, 0x71025129f0, 0x71024e8d18] - HorseMoveToSafePos: [0x71024d8d68, 0x71025129f0, 0x71024e8fa0, 0x710239b078] - HorseMoveToTargetAction: [0x71024d8d68, 0x71025129f0, 0x71024e8fa0, 0x71024e8e90] - HorseRandomMoveAction: [0x71024d8d68, 0x71025129f0, 0x71024e8fa0, 0x71024e90b0] - HorseReinsBindAction: [0x71024d8d68, 0x71025129f0, 0x71024e9350, 0x71024e91c0] - HorseReinsDefaultAction: [0x71024d8d68, 0x71025129f0, 0x71024e9350] - HorseReturnToSafePos: [0x71024d8d68, 0x71025129f0, 0x710239b260] - HorseRiddenByPlayer: [0x71024d8d68, 0x71025129f0, 0x710239b370] - HorseRideAngryGear1Coomand: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c078, 0x710239c4e8, - 0x710239bdf8, 0x710239b550] - HorseRideArrowReload: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239b6f0] - HorseRideAttack: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c078, 0x710239b800] - HorseRideCancelCommand: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c078, 0x710239c4e8, - 0x710239bdf8, 0x710239ba20] - HorseRideChargeCommand: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c078, 0x710239c4e8, - 0x710239bdf8, 0x710239c858, 0x710239bb60] - HorseRideChaseCommand: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c078, 0x710239c4e8, - 0x710239bdf8, 0x710239c858, 0x710239bcb8] - HorseRideDynSetGearCommand: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c078, 0x710239c4e8, - 0x710239bdf8, 0x710239bf10] - HorseRideLookWait: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c078] - HorseRideLoopAttack: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c188] - HorseRideMoveToCommand: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c078, 0x710239c4e8, - 0x710239bdf8, 0x710239c858, 0x710239c298] - HorseRideOneTimeASPlay: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c3d8] - HorseRideOneTimeViewASPlay: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239ccd8, 0x710239c5f8] - HorseRideSearch: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c720] - HorseRideShoot: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c970] - HorseRideStopCommand: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c078, 0x710239c4e8, - 0x710239bdf8, 0x710239ca80] - HorseRideTurnCommand: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239c078, 0x710239c4e8, - 0x710239bdf8, 0x710239cb98] - HorseRideViewWait: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239ccd8] - HorseRideWait: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239cde8] - HorseRodeo: [0x71024d8d68, 0x71025129f0, 0x710239cef8] - HorseSaddleBindAction: [0x71024d8d68, 0x71025129f0, 0x71024e9600, 0x71024e94c8] - HorseSaddleDefaultAction: [0x71024d8d68, 0x71025129f0, 0x71024e9600] - HorseSwimAction: [0x71024d8d68, 0x71025129f0, 0x71024e9910, 0x71024e9788] - HorseSwimToTargetActor: [0x71024d8d68, 0x71025129f0, 0x71024e9910, 0x710239d008] - HorseTurnAction: [0x71024d8d68, 0x71025129f0, 0x71024e9a20] - HorseVanish: [0x71024d8d68, 0x71025129f0, 0x710239d130] - HorseWaitAction: [0x71024d8d68, 0x71025129f0, 0x71024e9b30] - HorseWaitAndLookAtNPC: [0x71024d8d68, 0x71025129f0, 0x71024e9b30, 0x710239d240] - HorseWaitEx: [0x71024d8d68, 0x71025129f0, 0x71024e9b30, 0x710239d350] - HorseWaitForEventAction: [0x71024d8d68, 0x71025129f0, 0x71024e9c40] - HorseWaitThrowOffAction: [0x71024d8d68, 0x71025129f0, 0x71024e9d50] - Hover: [0x71024d8d68, 0x71025129f0, 0x7102391288, 0x710239d570, 0x710239d460] - HoverNoticeTurn: [0x71024d8d68, 0x71025129f0, 0x71023683d0, 0x71023a8038, 0x710239d680] - HoverPredictVacuumShoot: [0x71024d8d68, 0x71025129f0, 0x71023b1298, 0x710239d7a8] - HoverTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x710239d8e0] - HuntingDead: [0x71024d8d68, 0x71025129f0, 0x710239da18] - IceBroken: [0x71024d8d68, 0x71025129f0, 0x710239db28] - IchigekiHeartDecrease: [0x71024d8d68, 0x71025129f0, 0x710235e660] - IchigekiHeartUiClose: [0x71024d8d68, 0x71025129f0, 0x710235e788] - IchigekiHeartUiOpen: [0x71024d8d68, 0x71025129f0, 0x710235e898] - IdleAction: [0x71024d8d68, 0x71025129f0, 0x71024d9fc8] - IgniteGrabAndShoot: [0x71024d8d68, 0x71025129f0, 0x710239de58] - IgniteThreeActorAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0, 0x710239df68] - IgniteToTarget: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023addd0, - 0x710239e078] - IgniteToTargetDir: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0, 0x710239e2d8, 0x710239e1a8] - IgniteToTargetSimple: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0, 0x710239e2d8] - IgnitedThrown: [0x71024d8d68, 0x71025129f0, 0x710239dd48] - ImmediateStopOwnedHorse: [0x71024d8d68, 0x71025129f0, 0x710239e3f0] - InCarryBox: [0x71024d8d68, 0x71025129f0, 0x710239e500] - IncreaseNumDungeonClearSeal: [0x71024d8d68, 0x71025129f0, 0x710239e610] - IncreaseNumHeroSeal: [0x71024d8d68, 0x71025129f0, 0x710235e9a8] - IncreaseNumKorokNuts: [0x71024d8d68, 0x71025129f0, 0x710239e720] - IncreasePlayerMaxHeart: [0x71024d8d68, 0x71025129f0, 0x710239e830] - IncreasePlayerMaxStamina: [0x71024d8d68, 0x71025129f0, 0x710239e940] - InitPouchForQuest: [0x71024d8d68, 0x71025129f0, 0x710239ea50] - InsectLevelFlyMove: [0x71024d8d68, 0x71025129f0, 0x71023a2a18, 0x71023a28d8, 0x710239eb60] - InvisibleKorokMove: [0x71024d8d68, 0x71025129f0, 0x710239ecd0] - InvisibleKorokWait: [0x71024d8d68, 0x71025129f0, 0x710239ede0] - IsMorphEndASPlay: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023addd0, - 0x710239f000] - ItemAmiiboCreateFromDropTable: [0x71024d8d68, 0x71025129f0, 0x710239f110] - ItemAmiiboSelectDropTable: [0x71024d8d68, 0x71025129f0, 0x710239f298] - ItemConductorDemoBind: [0x71024d8d68, 0x71025129f0, 0x710239f3a8] - JumpAttack: [0x71024d8d68, 0x71025129f0, 0x710239f4b8] - JumpMainRigidBody: [0x71024d8d68, 0x71025129f0, 0x710239f5d8] - JumpMove: [0x71024d8d68, 0x71025129f0, 0x710239f6e8] - JumpToTarget: [0x71024d8d68, 0x71025129f0, 0x710239fa98, 0x710239f920] - JumpToTargetFromWater: [0x71024d8d68, 0x71025129f0, 0x710239fa98, 0x710239fc10] - KeepPosInWater: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c8c18, 0x710239fd88] - KeepStandingPosture: [0x71024d8d68, 0x71025129f0, 0x710239fe98] - Kick: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710239ffa8] - KillAllDemoSoundAction: [0x71024d8d68, 0x71025129f0, 0x71024fad00] - KillSelectActor: [0x71024d8d68, 0x71025129f0, 0x710235eab8] - KillUIScreenAction: [0x71024d8d68, 0x71025129f0, 0x71024e12e0] - KokkoCreateDrop: [0x71024d8d68, 0x71025129f0, 0x7102372548, 0x71023a05a0] - KokkoMove: [0x71024d8d68, 0x71025129f0, 0x71023a06d0] - KokkoMoveWithJump: [0x71024d8d68, 0x71025129f0, 0x71023a06d0, 0x71023a07e8] - KokkoThrown: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c5c00, 0x71023a0918] - KorokFlowerAppear: [0x71024d8d68, 0x71025129f0, 0x71023a0a30] - KorokFlowerVanish: [0x71024d8d68, 0x71025129f0, 0x71023a0b40] - KorokFlowerWait: [0x71024d8d68, 0x71025129f0, 0x71023a0c50] - KorokTargetMove: [0x71024d8d68, 0x71025129f0, 0x71023a0d60] - KorokTargetWait: [0x71024d8d68, 0x71025129f0, 0x71023a0e70] - LandOnCeil: [0x71024d8d68, 0x71025129f0, 0x71023a0f80] - LandRagdoll: [0x71024d8d68, 0x71025129f0, 0x71023b2020, 0x71023a1090] - LandTeleport: [0x71024d8d68, 0x71025129f0, 0x71023c5608, 0x71023a11e8] - LandTeleportConsiderCameraDir: [0x71024d8d68, 0x71025129f0, 0x71023c5608, 0x71023a11e8, 0x710235ebc8] - LargeAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a1348] - LargeDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a1458] - LastBossChemicalPillarAttack: [0x71024d8d68, 0x71025129f0, 0x71023a16c8] - LastBossDemoWarp: [0x71024d8d68, 0x71025129f0, 0x71023a17e8] - LastBossFlyWait: [0x71024d8d68, 0x71025129f0, 0x71023a18f8] - LastBossFlyWaitTurnToTarget: [0x71024d8d68, 0x71025129f0, 0x71023a18f8, 0x71023a1a20] - LastBossJustGuard: [0x71024d8d68, 0x71025129f0, 0x71023a1b60] - LastBossNormalWarp: [0x71024d8d68, 0x71025129f0, 0x71023a1c70] - LastBossPostNormalWarp: [0x71024d8d68, 0x71025129f0, 0x71023a1d90] - LastBossPreNormalWarp: [0x71024d8d68, 0x71025129f0, 0x71023a1eb0] - LastBossRailWarpAction: [0x71024d8d68, 0x71025129f0, 0x71023a1fd8] - LastBossRandomHighWarp: [0x71024d8d68, 0x71025129f0, 0x71023a1c70, 0x71023a20e8] - LastBossStun: [0x71024d8d68, 0x71025129f0, 0x71023a2220] - LastBossThunderAppear: [0x71024d8d68, 0x71025129f0, 0x71023a2448] - LastBossThunderSign: [0x71024d8d68, 0x71025129f0, 0x71023a2558] - LevelFlyLookDownToTgtHeight: [0x71024d8d68, 0x71025129f0, 0x71023a2d88, 0x71023a2668] - LevelFlyLookRisingToTgtHeight: [0x71024d8d68, 0x71025129f0, 0x71023a2d88, 0x71023a2c68, 0x71023a27a0] - LevelFlyMove: [0x71024d8d68, 0x71025129f0, 0x71023a2a18, 0x71023a28d8] - LevelFlyRise: [0x71024d8d68, 0x71025129f0, 0x71023a2b58] - LevelFlyRiseLookingTarget: [0x71024d8d68, 0x71025129f0, 0x71023a2d88, 0x71023a2c68] - LiftTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x71023a2ea8] - LiftWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x71023a2fe0] - LinearFlyAttack: [0x71024d8d68, 0x71025129f0, 0x71023a3250, 0x71023a3110] - LinkTagBaseAction: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - LinkTagCountAction: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - LinkTagPulseAction: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - ListenerFixPositionAction: [0x71024d8d68, 0x71025129f0, 0x71024fae10] - ListenerSetModeAction: [0x71024d8d68, 0x71025129f0, 0x71024faf20] - LoadSaveDataFromGameOver: [0x71024d8d68, 0x71025129f0, 0x71023a3378] - LookAtObject: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71023c75d0, 0x71023a3488] - LookAtObjectSeachAwareness: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71023c75d0, - 0x71023a3488, 0x71023a3608] - LookAtTarget: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x71023a3770] - LookAtTheFront: [0x71024d8d68, 0x71025129f0, 0x71023a38a8] - LynelAttackASPlay: [0x71024d8d68, 0x71025129f0, 0x71023a39b8] - LynelBreathMove: [0x71024d8d68, 0x71025129f0, 0x71023a3ac8] - LynelDrawWeapon: [0x71024d8d68, 0x71025129f0, 0x710238c558, 0x710238c668, 0x71023a3bd8] - LynelHighJumpAttack: [0x71024d8d68, 0x71025129f0, 0x710239f4b8, 0x71023a3d00] - LynelMove: [0x71024d8d68, 0x71025129f0, 0x71023646a0, 0x7102364570, 0x71023a3e38] - LynelNavMeshMove: [0x71024d8d68, 0x71025129f0, 0x71024e8fa0, 0x71023a3f68] - LynelRodeo: [0x71024d8d68, 0x71025129f0, 0x71023a4078] - LynelSpinAttack: [0x71024d8d68, 0x71025129f0, 0x7102387df8, 0x7102390520, 0x71023903d0, 0x71023a4188] - LyzalfosFlame: [0x71024d8d68, 0x71025129f0, 0x7102378f58, 0x7102370bc8, 0x71023a42c0] - MagneGearEmbeded: [0x71024d8d68, 0x71025129f0, 0x71023a4410] - MagneGearGrabbed: [0x71024d8d68, 0x71025129f0, 0x71023a4520] - MamonoShopStand: [0x71024d8d68, 0x71025129f0, 0x71023a4630] - MarkPosition: [0x71024d8d68, 0x71025129f0, 0x71023a4740] - MarkPositionFromGameData: [0x71024d8d68, 0x71025129f0, 0x71023a4850] - Mimic: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023a4960] - MimicFreeze: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102391398, 0x71023a4a70] - MoonMove: [0x71024d8d68, 0x71025129f0, 0x71023a4b80] - MotorcycleAppear: [0x71024d8d68, 0x71025129f0, 0x710235ed58] - MotorcycleDisappear: [0x71024d8d68, 0x71025129f0, 0x710235ee68] - MotorcycleRiddenByPlayer: [0x71024d8d68, 0x71025129f0, 0x710235ef78] - MotorcycleWait: [0x71024d8d68, 0x71025129f0, 0x710235f110] - MotorcycleWaitForEvent: [0x71024d8d68, 0x71025129f0, 0x710235f220] - MotorcycleWaitUntilFellOver: [0x71024d8d68, 0x71025129f0, 0x710235f110, 0x710235f330] - Move2HomePos: [0x71024d8d68, 0x71025129f0, 0x71023a5370, 0x71023a4c90] - MoveByAnimeDriven: [0x71024d8d68, 0x71025129f0, 0x71023a4ef0] - MoveByAnimeDrivenCheckNavMesh: [0x71024d8d68, 0x71025129f0, 0x71023a4ef0, 0x71023a5010] - MoveByAnimeDrivenDynAS: [0x71024d8d68, 0x71025129f0, 0x71023a4ef0, 0x71023a5130] - MoveByAnimeDrivenToTarget: [0x71024d8d68, 0x71025129f0, 0x71023a4ef0, 0x71023a5250] - MoveKeyFramed: [0x71024d8d68, 0x71025129f0, 0x71023a5488] - MoveMainRidigBody: [0x71024d8d68, 0x71025129f0, 0x71023a5598] - MoveToHomeMtx: [0x71024d8d68, 0x71025129f0, 0x71023a56a8] - MoveToTarget: [0x71024d8d68, 0x71025129f0, 0x71023a58d8, 0x71023a57b8] - MoveToTargetCurve: [0x71024d8d68, 0x71025129f0, 0x7102372a28, 0x71023a59f8] - MoveToTargetDir: [0x71024d8d68, 0x71025129f0, 0x71023a58d8, 0x710235f458] - MoveWithAS: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x71023a5b28] - MoveWithDynAS: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x71023a5c58] - Msg2CameraKeepState: [0x71024d8d68, 0x71025129f0, 0x71023a5d88] - Msg2CameraReset: [0x71024d8d68, 0x71025129f0, 0x71023a5e98] - Msg2CameraResetInterpolate: [0x71024d8d68, 0x71025129f0, 0x71023a5fa8] - Msg2CameraResetNoConnect: [0x71024d8d68, 0x71025129f0, 0x71023a60b8] - MultiVacuumRotScaleTimeByDist: [0x71024d8d68, 0x71025129f0, 0x71023a61c8, 0x71023a62d8, 0x71023a6400] - MusicianSpotBgmTriggerAction: [0x71024d8d68, 0x71025129f0, 0x71024fc150, 0x71024fb030] - NPCAnchorWait: [0x71024d8d68, 0x71025129f0, 0x71023a8160] - NPCArmorProcessing: [0x71024d8d68, 0x71025129f0, 0x71023a8278] - NPCArtistAnchorWait: [0x71024d8d68, 0x71025129f0, 0x71023a8160] - NPCBuyHorse: [0x71024d8d68, 0x71025129f0, 0x71023a84b8] - NPCBuyItem: [0x71024d8d68, 0x71025129f0, 0x71023a85c8] - NPCCalculateMaterialValue: [0x71024d8d68, 0x71025129f0, 0x71023a86d8] - NPCChangeBoots: [0x71024d8d68, 0x71025129f0, 0x71023a87e8] - NPCCheckHorseAssociated: [0x71024d8d68, 0x71025129f0, 0x71023a88f8] - NPCCloseHorseCustom: [0x71024d8d68, 0x71025129f0, 0x71023a8a08] - NPCDeliverHorse: [0x71024d8d68, 0x71025129f0, 0x71023a8b18] - NPCDyeGoods: [0x71024d8d68, 0x71025129f0, 0x71023a8c28] - NPCDyeShopCloseMaterial: [0x71024d8d68, 0x71025129f0, 0x71023a8d38] - NPCDyeShopReception: [0x71024d8d68, 0x71025129f0, 0x71023a8e48] - NPCDyeShopSelectMaterial: [0x71024d8d68, 0x71025129f0, 0x71023a8f58] - NPCEndHorseReception: [0x71024d8d68, 0x71025129f0, 0x71023a9068] - NPCEscape: [0x71024d8d68, 0x71025129f0, 0x71024da0d8, 0x71023a9178] - NPCEventWait: [0x71024d8d68, 0x71025129f0, 0x71023a9298] - NPCGiveReward: [0x71024d8d68, 0x71025129f0, 0x71023a93a8] - NPCHorseCustomReception: [0x71024d8d68, 0x71025129f0, 0x71023a94b8] - NPCHorseReception: [0x71024d8d68, 0x71025129f0, 0x71023a95c8] - NPCHorseReceptionRelease: [0x71024d8d68, 0x71025129f0, 0x71023a96d8] - NPCHorseReceptionResurrect: [0x71024d8d68, 0x71025129f0, 0x71023a97e8] - NPCHorseResurrect: [0x71024d8d68, 0x71025129f0, 0x71023a98f8] - NPCInfoOffHorse: [0x71024d8d68, 0x71025129f0, 0x71023a9a08] - NPCInfoOnHorse: [0x71024d8d68, 0x71025129f0, 0x71023a9b18] - NPCInfoOnNamedHorse: [0x71024d8d68, 0x71025129f0, 0x71023a9c28] - NPCKnockBackMove: [0x71024d8d68, 0x71025129f0, 0x71023a9d38] - NPCLerpAction: [0x71024d8d68, 0x71025129f0, 0x71024edcc0] - NPCLerpDynAS: [0x71024d8d68, 0x71025129f0, 0x71024edcc0, 0x71023a9e48] - NPCMakeArtifact: [0x71024d8d68, 0x71025129f0, 0x71023a9f78] - NPCMakeItem: [0x71024d8d68, 0x71025129f0, 0x71023aa088] - NPCManufactItem: [0x71024d8d68, 0x71025129f0, 0x71023aa1b8] - NPCNameHorse: [0x71024d8d68, 0x71025129f0, 0x71023aa2c8] - NPCPurchase: [0x71024d8d68, 0x71025129f0, 0x71023aa3d8] - NPCPurchaseEnemyMaterial: [0x71024d8d68, 0x71025129f0, 0x71023aa4e8] - NPCPurchaseMaterial: [0x71024d8d68, 0x71025129f0, 0x71023aa5f8] - NPCReceiveHorse: [0x71024d8d68, 0x71025129f0, 0x71023aa708] - NPCRegisterAndReceiveHorse: [0x71024d8d68, 0x71025129f0, 0x71023aa818] - NPCRegisterHorse: [0x71024d8d68, 0x71025129f0, 0x71023aa928] - NPCReleaseHorse: [0x71024d8d68, 0x71025129f0, 0x71023aaa38] - NPCSale: [0x71024d8d68, 0x71025129f0, 0x71023aac78] - NPCSaleAppReception: [0x71024d8d68, 0x71025129f0, 0x71023aad88] - NPCSaleCollectedItem: [0x71024d8d68, 0x71025129f0, 0x71023aae98] - NPCSalePictureReception: [0x71024d8d68, 0x71025129f0, 0x71023aafa8] - NPCSaleReception: [0x71024d8d68, 0x71025129f0, 0x71023ab0b8] - NPCSellApp: [0x71024d8d68, 0x71025129f0, 0x71023ab1c8] - NPCSellHorse: [0x71024d8d68, 0x71025129f0, 0x71023ab2d8] - NPCSellItem: [0x71024d8d68, 0x71025129f0, 0x71023ab3e8] - NPCStartTurnToPlayer: [0x71024d8d68, 0x71025129f0, 0x71023ab4f8] - NPCTalk: [0x71024d8d68, 0x71025129f0, 0x71023ab858] - NPCTalkASyncAction: [0x71024d8d68, 0x71025129f0, 0x71024eddd8] - NPCTalkNoMessageStepperAction: [0x71024d8d68, 0x71025129f0, 0x71024edee8] - NPCTalkToPlayerAction: [0x71024d8d68, 0x71025129f0, 0x71024edff8] - NPCTargetMove: [0x71024d8d68, 0x71025129f0, 0x71024da0d8, 0x71023ab968] - NPCTargetMoveDynAs: [0x71024d8d68, 0x71025129f0, 0x71024da0d8, 0x71023ab968, 0x71023aba98] - NPCTebaApproachPlayer: [0x71024d8d68, 0x71025129f0, 0x71023abbe0] - NPCTravelerRest: [0x71024d8d68, 0x71025129f0, 0x71023abe30] - NPCTurnAction: [0x71024d8d68, 0x71025129f0, 0x71024ee108] - NPCTurnToObject: [0x71024d8d68, 0x71025129f0, 0x71023abf40] - NPCTurnToObjectGreeting: [0x71024d8d68, 0x71025129f0, 0x71023abf40, 0x71023ac058] - NPCTurnToPosition: [0x71024d8d68, 0x71025129f0, 0x71023ac188] - NPCWait: [0x71024d8d68, 0x71025129f0, 0x71023ac298] - NPCWaitAction: [0x71024d8d68, 0x71025129f0, 0x71024ee218] - NPCWaitDynAS: [0x71024d8d68, 0x71025129f0, 0x71023ac298, 0x71023ac3b0] - NPCWaitDynFrame: [0x71024d8d68, 0x71025129f0, 0x71023ac298, 0x71023ac610, 0x71023ac4e0] - NPCWaitFrame: [0x71024d8d68, 0x71025129f0, 0x71023ac298, 0x71023ac610] - NPCWaitOneTimeAction: [0x71024d8d68, 0x71025129f0, 0x71023ac298, 0x71023ac728] - NavMeshBattleWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a6528] - NavMeshConnectAction: [0x71024d8d68, 0x71025129f0, 0x71024e13f0] - NavMeshEscape: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a6668] - NavMeshFly: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a67a8] - NavMeshGrabLeftWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a68e8] - NavMeshGrabRightWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a6a28] - NavMeshGuardRun: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a6b68] - NavMeshGuardWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a6ca8] - NavMeshJump: [0x71024d8d68, 0x71025129f0, 0x710239fa98, 0x71023a6de8] - NavMeshLiftWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a6f60] - NavMeshMoveWithAS: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a71e0] - NavMeshRun: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a7320] - NavMeshSlippedWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a7460] - NavMeshSwim: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a75a0] - NavMeshWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a76e0] - NearHomePosTeleport: [0x71024d8d68, 0x71025129f0, 0x71023c5608, 0x71023a11e8, 0x71023a7820] - NoAtTackleMove: [0x71024d8d68, 0x71025129f0, 0x71023c4a78, 0x71023a7aa0] - NoAutoPlacementEnemyDeadlyQuest: [0x71024d8d68, 0x71025129f0, 0x710235f590] - NoCountDead: [0x71024d8d68, 0x71025129f0, 0x71023a7be8] - NoDeleteCurrentActor: [0x71024d8d68, 0x71025129f0, 0x71023a7cf8] - NotStopXLinkWithDemoVisibleOff: [0x71024d8d68, 0x71025129f0, 0x710235f6a0] - Notice: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023a7f28] - NoticeTurn: [0x71024d8d68, 0x71025129f0, 0x71023683d0, 0x71023a8038] - NpcRideWaitAction: [0x71024d8d68, 0x71025129f0, 0x71024ee218, 0x71023aab48] - NpcSwimMove: [0x71024d8d68, 0x71025129f0, 0x71023ab608] - NpcSwimNavMove: [0x71024d8d68, 0x71025129f0, 0x71024da0d8, 0x71023ab728] - NpcTebaFly: [0x71024d8d68, 0x71025129f0, 0x71023abd20] - NullASPlay: [0x71024d8d68, 0x71025129f0, 0x71023ac840] - ObjBoardWoodTriangle01: [0x71024d8d68, 0x71025129f0, 0x71023ac950] - ObservationPointAction: [0x71024d8d68, 0x71025129f0, 0x71024e1500] - OctarockBalloon: [0x71024d8d68, 0x71025129f0, 0x710236a930, 0x710236aa60, 0x71023acba0] - OctarockBulletLExplode: [0x71024d8d68, 0x71025129f0, 0x7102381240, 0x71023acce8] - OctarockReloadWig: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0, 0x710239dc38, 0x71023ace10] - 'Off': [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023acf50] - OffMiss: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023acf50, 0x71023ad060] - OkAutoPlacementEnemyDeadlyQuest: [0x71024d8d68, 0x71025129f0, 0x710235f7b0] - 'On': [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023ad188] - OnCliffTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x71023ad298] - OnCliffWait: [0x71024d8d68, 0x71025129f0, 0x71023ad3d0] - OnCorrect: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023ad188, 0x71023ad4e0] - OnEnterSwapDropTableActor: [0x71024d8d68, 0x71025129f0, 0x710238e980, 0x71023ad740, 0x71023ad858, - 0x71023ad970] - OnLeaveAttackInterval: [0x71024d8d68, 0x71025129f0, 0x71023ae320] - OnMUAssignSaveForUsed: [0x71024d8d68, 0x71025129f0, 0x71023ae430] - OneTimeEffectLocaterAction: [0x71024d8d68, 0x71025129f0, 0x71024dd890] - OneTimeStopASPlayerNoEnd: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c1108, - 0x71023adee0] - OneTimeWaterFloatStopASPlay: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023cb8e8, 0x71023ae210] - OnetimeChangeableASPlay: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0, 0x71023adaa0] - OnetimeHoverASPlay: [0x71024d8d68, 0x71025129f0, 0x7102391288, 0x710239d570, 0x71023adbb0] - OnetimeMoveASPlay: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0, 0x71023adcc0] - OnetimeStopASPlay: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0] - OnetimeStopASSyncPlay: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0, 0x71023adff0] - OpenClockTime: [0x71024d8d68, 0x71025129f0, 0x71023ae540] - OpenDungeonMessage: [0x71024d8d68, 0x71025129f0, 0x71023ae650] - OpenDungeonSmallTitle: [0x71024d8d68, 0x71025129f0, 0x71023ae760] - OpenDungeonSmallTitleSetLabel: [0x71024d8d68, 0x71025129f0, 0x71023ae870] - OpenDungeonTitle: [0x71024d8d68, 0x71025129f0, 0x71023ae980] - OpenDungeonTitleSetLabel: [0x71024d8d68, 0x71025129f0, 0x71023aea90] - OpenEnduranceFloorNumber: [0x71024d8d68, 0x71025129f0, 0x71023aeba0] - OpenGetDemoDialog: [0x71024d8d68, 0x71025129f0, 0x71023aecb0] - OpenGetDemoDialogDressFairy: [0x71024d8d68, 0x71025129f0, 0x71023aedc0] - OpenItemCategory: [0x71024d8d68, 0x71025129f0, 0x71023aeed0] - OpenItemDownloadDemo: [0x71024d8d68, 0x71025129f0, 0x71023aeff8] - OpenItemMenu: [0x71024d8d68, 0x71025129f0, 0x71023af108] - OpenMap: [0x71024d8d68, 0x71025129f0, 0x71023af218] - OpenMessageDialog: [0x71024d8d68, 0x71025129f0, 0x71023af460, 0x71023af328] - OpenMessageDialogTrig: [0x71024d8d68, 0x71025129f0, 0x71023af580] - OpenMessageDialogWithSkelAnm: [0x71024d8d68, 0x71025129f0, 0x71023af460, 0x71023af690] - OpenPickup: [0x71024d8d68, 0x71025129f0, 0x71023af7b0] - OpenPorch: [0x71024d8d68, 0x71025129f0, 0x71023af8c0] - OpenPouchAddStockNum: [0x71024d8d68, 0x71025129f0, 0x71023af9d0] - OpenThanksE3: [0x71024d8d68, 0x71025129f0, 0x71023afae0] - OwnedHorseObserveAction: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71024e3c68] - PauseMenuPlayerWait: [0x71024d8d68, 0x71025129f0, 0x71023afc50] - PhysBodyPartLod: [0x71024d8d68, 0x71025129f0, 0x71023afd60] - PlayASForAnimalUnit: [0x71024d8d68, 0x71025129f0, 0x7102385fc8, 0x71023afe70] - PlayASForAnimalUnitRestricted: [0x71024d8d68, 0x71025129f0, 0x7102385fc8, 0x71023afe70, 0x71023aff88] - PlayASForDemo: [0x71024d8d68, 0x71025129f0, 0x71023b00a0] - PlayASForDemoPreMove: [0x71024d8d68, 0x71025129f0, 0x71023b00a0, 0x71023b01d8] - PlayASForDemoWithSword: [0x71024d8d68, 0x71025129f0, 0x71023b00a0, 0x71023b0310] - PlayASForTimeline: [0x71024d8d68, 0x71025129f0, 0x71023b00a0, 0x71023b0448] - PlayASForTimelineWithSword: [0x71024d8d68, 0x71025129f0, 0x71023b00a0, 0x71023b0448, 0x71023b0580] - PlayerActionClimb: [0x71024d8d68, 0x71025129f0, 0x71024ef090] - PlayerAnchorMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245ef40, 0x710245cac0] - PlayerAreaInOutSendMessage: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x7102367500, - 0x71023b06d0] - PlayerAtnMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245cbf8] - PlayerAtnWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245cd10] - PlayerBackJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245ce28] - PlayerBackJumpLand: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245cf40] - PlayerBeamMove: [0x71024d8d68, 0x71025129f0, 0x7102378f58, 0x71023cca90, 0x71023b08d0] - PlayerBeetleSubject: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245d170] - PlayerBindSheikPad: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245d288] - PlayerBow: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245d3a0] - PlayerBowFall: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245ff08, 0x710245d4b8] - PlayerCalmHorseDown: [0x71024d8d68, 0x71025129f0, 0x710245d5e8] - PlayerCaught: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245d730] - PlayerCleaningAround: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245d848] - PlayerClimbRest: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245d960] - PlayerControl: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245da78] - PlayerCutAfterJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245db90] - PlayerCutAfterJust: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245dca8] - PlayerCutDash: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245ddc0] - PlayerCutFall: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245ded8] - PlayerCutHorseJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245dff0] - PlayerCutHorseJumpLand: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245e108] - PlayerCutJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245e220] - PlayerCutNormal: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245e338] - PlayerCutReverse: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245e450] - PlayerCutTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245e568] - PlayerCutTurnLSword: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245e680] - PlayerDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245e798] - PlayerDead: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245e8b0] - PlayerDeadWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245e9c8] - PlayerDemoAccelerateHorse: [0x71024d8d68, 0x71025129f0, 0x710245eae0] - PlayerDemoAirWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245ebf0] - PlayerDemoWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245ed08] - PlayerDestinationMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245ef40, - 0x710245ee20] - PlayerDestinationTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245f060] - PlayerDestinationTurnRefActor: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245f190] - PlayerDestinationTurnStarter: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245f2c0] - PlayerDestinationTurnWithAnim: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245f060, - 0x710245f3f0] - PlayerDisplayWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245f538] - PlayerDiveMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245f650] - PlayerDoorPullOpen: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245f768] - PlayerDoorPushOpen: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245f880] - PlayerDrown: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245f998] - PlayerElectric: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245fab0] - PlayerEmitEquipmentNoise: [0x71024d8d68, 0x71025129f0, 0x71024fb158] - PlayerEquipHaveMasterSword: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245fbc8] - PlayerEquipNearMasterSword: [0x71024d8d68, 0x71025129f0, 0x710245fce0] - PlayerEventStartWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245fdf0] - PlayerFall: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245ff08] - PlayerForkDropWeaponWithSpeed: [0x71024d8d68, 0x71025129f0, 0x71023892a0, 0x7102389178, 0x7102460020] - PlayerFrontRoll: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102460148] - PlayerGrabPut: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102460260] - PlayerGrabReady: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102460378] - PlayerGrabStand: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102460490] - PlayerGrabThrow: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024605a8] - PlayerGrabUp: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024606c0] - PlayerGrabUpAnmStop: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024607d8] - PlayerGrabWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024608f0] - PlayerGuardBreak: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102460a08] - PlayerGuardJust: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102460b20] - PlayerGuardJustFall: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102460c38] - PlayerGuardSlip: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102460d50] - PlayerHangWallCatch: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102460e68] - PlayerHell: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102460f80] - PlayerHellNoFade: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102461098] - PlayerHellStartWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024611b0] - PlayerHide: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024612c8] - PlayerHoldUpDRC: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024613e0] - PlayerHorseGetOff: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024614f8] - PlayerHorseGetOffInDemo: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102461610] - PlayerHorseJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102461728] - PlayerIce: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102461840] - PlayerIceBlockRemove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102461958] - PlayerIceBreak: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102461a70] - PlayerIceGrabReady: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102461b88] - PlayerInAreaAutoEnemyForbidTag: [0x71024d8d68, 0x71025129f0, 0x710236b098, 0x71023b0a38] - PlayerJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102461ca0] - PlayerKokkoGlide: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102463620, 0x7102461db8] - PlayerLadderDownEnd: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102461ee8] - PlayerLadderDownStart: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102462000] - PlayerLadderJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102462118] - PlayerLadderJumpLand: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102462230] - PlayerLadderMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102462348] - PlayerLadderToClimb: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102462460] - PlayerLadderUpEnd: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102462578] - PlayerLadderUpStart: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102462690] - PlayerLand: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024627a8] - PlayerLandDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024628c0] - PlayerLargeDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024629d8] - PlayerLargeDamageUp: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102462af0] - PlayerLaunch: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102462c08] - PlayerLookAtObject: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71023c75d0, - 0x7102462d20] - PlayerLookAtObjectNow: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71023c75d0, - 0x7102462d20, 0x71023b0b58] - PlayerLookAtTheFront: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102462e70] - PlayerMagnetSubject: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102462f88] - PlayerMasterSwordEquip: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024630a0] - PlayerMiddleDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024631b8] - PlayerMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024632d0] - PlayerNavMeshMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245ef40, - 0x71024633e8] - PlayerParashawlGlide: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102463620, - 0x7102463508] - PlayerPickUp: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102463738] - PlayerPlayASAdapt: [0x71024d8d68, 0x71025129f0, 0x71023b00a0, 0x7102463860] - PlayerPullSword: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102463998] - PlayerPullSwordFirstFail: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102463ab0] - PlayerRailMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245ef40, 0x7102463bc8] - PlayerReleaseMasterSowrd: [0x71024d8d68, 0x71025129f0, 0x7102463ce8] - PlayerRemainsBlow: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102463df8] - PlayerRequestRecreateDyeArmor: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102463f10] - PlayerRideHorse: [0x71024d8d68, 0x71025129f0, 0x7102464028] - PlayerRideJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102464138] - PlayerSelfCamera: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102464250] - PlayerSetVisibleWeapon: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102464368] - PlayerSetWakeUpMtx: [0x71024d8d68, 0x71025129f0, 0x7102464480] - PlayerShieldRideMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102464590] - PlayerShock: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024646a8] - PlayerSideStep: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024647c0] - PlayerSideStepLand: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024648d8] - PlayerSitEnd: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024649f0] - PlayerSitStart: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102464b08] - PlayerSitWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102464c20] - PlayerSkin: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102464d38] - PlayerSleep: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102464e50] - PlayerSlide: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102464f68] - PlayerSlideLand: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102465080] - PlayerSlippingDown: [0x71024d8d68, 0x71025129f0, 0x71024ef1b0] - PlayerSpAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102465198] - PlayerSquatDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024652b0] - PlayerSquatMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024653c8] - PlayerSquatWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024654e0] - PlayerStainCarryWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024655f8] - PlayerStainWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102465710] - PlayerStepAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102465828] - PlayerStepGuardJust: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102465940] - PlayerStepMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102465a58] - PlayerStoleOpen: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710236d9b8, 0x710236dae8, 0x71023b0cc0] - PlayerStopInAir: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102465b70] - PlayerSubjectWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102465c88] - PlayerSuperBlow: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102465da0] - PlayerSuperJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102465eb8] - PlayerSuperJumpCharge: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102465fd0] - PlayerSwimDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024660e8] - PlayerSwimDash: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102466200] - PlayerSwimJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102466318] - PlayerSwimLand: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102466430] - PlayerSwimMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102466548] - PlayerSwimSpinAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102466660] - PlayerSwimWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102466778] - PlayerSwitchHang: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102466890] - PlayerTalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024669a8] - PlayerTreeClimb: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102466ac0] - PlayerTurnAndLookToObject: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71023c75d0, - 0x7102462d20, 0x7102466bd8] - PlayerTurnAndLookToObjectNow: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71023c75d0, - 0x7102462d20, 0x71023b0b58, 0x71023b0df0] - PlayerTurnInner: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102466d38] - PlayerTwiceJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x710245ff08, 0x7102466e68] - PlayerUnbindSheikPad: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102466f80] - PlayerUnequip: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102467098] - PlayerUpdateEquip: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024671b0] - PlayerWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024672c8] - PlayerWakeBoard: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024673e0] - PlayerWakeBoardEnd: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71024674f8] - PlayerWakeBoardGoal: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102467610] - PlayerWakeBoardReady: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102467728] - PlayerWallDashUp: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102467840] - PlayerWallJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102467958] - PlayerWallSlip: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102467a70] - PlayerWarp: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102467b88] - PlayerWarpEffectValueSetter: [0x71024d8d68, 0x71025129f0, 0x71023b0f68] - PlayerWaterDivingJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102467ca0] - PlayerWaterFall: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102467db8] - PlayerWaterFallJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102467ed0] - PlayerWeaponThrow: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102467fe8] - PlayerZoraJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102468100] - PlayerZoraRide: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x7102468218] - PowerupRune: [0x71024d8d68, 0x71025129f0, 0x71023b1078] - PreAttack: [0x71024d8d68, 0x71025129f0, 0x71023b1188] - PreJumpAttack: [0x71024d8d68, 0x71025129f0, 0x71023b1188, 0x71023b14f0] - PredictVacuumShoot: [0x71024d8d68, 0x71025129f0, 0x71023b1298] - PreductVacuumBurstShoot: [0x71024d8d68, 0x71025129f0, 0x71023b1298, 0x710239d7a8, 0x71023b13b8] - PriestBossAimBeam: [0x71024d8d68, 0x71025129f0, 0x710235f8c0] - PriestBossAimBeamWithAS: [0x71024d8d68, 0x71025129f0, 0x710235f8c0, 0x710235f9f8] - PriestBossBeamMove: [0x71024d8d68, 0x71025129f0, 0x710235fb58] - PriestBossBlownOff: [0x71024d8d68, 0x71025129f0, 0x71023b2020, 0x710236dd10, 0x710235fc80] - PriestBossClonesSpawn: [0x71024d8d68, 0x71025129f0, 0x710235fe10, 0x71023b1750] - PriestBossClonesSpawnForDemo: [0x71024d8d68, 0x71025129f0, 0x710235fe10] - PriestBossFastWarpMove: [0x71024d8d68, 0x71025129f0, 0x71023b1640, 0x71023b18b0] - PriestBossMove: [0x71024d8d68, 0x71025129f0, 0x710235ff48] - PriestBossShadowCloneVanish: [0x71024d8d68, 0x71025129f0, 0x71023b1640, 0x7102360088] - PriestBossSideMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x71023601b0] - PriestBossSlowWarpMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x7102360310] - Puddle: [0x71024d8d68, 0x71025129f0, 0x71023b19c0] - PullOut: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023b1be0] - PulleyChainASControl: [0x71024d8d68, 0x71025129f0, 0x71023b1ad0] - PunchAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023b1cf0] - PutFromParent: [0x71024d8d68, 0x71025129f0, 0x71023b1e00] - RagdollFreeze: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102391398, 0x71023b1f10] - RailMove: [0x71024d8d68, 0x71025129f0, 0x71023747e8, 0x71023b2178] - RandomJump: [0x71024d8d68, 0x71025129f0, 0x71023b22a8] - Rebound: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023b23b8] - ReboundHit: [0x71024d8d68, 0x71025129f0, 0x71023b24c8] - ReceiveTerror: [0x71024d8d68, 0x71025129f0, 0x71023b25d8] - RecoverMasterSword: [0x71024d8d68, 0x71025129f0, 0x71023b26e8] - ReflectThrown: [0x71024d8d68, 0x71025129f0, 0x71023b27f8] - RegistedActorBroadCastMessage: [0x71024d8d68, 0x71025129f0, 0x71023b2c78, 0x71023b2a38] - RegistedActorDeadCheck: [0x71024d8d68, 0x71025129f0, 0x71023b2c78, 0x71023b2908, 0x71023b2b48] - ReloadArrow: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023b2d88] - RemainElectricCannonBeamFire: [0x71024d8d68, 0x71025129f0, 0x71023b2e98] - RemainElectricCannonBeamHerald: [0x71024d8d68, 0x71025129f0, 0x71023b2fc8] - RemainElectricCannonCharge: [0x71024d8d68, 0x71025129f0, 0x71023b30f0] - RemainsElectricWeakPointWait: [0x71024d8d68, 0x71025129f0, 0x71023b3200] - RemainsFireDroneRailMove: [0x71024d8d68, 0x71025129f0, 0x71023b3398] - RemainsFireDroneRailStop: [0x71024d8d68, 0x71025129f0, 0x71023b3510] - RemainsFireTailAttack: [0x71024d8d68, 0x71025129f0, 0x71023b3658] - RemainsFireYunBoFlagControl: [0x71024d8d68, 0x71025129f0, 0x71023b3768] - RemainsWaterBulletExplode: [0x71024d8d68, 0x71025129f0, 0x7102381240, 0x71023b3878] - RemainsWaterBulletRevive: [0x71024d8d68, 0x71025129f0, 0x71023b39a0, 0x71023b3d30, 0x71023b3ac8] - RemainsWaterBulletShooter: [0x71024d8d68, 0x71025129f0, 0x71023b3c20] - RemainsWaterBulletWait: [0x71024d8d68, 0x71025129f0, 0x71023b39a0, 0x71023b3d30] - RemainsWaterChaseBulletFall: [0x71024d8d68, 0x71025129f0, 0x71023b3e58] - RemainsWaterChaseBulletMove: [0x71024d8d68, 0x71025129f0, 0x71023b39a0, 0x71023b3f68] - RemainsWaterExplodeBulletMove: [0x71024d8d68, 0x71025129f0, 0x71023b39a0, 0x71023b4090] - RemainsWindBarrier: [0x71024d8d68, 0x71025129f0, 0x71023b41b8] - RemoveRigidBody: [0x71024d8d68, 0x71025129f0, 0x71023b42c8] - RemoveSensor: [0x71024d8d68, 0x71025129f0, 0x71023b43d8] - ReqCreateManufactedEquipItem: [0x71024d8d68, 0x71025129f0, 0x71023b44e8] - RequestCreateHCIModel: [0x71024d8d68, 0x71025129f0, 0x71023b45f8] - RequestEvent: [0x71024d8d68, 0x71025129f0, 0x71023b4708] - RequestEventFromMapUnit: [0x71024d8d68, 0x71025129f0, 0x71023b4818] - RequestOpenPopUpHelp: [0x71024d8d68, 0x71025129f0, 0x71023b4928] - ReserveParashawlStart: [0x71024d8d68, 0x71025129f0, 0x71023b4a38] - ResetChemicalStateNeutral: [0x71024d8d68, 0x71025129f0, 0x71023b4b48] - ResetGimmick: [0x71024d8d68, 0x71025129f0, 0x71023b4c58] - ResetMasterSwordForceState: [0x71024d8d68, 0x71025129f0, 0x71023b4d68] - ResetPlayerPullSwordStartLife: [0x71024d8d68, 0x71025129f0, 0x71023b4e78] - ResetRemainsMapState: [0x71024d8d68, 0x71025129f0, 0x71023b4f88] - RestartStageFromGameOver: [0x71024d8d68, 0x71025129f0, 0x71023b5098] - RestorePlayerPosAndRotate: [0x71024d8d68, 0x71025129f0, 0x71023b51a8] - RestorePouchForQuest: [0x71024d8d68, 0x71025129f0, 0x71023b52b8] - ReuseActorDelete: [0x71024d8d68, 0x71025129f0, 0x71023b53c8] - ReviveEnemies: [0x71024d8d68, 0x71025129f0, 0x71023b54d8] - RideHorse: [0x71024d8d68, 0x71025129f0, 0x71023b55e8] - RideHorseAction: [0x71024d8d68, 0x71025129f0, 0x71024e9e60] - RideHorseForEventAction: [0x71024d8d68, 0x71025129f0, 0x71024e9f70] - RisingAirOneTime: [0x71024d8d68, 0x71025129f0, 0x7102368168, 0x71023b56f8] - RodMagicPhysBall: [0x71024d8d68, 0x71025129f0, 0x7102378f58, 0x7102370bc8, 0x7102370f10, 0x71023b5820] - RodMagicPhysBallDivision: [0x71024d8d68, 0x71025129f0, 0x7102378f58, 0x7102370bc8, 0x7102370f10, - 0x71023b5820, 0x71023b5978] - RopeNormal: [0x71024d8d68, 0x71025129f0, 0x71023b5ae8] - Rotate: [0x71024d8d68, 0x71025129f0, 0x71023b5bf8] - RotatedWait: [0x71024d8d68, 0x71025129f0, 0x71023b5d08] - Run: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x71023b5e18] - SSMagneStickAcceptorAccept: [0x71024d8d68, 0x71025129f0, 0x7102360a00] - SSMagneStickAcceptorReject: [0x71024d8d68, 0x71025129f0, 0x7102360b10] - SandwichDetectionAreaTag: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x7102360440] - SandwichDetectionAreaTagSimple: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x7102360618] - SandwormASPlay: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023b5f48] - SandwormBlownOff: [0x71024d8d68, 0x71025129f0, 0x71023b6058] - SandwormDamageJumpReaction: [0x71024d8d68, 0x71025129f0, 0x71023b6168] - SandwormJumpTackle: [0x71024d8d68, 0x71025129f0, 0x710239f7f8, 0x71023b6278] - SandwormMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x71023a5b28, 0x71023b63a0] - SandwormNavMove: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a70a0, 0x71023a71e0, 0x71023b64e8] - SandwormTackleMove: [0x71024d8d68, 0x71025129f0, 0x71023c4a78, 0x71023c4930, 0x71023b6640] - SceneBgmCtrlAction: [0x71024d8d68, 0x71025129f0, 0x71024fb268] - SceneSoundCtrlAction: [0x71024d8d68, 0x71025129f0, 0x71024fb378] - SceneSoundKillDuckingAction: [0x71024d8d68, 0x71025129f0, 0x71024fb488] - SceneSoundNotifyTalkAction: [0x71024d8d68, 0x71025129f0, 0x71024fb598] - SceneSoundSetEndProcAction: [0x71024d8d68, 0x71025129f0, 0x71024fb6a8] - SceneSoundSetStartProcAction: [0x71024d8d68, 0x71025129f0, 0x71024fb7b8] - SceneSoundStartDuckingAction: [0x71024d8d68, 0x71025129f0, 0x71024fb8c8] - SceneSoundStopDuckingAction: [0x71024d8d68, 0x71025129f0, 0x71024fb9d8] - ScrapEquip: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023b67a0] - Search: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023b68b0] - SellPictureBookUIDemo: [0x71024d8d68, 0x71025129f0, 0x71023b69c0] - SendMessage4YunBoCannon: [0x71024d8d68, 0x71025129f0, 0x71023b6ad0, 0x71023b6be8] - SendMessageBroadCast: [0x71024d8d68, 0x71025129f0, 0x71023b6ad0, 0x71023b6d18] - SendPlayerNoticeMessage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0, 0x71023b6e30, 0x71023b6f48] - SendSignalAction: [0x71024d8d68, 0x71025129f0, 0x71024da1f8] - SendSignalForSignalFlowAct: [0x71024d8d68, 0x71025129f0, 0x71023b7078] - SendTargetActorRequestShareAwn: [0x71024d8d68, 0x71025129f0, 0x71023b6ad0, 0x71023b7188, 0x71023b72b0] - SeqPunchByASEvent: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023b7418] - SetActorNameToGameDataString: [0x71024d8d68, 0x71025129f0, 0x71023b7538] - SetBloodyMoonEnv: [0x71024d8d68, 0x71025129f0, 0x71023b7648] - SetChallengeIcon: [0x71024d8d68, 0x71025129f0, 0x71023b7758] - SetChemicalWeaponPower: [0x71024d8d68, 0x71025129f0, 0x71023607e0] - SetComebackPosition: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71023b7868] - SetCookItemInDemo: [0x71024d8d68, 0x71025129f0, 0x71023b7a18] - SetCurrentDungeonClearFlag: [0x71024d8d68, 0x71025129f0, 0x71023b7b28] - SetDispHeartGauge: [0x71024d8d68, 0x71025129f0, 0x71023b7c38] - SetDispStaminaGauge: [0x71024d8d68, 0x71025129f0, 0x71023b7d48] - SetEnableRayHit: [0x71024d8d68, 0x71025129f0, 0x71023b7e58] - SetEnableWaterHit: [0x71024d8d68, 0x71025129f0, 0x71023608f0] - SetEnterDungeonFlag: [0x71024d8d68, 0x71025129f0, 0x71023b7f68] - SetExtraEnergyOfPlayer: [0x71024d8d68, 0x71025129f0, 0x71023b8078] - SetExtraLifeOfPlayer: [0x71024d8d68, 0x71025129f0, 0x71023b8188] - SetFrameASPlay: [0x71024d8d68, 0x71025129f0, 0x71023b83b8] - SetGetFlag: [0x71024d8d68, 0x71025129f0, 0x71023b8298, 0x71023b84c8] - SetGetFlagByActorName: [0x71024d8d68, 0x71025129f0, 0x71023b8298, 0x71023b8600] - SetGravityFactor: [0x71024d8d68, 0x71025129f0, 0x71023b8720] - SetHorseFamiliarityPassedFlag: [0x71024d8d68, 0x71025129f0, 0x71023b8830] - SetImpulseDamageMin: [0x71024d8d68, 0x71025129f0, 0x71023b8940] - SetInstEventFlag: [0x71024d8d68, 0x71025129f0, 0x71023b8b68] - SetInstantTemperture: [0x71024d8d68, 0x71025129f0, 0x71023b8a58] - SetLinkTagBasic: [0x71024d8d68, 0x71025129f0, 0x71023b8c78] - SetMaterialVisible: [0x71024d8d68, 0x71025129f0, 0x71023b8d88] - SetOpenState: [0x71024d8d68, 0x71025129f0, 0x71023b8e98] - SetOwnedHorseAS: [0x71024d8d68, 0x71025129f0, 0x71023b8fa8] - SetPlayerDrawingSword: [0x71024d8d68, 0x71025129f0, 0x7102468330] - SetPlayerStateToUnequipAndWait: [0x71024d8d68, 0x71025129f0, 0x71023b90b8] - SetQuestStepAction: [0x71024d8d68, 0x71025129f0, 0x71024e7f80] - SetRequestAttention: [0x71024d8d68, 0x71025129f0, 0x71023b91c8] - SetResetPos: [0x71024d8d68, 0x71025129f0, 0x71023b92d8] - SetRetryDataAction: [0x71024d8d68, 0x71025129f0, 0x71023b93e8] - SetTargetFrameMtx: [0x71024d8d68, 0x71025129f0, 0x71023b94f8] - SetTgIgnoreObstacle: [0x71024d8d68, 0x71025129f0, 0x71023b9608] - SetTraverseDist: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - SetTreasure: [0x71024d8d68, 0x71025129f0, 0x71023b9718] - SetTreasureBoxOpenAndClose: [0x71024d8d68, 0x71025129f0, 0x71023b9828] - SetWanderPathIndex: [0x71024d8d68, 0x71025129f0, 0x71023b9a48] - SetWorldRotOffsetFromTransBone: [0x71024d8d68, 0x71025129f0, 0x71023b9b58] - SetupGetDemoModeNumUi: [0x71024d8d68, 0x71025129f0, 0x71023b9938] - ShelterFromRain: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71023b9c68] - ShiekSensorPlusDownloadDemo: [0x71024d8d68, 0x71025129f0, 0x71023b9e20] - Shock: [0x71024d8d68, 0x71025129f0, 0x71023b9f30] - ShockDynamicWeapon: [0x71024d8d68, 0x71025129f0, 0x71023b9f30, 0x71023ba050] - ShockWave: [0x71024d8d68, 0x71025129f0, 0x71023ba188] - ShootArrow: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023ba298] - ShootingStarBrightTower: [0x71024d8d68, 0x71025129f0, 0x71023ba3c0] - ShootingStartFlying: [0x71024d8d68, 0x71025129f0, 0x71023ba4d0] - ShopFixedItemNum: [0x71024d8d68, 0x71025129f0, 0x71023ba5e0] - ShowMemoryPhoto: [0x71024d8d68, 0x71025129f0, 0x71023ba6f0] - ShowPhoto: [0x71024d8d68, 0x71025129f0, 0x71023ba800] - ShutterClose: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023ba910] - ShutterCloseWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023baa20] - ShutterOpen: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023bab30] - ShutterOpenWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023bac40] - SideStep: [0x71024d8d68, 0x71025129f0, 0x71023bae80] - SideStepWait: [0x71024d8d68, 0x71025129f0, 0x71023baf90] - SideWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x71023bad50, 0x71023bb0a0] - SilentKilled: [0x71024d8d68, 0x71025129f0, 0x71023b2020, 0x71023bb1e8] - SimpleGrabWithAS: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x7102397020, 0x71023bb340, - 0x71023bb480] - SimpleLineBeam: [0x71024d8d68, 0x71025129f0, 0x71023bb6b8] - SimpleOpenMessageDialogAction: [0x71024d8d68, 0x71025129f0, 0x71024da598] - SimpleUniqueTalk: [0x71024d8d68, 0x71025129f0, 0x71023bb7d0] - SiteBossAvoid: [0x71024d8d68, 0x71025129f0, 0x71023bb8e0] - SiteBossBowBlowOff: [0x71024d8d68, 0x71025129f0, 0x71023b2020, 0x710236dd10, 0x71023a1568, - 0x71023bb9f0] - SiteBossBowChildDeviceBreak: [0x71024d8d68, 0x71025129f0, 0x71023bbb68] - SiteBossBowHoldTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x71023bbc78] - SiteBossBowMoveForArrowRain: [0x71024d8d68, 0x71025129f0, 0x71023bbdb0] - SiteBossChemicalPlus: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023bbec0] - SiteBossCreateChildDevice: [0x71024d8d68, 0x71025129f0, 0x71023bbfd0] - SiteBossCreateIceSplinter: [0x71024d8d68, 0x71025129f0, 0x71023bc130] - SiteBossDie: [0x71024d8d68, 0x71025129f0, 0x71023bc240] - SiteBossFlyWaitTurnToTarget: [0x71024d8d68, 0x71025129f0, 0x71023a18f8, 0x71023a1a20, 0x71023bc358] - SiteBossGetUpLinear: [0x71024d8d68, 0x71025129f0, 0x7102394ab8, 0x7102394be8, 0x71023bc498] - SiteBossLswordAtkWithChemical: [0x71024d8d68, 0x71025129f0, 0x71023bc748, 0x71023bc5e0] - SiteBossLswordFireBall: [0x71024d8d68, 0x71025129f0, 0x71023bc880] - SiteBossLswordFirstCreateFBall: [0x71024d8d68, 0x71025129f0, 0x71023bc990] - SiteBossLswordPostWarp: [0x71024d8d68, 0x71025129f0, 0x71023a1d90, 0x71023bcaa0] - SiteBossLswordPreWarp: [0x71024d8d68, 0x71025129f0, 0x71023a1eb0, 0x71023bcbd8] - SiteBossLswordThrowFireBall: [0x71024d8d68, 0x71025129f0, 0x71023bcd18] - SiteBossLswordTornadoAttack: [0x71024d8d68, 0x71025129f0, 0x71023bce28] - SiteBossLswordTornadoEnd: [0x71024d8d68, 0x71025129f0, 0x71023bcf40] - SiteBossLswordWhirlSlash: [0x71024d8d68, 0x71025129f0, 0x71023bc748, 0x71023bc5e0, 0x71023bd050] - SiteBossMove: [0x71024d8d68, 0x71025129f0, 0x71023bd1b8] - SiteBossMoveAndAttack: [0x71024d8d68, 0x71025129f0, 0x71023bd1b8, 0x71023bd2d0] - SiteBossShieldBashAttack: [0x71024d8d68, 0x71025129f0, 0x71023bd400] - SiteBossShootArrowRain: [0x71024d8d68, 0x71025129f0, 0x71023bd778, 0x71023bd530] - SiteBossShootIceSplinter: [0x71024d8d68, 0x71025129f0, 0x71023bd668] - SiteBossShootNormalArrow: [0x71024d8d68, 0x71025129f0, 0x71023bd778] - SiteBossSpearAttackBase: [0x71024d8d68, 0x71025129f0, 0x71023bd898] - SiteBossSpearAttackVertical: [0x71024d8d68, 0x71025129f0, 0x71023bd898, 0x71023bd9c0] - SiteBossSpearBlownOff: [0x71024d8d68, 0x71025129f0, 0x71023b2020, 0x710236dd10, 0x71023a1568, - 0x71023bb9f0, 0x71023bdb00] - SiteBossSpearChangeWaterLevel: [0x71024d8d68, 0x71025129f0, 0x71023bdc78] - SiteBossSwordAfterImageAction: [0x71024d8d68, 0x71025129f0, 0x71023bdd88] - SiteBossSwordAfterImageMove: [0x71024d8d68, 0x71025129f0, 0x71023bde98] - SiteBossSwordAttackBase: [0x71024d8d68, 0x71025129f0, 0x71023bdfd8] - SiteBossSwordBlowOff: [0x71024d8d68, 0x71025129f0, 0x71023b2020, 0x710236dd10, 0x71023a1568, - 0x71023bb9f0, 0x71023be108] - SiteBossSwordChemicalPlus: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023be268] - SiteBossSwordCreateIronPile: [0x71024d8d68, 0x71025129f0, 0x71023be378] - SiteBossSwordGuard: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x7102397be0, - 0x71023be488] - SiteBossSwordGuardBreak: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0, 0x71023be5d0] - SiteBossSwordMove: [0x71024d8d68, 0x71025129f0, 0x71023be6e0] - SiteBossSwordShieldRepair: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0, 0x71023be7f0] - SiteBossSwordSlowMove: [0x71024d8d68, 0x71025129f0, 0x71023be900] - SiteBossSwordThrowElectricBall: [0x71024d8d68, 0x71025129f0, 0x71023bedd0, 0x71023bea10] - SiteBossSwordWhirlSlash: [0x71024d8d68, 0x71025129f0, 0x71023bdfd8, 0x71023beb58] - SiteBossSwordWhirlSlashCharge: [0x71024d8d68, 0x71025129f0, 0x71023a2330, 0x71023beca0] - SiteBossThrowParts: [0x71024d8d68, 0x71025129f0, 0x71023bedd0] - Sleep: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023bef00] - SlideMoveViewTarget: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x71023bf018] - SlippedBackWalk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710236a5a8, 0x71023bf280, 0x71023bf148] - SlippedCircleWalk: [0x71024d8d68, 0x71025129f0, 0x71023bf3a0, 0x71023bf4b0] - SlippedWalk: [0x71024d8d68, 0x71025129f0, 0x71023bf5d8, 0x71023bf6e8] - SmallDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x71023a0338, 0x71023bf810] - SmallDamageBackward: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x71023a00b8, - 0x71023bf958] - SmallDamageDirectPreTargetBack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x71023a0338, - 0x71023bf810, 0x71023bfc28, 0x71023bfab0] - SmallDamageDirectPreTargetBone: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x71023a0338, - 0x71023bf810, 0x71023bfc28] - SoundOcclusionTagAction: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71024fbae8] - SoundOcclusionTagRemainsWater: [0x71024d8d68, 0x71025129f0, 0x71023bfd70] - SoundProxyRootAction: [0x71024d8d68, 0x71025129f0, 0x71024fbca0] - SoundReverbAreaTagAction: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71024fbdb0] - SoundShieldingAreaTagAction: [0x71024d8d68, 0x71025129f0, 0x71024e3038, 0x71024e3038, 0x71024fbf98] - SoundTrigger: [0x71024d8d68, 0x71025129f0, 0x71024e1610] - SoundTriggerFadeAction: [0x71024d8d68, 0x71025129f0, 0x71024e1720] - SpinFlyAttack: [0x71024d8d68, 0x71025129f0, 0x71023a3250, 0x71023a3110, 0x71023bfe98] - SpotBgmTriggerAction: [0x71024d8d68, 0x71025129f0, 0x71024fc150] - SpreadToEnemy: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023addd0, - 0x71023bffd8] - StalEnemyBlownOff: [0x71024d8d68, 0x71025129f0, 0x71023c00e8] - StalEnemyDie: [0x71024d8d68, 0x71025129f0, 0x71023c01f8] - StalEnemyHeadShotReaction: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c0308] - StalEnemyHideWait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c0418] - StalPartCatch: [0x71024d8d68, 0x71025129f0, 0x71023c0528] - StartHeartDemo: [0x71024d8d68, 0x71025129f0, 0x71023c0638] - StartLifeUpDemo: [0x71024d8d68, 0x71025129f0, 0x71023c0748] - StartMapOpenDemo: [0x71024d8d68, 0x71025129f0, 0x71023c0858] - StartShiekSensorGaugeDemo: [0x71024d8d68, 0x71025129f0, 0x71023c0968] - StartStaminaUpDemo: [0x71024d8d68, 0x71025129f0, 0x71023c0a78] - StartupTelescope: [0x71024d8d68, 0x71025129f0, 0x71023c0b88] - StepDoubleAttack: [0x71024d8d68, 0x71025129f0, 0x71023c0c98] - StepDoubleLargeAttack: [0x71024d8d68, 0x71025129f0, 0x71023c0c98, 0x71023c0db8] - Stick: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c0ed8] - StopASIgnite: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023addd0, - 0x71023c0fe8] - StopASPlay: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c1108] - StopAllDemoSoundAction: [0x71024d8d68, 0x71025129f0, 0x71024fc260] - StopChargeChemicalWeaponPower: [0x71024d8d68, 0x71025129f0, 0x71023607e0, 0x7102360c20] - StopCliffTongueAttack: [0x71024d8d68, 0x71025129f0, 0x71023ad3d0, 0x71023c1328] - StopEventMiniGameTime: [0x71024d8d68, 0x71025129f0, 0x71023c1450] - StopForLimitedTime: [0x71024d8d68, 0x71025129f0, 0x71023c1560] - StopJump: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c1670] - StorePlayerPosAndRotate: [0x71024d8d68, 0x71025129f0, 0x71023c19a8] - StrangeBeacon: [0x71024d8d68, 0x71025129f0, 0x71023c1ab8] - Stun: [0x71024d8d68, 0x71025129f0, 0x71023c1bc8] - SubAnmBlownOff: [0x71024d8d68, 0x71025129f0, 0x71023651f0, 0x71023c1cd8] - SubAnmKnockBackShock: [0x71024d8d68, 0x71025129f0, 0x71023bb5a8, 0x71023a0478, 0x71023c1df8] - SubAnmSmallDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x71023a0338, - 0x71023bf810, 0x71023c1f20] - SunMove: [0x71024d8d68, 0x71025129f0, 0x71023c2068] - SwarmAreaDamaged: [0x71024d8d68, 0x71025129f0, 0x71023c2510, 0x71023c2178] - SwarmChemicalDamaged: [0x71024d8d68, 0x71025129f0, 0x71023c2510, 0x71023c23e8, 0x71023c22a8] - SwarmDamaged: [0x71024d8d68, 0x71025129f0, 0x71023c2510, 0x71023c23e8] - SwarmFlyAttack: [0x71024d8d68, 0x71025129f0, 0x71023836f0, 0x71023c2760, 0x71023c2628] - SwarmFlyMove: [0x71024d8d68, 0x71025129f0, 0x71023836f0, 0x71023c2760] - SwarmGullMove: [0x71024d8d68, 0x71025129f0, 0x71023c2880] - SwarmLevelFlyMove: [0x71024d8d68, 0x71025129f0, 0x71023a2a18, 0x71023c29a8] - SweepCollision: [0x71024d8d68, 0x71025129f0, 0x71023c2ae8] - SwimEnemyAnmBackBlownOff: [0x71024d8d68, 0x71025129f0, 0x71023c2f88, 0x71023c2bf8] - SwimEnemyAnmBackBlownOffFromPL: [0x71024d8d68, 0x71025129f0, 0x71023c2f88, 0x71023c2bf8, 0x71023c2d30] - SwimEnemyAnmBackBlownOffToPL: [0x71024d8d68, 0x71025129f0, 0x71023c2f88, 0x71023c2bf8, 0x71023c2e68] - SwimGetUp: [0x71024d8d68, 0x71025129f0, 0x7102394ab8, 0x7102394970, 0x71023c30a8] - SwimMove: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023c3408, 0x71023c31d8] - SwimMoveASHoldEvent: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023c3408, 0x71023c32f0] - SwimMoveOneTimeAS: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023c3408, 0x71023c3520] - SwimNoticeTurn: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023c3638] - SwimSmallDamage: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a01f8, 0x71023a0338, 0x71023bf810, - 0x71023c3860] - SwimTurn: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023c3748, 0x71023c3af0, 0x71023c39a8] - SwitchElectricOff: [0x71024d8d68, 0x71025129f0, 0x71023c3c08] - SwitchElectricOn: [0x71024d8d68, 0x71025129f0, 0x71023c3d18] - SwitchPlayerEquipment: [0x71024d8d68, 0x71025129f0, 0x71023c3e28] - SwitchStepSliderConstraint: [0x71024d8d68, 0x71025129f0, 0x71023c3f48] - SwitchStepSliderConstraintOnce: [0x71024d8d68, 0x71025129f0, 0x71023c3f48, 0x71023c4070] - SwitchWindmill: [0x71024d8d68, 0x71025129f0, 0x71023c41b0] - SystemApplyEnvSetAction: [0x71024d8d68, 0x71025129f0, 0x71024f0ba8] - SystemDelete: [0x71024d8d68, 0x71025129f0, 0x71023c42c0] - SystemFadeOutSleep: [0x71024d8d68, 0x71025129f0, 0x71023c43d0] - SystemHide: [0x71024d8d68, 0x71025129f0, 0x71023c44e0] - SystemHideChase: [0x71024d8d68, 0x71025129f0, 0x71023c44e0, 0x71023c45f8] - SystemSetWindAction: [0x71024d8d68, 0x71025129f0, 0x71024f0cb8] - SystemSleep: [0x71024d8d68, 0x71025129f0, 0x71023c4710] - SystemWarp: [0x71024d8d68, 0x71025129f0, 0x71023c4820] - TakeoffFromCeilLookTarget: [0x71024d8d68, 0x71025129f0, 0x71023c4ba8, 0x71023c4cb8] - TargetCircleGuardWalk: [0x71024d8d68, 0x71025129f0, 0x71023c4f00, 0x71023c4de0] - TargetCircleMoveKeepDist: [0x71024d8d68, 0x71025129f0, 0x71023c4f00, 0x71023c5020] - TargetCircleSwim: [0x71024d8d68, 0x71025129f0, 0x71023c4f00, 0x71023c5140] - TargetCircleWalk: [0x71024d8d68, 0x71025129f0, 0x71023c4f00, 0x71023c5260] - TeachPlayerInAreaForRefActor: [0x71024d8d68, 0x71025129f0, 0x71023c5380] - Teleport: [0x71024d8d68, 0x71025129f0, 0x71023c5608, 0x71023c54b8] - TeleportForceApperPosition: [0x71024d8d68, 0x71025129f0, 0x71023c5608, 0x71023c5758] - TeleportTargetFrontInAir: [0x71024d8d68, 0x71025129f0, 0x71023c58a8] - TerrainCalcCenter: [0x71024d8d68, 0x71025129f0, 0x71024e1830] - TerrainHideCenter: [0x71024d8d68, 0x71025129f0, 0x71024e1940] - TestAction: [0x71024d8d68, 0x71025129f0, 0x71024da6a8] - Throw: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c59b8] - ThrowLeft: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c59b8, 0x71023c5ad0] - ThrowRight: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c59b8, 0x71023c6098] - ThrowWeaponByBodyCenter: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023c61b0, 0x71023c62d0] - ThrowWeaponRight: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023c61b0, - 0x71023c6408] - Thrown: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c5c00] - ThrownAndBreak: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c5c00, 0x71023c5d18] - ThrownDown: [0x71024d8d68, 0x71025129f0, 0x71023b2020, 0x71023c5e30] - ThrownSpear: [0x71024d8d68, 0x71025129f0, 0x71023c5f88] - TimeSpecControllerRumble: [0x71024d8d68, 0x71025129f0, 0x71023c6990] - TimeredASPlay: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c8c18, 0x71023c6528] - TimeredHorseRideViewWait: [0x71024d8d68, 0x71025129f0, 0x710239b910, 0x710239ccd8, 0x71023c6638] - TimeredNeckSpin: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c1108, 0x71023a7980, - 0x71023c6748] - TimeredPreJumpAttack: [0x71024d8d68, 0x71025129f0, 0x71023b1188, 0x71023b14f0, 0x71023c6868] - ToCDungeon: [0x71024d8d68, 0x71025129f0, 0x7102370548, 0x71023c6aa0] - TornadoMove: [0x71024d8d68, 0x71025129f0, 0x71023c6bb0] - TowingBrake: [0x71024d8d68, 0x71025129f0, 0x71023c6cc0] - TreasureBoxBurnedOut: [0x71024d8d68, 0x71025129f0, 0x71023c6dd0] - TreasureBoxOpenWait: [0x71024d8d68, 0x71025129f0, 0x71023c6ee0] - TreasureLocaterRoot: [0x71024d8d68, 0x71025129f0, 0x71024d9b70] - TriggerAllPartsSleep: [0x71024d8d68, 0x71025129f0, 0x71023c6ff0] - Tumble: [0x71024d8d68, 0x71025129f0, 0x71023c7100] - Turn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x71023c7210] - TurnAndChargeAndShoot: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023ba298, 0x7102367920, - 0x71023c7348] - TurnAndLookAtToObjectNow: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71023c75d0, - 0x71023a3488, 0x71023c7470] - TurnAndLookToObjNotAnimDriven: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71023c75d0, - 0x71023c7880] - TurnAndLookToObject: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71023c75d0, - 0x71023a3488, 0x71023c7720] - TurnIgnite: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023addd0, - 0x71023c0fe8, 0x71023c7c28] - TurnToEmptySpace: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x710245d058, 0x71023c75d0, 0x71023c7880, - 0x71023c7d60] - TurnWithAS: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x71023c7ed8] - UKingEmitEffectLoopAction: [0x71024d8d68, 0x71025129f0, 0x71023c8010] - UnarmedAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c8120] - UnarmedLargeAttack: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c8120, 0x71023c8248] - UpdateDataByGetDemoAction: [0x71024d8d68, 0x71025129f0, 0x71024da7b8] - UseNavMeshConnectAction: [0x71024d8d68, 0x71025129f0, 0x71024e1a58] - VacuumedItemShootToTarget: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, - 0x71023addd0, 0x71023c8788] - Vanish: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c8c18, 0x71023c6528, - 0x71023c88a0] - ViewLevelFlyMove: [0x71024d8d68, 0x71025129f0, 0x71023a2a18, 0x71023a28d8, 0x71023cd1e0, 0x71023c89b0] - Wait: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c8c18, 0x71023c8b08] - WaitCloseItemDownloadDemo: [0x71024d8d68, 0x71025129f0, 0x71023c8d28] - WaitForASTriggerEvent: [0x71024d8d68, 0x71025129f0, 0x71023c8e40] - WaitForCloseFade: [0x71024d8d68, 0x71025129f0, 0x71023c8f50] - WaitForFrame: [0x71024d8d68, 0x71025129f0, 0x71023c9060] - WaitForKeyInput: [0x71024d8d68, 0x71025129f0, 0x71023c9170] - WaitForStaminaUpDemoEnd: [0x71024d8d68, 0x71025129f0, 0x71023c9280] - WaitHeartDemo: [0x71024d8d68, 0x71025129f0, 0x71023c9390] - WaitMagneGear: [0x71024d8d68, 0x71025129f0, 0x71023c94a0] - WaitMessageDialogEnd: [0x71024d8d68, 0x71025129f0, 0x71023c95b0] - WaitOnObj: [0x71024d8d68, 0x71025129f0, 0x71023c1780, 0x71023c96c0] - WaitTimer: [0x71024d8d68, 0x71025129f0, 0x71023c97e8] - WaitUntilLifeUpDemo: [0x71024d8d68, 0x71025129f0, 0x71023c98f8] - WaitUntilMapOpenDemoEnd: [0x71024d8d68, 0x71025129f0, 0x71023c9a08] - WaitWhileCreatingOwnedHorse: [0x71024d8d68, 0x71025129f0, 0x71023c9b18] - Walk: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023a4dc0, 0x71023c9c28] - Warn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023c1108, 0x71023c9d58] - WarpEffectValueSetter: [0x71024d8d68, 0x71025129f0, 0x7102360e10] - WarpMyHorse: [0x71024d8d68, 0x71025129f0, 0x71023c9e68] - WarpOwnedHorse: [0x71024d8d68, 0x71025129f0, 0x71023c9f78] - WarpPLAndResetGimmick: [0x71024d8d68, 0x71025129f0, 0x71023ca088] - WarpPLToPosAndResetGimmick: [0x71024d8d68, 0x71025129f0, 0x71023ca8b0] - WarpPlayer: [0x71024d8d68, 0x71025129f0, 0x71023746b0, 0x71023ca198] - WarpPlayerToActor: [0x71024d8d68, 0x71025129f0, 0x71023746b0, 0x71023ca2e8] - WarpPlayerToAnchor: [0x71024d8d68, 0x71025129f0, 0x71023746b0, 0x71023ca420] - WarpPlayerToAnchorGimmickReset: [0x71024d8d68, 0x71025129f0, 0x71023ca558] - WarpPlayerToDestination: [0x71024d8d68, 0x71025129f0, 0x71023746b0, 0x71023ca668] - WarpPlayerToReferenceAnchor: [0x71024d8d68, 0x71025129f0, 0x71023ca7a0] - WarpToActor: [0x71024d8d68, 0x71025129f0, 0x71023ca9c0] - WarpToAnchor: [0x71024d8d68, 0x71025129f0, 0x71023caad8] - WarpToDynamicPos: [0x71024d8d68, 0x71025129f0, 0x71023cabf0] - WarpToGameDataVec3f: [0x71024d8d68, 0x71025129f0, 0x71023cad00] - WarpToPos: [0x71024d8d68, 0x71025129f0, 0x71023cae18] - WarpToScheduleAnchor: [0x71024d8d68, 0x71025129f0, 0x71023caf28] - WarpToStaticAnchor: [0x71024d8d68, 0x71025129f0, 0x71023cb038] - WaterEmitter: [0x71024d8d68, 0x71025129f0, 0x71023cb270] - WaterExplode: [0x71024d8d68, 0x71025129f0, 0x71023cb380] - WaterFloatBase: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8] - WaterFloatElectricParalysis: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023cb8e8, 0x71023ae210, - 0x71023cb5b8] - WaterFloatFreeze: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023cb8e8, 0x71023cb6c8] - WaterFloatIgniteToTarget: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023cb8e8, 0x71023ae210, - 0x71023cb7d8] - WaterFloatWait: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023cb8e8, 0x71023cb9f8] - WaterFloatWaitEx: [0x71024d8d68, 0x71025129f0, 0x71023cb4a8, 0x71023cb8e8, 0x71023cb9f8, 0x71023cbb08] - WaterSurfaceModelOnly: [0x71024d8d68, 0x71025129f0, 0x7102360f20] - WaterSurfaceMove: [0x71024d8d68, 0x71025129f0, 0x71023cbc30] - WaterUpDownAnmDrivenMove: [0x71024d8d68, 0x71025129f0, 0x71023cbd40] - WaterUpDownDrivenPreAttack: [0x71024d8d68, 0x71025129f0, 0x71023cbd40, 0x71023cbe58] - WaterUpDownMove: [0x71024d8d68, 0x71025129f0, 0x71023cb148, 0x71023cbf88] - WeaponDrawn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023addd0, - 0x71023cc0c8] - WeaponHold: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023addd0, - 0x71023cc1d8] - WeaponTrueFormEftCtrl: [0x71024d8d68, 0x71025129f0, 0x71023cc2e8] - WildHorseCreate: [0x71024d8d68, 0x71025129f0, 0x71023cc3f8] - WillBallAttack: [0x71024d8d68, 0x71025129f0, 0x71023cc750, 0x71023cc508] - WillBallAvoidCenterDist: [0x71024d8d68, 0x71025129f0, 0x71023cc750, 0x71023cc638] - WillBallParabolaAttack: [0x71024d8d68, 0x71025129f0, 0x71023cc868] - WindControl: [0x71024d8d68, 0x71025129f0, 0x71023cc978] - WindControlLength: [0x71024d8d68, 0x71025129f0, 0x71023cc978, 0x7102361030] - WindCutter: [0x71024d8d68, 0x71025129f0, 0x7102378f58, 0x71023cca90] - Windmill_Wing: [0x71024d8d68, 0x71025129f0, 0x71023ccbe0] - Windmill_WingWithAutoAnime: [0x71024d8d68, 0x71025129f0, 0x71023ccbe0, 0x71023ccd08] - WizzrobeChanceTime: [0x71024d8d68, 0x71025129f0, 0x7102391288, 0x710239d570, 0x71023cce48] - WizzrobeSummon: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c1218, 0x71023ae100, 0x71023addd0, - 0x71023c0fe8, 0x71023c7c28, 0x71023ccf58] - WizzrobeTurn: [0x71024d8d68, 0x71025129f0, 0x71024415c8, 0x71023c79e0, 0x710239d8e0, 0x71023cd090] - WizzrobeVisibleWalk: [0x71024d8d68, 0x71025129f0, 0x71023a2a18, 0x71023a28d8, 0x71023cd1e0] - WolfLinkAmiiboRegister: [0x71024d8d68, 0x71025129f0, 0x71023cd320] - WolfLinkAmiiboWarp: [0x71024d8d68, 0x71025129f0, 0x71023cd430] - WolfLinkEvent: [0x71024d8d68, 0x71025129f0, 0x71023cd9f8] - XLinkEventCreateAction: [0x71024d8d68, 0x71025129f0, 0x71024da8c8] - XLinkEventEnable: [0x71024d8d68, 0x71025129f0, 0x71023cd568] - XLinkEventFadeAction: [0x71024d8d68, 0x71025129f0, 0x71024da9d8] - XLinkEventKillAction: [0x71024d8d68, 0x71025129f0, 0x71024daae8] - ZoraHeroRescuePlayer: [0x71024d8d68, 0x71025129f0, 0x71023cd688] - ZoraHeroWaterFallJump: [0x71024d8d68, 0x71025129f0, 0x71023cd798] - ZoraSurfing: [0x71024d8d68, 0x71025129f0, 0x71023cd8a8] - forceSetCameraPos: [0x71024d8d68, 0x71025129f0, 0x7102384898] - inWaterSelForkASPlay: [0x71024d8d68, 0x71025129f0, 0x710239eef0] -Behavior: - AcceptLSwordDamageDCCallback: [0x71024d8ef0, 0x71024390f8, 0x7102433c10] - ActorFlagSetterAttensionNotice: [0x71024d8ef0, 0x7102433cc8] - AddRigidBodyToWorld: [0x71024d8ef0, 0x7102433d48] - AirWallCollisionSpecify: [0x71024d8ef0, 0x7102433dc8] - AirWallMaterialSpecify: [0x71024d8ef0, 0x7102433e98] - AnimalAttack: [0x71024d8ef0, 0x7102433f68] - AnimalCounterFlagOn: [0x71024d8ef0, 0x7102433fe8] - AnimalNeckRotate: [0x71024d8ef0, 0x7102434068] - AnimalUnitIgnoreStickXLimit: [0x71024d8ef0, 0x71024340e8] - AssassinBossBgmControl: [0x71024d8ef0, 0x7102434168] - AssassinBossBgmOnDelete: [0x71024d8ef0, 0x71024341e8] - AssassinBossBgmRegist: [0x71024d8ef0, 0x7102434268] - AssassinBossBgmStop: [0x71024d8ef0, 0x71024342e8] - AwarenessDarkAreaIgnore: [0x71024d8ef0, 0x7102434380] - AwarenessScale: [0x71024d8ef0, 0x7102434400] - AwarenessScaleByASEvent: [0x71024d8ef0, 0x71024e61a0] - AwnHearingParamChange: [0x71024d8ef0, 0x7102434480] - BalloonBehavior: [0x71024d8ef0, 0x71024ee450] - BattleTensionUp: [0x71024d8ef0, 0x7102434500] - BeastGanonBgmCtrl: [0x71024d8ef0, 0x7102434580] - BeastGanonBgmStop: [0x71024d8ef0, 0x7102434600] - BeastGanonLastBlowOffMes: [0x71024d8ef0, 0x710243a838, 0x710243a790, 0x710243a6e8, 0x71024346b0] - BeastGanonWPPrincessShout: [0x71024d8ef0, 0x710243a838, 0x71024347a0] - BgmCtrlBehavior: [0x71024d8ef0, 0x71024fc6d0] - BossBgm: [0x71024d8ef0, 0x7102434838] - BossBgmDamaged: [0x71024d8ef0, 0x71024348b8] - BreakIceBlockAtAttackHit: [0x71024d8ef0, 0x7102434940] - CameraIndoorFlag: [0x71024d8ef0, 0x71024349c0] - CameraNotify2Sound: [0x71024d8ef0, 0x7102459198] - CameraTalkFlag: [0x71024d8ef0, 0x7102434a40] - CanRideAnimalTerror: [0x71024d8ef0, 0x71024ee550, 0x7102434b68] - CancelMessageSendToParts: [0x71024d8ef0, 0x7102436f58, 0x7102434ac0] - CastleBarrierCollisionSpecify: [0x71024d8ef0, 0x7102434be8] - ChangeCharacterStandingOnFlag: [0x71024d8ef0, 0x7102434cb8] - ChangeEnableNearTrigger: [0x71024d8ef0, 0x71024ee4d0] - ChangeEnemyNoticeUIState: [0x71024d8ef0, 0x7102434d38] - CharacterControllerFormChange: [0x71024d8ef0, 0x7102434db8] - ClearFadeInCreate: [0x71024d8ef0, 0x7102434e38] - CloseEye: [0x71024d8ef0, 0x7102434eb8] - ConditionReset: [0x71024d8ef0, 0x7102434f38] - CreateBgm: [0x71024d8ef0, 0x7102434fb8] - CreateEasel: [0x71024d8ef0, 0x7102435098, 0x7102435128, 0x71024351d0] - CurseGanonBGMApplyLPF: [0x71024d8ef0, 0x7102435278] - CutGrass: [0x71024d8ef0, 0x71024352f8] - DeleteConnectedCalcChild: [0x71024d8ef0, 0x7102435378] - DieEye: [0x71024d8ef0, 0x71024353f8] - DisableBoneController: [0x71024d8ef0, 0x7102435478] - DisableCloth: [0x71024d8ef0, 0x71024354f8] - DisableContactLayer: [0x71024d8ef0, 0x7102435578] - DisableForbidJob: [0x71024d8ef0, 0x7102435680] - DisableGiantArmorWeakPoint: [0x71024d8ef0, 0x7102435700] - DisableSkipCalcCloth: [0x71024d8ef0, 0x7102435780] - DisableWeakPointActor: [0x71024d8ef0, 0x7102435800] - ElevatorBaseEmitPassingSe: [0x71024d8ef0, 0x7102435880] - EmitCreateDeleteEffect: [0x71024d8ef0, 0x7102435908] - EmitGanonHalfLifeDamageSe: [0x71024d8ef0, 0x7102435988] - EmitHalfLifeDamageSe: [0x71024d8ef0, 0x7102435a08] - EmitInterest: [0x71024d8ef0, 0x7102435a88] - EnemyFrontNeckRotate: [0x71024d8ef0, 0x7102437168, 0x7102435c98, 0x7102435b08] - EnemyGanonBgmStop: [0x71024d8ef0, 0x7102435b98] - EnemyKeepAnimeDriven: [0x71024d8ef0, 0x7102435c18] - EnemyNeckRotate: [0x71024d8ef0, 0x7102437168, 0x7102435c98] - EnemyNeckRotateToOffsetAng: [0x71024d8ef0, 0x7102437168, 0x7102435c98, 0x7102435d28] - EnemyNoticeMasqueradeFlagSetter: [0x71024d8ef0, 0x7102435db8] - EyeBlink: [0x71024d8ef0, 0x7102435e38] - FadeLeaf: [0x71024d8ef0, 0x7102435eb8] - FootstepChanger: [0x71024d8ef0, 0x71024e6220] - FootstepReactionChanger: [0x71024d8ef0, 0x71024e62a0] - FootstepSilencer: [0x71024d8ef0, 0x71024e6380] - ForceConfront: [0x71024d8ef0, 0x7102435f38] - ForceDispLifeGage: [0x71024d8ef0, 0x7102435fb8] - ForceFallCliffEdgeChanger: [0x71024d8ef0, 0x7102436038] - ForceFixed: [0x71024d8ef0, 0x71024360b8] - ForceSealSilentKill: [0x71024d8ef0, 0x7102436138] - GanonBeastFirstMessage: [0x71024d8ef0, 0x71024361b8] - GelDisableEyeControl: [0x71024d8ef0, 0x7102436238] - GiantDownReaction: [0x71024d8ef0, 0x71024362b8] - GiantEyeBlink: [0x71024d8ef0, 0x7102435e38, 0x7102436338] - GiantGuardWeakPoint: [0x71024d8ef0, 0x71024363d0] - GiantWeaponGrabAS: [0x71024d8ef0, 0x7102436498] - GreatGoddesStatueLightEffect: [0x71024d8ef0, 0x7102436518] - GuardFrontBarrier: [0x71024d8ef0, 0x7102437d18, 0x710243b548, 0x7102436598] - GuardTgtControl: [0x71024d8ef0, 0x7102436658] - GuardToTargetBarrier: [0x71024d8ef0, 0x7102437d18, 0x710243b548, 0x7102436598, 0x71024366d8] - HideLifeGage: [0x71024d8ef0, 0x7102436780] - HitIceBlockBreak: [0x71024d8ef0, 0x7102436800] - HorseAttackBehavior: [0x71024d8ef0, 0x71024368b0] - HorseNoise: [0x71024d8ef0, 0x7102436930] - HorseSetCollarBehavior: [0x71024d8ef0, 0x71024eac58] - HorseSlipBehavior: [0x71024d8ef0, 0x71024eacd8] - HorseSwitchAttRideBehavior: [0x71024d8ef0, 0x71024ead70] - HorseTerrorBehavior: [0x71024d8ef0, 0x71024ee550, 0x71024eadf0] - IgnoreGiantArmorCondition: [0x71024d8ef0, 0x71024369b0] - InWaterNoise: [0x71024d8ef0, 0x7102437540, 0x7102437308, 0x7102436bb0] - InterestNeckControl: [0x71024d8ef0, 0x7102436a30] - InvalidateCondition: [0x71024d8ef0, 0x7102436ab0] - Invincible: [0x71024d8ef0, 0x7102436b30] - LookAtOwnedHorse: [0x71024d8ef0, 0x7102436a30, 0x7102436cc0] - LowCeilingController: [0x71024d8ef0, 0x7102436d58] - LynelBodyFitToGroundNormal: [0x71024d8ef0, 0x7102436dd8] - LynelGearAttackCollision: [0x71024d8ef0, 0x7102436e58] - LynelStandBody: [0x71024d8ef0, 0x7102436ed8] - NPCTerrorNeckControl: [0x71024d8ef0, 0x7102437168, 0x71024376d0] - NavMeshNonAvoidPlayer: [0x71024d8ef0, 0x7102436fe8] - NeckBattleMode: [0x71024d8ef0, 0x7102437068] - NeckParamChange: [0x71024d8ef0, 0x71024370e8] - NeckRotateToPlayer: [0x71024d8ef0, 0x7102437168, 0x71024371f8] - NeckRotateToPlayerAndNPC: [0x71024d8ef0, 0x7102437288] - NoSensorBombLandNoise: [0x71024d8ef0, 0x7102437540, 0x7102437430] - NoSensorHoldNoise: [0x71024d8ef0, 0x7102437540, 0x71024374b8] - NoSensorWaterInNoise: [0x71024d8ef0, 0x7102437540, 0x71024375c8] - NpcClerkCheck: [0x71024d8ef0, 0x7102437650] - OctarockConstraint: [0x71024d8ef0, 0x7102437760] - OctarockHideForm: [0x71024d8ef0, 0x71024377e0] - OctarockHideHPGage: [0x71024d8ef0, 0x7102437860] - OffOcculutionCulling: [0x71024d8ef0, 0x71024378e0] - OffSmallRagdollReaction: [0x71024d8ef0, 0x7102437960] - OnAnimalSupportNrmCalcFrontRay: [0x71024d8ef0, 0x71024379e0] - OnChangeXLinkCreate: [0x71024d8ef0, 0x7102437a60] - OnChangeXLinkCreateAtTarget: [0x71024d8ef0, 0x7102437a60, 0x7102437ae8] - OnChangeXLinkCreateForLocator: [0x71024d8ef0, 0x7102437a60, 0x7102437b88] - OnChangeXLinkCreateTrgDrop: [0x71024d8ef0, 0x7102437a60, 0x7102437c10] - OnLeaveResetAttackInterval: [0x71024d8ef0, 0x7102437c98] - OnStateXLinkCreate: [0x71024d8ef0, 0x7102437d18] - OnTrgGuardOffTargetXLinkCreate: [0x71024d8ef0, 0x7102437e40, 0x7102437db8] - PartsMagneFollowRatioChanger: [0x71024d8ef0, 0x7102437ec8] - PlayASWithBurnState: [0x71024d8ef0, 0x7102437f70] - PlayerEmitInterest: [0x71024d8ef0, 0x7102437ff0] - PlayerHoldNoise: [0x71024d8ef0, 0x7102438070] - PlayerLandNoise: [0x71024d8ef0, 0x7102437540, 0x7102437308, 0x7102436c38, 0x71024380f0] - PlayerMoveNoise: [0x71024d8ef0, 0x7102438190] - PlayerParasailAltitude: [0x71024d8ef0, 0x7102438210] - PlayerSlipXLinkEventBehavior: [0x71024d8ef0, 0x71024ef2d0] - PlayerTriggerNoise: [0x71024d8ef0, 0x7102438290] - PosControl: [0x71024d8ef0, 0x7102438310] - PriestBossUrbosasFuryEShock: [0x71024d8ef0, 0x7102438390] - RagdollSmallDamageIdxChanger: [0x71024d8ef0, 0x7102438410] - ReduceUpwardVelocity: [0x71024d8ef0, 0x7102438490] - RemoveNavMeshObj: [0x71024d8ef0, 0x7102438510] - RequestEventResident: [0x71024d8ef0, 0x7102438590] - RumbleController: [0x71024d8ef0, 0x7102438610] - SandwormBgmControl: [0x71024d8ef0, 0x7102438690] - SandwormTeraPach: [0x71024d8ef0, 0x7102438710] - SandwormTeraShapeChanger: [0x71024d8ef0, 0x7102438790] - SandwormTeraUpdateTypeSetter: [0x71024d8ef0, 0x7102438810] - SealNoPlayerNotice: [0x71024d8ef0, 0x7102438890] - SealNoticePlayerSound: [0x71024d8ef0, 0x7102438910] - SendControlFireMessage: [0x71024d8ef0, 0x7102438990] - SetAcceptOnlyBombDCCallback: [0x71024d8ef0, 0x71024390f8, 0x7102438a10] - SetAllNoDamageDCCallback: [0x71024d8ef0, 0x71024390f8, 0x7102438a98] - SetAllOneDamageDCCallback: [0x71024d8ef0, 0x71024390f8, 0x7102438b20] - SetAnimalSupportNormalCalc: [0x71024d8ef0, 0x7102438be0] - SetAttension: [0x71024d8ef0, 0x7102438c60] - SetAttensionASEvent: [0x71024d8ef0, 0x7102438ce0] - SetBasicThrownEnemyDCCallback: [0x71024d8ef0, 0x7102438d60] - SetBattleNodeBasisSelfPosBattle: [0x71024d8ef0, 0x7102438e50] - SetBoneControlNoSlow: [0x71024d8ef0, 0x7102438ed0] - SetChemicalOffensive: [0x71024d8ef0, 0x7102438ff0, 0x7102438f50] - SetCollisionImpulseScale: [0x71024d8ef0, 0x7102439078] - SetDefenselessDCCallback: [0x71024d8ef0, 0x71024390f8, 0x7102439180] - SetDefenselessInAirDCCallback: [0x71024d8ef0, 0x71024390f8, 0x7102439180, 0x7102439208] - SetEnableResetToInitialState: [0x71024d8ef0, 0x71024392a8] - SetEnemyChemicalPower: [0x71024d8ef0, 0x7102438ff0, 0x7102439328] - SetFixedNoActionDCCallBack: [0x71024d8ef0, 0x71024390f8, 0x71024393b0] - SetForceSmallRagdoll: [0x71024d8ef0, 0x7102439438] - SetGuardJustDamageCallback: [0x71024d8ef0, 0x71024390f8, 0x71024394b8] - SetIgnoreDrownDCCallBack: [0x71024d8ef0, 0x71024390f8, 0x7102439540] - SetIgnoreGustDCCallback: [0x71024d8ef0, 0x71024390f8, 0x71024395c8] - SetIgnoreHorseDamage: [0x71024d8ef0, 0x71024390f8, 0x7102439650] - SetIgnoreMultiDamageDCCallback: [0x71024d8ef0, 0x71024390f8, 0x71024396d8] - SetIgnoreReboundDCCallback: [0x71024d8ef0, 0x7102439760] - SetIgnoreSmallHitDCCallBack: [0x71024d8ef0, 0x71024390f8, 0x71024397e0] - SetInfRotSpeedToSpineController: [0x71024d8ef0, 0x7102439868] - SetIsAffectWeak: [0x71024d8ef0, 0x71024398e8] - SetIsCalcSkipProhibited: [0x71024d8ef0, 0x7102439968] - SetJustAvoidHit1DamageDCCB: [0x71024d8ef0, 0x71024390f8, 0x71024399e8] - SetLocalBoneOffset: [0x71024d8ef0, 0x7102439aa8] - SetLocalBoneOffsetRandom: [0x71024d8ef0, 0x7102439b28] - SetMotionType: [0x71024d8ef0, 0x7102439ba8] - SetNoReactionDCCallBack: [0x71024d8ef0, 0x71024390f8, 0x7102439c28] - SetNoWeakHitReactionDCCallBack: [0x71024d8ef0, 0x71024390f8, 0x7102439cb0] - SetPlayerLargeAttackDeathDCCB: [0x71024d8ef0, 0x71024390f8, 0x7102439d38] - SetPopPoolDamageAttrDCCallback: [0x71024d8ef0, 0x71024390f8, 0x7102439df8] - SetRagdollBodyForceKeyframed: [0x71024d8ef0, 0x7102439e80] - SetReceivedImpulseRate: [0x71024d8ef0, 0x7102439f00] - SetStaticSystemGroupHandler: [0x71024d8ef0, 0x7102439fd0] - SetThroughArrow: [0x71024d8ef0, 0x71024390f8, 0x710243a050] - SetThroughCloseWeapon: [0x71024d8ef0, 0x710243a0f0] - SetTransBoneForAnimeDriven: [0x71024d8ef0, 0x710243a188] - SetWindForceScale: [0x71024d8ef0, 0x710243a208] - SetXLinkProperty: [0x71024d8ef0, 0x710243a288] - ShortRangeBattleAlignment: [0x71024d8ef0, 0x710243a308] - ShowConstStringBoard: [0x71024d8ef0, 0x71024dc3b8] - ShowMessage3D: [0x71024d8ef0, 0x710243a388] - ShowRandomMessage3D: [0x71024d8ef0, 0x710243a388, 0x710243a410] - SignalControl: [0x71024d8ef0, 0x710243a4b0] - SimpleAtvUnitDlgStop: [0x71024d8ef0, 0x710243a530] - SimpleAtvUnitOpDlgRestWpTimeR3: [0x71024d8ef0, 0x710243a658, 0x710243a5b0] - SimpleAtvUnitOpenDlgRnd3: [0x71024d8ef0, 0x710243a838, 0x710243a790, 0x710243a6e8] - SimpleAtvUnitOpenSimpleDialog: [0x71024d8ef0, 0x710243a838] - SiteBossSetFlinchFlag: [0x71024d8ef0, 0x710243a8d0] - SoundStateLoad: [0x71024d8ef0, 0x710243a950] - SpeedEmitInterest: [0x71024d8ef0, 0x710243a9d0] - SpeedTerror: [0x71024d8ef0, 0x710243aa50] - StopUpdateAwarenessBasePos: [0x71024d8ef0, 0x710243aad0] - SubAS: [0x71024d8ef0, 0x710243ab50] - SwarmPatternBeeAttack: [0x71024d8ef0, 0x710243abd0, 0x7102437390, 0x710243ac58] - SwarmPatternCross: [0x71024d8ef0, 0x710243abd0, 0x7102437390, 0x710243acf8] - SwarmPatternDisc: [0x71024d8ef0, 0x710243abd0, 0x7102437390, 0x710243ad80] - SwarmPatternDoubleRing: [0x71024d8ef0, 0x710243abd0, 0x7102437390, 0x710243ae08] - SwarmPatternHoldHomePos: [0x71024d8ef0, 0x710243abd0, 0x710243ae90] - SwarmPatternMovingSphere: [0x71024d8ef0, 0x710243abd0, 0x710243af18] - SyncASFrameToAnimalUnit: [0x71024d8ef0, 0x710243afa0] - SyncBodyASAndAnimalUnitAS: [0x71024d8ef0, 0x710243b020] - TargetFindSpreadToTag: [0x71024d8ef0, 0x710243b0d8] - TerrorBehavior: [0x71024d8ef0, 0x71024ee550] - TriggerNoise: [0x71024d8ef0, 0x7102437540, 0x7102437308, 0x710243b158] - UnderSelectedReactionNoAction: [0x71024d8ef0, 0x71024390f8, 0x710243b1e0] - ViewLastAttackerPos: [0x71024d8ef0, 0x7102437168, 0x710243b268] - WeaponChemicalReset: [0x71024d8ef0, 0x710243b2f8] - XLinkCreateForSandworm: [0x71024d8ef0, 0x7102437d18, 0x710243b378] - XLinkCreateModelTracks: [0x71024d8ef0, 0x7102437d18, 0x710243b400, 0x710243b498] - XLinkCreateToParts: [0x71024d8ef0, 0x7102437d18, 0x710243b400, 0x710243b5d0] - YunBoIconInfo: [0x71024d8ef0, 0x710243b668] -Query: - BranchByDyeColor: [0x710243c9b8, 0x710243c940] - BranchByGameOver: [0x710243c9b8, 0x710243ca48] - CanCreateMakeItemList: [0x710243c9b8, 0x710243cac0] - CanMarkMapPin: [0x710243c9b8, 0x710243cb58] - Check100EnemyActiveTiming: [0x710243c9b8, 0x710243cbd0] - CheckActorAction: [0x710243c9b8, 0x710243cc48] - CheckActorAction13: [0x710243c9b8, 0x710243cd18] - CheckActorAction14_2: [0x710243c9b8, 0x710243cd90] - CheckAddPorchItem: [0x710243c9b8, 0x710243ce08] - CheckAppPoint: [0x710243c9b8, 0x710243ce80] - CheckAppShopSelect: [0x710243c9b8, 0x710243cef8] - CheckAreaTransition: [0x710243c9b8, 0x710243cf70] - CheckBalladOfHeroActiveTiming: [0x710243c9b8, 0x710243cfe8] - CheckContainerItem: [0x710243c9b8, 0x710243d060] - CheckCookResultStatus: [0x710243c9b8, 0x710243d0d8] - CheckCurrentMap: [0x710243c9b8, 0x710243d150] - CheckCurseRRetryEverOnce: [0x710243c9b8, 0x710243d1c8] - CheckDeadHorseResistered: [0x710243c9b8, 0x710243d240] - CheckDeadlyQuestEscapeTiming: [0x710243c9b8, 0x710243d2b8] - CheckDieCnt: [0x710243c9b8, 0x710243d330] - CheckDistanceForWarp: [0x710243c9b8, 0x710243d3a8] - CheckDistanceFromPlayer: [0x710243c9b8, 0x710243d428] - CheckDownloadItemNum: [0x710243c9b8, 0x710243d4a0] - CheckDuringBloodyMoon: [0x710243c9b8, 0x710243d518] - CheckDyeShopSelect: [0x710243c9b8, 0x710243d590] - CheckE3Mode: [0x710243c9b8, 0x710243d608] - CheckEatActor: [0x710243c9b8, 0x710243d680] - CheckElapsedTimeOfMiniGame: [0x710243c9b8, 0x710243d6f8] - CheckEquipArmorSeriesType: [0x710243c9b8, 0x710243d770] - CheckEquipItemType: [0x710243c9b8, 0x710243d7e8] - CheckEquipment: [0x710243c9b8, 0x710243d860] - CheckEventCancel: [0x710243c9b8, 0x71024dc528] - CheckExistActor: [0x710243c9b8, 0x710243d8d8] - CheckExistArrow: [0x710243c9b8, 0x710243d950] - CheckExtraEnergyOfPlayer: [0x710243c9b8, 0x710243d9c8] - CheckExtraLifeOfPlayer: [0x710243c9b8, 0x710243da40] - CheckFadeState: [0x710243c9b8, 0x710243dab8] - CheckFame: [0x710243c9b8, 0x710243db30] - CheckFlag: [0x710243c9b8, 0x710243dba8] - CheckGameDataFloat: [0x710243c9b8, 0x710243dc20] - CheckGameDataInt: [0x710243c9b8, 0x710243dc98] - CheckGetDemoTypeFromArg: [0x710243c9b8, 0x710243dd10] - CheckGiveReward: [0x710243c9b8, 0x710243dd88] - CheckHasManifactureArmor: [0x710243c9b8, 0x710243de00] - CheckHorseCustomizeSelect: [0x710243c9b8, 0x710243de78] - CheckHorseDeadCause: [0x710243c9b8, 0x710243def0] - CheckHorseRegistered: [0x710243c9b8, 0x710243df68] - CheckHorseTakenOut: [0x710243c9b8, 0x710243dfe0] - CheckIsOpenItemCategory: [0x710243c9b8, 0x710243e058] - CheckItemShopDecide: [0x710243c9b8, 0x710243e0d0] - CheckItemShopPorchVacancy: [0x710243c9b8, 0x710243e148] - CheckItemShopSelect: [0x710243c9b8, 0x710243e1c0] - CheckItemShopSelectBuy: [0x710243c9b8, 0x710243e238] - CheckJustBeforeEventCancel: [0x710243c9b8, 0x71024dc5a0] - CheckLastDamageAttacker: [0x710243c9b8, 0x710243e2b0] - CheckManufactResult: [0x710243c9b8, 0x710243e328] - CheckMapArea: [0x710243c9b8, 0x710243e3a0] - CheckMasterSwordState: [0x710243c9b8, 0x710243e418] - CheckMaterialValue: [0x710243c9b8, 0x710243e490] - CheckMiniGameTime: [0x710243c9b8, 0x710243e508] - CheckMiniGameTimeOver: [0x710243c9b8, 0x710243e580] - CheckNumOfBuyPicture: [0x710243c9b8, 0x710243e5f8] - CheckOwnedHorseFamiliarity: [0x710243c9b8, 0x710243e670] - CheckPictureBookVacancy: [0x710243c9b8, 0x710243e6e8] - CheckPlacedItemSaled: [0x710243c9b8, 0x710243e760] - CheckPlayerDeadCause: [0x710243c9b8, 0x710243e7d8] - CheckPlayerEquip: [0x710243c9b8, 0x710243e850] - CheckPlayerFastFadeDead: [0x710243c9b8, 0x710243e8c8] - CheckPlayerHellType: [0x710243c9b8, 0x710243e940] - CheckPlayerPullSwordFailEnd: [0x710243c9b8, 0x710243e9b8] - CheckPlayerRideHorse: [0x710243c9b8, 0x710243ea30] - CheckPlayerRideSunazarashi: [0x710243c9b8, 0x710243eaa8] - CheckPlayerState: [0x710243c9b8, 0x710243eb20] - CheckPlayerTemperatureCondition: [0x710243c9b8, 0x710243eb98] - CheckPlayerWeaponFired: [0x710243c9b8, 0x710243ec10] - CheckPorchInItem: [0x710243c9b8, 0x710243ec88] - CheckProConUse: [0x710243c9b8, 0x710243ed00] - CheckRainRatio: [0x710243c9b8, 0x710243ed78] - CheckRankOfEnemyAttackedNPC: [0x710243c9b8, 0x710243edf0] - CheckReceiveTerrorLevel: [0x710243c9b8, 0x710243ee68] - CheckResultOfNPCConflict: [0x710243c9b8, 0x710243eee0] - CheckRoad: [0x710243c9b8, 0x710243ef58] - CheckRupee: [0x710243c9b8, 0x710243efd0] - CheckSelectPicture: [0x710243c9b8, 0x710243f048] - CheckSellResult: [0x710243c9b8, 0x710243f0c0] - CheckShopSelectedItemName: [0x710243c9b8, 0x710243f138] - CheckSiteBossDamageAnm: [0x710243c9b8, 0x710243f1b0] - CheckStage: [0x710243c9b8, 0x710243f228] - CheckStarter: [0x710243c9b8, 0x710243f2a0] - CheckTerrorLevel: [0x710243c9b8, 0x710243f318] - CheckTime: [0x710243c9b8, 0x710243f390] - CheckTimeType: [0x710243c9b8, 0x710243f408] - CheckTypeOfOwnedHorseForEvent: [0x710243c9b8, 0x710243f480] - CheckTypeOfWildHorseAssociated: [0x710243c9b8, 0x710243f4f8] - CheckVacancyItem: [0x710243c9b8, 0x710243f570] - CheckWarpMist: [0x710243c9b8, 0x710243f5e8] - CheckWeaponVacancyItem: [0x710243c9b8, 0x710243f660] - CheckWeather: [0x710243c9b8, 0x710243f6d8] - CompareGameDataFloat: [0x710243c9b8, 0x710243f750] - CompareGameDataInt: [0x710243c9b8, 0x710243f7c8] - CompareGameDataTime: [0x710243c9b8, 0x710243f840] - ComparePlayerFireResistantLevel: [0x710243c9b8, 0x710243f8b8] - ComparePlayerHeart: [0x710243c9b8, 0x710243f930] - ComparePlayerMaxHeart: [0x710243c9b8, 0x710243f9a8] - ComparePlayerMaxStamina: [0x710243c9b8, 0x710243fa20] - ComparePlayerOriginalHeart: [0x710243c9b8, 0x710243fa98] - CountFlag4: [0x710243c9b8, 0x710243fb10] - DummyQuery: [0x710243c9b8, 0x71024dc438] - EnemyDieCheck: [0x710243c9b8, 0x710243fb88] - EnemyRestLifeRate: [0x710243c9b8, 0x710243fc00] - GeneralChoice2: [0x710243c9b8, 0x710243fc78] - GeneralChoice3: [0x710243c9b8, 0x710243fcf0] - GeneralChoice4: [0x710243c9b8, 0x710243fd68] - GeneralChoice8: [0x710243c9b8, 0x710243fde0] - HasArmorAlreadyDyed: [0x710243c9b8, 0x710243fe58] - HasArmorDye: [0x710243c9b8, 0x710243fed0] - HasCookResultInPorch: [0x710243c9b8, 0x710243ff48] - HasEnoughPayment: [0x710243c9b8, 0x710243ffc0] - HasItemDye: [0x710243c9b8, 0x7102440038] - HasItemDyeSpecifiedColor: [0x710243c9b8, 0x71024400b0] - HasPorchArrow: [0x710243c9b8, 0x7102440128] - HasPorchItem: [0x710243c9b8, 0x71024401a0] - HasPorchItemByCategory: [0x710243c9b8, 0x7102440218] - HasPouchItemByPouchCategory: [0x710243c9b8, 0x7102440290] - HasSetItem: [0x710243c9b8, 0x7102440308] - HasSpecificArmorSeries: [0x710243c9b8, 0x7102440380] - IsAppAlreadyExchanged: [0x710243c9b8, 0x71024403f8] - IsArriveAnchorForRain: [0x710243c9b8, 0x7102440470] - IsAwakened: [0x710243c9b8, 0x71024404e8] - IsCurrentAocFieldStage: [0x710243c9b8, 0x71024405d8] - IsCurrentCDungeonStage: [0x710243c9b8, 0x7102440650] - IsCurrentMainFieldDungeonStage: [0x710243c9b8, 0x71024406c8] - IsCurrentMainFieldStage: [0x710243c9b8, 0x7102440740] - IsEquipedDyedArmor: [0x710243c9b8, 0x71024407b8] - IsEquippedEnableDye: [0x710243c9b8, 0x7102440830] - IsEquippedWithLowerBody: [0x710243c9b8, 0x71024408a8] - IsHorseFamiliarityPassedAlready: [0x710243c9b8, 0x7102440920] - IsHorseNumMax: [0x710243c9b8, 0x7102440998] - IsIgnitionByArrowFire: [0x710243c9b8, 0x7102440a10] - IsItemInStock: [0x710243c9b8, 0x7102440a88] - IsNeedEquipWeapon: [0x710243c9b8, 0x7102440b00] - IsNoEquipArmorAnyTarget: [0x710243c9b8, 0x7102440b78] - IsOffLinkTag: [0x710243c9b8, 0x7102440bf0] - IsOnEnterDungeonFlag: [0x710243c9b8, 0x7102440c68] - IsOnInstEventFlag: [0x710243c9b8, 0x7102440ce0] - IsOwnedHorseAssociated: [0x710243c9b8, 0x7102440d58] - IsPlayerGrounded: [0x710243c9b8, 0x7102440dd0] - IsRest: [0x710243c9b8, 0x7102440e48] - IsRideHorse: [0x710243c9b8, 0x7102440ec0] - IsSoldOut: [0x710243c9b8, 0x7102440f38] - IsSuccessEndLastDemoAction: [0x710243c9b8, 0x7102440fb0] - IsTerrorDisappeared: [0x710243c9b8, 0x7102441028] - IsWaitRevival: [0x710243c9b8, 0x71024dc4b0] - IsWeaponDrawn: [0x710243c9b8, 0x71024410a0] - KeyInputCheck: [0x710243c9b8, 0x7102441118] - RandomChoice2: [0x710243c9b8, 0x7102441190] - RandomChoice3: [0x710243c9b8, 0x7102441208] - RandomChoice4: [0x710243c9b8, 0x7102441280] - RandomChoice8: [0x710243c9b8, 0x71024412f8] - RandomChoiceExceptOnFlag: [0x710243c9b8, 0x7102441370] - WhatCurrentItem: [0x710243c9b8, 0x71024413e8] - WhatDayOfTheWeek: [0x710243c9b8, 0x7102441460] - WhatDungeonType: [0x710243c9b8, 0x71024414d8] - WhatMoonName: [0x710243c9b8, 0x7102441550] - isBloodyMoonTrig: [0x710243c9b8, 0x7102440560] diff --git a/src/Game/Actor/aiActionFactories.cpp b/src/Game/Actor/aiActionFactories.cpp index 2f7112b3..5f0d77bd 100644 --- a/src/Game/Actor/aiActionFactories.cpp +++ b/src/Game/Actor/aiActionFactories.cpp @@ -1,7 +1,3 @@ -// DO NOT MAKE MAJOR EDITS. This file is automatically generated. -// For major edits, please edit the generator script (ai_generate_queries.py) instead. -// If edits are made to this file, make sure they are not lost when the generator is re-run. - #include "Game/Actor/aiActionFactories.h" #include #include "Game/Actor/Action/actionASPlaySimpleAnmDriven.h" diff --git a/src/Game/Actor/aiAiFactories.cpp b/src/Game/Actor/aiAiFactories.cpp index 76a3b422..f470c553 100644 --- a/src/Game/Actor/aiAiFactories.cpp +++ b/src/Game/Actor/aiAiFactories.cpp @@ -1,7 +1,3 @@ -// DO NOT MAKE MAJOR EDITS. This file is automatically generated. -// For major edits, please edit the generator script (ai_generate_ais.py) instead. -// If edits are made to this file, make sure they are not lost when the generator is re-run. - #include "Game/Actor/aiAiFactories.h" #include #include "Game/Actor/AI/aiASWeaponRoot.h" diff --git a/src/Game/Actor/aiQueryFactories.cpp b/src/Game/Actor/aiQueryFactories.cpp index 87689f56..34cdada9 100644 --- a/src/Game/Actor/aiQueryFactories.cpp +++ b/src/Game/Actor/aiQueryFactories.cpp @@ -1,7 +1,3 @@ -// DO NOT MAKE MAJOR EDITS. This file is automatically generated. -// For major edits, please edit the generator script (ai_generate_queries.py) instead. -// If edits are made to this file, make sure they are not lost when the generator is re-run. - #include "Game/Actor/aiQueryFactories.h" #include #include "Game/Actor/Query/queryBranchByDyeColor.h" diff --git a/tools/ai_common.py b/tools/ai_common.py deleted file mode 100644 index 8590b9bd..00000000 --- a/tools/ai_common.py +++ /dev/null @@ -1,74 +0,0 @@ -from typing import Dict, List -import yaml - -from common.util import utils -from common.util.graph import Graph - -BaseClasses = { - 0x71024d8d68, - 0x71025129f0, - 0x7102513278, - 0x71024d8ef0, - 0x710243c9b8, -} - - -def check_vtable_name_dict(names: Dict[int, str]): - seen = set() - for k, v in names.items(): - if v in seen: - raise ValueError(f"invalid vtable names: {v} appears twice") - seen.add(k) - seen.add(v) - - -def get_vtables() -> Dict[str, Dict[str, List[int]]]: - with (utils.get_repo_root() / "data" / "aidef_vtables.yml").open(encoding="utf-8") as f: - return yaml.load(f, Loader=yaml.CSafeLoader) - - -def get_action_params() -> Dict[str, List[dict]]: - with (utils.get_repo_root() / "data" / "aidef_action_params.yml").open(encoding="utf-8") as f: - return yaml.load(f, Loader=yaml.CSafeLoader) - - -def get_action_vtable_names() -> Dict[int, str]: - with (utils.get_repo_root() / "data" / "aidef_action_vtables.yml").open(encoding="utf-8") as f: - names = yaml.load(f, Loader=yaml.CSafeLoader) - - check_vtable_name_dict(names) - return names - - -def get_ai_params() -> Dict[str, List[dict]]: - with (utils.get_repo_root() / "data" / "aidef_ai_params.yml").open(encoding="utf-8") as f: - return yaml.load(f, Loader=yaml.CSafeLoader) - - -def get_ai_vtable_names() -> Dict[int, str]: - with (utils.get_repo_root() / "data" / "aidef_ai_vtables.yml").open(encoding="utf-8") as f: - names = yaml.load(f, Loader=yaml.CSafeLoader) - - check_vtable_name_dict(names) - return names - - -def topologically_sort_vtables(all_vtables: dict, type_: str) -> List[int]: - graph = Graph() - for name, vtables in all_vtables[type_].items(): - classes = list(dict.fromkeys(reversed(vtables))) - for i in range(len(classes) - 1): - graph.add_edge(classes[i + 1], classes[i]) - return graph.topological_sort() - - -def find_header(class_dir, name: str) -> str: - """Include path for an AI class header, wherever it lives under src/ (feature folders included).""" - src = class_dir - while src.name != "src": - src = src.parent - default = (class_dir / name).relative_to(src).as_posix() - if (class_dir / name).exists(): - return default - hits = sorted(src.rglob(name)) - return hits[0].relative_to(src).as_posix() if hits else default diff --git a/tools/ai_generate_actions.py b/tools/ai_generate_actions.py deleted file mode 100755 index ea807b9c..00000000 --- a/tools/ai_generate_actions.py +++ /dev/null @@ -1,272 +0,0 @@ -#!/usr/bin/env python3 -import enum - -import cxxfilt -import zlib -from typing import List, Dict, Iterable, Optional, Set - -from pathlib import Path -import textwrap -import ai_common -from common.util import elf - - -def get_member_name(entry) -> str: - type_ = entry["type"] - if type_ == "dynamic_param": - return f'm{entry["param_name"]}_d' - elif type_ == "dynamic2_param": - return f'm{entry["param_name"]}_d' - elif type_ == "static_param": - return f'm{entry["param_name"]}_s' - elif type_ == "map_unit_param": - return f'm{entry["param_name"]}_m' - elif type_ == "aitree_variable": - return f'm{entry["param_name"]}_a' - else: - assert False - - -def generate_action_loadparam_body(info: list) -> str: - out = [] - for entry in info: - type_ = entry["type"] - if type_ == "dynamic_param": - if entry["param_name"]: - out.append(f'getDynamicParam(&{get_member_name(entry)}, "{entry["param_name"]}");') - elif type_ == "dynamic2_param": - if entry["param_name"]: - out.append(f'getDynamicParam2(&{get_member_name(entry)}, "{entry["param_name"]}");') - elif type_ == "static_param": - if entry["param_name"]: - out.append(f'getStaticParam(&{get_member_name(entry)}, "{entry["param_name"]}");') - elif type_ == "map_unit_param": - if entry["param_name"]: - out.append(f'getMapUnitParam(&{get_member_name(entry)}, "{entry["param_name"]}");') - elif type_ == "aitree_variable": - if entry["param_name"]: - out.append(f'getAITreeVariable(&{get_member_name(entry)}, "{entry["param_name"]}");') - elif type_ == "call": - fn_name: str = entry["fn"] - if fn_name.startswith("_ZN") and fn_name.endswith("11loadParams_Ev"): - parent_class_name = cxxfilt.demangle(fn_name).split("::")[-2] - out.append(f"{parent_class_name}::loadParams_();") - else: - out.append(f"// FIXME: CALL {fn_name} @ {entry['addr']:#x}") - else: - raise AssertionError(f"unknown type: {type_}") - - return "\n".join(out) - - -def generate_action_param_member_vars(parent: str, info: list) -> str: - out = [] - - # Ignore duplicate calls to getXXXXXParam - params_dict = dict() - for entry in info: - offset: Optional[int] = entry.get("param_offset") - if offset is not None: - params_dict[offset] = entry - params = list(params_dict.values()) - params.sort(key=lambda entry: entry["param_offset"]) - - if not parent and params: - first_offset: int = params[0]["param_offset"] - sizeof_action = 0x20 - diff = first_offset - sizeof_action - assert diff >= 0 - if diff > 0: - out.append(f"// FIXME: remove this") - out.append(f"u8 pad_0x20[{diff:#x}];") - - for entry in params: - if not entry["param_name"]: - continue - out.append(f"// {entry['type']} at offset {entry['param_offset']:#x}") - out.append(f"{entry['param_type']} {get_member_name(entry)}{{}};") - return "\n".join(out) - - -@enum.unique -class CommonVIndex(enum.IntEnum): - Dtor = 2 - OneShot = 10 - Init = 11 - Enter = 12 - Leave = 14 - LoadParams = 15 - Calc = 31 - - -def generate_action(class_dir: Path, name: str, info: list, parent: str, seen_virtual_functions: Set[int], - vtable: int) -> None: - name = name[0].upper() + name[1:] - if parent: - parent = parent[0].upper() + parent[1:] - - cpp_class_name = f"{name}" - header_file_name = f"action{name}.h" - - parent_class_name = parent if parent else 'ksys::act::ai::Action' - - own_virtual_functions: Set[int] = set() - for i, fn in enumerate(elf.get_vtable_fns_from_base_elf(vtable, 32)): - if i not in CommonVIndex.__members__.values() or fn in seen_virtual_functions: - continue - own_virtual_functions.add(i) - seen_virtual_functions.add(fn) - - # Header - out = [] - out.append("#pragma once") - out.append("") - if parent: - out.append(f'#include "{ai_common.find_header(class_dir, f"action{parent}.h")}"') - out.append('#include "KingSystem/ActorSystem/actAiAction.h"') - out.append("") - out.append("namespace uking::action {") - out.append("") - out.append(f"class {cpp_class_name} : public {parent_class_name} {{") - out.append(f" SEAD_RTTI_OVERRIDE({cpp_class_name}, {parent_class_name})") - out.append("public:") - out.append(f" explicit {cpp_class_name}(const InitArg& arg);") - if CommonVIndex.Dtor in own_virtual_functions: - out.append(f" ~{cpp_class_name}() override;") - out.append("") - if CommonVIndex.Init in own_virtual_functions: - out.append(" bool init_(sead::Heap* heap) override;") - if CommonVIndex.Enter in own_virtual_functions: - out.append(" void enter_(ksys::act::ai::InlineParamPack* params) override;") - if CommonVIndex.Leave in own_virtual_functions: - out.append(" void leave_() override;") - if CommonVIndex.LoadParams in own_virtual_functions: - out.append(" void loadParams_() override;") - out.append("") - out.append("protected:") - if CommonVIndex.Calc in own_virtual_functions: - out.append(" void calc_() override;") - out.append("") - out.append(textwrap.indent(generate_action_param_member_vars(parent, info), " " * 4)) - out.append("};") # =================================== end of class - out.append("") - out.append("} // namespace uking::action") - out.append("") - (class_dir / header_file_name).write_text("\n".join(out)) - - # .cpp - out = [] - out.append(f'#include "{ai_common.find_header(class_dir, header_file_name)}"') - out.append("") - out.append("namespace uking::action {") - out.append("") - out.append(f"{cpp_class_name}::{cpp_class_name}(const InitArg& arg) : {parent_class_name}(arg) {{}}") - out.append("") - if CommonVIndex.Dtor in own_virtual_functions: - out.append(f"{cpp_class_name}::~{cpp_class_name}() = default;") - out.append("") - if CommonVIndex.Init in own_virtual_functions: - out.append(f"bool {cpp_class_name}::init_(sead::Heap* heap) {{") - out.append(f" return {parent_class_name}::init_(heap);") - out.append(f"}}") - out.append("") - if CommonVIndex.Enter in own_virtual_functions: - out.append(f"void {cpp_class_name}::enter_(ksys::act::ai::InlineParamPack* params) {{") - out.append(f" {parent_class_name}::enter_(params);") - out.append(f"}}") - out.append("") - if CommonVIndex.Leave in own_virtual_functions: - out.append(f"void {cpp_class_name}::leave_() {{") - out.append(f" {parent_class_name}::leave_();") - out.append(f"}}") - out.append("") - if CommonVIndex.LoadParams in own_virtual_functions: - out.append(f"void {cpp_class_name}::loadParams_() {{") - out.append(textwrap.indent(generate_action_loadparam_body(info), " " * 4)) - out.append(f"}}") - out.append("") - if CommonVIndex.Calc in own_virtual_functions: - out.append(f"void {cpp_class_name}::calc_() {{") - out.append(f" {parent_class_name}::calc_();") - out.append(f"}}") - out.append("") - out.append("} // namespace uking::action") - out.append("") - (class_dir / f"action{name}.cpp").write_text("\n".join(out)) - - -def generate_action_factories(class_dir: Path, actions: Iterable[str]) -> None: - out = [] - out.append("""\ -// DO NOT MAKE MAJOR EDITS. This file is automatically generated. -// For major edits, please edit the generator script (ai_generate_queries.py) instead. -// If edits are made to this file, make sure they are not lost when the generator is re-run. -""") - out.append('#include "Game/Actor/aiActionFactories.h"') - out.append('#include ') - for name in actions: - name = name[0].upper() + name[1:] - out.append(f'#include "{ai_common.find_header(class_dir, f"action{name}.h")}"') - out.append('#include "KingSystem/ActorSystem/actAiAction.h"') - out.append('') - out.append('namespace uking {') - out.append('') - out.append('using Factory = ksys::act::ai::ActionFactory;') - out.append('') - out.append('static Factory sActionFactories[] = {') - for name in sorted(actions, key=lambda name: zlib.crc32(name.encode())): - class_name = "action::" + name[0].upper() + name[1:] - out.append(f' {{0x{zlib.crc32(name.encode()):08x}, Factory::make<{class_name}>}},') - out.append('};') - out.append('') - out.append('void initActionFactories() {') - out.append(' ksys::act::ai::Actions::setFactories(std::size(sActionFactories), sActionFactories);') - out.append('}') - out.append('') - out.append('} // namespace uking') - (class_dir.parent / f"aiActionFactories.cpp").write_text("\n".join(out)) - - -def main() -> None: - src_root = Path(__file__).parent.parent - class_dir = src_root / "src" / "Game" / "Actor" / "Action" - class_dir.mkdir(exist_ok=True) - - action_vtables: Dict[str, List[int]] = ai_common.get_vtables()["Action"] - action_params = ai_common.get_action_params() - vtable_names = ai_common.get_action_vtable_names() - - seen_virtual_functions = set() - seen_virtual_functions.update(elf.get_vtable_fns_from_base_elf(0x24d8d68, 31)) - seen_virtual_functions.update(elf.get_vtable_fns_from_base_elf(0x25129f0, 32)) - - generated = set() - for vtables in action_vtables.values(): - vtables = list(dict.fromkeys(vtables)) - for i in range(len(vtables)): - # This skips the first base class. - if i == 0: - continue - - vtable_parent = vtables[i - 1] - vtable = vtables[i] - - # This skips any other base class. - if vtable in ai_common.BaseClasses: - continue - - action_name = vtable_names[vtable] - parent_name = vtable_names[vtable_parent] - if vtable_parent in ai_common.BaseClasses: - parent_name = "" - - if vtable not in generated: - generated.add(vtable) - generate_action(class_dir, action_name, action_params[action_name], parent_name, seen_virtual_functions, - vtable) - - generate_action_factories(class_dir, action_vtables.keys()) - - -if __name__ == '__main__': - main() diff --git a/tools/ai_generate_ais.py b/tools/ai_generate_ais.py deleted file mode 100755 index e60f6191..00000000 --- a/tools/ai_generate_ais.py +++ /dev/null @@ -1,273 +0,0 @@ -#!/usr/bin/env python3 -import enum - -import cxxfilt -import zlib -from typing import List, Dict, Iterable, Optional, Set - -from pathlib import Path -import textwrap -import ai_common -from common.util import elf - - -def get_member_name(entry) -> str: - type_ = entry["type"] - if type_ == "dynamic_param": - return f'm{entry["param_name"]}_d' - elif type_ == "dynamic2_param": - return f'm{entry["param_name"]}_d' - elif type_ == "static_param": - return f'm{entry["param_name"]}_s' - elif type_ == "map_unit_param": - return f'm{entry["param_name"]}_m' - elif type_ == "aitree_variable": - return f'm{entry["param_name"]}_a' - else: - assert False - - -def generate_ai_loadparam_body(info: list) -> str: - out = [] - for entry in info: - type_ = entry["type"] - if type_ == "dynamic_param": - if entry["param_name"]: - out.append(f'getDynamicParam(&{get_member_name(entry)}, "{entry["param_name"]}");') - elif type_ == "dynamic2_param": - if entry["param_name"]: - out.append(f'getDynamicParam2(&{get_member_name(entry)}, "{entry["param_name"]}");') - elif type_ == "static_param": - if entry["param_name"]: - out.append(f'getStaticParam(&{get_member_name(entry)}, "{entry["param_name"]}");') - elif type_ == "map_unit_param": - if entry["param_name"]: - out.append(f'getMapUnitParam(&{get_member_name(entry)}, "{entry["param_name"]}");') - elif type_ == "aitree_variable": - if entry["param_name"]: - out.append(f'getAITreeVariable(&{get_member_name(entry)}, "{entry["param_name"]}");') - elif type_ == "call": - fn_name: str = entry["fn"] - if fn_name.startswith("_ZN") and fn_name.endswith("11loadParams_Ev"): - parent_class_name = cxxfilt.demangle(fn_name).split("::")[-2] - out.append(f"{parent_class_name}::loadParams_();") - else: - out.append(f"// FIXME: CALL {fn_name} @ {entry['addr']:#x}") - else: - raise AssertionError(f"unknown type: {type_}") - - return "\n".join(out) - - -def generate_ai_param_member_vars(parent: str, info: list) -> str: - out = [] - - # Ignore duplicate calls to getXXXXXParam - params_dict = dict() - for entry in info: - offset: Optional[int] = entry.get("param_offset") - if offset is not None: - params_dict[offset] = entry - params = list(params_dict.values()) - params.sort(key=lambda entry: entry["param_offset"]) - - if not parent and params: - first_offset: int = params[0]["param_offset"] - sizeof_ai = 0x38 - diff = first_offset - sizeof_ai - assert diff >= 0 - if diff > 0: - out.append(f"// FIXME: remove this") - out.append(f"u8 pad_0x38[{diff:#x}];") - - for entry in params: - if not entry["param_name"]: - continue - out.append(f"// {entry['type']} at offset {entry['param_offset']:#x}") - out.append(f"{entry['param_type']} {get_member_name(entry)}{{}};") - return "\n".join(out) - - -@enum.unique -class CommonVIndex(enum.IntEnum): - Dtor = 2 - OneShot = 10 - Init = 11 - Enter = 12 - Leave = 14 - LoadParams = 15 - Calc = 32 - - -def generate_ai(class_dir: Path, name: str, info: list, parent: str, seen_virtual_functions: Set[int], - vtable: int) -> None: - name = name[0].upper() + name[1:] - if parent: - parent = parent[0].upper() + parent[1:] - - cpp_class_name = f"{name}" - header_file_name = f"ai{name}.h" - - parent_class_name = parent if parent else 'ksys::act::ai::Ai' - - own_virtual_functions: Set[int] = set() - for i, fn in enumerate(elf.get_vtable_fns_from_base_elf(vtable, 32)): - if i not in CommonVIndex.__members__.values() or fn in seen_virtual_functions: - continue - own_virtual_functions.add(i) - seen_virtual_functions.add(fn) - - # Header - out = [] - out.append("#pragma once") - out.append("") - if parent: - out.append(f'#include "{ai_common.find_header(class_dir, f"ai{parent}.h")}"') - out.append('#include "KingSystem/ActorSystem/actAiAi.h"') - out.append("") - out.append("namespace uking::ai {") - out.append("") - out.append(f"class {cpp_class_name} : public {parent_class_name} {{") - out.append(f" SEAD_RTTI_OVERRIDE({cpp_class_name}, {parent_class_name})") - out.append("public:") - out.append(f" explicit {cpp_class_name}(const InitArg& arg);") - if CommonVIndex.Dtor in own_virtual_functions: - out.append(f" ~{cpp_class_name}() override;") - out.append("") - if CommonVIndex.Init in own_virtual_functions: - out.append(" bool init_(sead::Heap* heap) override;") - if CommonVIndex.Enter in own_virtual_functions: - out.append(" void enter_(ksys::act::ai::InlineParamPack* params) override;") - if CommonVIndex.Leave in own_virtual_functions: - out.append(" void leave_() override;") - if CommonVIndex.LoadParams in own_virtual_functions: - out.append(" void loadParams_() override;") - out.append("") - out.append("protected:") - if CommonVIndex.Calc in own_virtual_functions: - out.append(" void calc_() override;") - out.append("") - out.append(textwrap.indent(generate_ai_param_member_vars(parent, info), " " * 4)) - out.append("};") # =================================== end of class - out.append("") - out.append("} // namespace uking::ai") - out.append("") - (class_dir / header_file_name).write_text("\n".join(out)) - - # .cpp - out = [] - out.append(f'#include "{ai_common.find_header(class_dir, header_file_name)}"') - out.append("") - out.append("namespace uking::ai {") - out.append("") - out.append(f"{cpp_class_name}::{cpp_class_name}(const InitArg& arg) : {parent_class_name}(arg) {{}}") - out.append("") - if CommonVIndex.Dtor in own_virtual_functions: - out.append(f"{cpp_class_name}::~{cpp_class_name}() = default;") - out.append("") - if CommonVIndex.Init in own_virtual_functions: - out.append(f"bool {cpp_class_name}::init_(sead::Heap* heap) {{") - out.append(f" return {parent_class_name}::init_(heap);") - out.append(f"}}") - out.append("") - if CommonVIndex.Enter in own_virtual_functions: - out.append(f"void {cpp_class_name}::enter_(ksys::act::ai::InlineParamPack* params) {{") - out.append(f" {parent_class_name}::enter_(params);") - out.append(f"}}") - out.append("") - if CommonVIndex.Leave in own_virtual_functions: - out.append(f"void {cpp_class_name}::leave_() {{") - out.append(f" {parent_class_name}::leave_();") - out.append(f"}}") - out.append("") - if CommonVIndex.LoadParams in own_virtual_functions: - out.append(f"void {cpp_class_name}::loadParams_() {{") - out.append(textwrap.indent(generate_ai_loadparam_body(info), " " * 4)) - out.append(f"}}") - out.append("") - if CommonVIndex.Calc in own_virtual_functions: - out.append(f"void {cpp_class_name}::calc_() {{") - out.append(f" {parent_class_name}::calc_();") - out.append(f"}}") - out.append("") - out.append("} // namespace uking::ai") - out.append("") - (class_dir / f"ai{name}.cpp").write_text("\n".join(out)) - - -def generate_ai_factories(class_dir: Path, ais: Iterable[str]) -> None: - out = [] - out.append("""\ -// DO NOT MAKE MAJOR EDITS. This file is automatically generated. -// For major edits, please edit the generator script (ai_generate_ais.py) instead. -// If edits are made to this file, make sure they are not lost when the generator is re-run. -""") - out.append('#include "Game/Actor/aiAiFactories.h"') - out.append('#include ') - for name in ais: - name = name[0].upper() + name[1:] - out.append(f'#include "{ai_common.find_header(class_dir, f"ai{name}.h")}"') - out.append('#include "KingSystem/ActorSystem/actAiAi.h"') - out.append('') - out.append('namespace uking {') - out.append('') - out.append('using Factory = ksys::act::ai::AiFactory;') - out.append('') - out.append('static Factory sAiFactories[] = {') - for name in sorted(ais, key=lambda name: zlib.crc32(name.encode())): - class_name = "ai::" + name[0].upper() + name[1:] - out.append(f' {{0x{zlib.crc32(name.encode()):08x}, Factory::make<{class_name}>}},') - out.append('};') - out.append('') - out.append('void initAiFactories() {') - out.append(' ksys::act::ai::Ais::setFactories(std::size(sAiFactories), sAiFactories);') - out.append('}') - out.append('') - out.append('} // namespace uking') - (class_dir.parent / f"aiAiFactories.cpp").write_text("\n".join(out)) - - -def main() -> None: - src_root = Path(__file__).parent.parent - class_dir = src_root / "src" / "Game" / "Actor" / "AI" - class_dir.mkdir(exist_ok=True) - - ai_vtables: Dict[str, List[int]] = ai_common.get_vtables()["AI"] - ai_params = ai_common.get_ai_params() - vtable_names = ai_common.get_ai_vtable_names() - - seen_virtual_functions = set() - # ai::ActionBase - seen_virtual_functions.update(elf.get_vtable_fns_from_base_elf(0x24d8d68, 31)) - # ai::Ai - seen_virtual_functions.update(elf.get_vtable_fns_from_base_elf(0x2513278, 34)) - - generated = set() - for vtables in ai_vtables.values(): - vtables = list(dict.fromkeys(vtables)) - for i in range(len(vtables)): - # This skips the first base class. - if i == 0: - continue - - vtable_parent = vtables[i - 1] - vtable = vtables[i] - - # This skips any other base class. - if vtable in ai_common.BaseClasses: - continue - - ai_name = vtable_names[vtable] - parent_name = vtable_names[vtable_parent] - if vtable_parent in ai_common.BaseClasses: - parent_name = "" - - if vtable not in generated: - generated.add(vtable) - generate_ai(class_dir, ai_name, ai_params[ai_name], parent_name, seen_virtual_functions, vtable) - - generate_ai_factories(class_dir, ai_vtables.keys()) - - -if __name__ == '__main__': - main() diff --git a/tools/ai_generate_queries.py b/tools/ai_generate_queries.py deleted file mode 100755 index 8d40c8a2..00000000 --- a/tools/ai_generate_queries.py +++ /dev/null @@ -1,213 +0,0 @@ -#!/usr/bin/env python3 -import argparse -import zlib -from typing import List - -import oead -from pathlib import Path -import textwrap - - -def sort_params(params: list) -> list: - def sort_by_type(param): - t = param["Type"] - if t == "String": - return 1 - return 0 - - return sorted(params, key=sort_by_type) - - -def generate_query_loadparam_body(query: dict, is_evfl: bool) -> str: - if not query: - return "" - - out = [] - - if is_evfl: - for param in sort_params(query.get("DynamicInstParams", [])): - out.append(f"load{param['Type']}(arg.param_accessor, \"{param['Name']}\");") - else: - for param in sort_params(query.get("StaticInstParams", [])): - out.append(f"getStaticParam(&m{param['Name']}, \"{param['Name']}\");") - - for param in sort_params(query.get("DynamicInstParams", [])): - out.append(f"getDynamicParam(&m{param['Name']}, \"{param['Name']}\");") - - for param in sort_params(query.get("AITreeVariables", [])): - out.append(f"getAITreeVariable(&m{param['Name']}, \"{param['Name']}\");") - - return "\n".join(out) - - -_types_static = { - "Bool": "const bool*", - "Int": "const int*", - "Float": "const float*", - "String": "sead::SafeString", -} - -_types_dynamic = { - "Bool": "bool*", - "Int": "int*", - "Float": "float*", - "String": "sead::SafeString", -} - -_types_ai_tree_var = { - "String": "sead::SafeString*", - "AITreeVariablePointer": "void*", -} - - -def generate_query_param_member_vars(query: dict) -> str: - out = [] - - for param in sort_params(query.get("StaticInstParams", [])): - out.append(f"{_types_static[param['Type']]} m{param['Name']}{{}};") - - for param in sort_params(query.get("DynamicInstParams", [])): - out.append(f"{_types_dynamic[param['Type']]} m{param['Name']}{{}};") - - for param in sort_params(query.get("AITreeVariables", [])): - out.append(f"{_types_ai_tree_var[param['Type']]} m{param['Name']}{{}};") - - return "\n".join(out) - - -def generate_query(class_dir: Path, name: str, query) -> None: - has_params = False - if query != "": - assert isinstance(query, oead.byml.Hash) - query = dict(query) - has_params = "DynamicInstParams" in query or "StaticInstParams" in query or "AITreeVariables" in query - - cpp_class_name = f"{name}" - header_file_name = f"query{name}.h" - - # Header - out = [] - out.append("#pragma once") - out.append("") - out.append('#include "KingSystem/ActorSystem/actAiQuery.h"') - out.append("") - out.append("namespace uking::query {") - out.append("") - out.append(f"class {cpp_class_name} : public ksys::act::ai::Query {{") - out.append(f" SEAD_RTTI_OVERRIDE({cpp_class_name}, Query)") - out.append("public:") - out.append(f" explicit {cpp_class_name}(const InitArg& arg);") - out.append(f" ~{cpp_class_name}() override;") - out.append(f" int doQuery() override;") - out.append("") - out.append(" void loadParams() override;") - out.append(" void loadParams(const evfl::QueryArg& arg) override;") - if has_params: - out.append("") - out.append("protected:") - out.append(textwrap.indent(generate_query_param_member_vars(query), " " * 4)) - out.append("};") # =================================== end of class - out.append("") - out.append("} // namespace uking::query") - out.append("") - (class_dir / header_file_name).write_text("\n".join(out)) - - # .cpp - out = [] - out.append(f'#include "{ai_common.find_header(class_dir, header_file_name)}"') - out.append(f'#include ') - out.append("") - out.append("namespace uking::query {") - out.append("") - out.append(f"{cpp_class_name}::{cpp_class_name}(const InitArg& arg) : ksys::act::ai::Query(arg) {{}}") - out.append("") - out.append(f"{cpp_class_name}::~{cpp_class_name}() = default;") - out.append("") - out.append("// FIXME: implement") - out.append(f"int {cpp_class_name}::doQuery() {{ return -1; }}") - out.append("") - out.append(f"void {cpp_class_name}::loadParams(const evfl::QueryArg& arg) {{") - out.append(textwrap.indent(generate_query_loadparam_body(query, is_evfl=True), " " * 4)) - out.append(f"}}") - out.append("") - out.append(f"void {cpp_class_name}::loadParams() {{") - out.append(textwrap.indent(generate_query_loadparam_body(query, is_evfl=False), " " * 4)) - out.append(f"}}") - out.append("") - out.append("} // namespace uking::query") - out.append("") - (class_dir / f"query{name}.cpp").write_text("\n".join(out)) - - -def generate_query_factories(class_dir: Path, aidef) -> None: - queries: List[str] = [] - for query_name, data in aidef["Querys"].items(): - if isinstance(data, oead.byml.Hash) and dict(data).get("SystemQuery", False): - continue - queries.append(query_name) - - out = [] - out.append("""\ -// DO NOT MAKE MAJOR EDITS. This file is automatically generated. -// For major edits, please edit the generator script (ai_generate_queries.py) instead. -// If edits are made to this file, make sure they are not lost when the generator is re-run. -""") - out.append('#include "Game/Actor/aiQueryFactories.h"') - out.append('#include ') - for query_name in queries: - query_name = query_name[0].upper() + query_name[1:] - out.append(f'#include "{ai_common.find_header(class_dir, f"query{query_name}.h")}"') - out.append('#include "KingSystem/ActorSystem/actAiQueries.h"') - out.append('#include "KingSystem/ActorSystem/actAiQuery.h"') - out.append('') - out.append('namespace uking {') - out.append('') - out.append('using Factory = ksys::act::ai::QueryFactory;') - out.append('') - out.append('static ksys::act::ai::QueryFactory sQueryFactories[] = {') - for query_name in sorted(queries, key=lambda query: zlib.crc32(query.encode())): - class_name = "query::" + query_name[0].upper() + query_name[1:] - out.append(f' {{0x{zlib.crc32(query_name.encode()):08x}, Factory::make<{class_name}>}},') - out.append('};') - out.append('') - out.append('void initQueryFactories() {') - out.append(' ksys::act::ai::Queries::setFactories(std::size(sQueryFactories), sQueryFactories);') - out.append('}') - out.append('') - out.append('} // namespace uking') - (class_dir.parent / f"aiQueryFactories.cpp").write_text("\n".join(out)) - - -def main() -> None: - src_root = Path(__file__).parent.parent - class_dir = src_root / "src" / "Game" / "Actor" / "Query" - class_dir.mkdir(exist_ok=True) - - parser = argparse.ArgumentParser(description="Generates stubs for AI queries.") - parser.add_argument("aidef") - args = parser.parse_args() - - aidef = oead.byml.from_text(Path(args.aidef).read_text(encoding="utf-8")) - - count = 0 - keys = set() - for query_name, data in aidef["Querys"].items(): - if isinstance(data, oead.byml.Hash) and dict(data).get("SystemQuery", False): - continue - - if isinstance(data, oead.byml.Hash): - keys |= set(data.keys()) - - query_name = query_name[0].upper() + query_name[1:] - generate_query(class_dir, query_name, data) - print(query_name) - count += 1 - - generate_query_factories(class_dir, aidef) - - print() - print(f"{count} queries") - - -if __name__ == '__main__': - main() diff --git a/tools/ai_identify_matching_stubs.py b/tools/ai_identify_matching_stubs.py deleted file mode 100755 index a2781b3e..00000000 --- a/tools/ai_identify_matching_stubs.py +++ /dev/null @@ -1,133 +0,0 @@ -#!/usr/bin/env python3 - -import argparse - -import oead -from colorama import Fore -import cxxfilt -from pathlib import Path -from typing import Dict, Iterable - -import common.util.checker -import common.util.elf -from common.util import utils -import ai_common - - -def identify(functions: Dict[str, utils.FunctionInfo], checker: common.util.checker.FunctionChecker, - new_matches: Dict[int, str], class_names: Iterable[str], get_pairs) -> None: - for name in class_names: - orig_name = name - name = name[0].upper() + name[1:] - - pairs = get_pairs(orig_name, name) - for orig_fn_name, fn_name in pairs: - orig_fn_info = functions.get(orig_fn_name, None) - if orig_fn_info is None: - continue - if orig_fn_info.status != utils.FunctionStatus.NotDecompiled: - continue - - orig_fn = common.util.elf.get_fn_from_base_elf(orig_fn_info.addr, orig_fn_info.size) - try: - decomp_fn = common.util.elf.get_fn_from_my_elf(fn_name) - except KeyError: - continue - - if checker.check(orig_fn, decomp_fn): - new_matches[orig_fn_info.addr] = fn_name - utils.print_note(f"new match: {Fore.BLUE}{cxxfilt.demangle(fn_name)}{Fore.RESET}") - - -def main() -> None: - parser = argparse.ArgumentParser(description="Identifies matching AI class functions.") - parser.add_argument("aidef") - parser.add_argument("--type", choices=["Action", "AI", "Behavior", "Query"], required=True) - args = parser.parse_args() - - type_: str = args.type - - new_matches: Dict[int, str] = dict() - checker = common.util.checker.FunctionChecker() - functions: Dict[str, utils.FunctionInfo] = {fn.name: fn for fn in utils.get_functions()} - - aidef = oead.byml.from_text(Path(args.aidef).read_text(encoding="utf-8")) - - def get_query_pairs(orig_name, name): - prefix = f"AI_Query_{orig_name}::" - return [ - (f"{prefix}ctor", f"_ZN5uking5query{len(name)}{name}C1ERKN4ksys3act2ai5Query7InitArgE"), - (f"{prefix}dtor", f"_ZN5uking5query{len(name)}{name}D1Ev"), - (f"{prefix}dtorDelete", f"_ZN5uking5query{len(name)}{name}D0Ev"), - (f"{prefix}m10", f"_ZN5uking5query{len(name)}{name}10loadParamsERKN4evfl8QueryArgE"), - (f"{prefix}loadParams", f"_ZN5uking5query{len(name)}{name}10loadParamsEv"), - (f"{prefix}rtti1", - f"_ZNK5uking5query{len(name)}{name}27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE"), - (f"{prefix}rtti2", f"_ZNK5uking5query{len(name)}{name}18getRuntimeTypeInfoEv"), - (f"AI_F_Query_{orig_name}", - f"_ZN4ksys3act2ai12QueryFactory4makeIN5uking5query{len(name)}{name}EEEPNS1_5QueryERKNS7_7InitArgEPN4sead4HeapE"), - ] - - def get_action_pairs(orig_name, name): - pairs = [] - - def add_pair(x): - pairs.append((x, x)) - - pairs.append( - (f"AI_Action_{orig_name}::ctor", - f"_ZN5uking6action{len(name)}{name}C1ERKN4ksys3act2ai10ActionBase7InitArgE")) - pairs.append( - (f"AI_Action{orig_name}::ctor", - f"_ZN5uking6action{len(name)}{name}C1ERKN4ksys3act2ai10ActionBase7InitArgE")) - pairs.append((f"AI_F_Action_{orig_name}", - f"_ZN4ksys3act2ai13ActionFactory4makeIN5uking6action{len(name)}{name}EEEPNS1_6ActionERKNS1_10ActionBase7InitArgEPN4sead4HeapE")) - add_pair(f"_ZN5uking6action{len(name)}{name}D1Ev") - add_pair(f"_ZN5uking6action{len(name)}{name}D0Ev") - add_pair(f"_ZN5uking6action{len(name)}{name}11loadParams_Ev") - add_pair(f"_ZN5uking6action{len(name)}{name}5init_EPN4sead4HeapE") - add_pair(f"_ZN5uking6action{len(name)}{name}6enter_EPN4ksys3act2ai15InlineParamPackE") - add_pair(f"_ZN5uking6action{len(name)}{name}6leave_Ev") - add_pair(f"_ZN5uking6action{len(name)}{name}5calc_Ev") - add_pair( - f"_ZNK5uking6action{len(name)}{name}27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE") - add_pair(f"_ZNK5uking6action{len(name)}{name}18getRuntimeTypeInfoEv") - return pairs - - def get_ai_pairs(orig_name, name): - pairs = [] - - def add_pair(x): - pairs.append((x, x)) - - pairs.append( - (f"AI_AI_{orig_name}::ctor", f"_ZN5uking2ai{len(name)}{name}C1ERKN4ksys3act2ai10ActionBase7InitArgE")) - pairs.append( - (f"AI_AI{orig_name}::ctor", f"_ZN5uking2ai{len(name)}{name}C1ERKN4ksys3act2ai10ActionBase7InitArgE")) - pairs.append((f"AI_F_AI_{orig_name}", - f"_ZN4ksys3act2ai9AiFactory4makeIN5uking2ai{len(name)}{name}EEEPNS1_2AiERKNS1_10ActionBase7InitArgEPN4sead4HeapE")) - add_pair(f"_ZN5uking2ai{len(name)}{name}D1Ev") - add_pair(f"_ZN5uking2ai{len(name)}{name}D0Ev") - add_pair(f"_ZN5uking2ai{len(name)}{name}11loadParams_Ev") - add_pair(f"_ZN5uking2ai{len(name)}{name}5init_EPN4sead4HeapE") - add_pair(f"_ZN5uking2ai{len(name)}{name}6enter_EPN4ksys3act2ai15InlineParamPackE") - add_pair(f"_ZN5uking2ai{len(name)}{name}6leave_Ev") - add_pair(f"_ZN5uking2ai{len(name)}{name}5calc_Ev") - add_pair(f"_ZNK5uking2ai{len(name)}{name}27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE") - add_pair(f"_ZNK5uking2ai{len(name)}{name}18getRuntimeTypeInfoEv") - return pairs - - if type_ == "Action": - action_vtable_names = ai_common.get_action_vtable_names() - identify(functions, checker, new_matches, action_vtable_names.values(), get_action_pairs) - if type_ == "AI": - ai_vtable_names = ai_common.get_ai_vtable_names() - identify(functions, checker, new_matches, ai_vtable_names.values(), get_ai_pairs) - elif type_ == "Query": - identify(functions, checker, new_matches, aidef["Querys"].keys(), get_query_pairs) - - utils.add_decompiled_functions(new_matches) - - -if __name__ == "__main__": - main() diff --git a/tools/ai_show_nontrivial_hierarchies.py b/tools/ai_show_nontrivial_hierarchies.py deleted file mode 100755 index c652225e..00000000 --- a/tools/ai_show_nontrivial_hierarchies.py +++ /dev/null @@ -1,114 +0,0 @@ -#!/usr/bin/env python3 -import argparse -from pathlib import Path -from typing import Union - -import yaml - -import ai_common -from ai_common import BaseClasses -from common.util.graph import Graph - -_known_vtables = { - 0x71024d8d68: "ActionBase", - 0x71025129f0: "Action", - 0x7102513278: "Ai", - 0x71024d8ef0: "Behavior", - 0x710243c9b8: "Query", -} - - -def get_name_for_vtable(vtable: Union[str, int]): - if isinstance(vtable, str): - return vtable - - known_name = _known_vtables.get(vtable, None) - if known_name is not None: - return f"[V] {known_name}" - - return f"[V] {vtable:#x}" - - -def guess_vtable_names(reverse_graph: Graph): - for u in reverse_graph.nodes: - targets = list(reverse_graph.nodes[u]) - known_targets = list(filter(lambda x: isinstance(x, str), targets)) - if len(known_targets) == 1: - # Leaves can be named pretty easily. - _known_vtables[u] = known_targets[0] - - -def build_graph(all_vtables: dict, type_: str, graph: Graph, reverse_graph: Graph): - for name, vtables in all_vtables[type_].items(): - classes = [name] + list(reversed(vtables)) - # Each class has at least one parent, so the -1 is fine. - for i in range(len(classes) - 1): - from_ = classes[i] - to_ = classes[i + 1] - # Skip base classes to reduce noise. - if to_ in BaseClasses: - break - reverse_graph.add_edge(to_, from_) - - guess_vtable_names(reverse_graph) - - for name, vtables in all_vtables[type_].items(): - classes = [name] + list(reversed(vtables)) - for i in range(len(classes) - 1): - if classes[i + 1] in BaseClasses: - break - from_ = get_name_for_vtable(classes[i]) - to_ = get_name_for_vtable(classes[i + 1]) - graph.add_edge(from_, to_) - - -def main() -> None: - parser = argparse.ArgumentParser(description="Shows AI classes with non-trivial class hierarchies.") - parser.add_argument("--type", help="AI class type to visualise", choices=["Action", "AI", "Behavior", "Query"], - required=True) - parser.add_argument("--out-names", help="Path to which a vtable -> name map will be written", required=True) - args = parser.parse_args() - - all_vtables = ai_common.get_vtables() - - graph = Graph() - reverse_graph = Graph() - build_graph(all_vtables, args.type, graph, reverse_graph) - - interesting_nodes = set() - node_colors = dict() - - colors = ["#c7dcff", "#ffc7c7", "#ceffc7", "#dcc7ff", "#fffdc9", "#c9fff3", "#ffe0cc", "#ffcffe", "#96a8ff"] - components = graph.find_connected_components() - num_nontrivial_cc = 0 - for i, comp in enumerate(components): - if len(comp) == 2: - continue - for node in comp: - node_colors[node] = colors[i % len(colors)] - num_nontrivial_cc += 1 - interesting_nodes |= set(comp) - - print("digraph {") - print("node [shape=rectangle]") - for u in graph.nodes: - if u not in interesting_nodes: - continue - for v in graph.nodes[u]: - shape_u = "shape=component," if "[V]" not in u else "" - shape_v = "shape=component," if "[V]" not in v else "" - print(f'"{u}" [{shape_u}style=filled, fillcolor="{node_colors[u]}"]') - print(f'"{v}" [{shape_v}style=filled, fillcolor="{node_colors[v]}"]') - print(f'"{u}" -> "{v}"') - print("}") - print(f"# {len(components)} connected components") - print(f"# {num_nontrivial_cc} non-trivial connected components") - - yaml.add_representer(int, lambda dumper, data: yaml.ScalarNode('tag:yaml.org,2002:int', f"{data:#x}"), - Dumper=yaml.CSafeDumper) - with Path(args.out_names).open("w") as f: - yaml.dump(_known_vtables, f, Dumper=yaml.CSafeDumper) - - -if __name__ == '__main__': - main() diff --git a/tools/ida_ai_rename_action_vfns.py b/tools/ida_ai_rename_action_vfns.py deleted file mode 100644 index d7a606a9..00000000 --- a/tools/ida_ai_rename_action_vfns.py +++ /dev/null @@ -1,95 +0,0 @@ -import struct -from typing import Dict - -from common.util import utils -import ai_common -import idaapi - -from ai_common import BaseClasses - -_vtable_fn_names = [ - "_ZNK5uking6action{}27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE", - "_ZNK5uking6action{}18getRuntimeTypeInfoEv", - "_ZN5uking6action{}D2Ev", - "_ZN5uking6action{}D0Ev", - "_ZNK5uking6action{}8isFailedEv", - "_ZNK5uking6action{}10isFinishedEv", - "_ZNK5uking6action{}12isChangeableEv", - "_ZN5uking6action{}14hasPreDeleteCbEv", - "_ZN5uking6action{}23hasUpdateForPreDeleteCbEv", - "_ZN5uking6action{}2m9Ev", - "_ZN5uking6action{}8oneShot_Ev", - "_ZN5uking6action{}5init_EPN4sead4HeapE", - "_ZN5uking6action{}6enter_EPN4ksys3act2ai15InlineParamPackE", - "_ZN5uking6action{}8reenter_EPS2_b", - "_ZN5uking6action{}6leave_Ev", - "_ZN5uking6action{}11loadParams_Ev", - "_ZN5uking6action{}14handleMessage_ERKN4ksys7MessageE", - "_ZN5uking6action{}10handleAck_ERKN4ksys10MessageAckE", - "_ZN5uking6action{}18updateForPreDeleteEv", - "_ZN5uking6action{}11onPreDeleteEv", - "_ZN5uking6action{}4calcEv", - "_ZNK5uking6action{}14getCurrentNameEPN4sead22BufferedSafeStringBaseIcEEPS2_", - "_ZN5uking6action{}11changeChildERKN4sead14SafeStringBaseIcEE", - "_ZNK5uking6action{}9getParamsEPN4ksys3act2ai18ParamNameTypePairsEb", - "_ZNK5uking6action{}14getNumChildrenEv", - "_ZN5uking6action{}12initChildrenERKN4ksys8AIDefSetEPN4sead4HeapE", - "_ZNK5uking6action{}15getCurrentChildEv", - "_ZNK5uking6action{}7getTypeEv", - "_ZN5uking6action{}7reenterEPS2_RKN4sead14SafeStringBaseIcEE", - "_ZN5uking6action{}9postLeaveEv", - "_ZNK5uking6action{}8getChildEi", - "_ZN5uking6action{}5calc_Ev", -] - - -def format_fn_name(name: str, class_name: str): - return name.format(f"{len(class_name)}{class_name}") - - -def iterate_vtable(vtable_addr): - ea = vtable_addr - while True: - fn_ea = struct.unpack(' None: - all_vtables = ai_common.get_vtables() - names = ai_common.get_action_vtable_names() - not_decompiled = {func.addr for func in utils.get_functions() if func.status == utils.FunctionStatus.NotDecompiled} - - new_names: Dict[int, str] = dict() - - order = ai_common.topologically_sort_vtables(all_vtables, "Action") - for vtable_addr in order: - if vtable_addr in BaseClasses: - continue - - class_name = names.get(vtable_addr) - for i, fn_ea in enumerate(iterate_vtable(vtable_addr)): - if idaapi.get_name(fn_ea) == "__cxa_pure_virtual": - continue - - real_fn_ea = fn_ea & ~_ida_base - if real_fn_ea not in new_names: - if i < len(_vtable_fn_names): - new_names[real_fn_ea] = format_fn_name(_vtable_fn_names[i], class_name) - else: - # Unknown member function. - new_names[real_fn_ea] = f"uking::action::{class_name}::m{i}" - - if real_fn_ea in not_decompiled: - idaapi.set_name(fn_ea, new_names[real_fn_ea]) - - utils.add_decompiled_functions(dict(), new_names) - - -if __name__ == '__main__': - main() diff --git a/tools/ida_ai_rename_ai_vfns.py b/tools/ida_ai_rename_ai_vfns.py deleted file mode 100644 index 40589543..00000000 --- a/tools/ida_ai_rename_ai_vfns.py +++ /dev/null @@ -1,97 +0,0 @@ -import struct -from typing import Dict - -from common.util import utils -import ai_common -import idaapi - -from ai_common import BaseClasses - -_vtable_fn_names = [ - "_ZNK5uking2ai{}27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE", - "_ZNK5uking2ai{}18getRuntimeTypeInfoEv", - "_ZN5uking2ai{}D2Ev", - "_ZN5uking2ai{}D0Ev", - "_ZNK5uking2ai{}8isFailedEv", - "_ZNK5uking2ai{}10isFinishedEv", - "_ZNK5uking2ai{}12isChangeableEv", - "_ZN5uking2ai{}14hasPreDeleteCbEv", - "_ZN5uking2ai{}23hasUpdateForPreDeleteCbEv", - "_ZN5uking2ai{}2m9Ev", - "_ZN5uking2ai{}8oneShot_Ev", - "_ZN5uking2ai{}5init_EPN4sead4HeapE", - "_ZN5uking2ai{}6enter_EPN4ksys3act2ai15InlineParamPackE", - "_ZN5uking2ai{}8reenter_EPS2_b", - "_ZN5uking2ai{}6leave_Ev", - "_ZN5uking2ai{}11loadParams_Ev", - "_ZN5uking2ai{}14handleMessage_ERKN4ksys7MessageE", - "_ZN5uking2ai{}10handleAck_ERKN4ksys10MessageAckE", - "_ZN5uking2ai{}18updateForPreDeleteEv", - "_ZN5uking2ai{}11onPreDeleteEv", - "_ZN5uking2ai{}4calcEv", - "_ZNK5uking2ai{}14getCurrentNameEPN4sead22BufferedSafeStringBaseIcEEPS2_", - "_ZN5uking2ai{}11changeChildERKN4sead14SafeStringBaseIcEE", - "_ZNK5uking2ai{}9getParamsEPN4ksys3act2ai18ParamNameTypePairsEb", - "_ZNK5uking2ai{}14getNumChildrenEv", - "_ZN5uking2ai{}12initChildrenERKN4ksys8AIDefSetEPN4sead4HeapE", - "_ZNK5uking2ai{}15getCurrentChildEv", - "_ZNK5uking2ai{}7getTypeEv", - "_ZN5uking2ai{}7reenterEPS2_RKN4sead14SafeStringBaseIcEE", - "_ZN5uking2ai{}9postLeaveEv", - "_ZNK5uking2ai{}8getChildEi", - "_ZNK5uking2ai{}8getNamesEPN4sead22BufferedSafeStringBaseIcEE", - "_ZN5uking2ai{}5calc_Ev", - "_ZN5uking2ai{}25handlePendingChildChange_Ev", -] - - -def format_fn_name(name: str, class_name: str): - return name.format(f"{len(class_name)}{class_name}") - - -def iterate_vtable(vtable_addr): - ea = vtable_addr - while True: - fn_ea = struct.unpack(' None: - all_vtables = ai_common.get_vtables() - names = ai_common.get_ai_vtable_names() - not_decompiled = {func.addr for func in utils.get_functions() if func.status == utils.FunctionStatus.NotDecompiled} - - new_names: Dict[int, str] = dict() - - order = ai_common.topologically_sort_vtables(all_vtables, "AI") - for vtable_addr in order: - if vtable_addr in BaseClasses: - continue - - class_name = names.get(vtable_addr) - for i, fn_ea in enumerate(iterate_vtable(vtable_addr)): - if idaapi.get_name(fn_ea) == "__cxa_pure_virtual": - continue - - real_fn_ea = fn_ea & ~_ida_base - if real_fn_ea not in new_names: - if i < len(_vtable_fn_names): - new_names[real_fn_ea] = format_fn_name(_vtable_fn_names[i], class_name) - else: - # Unknown member function. - new_names[real_fn_ea] = f"uking::ai::{class_name}::m{i}" - - if real_fn_ea in not_decompiled: - idaapi.set_name(fn_ea, new_names[real_fn_ea]) - - utils.add_decompiled_functions(dict(), new_names) - - -if __name__ == '__main__': - main()