Update agl, nnSdk, sead

This commit is contained in:
ThePixelGamer
2024-08-27 19:03:27 -05:00
parent de0fd08acc
commit 878f95dffb
157 changed files with 290 additions and 297 deletions
+1 -1
Submodule lib/agl updated: 9731cfc501...e00c665fb8
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#include <agl/env/aglEnvObj.h>
#include <environment/aglEnvObj.h>
namespace gsys {
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#include <agl/env/aglEnvObj.h>
#include <environment/aglEnvObj.h>
namespace gsys {
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#include <agl/env/aglEnvObj.h>
#include <environment/aglEnvObj.h>
namespace gsys {
+6 -6
View File
@@ -1,16 +1,16 @@
#pragma once
#include <agl/env/aglEnvObjBuffer.h>
#include <agl/env/aglEnvObjMgr.h>
#include <agl/env/aglEnvObjSetMgr.h>
#include <agl/utl/aglParameter.h>
#include <agl/utl/aglParameterIO.h>
#include <agl/utl/aglParameterObj.h>
#include <basis/seadTypes.h>
#include <container/seadSafeArray.h>
#include <environment/aglEnvObjBuffer.h>
#include <environment/aglEnvObjMgr.h>
#include <environment/aglEnvObjSetMgr.h>
#include <hostio/seadHostIONode.h>
#include <math/seadVector.h>
#include <prim/seadSafeString.h>
#include <utility/aglParameter.h>
#include <utility/aglParameterIO.h>
#include <utility/aglParameterObj.h>
namespace gsys {
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#include <agl/env/aglEnvObj.h>
#include <environment/aglEnvObj.h>
namespace gsys {
+3 -3
View File
@@ -1,9 +1,9 @@
#pragma once
#include <agl/utl/aglParameter.h>
#include <agl/utl/aglParameterIO.h>
#include <agl/utl/aglParameterObj.h>
#include <hostio/seadHostIONode.h>
#include <utility/aglParameter.h>
#include <utility/aglParameterIO.h>
#include <utility/aglParameterObj.h>
namespace gsys {
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#include <agl/env/aglEnvObj.h>
#include <environment/aglEnvObj.h>
namespace gsys {
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
#include <agl/env/aglEnvObj.h>
#include <environment/aglEnvObj.h>
namespace gsys {
+7 -7
View File
@@ -1,13 +1,13 @@
#include "gsys/gsysModelSceneConfig.h"
#include <agl/detail/aglPrivateResource.h>
#include <agl/env/aglFog.h>
#include <agl/env/aglLight.h>
#include <agl/env/aglProjector.h>
#include <agl/pfx/aglBloom.h>
#include <agl/pfx/aglDepthOfField.h>
#include <basis/seadRawPrint.h>
#include <detail/aglPrivateResource.h>
#include <environment/aglFog.h>
#include <environment/aglLight.h>
#include <environment/aglProjector.h>
#include <postfx/aglBloom.h>
#include <postfx/aglDepthOfField.h>
#include <prim/seadEnum.h>
#include "agl/fx/aglFxOfxLensFlare.h"
#include "effect/aglFxOfxLensFlare.h"
#include "gsys/gsysLightRigObj.h"
#include "gsys/gsysMaskedProjLight.h"
#include "gsys/gsysMaskedSpotLight.h"