ksys/act: Add several more InfoData functions

This commit is contained in:
Léo Lam
2020-11-16 15:19:49 +01:00
parent 5879dbb073
commit 88620ca9af
5 changed files with 388 additions and 30 deletions
+321
View File
@@ -1,6 +1,8 @@
#include "KingSystem/ActorSystem/actInfoData.h"
#include <KingSystem/Resource/resModelResourceDivide.h>
#include <codec/seadHashCRC32.h>
#include <math/seadMathNumbers.h>
#include "KingSystem/Event/evtManager.h"
#include "KingSystem/Utils/Byaml/Byaml.h"
#include "KingSystem/Utils/Byaml/ByamlArrayIter.h"
#include "KingSystem/Utils/Byaml/ByamlData.h"
@@ -63,6 +65,58 @@ void InfoData::init(u8* data, sead::Heap* heap, sead::Heap* debug_heap) {
mSystemSameGroupActorNameIdx = mRootIter->getKeyIndex("systemSameGroupActorName");
}
void InfoData::getModelInfo(const char* actor, InfoData::ModelInfo& info) const {
const char** ptr;
al::ByamlIter iter;
if (!getActorIter(&iter, actor)) {
static_cast<void>(logFailure(actor));
ptr = &info.bfres;
} else {
const auto getFloat = [&](f32* value, const char* key, float default_) {
if (!iter.tryGetFloatByKey(value, key))
*value = default_;
};
getFloat(&info.baseScale.x, "baseScaleX", 1.0);
getFloat(&info.baseScale.y, "baseScaleY", 1.0);
getFloat(&info.baseScale.z, "baseScaleZ", 1.0);
getFloat(&info.addColor.r, "addColorR", 0.0);
getFloat(&info.addColor.g, "addColorG", 0.0);
getFloat(&info.addColor.b, "addColorB", 0.0);
getFloat(&info.addColor.a, "addColorA", 0.0);
getFloat(&info.mulColor.r, "mulColorR", 1.0);
getFloat(&info.mulColor.g, "mulColorG", 1.0);
getFloat(&info.mulColor.b, "mulColorB", 1.0);
getFloat(&info.mulColor.a, "mulColorA", 1.0);
if (!iter.tryGetStringByKey(&info.bfres, "bfres"))
info.bfres = nullptr;
if (!iter.tryGetStringByKey(&info.mainModel, "mainModel"))
info.mainModel = nullptr;
if (!info.bfres)
return;
if (info.mainModel) {
const char* model_resource =
res::ModelResourceDivide::instance()->getModelResource(info.bfres, info.mainModel);
if (model_resource)
info.bfres = model_resource;
}
if (!info.bfres || sead::SafeString(info.bfres) != "dammy_data")
return;
info.bfres = nullptr;
ptr = &info.mainModel;
}
*ptr = nullptr;
}
bool InfoData::getActorIter(al::ByamlIter* iter, const char* actor, bool x) const {
const u32 hash = sead::HashCRC32::calcStringHash(actor);
@@ -193,6 +247,93 @@ void InfoData::getHomeAreas(const char* actor, HomeAreas& info) const {
}
}
void InfoData::getInvalidLifeConditions(const char* actor, InvalidLifeConditions& info) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor))
return;
al::ByamlData data;
al::ByamlHashIter hash_iter{iter.getRootNode()};
if (hash_iter.getDataByKey(&data, mInvalidTimesIdx)) {
al::ByamlIter it{iter.getData(), iter.getData() + data.getValue()};
for (s32 i = 0, n = it.getSize(); i < n; ++i) {
const char* time = nullptr;
if (!it.tryGetStringByIndex(&time, i))
continue;
info.times[info.num_times] = time;
++info.num_times;
}
}
if (hash_iter.getDataByKey(&data, mInvalidWeathersIdx)) {
al::ByamlIter it{iter.getData(), iter.getData() + data.getValue()};
for (s32 i = 0, n = it.getSize(); i < n; ++i) {
const char* weather = nullptr;
if (!it.tryGetStringByIndex(&weather, i))
continue;
info.weathers[info.num_weathers] = weather;
++info.num_weathers;
}
}
}
bool InfoData::hasTag(const char* actor, const char* tag) const {
al::ByamlIter iter;
return getActorIter(&iter, actor) && hasTag(iter, sead::HashCRC32::calcStringHash(tag));
}
bool InfoData::hasTag(const al::ByamlIter& actor_iter, u32 tag) const {
al::ByamlHashIter tags_iter{actor_iter.getRootNode()};
al::ByamlData data;
if (!tags_iter.getDataByKey(&data, mTagsIdx))
return false;
al::ByamlIter iter{actor_iter.getData(), actor_iter.getData() + data.getValue()};
if (!iter.isValid())
return false;
// Binary search.
s32 a = 0;
s32 b = iter.getSize();
if (b <= 0)
return false;
al::ByamlHashIter hash_iter{iter.getRootNode()};
const auto pair_table = hash_iter.getPairTable();
while (a < b) {
const s32 idx = (a + b) / 2;
const auto* pair = &pair_table[idx];
if (!pair)
break;
al::ByamlData hash_data{pair};
u32 hash;
if (!iter.tryConvertUInt(&hash, &hash_data))
break;
if (hash == tag)
return true;
if (hash >= tag)
b = idx;
else
a = idx + 1;
}
return false;
}
bool InfoData::hasTag(const char* actor, u32 tag_hash) const {
al::ByamlIter iter;
return getActorIter(&iter, actor) && hasTag(iter, tag_hash);
}
const char* InfoData::getSameGroupActorName(const char* actor) const {
al::ByamlIter iter;
return [&] {
@@ -209,6 +350,52 @@ const char* InfoData::getSameGroupActorName(const char* actor) const {
}();
}
const char* InfoData::getSameGroupActorName(const al::ByamlIter& iter) const {
al::ByamlHashIter hash_iter{iter.getRootNode()};
al::ByamlData data;
if (hash_iter.getDataByKey(&data, mSystemSameGroupActorNameIdx)) {
const char* name;
if (iter.tryConvertString(&name, &data))
return name;
}
return sead::SafeString::cEmptyString.cstr();
}
s32 InfoData::getTerrainTextures(const char* actor, InfoData::TerrainTextures& info) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor))
return 0;
al::ByamlIter textures_iter;
if (!iter.tryGetIterByKey(&textures_iter, "terrainTextures"))
return 0;
s32 count = 0;
for (s32 i = 0; i < textures_iter.getSize(); ++i) {
u32 value;
textures_iter.tryGetUIntByIndex(&value, i);
if (u8(value) != 0xFF)
info.textures[count++] = u8(value);
if (u8(value >> 8) != 0xFF)
info.textures[count++] = u8(value >> 8);
if (u8(value >> 16) != 0xFF)
info.textures[count++] = u8(value >> 16);
if (u8(value >> 24) != 0xFF)
info.textures[count++] = u8(value >> 24);
}
return count;
}
bool InfoData::getDrops(al::ByamlIter* drops_iter, const char* actor) const {
al::ByamlIter iter;
return getActorIter(&iter, actor) && iter.tryGetIterByKey(drops_iter, "drops");
}
const char* InfoData::getName(const char* actor) const {
return getString(actor, "name", "");
}
const char* InfoData::getString(const char* actor, const char* key,
const sead::SafeString& default_, bool x) const {
al::ByamlIter iter;
@@ -218,6 +405,10 @@ const char* InfoData::getString(const char* actor, const char* key,
return getStringByKey(iter, key, default_);
}
const char* InfoData::getUnknown(const char* actor, u32) const {
return actor;
}
const char* InfoData::getSLinkUser(const char* actor) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor))
@@ -255,6 +446,15 @@ bool InfoData::getActorProfile(const char** profile, const char* actor) const {
return false;
}
bool InfoData::getActorProfile(const char** profile, const al::ByamlIter& iter) const {
al::ByamlHashIter hash_iter{iter.getRootNode()};
al::ByamlData data;
if (hash_iter.getDataByKey(&data, mProfileIdx))
return iter.tryConvertString(profile, &data);
*profile = "Dummy";
return false;
}
s32 InfoData::getInt(const char* actor, const char* key, s32 default_, bool x) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor, x))
@@ -289,8 +489,129 @@ bool InfoData::getBoolByKey(const al::ByamlIter& iter, const char* key, bool def
return iter.tryGetBoolByKey(&value, key) ? value != 0 : default_;
}
bool InfoData::getActorIter(al::ByamlIter* iter, u32 hash, bool x) const {
// Perform a binary search.
s32 a = 0;
s32 b = mNumActors;
while (a < b) {
const s32 idx = (a + b) / 2;
const u32 hash_i = mHashes[idx];
if (hash_i == hash) {
*iter = al::ByamlIter(mActorsBytes, mActorsBytes + mActorOffsets[idx]);
return true;
}
if (hash_i >= hash)
b = idx;
else
a = idx + 1;
}
if (x)
static_cast<void>(evt::Manager::instance()->getActiveEvent());
return false;
}
bool InfoData::hasBurnableParam(const al::ByamlIter& iter) {
al::ByamlIter chemical_it;
if (!iter.tryGetIterByKey(&chemical_it, "Chemical"))
return false;
s32 dummy = 0;
return chemical_it.tryGetIntByKey(&dummy, "Burnable");
}
bool InfoData::hasCapaciterParam(const al::ByamlIter& iter) {
al::ByamlIter chemical_it;
if (!iter.tryGetIterByKey(&chemical_it, "Chemical"))
return false;
s32 dummy = 0;
return chemical_it.tryGetIntByKey(&dummy, "Capaciter");
}
bool InfoData::hasCapaciterParam(const char* actor) const {
al::ByamlIter iter;
return getActorIter(&iter, actor) && hasCapaciterParam(iter);
}
f32 InfoData::getScale(const char* actor) const {
return getFloat(actor, "actorScale", 1.0);
}
f32 InfoData::getAdjustedLookAtOffsetY(const char* actor) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor))
return 0.0;
return iter.getFloatByKey("lookAtOffsetY") + iter.getFloatByKey("rigidBodyCenterY");
}
f32 InfoData::getCursorOffsetY(const char* actor) const {
return getFloat(actor, "cursorOffsetY", 0.0, false);
}
f32 InfoData::getTraverseDist(const char* actor) const {
return getFloat(actor, "traverseDist", 0.0);
}
bool InfoData::getYLimitAlgorithm(const char** algorithm, const char* actor) const {
*algorithm = getString(actor, "yLimitAlgorithm", "NoLimit");
return algorithm != nullptr;
}
f32 InfoData::getAabbNorm(const char* actor, bool x) const {
sead::Vector3f min, max;
if (getAAbbMinMax(actor, &min, &max, x))
return sead::norm2(max - min);
return 0.0;
}
bool InfoData::getAAbbMinMax(const char* actor, sead::Vector3f* min, sead::Vector3f* max,
bool x) const {
al::ByamlIter iter;
if (!getActorIter(&iter, actor, x))
return false;
bool min_ok, max_ok;
if (al::tryGetByamlV3f(min, iter, "aabbMin")) {
min_ok = true;
} else {
*min = sead::Vector3f::zero;
min_ok = false;
}
if (al::tryGetByamlV3f(max, iter, "aabbMax")) {
max_ok = true;
} else {
*max = sead::Vector3f::zero;
max_ok = false;
}
return min_ok && max_ok;
}
s32 InfoData::getSortKey(const char* actor) const {
return getInt(actor, "sortKey", 0, false);
}
f32 InfoData::getBoundingForTraverse(const char* actor) const {
return getFloat(actor, "boundingForTraverse", 0, false);
}
f32 InfoData::getAabbNormHalf(const char* actor) const {
return getAabbNorm(actor, true) * 0.5f;
}
bool InfoData::isHasFar(const char* actor) const {
return getBool(actor, "isHasFar", false, false);
}
bool InfoData::hasDropEntry(const char* actor, const char* key) const {
al::ByamlIter iter;
getDrops(&iter, actor);
return iter.isExistKey(key);
}
} // namespace ksys::act