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The task and thread families are plain ksys::
They link in the same block as the plain-ksys:: Message family. getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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@@ -1,6 +1,6 @@
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#include "KingSystem/Utils/Thread/GameTaskThread.h"
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namespace ksys::util {
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namespace ksys {
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GameTaskThread::GameTaskThread(const sead::SafeString& name, sead::Heap* heap, s32 priority,
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sead::MessageQueue::BlockType block_type, long quit_msg,
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@@ -12,4 +12,4 @@ void GameTaskThread::quit(bool) {
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Thread::quit(false);
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}
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} // namespace ksys::util
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} // namespace ksys
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