The task and thread families are plain ksys::

They link in the same block as the plain-ksys:: Message family.
getItemValue and applyScreenFade sit in engine UI TUs, hence ksys::ui.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
This commit is contained in:
Léo Lam
2026-09-28 03:39:31 +02:00
parent 6442a24670
commit 98f0c80f1d
66 changed files with 465 additions and 477 deletions
@@ -1,6 +1,6 @@
#include "KingSystem/Utils/Thread/GameTaskThread.h"
namespace ksys::util {
namespace ksys {
GameTaskThread::GameTaskThread(const sead::SafeString& name, sead::Heap* heap, s32 priority,
sead::MessageQueue::BlockType block_type, long quit_msg,
@@ -12,4 +12,4 @@ void GameTaskThread::quit(bool) {
Thread::quit(false);
}
} // namespace ksys::util
} // namespace ksys