ksys/res: Implement GParamList ArmorUpper

This commit is contained in:
Léo Lam
2020-09-20 01:13:04 +02:00
parent 13df0a6560
commit 9aa37fdf5a
4 changed files with 37 additions and 2 deletions
@@ -0,0 +1,32 @@
#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectArmorUpper : public GParamListObject {
public:
GParamListObjectArmorUpper();
const char* getName() const override { return "ArmorUpper"; }
agl::utl::Parameter<bool> mIsDispOffPorch;
agl::utl::Parameter<sead::Vector3f> mShiekerStoneTransOffset;
agl::utl::Parameter<sead::Vector3f> mShiekerStoneRotOffset;
agl::utl::Parameter<bool> mDisableSelfMantle;
agl::utl::Parameter<s32> mUseMantleType;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectArmorUpper, 0xe8);
inline GParamListObjectArmorUpper::GParamListObjectArmorUpper() {
auto* const obj = &mObj;
mIsDispOffPorch.init(false, "IsDispOffPorch", "", obj);
mShiekerStoneTransOffset.init({0.0, 0.0, 0.0}, "ShiekerStoneTransOffset", "", obj);
mShiekerStoneRotOffset.init({0.0, 0.0, 0.0}, "ShiekerStoneRotOffset", "", obj);
mDisableSelfMantle.init(false, "DisableSelfMantle", "", obj);
mUseMantleType.init(0, "UseMantleType", "", obj);
}
} // namespace ksys::res
@@ -6,6 +6,7 @@
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorEffect.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorHead.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorUpper.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h"
@@ -93,6 +94,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
add<GParamListObjType::Armor>(archive.getRootList(), "Armor", heap, dummy_list);
add<GParamListObjType::ArmorEffect>(archive.getRootList(), "ArmorEffect", heap, dummy_list);
add<GParamListObjType::ArmorHead>(archive.getRootList(), "ArmorHead", heap, dummy_list);
add<GParamListObjType::ArmorUpper>(archive.getRootList(), "ArmorUpper", heap, dummy_list);
// TODO: the rest